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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
Duo Roman
Warp Nomads
0
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Posted - 2015.02.17 13:57:37 -
[31] - Quote
I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
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CCP Claymore
C C P C C P Alliance
116
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Posted - 2015.02.17 14:06:25 -
[32] - Quote
Duo Roman wrote:I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
You need to use an experimental laboratory for T3 stuff.
Quality Assurance Analyst
Team Game of Drones
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Soldarius
Kosher Nostra The 99 Percent
1099
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Posted - 2015.02.17 14:10:39 -
[33] - Quote
Duo Roman wrote:I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
No, an Experimental Lab is required to make T3 BPCs.
edit: Grr... CCP Claymore beat me to it.
http://youtu.be/YVkUvmDQ3HY
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Kalissa
Sacred Templars DARKNESS.
58
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Posted - 2015.02.17 14:12:20 -
[34] - Quote
CCP Lebowski wrote:Kalissa wrote:Corporation bookmarks don't seem to be showing in space anymore. I just tried creating a couple of personal and a corporate bookmarks, the personal ones showed in space but the corp ones didn't I can't reproduce this issue myself. Could you please check that: - You have Corp Locations checked in the sensor overlay menu - The location's folder (if it is in one) is not filtered out in the P&P window (Small eye next to its name) If neither of these are the cause of the issue, please submit a bug report in game (F12 -> Report Bug) and I'll investigate further.
Damn, my mistake. Don't know how it got mis-clicked but it was filtered out in the P&P.
All working now :) |
Duo Roman
Warp Nomads
0
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Posted - 2015.02.17 14:13:20 -
[35] - Quote
Oh, ok! Thank you both! |
Chi'Nane T'Kal
Interminatus Aeterna Anima
305
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Posted - 2015.02.17 14:25:36 -
[36] - Quote
Is there a way to work around patch contraction? (or maybe could you guys please stop that sh*t?)
Today i took my notebook to work and patched Tiamat. As a result i have 2 .patch files in my dir. (860458-861477 and 861477-862956)
Now i tried using those to patch my stationary machine and it's trying to create (and download) a new file (860458-862956) since you apparently contracted the last two files into one?
So..can i somehow get the launcher to patch from my existing files or will i have to copy the whole EVE dir from my notebook? |
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CCP Sledgehammer
C C P C C P Alliance
367
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Posted - 2015.02.17 14:28:10 -
[37] - Quote
Nolan Kotulan wrote:CCP Sledgehammer wrote:Rivr Luzade wrote:The glow/light from planets and other sources also is way to strong. My Oracle just got strobolighted by a Lava planet even though I was hundred thousand kilometers away from it and in warp (the same happened moments later with a Plasma planet). Furthermore, when I warp there's a constant flickering occurring on my ship's hull when I warp. All in all, the light from the planets and nebulae seems to intensify all of a sudden when I am in warp as I do not really see it when I just sit around a planet/moon. The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. As for strobelighting from planets, I am not sure what you mean, is there any chance you could submit a bug report FAO me with a video showing what you mean? Working as intended, but it doesn't look good, really! We were already discussing about it, and you know it.
I am well aware that we were already discussing it, but in a thread other than where the aforementioned query was raised. As with anything we do relating to graphics, we have to bear in mind that individuals will have different opinions on what looks good. We keep a close eye on feedback relating these features to assess if we need to change or remove them in light of considerable feedback, this lighting feature is no different, but it has to be out "in the wild" for some time for that feedback to accrue. I sat with the Art Director and other QA and assessed the feature again when concerns were raised in the other thread, we all liked the effect - personal opinions obviously.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1043
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Posted - 2015.02.17 14:29:05 -
[38] - Quote
Nolan Kotulan wrote:Plus, you still didn't fix the mail and factional warfare windows' UI (lack of right margin, ...). I submitted bug reports about these since Rhea release.
How much time to you need to fix this kind of thing? 5 minutes? ...
I took a few minutes to look up your bug reports. Our process is that after a bug is reproduced, our QA team evaluates the impact of an issue on the overall gameplay experience and prioritizes those that interfere with gameplay above those that are (like yours) minor cosmetic issues.
While it's important to us to correct even minor issues, since our new UI look from Rhea touches so many parts of the game, there are a number of issues that have to take higher priority than yours, and those are getting fixed first.
There's no reason to submit multiple bug reports on this, as the issue is already being tracked as a bug and will be addressed by the team as time allows.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Victoria Ramsay
BOVRIL bOREers Mining CO-OP Brave Collective
23
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Posted - 2015.02.17 14:31:51 -
[39] - Quote
Quote: Furthermore, when I warp there's a constant flickering occurring on my ship's hull when I warp.
