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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1978
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Posted - 2015.03.04 10:35:07 -
[1231] - Quote
Starman 1 wrote:Guess I do think they are making this to easy, alliance need always to be ready to undock a fleet. If this don't mosty benefits large entities to be able to keep their sov i dont know who else than griefers it might benefit. Smal aliances cant keep sov unless noone wants it. But hey can be the Griefer in stead
No.. it benefits large alliances on SMALL AREAS . Large alliances trying to spread over 6 regions will be doomed to failure. And on that space, smaller alliances will pour into.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Doctor Fabulous MD
GoonWaffe Goonswarm Federation
11
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Posted - 2015.03.04 10:36:08 -
[1232] - Quote
Jack Hayson wrote:Doctor Fabulous MD wrote:The thing is, even if you land DIRECTLY ontop of the svipul through some kind of insane miracle, its burning at 11KM/s, which means its out of your scram range in a single tick, it takes an absolute minimum of 2 ticks (seconds) to lock something and activate a mod. The best thing i can imagine is just hitting it with a 60KM web after a lucky warpin, but even then it can STILL burn out of range of any recon ship capable of fitting the multiple webs its going to take to kill it. That thing has an align time of 28 seconds - you don't need to tackle it. (would be pointed by the ento thingy anyway) Just probe and warp on top of it with a long range ship. You'll then have a low EHP target with a 750m sig radius burning in a more or less straight line away from you.
how exactly are you going to warp to a ship going that fast, it takes 10 seconds minimum to probe,warpin, lock target, and activate mod, by that time its already 100km away, no longer in a straight line, so still impossible to track.
and the 28 second align time is with mwd on, just shut it off to warp out. |
Lord TGR
Bat Country Goonswarm Federation
192
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Posted - 2015.03.04 10:37:57 -
[1233] - Quote
Kagura Nikon wrote:I have a question. Can a gang apply several entosis links, one to each station service at same time? Last I checked, yes.
Kagura Nikon wrote:The only point that I find disturbing is the concept of prime time. Why? Because you could have a coalition of a specific timezone ( you know very well what country I am talking about) become invulnerable by simply gathering all major forces that speak their own idiom/live in a certain timezone. This is something which might be a good idea, and it might not. I'm cautiously erring on the side of it being better than 24/7 availability of initial reinforce, but the length'll probably have to be tweaked.
Kagura Nikon wrote:That is not easy to solv. But I hope someone might have a good idea on how to tackle that. Something as for example, the LONGER the constellation is stable (that means no one takes anythign from the owner there) the larger the prime time period becomes. SO if you have held stuff for 1 year with nothing contesting you. Your prime time window could be widened to 6 hours... Why ? Just a reaction to a clear state of near invulnerability, that opens up more chances. An alternative idea is to make it so the bigger you are (either character-wise, or number of systems/constellations), the longer timeframe the primetime'll have. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1981
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Posted - 2015.03.04 10:40:33 -
[1234] - Quote
Zip Slings wrote:Lickem Lolly wrote:Welcome to Griefing Online!
I've read the blog a few times and tried very hard to find something positive, but I just don't see it. As someone who has lived in nullsec in small and large alliances, I can tell you this will be horrible.
Major problems:
1) Griefers in interceptors will be pinging our SOV for giggles 24/7
From the original dev blog: " Build costs of approximately 20 million isk for Tech One, and approximately 80 million isk for Tech Two." I expect CCP to raise this slightly or even dramatically but even if they don't. PLEASE hurl, literally hurl, as many 100M interceptors... as fast as you can, no, actually, faster, oh my god I can't wait just patch Tranquility now... into the waiting and loving arms of literally dozens of different configurations of sniper fit Attack BCs, HACs, and even other ceptors designed to run your ass down. My god I can't wait for those killmails to start rolling in. TLDR: STOP HYPERBOLIZING ABOUT FRIGATES
aa no.. Simply that will NOT work. An interceptor that cannto move will die in exaclty 2 seconds. So it will NEVER compelte a SINGLE cycle.
So no effect. People with minimal knowledge will not try to spam frigates. Any ship that cannot survive a few minutes will be worthless son that role. People will likely have to KILL the defenders before tryign to take something, OR when there are very few in system, using a marauder will be feasible (since you cannot kill one with a bunch of defense interceptors before it reinforce something).
So you can bring 4 TRILLION interceptors with these modules. As long as there is a single munin on grid the interceptors will NEVER get the station reinforced unless they kill the munin.
