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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
Cat silth
Pelican. Nulli Secunda
1
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Posted - 2015.02.18 14:10:18 -
[181] - Quote
With your attempt to fix the wallet you have now put .000 still wrong it shoud be 2 digits at the end not 3 ! and i cannot patch my client with the launcher because its painfully slow - i have to use the eve repair tool to patch the client , mind you it does it alot faster than the launcher so i aint complaining ! |
Brian Harrelstein
Science and Trade Institute Caldari State
11
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Posted - 2015.02.18 14:16:06 -
[182] - Quote
What's with the extra bar above the existing bar in the skill queue? |
Noriko Mai
2063
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Posted - 2015.02.18 14:18:01 -
[183] - Quote
Notifications of new mails disappear from the notification history after relogging. IRC it was always the case so maybe it's a feature.
Come On Everybody, support Dark Opaque theme
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ISD Ezwal
ISD Community Communications Liaisons
3841
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Posted - 2015.02.18 14:55:01 -
[184] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Oraac Ensor
606
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Posted - 2015.02.18 14:57:29 -
[185] - Quote
In the Business and Industry career tutorials a list of required materials no longer appears as an option when right-clicking the BPC icon in the briefing window for manufacturing missions. |
Rain6637
GoonWaffe Goonswarm Federation
29947
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Posted - 2015.02.18 16:17:16 -
[186] - Quote
The subtle lighting from the star gives the ship a new sense of physically being in space. The effect is nice.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Minmatar Citizen 92500388
Naked Wolf Girls
0
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Posted - 2015.02.18 16:57:17 -
[187] - Quote
Anyone have a way it works? repair, launcher, and client fail at 41.9% and reset does not work, as well as re downloading the game. its not a location thing, New York isn't getting the patch either. |
Darkblad
Hilf Dir selbst in EVE
734
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Posted - 2015.02.18 18:24:40 -
[188] - Quote
Sensor overlay display setting as well as the ones for indifidual bookmarks/folders (still) show their state - visible or not - only when hovered. Will this be fixed to always reflect the current state? The individual types of sensor overley/compass objects fade nicely.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Cepheus Gallento
The Resurging Wind Brennivin Alliance
0
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Posted - 2015.02.18 18:25:46 -
[189] - Quote
Leroy Andrepont wrote:Am I the only one experiencing rat sounds lingering even after they've been destroyed?
No you are not the only one. Posted this on the Mac Issues forum on release day:
The launcher works fine on my MacBook Air. But ran into an issue with audio.
Ran a "Hideaway" combat site in Murini and noticed the chatter sounds of the pirates persisted after clearing the site. The sounds continued during warp back to station and after dock. Haven't logged back in yet to see if the NPC ghosts are still haunting me ;)
Edit: NPC "ghosts" were gone on next login. After another NPC encounter in combat site, I noticed the ghost sounds stopped if I targeted a wreck for salvage. But if I do nothing except warp away, the sounds persist from gate to gate and dock/undock. Targeting other objects (instead of wrecks) has no effect. Also noticed the sounds persist if another capsuler in a belt engages the NPCs. |
Darkblad
Hilf Dir selbst in EVE
734
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Posted - 2015.02.18 18:36:19 -
[190] - Quote
TheSmokingHertog wrote:This "Find Group in Browse Tab" feature does not work any longer? Try this.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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Cepheus Gallento
The Resurging Wind Brennivin Alliance
0
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Posted - 2015.02.18 18:39:21 -
[191] - Quote
CCP Masterplan wrote:Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today.
No! This is what broke MTU loot all. Tiamat fixed it.
Please do not make the auto-close behavior effective for MTUs. Use case: MTU is full of ore. You also have several containers full of ore. As you empty out the MTU into the ore hold of your Miasmos, you should expect the MTU contents window to remain open until it pulls in more ore or wrecks. The persistent MTU window remains until you scoop it to your cargo, which closes the window (when you are finally done with the collection operation). The window close event of other wrecks and containers should be triggered by that container's despawn event. |
TheSmokingHertog
TALIBAN EXPRESS
287
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Posted - 2015.02.18 19:07:27 -
[192] - Quote
Darkblad wrote:TheSmokingHertog wrote:This "Find Group in Browse Tab" feature does not work any longer? Try this.
Thx! |
Casey Ambraelle
EVE University Ivy League
8
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Posted - 2015.02.18 19:09:43 -
[193] - Quote
CCP Habakuk wrote:For those with download problems, especially from Florida and close states:
-snip-
Thanks!
Hello I was having issues yesterday pretty much from 1pm till around midnight when I got the manual download to work. Yesterday when the launcher was trying to patch the first time and I noticed it was taking forever to download I manually downloaded the patch and tried to manually update. Reading comprehension failed and I was extracting the zip to the wrong folder so it didn't work and I let the launcher try to update again. Many hours later it failed again and I figure out how to read and was able to manually patch successfully.
