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1161. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Thank you , for being one of those RARE few to actually do some research before bitching (also, if any of those threads are from the last month, could you send me a mail with the links?) Sadly I have lots of time on my hands...
- by Goldiiee - at 2013.03.29 16:27:00
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1162. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
amurder Hakomairos wrote: Goldiiee wrote: It would follow that Fozzie is on the job and tweaking where needed to provide the necessary buff and nerf as appropriate, placing the apparent OP bonuses where they belong, in the Hull, not the modu...
- by Goldiiee - at 2013.03.29 15:25:00
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1163. Incursions Start here. - in Missions & Complexes [original thread]
Numba2 Special wrote: Are Machs only wanted as 1400mm snipers? I recently trained into one (first turret boat, I've been a missile pilot for some time) and have run a couple incursions with 800mm AC and 1400mm Arty fits, and I greatly preferred...
- by Goldiiee - at 2013.03.29 15:13:00
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1164. PVE Changes - Please help me understand. - in Missions & Complexes [original thread]
I bumped my forum thread back to page one, https://forums.eveonline.com/default.aspx?g=posts&m=2632742#post2632742 most of the Incursion communities more helpful runners keep track of that thread and will be able to help you get into a fleet...
- by Goldiiee - at 2013.03.29 13:43:00
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1165. Incursions Start here. - in Missions & Complexes [original thread]
Bump for access
- by Goldiiee - at 2013.03.29 13:40:00
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1166. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
I was also upset at first with these proposed changes, but unlike apparently the majority of forum readers here, I also read the other forum threads identifying the changes proposed for cruisers. As it is apparent in those threads the loss of fall...
- by Goldiiee - at 2013.03.29 13:34:00
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1167. Ch-ch-ch-ch-chaaaanges. - in Missions & Complexes [original thread]
Zircon Dasher wrote: This was my initial impression as well. But I only used a Mach to shoot red crosses for 3 weeks before getting bored with it, so I know my opinions would not reflect those of the hardcore fanboys. Given the number of peopl...
- by Goldiiee - at 2013.03.28 23:37:00
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1168. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
amurder Hakomairos wrote: Alsyth wrote: ReSebo nerf welcome. TE nerf unnecessary. The only ship that makes TE overpowered is Machariel, that much damage and tracking at that range shouldn't exist. +50% falloff on LARGE AC and too many lows...
- by Goldiiee - at 2013.03.28 13:54:00
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1169. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: You are trying to be shortminded?. No I dont think I am. Kagura Nikon wrote: Missioning is for isk making not for competition or fun. But this is.
- by Goldiiee - at 2013.03.28 11:12:00
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1170. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Game balance must catter first for PVP. PVE is and should be relegated to second place because you are not competign with anyone so there is no real unbalance. Whining because of the mission ships is the most useless whine ...
- by Goldiiee - at 2013.03.28 10:40:00
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1171. Mach question - in Ships and Modules [original thread]
For the faction Gyros I find it's best to buy the 5 run BP from the LP store. you only need Industry 1 to build them. LP=90,000 plus Tags/BP/Materials total 152,331,450 ISK / 5 = 30,466,290 cost per gyro (Numbers Not Exact) Or simply for the cos...
- by Goldiiee - at 2013.03.28 02:47:00
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1172. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Zilero wrote: I don't understand the need for this nerf, but what's really bugging me about it is that in most cases it seems to be a idiotic divide by 2 in terms of bonuses. A proper rebalance would have looked at the (quite expensive) factio...
- by Goldiiee - at 2013.03.27 10:28:00
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1173. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
My initial reaction to this was Incredulous, so awe struck I stare at the Forums and try as hard as I can to think of how this affects my game play and those I fly with. Losing what? where? and how bad? is the first thing I am trying to figure out...
- by Goldiiee - at 2013.03.27 05:15:00
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1174. Ch-ch-ch-ch-chaaaanges. - in Missions & Complexes [original thread]
As I posted in another thread, at least this should slow down the 'NERF The Mach' screams we hear from the cheap seats. Look like he managed to nerf it without ever touching it.
- by Goldiiee - at 2013.03.27 02:57:00
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1175. What does the Phantasm even do? - in Ships and Modules [original thread]
Well we can stop discussing the Mach in this thread now, the new and improved (proposed) tracking enhancers will ballance the Mach with the precision of a chainsaw pruning a rosebush. Dropping falloff from 60km to 45km with two TE's II. My mat...
- by Goldiiee - at 2013.03.27 02:42:00
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1176. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
One more thing; I find the coincidence of NPC tracking disruption being OP, combined with even less effective TE modules, to be the death knell to turreted mission runners that have been struggling to cope with Sansha rats. The buckets of tears i...
- by Goldiiee - at 2013.03.27 01:31:00
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1177. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We're not changing the relative strength of faction TEs vs T2 at all. Faction retains its tracking and fittings advantage, and if the faction TEs were worth the price premium over T2 for your purposes before they will continue...
- by Goldiiee - at 2013.03.27 01:19:00
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1178. Incursions Start here. - in Missions & Complexes [original thread]
Pearlescent Blue wrote: while you wait Goldiiee, what are good clearing times for VG/AS/HQ? I like to think of an hourly rate and work backwards, so for 100mil an hour VgGÇÖs should be completed in 6 minutes gate to gate. Assaults should be c...
- by Goldiiee - at 2013.03.26 09:08:00
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1179. What makes more isk? Looting/salvaging or LP whoring? - in Missions & Complexes [original thread]
I dont know if this is 'the best' plan but it works for me. I BM (Coprorate BM) the first wreck in any deaspace mission area I land in. after an hour and half of mission running I send both toons out in Noctis's to clean up all the BM's. Loot an...
- by Goldiiee - at 2013.03.26 06:40:00
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1180. Incursion Agreement - in Missions & Complexes [original thread]
DarthNefarius wrote: Goldiiee wrote: Who bought CCP..... ISN is preventing others from getting skills..... really confused here. I am really not trolling, I want to know where you were going with this. Or at least where you got the ideas? ...
- by Goldiiee - at 2013.03.26 06:28:00
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