THAT PROBLEM DOES NOT EXIST!
"If brute force does not solve your problem.... then you are surely not using enough!"
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Zappity
Stay Frosty. A Band Apart.
1799
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Posted - 2015.03.04 10:41:06 -
[1235] - Quote
Will cloaking be disabled while entosis link is active?
Zappity's Adventures for a taste of lowsec.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1981
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Posted - 2015.03.04 10:42:52 -
[1236] - Quote
Lord TGR wrote:Kagura Nikon wrote:I have a question. Can a gang apply several entosis links, one to each station service at same time? Last I checked, yes. Kagura Nikon wrote:The only point that I find disturbing is the concept of prime time. Why? Because you could have a coalition of a specific timezone ( you know very well what country I am talking about) become invulnerable by simply gathering all major forces that speak their own idiom/live in a certain timezone. This is something which might be a good idea, and it might not. I'm cautiously erring on the side of it being better than 24/7 availability of initial reinforce, but the length'll probably have to be tweaked. Kagura Nikon wrote:That is not easy to solv. But I hope someone might have a good idea on how to tackle that. Something as for example, the LONGER the constellation is stable (that means no one takes anythign from the owner there) the larger the prime time period becomes. SO if you have held stuff for 1 year with nothing contesting you. Your prime time window could be widened to 6 hours... Why ? Just a reaction to a clear state of near invulnerability, that opens up more chances. An alternative idea is to make it so the bigger you are (either character-wise, or number of systems/constellations), the longer timeframe the primetime'll have.
Yup that might work as well. But I hope CCP stops and thinks a bit about it. Otherwise I predict a null sec fragmentation by idiom/timezone, because the most powerful tool of defense will be: simply have 50% + of the players on your timezone. And coalitions WILL PUSH FOR IT, as they have pushed for every gap on history of eve.
"If brute force does not solve your problem.... then you are surely not using enough!"
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1553
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Posted - 2015.03.04 10:43:37 -
[1237] - Quote
Zappity wrote:Will cloaking be disabled while entosis link is active? As it is an active module, I think that is pretty much certain.
I Didn't see it specifically mentioned, but it was not mentioned that it specifically operated in a different manner to any other active module. so pretty sure.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1981
|
Posted - 2015.03.04 10:44:22 -
[1238] - Quote
Zappity wrote:Will cloaking be disabled while entosis link is active?
Considering you cannot LOCK anything while cloaked.. it is not even needed.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1982
|
Posted - 2015.03.04 10:48:47 -
[1239] - Quote
Circumstantial Evidence wrote:Manfred Sideous wrote: Will the Entosis cycle be affected by TIDI? ( I hope so otherwise Wyvern > Levi >Avatar > Aeon supremacy ) There was a graph showing all the ships and their usage and damage. In this graph it showed battleships in a great place. Not to overpowered but able to project decent damage their hull size and investment. These two points seem clear, from the dev blogs: 1. TiDI = yes "Both the cycle time of the Entosis Link module and the actual capture process will be affected by time dilation." 2. Battleship position on the graph: one can draw different conclusions from the same set of data. The graph headline was "graph of PVP damage by class" - that implied all PVP damage, everywhere. Therefore its legit to say the figure could be biased in favor of BS damage during SOV grinds, pos & poco bashes - everywhere. Rise's point is that the BS class is getting used and applying lots of damage during the graph period, but for many players, the way they are used (structure grinding), or the fact that their group does not use them or see them around for various reasons, is more important.
After the sov changes are applied.. Lets just remember rise to RE MAKE that graphic. I could bet a cookie that battleships will sink into oblivion.
Then we can rub on gamce balance team face that battleships need love.
"If brute force does not solve your problem.... then you are surely not using enough!"
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Calorn Marthor
Standard Fuel Company
47
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Posted - 2015.03.04 10:49:44 -
[1240] - Quote
SilentAsTheGrave wrote:Manfred Sideous wrote: Next I would seek to create incentives for people to reside in nullsec. One of the biggest is the ability to be self sustaining via local resources. I would then give the orca , jump freighter , bowhead & rorqual the same fatigue as other ships. I would reduce the JF range of that to all other ships. Doing this would make nullsec so much healthier. A real sense of community when the welfare & supply of the alliance is shared by all. Instead of what we currently have " A few guys and some cynos whisking off to Jita to procure everything players need" When you do this you end up with more players in space doing things to supply the alliance and its members with all the goods and materials they need to function. CCP has already said this is planned. The reason why industrial ships received the 90% bonus to Jump Fatigue is to buy them time until they are able to do a proper resource gathering balance to allow groups to live off null instead of relying on Jita so much. Once that happens the bonus to Jump Fatigue will be removed. One step at a time my friend.