I just tried to update a PC I'm building for a friend and the whole process took about 15 minutes. |
Rain6637
GoonWaffe Goonswarm Federation
29949
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Posted - 2015.02.18 19:17:42 -
[194] - Quote
good call on making the right click menu opaque. is that new in Tiamat? I didn't notice it til after patch.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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KIller Wabbit
The Scope Gallente Federation
866
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Posted - 2015.02.18 21:10:34 -
[195] - Quote
Noriko Mai wrote:Also Dark Opaque theme is not included in this release. It may be an oversight and I'm giving you the chance to fix it.
From the leaks around the edges - CSM has been going round and round with CCP on this. CCP has dug in their heels - admitting that their old look was not only just fine, but infinitely preferable to the platter of crap UI themes they set out, would just stick in their craw. The new themes were ancient, ugly crap in the 1980's - that's why no one else uses them in UI's. This is a dead horse. By god, CCP knows what's best for us, so just HTFU ( did I do that right? Pat answers are tricky sometimes).
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
866
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Posted - 2015.02.18 21:13:18 -
[196] - Quote
CCP Sledgehammer wrote:
We don't want to keep piling more and more checkboxes into the menu, we are looking at completely redesigning the whole thing.
Don't forget some sort of control to turn off the mind twisting, eyeball fatiguing jump tunnel effect. It has need an off switch since day one of release.
Edit: Fix quote box
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Nikita Flexington
Gunzerking Void Slabs
0
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Posted - 2015.02.18 21:31:18 -
[197] - Quote
Has anyone had a problem with several tabs not showing up when creating a new character, specifically the feet tab. |
Jen Takhesis
The Scope Gallente Federation
92
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Posted - 2015.02.18 21:51:13 -
[198] - Quote
I updated the launcher with your link. One thing that I notice with the new launcher is that when it is checking the client, the completion percentage works up from .0% to 1% at completion. I think someone forgot to multiply by 100 to convert from hundredths to percentage. Maybe it's been doing that for a while, and I only noticed it now. |
John WarpingSlow
WoHo Academy WO'S HO'S
29
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Posted - 2015.02.19 04:43:56 -
[199] - Quote
This is working again today - thank you!
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Rain6637
GoonWaffe Goonswarm Federation
29952
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Posted - 2015.02.19 05:24:58 -
[200] - Quote
KIller Wabbit wrote:CCP Sledgehammer wrote:
We don't want to keep piling more and more checkboxes into the menu, we are looking at completely redesigning the whole thing.
Don't forget some sort of control to turn off the mind twisting, eyeball fatiguing jump tunnel effect. It has need an off switch since day one of release. Edit: Fix quote box The checkboxes are fine, actually. The problem is having to do it multiple times across clients. Sliders too. If you made audio settings share-able, like overview settings, that would be great. I can think of different audio settings depending on my activity. I would ask for saved video settings to go with it, but I imagine switching between them would be a bit more jarring than just audio.
Can we get shareable audio settings, that would be greeeeat. thaaanks.
CCP Wideo wrote:For feedback on the latest changes to themes, please post in the Tiamat Feedback thread, where the relevant people will have a higher chance of seeing it. oop, just saw this.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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S1ckJ
Dutch East Querious Company Phoebe Freeport Republic
0
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Posted - 2015.02.19 08:10:26 -
[201] - Quote
Hinata Sama wrote:Dear CCP dudes,
im unable to patch EVE with Tiamat.. Launcher downloads patch but at 3/3 APPLYING PATCh it freezes and sends this window:
Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyo", line 101, in run File "lib\update.pyo", line 282, in _Update File "lib\update.pyo", line 254, in ApplyPatch File "lib\steps\applyHttpPatch.pyo", line 48, in Run File "zsync\zsync.pyo", line 698, in ApplyPatch File "zsync\zsync.pyo", line 698, in ApplyPatch File "zsync\zsync.pyo", line 651, in PatchFile File "zsync\zsync.pyo", line 645, in PatchFile File "zsync\fileSync.pyo", line 387, in GetBlock IOError: [Errno 22] Invalid argument Locals by frame, innermost last: .... and it froze up and doesnt work....
I used now the REPAIR.EXE and all i got was: "An error ocured during the repair." ? I'm getting this same problem. |
VolatileVoid
ELVE Industries Shadow of xXDEATHXx
45
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Posted - 2015.02.19 10:12:53 -
[202] - Quote
Client lagging (including fps drops) in big fleets like 500 although 20% CPU and 30% GPU.
Anyone else having this issue with the patch?
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Cheac Kolm
Katniss Everdeen Pride
1
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Posted - 2015.02.19 12:06:38 -
[203] - Quote
Hi there.. Unable to apply today's patch and unable to repair eve or whatsoever....All are exceptions...^^..Any clue? |
Trelamonios
Symbolic. Legion's.
