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1. Blaster Rokh Fitting Help - in Ships and Modules [original thread]
Originally by: Omarvelous Tough choice there - but I'd trade the invulnerability field for the MWD. You have a native across the board resist, resist rigs, and a damage control unit - I don't feel you would lose as much defense as you woul...
- by Woolygimp - at 2007.12.06 18:03:00
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2. Blaster Rokh Fitting Help - in Ships and Modules [original thread]
Edited by: Woolygimp on 06/12/2007 17:48:36 Currently using: 8x Modal Neutrons 1x Large Capacitor Booster, 1x X-Large Booster, 1x Invulnerability Field, 1x Thermal Field , 1x EM Field, 1x Shield Boost Amplifier 1x Damage Control 2x PDU 2x M...
- by Woolygimp - at 2007.12.06 17:42:00
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3. Blaster Rokh Rigs? - in Ships and Modules [original thread]
Originally by: Hettar as a blaster boat the rokh rules, hvy dmg, very good rof, and an awesome tank, but however this is not a solo ship, as it requires a good wingman for tackle, othere than that its neutrons are deadly up 40km with its o...
- by Woolygimp - at 2007.12.06 03:19:00
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4. Nano-Ships still exist? - in Ships and Modules [original thread]
Is it at all possible to make any of the Caldari ships nano, or what about with the recent agility buffs?
- by Woolygimp - at 2007.12.01 12:26:00
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5. Fitting For a Blaster Rokh - in Ships and Modules [original thread]
Anyone see any use for Extender Rigs? I've seen them on a lot of top fittings lately...
- by Woolygimp - at 2007.12.01 11:04:00
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6. Golem Skills - in Ships and Modules [original thread]
Edited by: Woolygimp on 30/11/2007 23:27:42 Edited by: Woolygimp on 30/11/2007 23:26:59 Originally by: BoboTheClown yeah im being a carebear on one account to make extra isk to offset my low sec 0.0 gear and items. i just see it be...
- by Woolygimp - at 2007.11.30 23:26:00
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7. Nano-Ships still exist? - in Ships and Modules [original thread]
I don't understand CCP and whether these mistakes are ineptude or ignorance. Why are Minmatar battleships, especially the Machariel, able to achieve 9km/s still, after the balancing, when Caldari/Amarr/Gallente ships (for the most part) can't fit ...
- by Woolygimp - at 2007.11.30 22:38:00
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8. Golem Skills - in Ships and Modules [original thread]
Skip the Golem and go straight to Carriers...unless you mission.
- by Woolygimp - at 2007.11.30 22:02:00
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9. Rohk long range fit? - in Ships and Modules [original thread]
Originally by: Bentula Edited by: Bentula on 30/11/2007 11:31:47 Originally by: Woolygimp Edited by: Woolygimp on 30/11/2007 11:26:20 Originally by: Phoenicia A long-range or sniperfit consists of four parts, someti...
- by Woolygimp - at 2007.11.30 11:38:00
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10. Rohk long range fit? - in Ships and Modules [original thread]
Edited by: Woolygimp on 30/11/2007 11:36:20 Quote: That depends how you define a decent tank, and how much damage your snipers do. T2 fitted sniper can mean anything between 200-500 dps, depending on weapon system, skills, shipboni and...
- by Woolygimp - at 2007.11.30 11:33:00
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11. Rohk long range fit? - in Ships and Modules [original thread]
Originally by: Phoenicia A long-range or sniperfit consists of four parts, sometimes five, depending on situation: - Guns & Ammo. Many guns, long-range ammo. 425mm railgun II's with Spike L is what you're looking for (keep antimatter arou...
- by Woolygimp - at 2007.11.30 11:25:00
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12. Rohk long range fit? - in Ships and Modules [original thread]
Edited by: Woolygimp on 30/11/2007 11:23:09 Trajectory Analysis, Surgical Strike, Large Hybrid Turret, Controlled Bursts, Gunnery, Rapid Firing, Sharpshooter, Weapons Upgrades, Long Range Targeting. Get all the support modules up to tech 2, t...
- by Woolygimp - at 2007.11.30 11:22:00
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