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1. Gila? - in Test Server Feedback [original thread]
I find that a fair few people on the test server don't bother to fit a speed mod or tackle on such ships or things like hics. Usually I just fly off and don't waste my time. Also something ridiculous like that gets smashed by a battleship, large ...
- by Verlokiraptor - at 2009.09.26 05:00:00
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2. Dev Question: How was 0m range turret tracking "fixed" in 1.5.1? - in Test Server Feedback [original thread]
Edited by: Verlokiraptor on 15/09/2009 06:09:23 Originally by: Manfred Rickenbocker My only remaining question is what determines the difference between short-distance and center-distance? Do we go based on the sig radius of a ship? ...
- by Verlokiraptor - at 2009.09.15 06:09:00
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3. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
The 1000 dps isn't so bad... the fact that it can fit a full rack of neutrons, MWD, 1600mm and 2 superwebs with just 1 ACR while having a higher damage bonus than the deimos is rather completely nuts.
- by Verlokiraptor - at 2009.09.13 06:18:00
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4. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Harotak Edited by: Harotak on 12/09/2009 17:49:58 Originally by: Verlokiraptor Easy way to factor in 25% resists = check shield ehp or recharge in eft, stick it into calculator and divide by 3. Then add that. ...
- by Verlokiraptor - at 2009.09.12 17:59:00
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5. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Originally by: Master Akira You can easily get a +1000 dps passive tank or a 250+k EHP buffer on a rattlesnake now without much :effort:. Haven't run the numbers, but with a 7th mid and a 25% resist bonus it will be pretty awesome. I don'...
- by Verlokiraptor - at 2009.09.12 17:37:00
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6. missing T3 sub balancing - in Test Server Feedback [original thread]
Proteus Engineering - Augmented capacitor reservoir Rename the bloody thing, it gives drone bonuses not cap. Definitely a cool subsystem though. Agreed on wake limiter, I admit haven't tried it but even with an optimized setup you can only get a ...
- by Verlokiraptor - at 2009.08.07 04:20:00
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7. No one else missing the old SB effect? - in Test Server Feedback [original thread]
What I hate most about the current sensor booster effect is the sound. I have to zoom out from my ship to be able to hear music properly again :S I still agree that it's a little bit bright and silly.
- by Verlokiraptor - at 2009.06.07 05:01:00
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8. For the love of god fix the bloddy tower models already - in Test Server Feedback [original thread]
I'm not sure if it's the same problem but last time I looked at a control tower (I think amarr) it was covered in massive bloom, as if it had at one point been sensible then someone multiplied the bloom by a billion or two.
- by Verlokiraptor - at 2009.06.07 04:53:00
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9. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Sonreir I like the ideas about tweaking the peak along with TSM skill, but instead of broadening it, how about it gets flattened? That is, the difference between peak recharge and valley recharge (is that even a word?!) wou...
- by Verlokiraptor - at 2009.05.14 03:44:00
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10. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: Verlokiraptor on 12/05/2009 15:31:42 Originally by: Relyen Originally by: Verlokiraptor While I will admit I haven't flown passive shield tanked ships, I would suggest a variation of this idea: at level 1, peak rech...
- by Verlokiraptor - at 2009.05.12 15:30:00
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11. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Blane Xero Edited by: Blane Xero on 10/05/2009 22:48:36 Make TSM increase the peak recharge zone (which is currently about 35-25%?) go all the way from 0%-35% at level 5. (20%-35% at one, 15%-35% at two, 10%-35% at three...
- by Verlokiraptor - at 2009.05.12 09:13:00
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12. Damage control module - in Test Server Feedback [original thread]
Originally by: Wet Ferret Originally by: Verlokiraptor If it's made passive it will be significantly more powerful once you consider it will gain from all 8 resist module compensation skills. It doesn't benefit from them now as...
- by Verlokiraptor - at 2009.04.13 06:49:00
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13. Damage control module - in Test Server Feedback [original thread]
If it's made passive it will be significantly more powerful once you consider it will gain from all 8 resist module compensation skills.
- by Verlokiraptor - at 2009.04.13 06:11:00
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14. Wormholes on Singularity - in Test Server Feedback [original thread]
I've checked 20 systems, and found none. On tq in that many systems I should find 10-15, easily. Thats travelling from Aunia to Jita, checking every system on the way and a few more around. My only hypothesis is that wormholes form from the W-spa...
- by Verlokiraptor - at 2009.03.29 10:42:00
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