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Thread Statistics | Show CCP posts - 47 post(s) |

H1de0
1d0ru Corporation
0
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Posted - 2015.03.05 07:34:11 -
[301] - Quote
I've managed to perform a fresh client install yesterday and put in about 1h of solid (resource-heavy) gameplay.
So far so good.. no problems occurred (although I was not able to check gate jumps). Client seams to be working stable and a little bit more responsive then before, but it's still slower (FPS-wise) then the pre-Tiamat version. |

Resa Moon
New Eden Miners Association
2
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Posted - 2015.03.06 14:41:27 -
[302] - Quote
Kia Lafemme2 wrote:Kia Lafemme2 wrote:bad lag problem here, usaly i mine with 6 chars, it is imposible now, the clients is using up all my CPU, i'm using 4 chars now and it is still laggin real bad. and it is getting worse for every can in the ice field, if 3-4 cans is in the belt it is impossible to play. Please fix this real soon, cost me and others to many isk. Did find out that by disabling the sound the lag disappeared, and now after the last repair patch, the problem seams fixed. 
Same. Ice spawn now no problem. Thanks for the fix! |

Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
99
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Posted - 2015.03.07 17:33:14 -
[303] - Quote
I've been having an issue with cloaking recently. Sometimes after you jump through a gate, the cloaking timer randomly restarts - or, in my case as it has couple of times, it sits at full and does not begin to count down until you uncloak on the gate, or it sits at empty and seems fine, but then shoots up to 100% timer once you decloak off the gate.
As a result covert ops is useless for safely going through a hostile gate when this happens.
I took a screenshot this morning; after jumping a gate, I waited out the cloak timer. But then when I went to warp and cloak, the timer reset to 100% and started counting down a second time (if there had been a bubble I'd have been ******).
Second timer on decloak from gate |

Lil' Brudder Too
Pistols for Pandas
113
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Posted - 2015.03.08 16:54:39 -
[304] - Quote
chats are still not updating when flags are involved.... |
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CCP Lebowski
C C P C C P Alliance
515

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Posted - 2015.03.09 16:14:39 -
[305] - Quote
Murkar Omaristos wrote:I've been having an issue with cloaking recently. Sometimes after you jump through a gate, the cloaking timer randomly restarts - or, in my case as it has couple of times, it sits at full and does not begin to count down until you uncloak on the gate, or it sits at empty and seems fine, but then shoots up to 100% timer once you decloak off the gate. As a result covert ops is useless for safely going through a hostile gate when this happens. I took a screenshot this morning; after jumping a gate, I waited out the cloak timer. But then when I went to warp and cloak, the timer reset to 100% and started counting down a second time (if there had been a bubble I'd have been ******). Second timer on decloak from gate I've taken a look into this today and haven't been able to reproduce the issue. If it continues to happen could you please submit a bug report from the ingame F12 menu (ideally as soon after the problem occurs as possible).
Chuck my name on there and I'll investigate it further.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Altrue
Exploration Frontier inc Brave Collective
1677
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Posted - 2015.03.09 16:25:41 -
[306] - Quote
CCP Lebowski wrote:Murkar Omaristos wrote:I've been having an issue with cloaking recently. Sometimes after you jump through a gate, the cloaking timer randomly restarts - or, in my case as it has couple of times, it sits at full and does not begin to count down until you uncloak on the gate, or it sits at empty and seems fine, but then shoots up to 100% timer once you decloak off the gate. As a result covert ops is useless for safely going through a hostile gate when this happens. I took a screenshot this morning; after jumping a gate, I waited out the cloak timer. But then when I went to warp and cloak, the timer reset to 100% and started counting down a second time (if there had been a bubble I'd have been ******). Second timer on decloak from gate I've taken a look into this today and haven't been able to reproduce the issue. If it continues to happen could you please submit a bug report from the ingame F12 menu (ideally as soon after the problem occurs as possible). Chuck my name on there and I'll investigate it further.
Can confirm it happens sometimes. I don't believe it appeared at Tiamat however, probably a bit older than that.
If it happens to me I'll also send out a bug report asap.
Signature Tanking Best Tanking
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CCP Lebowski
C C P C C P Alliance
515

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Posted - 2015.03.09 16:33:02 -
[307] - Quote
Altrue wrote:Can confirm it happens sometimes. I don't believe it appeared at Tiamat however, probably a bit older than that. I feel like it has something to do with jumping through a gate right after decloaking.
If it happens to me I'll also send out a bug report asap. Thanks, I really appreciate that!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
100
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Posted - 2015.03.09 16:50:34 -
[308] - Quote
Will do :) thanks! and yes this is older than tiamat, it's been happening since the introduction of that cloak reactivation timer.
But it is difficult to reproduce and onky happens once every day or two so it is hard to capture when it does happen. |