For the record: When these changes were announced I argued that Nullsec ressource distribution is in dire need of rebalancing.
However, we did the test. And it turns out I was wrong.
Went to remote nullsec with the goal of trying to set up full T2 production. T2 has the most complicated production chains, so that would be a good indicator to whether it is possible to be self sufficient or not. And we said no matter what happens - we will NOT use jump freighters. We are 2 industrialists with no extra indu alts. We operate equivalent 4 Large Towers for reactions and from time to time some extra small ones to get certain ressources. The operational area is roughly 1 constellation (8 systems). R64s and R32s are traded from our friendly moon overlords who are also happy to buy the final products for their fleets. There is a bit of alchemy involved and in the end we only need to import 1-2 sorts of moon goo from empire. 13 PI colonies produce POS fuel components. Running the thing now since 5 months, production capacity is like 6 T2 cruisers per week (or 25 frigs or a mixture) which is enough to supply a small corporation or alliance. Logistics are easier than expected. We are dependant on empire (no local Caldari Isotopes and several other materials available plus we import all the other ice stuff because no one likes mining), but we only need about 5 trips to empire monthly in a DST. Those are easily manageable since we use wormhole connections. One basically needs ONE dedicated scanner/explorer and will get a decent connection every other day. And getting the scanner is not an issue since exploration easily yields 100-200M ISK/hour while searching for the empire connection.
Basically the only downside is that you need to reconfigure the reaction towers all the time. And this is configuration HELL. There is so many little things that make this task incredibly complicated (put nicely: "challenging") that you almost instantly go insane. It needs tons of spreadsheets, container and bookmark systems etc and still you make mistakes all the time and cause inefficiencies. And the ISK gain is less than what you get from running optimized reactions with a dedicated tower for each one.
I would have liked to present these results to CCP Greyscale, but sadly he's gone meanwhile... :-/
TL;DR: JFs are already unnecessary, people just need to be a bit creative ;-) |
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Zip Slings
Southern Cross Incorporated Flying Dangerous
74
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Posted - 2015.03.04 10:51:11 -
[1241] - Quote
Zappity wrote:Will cloaking be disabled while entosis link is active? Oh god I hope so. No sov lazer + cloak trick please CCP |
Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 10:56:27 -
[1242] - Quote
Kagura Nikon wrote:Yup that might work as well. But I hope CCP stops and thinks a bit about it. Otherwise I predict a null sec fragmentation by idiom/timezone, because the most powerful tool of defense will be: simply have 50% + of the players on your timezone. And coalitions WILL PUSH FOR IT, as they have pushed for every gap on history of eve. I think your fears are unfounded. Even if we assume a fantasy scenario where we've got two coalitions next to eachother, where the defending coalition had, say, 60% of that timezone's worth of players in that area, that doesn't mean the remaining 40% in that area can't attack the 60%'s space and, if nothing else at least have good fun fights, but maybe even make inroads because they're just better-skilled (IRL, not in-game) players, with better FCs, better strategists etc.
Edit: At the very least, they'll be able to constantly have content, while having something "on the line" to post badly about as each side has a good or bad day and wins/loses. |
Nami Kumamato
School of Applied Knowledge Caldari State
576
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Posted - 2015.03.04 10:58:16 -
[1243] - Quote
Gorski Car wrote:Xenuria wrote:I support this.
I agree...
If you knew about this and allowed it to come to fruition as a CSM member...I'd shut up :)
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Coolest Space
School of Applied Knowledge Caldari State
0
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Posted - 2015.03.04 11:00:48 -
[1244] - Quote
Is it only me that felt that groups like reavers also kind of broke SOV when they could take SOV or at least disturb SOV with only 10 people in one system. And now you say 1 guy with a Entosis Link can disturb sov for a whole alliance. |
Rumbaldi
Quantum Innovations Limited
13
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Posted - 2015.03.04 11:01:12 -
[1245] - Quote
the feeling I get from this is...
The whole system/idea feels really clunky to me.
Structure bashing has been moved to this Entosis thing and the timers seems to have been shortened but it is still the same kind of thing just dressed a slightly different way
Worthless space is still worthless space.
The multiple node things just means that larger alliances will be able to camp more people at each preventing smaller alliances/groups from getting a foothold.