As noted in the thread from before the release.....can we please have the option to turn this annoying feature off..... |
Elenahina
Agony Unleashed Agony Empire
109
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Posted - 2015.02.17 14:32:21 -
[40] - Quote
I agree, your beard is indeed awesome, and I am now jealous of it.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Cat silth
Pelican. Nulli Secunda
1
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Posted - 2015.02.17 14:44:39 -
[41] - Quote
click on launcher wait 30 mins no notifications about and patch being installed - wait further 15 still noting close re open still not downloading patch or starting to download patch |
marly cortez
Mercurialis Inc. RAZOR Alliance
67
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Posted - 2015.02.17 14:46:25 -
[42] - Quote
.[/quote].I am well aware that we were already discussing it, but in a thread other than where the aforementioned query was raised. As with anything we do relating to graphics, we have to bear in mind that individuals will have different opinions on what looks good. We keep a close eye on feedback relating these features to assess if we need to change or remove them in light of considerable feedback, this lighting feature is no different, but it has to be out "in the wild" for some time for that feedback to accrue. I sat with the Art Director and other QA and assessed the feature again when concerns were raised in the other thread, we all liked the effect - personal opinions obviously.[/quote]
This is the sort of attitude directed at players by CCP Dev's that the players get so upset about, The 'Eat the Vomit we serve or leave' thing we get so much of.
While you and your art director might like what your crayons produce, the fact that you do not give players the facility to tone down your excesses in anyway or even a 'My EYES....MY EYES TURN IT OFF' button, means players simply have to put up with it or simply leave the game which in the view of most is not really the idea of EVE on any level.
To have your retina burned out simply by entering a system because as many have pointed out the graphics are so bright in there should have been addressed, Many players have asked for some form of graphics control beyond the clunky minimum and maximum types we now have and it is something you should have taken note of.
As you point out perception is relative to the customer.....That is not exclusive to Graphics. |
Thebriwan
LUX Uls Xystus
210
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Posted - 2015.02.17 14:55:51 -
[43] - Quote
marly cortez wrote:This is the sort of attitude directed at players by CCP Dev's that the players get so upset about, The 'Eat the Vomit we serve or leave' thing we get so much of.
And THIS is the sort of attitude, that upsets me so much. You've got a polite answer why something is the way it is. And all you doing is rant about what YOU want and what YOU like.
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CCP Sledgehammer
C C P C C P Alliance
368
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Posted - 2015.02.17 15:05:44 -
[44] - Quote
marly cortez wrote: This is the sort of attitude directed at players by CCP Dev's that the players get so upset about, The 'Eat the Vomit we serve or leave' thing we get so much of.
While you and your art director might like what your crayons produce, the fact that you do not give players the facility to tone down your excesses in anyway or even a 'My EYES....MY EYES TURN IT OFF' button, means players simply have to put up with it or simply leave the game which in the view of most is not really the idea of EVE on any level.
To have your retina burned out simply by entering a system because as many have pointed out the graphics are so bright in there should have been addressed, Many players have asked for some form of graphics control beyond the clunky minimum and maximum types we now have and it is something you should have taken note of.
As you point out perception is relative to the customer.....That is not exclusive to Graphics.
I agree with your point that there should be more options to cover specific graphical features. It is a conversation that is ongoing within my team at the moment. Also regarding nebulae brightness, another ongoing conversation. However, with regards to the attitude you mention, that is not at all what I was insinuating in my post, all I was endeavoring to say was that we have to assess things based on voluminous feedback, which at the moment does not exist for this feature.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Castelo Selva
Forcas armadas DARKNESS.
67
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Posted - 2015.02.17 15:11:06 -
[45] - Quote
What the hell!?! Patch was about 900+MB, and then, suddenly, it just reset to zero and start all process again! And no, my connection do not dropped. I am still here, reading the forum and news on the net. Everything is fine with my connection. Therefore, I am now very anxious if it will keep failing repeatedlyGǪ I think I probably live in a far place to one of the CCP CDN, since it takes me more than 2 hours to download the 1Gb patch. If the reset to start keep happening, I may not be able to play todayGǪ Is there any way to get the patch file from other forms, so I can just import it with the laucher?
