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21. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Prince Kobol wrote: mynnna wrote: One real problem from the risk side of things is that the POS ability to defend itself - or rather, be used by a player or group of players to defend itself - is absolutely laughable. Stats on the modules ...
- by iskflakes - at 2014.06.17 20:24:00
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22. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Idea: Loyalty points in the API Description: Provide an endpoint to retrieve character loyalty points from various factions/corporations. Possible places to put this information include the /char/Standings endpoint, the account balance endpoint or...
- by iskflakes - at 2014.06.06 02:09:00
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23. Sticky:Dev Blog: Giving Drones and Assist - in EVE Information Portal [original thread]
Fozzie, are fighters going to be included in the range/tracking changes? The Einherji orbits so close and fast that it can't hit a stationary cruiser, yet if that cruiser starts moving they are able to land a few hits. The crazy thing about this...
- by iskflakes - at 2014.05.30 15:19:00
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24. Sticky:[Kronos] Hyperspatial Accelerator Modules - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Gustav Mannfred wrote: Why limited to 3 per ship, when they dont give realy much warp speed increase? Because of Avatar. First you nerf the covert ops Avatar. Now the warp speed Avatar. When will it end?!
- by iskflakes - at 2014.05.21 16:36:00
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25. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I liked the rig changes, but I like these changes more. +1
- by iskflakes - at 2014.05.21 16:25:00
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26. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Ron Mexxico wrote: if i have a DST in my super SMA can i drag/drop mods from the DST fleet hangar to my super fleet hangar? +1 I want to see an answer to this. Also can the fleet hangar be accessed while the ship is unpiloted? So could I je...
- by iskflakes - at 2014.05.20 18:13:00
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27. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: What we are not cool with is you guys have the number of pvp kills, pod kills, and NPC kills for systems and the historical information on that. PVP and pod kills are both available via the zkillboard API, which includes h...
- by iskflakes - at 2014.05.06 12:30:00
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28. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
CCP FoxFour wrote: Hey guys, as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to disc...
- by iskflakes - at 2014.05.06 12:01:00
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29. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Thead Enco wrote: FFS, will you be expanding the fleet hangers on carriers? Fozzie fixed this issue by making the isotopes smaller.
- by iskflakes - at 2014.04.29 14:16:00
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30. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Marketing Chairman Stalin wrote: Marketing Chairman Stalin wrote: Kat Ayclism wrote: MissBolyai wrote: CCP Fozzie wrote: For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transi...
- by iskflakes - at 2014.04.29 14:02:00
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31. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
MissBolyai wrote: CCP Fozzie wrote: For reference, this will increase the cost of running a max skilled Rhea from Jita to RIT-A7 (jump drive transit the whole way) from ~50m isk to ~75m isk. I appreciate this explanation for those who can...
- by iskflakes - at 2014.04.29 14:00:00
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32. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Resgo wrote: Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel...
- by iskflakes - at 2014.04.29 13:52:00
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33. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
WarFireV wrote: Rip dreads. Apart from the increased price they benefit from this, they will just get more stront for equivalent jump distance.
- by iskflakes - at 2014.04.29 13:35:00
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34. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Supercapitals which have to store fuel in their fleet hangars because their fuel bays are too limited will get hit pretty hard by this.
- by iskflakes - at 2014.04.29 13:33:00
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35. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
How about some modules to decrease warp speed? There are use cases...
- by iskflakes - at 2014.04.28 18:37:00
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36. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
Is there any news on CREST?
- by iskflakes - at 2014.04.18 12:42:00
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37. The Importance of Failure - in EVE General Discussion [original thread]
It should have been canned earlier. It sounds like it was a project with a scope that kept growing, and with funding that didn't.
- by iskflakes - at 2014.04.15 12:41:00
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38. N3 Video of Exploit to Gank CFC Titan - in EVE General Discussion [original thread]
The Slayer wrote: Just to play Devils advocate here : nowhere in that video does it show that Vees titan was inside the pos when they bumped it. I can hear the sirens going off in Goon poasting HQ right now. NARRATIVE ALERT NARRATIVE ALERT
- by iskflakes - at 2014.04.14 22:56:00
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39. N3 Video of Exploit to Gank CFC Titan - in EVE General Discussion [original thread]
Kaarous Aldurald wrote: So, yeah, umm.... If that wasn't the exploit, how the **** is it going that fast? You're right. Vee... must have been using dev hacks to go that fast. Wow.
- by iskflakes - at 2014.04.14 22:19:00
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40. N3 Video of Exploit to Gank CFC Titan - in EVE General Discussion [original thread]
Tippia wrote: Nah. Just make it so that anything that interacts or intersects with a POS shield on jumping (in or out) explodes instantly, leaving nothing behind, before any other physics simulation effects are calculated. That should put a da...
- by iskflakes - at 2014.04.14 21:49:00
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