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1. WTS slave sets -hg and lg- in Jita 4-4 for a low price - in Sell Orders [original thread]
HG quote plz...
- by What'hat - at 2010.03.12 17:45:00
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2. Alliance controls - in Player Features and Ideas Discussion [original thread]
/signed Disbandment should not be the way to "kill" an alliance...
- by What'hat - at 2009.10.28 20:26:00
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3. Bookkeper - traning queue additional module - in Player Features and Ideas Discussion [original thread]
Originally by: MadD0CT0R68 Originally by: What'hat Why not just allow any skill to be injected, but allow skills that meet the requirements to be trained? Why traning queue 24h only? My idea doesn't alter balance. It's little he...
- by What'hat - at 2009.10.15 18:57:00
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4. Bookkeper - traning queue additional module - in Player Features and Ideas Discussion [original thread]
Why not just allow any skill to be injected, but allow skills that meet the requirements to be trained?
- by What'hat - at 2009.10.15 15:46:00
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5. EVE "Achievement" awards and thier uses to Corporations - in Player Features and Ideas Discussion [original thread]
This is actually a good idea... I would love to be able to pin some more "e-medals" on my virtual chest.
- by What'hat - at 2009.10.15 15:41:00
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6. Windows 7 - in Issues, Workarounds & Localization [original thread]
It works... and will be officially supported from CCP from the next patch...
- by What'hat - at 2009.10.11 14:18:00
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7. Skill Point Idea - in Player Features and Ideas Discussion [original thread]
With a 1-to-1 remapping?... no... But maybe if you loose e.g. 25% or 50% of the remapped skill points.
- by What'hat - at 2009.10.09 10:16:00
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8. Free at last. Free at last. - in Player Features and Ideas Discussion [original thread]
Sure you can free slaves... The correct procedure is: 1) Put slaves in the cargo hold of active ship 2) Undock 3) Eject slaves from cargo 4) Shoot the cargo can... ... et voila... free slaves...
- by What'hat - at 2009.10.04 13:04:00
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9. Buy Complete Fit Market Option - in Player Features and Ideas Discussion [original thread]
Originally by: Hamatitio so knowing a lot of people are doing this i go into jita and buy all the ballistic control 2's and put them on market for 20x what i bought em for. So what if it shows you the total price before you click buy?
- by What'hat - at 2009.10.01 10:48:00
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10. Buy Complete Fit Market Option - in Player Features and Ideas Discussion [original thread]
I searched this forums, but I didn't find the proposal anywhere... so here goes... I would really like a "Buy Complete Fit" market option... You select already saved ship fitting in the fitting windows... Click buy... and voila... Ship and modu...
- by What'hat - at 2009.10.01 10:21:00
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11. Lets remove Microwarp drives from the game! - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader It's a key fitting decision and an important tactical distinction. It isn't really a decision... :) In PVP you always fit a MWD (or at least never an AB)...
- by What'hat - at 2009.10.01 10:08:00
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12. new style of 0.0 mining - in Player Features and Ideas Discussion [original thread]
Well... your suggestion is pretty interesting, if you think about increased risks with increased rewards. What about increased value/amount of mined minerals inside disruption fields? That way the miner makes a choice, increased profit at increa...
- by What'hat - at 2009.10.01 09:54:00
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13. Animation when you mount module while docking in station - in Player Features and Ideas Discussion [original thread]
I would probably be nice and all... :) ... but... I think it would quickly get deactivated... who wants to wait for an animation each time he/she fits a new module to his ship? Also, there are other things that I would rather see CCP use resourc...
- by What'hat - at 2009.10.01 09:48:00
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14. Lagrange Points: Providing Capitals with more Nav Options - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Dora Several 'free' jump point in a system its even better than give capital ship the possibility to use gates. If you can still use regular cynos the capital ships become even more mobile than regular ships, not a good ...
- by What'hat - at 2009.09.28 13:47:00
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15. Being able to see fittings without making ship active - in Player Features and Ideas Discussion [original thread]
Definitely something we need... Having to create a contract, or enter a ship to see it's fitting is very annoying... /signed
- by What'hat - at 2009.09.27 17:14:00
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16. Static Generators - in Player Features and Ideas Discussion [original thread]
Nice idea... What about decoys?... You lunch them, and they show up on the scanner as whatever ships you choose... :)
- by What'hat - at 2009.09.27 13:40:00
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17. All ships can deploy idea - in Player Features and Ideas Discussion [original thread]
Not a bad idea... I'll give it a bump... :)
- by What'hat - at 2009.09.21 11:11:00
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18. Public transportation - in Player Features and Ideas Discussion [original thread]
You must be thinking of jump clones? :)
- by What'hat - at 2009.09.21 10:38:00
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19. Skill Injection - in Player Features and Ideas Discussion [original thread]
Edited by: What''hat on 21/09/2009 06:02:29 Just to clarify. The user should of course get a warning, if he is trying to inject a skill he can't train yet.
- by What'hat - at 2009.09.21 05:57:00
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20. Skill Injection - in Player Features and Ideas Discussion [original thread]
It would be really nice to be able to inject *all* skills, even the ones that you can't train yet. In the current system, you can't really schedule some skills, e.g. Large Beam Specialization, because you can't inject the skill (and thus add it t...
- by What'hat - at 2009.09.21 05:31:00
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