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1. How not to blob - in Crime and Punishment [original thread]
I'm pretty sure the large 'blobs' in Syndicate has something to do with Goon Fleet. From what I've read if you kick the goon fleet hive they can come at you in some mind boggling numbers. The local priates are probably afraid of any lone ship bein...
- by Zbop - at 2006.03.13 09:35:00
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2. Ore theft 101, the 5th and final lesson. Etiquette for Ore thieves?? - in Crime and Punishment [original thread]
Edited by: Zbop on 13/03/2006 09:27:23 About the question of what happens when you loot from some one else's can. You are flagged, the owner of the can and his gang can fire on you without sec loss, but they canÆt pod you cause Concord will th...
- by Zbop - at 2006.03.13 09:24:00
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3. New corp and war dec'ed. - in EVE New Citizens Q&A [original thread]
Hi Lissett, sorry to hear that you're in a similar predicament as us if you want an escort or someone to tag along for some protection IÆm up for a fight, especially in view of whatÆs going on with us. Our corp. has been war dc'ed too, though ou...
- by Zbop - at 2006.03.12 05:16:00
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4. Becoming a Successful Bounty Hunter? - in Crime and Punishment [original thread]
AS stated above Bounty Hunting is not a very viable career at this time. You may want to search the forums for 'security' groups that are trying to protect certian area's from pirates. When one of the 'security' groups pops up it seems to attract ...
- by Zbop - at 2006.03.05 06:01:00
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5. bounty hunting - in Player Features and Ideas Discussion [original thread]
You can't place a bounty at any time, only when they have a negative security rating. As for security rating and empire space, when you're security rating gets low enough high sec systems slowly start getting cut off to you, at some point concord ...
- by Zbop - at 2006.03.05 05:35:00
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6. Transferable Kill Rights - in Player Features and Ideas Discussion [original thread]
I love the idea, and it would start making the pirates jumpy even in high sec space. "May the winds of change blow in your favor"
- by Zbop - at 2006.03.04 14:30:00
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7. Making bounty hunting a worth while profession. - in Player Features and Ideas Discussion [original thread]
Below are ideas I think could be added without too much of an issue: A license that can be bought by positive sec rated players to be able to engage negative sec players with bounties, without getting negative security ratings or being attacked b...
- by Zbop - at 2006.03.04 14:15:00
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8. Minmater Mammoth, industrial ship. - in Ships and Modules [original thread]
If you are caldari the osprey is also a good mining choice. Plus to get more try going to 0.6 or 0.5 space and look for kernite, that turns a pretty penny while still being mostly safe, plus if you use a scythe or osprey for each cruiser level you...
- by Zbop - at 2006.02.26 13:00:00
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9. Another "MMO" - in EVE General Discussion [original thread]
Having played many MMO's I've had many different experiences. EQ was a major drag because many classes couldnÆt solo beyond a certain level. Dark age of Camelot PvP combat is wonderfully exciting and intense even though you donÆt have any real pen...
- by Zbop - at 2006.02.26 12:40:00
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10. Single Player Owned Small Structures - in Player Features and Ideas Discussion [original thread]
I don't think that we should have single person owned POS. But there should be the gang sized one, that say 5 - 10 players could by and maintain, then have the small corp. sized one where say 20 players could maintain it. I think the smaller of ...
- by Zbop - at 2006.02.26 11:42:00
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11. Destroyers and NPC rat hunting - in EVE New Citizens Q&A [original thread]
Both my roommate and me both fly thrashers, and we've been having lots of luck with them. Admittedly we are paired up and it seems two destroyers can dish out a load of pain even to player pirates in low sec space. We had a thorax that thought we'...
- by Zbop - at 2006.02.26 06:36:00
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12. Better Death Comprehension in the Tutorial Please =D - in EVE New Citizens Q&A [original thread]
They don't need to go over death in the tutorial they need to go over the aggression and global crimes counters in more detail, as these are the weird fetures that will really get you killed. If you are going to run, just run and don't shoot back...
- by Zbop - at 2006.02.25 12:18:00
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13. Instas - Removal Imminent? - in Issues, Workarounds & Localization [original thread]
Honestly I would like a skill to help you warp in closer to a target, as a rising trader / smuggler / surveyor I keep ending up in systems I haven't been in before, and I don't see why I should have to fly a shuttle ahead of me to set up insta's t...
- by Zbop - at 2006.02.20 08:46:00
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14. How do you fight this..? - in EVE General Discussion [original thread]
I think that is the big point you have to think about when combating frigate fleets is that even if you kill all 5 - 10 frigates, they can be replaced cheaply and quickly. In the end if you kill all of them twice over but they still manage to bag ...
- by Zbop - at 2006.02.20 05:29:00
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15. New Destroyers/Battlecruisers? - in Player Features and Ideas Discussion [original thread]
I've been flying a Thrasher for a while now, and I like it a lot but it is very lacking when you compare it to other types of ships. You aren't as fast as a frigate and have a large sig radius, but have half the shields and armor, with a fraction ...
- by Zbop - at 2006.02.19 10:11:00
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16. Warp Core Stabs - in Test Server Feedback [original thread]
Ok I have a question, if you wanted to counter a low rack of Warp Core Stabilizers couldn't you just add more Warp Jammers? I was looking at the item database and most stabilizers only subtract one to your warp scramble score while you can get War...
- by Zbop - at 2006.02.19 09:47:00
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17. DEVS READ : Bookmark Proposal - in Player Features and Ideas Discussion [original thread]
It would be nice for the corp to say to a new recruit. "Here's your corp bookmarks, for our stations, offices, favorite hunting / mining zones." I personally like the idea.
- by Zbop - at 2006.02.19 08:49:00
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18. Cloacking counter-measure - in Player Features and Ideas Discussion [original thread]
If I understand what Dunpeal is trying to say, is that introducing an anti-cloaking system would bring 'spice' into the role of being a spy / recon pilot. Over all I've found the thread to be very enlightening on the subject of cloaking devices an...
- by Zbop - at 2006.02.19 08:38:00
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19. Cluster Turrets, Ship Crews - in Player Features and Ideas Discussion [original thread]
Having started playing recently and I always assumed the ships were largely automated despite the size of the ships, viewing it as a wonder of the pod technology. Admittedly I would like to have some crew options, Not necessarily having to pay the...
- by Zbop - at 2006.02.19 07:51:00
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20. A few things - in Player Features and Ideas Discussion [original thread]
Having recently been in a heavy combat and finding the interface a bit difficult to use, here are some suggestions that I have to make it easier to use. 1st: Single stroke hotkeys; This is the first time I've played a game that required you to as...
- by Zbop - at 2006.02.11 04:52:00
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