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1. Heavy stealthbomber - in Player Features and Ideas Discussion [original thread]
Edited by: Yesukhei on 24/11/2008 17:04:43 Before creating a new Stealth Bomber CCP have to balance the old one, which is mostly useless in all situations it had been designed for.
- by Yesukhei - at 2008.11.24 17:04:00
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2. Rogue Drone BS class models - in Player Features and Ideas Discussion [original thread]
Yeah, borgs forever! And give it special ability - when your shields are down, drones teleport inside your ship and do structure damage through armor, so you have to kill it fast.
- by Yesukhei - at 2008.11.17 12:13:00
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3. Best Gallente PVP ship - in Warfare & Tactics [original thread]
Edited by: Yesukhei on 17/11/2008 11:57:18 I'd rather train for Ishtar, instead of training for Dominix. And it looks nice. Also, I've seen a nice Rokh sniper build, with 8 gauss' and all low slots fited with magnetic field stabilizers. Hitti...
- by Yesukhei - at 2008.11.17 11:51:00
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4. Stealth Bomber weaponry : re-design - in Player Features and Ideas Discussion [original thread]
Edited by: Yesukhei on 17/11/2008 11:31:28 Edited by: Yesukhei on 17/11/2008 11:28:04 In Warfare&Tactics SB theme someone said, stealth raven gate camp is much more effective, than SB gate camp, and SB is highly specialized for that purpos...
- by Yesukhei - at 2008.11.17 11:25:00
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5. Stealth Bomber weaponry : re-design - in Player Features and Ideas Discussion [original thread]
I think, bombs should be removed at all. Let the bombers use 3-4 torpedo launchers with 100% bonus to damage, with their current bonus reduction in enemy signature effect. Covops cloak may be added, but not necessarily.
- by Yesukhei - at 2008.11.17 05:55:00
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6. Skill Boosters - in Player Features and Ideas Discussion [original thread]
Nonsense. The whole game will turn into "go farm a booster". Current system holds back the guys who play only to get 70 (pardon, 80) lvl and violet items, allowing normal people not to loose just because they din't spend 17 hours per day in EVE. A...
- by Yesukhei - at 2008.11.15 11:50:00
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7. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Edited by: Yesukhei on 15/11/2008 11:17:54 Astrogeology is no problem, with mem and int above 20 (maybe more, if I care to learn rank 3 learnings to 3-4) =)
- by Yesukhei - at 2008.11.15 11:18:00
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8. Any body else intending to be a Stealth Bomber pilot? - in Warfare & Tactics [original thread]
Have never piloted a stealth bomber, but its attributes look scary. 15 km range bomb 2500 base dmg, 1 bomb shot every 2 sec - frigates, cruisers, interdictors, even some battlecruisers seem possible to be destroyed by a single SB with expanded car...
- by Yesukhei - at 2008.11.15 11:07:00
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9. lowercase letters in system names - in Player Features and Ideas Discussion [original thread]
I'm not sure about MMORPG, but in single player games fonts usually can be simply changed. Maybe, a little program can be written to replace font in client, and everybody will use their favourite.
- by Yesukhei - at 2008.11.15 10:44:00
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10. getting rid of LP - in Player Features and Ideas Discussion [original thread]
Agreed. This' a little matter that requires a little change and will make life of some players more convinient - why won't add such a feature. Though, loyalty is not to be sold to anybody, or just thrown aside - just create smth like "remove xxxx ...
- by Yesukhei - at 2008.11.15 10:39:00
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11. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
The problem of cluster economics is extremely compmplicated. I cannot fully realise it at once. I also lack statistic information. What I'm sure of, is that we can't use only miners and PvPers numbers to make decisions. It's rather a question, fr...
- by Yesukhei - at 2008.11.15 10:29:00
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12. Mobile Missle Platform - in Player Features and Ideas Discussion [original thread]
/signed I agree, CCP has to increase battlefield and enable outer impacts. Then tactical and strategic missles can be created: first ones within system (fitted with warpdrive), 2nd - within some lightyear radius (fitted with jumpdrive). Though, ...
- by Yesukhei - at 2008.11.15 10:08:00
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13. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Edited by: Yesukhei on 15/11/2008 09:56:26 No curses, no offences - you can be spoken to now =) That is your choice. You can't stand another learning of MB5 - you ask to reduce training time or you're not going to learn it again ever. I belie...
- by Yesukhei - at 2008.11.15 09:53:00
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14. Passive Targetting and Jammers - in Player Features and Ideas Discussion [original thread]
I think, ECM must be greatly increased in range, made omnidirectional, but not preventing enemy ships from locking target: just reducing targeting range, increasing targeting time and from large distance affected ship will not be able to see singl...
- by Yesukhei - at 2008.11.15 09:45:00
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15. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Edited by: Yesukhei on 15/11/2008 09:29:56 We all tend to think that our opinion is true and others' not. You're the only one to accuse everybody of this while being unwarrantedly self-assured and quite rude. Actually, you're saying, that MB5...
- by Yesukhei - at 2008.11.15 09:29:00
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16. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Bad idea. Training time is fine. As for me, retriever provides me quite enough pocket money for current expenses, so I'm not going to rip myself apart in order to get a hulk as soon as possible - I'll learn drones and vexor before and have fun doi...
- by Yesukhei - at 2008.11.15 07:07:00
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17. Physics and its effect on warfare - in Player Features and Ideas Discussion [original thread]
I'm not sure if it is possible, but it would be nice to make game physics more realistic. Main argument for that - it's effect on warfare. If collisions will damage ships properly and if missles and projectiles will be real and will hit not target...
- by Yesukhei - at 2008.11.09 18:32:00
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