The T1 Varient of the Entosis is Pointless
The Range of the T2 Variant is too long
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Tirion79
Nex Exercitus Northern Coalition.
0
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Posted - 2015.03.04 11:01:45 -
[1246] - Quote
Awesome way off ******* up the game even more... GJ CCP destroying something that once was THE game to play. |
Lord TGR
Bat Country Goonswarm Federation
192
|
Posted - 2015.03.04 11:02:56 -
[1247] - Quote
Coolest Space wrote:Is it only me that felt that groups like reavers also kind of broke SOV when they could take SOV or at least disturb SOV with only 10 people in one system. And now you say 1 guy with a Entosis Link can disturb sov for a whole alliance. They can take sov after spending almost a full week going at it with absolutely no response from the people living there, vs something which at the least just needs one guy to be there with a counter-entosis link to pause the capture process ... during a short "prime time" timeframe. Oh dear so sad. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1553
|
Posted - 2015.03.04 11:03:45 -
[1248] - Quote
Really interesting proposal from CCP, at last there will now be guerrilla warfare with out needing to be a gorilla
There is one EvE. Many people. Many lifestyles. WE are EvE
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Cr Turist
Burning Napalm Northern Coalition.
44
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Posted - 2015.03.04 11:06:32 -
[1249] - Quote
i dont know about everyone else but i guess my question can be broken down into two parts about this patch.
1. if you remove structure grinds and reasons to call CTA's how do you plan on giving a reason for large scale fleet engagements? like it or not a large number of players actually play eve for these kind of ops and you are in essence taking those TIMERS away. yeah we will have POS's but i mean really if your not having a epic fleet fight in defense of your own space or not getting to kick butt with your bros kicking the teeth in of some lowly chumps whos space you want then why log in. to go 60 jumps on a roam and watch 15 cepters fly by you and only killing the one guy who didn't pay attention to his intel channel?
2. where does this leave capital and supercapitals? both in production and in uses? as it sits right now capitals are being used be it less than before the jump range patch but still people are still using them, but after this patch what would the use for a supercarrier be? what use would a dread be other than hoping someone brings a battleship fleet in range of them? what purpose do titans have other than shooting towers? I understand CCP is going to be reworking capitals and i agree some major changes need to take place but i must say it better be good because as it sits right now all i see is capitals getting a kicking and t1 cruisers out performing. maybe ccp should leave sov for a bit and fix things that really are very very very unbalanced like sentrys, damps, bombers, cepters, maybe they should think about how a 30mil dictor can keep a group of 100 capitals on a gate for hours maybe look at bumping mechanics and how they have no base in real life or hell maybe look at doing something about highsec ganking.
my end point is im happy CCP is trying to make the game better but for gods sake of the thousands of things wrong with this game i think sov should be someplace near the middle of the list. lets fix these problems before we go making new ones
ahhh almost forgot. if you insist on this new module then make it only usable on one ship type like command ships. ooo and your fix to ishtars does nothing and we still will be playing ishtar online take the battleship sized gun of the hac that's your fix. |
Rumbaldi
Quantum Innovations Limited
13
|
Posted - 2015.03.04 11:11:58 -
[1250] - Quote
Edward Olmops wrote: Suggestion: FORCE alliances to choose one DIFFERENT time window for each constellation where they hold sov. Implications: -I am a small group, 1 timezone: I can hold sov in one constellation, people will have to fight in my prime time. -I want to be bigger and hold multiple constellations: I need to be able to defend multiple 4-hour-windows in different timezones -if I want to attack CFC or N3 with a small group, I will always find a constellation where they are vulnerable in my timezone. The other way round does not work. They have to fight me where I am strongest. -if 2 large entities battle each other, there will be all sorts of shenanigans. They will have to carefully choose which constellations get vulnerable in which timezone, but generally they will be vulnerable somewhere 24/7. -basically, the more territory you have, the longer your vulnerability time gets -maybe even narrow the vulnerability window down to 3 hours and create 8 non-overlapping fixed timeslots. Own up to one constellation: you must be ready to fight for 3 hours each day. 2 constellations: 6 hours... and so on. If you have 8 or more constellations, at least one constellation will always be vulnerable. -in very large alliances, people from all timezones will have "their" constellations they can/have to defend -if an entity wants to attack a small sov holder, place AND time are in favour of the defender -if attacking a large entity, the attacker has the choice of EITHER choosing a strategically important constellation OR attack something less valuable in a maybe slightly better timezone (assuming the vulnerability windows would be visible on the starmap or the like and assuming the defender did his homework and assigned the most important constellations to his best timezones)
I really like the new approach. Sounds promising. I see many people in this thread though who fail to see the implications, because they are thinking in the old ways.