Trilanna Naliunas
I like Probing Ur Hole
0
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Posted - 2015.03.09 17:07:47 -
[309] - Quote
I'v personally seen this hapen also, but as far as my experiences go, this 'second reactivation timer' apears to be graphical glitch only. |

Primary This Rifter
4S Corporation Goonswarm Federation
721
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Posted - 2015.03.09 17:26:51 -
[310] - Quote
Trilanna Naliunas wrote:I'v personally seen this hapen also, but as far as my experiences go, this 'second reactivation timer' apears to be graphical glitch only. No, I almost lost a Tengu because I wasn't able to recloak after dropping gate cloak (told that I had 2 seconds left on the timer), when there's no way I could have decloaked, jumped, waited out the animation, initiated warp, and recloaked within the span of the 5 second reactivation timer. This has happened twice now. The only possible explanation is a bug, but unfortunately it's rare enough that it's very difficult to repro.
There is another issue with the graphical reactivation timer, but that's completely separate.
Reminder: CCP thinks you have no right to your alliance logos.
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Noriko Mai
2090
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Posted - 2015.03.09 17:59:34 -
[311] - Quote
Primary This Rifter wrote:Trilanna Naliunas wrote:I'v personally seen this hapen also, but as far as my experiences go, this 'second reactivation timer' apears to be graphical glitch only. No, I almost lost a Tengu because I wasn't able to recloak after dropping gate cloak (told that I had 2 seconds left on the timer), when there's no way I could have decloaked, jumped, waited out the animation, initiated warp, and recloaked within the span of the 5 second reactivation timer. This has happened twice now. The only possible explanation is a bug, but unfortunately it's rare enough that it's very difficult to repro. There is another issue with the graphical reactivation timer, but that's completely separate. I had the same issue a few times in my Blocka Runner. I thought it was because I decloacked, jumped and tried to activate my cloak within recloak delay.
Murkar Omaristos wrote:I've been having an issue with cloaking recently. Sometimes after you jump through a gate, the cloaking timer randomly restarts - or, in my case as it has couple of times, it sits at full and does not begin to count down until you uncloak on the gate, or it sits at empty and seems fine, but then shoots up to 100% timer once you decloak off the gate. As a result covert ops is useless for safely going through a hostile gate when this happens. I took a screenshot this morning; after jumping a gate, I waited out the cloak timer. But then when I went to warp and cloak, the timer reset to 100% and started counting down a second time (if there had been a bubble I'd have been ******). Second timer on decloak from gate Same here. But it's so rare I don't know how to reproduce this. And it was a graphical glitch only. I was able to cloak while the reactivation timer was shown.
Come On Everybody, support Dark Opaque theme
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
103
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Posted - 2015.03.09 18:01:47 -
[312] - Quote
bizarre :) for me it was not a graphics glitch, it actually restarts and prevents from cloaking after jumping a gate. |

jason hill
Caldari Provisions Caldari State
754
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Posted - 2015.03.14 16:03:57 -
[313] - Quote
TheSmokingHertog wrote:My launcher is showing offline for a while now, the bin exe does start ok.
could have been worse ! CCP coulda implemented the boot.ini manouvere
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der Sardaukar
Balanced Unity Fatal Ascension
1
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Posted - 2015.03.19 10:45:52 -
[314] - Quote
When will you fix the issues within the industrial systems? It's bugged since deployment of the new industrial system not fixed yet. |

Duke Frantzich
State War Academy Caldari State
2
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Posted - 2015.04.08 01:55:32 -
[315] - Quote
CCP Sledgehammer wrote:Esme Moya Mencken wrote:CCP Sledgehammer wrote:I agree with your point that there should be more options to cover specific graphical features. It is a conversation that is ongoing within my team at the moment. Also regarding nebulae brightness, another ongoing conversation. However, with regards to the attitude you mention, that is not at all what I was insinuating in my post, all I was endeavoring to say was that we have to assess things based on voluminous feedback, which at the moment does not exist for this feature. Don't these "ongoing conversations" seem to suggest, in and of themselves, that more options control for graphical features ought to exist? What's to gain from not introducing options like these? There's some 90+ page thread about disabling the no-longer-quite-so-new jump graphics/animation...people STILL post there. Options, CCP. Please provide options. I believe they do. Unfortunately it's never as simple as wanting to do something about it. We have other teams' requirements, engine health and modernization, new assets and renovation of old assets to name but a few of the things that we have to consider when taking on work. I want you to know that we are not ignoring these concerns, even if it seems to you - on the outside - that no work is being done in relation to them.
My character may have sunglases, but now nebulas, gass clouds and other shiny objects makes gameplay horrible. Almost every mission location have some overly bright cloud in it. Don't think anyone would mind if some of these were toned down to half or one third the lux. In general the scenery is too bright, and it makes seeing module action, and system text, and targets activation very dificult. Turning the camera isn't always an option, and even pointless in some locations as it is so nice and shiny all over. Any thoughts on this, or is it just my poor old eyes that's hurting? |
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