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21. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Added install and upkeep cost to the value estimation of owning a null system to my previous thread. https://forums.eveonline.com/default.aspx?g=posts&m=5557889#post5557889
- by VolatileVoid - at 2015.03.07 09:44:14
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22. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Because it was asked several times i will try to estimate a value of claimable systems. My original intention was to prove why many systems are empty but that didn't work out. Claimable systems are divided in security classes ranging from 0 to 7,...
- by VolatileVoid - at 2015.03.06 19:17:57
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23. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Killbac Orator wrote: VolatileVoid wrote: Systems are empty because they are not even worth advertising them for rent: Open the map, look for military and industry indices. Every system that has both at 0 and and bad security status is tota...
- by VolatileVoid - at 2015.03.05 16:30:19
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24. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
lilol' me wrote: VolatileVoid wrote: Too often read here about unoccupied space. To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty. If the new sov system goes li...
- by VolatileVoid - at 2015.03.05 13:08:28
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25. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Too often read here about unoccupied space. To clarify: The systems that are actually empty are not worth anything which is the reason why they are, were and will be empty. If the new sov system goes live even the slighly better system that are ...
- by VolatileVoid - at 2015.03.05 12:36:32
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26. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I see a little chance that this sov capture system will not be misused for harassment (like afk cloaking). The aggressor has to pay the structure/system fee beginning with the first second of the first! reinforce. This has to be taken from the the...
- by VolatileVoid - at 2015.03.05 08:14:13
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27. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
No point in having skillpoints over a certain pvp degree. No point in owning a station (besides other things) that is reinforced most of the time. Bad idea for a game being forced to be online every day for a 4h window. Btw. none of the roaming s...
- by VolatileVoid - at 2015.03.04 11:31:22
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28. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
No you can't because they don't exist anymore.
- by VolatileVoid - at 2015.03.03 08:42:22
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29. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
At the moment the fighters are a little bugged, they werent bugged half a year ago. We randomly loose fighter in space. They arent recoverable in any way. The CCP solution is to make them just normal drones.
- by VolatileVoid - at 2015.03.03 08:22:40
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30. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Removing fighter assist will remove the support for low skilled new members. If this happens don't forget to remane the ships and move the carrier and supercarrier into a ship section that is called Logistics.
- by VolatileVoid - at 2015.03.01 09:26:29
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31. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I will do some speculation. We got drifter now and they got a anti capital doomsday. With fighter assist it would not be that hard to kill them. The drifter have something todo with future releases. So now fighter assist needs to be removed beca...
- by VolatileVoid - at 2015.02.27 23:28:40
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32. Pos Watcher for Crius is out. - in Science and Industry [original thread]
Ok then you are identified as director but dont get the memberlist. I think i found my fault, is MemberTrackingLimited enabled in the corp apikey? I forgot to mention that in the manual as i added the dropdownlist for the key export. Put up a n...
- by VolatileVoid - at 2015.02.26 09:29:22
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33. Pos Watcher for Crius is out. - in Science and Industry [original thread]
Strange... Do you get in both cases a message box that states; Must be director to export key if you open the dropdownlist 'export Api for' ?
- by VolatileVoid - at 2015.02.25 14:01:39
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34. Announcement:Tiamat Issues - in EVE Information Portal [original thread]
Galen LePoiro wrote: VolatileVoid wrote: Client lagging (including fps drops) in big fleets like 500 although 20% CPU and 30% GPU. Anyone else having this issue with the patch? Same problem here. It has to do with the new sound engine s...
- by VolatileVoid - at 2015.02.20 08:04:50
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35. Google spreadsheet eve centrial API problems - in EVE Technology Lab [original thread]
May use this replacement https://github.com/fuzzysteve/eve-googledocs-script/blob/master/EveCentralPrices.gs
- by VolatileVoid - at 2015.02.19 14:47:14
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36. is EvE Central API offline? - in Science and Industry [original thread]
May use this replacement https://github.com/fuzzysteve/eve-googledocs-script/blob/master/EveCentralPrices.gs
for google doc's importxml function.
- by VolatileVoid - at 2015.02.19 14:46:20
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37. Announcement:Tiamat Issues - in EVE Information Portal [original thread]
Client lagging (including fps drops) in big fleets like 500 although 20% CPU and 30% GPU. Anyone else having this issue with the patch?
- by VolatileVoid - at 2015.02.19 10:12:53
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38. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I am sure that CCP won't change cloak mechanic in any way (what they already stated but i'm not allowed to quote). If i look at the history of changes it is pretty clear where we are going. A few examples: No need for scanprobes anymore. Jumprang...
- by VolatileVoid - at 2015.02.19 09:54:36
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39. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
What is AFK cloaking: AFK cloaking happens everywhere to have a break for many possible reasons. No need to talk about that. We need to talk about the situation where AFK cloaking itself generates an effect and where the effect is intended. Region...
- by VolatileVoid - at 2015.01.25 17:54:47
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40. POS materials sharing - in Science and Industry [original thread]
Mount the modules at a short distance that you able to move the stuff without a hauler.
- by VolatileVoid - at 2015.01.25 08:52:06
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