IMO, this is the best idea I have read so far. Smaller entities having to find a vulnerability, attacking a system to see when the timer comes out... bad time for that alliance they need to try elsewhere. To me this seems balanced.
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Murauke
Assisted Homicide
15
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Posted - 2015.03.04 11:14:49 -
[1251] - Quote
After reflection, i am not sure i like the idea of the null sec changes. It just looks like to me that you've swapped grinding structures into something very similar to grinding Factional Warfare plexes.
I am intrigued to see what sort of game play comes when you unlock the new features associated to additional "system" services. i see the only way to "give people their own piece of the pie" is to let people castle themselves and give them the resources they need. In other words let people put a moat around their system(s). There isn't much in the way of being able to "strategically" defend a system, all the idea's that come out are all about "strategically attacking".
Could be wrong though. |
Zappity
Stay Frosty. A Band Apart.
1799
|
Posted - 2015.03.04 11:16:10 -
[1252] - Quote
Coming up in 16...15...14... http://imgur.com/EFz5UOf
I'm astonished by the difference between this thread and reddit.
Zappity's Adventures for a taste of lowsec.
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Murauke
Assisted Homicide
15
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Posted - 2015.03.04 11:18:16 -
[1253] - Quote
Rumbaldi wrote:Edward Olmops wrote: Suggestion: FORCE alliances to choose one DIFFERENT time window for each constellation where they hold sov. Implications: -I am a small group, 1 timezone: I can hold sov in one constellation, people will have to fight in my prime time. -I want to be bigger and hold multiple constellations: I need to be able to defend multiple 4-hour-windows in different timezones -if I want to attack CFC or N3 with a small group, I will always find a constellation where they are vulnerable in my timezone. The other way round does not work. They have to fight me where I am strongest. -if 2 large entities battle each other, there will be all sorts of shenanigans. They will have to carefully choose which constellations get vulnerable in which timezone, but generally they will be vulnerable somewhere 24/7. -basically, the more territory you have, the longer your vulnerability time gets -maybe even narrow the vulnerability window down to 3 hours and create 8 non-overlapping fixed timeslots. Own up to one constellation: you must be ready to fight for 3 hours each day. 2 constellations: 6 hours... and so on. If you have 8 or more constellations, at least one constellation will always be vulnerable. -in very large alliances, people from all timezones will have "their" constellations they can/have to defend -if an entity wants to attack a small sov holder, place AND time are in favour of the defender -if attacking a large entity, the attacker has the choice of EITHER choosing a strategically important constellation OR attack something less valuable in a maybe slightly better timezone (assuming the vulnerability windows would be visible on the starmap or the like and assuming the defender did his homework and assigned the most important constellations to his best timezones)
I really like the new approach. Sounds promising. I see many people in this thread though who fail to see the implications, because they are thinking in the old ways. IMO, this is the best idea I have read so far. Smaller entities having to find a vulnerability, attacking a system to see when the timer comes out... bad time for that alliance they need to try elsewhere. To me this seems balanced.
You know you could be onto something here. Another idea is to make "Your most active timezone" scale able to the amount of systems/constellations your alliance/corp holds. e.g. Alliance is across 10 systems, 2 constellations = 1.02 mulitplyer of additional active timezone. Make the amount of systems you hold directly related to the length of your vulnerability. |
Kah'Les
hirr Northern Coalition.
2
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Posted - 2015.03.04 11:21:00 -
[1254] - Quote
So where is the focus on capitals? After the major nerf in Phoebe to all capitals, I feel like it's time you guys at least look at them again. Having one character that can fly all capitals is also totaly useless now as if I fly a carrier one day I can forgot about using my dread or black ops same day if I **** up I can forget about using capitals for another week. |
EVE-Lotteries
EVE-Lotteries Corporation
1
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Posted - 2015.03.04 11:23:35 -
[1255] - Quote
Mmmhmm it's smell like nullbear tears. Best tears ever !
You miss blink ? Come and play with us at EVE-Lotteries.com !
