Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Empire Ice - in Player Features and Ideas Discussion [original thread]
Originally by: Ta chaina Originally by: kveldulfson Next you will want the rare ore types in empire as well. No the ice types are delilberatly split between lowsec and empire just like the Ore's are and that is the way it should b...
- by kveldulfson - at 2006.06.21 07:14:00
|
82. Nos, webbers - potential uberweapons. - in Player Features and Ideas Discussion [original thread]
Originally by: Tranklukator There should also be an in-game explanation. And game balance is an out-of-game notion. So it doesn't explain anything. Its a game for crying out loud, these things don't exist so a scientific explanation of...
- by kveldulfson - at 2006.06.21 07:07:00
|
83. Accelerated Skill Training Subscription. - in Player Features and Ideas Discussion [original thread]
I for one would not want to see players being able to buy their skill training, and this would also happen if there were skill books available as someone would farm them and sell them. Personaly I can afford to buy 1 bilion isk a fortnight (i am i...
- by kveldulfson - at 2006.06.21 07:04:00
|
84. [Drawing Board - Response] Targeting Subsystems, Suggestions and Ideas - in Player Features and Ideas Discussion [original thread]
I have to say I think this entire concept is a bad idea. I do not want to see the idea of subsystem targeting coming into the game. The complexities of working out all the issues here are huge and I feel CCP would be better spending the time fixin...
- by kveldulfson - at 2006.06.20 08:15:00
|
85. Empire Ice - in Player Features and Ideas Discussion [original thread]
Next you will want the rare ore types in empire as well. No the ice types are delilberatly split between lowsec and empire just like the Ore's are and that is the way it should be and the way it should stay.
- by kveldulfson - at 2006.06.20 07:51:00
|
86. Skill for reloading. - in Player Features and Ideas Discussion [original thread]
I think this is a good idea so /signed
- by kveldulfson - at 2006.06.20 07:48:00
|
87. new gun slots and defence system - in Player Features and Ideas Discussion [original thread]
I can not see these proposals as being valid as they would Nerf missiles but not guns, your Flak gun proposal would destroy missiles but not incoming shells. This would upset the game balance quite a lot. Not only that but the additional calculati...
- by kveldulfson - at 2006.06.20 07:15:00
|
88. Do Away with CONCORD - in Player Features and Ideas Discussion [original thread]
Real responce how about NO!! Interesting but I feel would not benefit the non PVP players in the game only those that would love to exploit the empire hugging care bear. And yes I did read all the post carefuly. It would be better to re-enforce c...
- by kveldulfson - at 2006.06.20 07:06:00
|
89. new gun slots and defence system - in Player Features and Ideas Discussion [original thread]
Battle ships historically had promary and secondry gun batteries and then anti aircraft guns as well. It has been suggested that battle ships should have a secondry battery of small guns to deal with frigates etc... As has been mentioned before ...
- by kveldulfson - at 2006.06.19 12:16:00
|
90. Add the 'Bomber' to Bombers - in Ships and Modules [original thread]
Originally by: Vera Nosfyu For bombers to really be effective as, well, bombers, we need subsystem targetting. The Stealth bomber would be ideal for taking out turrets and whatnot because it does very high damage over a very small area. Ho...
- by kveldulfson - at 2006.06.19 08:11:00
|
91. True shipc capture. or at least for haullers. - in Player Features and Ideas Discussion [original thread]
I think this is a crazy bad idea and hope never to see it in the game
- by kveldulfson - at 2006.06.15 11:56:00
|
92. True shipc capture. or at least for haullers. - in Player Features and Ideas Discussion [original thread]
I think this is a crazy bad idea and hope never to see it in the game
- by kveldulfson - at 2006.06.15 11:55:00
|
93. Bookmarks, I know you say not another bookmark topic :) - in Player Features and Ideas Discussion [original thread]
I like bookmarks and instas I use them all the time but I would like a better system for creating and managing them. As to the lag issue remove the unused secure cans I think that might help a lot with lag and I would rather have the Book marks
- by kveldulfson - at 2006.06.15 11:48:00
|
94. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag off. Dev's can we have a
- by kveldulfson - at 2006.06.15 11:41:00
|
95. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag off. Dev's can we
- by kveldulfson - at 2006.06.15 11:41:00
|
96. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag off. Dev's can we have a mechanism
- by kveldulfson - at 2006.06.15 11:40:00
|
97. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
Edited by: kveldulfson on 15/06/2006 11:42:30 Edited by: kveldulfson on 15/06/2006 11:42:16 I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag ...
- by kveldulfson - at 2006.06.15 11:40:00
|
98. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag off. Dev's can we have
- by kveldulfson - at 2006.06.15 11:40:00
|
99. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag off. Dev's can
- by kveldulfson - at 2006.06.15 11:40:00
|
100. Persuing corp thieves - in Player Features and Ideas Discussion [original thread]
I have to agree with the poster. Corp thieves should be trackable and killable in empire to the corp they stole from until the corp turn that flag off. Dev's
- by kveldulfson - at 2006.06.15 11:40:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |