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1. Dominix navy issue build 2 - in Ships and Modules [original thread]
Bendak Starcrusher wrote: this is design to fit in with a Ishtar fleet. What do the Ishtars look like? Not much point in saying it needs to fit in with a Ishtar fleet without knowing what these Ishtars look like.
- by Whitehound - at 2013.08.27 12:51:00
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2. HAC, Marauder or command ship - in Ships and Modules [original thread]
Regardless of what you train should you train Gallente Battleship to 5, because Gallente has got some really nice battleships right now. You also want Advanced Weapon Upgrades at level 5, because it makes some fittings possible and others chea...
- by Whitehound - at 2013.08.26 14:01:00
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3. I just have no clue what to train for. - in Ships and Modules [original thread]
Fia Magrath wrote: So... me and a a bunch of my friends made a corp (10 people). We want to set up a POS(probably in a low class WH) and be able to defend it or at least make it not worthwhile for the enemy. We all fly minmatar/caldari ships an...
- by Whitehound - at 2013.08.26 10:49:00
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4. dominix navy build. - in Ships and Modules [original thread]
Bendak Starcrusher wrote: X7 energy neutralizers High. x6 cap recharger's that effect shield boost. x5 power. X1 armor repair. Fleet of Ishtar's doing there thing. Drone max skills plus rigs. Your choice for EW or AR or DPS. You want drone ...
- by Whitehound - at 2013.08.26 10:47:00
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5. Myrmidon Dilemma - in Ships and Modules [original thread]
Kashmyta wrote: Whitehound wrote: Roime wrote: Neither does a normal repper? What's this extra cap you speak of? No, you don't need to run both cap boosters at the same time. The second one is just there so you can stagger them under neu...
- by Whitehound - at 2013.08.23 09:43:00
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6. Nyx Fit for Mission Running? - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: You should wipe your ass for not thinking of it. You should watch your language.
- by Whitehound - at 2013.08.22 13:47:00
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7. Nyx Fit for Mission Running? - in Ships and Modules [original thread]
Cipher Jones wrote: Courier or mining? I hear you can mine well in a Nyx because of the tank. A little know fact: a Nyx could in the past use mining drones and with 25 T2 mining drones did it mine as good as a Hulk.
- by Whitehound - at 2013.08.21 22:49:00
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8. Is there a ship that can - in Ships and Modules [original thread]
Like already mentioned can a freighter do this, but here is an alternative if you do not change systems or stations too many times: Use RedFrog or Push Industries to have your Noctis delivered. Just fly with your BS to where you want to be an...
- by Whitehound - at 2013.08.21 15:12:00
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9. Reactive Armour Hardener - in Ships and Modules [original thread]
The Reactive Armor Hardener will shift all the way to 60% when your ship is hit by only a single damage type. Then the initially four 15% on each resistance type will shift to the single, incoming type and add together making it 60%. There is als...
- by Whitehound - at 2013.08.21 11:21:00
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10. Dual Prop Sentry Drone fits? MJD+AB? - in Ships and Modules [original thread]
[Dominix, PvE MJD/AB+sentries] Damage Control II Large Armor Repairer II Adaptive Nano Plating II Adaptive Nano Plating II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Large Micro Jump Drive 100MN Afterburner II ...
- by Whitehound - at 2013.08.21 07:58:00
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11. Nyx Fit for Mission Running? - in Ships and Modules [original thread]
It is cap stable at 85%. [Nyx, One of a Kind] Warp Core Stabilizer II Warp Core Stabilizer II Warp Core Stabilizer II Multi Sensor Firewall Multi Sensor Firewall Multi Sensor Firewall Multi Sensor Firewall Civilian Warp Disruptor Civilian After...
- by Whitehound - at 2013.08.21 07:37:00
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12. Harbinger Fit - in Ships and Modules [original thread]
Danny John-Peter wrote: I just remembered your the AB/Beam/AAR Harbinger guy. Lol, not sure why I bother arguing. Also, you've clearly never flown in a kiting situation if you can't manage on 3 minutes cap with Point/MWD and Guns all running,...
- by Whitehound - at 2013.08.20 15:10:00
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13. Harbinger Fit - in Ships and Modules [original thread]
Danny John-Peter wrote: ... My point was your tripple stacking tank mods in an inefficient way, its not a good use of slots, your MAAR/Buffer mix idea is not a bad one its just inefficiently implemented. As for the shield fit, 27k optimal allo...
- by Whitehound - at 2013.08.20 15:02:00
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14. Harbinger Fit - in Ships and Modules [original thread]
Danny John-Peter wrote: You use your set of Warriors to kill the ECM drones, revolutionary I know. I would say the TEs are pretty handy as they bump your optimal up to heated point range, admittedly for solo dropping the Locus for another tank...
- by Whitehound - at 2013.08.20 13:31:00
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15. Harbinger Fit - in Ships and Modules [original thread]
Danny John-Peter wrote: Tripple stacking EANMS and ANPs is pretty suboptimal a Heatsink or plate, even an 800, will probably serve you better than a tripple stacked ANP. I would personally say thats a pretty sub-optimal fit in general though,...
- by Whitehound - at 2013.08.20 12:35:00
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16. Harbinger Fit - in Ships and Modules [original thread]
Scios Severace wrote: Daniel Plain wrote: 1. do not use the same fit for pvp and pve. 2. do not use pulse lasers for pve unless you can fit t2 with scorch 3. do not use plates on a pve fit, do not use armor reps on a pvp fit. beam lasers ar...
- by Whitehound - at 2013.08.20 09:59:00
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17. Harbinger Fit - in Ships and Modules [original thread]
[Harbinger, Pulse+MWD PvP] Damage Control II Medium Ancillary Armor Repairer, Nanite Repair Paste Reactive Armor Hardener Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Experimental 10MN Microwar...
- by Whitehound - at 2013.08.20 09:39:00
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18. patch 1.1 changes to rattlesnake? - in Ships and Modules [original thread]
CCP Ytterbium wrote: Whitehound wrote: CCP Ytterbium wrote: There are no planned changes for the Rattlesnake for 1.1. Sorry boyz If and when it happens, this will be at the same time than the other pirate ships. Thank you, madam. I ...
- by Whitehound - at 2013.08.19 19:36:00
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19. Drones and their actual target range according to skills and equipment - in Ships and Modules [original thread]
Cybertransit wrote: Next you'll be telling me to submit a bug report or place this into the ideas and modification forum... No, you figured it out on your own. No need. Use EFT or PYFA .
- by Whitehound - at 2013.08.19 14:18:00
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20. Sentry Range Issue - in Ships and Modules [original thread]
Kubla-Kahn wrote: Ok so drone controll range effects sentrys effective weapon range as it does say light drone controll range from my ship? Am I getting that right? Seems like that is two different measures (or should be). That would seem to ca...
- by Whitehound - at 2013.08.19 14:04:00
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