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41. Do not train to fly battleships - in Ships and Modules [original thread]
Eridon Hermetz wrote: IMO , the only one classes of BS worth to train are the black ops , no need to roam gate to gate , possibility to cloack easily , reduced jump fatigue etc etc etc Marauders are worth to train to , for high end pve in Wh f...
- by Webvan - at 2015.06.09 23:32:23
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42. what makes interceptors so costly - in Ships and Modules [original thread]
Xorsis Sorsapesue wrote: What I have seen Rifters and Claw are somewhat same with statistics, why do Claws cost so much? Have I missed something? The rifter isn't the same role as claw. Try comparing slasher to claw. T2 interceptors a...
- by Webvan - at 2015.06.06 21:40:36
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43. Battleship skill learning to Black Ops. - in Ships and Modules [original thread]
Lar Tadaruwa wrote: I have a few like, what is the optimum learning path for a Black Ops? I mean, which attributes must be remapped and when and so on. For now, the reason I did choose and run Battleship was because I ran missions with it. ...
- by Webvan - at 2014.06.22 11:32:00
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44. Covert Cloaking - in Ships and Modules [original thread]
Celthric Kanerian wrote: I'd like Black Ops BS's to get a damage bonus... They do, they just lack enough weapons to make use of it as well as they could or should. But a nice trade off would be to warp while cloaked. To either warp cloaked or...
- by Webvan - at 2014.06.13 10:46:00
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45. Golem why are Torps so fail? - in Ships and Modules [original thread]
Nolen Cadmar wrote: IMO, torps aren't worth the effort. Shorter range, higher dps, more difficult damage application. meh yeah, pretty much. I have t2 trained up, only real solid use seems on a SB where you can cloak your range to the desired...
- by Webvan - at 2014.05.24 03:07:00
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46. Blockade Runners and Drug Transport - in Ships and Modules [original thread]
I think they even scan through shrink wrapped cans which players cant do.
- by Webvan - at 2014.05.15 17:40:00
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47. 5 Sub-Cap ships everyone should have. - in Ships and Modules [original thread]
Hawk Vengeance Jaguar Enyo Noctis
- by Webvan - at 2014.05.05 09:58:00
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48. Wrong forum! - in Ships and Modules [original thread]
Reaver Glitterstim wrote: They should just make a defender launcher that can be mounted in a mid slot. It would still require a launcher hardpoint, but not a high slot. You could still load them into high slot launchers, but as a defensive syst...
- by Webvan - at 2014.04.29 11:17:00
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49. Wrong forum! - in Ships and Modules [original thread]
IIshira wrote: Thellero Orlenard wrote: Sorry! Wrong thread, could an ISD (or whoever manages this forum) delete/lock the thread? You could've just posted something interesting about "Ships & Modules" This thread is now about the p...
- by Webvan - at 2014.04.24 01:41:00
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50. Eagle and Deimos - in Ships and Modules [original thread]
Hmmm... I rarely see those undocking from lvl4 security mission hubs. The occasional Cerberus or mission fit Tengu, yes. But an Eagle for purely missioning? Rare indeed to see them around mission hubs.
- by Webvan - at 2014.04.24 00:01:00
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51. this may be a stupid question but... - in Ships and Modules [original thread]
chaosgrimm wrote: Don't listen to these trolls. There is an in game consumable item called a "sweet roll". Using this item allows activates the roll bonus on the hull for 5 hours. Doh! Totally forgot about that, my bad. And there is a trainin...
- by Webvan - at 2014.04.15 06:01:00
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52. this may be a stupid question but... - in Ships and Modules [original thread]
Vince Stewart wrote: this may be a stupid question but when in the marketplace some ships have: roll bonus what does this mean? thanx it's like when you are walking down a back alley and you see a passed out drunk just waiting there to be r...
- by Webvan - at 2014.04.14 21:07:00
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53. Most cost effective Level 4 Battleship. - in Ships and Modules [original thread]
Hesod Adee wrote: I thought the suicide gankers would scan your ship (or find some other way to get your fit) and assess if it's a profitable target first. Then gank it if it was worth hitting. So an expensive hull wouldn't make you a gank tar...
- by Webvan - at 2014.01.31 04:35:00
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54. Most cost effective Level 4 Battleship. - in Ships and Modules [original thread]
Hesod Adee wrote: Ralph King-Griffin wrote: mission long enough with anything and it becomes cost effective Unless it get attracts suicide gankers. Well yes, which is why a CNR isn't always ideal, even less a Golem. You either best have...
- by Webvan - at 2014.01.31 03:13:00
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55. Most cost effective Level 4 Battleship. - in Ships and Modules [original thread]
Jon Rackham wrote: Here's a challenge for the forum community: what do you think is the most COST EFFECTIVE battleship for running level 4 missions? A cruiser fit to speed run and we name it "a battleship"? cha-ching! Otherwise, raven? Fa...
- by Webvan - at 2014.01.31 01:48:00
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56. Omni nerf...the death of the rattlesnake - R.I.P - in Ships and Modules [original thread]
Soldarius wrote: Now we just need a missile damage application item for midslots, since none exists yet. Well there are target painters, but I agree that there should be something more specific to missiles that recoup a bit from the missile n...
- by Webvan - at 2014.01.31 01:25:00
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57. How to fit a trader frigate - in Ships and Modules [original thread]
Been flying a cov-ops frig courier for ages, good ship. Cargo rig, mwd, add agility, go anywhere. If you have T3 skills thats another option for cov-op config.
- by Webvan - at 2014.01.29 11:34:00
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58. SOE Nestor Battleship discussion - in Ships and Modules [original thread]
It's a magic ice cream truck CCP made for keeping pirates and gankerbears happy on hot days.
- by Webvan - at 2014.01.29 10:46:00
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