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1. Skill Training - in Player Features and Ideas Discussion [original thread]
You're right. That's what extra accounts are used for. However, I would be totally open to the idea that you can queue up some skills, to be trained after the last one ended. Save me a few hours of sleep per day, it would. From a designer side, I...
- by a'll - at 2004.03.31 16:48:00
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2. Still waiting for : corp taxes - in Test Server Feedback [original thread]
Edited by: a'll on 18/03/2004 11:10:18 Quote: A corp should be able to tax income received from agent missions. That way, those who aren't actively working with the corp can still put in their money's worth. No offense, but running a...
- by a'll - at 2004.03.18 11:03:00
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3. Quality Assurance? - in Test Server Feedback [original thread]
I personally only noticed the docking bug when travelling. But I just rclicked the station and choose dock. No big deal. A bit of extra work, but not a problem. Now the problem is fixed, and it wasn't even client side. However, on a side note, it...
- by a'll - at 2004.03.10 13:26:00
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4. Yulai - in Player Gatherings and Events [original thread]
Quote: Funny..Zombie Inc did the same to me in a 0.4 sys and ransomed my ship, destroying some other poor sabs Typhoon at same time..at the time the gm said it wasnt an expliot when i petitioned. The reason is in 0.4 and lower players c...
- by a'll - at 2004.03.10 12:33:00
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5. The Big Logoff!! - in Player Gatherings and Events [original thread]
Quote: Quote: Edited by: s4mp3r0r on 06/03/2004 11:23:35 It's about the players, not them making cash. ...No its not! Do you honestly think that CCP made this game to entertain you in the evenings? Face facts, do you work in y...
- by a'll - at 2004.03.10 11:42:00
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6. The Big Logoff!! - in Player Gatherings and Events [original thread]
Quote: Quote: Edited by: s4mp3r0r on 06/03/2004 11:23:35 It's about the players, not them making cash. ...No its not! Do you honestly think that CCP made this game to entertain you in the evenings? Face facts, do you work in y...
- by a'll - at 2004.03.10 11:42:00
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7. Pirates in 1.0 space. - in Test Server Feedback [original thread]
As long as the pirates aren't abusing game mechanics to survive in 1.0 space (ie. killing all the cops coming after them) then nothing is wrong. However, exploiting as described, where several people are shield transfering a tank letting the cops ...
- by a'll - at 2004.03.04 05:50:00
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8. Self Destruct on ships - in Test Server Feedback [original thread]
I would like to con the pirate into believing that my ship is theirs to have, while I've set the self destruct sequence, and warp away in my pod only to hear screams as they realize a self destruct sequence, requiring a password, has been started ...
- by a'll - at 2004.03.04 05:36:00
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9. Bug Thread, 1403++ - in Test Server Feedback [original thread]
This is new. There appears to be a UI bug on the charsheet/skills tab. I buy batches of skills at the same station. Then I train each one up a few points so it's in my list. This allows me to not have to dock every 20-30 mins to learn a new skil...
- by a'll - at 2004.03.04 05:11:00
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10. Thank you! - in Test Server Feedback [original thread]
Nice patch so far, logged in for second time since the patch, and I went to setup my hotkeys like I did all the time only to notice they were actually saved since the last session. Excellent! -a'll
- by a'll - at 2004.03.04 04:16:00
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11. People of EVE stop undercutting each other - in Market Discussions [original thread]
Call me stupid, but didn't ccp start prices for Zydrine at 1024 and Mega at 4096isk? Why is it 3k and 8k now? Why was it 4k and 14k two weeks ago? Oh prices dropped so quickly in two weeks? Good, get prices back to where they should be. It's red...
- by a'll - at 2004.02.27 03:15:00
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12. Refining bug, RE4 -> Re5 no difference in yields. - in Test Server Feedback [original thread]
This is a bit off topic, but with Scrapmetal processing (supposing you can buy the skill) will you ever be able to reprocess 1 unit of an item that now gives Megacyte 0 0 1 to Megacyte 1 0 0? IOW, will I ever be able to get that megacyte out of th...
- by a'll - at 2004.02.24 12:31:00
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13. Logging off a character - in Test Server Feedback [original thread]
Edited by: a'll on 24/02/2004 12:11:16 Quote: How about introducing a lag-meter like in everquest. You see the packets over the last 30 seconds (input and output) as a line. If you see holes in the line then you know that you get packet ...
- by a'll - at 2004.02.24 12:04:00
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14. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
Quote: Quote: be podded while coming out of a station, when I have 0 control over my ship Just FYI that can't happen anymore. Even if it takes a minute to load the space outside you're still in invulnerability time. What invulne...
- by a'll - at 2004.02.19 20:29:00
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15. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
.... The circle is complete. End of story. It takes, what? 8 people? Only the pirates, who, btw, are offshoots of these region alliances, are stuck in the middle, going, "WTF?" (unless they weren't allied, and then I'd be surprised they survived t...
- by a'll - at 2004.02.19 20:24:00
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16. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
Edited by: a'll on 19/02/2004 20:22:34 No offense intended, but bookmarks should NOT orbit other astro-objects. I have yet to observe a bookmark that puts me out of warp 1 million miles away from the last, or first, time I warped to it. So, my...
- by a'll - at 2004.02.19 20:14:00
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17. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
Quote: Apperently the reason this has happened is that belts are now centerted in grids to stop people using the grid bug to exploit. If this is true, then it doesn't work, since I'm mining here with rats 113km away and they aren't doin...
- by a'll - at 2004.02.13 07:28:00
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18. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
Edited by: a'll on 12/02/2004 16:44:09 Edited by: a'll on 12/02/2004 16:30:57 oh jah, no editing, so, for you lazy people, if you don't see rare rocks in your normal belts, look 'down' about a couple hundred kms. weee. I get to edit now t...
- by a'll - at 2004.02.12 16:28:00
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19. Asteroid belts & spawning. Observations and questions. - in Test Server Feedback [original thread]
Let me start by saying, weird things are happening in asteroid belts. After reading the following, the question will be, is this supposed to happen? I haven't been playing eve a long time, so I have no references, other than what 'show info' tell...
- by a'll - at 2004.02.12 15:43:00
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20. Lvl 4 missions - in Missions & Complexes [original thread]
Turning agent missions into Evequest (sic). That could be kinda cool. Lvl 4 missions would require a small gang (2-6 players), and lvl 5 agent missions would require 30ish. Though, there would be the problem of how to reward people. I'm sure othe...
- by a'll - at 2004.02.07 14:23:00
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