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121. Vexor Solo PVP - in Ships and Modules [original thread]
Liam Inkuras wrote: Whitehound please stop with the dual tanked Vexor. I have not seen anyone score a single kill with it and that is most likely because you have 0 range control. Please stop talking to me. I do not care what you have or not ...
- by Whitehound - at 2013.08.03 19:13:00
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122. Vexor Solo PVP - in Ships and Modules [original thread]
CY54 wrote: Just back from a break from EVE and with the new changes in recent months what are the best Vexor setups for solo pvp. Is active or buffer tank best. Ive got a couple ive come up with so far, ... Unless you need a high agility is...
- by Whitehound - at 2013.08.03 18:39:00
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123. T1 ECM better then T2 - in Ships and Modules [original thread]
Voxinian wrote: Well I am just pointing out that CCP might want to make some noticeable difference between Tech 1 and Tech 2 modules (which is the case with most modules), because why else are we skill training. We don-¦t skill train so that we...
- by Whitehound - at 2013.08.03 17:29:00
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124. T1 ECM better then T2 - in Ships and Modules [original thread]
Voxinian wrote: CCP brought ECM modules in EVE to be used, that they then thus also will be produced is a consequence of that of course. CCP did not introduce a module just to be -¦produced-¦. It is about the use of it in the first place, not t...
- by Whitehound - at 2013.08.03 16:55:00
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125. T1 ECM better then T2 - in Ships and Modules [original thread]
Voxinian wrote: But the properties are the same... only the activation cost is different. Logic would dictate that Tech II would be more advanced. If you look at all other modules then T2 and faction modules are better. It is cute that you defe...
- by Whitehound - at 2013.08.03 16:36:00
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126. T1 ECM better then T2 - in Ships and Modules [original thread]
Voxinian wrote: ... Maybe CCP can make the T2 versions slightly better cos it is not very logical now? Unless there is a need for a better ECM module is the logical answer to pick which ever module you want. It is a choice you have. There is...
- by Whitehound - at 2013.08.03 15:33:00
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127. Dominix versus SNI... Shocked by first day results. - in Ships and Modules [original thread]
Mater Otomeya wrote: The Tengu gets trashed by the sentry towers. They almost never miss, and although they dont do a large amount of damage per hit, they make a lot of hits. Some players jettison a can (i.e. containing 1 missile) and use it...
- by Whitehound - at 2013.08.03 08:03:00
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128. Tanking Question - in Ships and Modules [original thread]
Gorn Arming wrote: Whitehound wrote: When you fit a 400mm plate will you lose a lot of PG and also a fair amount of speed and gain inertia. Perhaps first try to fit a Reactive Armor Hardener instead. If this is not enough tank might you want...
- by Whitehound - at 2013.08.03 07:47:00
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129. Dominix versus SNI... Shocked by first day results. - in Ships and Modules [original thread]
Take the MJD off of the Dominix and then try again (or better not). Then fit the MJD on the SNI and use the full range of the cruise missiles.
- by Whitehound - at 2013.08.03 00:06:00
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130. Good up to date Domi fit? - in Ships and Modules [original thread]
Only to add to the discussion on a Dominix doing the Angel Extravaganza did I use a Dominix today instead of my usual mission runner and looked at the time: 55 minutes. This included killing everything (ships & towers), shooting the silo and...
- by Whitehound - at 2013.08.02 19:04:00
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131. What modules are mandatory? - in Ships and Modules [original thread]
Judging by the amount of fitted warp scrambler and disruptors should these come built-in.
- by Whitehound - at 2013.08.02 18:50:00
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132. What am i missing? - in Ships and Modules [original thread]
Did you import the right character? I am sure you have made a mistake, because a bug this obvious would stand out like no other. If you are fine with EFT then there is no need to switch back though.
- by Whitehound - at 2013.08.02 16:47:00
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133. Ideas on Temp. Fleet Issue for Lv4 - in Ships and Modules [original thread]
Zor'katar wrote: Whitehound wrote: I have used it only yesterday and did not notice anything different. I have been searching through the patch notes, but cannot find anything on it. What changes were made to vampires in Odyssey? I think ...
- by Whitehound - at 2013.08.02 11:21:00
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134. Gnosis Fits : Substitute Instacane - in Ships and Modules [original thread]
Ottersmacker wrote: what is an insta cane? Very fast locking combined with high alpha damage. Before you know it will your ship explode and you go "WTF?" and then realize it was an Instacane.
- by Whitehound - at 2013.08.02 10:50:00
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135. Ideas on Temp. Fleet Issue for Lv4 - in Ships and Modules [original thread]
Bertrand Butler wrote: I might be wrong but I think the changes in how NOS modules work in Odyssey make all PvE fits relying on them for cap worthless. Rats have 1 Gj cap. I have used it only yesterday and did not notice anything different. ...
- by Whitehound - at 2013.08.02 09:50:00
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136. Ideas on Temp. Fleet Issue for Lv4 - in Ships and Modules [original thread]
SnSPork wrote: As for the suggestions on armor tank, it doesn't seem to be as effective as shield tank on numbers(3XX DPS vs 5XXDPS), am I missing something?? For one, those eHP/s tank numbers are omni numbers. With mission specific hardeners...
- by Whitehound - at 2013.08.02 05:31:00
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137. Tanking Question - in Ships and Modules [original thread]
When you fit a 400mm plate will you lose a lot of PG and also a fair amount of speed and gain inertia. Perhaps first try to fit a Reactive Armor Hardener instead. If this is not enough tank might you want to get into a bigger ship.
- by Whitehound - at 2013.08.01 21:01:00
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138. Ideas on Temp. Fleet Issue for Lv4 - in Ships and Modules [original thread]
SnSPork wrote: First thing first, I know mael is more economical and out perform TFI in most if not all aspects. In fact, my current Lv4 ship IS a mael, but I just wanna change things up a little without investing too much time and isk for a ma...
- by Whitehound - at 2013.08.01 20:34:00
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139. Good up to date Domi fit? - in Ships and Modules [original thread]
Dorrann wrote: I love it when Whitehound posts, someone ALWAYS disagrees with him and it almost always turns into a Thread-derailing argument between WH and his victim that goes on for days. I'm almost certain WH is a master troller, but if h...
- by Whitehound - at 2013.08.01 10:27:00
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140. Good up to date Domi fit? - in Ships and Modules [original thread]
Jester Cap wrote: "The four 425mm Railgun IIs do on average 735 damage per volley over the full range with Spike L. This is enough to one-shot standard NPC frigates, which have between 100-500 hitpoints with ~25% resistances. " Thank you for o...
- by Whitehound - at 2013.08.01 08:46:00
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