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981. Feedback on the Agent System, Post 1378 - in Missions & Complexes [original thread]
Edited by: Wraeththu on 30/01/2004 21:51:00 Amarr/Caldari/etc Navy detectives are broken. I shot 10 cruise missiles and about 3000 pts of damage into one and he didn't die. I had a mission to take on 2 of these and a 50k slave trader. They do...
- by Wraeththu - at 2004.01.30 17:53:00
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982. Feedback on the Agent System, Post 1378 - in Missions & Complexes [original thread]
Edited by: Wraeththu on 30/01/2004 21:48:35 The average level 3 kill mission is requires a well equipped cruiser. About 1/3 of them are now impossible to do in a cruiser unless it's well equipped and you're using expensive ammo (torps and c...
- by Wraeththu - at 2004.01.30 17:52:00
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983. Feedback on the Agent System, Post 1378 - in Missions & Complexes [original thread]
Edited by: Wraeththu on 30/01/2004 23:36:50 Ok. I've had time to go over this new patch, and now I'm going to lay out why agent missions are now dumb, and why this has made me very sad. I believe that the Tech II item change was for the GOOD...
- by Wraeththu - at 2004.01.30 17:52:00
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984. Risk vs. Reward - in Missions & Complexes [original thread]
I lost 4 Mil in a stabber and 10 Mil in items last night for a 40k reward mission from a frigate that could magically take 10 cruise missiles and about 3000 points of howitzer damage. Hellmar needs a sound pantsing. -- TomB: End the speed-race. 1 ...
- by Wraeththu - at 2004.01.30 16:22:00
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985. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Quote: Well im allowed to smoke pot in holland (dont really see the connection but hej you brought it up) Yeah, that's why I pointed out it was illegal in the states. I've been to amsterdam a few times. You can substitute it for any othe...
- by Wraeththu - at 2004.01.30 00:40:00
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986. Risk vs. Reward - in Missions & Complexes [original thread]
Quote: Check the map. Check it for kills, pods, number of players in space, jumps in the last hour. :) It's wrong a lot of times. My favorite inconsistency is Ships destroyed in last hour : 2 Ships destroyed in last 24 hours : 0 Jumps...
- by Wraeththu - at 2004.01.30 00:30:00
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987. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Edited by: Wraeththu on 30/01/2004 00:14:10 Quote: Its rather annoying that ccp says there is an exploit while there are enough borderline possibilities of what that exploit could be or could not be... And as long as I dont know what th...
- by Wraeththu - at 2004.01.30 00:11:00
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988. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Quote: Its known for a long time that.. Again, you're posting exploit information ;) -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter ...
- by Wraeththu - at 2004.01.29 23:55:00
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989. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Quote: No really, the exploit is not turning down agent missions, it's something worse than that (getting multiple implants from the same mission I think) That would exploit #2. I think you can find that one on the main board. Leme go fi...
- by Wraeththu - at 2004.01.29 23:35:00
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990. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Edited by: Wraeththu on 29/01/2004 23:26:36 If they would just read their bug reports/feedback they would have found this out two weeks ago. Edit: Oh, and this isn't the only agent exploit. so who knows which one they're talking about really....
- by Wraeththu - at 2004.01.29 23:25:00
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991. Agents in need of some form of nerf - in Missions & Complexes [original thread]
I was attempting to not post this, as I consider it on par with any other exploit like Grid Mining, and hence not allowed on the board per EULA, but whatever. It's slighty more complicated, but An has posted a few of the points you missed. -- Tom...
- by Wraeththu - at 2004.01.29 23:24:00
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992. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Quote: Those implants are common now, people make a lot of money with it for a day or two but the prices will fall soon. New implants +4 are out FYI. I think his point is that you're cheapening the accomplishments of those people who don...
- by Wraeththu - at 2004.01.29 22:18:00
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993. Agents in need of some form of nerf - in Missions & Complexes [original thread]
Edited by: Wraeththu on 29/01/2004 22:13:57 Quote: Your Wish has been answered. Agents have been totally NERFED to hell and back. God Bless you PapaSmurf. May your purple Hair turn YEllOW No actually, he's talking about the current ...
- by Wraeththu - at 2004.01.29 22:04:00
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994. What happened to the Damsel in Distress? - in Missions & Complexes [original thread]
Quote: second: Whats a heat missle? there is no such dmg. He means thermal. Cataclysm is a targeted thermal cruise missile. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab spee...
- by Wraeththu - at 2004.01.29 21:42:00
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995. Effective Quality: does it work now ? - in Missions & Complexes [original thread]
Quote: I hope they made the npc that should not be into killing far and few between. I would rather be mining for my agent. I'll swap you my Navy's sudden desire for mining and courier missions for your Kill missions :) -- TomB: End the ...
- by Wraeththu - at 2004.01.29 20:14:00
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996. Agent missions still worth doing? - in Missions & Complexes [original thread]
Quote: No one but I will do agent missions. See yall later. The way I look at it, at least my standing doesn't get reset to 2.0 half the time when I log out, like it did back in the 'ole days. -- TomB: End the speed-race. 1 propulsion ...
- by Wraeththu - at 2004.01.29 20:13:00
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997. Fed Navy going soft? - in Missions & Complexes [original thread]
Quote: Caldari Navy had better not ask me for minerals. I got TWO IM-Minings last night ;) You don't generally have to mine them. You can just buy 'em off the market. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets ...
- by Wraeththu - at 2004.01.29 20:12:00
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998. Effective Quality: does it work now ? - in Missions & Complexes [original thread]
Quote: Missions were supposed to be balanced right? Yeah, I get 20k and 20k for my kill missions, so I'm your yang -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil ...
- by Wraeththu - at 2004.01.29 20:01:00
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999. Implant Corp List - in Missions & Complexes [original thread]
Quote: I have done hundreds of missions for Federal Adminastration, do they even give out Implants or have I wasted my time? It is under my understanding that all corps within the main 4 Factions give out implants. I've het to have a co...
- by Wraeththu - at 2004.01.29 19:21:00
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1000. Implant Corp List - in Missions & Complexes [original thread]
Quote: I've done hundreds of missions for my level 3 Ishukone manufacturing agent and have NEVER received and implant. I got one on tuesday. Int (as noted in the other threads). -- TomB: End the speed-race. 1 propulsion mod allowed, make...
- by Wraeththu - at 2004.01.29 19:07:00
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