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101. After having a bit of seat time with the new Falcon... - in Test Server Feedback [original thread]
I don't know about using Falcons in low sec or empire wars, but they're now useless in 0.0 fleet engagements with more than 15 people per side. I guess that was intended though, since the Scorpion was supposed to take over the long range fleet jam...
- by Xelios - at 2009.04.25 12:04:00
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102. THE NAGLFAR...stop completely ignoring this issue - in Test Server Feedback [original thread]
Clearly the ship is called the Naglfail
- by Xelios - at 2009.04.23 21:52:00
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103. New graphics card, blinky sun (how to turn it of?) - in Issues, Workarounds & Localization [original thread]
Same here, ATI 4870 with the latest drivers. Also in windowed.
- by Xelios - at 2009.04.23 14:28:00
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104. One last try - CCP Ignoring me. Soid Lock Ups - in Issues, Workarounds & Localization [original thread]
Edited by: Xelios on 23/04/2009 14:08:20 I don't see how graphics corruption that bad can be anything but a hardware issue, or a really bad software conflict. There must be a common thread between all those different configurations you tried, ...
- by Xelios - at 2009.04.23 14:05:00
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105. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Originally by: Xelios So I think we've got enough top 3's now, time for discussion threads? Aye. By the end of the day Awesome
- by Xelios - at 2009.04.22 13:49:00
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106. who else gets annoyed to hell and back with the new scanprobe graphics - in Test Server Feedback [original thread]
TBH my favorite scan bubble graphic was the very first one on SiSi. Just a plain bluish sphere. This latest one is just too obnoxious and does nothing but get in the way when you're trying to see how your probes should be positioned.
- by Xelios - at 2009.04.22 12:19:00
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107. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
So I think we've got enough top 3's now, time for discussion threads?
- by Xelios - at 2009.04.22 12:14:00
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108. Mininova is next. - in Out of Pod Experience [original thread]
Anyone who's ever had to live in a foreign country where the main language isn't English will appreciate torrents. If there's a TV show I want to watch my choices are to wait over a year after it's aired then watch it in badly dubbed German or tor...
- by Xelios - at 2009.04.21 16:51:00
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109. The Naglfar - in Test Server Feedback [original thread]
Originally by: Kerdrak Revelation -> Armageddon Moros -> Dominix Phoenix -> Raven (a ECM dread have no sense) Naglfar -> Typhoon with tempest slots <-- This is where CCP did the mistake. Dominix have the same slot layout t...
- by Xelios - at 2009.04.20 23:34:00
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110. Projectiles, a concise whine. - in Test Server Feedback [original thread]
Edited by: Xelios on 19/04/2009 20:52:25 Originally by: Beverly Sparks Originally by: Xelios Take your cruiser idea, with a 10km optimal and 100km falloff you're only doing about 50% of your maximum damage at 90km. Whereas othe...
- by Xelios - at 2009.04.19 20:52:00
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111. Projectiles, a concise whine. - in Test Server Feedback [original thread]
Originally by: Beverly Sparks Projectiles should operate in falloff. Currently that is not true for artillery. Autocannons should work in falloff, their ROF makes up for the decreased volley damage they do by operating in falloff. Bu...
- by Xelios - at 2009.04.19 20:40:00
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112. The Naglfar - in Test Server Feedback [original thread]
Problems as I see them: - 2/2 split on weapons makes damage mods only 50% effective - Not enough lows to fit armor tank and damage mod - Not enough CPU to fit shield tank - Effectively only 1 bonus while other dreads get 2 Fixes: - Give it 4 hi...
- by Xelios - at 2009.04.19 20:02:00
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113. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Looks like just about everyone forgot to read the part of the OP that said "This is not a discussion thread." Just do a simple 1, 2, 3 and save the ideas for when the threads get created.
- by Xelios - at 2009.04.17 23:44:00
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114. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Edited by: Xelios on 17/04/2009 15:15:02 1) Minmatar ships/weapons above BC size (specifically the Tempest, artillery, and more importantly the capitals) 2) Faction ships 3) ECM Drones
- by Xelios - at 2009.04.17 15:14:00
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115. The Rapier/Huggin Problem - in Test Server Feedback [original thread]
Quote: Huginn could need a damage boost, Rapier is fine. I got more than 700 kills in these ships since QR patch, if you have problems you're doing it wrong. Well, you got on kills with these ships. You can get on kills with an Ibis, it...
- by Xelios - at 2009.04.16 17:10:00
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116. The Rapier/Huggin Problem - in Test Server Feedback [original thread]
Originally by: Ancy Denaries You fail to take into account that sig tanking is now one of thee premier forms of tank for small ships and sig is horrendously important in the tracking calculcation. Blow someones sig up = Make him easier to ...
- by Xelios - at 2009.04.16 11:22:00
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117. The Rapier/Huggin Problem - in Test Server Feedback [original thread]
Dropping the painting bonus for a web strength bonus would be pretty nice. Does anyone even fit a painter on a minmatar recon?
- by Xelios - at 2009.04.16 10:17:00
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118. faction ships! - in Test Server Feedback [original thread]
The sansha ships are the only ones I'd feel comfortable using in PVP, most of the rest are sub par in just about every way possible. Take the Daredevil for instance, 2 bonuses to hybrid turrets but a 2/2 split on turret and missile slots. The thin...
- by Xelios - at 2009.04.16 09:27:00
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119. -42-'s First Titan kill - in Corporation, Alliance and Organization Discussions [original thread]
Nice job bros, shame about the self destructing
- by Xelios - at 2009.04.16 09:18:00
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120. New interest in Serenity - in Out of Pod Experience [original thread]
That was always one of my favorite things about Firefly. Well, that and everything else about it...
- by Xelios - at 2009.04.16 09:15:00
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