Castelo |
Rivr Luzade
Coreli Corporation The Kadeshi
1233
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Posted - 2015.02.17 15:11:36 -
[46] - Quote
CCP Sledgehammer wrote:The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. As for strobelighting from planets, I am not sure what you mean, is there any chance you could submit a bug report FAO me with a video showing what you mean? I've warped around a couple of times now on that planet and can't reproduce the effect anymore. When I warped the first time past the Lava planet, there was a fairly bright red reflection rushing over my hullw, even though I was several tens of thousand kilometers away from the planet. Doesn't seem to occur anymore. I'll keep an eye on it, though.
Station Tab :: Agent Shuffling :: Double Standing Gain
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CCP Sledgehammer
C C P C C P Alliance
368
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Posted - 2015.02.17 15:14:10 -
[47] - Quote
Rivr Luzade wrote:CCP Sledgehammer wrote:The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. As for strobelighting from planets, I am not sure what you mean, is there any chance you could submit a bug report FAO me with a video showing what you mean? I've warped around a couple of times now on that planet and can't reproduce the effect anymore. When I warped the first time past the Lava planet, there was a fairly bright red reflection rushing over my hullw, even though I was several tens of thousand kilometers away from the planet. Doesn't seem to occur anymore. I'll keep an eye on it, though.
Thanks! As I say, if you do see it again submit a bug report with my name in it somewhere.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Esme Moya Mencken
Republic Military School Minmatar Republic
6
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Posted - 2015.02.17 15:22:28 -
[48] - Quote
CCP Sledgehammer wrote:I agree with your point that there should be more options to cover specific graphical features. It is a conversation that is ongoing within my team at the moment. Also regarding nebulae brightness, another ongoing conversation. However, with regards to the attitude you mention, that is not at all what I was insinuating in my post, all I was endeavoring to say was that we have to assess things based on voluminous feedback, which at the moment does not exist for this feature.
Don't these "ongoing conversations" seem to suggest, in and of themselves, that more options control for graphical features ought to exist? What's to gain from not introducing options like these? There's some 90+ page thread about disabling the no-longer-quite-so-new jump graphics/animation...people STILL post there.
Options, CCP. Please provide options. |
Sillydude
Zero Core Labs Corus Conglomerate
0
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Posted - 2015.02.17 15:30:23 -
[49] - Quote
Downloaded patch 3 times. First attempt the install got up to 12.5% 2nd attempt 2.5% 3rd attempt 2.5%
Running EVE Online Repair Tool now. Currently downloading a 4.83 GB Patch now?!?
I see others have this trouble as well. Has anyone seen a DEV response on this? I can't seem to find one.
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Lil' Brudder Too
Pistols for Pandas
84
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Posted - 2015.02.17 15:30:29 -
[50] - Quote
CCP Claymore wrote:Duo Roman wrote:I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
You need to use an experimental laboratory for T3 stuff. This might be partially because the ONLY thing that even mentions the words "Reverse Engineering" is the Experimental Lab itself. Not a single relic says it anywhere in their description, and misleadingly use the word "invention" in every aspect as to how to use them. |
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Cat silth
Pelican. Nulli Secunda
1
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Posted - 2015.02.17 15:34:00 -
[51] - Quote
Cat silth wrote:click on launcher wait 30 mins no notifications about and patch being installed - wait further 15 still noting close re open still not downloading patch or starting to download patch -
How do i get the patch to download when the launcher isnt even intializing the patch ?
- it just sitting there normally id get a yellow bar going along the bottom , any suggestions
Managed to fix it by bypassing the launcher and running the eve repair tool from the programme files folder it patched me up and up and running now |
Lil' Brudder Too
Pistols for Pandas
84
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Posted - 2015.02.17 15:37:51 -
[52] - Quote
CCP Sledgehammer wrote:The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. Pray tell where the insanely intense lightning storm that is apparently very strong and very close to my ship....that i cannot see....if this is supposed to be a reflection from the warp tunnel, the warp tunnel does not show anything like what is being 'bounced' of my ships hull.
(no this is not an invitation to add more lightning to the warp tunnel, but a request to take the dumb lightning flashes off the hulls) |
Raphendyr Nardieu
Chapter Six Chapters.
0
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Posted - 2015.02.17 15:38:03 -
[53] - Quote
As fellow capsuleer.
With installation problems I would success to check that a) you do not have any eve related processes on (reboot the machine if not sure) b) you have disk space (I believe everyone has). If the problem persists, tell about your system (OS, version, CPU, GPU)
As with download, to help track the problem I would success to tell what is your geological location.
With graphical problems, please tell what GPU you have. Some things might bug on others.
