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1. Tech 2 Mining Frigates - in Player Features and Ideas Discussion [original thread]
I apologize in advance if this has already been suggested. Tech 2 Mining Frigates specifically designed for hit and run mining ops. _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2008.08.28 20:51:00
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2. Make Player Portraits optional - in Player Features and Ideas Discussion [original thread]
This is probably not a very high priority thing to anyone else, but it is for me. I would like to have the option of never generating player portraits, ever. You may ask isn't this option already available? Yes and no, I am proposing an option tha...
- by Zero0 - at 2008.01.10 21:25:00
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3. The Trouble with Tribbles (aka Rigs) - in EVE General Discussion [original thread]
Allow ships with rigs to be repacked but make the rig add 50% to 100% volume to the repackaged ship. _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2007.09.09 18:27:00
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4. Mass Driver - in Player Features and Ideas Discussion [original thread]
I have been playing a lot of Stars! lately so please forgive me. Mass Diver Associated Skill: Packet Physics POS Structure that is capable of flinging large amounts of materials across vast distances. The Mass Driver would be able to send just ab...
- by Zero0 - at 2007.09.09 18:04:00
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5. The Sound, The Sound - in Player Features and Ideas Discussion [original thread]
I only have 1 request at this point, I would like the ability to turn off the sound effects but still be able to hear the sexy voice of my ships computer talking to me. I apologize to the guy that came up with the sound effects, I am sure he wor...
- by Zero0 - at 2007.07.04 03:39:00
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6. Static Deadspace Complexes - in Player Features and Ideas Discussion [original thread]
Please remove them, I think the npcs should be smarter than to warp to their old complex now empty and devoid of life and say "Oh well, lets start all over again". They could be incorporated into the exploration system. ___________________________...
- by Zero0 - at 2007.04.25 08:01:00
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7. Secure Can Decay - in Player Features and Ideas Discussion [original thread]
Hmm, thats a good point James, so then make the timer apply to secure cans in empire space (0.5 and above). _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2006.11.27 02:01:00
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8. Secure Can Decay - in Player Features and Ideas Discussion [original thread]
Edited by: Zero0 on 26/11/2006 04:55:09 You can add rookie ships and shuttles to the list of things that need decay timers. Also make it so that everytime you access the can the timer resets. Any better James? _________________________________...
- by Zero0 - at 2006.11.26 04:50:00
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9. Secure Can Decay - in Player Features and Ideas Discussion [original thread]
Im not sure if this has been suggested before and I apologize if it has but there should be a time limit on how long secure cans last in space. Maybe tie the anchoring skill into it and have each lvl add 3 days to the maximum time. _______________...
- by Zero0 - at 2006.11.26 04:38:00
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10. BUG: Freeze after gate jump - in Issues, Workarounds & Localization [original thread]
Same problem here, its starting to annoy. _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2006.06.23 01:02:00
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11. [WTS] UEMA Shares - in Sell Orders [original thread]
Shares purchased succesfully. _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2006.06.11 05:54:00
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12. Missile Countermeasures - in Player Features and Ideas Discussion [original thread]
And another thing, missile launchers should not be limited to just their type of missiles and defenders. Example: Heavy Missile Launcher fires: Heavy, Light, Rockets and Defenders. Siege Missile Launcher fires: Torpedos, Cruise, Heavy, Light, Ro...
- by Zero0 - at 2006.05.10 23:15:00
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13. Missile Countermeasures - in Player Features and Ideas Discussion [original thread]
Originally by: Li Huang I think it is a good idea ;) Even if I used missiles and rockets... Of course the missile guidance disruptor could be of no use if the missile is already directed at your ship. Example : you have a big, slow ship, ...
- by Zero0 - at 2006.05.10 22:45:00
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14. Missile Countermeasures - in Player Features and Ideas Discussion [original thread]
No thoughts? _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2006.05.10 06:09:00
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15. Missile Countermeasures - in Player Features and Ideas Discussion [original thread]
I know this has been argued about for just about ever, but here it goes anyway. I propose the idea of 2 new modules: Missile Warhead Disruptor and Missile Tracking Disruptor Missile Warhead Disruptor Renders missile warheads inert. Frigate, Cru...
- by Zero0 - at 2006.05.09 00:20:00
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16. The Poor Man's Freighter - in Player Features and Ideas Discussion [original thread]
That price range sounds about right. _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2006.02.12 21:13:00
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17. The Poor Man's Freighter - in Player Features and Ideas Discussion [original thread]
It would be nice to see a mid-range cargo ship, something with a cargo hold of maybe 100k m3 to 300k m3 with the same limitations as a freighter. That would be very nice to see. _________________________________________________ "Smile... tomorrow ...
- by Zero0 - at 2006.02.12 21:04:00
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18. Cancel Button - in Science and Industry [original thread]
Edited by: Zero0 on 02/02/2006 05:14:19 At this moment I really wish someone in CCP would have had the forsight to integrate a Cancel feature in the new Science & Industry interface. _________________________________________________ "Smile.....
- by Zero0 - at 2006.02.02 04:56:00
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19. Stuck at Entering Game as.... - in Issues, Workarounds & Localization [original thread]
Oh joy, here we go again _________________________________________________ "Smile... tomorrow will be worse."
- by Zero0 - at 2005.11.14 14:45:00
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20. Gang Warp - in Player Features and Ideas Discussion [original thread]
Edited by: Zero0 on 21/10/2005 14:08:39 Originally by: Fester Addams I frequently play with a friend who like to go for upp close and personal fighting but when we do my missions he has to warp in at my distance and then ither wait for...
- by Zero0 - at 2005.10.21 13:58:00
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