0
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Posted - 2015.02.19 12:57:38 -
[204] - Quote
Galvanized wrote:Getting strange echo's on sound effects when running missions / anom's ..
Example....lots of stutter on waaaaaarppp driiiiive activee when warping out and other echoey effects .
Exactly that, also artifacts in align / warp messages, letters look like they interlaced, also choppy video
Before patch, no problem whatsoever.....
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Worrff
Viziam Amarr Empire
61
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Posted - 2015.02.19 13:32:31 -
[205] - Quote
Cepheus Gallento wrote:CCP Masterplan wrote:Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today. No! This is what broke MTU loot all. Tiamat fixed it. Please do not make the auto-close behavior effective for MTUs. Use case: MTU is full of ore. You also have several containers full of ore. As you empty out the MTU into the ore hold of your Miasmos, you should expect the MTU contents window to remain open until it pulls in more ore or wrecks. The persistent MTU window remains until you scoop it to your cargo, which closes the window (when you are finally done with the collection operation). The window close event of other wrecks and containers should be triggered by that container's despawn event.
They didn't break it this time, the window stays open. i tried it last night.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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CCP Lebowski
C C P C C P Alliance
475
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Posted - 2015.02.19 13:47:15 -
[206] - Quote
Worrff wrote:Cepheus Gallento wrote:CCP Masterplan wrote:Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today. No! This is what broke MTU loot all. Tiamat fixed it. Please do not make the auto-close behavior effective for MTUs. Use case: MTU is full of ore. You also have several containers full of ore. As you empty out the MTU into the ore hold of your Miasmos, you should expect the MTU contents window to remain open until it pulls in more ore or wrecks. The persistent MTU window remains until you scoop it to your cargo, which closes the window (when you are finally done with the collection operation). The window close event of other wrecks and containers should be triggered by that container's despawn event. They didn't break it this time, the window stays open. i tried it last night. Yep this is correct. Tiamat contained a change that kept the MTU or MD window open after pressing 'loot all' button. There was an issue with this that caused other windows to behave in the same way, which has now been fixed.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Masterplan
C C P C C P Alliance
1689
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Posted - 2015.02.19 13:51:15 -
[207] - Quote
Cepheus Gallento wrote:CCP Masterplan wrote:Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today. No! This is what broke MTU loot all. Tiamat fixed it. Please do not make the auto-close behavior effective for MTUs. Use case: MTU is full of ore. You also have several containers full of ore. As you empty out the MTU into the ore hold of your Miasmos, you should expect the MTU contents window to remain open until it pulls in more ore or wrecks. The persistent MTU window remains until you scoop it to your cargo, which closes the window (when you are finally done with the collection operation). The window close event of other wrecks and containers should be triggered by that container's despawn event. It was attempting to add specifically this behaviour that broke it auto-closing for wrecks. 'Temporary' containers such as wrecks/cans should now auto-close once Loot-All'd, but more long-term structures such as MTUs should stay open.
e;beaten by the guy sitting behind me!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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Carrie-Anne Moss
Federal Navy Academy Gallente Federation
1
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Posted - 2015.02.19 13:55:29 -
[208] - Quote
I found an issue, you guys forgot the "exclude corps with FF illegal" checkbox in the corp search. Why? |
Grey Stone
Aliastra Gallente Federation
31
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Posted - 2015.02.19 14:47:34 -
[209] - Quote
Not sure if this is the right place to report following issue but still I think this was introduced with the latest patch:
I noticed in ISIS that T1 and T2 logistic ships now require Remote Hull Repair Systems skill for Mastery levels, but Remote Hull Repair Systems skill is under Support Drones Certificate?
Also for Mastery lvl 5 only Remote Hull Repair System 4 is required (same as for Mastery lvl 4).
if intended, please forget :)
Best, GS |
Praxus Ricardi
The Scope Gallente Federation
0
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Posted - 2015.02.19 16:20:17 -
[210] - Quote
CCP Great Success on Tiamet release GOOD JOB!!! I had zero issues with the download or implementation. Everything went smooth as silk. I did have a single hang up on the download but quickly realized it was an error on MY part which I promptly resolved.
The one issue I would like to present that seems to also have been presented in an earlier post is that after destroying Serpentis the sound affect for their presence continues after death. Seems like it may be out of sync or stuck on loopback.
As a sidenote the background brightness I have experienced was quickly dealt with when I readjusted the settings of my monitor and 32"HDMI set up.
anyway may you continue to enjoy future success and I pray you do not give up your integrity for money or mass appeasement.
Eve is a wonderfully beautiful and cerebral experience and to water it down to appease a few complainers would be a travesty.
" Wow holds you hand and feeds you cookies in a zombielike walk from 0 - 90. Eve takes your cookies and laughs at you for even bringing them in the first place." |
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