I have to say that I believe CCP has been doing good work. I played first time on 2009, then 2013 and now from starting of this year and I think the UI and experience has gone way up in last half a year. Also if my memory serves me right, back then there was like no graphical options at all (or very few). Though I also would like to see "Advanced Graphical Options" button.
Looking forward to test new features in few hours... Damn that there is real work to do. |
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CCP Claymore
C C P C C P Alliance
119
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Posted - 2015.02.17 15:38:24 -
[54] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Duo Roman wrote:I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
You need to use an experimental laboratory for T3 stuff. This might be partially because the ONLY thing that even mentions the words "Reverse Engineering" is the Experimental Lab itself. Not a single relic says it anywhere in their description, and misleadingly use the word "invention" in every aspect as to how to use them.
As per, I think, your comment on another thread. There is an open defect about this issue now.
After the Invention changes in a previous patch we stopped using the term "Reverse Engineering" and everything is "Invention" now. So we are working to make sure all references to "Reverse Engineering" are replaced with "Invention".
Quality Assurance Analyst
Team Game of Drones
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DEFANDER
Weed and Whisky
9
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Posted - 2015.02.17 15:39:08 -
[55] - Quote
Hello,
Ok, so:
1. First time i started the launcher - aka 10 min ago, it did not patch and just threw me in the game. Logged in to the character and ALL my setting got reset. Everything.
2. Now i started the client again - and it's patching [(2/3): CREATING EVE_ONLINE_861477-862956_WIN.PATCH: 13.5% - DOWNLOADING 155.92 MB / 1.12 GB ].
Will the settings still be reset after this patch concludes ?
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CCP Habakuk
C C P C C P Alliance
1232
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Posted - 2015.02.17 15:40:48 -
[56] - Quote
For those with launcher problems: You might want to try to download the latest launcher version - just to be sure that everything is clean: http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Presidente Gallente
Dark-Rising Executive Outcomes
164
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Posted - 2015.02.17 15:48:45 -
[57] - Quote
CCP Darwin wrote:Presidente Gallente wrote:The cloaking effect still shows a hexagonal pattern on my Nvidia card. Problem with the "High" shader? The cloaking effect should have a geometric pattern to it. It's part of the design. If the effect looks substantially different from this, then please use F12 in-game to submit a bug report, with a screenshot, and we'll get it evaluated.
OK. Thanks. I saw some vids after the cloaking effect was released and there wasn't a pattern like this.
Example: https://www.youtube.com/watch?v=jdPUTPcS-tk
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Lil' Brudder Too
Pistols for Pandas
85
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Posted - 2015.02.17 15:56:10 -
[58] - Quote
CCP Claymore wrote:So we are working to make sure all references to "Reverse Engineering" are replaced with "Invention".
So, what your saying is, you are trying to make it to where there will be nothing at all to point someone who wants to 'invent' a T3 hull to the actual mechanic and structure with which it is done...solid plan. (and has taken you 7 months so far to do this...how exactly is this new release cadence making it quicker to fix stuff again? )
Why not just roll "reverse engineering" or "invention" as you want to call it, into...i don't know, the actual "Invention" mechanic...instead of having "invention" and "other more different invention", with not real communicated difference between the two? |
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CCP Sledgehammer
C C P C C P Alliance
369
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Posted - 2015.02.17 15:59:53 -
[59] - Quote
Esme Moya Mencken wrote:CCP Sledgehammer wrote:I agree with your point that there should be more options to cover specific graphical features. It is a conversation that is ongoing within my team at the moment. Also regarding nebulae brightness, another ongoing conversation. However, with regards to the attitude you mention, that is not at all what I was insinuating in my post, all I was endeavoring to say was that we have to assess things based on voluminous feedback, which at the moment does not exist for this feature. Don't these "ongoing conversations" seem to suggest, in and of themselves, that more options control for graphical features ought to exist? What's to gain from not introducing options like these? There's some 90+ page thread about disabling the no-longer-quite-so-new jump graphics/animation...people STILL post there. Options, CCP. Please provide options.
Absolutely they do. Unfortunately it's never as simple as wanting to do something about it. We have other teams' requirements, engine health and modernization, new assets and renovation of old assets to name but a few of the things that we have to consider when taking on work.
I want you to know that we are not ignoring these concerns, even if it seems to you - on the outside - that no work is being done in relation to them.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Criss Amarr
Patriarch Of Destruction Sons of Seraphinus
0
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Posted - 2015.02.17 16:07:02 -
[60] - Quote
Hi I'm stuck at 2.5% 3/3 Applying patch. I redownloaded this patch 5 times.
http://imgur.com/ABrEyXa |
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