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101. What are you listening to today? - in Out of Pod Experience [original thread]
FFDP - Hard to See
- by Wrayeth - at 2013.05.11 11:17:00
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102. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Hopefully we'll hear more from the devs soon regarding the Tempest. I get the feeling, however, that there's probably a lot of internal discussion and disagreement about how to bring it up to par with the other battleships, and that's delaying any...
- by Wrayeth - at 2013.05.10 15:58:00
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103. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: do that whinematard you matar fanboys are full of .... , cant see what is balanced and what is so op after flying too many op matar ships qq more so ccp overboost tempest and you can enjoy winmatar online for another years ...
- by Wrayeth - at 2013.05.02 17:31:00
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104. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: 1) It'll never get the 7th turret slot the Machariel has, not without the removal of drones, and even if it did, that would completely invalidate most of your post as you'd be giving up that 2nd utility high. How does thi...
- by Wrayeth - at 2013.05.02 08:02:00
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105. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Quote: Far from pigeon holing it into a shield fit, it FINALLY allows the tempest to DO SOMETHING MEANINGFUL when fitted with armour, as apposed to a a poor mans *insert another 5 mid armour tanking battleship here* With TD's being less than ...
- by Wrayeth - at 2013.05.02 08:02:00
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106. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: Minmatar Battleship Skill Bonuses: +8% bonus to Large Projectile Turret rate of fire +10% bonus to Large Projectile Falloff Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 17000 PWG, 650 CPU Defense (shield...
- by Wrayeth - at 2013.05.02 04:39:00
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107. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: did he presented anything on stream? I am at work :( He didn't say too much about it, but he did say that the Tempest might be lacking something and they'd be looking at it as things progressed. He also mentioned empha...
- by Wrayeth - at 2013.04.25 13:59:00
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108. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Glad to see you're watching the thread, Rise. I know there's going to be a balancing panel tomorrow morning, and I assume you're going to be on it. As such, it'd be awesome if you could talk about the Tempest during the panel and different ways yo...
- by Wrayeth - at 2013.04.25 05:37:00
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109. Whats the trick to quit the game forever? - in EVE General Discussion [original thread]
Witchcraft and pagan rituals. It's the only way.
- by Wrayeth - at 2013.04.25 05:30:00
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110. EVE Symphony, or SHUT UP AND TAKE MY MONEY! - in EVE General Discussion [original thread]
Some days you really need a reminder that awesome still exists somewhere in this world...and this delivered! Just...epic.
- by Wrayeth - at 2013.04.25 05:25:00
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111. Guitar Players. - in Out of Pod Experience [original thread]
I've been playing since I was...12? FFS, that's 21 years. Damn, I'm getting old. Anyway, I'm not as good as 21 years of guitar would imply. First, there have been long periods where I just didn't play because the mood didn't strike me, and secon...
- by Wrayeth - at 2013.04.19 11:23:00
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112. [Suggestion] Warp Scrambler Tweak - in Player Features and Ideas Discussion [original thread]
Jureth22 wrote: eve is not designed for solo. As I recall, EVE is designed for multiple playstyles, not just the one that you happen to prefer, my friend.
- by Wrayeth - at 2013.04.19 04:14:00
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113. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
An interesting way to handle it would be to halve (yes, halve) the flight time or velocity (or some combination of the two) of torpedos as they stand now, then double the Raven's missile velocity bonus. This makes the Typhoon focus on short range ...
- by Wrayeth - at 2013.04.19 04:03:00
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114. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant. ...
- by Wrayeth - at 2013.04.15 12:10:00
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115. [Suggestion] Warp Scrambler Tweak - in Player Features and Ideas Discussion [original thread]
With much of the game's balance under review, I thought now might be a good time to revisit an old idea of mine. Whether or not it has any validity I leave up to the developers and the kind denizens of this forum. First, however, some background: ...
- by Wrayeth - at 2013.04.15 12:05:00
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116. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I don't know if I elaborated on this much in my previous post, but, personally, I'd like to see the Tempest become the Stabber of the Minmatar battleship lineup. This would ideally result in good damage and speed, but a weak tank with a shield con...
- by Wrayeth - at 2013.04.15 11:23:00
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117. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
As an attack battleship, the tempest's damage output is a bit anemic. I'd really like to see it gain a 7th turret slot and the fittings to use it. If this doesn't happen, the tempest will be "meh" compared to the attack ships of the other races as...
- by Wrayeth - at 2013.04.11 15:53:00
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118. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I'm actually finding myself rather disappointed in these changes. I see where you're coming from in making them, but I'm not happy with Amarr having zero laser-boat battleships with the ability to function in sustained combat (i.e. no cap usage bo...
- by Wrayeth - at 2013.04.11 15:39:00
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119. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
FINALLY! I have been waiting for the raven to gain another midslot since sometime in 2005 (when -cough- I suggested it multiple times; albeit some of my other ideas were less than stellar). I also like the way it's gaining mobility. For the scor...
- by Wrayeth - at 2013.04.11 15:23:00
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120. It's a little bit cold in Reykjavik right now - in Out of Pod Experience [original thread]
It was sunny and 82 degrees Farenheit today in Phoenix, AZ (that's 27.7778 Celsius for the rest of the world). Nyah, nyah... Of course, it's going to be 115 (46.111) this summer, so...
- by Wrayeth - at 2013.03.07 03:55:00
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