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1983
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Posted - 2015.03.04 11:27:15 -
[1256] - Quote
Lord TGR wrote:Kagura Nikon wrote:Yup that might work as well. But I hope CCP stops and thinks a bit about it. Otherwise I predict a null sec fragmentation by idiom/timezone, because the most powerful tool of defense will be: simply have 50% + of the players on your timezone. And coalitions WILL PUSH FOR IT, as they have pushed for every gap on history of eve. I think your fears are unfounded. Even if we assume a fantasy scenario where we've got two coalitions next to eachother, where the defending coalition had, say, 60% of that timezone's worth of players in that area, that doesn't mean the remaining 40% in that area can't attack the 60%'s space and, if nothing else at least have good fun fights, but maybe even make inroads because they're just better-skilled (IRL, not in-game) players, with better FCs, better strategists etc. Edit: At the very least, they'll be able to constantly have content, while having something "on the line" to post badly about as each side has a good or bad day and wins/loses.
On sov games, I prefer to err on the caution side, given the history we had until now. Anyway.. to add an automatic change of prime time extension is somethign that ccp can add later without conflicting with the rest of the system
"If brute force does not solve your problem.... then you are surely not using enough!"
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Imolus
8
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Posted - 2015.03.04 11:28:34 -
[1257] - Quote
I have a feeling that both developers and players mistakenly put too much emphasis on "planting the flag".
Why people come to null sec? First and foremost, null sec promises greater wealth over empire space. Better rats, better asteroid belts, better moons, better planets even if all of this comes at a price GÇô a risk of getting killed every time you engage in said activities. PvP is another reason why people come to null sec GÇô some enjoy living in a dangerous space, some enjoy being hunters, some simply like unrestricted PvP. A struggle between the above groups of peole is what provides a stage for politics and wars. It's what largely powers industry and market. It forms an intricate machinery. Well being of null sec highly depends on flawless operation of said machinery.
On a most basic level, people form alliances in order to capture resources (ex. R64 moons) which in turn produce income allowing to better equip their people, so they could capture even more resources and have a firepower to fight against other alliances who are doing the same. This is something humans have been doing for centuries. Sometimes wars could be sparked by personal conflicts between leaders of various groups, or due to ideological reasons, but more often than not people fight and kill eachother over resources.
Unfortunately proposed sov changes are laregly neglecting the driving force of the conflict. Instead, we're getting battleground-esque game features with a sole purpose of showing who owns the system.
Stars, planets, moons, asteroid belts should be the object of sov warfare, not random arbitrary structures like tcu's, sbu's, ihubs, etc. Power of the alliance should stem from their ability to controll and extract resources, not from having their name displayed in a solar system information window.
CCP could introduce various grandiose deployable structures, such as dyson sphere which would require an entire alliance to put a serious effort into building one, but once finished would provide a huge boon, maybe even something that could benefit entire EVE playerbase. For example atrificial wormhole which could be used as a highway between certain systems for commerce or otherwise (think Suez Canal). Controlling such player built assets would be a serious driving force for cooperation and conflict.
I'm really sad that with having all those awesome creative people at CCP we haven't received much sci-fi features since incarna (even though player base kinda enforced it) GÇô it's either more fancier, better balanced ships, or more fancier ways to blow them up (which isn't necessarily bad).
I'm starting to drift off-topic now...
TLDR; Please focus development on conflict over resources instead of arbitrary structures and gimmicky game mechanics. |
Jessy Andersteen
AdAstra. Beach Club Red Whines.
1
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Posted - 2015.03.04 11:29:31 -
[1258] - Quote
So many tears from people who pvp with 4 fleets of 250 people!
THX CCP. Continue like that! That's the update we are waitin for since 4 years or more.
I like the idea of outpost similar to FW mechanism. Please do some oupost "only for frigs". Don't forget the noobs! They need another thing to do than "be the 249em caracal in a large fleet"
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VolatileVoid
ELVE Industries Shadow of xXDEATHXx
45
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Posted - 2015.03.04 11:31:22 -
[1259] - Quote
No point in having skillpoints over a certain pvp degree. No point in owning a station (besides other things) that is reinforced most of the time. Bad idea for a game being forced to be online every day for a 4h window.
Btw. none of the roaming sov capture fleets want to own any space in null.
Player are already unsubbing these useless high skilled and high equipped accounts. If you can't or don't want to be online 4h every day go to npc space or unsub. If your corp is not big enough go to npc space or unsub. If you are interested in industry only, never not go to null.
I see more empty systems and much less ppl. living in null than now and similarities to games that don't exist anymore like SWG.
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Dominique Vasilkovsky
BFG Tech
205
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Posted - 2015.03.04 11:34:25 -
[1260] - Quote
Not even a hundred pages in 24h, people must be rather happy with this change then.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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