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1. Discussion on Deimos and Astarte POST-QR - in Ships and Modules [original thread]
You mean 8x ogre? By todays standard, that would be the same as 4x ogres now.
- by ZilverFox - at 2008.11.10 20:09:00
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2. Hyperion discussion thread. - in Ships and Modules [original thread]
Edited by: ZilverFox on 24/10/2006 15:13:59 Originally by: Patch86 Dissapointed that it and the Rokh don't havea portrait yet. That concept art has left me with no idea how this thing is going to look............ http://pexi.daug.n...
- by ZilverFox - at 2006.10.24 15:13:00
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3. Does Target Painter increase quality of hit VS similar sized targets? - in Ships and Modules [original thread]
You are right on the hit factor, but you dint spend any time answering the question about the quality of the shoots. The tracking guide dosent say anything about that either.
- by ZilverFox - at 2006.04.27 17:04:00
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4. Cruor setup? - in Ships and Modules [original thread]
2x blasters 3x nos AB+scrambler low all tank you can drain a cruiser rather fast
- by ZilverFox - at 2006.04.27 11:32:00
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5. Does Target Painter increase quality of hit VS similar sized targets? - in Ships and Modules [original thread]
if you paint someone with a signature larger then you gun signature, there isent anything to gain. You cannot have an hit chance higher then 100%. From my own experince there isent anything that decide the quality of the hits. It seams to be gene...
- by ZilverFox - at 2006.04.27 11:26:00
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6. [RMR] Scorpion tanking setup. - in Ships and Modules [original thread]
Cap relays are alot better then pdu, i can run my Large SB nonstop with use of 3 Cap relays, while i cant make it run with even 5x pdu. PDU does offer more Powergrid and alot more Sheild hp, that is not an bad thing either. You need to use atleas...
- by ZilverFox - at 2006.02.18 03:03:00
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7. Damage control compensation skills - in Ships and Modules [original thread]
Damage control are active, so it dosent gain anything from the compesations skills. Active hardeners dont gain anything from the skill either, only thing the skill does to active hardeners, is to give em a higher "passive" resistance when they are...
- by ZilverFox - at 2006.02.13 14:23:00
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8. Dilemma - Raven or Caracal? - in Ships and Modules [original thread]
ASk somebody how to fit an raven out with an tank and train this skills neaded, then you can do lvl 3 alot better in an raven. Starting to fly raven wiht 1mill skill points isent an smart ideer you probaly dont have any ideer of how to substain ...
- by ZilverFox - at 2006.01.31 11:44:00
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9. Need confirmation on Freighters - in Ships and Modules [original thread]
Yep, i cant even move the stuff around (pile stuff up and such) in my cargo bay when i am in space. Only in a station are you able to do anything with you cargo bay.
- by ZilverFox - at 2006.01.22 22:39:00
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10. How can i loose 24 battleships?! - in Ships and Modules [original thread]
Dont fly battleship then, since you dont have a clue about how to keep em alive. Tanking is the only way! You will never get allowed to choice the range of the fights, so if you are only fit to fight at range... you are dead if they web you and a...
- by ZilverFox - at 2006.01.08 19:59:00
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11. Could CCP please clarify? - in Ships and Modules [original thread]
What is wrong with em anyway?
- by ZilverFox - at 2006.01.05 15:55:00
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12. the 1337 Missile improvement - in Ships and Modules [original thread]
hmm
- by ZilverFox - at 2004.09.16 18:12:00
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13. the 1337 Missile improvement - in Ships and Modules [original thread]
hmm
- by ZilverFox - at 2004.09.16 18:12:00
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