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1. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Zappity wrote: Black Pedro wrote: Or better yet, remove CONCORD protection from them completely like the other small deployables so that wardecs are not necessary. Attackers would just go suspect. That would drive more player conflict and ge...
- by Vigilant - at 2015.05.25 01:50:46
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2. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
So what of HS Citadels? How do they work.... Does a HS Citadel become all RISK and must be guarded by active players 23/7? Too many grey area right now IMHO. We need to know the mechanics in all security (High/Low/NULL/WH) not just what it does...
- by Vigilant - at 2015.05.23 23:36:55
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3. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Fzhal wrote: Vigilant wrote: So maybe I missed it in the 36 pages, but what happens to all the Star Bases (POS) sitting in hangers and all the guns/hardners/EWAR, etc. we have laying around? I ask because lots of cash in those items througho...
- by Vigilant - at 2015.05.22 03:36:47
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4. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
So maybe I missed it in the 36 pages, but what happens to all the Star Bases (POS) sitting in hangers and all the guns/hardners/EWAR, etc. we have laying around? I ask because lots of cash in those items throughout EVE. And will those faction it...
- by Vigilant - at 2015.05.22 02:22:37
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5. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Could we make all those people i have in my hangers useful? Marines/Slaves/Janitors/Strippers/etc. Maybe
- by Vigilant - at 2014.04.30 02:38:00
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6. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
So if POS's are the solution for cheaper manufacturing then wouldn't be nice fuel costs and charters were used at much slower rate... I suggest this, because if the fuel/charters is more than station costs, then what is the benefit minus "maybe"...
- by Vigilant - at 2014.04.30 02:20:00
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7. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
And the question remains of how much more pricy than running a POS (fuel, modules, and the risk factor)?
- by Vigilant - at 2014.04.23 03:18:00
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8. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
We, as high or null players, get wrapped up in the RvR argument every expansion. But people should, as others said, need to look if CCP is changing the "sandbox" to the bigger paying customers sandbox and not all its players sandbox. Every sandbox...
- by Vigilant - at 2014.04.23 02:18:00
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9. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Querns wrote: Vigilant wrote: Plenty of backwater systems with little to no traffic that could be mined all day and night by a few people. And with local still being completely on in regular space, and 14 layers of alliance defenses (roams, ...
- by Vigilant - at 2014.04.21 02:03:00
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10. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Zappity wrote: Vigilant wrote: LOWSEC will always be a non used area of EVE compared ti High/Null. RvR is not there for most people that like to keep their stuff in one piece and the others who want to blow up other players (PvP) just join o...
- by Vigilant - at 2014.04.21 01:40:00
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11. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Plenty of backwater systems with little to no traffic that could be mined all day and night by a few people. And with local still being completely on in regular space, and 14 layers of alliance defenses (roams, intel, etc.) you can mine your brain...
- by Vigilant - at 2014.04.21 01:28:00
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12. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
LOWSEC will always be a non used area of EVE compared ti High/Null. RvR is not there for most people that like to keep their stuff in one piece and the others who want to blow up other players (PvP) just join one of the big 3 and they have what th...
- by Vigilant - at 2014.04.20 23:37:00
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13. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
So after 45 pages of reading and 10 years in Industry I have mixed feelings on this patch. Standing changes I am happy for, always thought it was a stupid grind Open Slots everywhere is a major change, but really what it will do is cause office ...
- by Vigilant - at 2014.04.20 23:01:00
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14. Starbase exploit addressed - in EVE Information Portal [original thread]
Mr Manufacturer if you have proof post otherwise stop posting complete sh*t with a ALT. At least grow a pair and use your main. (There I go again defending another alliance, WTF over!)
- by Vigilant - at 2008.12.11 20:45:00
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15. Starbase exploit addressed - in EVE Information Portal [original thread]
Originally by: Filthy What happens to the T2 BPOs and stuff these guys had, will they be re-distributed into the game through plexes etc or are some mods to become uber rare now? Re open the lottery code and redistrubute the bpos, then...
- by Vigilant - at 2008.12.11 20:21:00
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16. Starbase exploit addressed - in EVE Information Portal [original thread]
Originally by: Millenia Fallenwing Edited by: Millenia Fallenwing on 11/12/2008 19:02:18 Band of Brothers alliance have always known about exploits and have always known and used them to their advantage. 20 Large towers in 3 different ...
- by Vigilant - at 2008.12.11 19:43:00
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17. Starbase exploit addressed - in EVE Information Portal [original thread]
Originally by: Neddy Fox As I've tried to explain to GM's a few times, where bugreports where discarded, CCP should finally reshape the GM department, and let them contact DEVS if a problem is reported. It's rediculous that exploits need ...
- by Vigilant - at 2008.12.11 16:38:00
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18. Starbase exploit addressed - in EVE Information Portal [original thread]
CCP will not name and shame... They will fix the problem, punish the idiots who exploited, and EVE will move onward
- by Vigilant - at 2008.12.11 04:57:00
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19. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Anyone want to bet the server is down for at least 24 hours for this ...
- by Vigilant - at 2008.11.05 22:18:00
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20. Quantum Rise Launches November 11 - in EVE Information Portal [original thread]
Originally by: MARC181983 Edited by: MARC181983 on 05/11/2008 18:06:18 Edited by: MARC181983 on 05/11/2008 18:05:46 great job ccp , nerfing soloplay. Now its just warp in , press F1 F2 F3 F4 etc .Patience has more action after the ...
- by Vigilant - at 2008.11.05 19:13:00
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