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41. Malediction needs 0.05 PG - in Ships and Modules [original thread]
Buy a +3% Powergrid implant, lazy --- Project Mayhem 2
- by lofty29 - at 2007.09.14 00:49:00
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42. Thorax: Tank or Gank? - in Ships and Modules [original thread]
Originally by: VicturusTeSaluto Originally by: Robke I go for gank. 1600mm nerfs your speed these days, and besides that gank is more fun. Also, with lvl 5 gallente cruiser you are sacrificing a lot of damage with the small guns. I...
- by lofty29 - at 2007.09.13 22:39:00
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43. Thorax: Tank or Gank? - in Ships and Modules [original thread]
Originally by: ArmyOfMe Originally by: Reem Fairchild 5 heavies? Damn, I started playing Eve way too late... hate to say it, but we used to field 8 heavies on the rax back in the days 1600 plated, small repper, small neutr...
- by lofty29 - at 2007.09.13 22:34:00
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44. Fit me a drake for 1 billion - in Ships and Modules [original thread]
Rofl, 1bn isk drake Can anyone say EEEBAAAAAY?! --- Project Mayhem 2
- by lofty29 - at 2007.09.08 19:06:00
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45. Carrier Drones - in Ships and Modules [original thread]
Dps on all fighters is exactly the same. 50 base. Einherjis fly fastest + track best. Dragonflys have most HP + are slowest. I run a mix of all 4 types, bringing my base dps to about 200 of each damage type --- Project Mayhem 2
- by lofty29 - at 2007.09.05 19:50:00
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46. RORQUAL, what skills needed - in Ships and Modules [original thread]
Originally by: Ather Ialeas Originally by: lofty29 Originally by: sov68n Originally by: Mattif2k3 jump drive operation 4/5 + jump fuel conservation 4 don't forget Jump Drive Calibration lvl 4 I dont think yo...
- by lofty29 - at 2007.09.03 17:30:00
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47. RORQUAL, what skills needed - in Ships and Modules [original thread]
Originally by: sov68n Originally by: Mattif2k3 jump drive operation 4/5 + jump fuel conservation 4 don't forget Jump Drive Calibration lvl 4 I dont think you'll be moving very far with the rest of your carrier fleet. Also,...
- by lofty29 - at 2007.09.03 17:21:00
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48. [REV 2.2] Eos pvp setups - in Ships and Modules [original thread]
I'd tell you my fresh setup, but it's far too evil to be disclosed on the forums and I don't want to make it the new I-Win Eos. I want it just for meeeeeee --- Project Mayhem 2
- by lofty29 - at 2007.09.03 15:59:00
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49. [Poll] The best solo ship in EVE today? - in Ships and Modules [original thread]
Originally by: Securion Wolfheart Its simple; Any Gallente ship = I win/Braindead/Very Easy mode. Obviously you've never flown a velator! --- Project Mayhem 2
- by lofty29 - at 2007.09.03 11:44:00
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50. Ragnarok setup - in Ships and Modules [original thread]
Naw, the guns are called 6x2500mm Repeating Artillary --- Project Mayhem 2
- by lofty29 - at 2007.09.01 14:51:00
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51. do many people actually do explosive damage? - in Ships and Modules [original thread]
Minmatars, lots of caldaris, gallente's who use expl drones (dunno why tho, they're a bit sub-par to thermal). --- Project Mayhem 2
- by lofty29 - at 2007.08.30 22:13:00
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52. Navy Megathron: Wallet Buster - in Ships and Modules [original thread]
Originally by: Kaleeb You would until you go to fit your setup and wonder why it doesnt fit Check teh rigs. I think it prolly would, maybe not a full rack of ions tho... --- Project Mayhem 2
- by lofty29 - at 2007.08.29 11:27:00
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53. New Ore capital ship ???? - in Ships and Modules [original thread]
You can only buy them in Cloud Ring, in ORE space. --- Project Mayhem 2
- by lofty29 - at 2007.08.28 20:45:00
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54. Tanking Megathrons - in Ships and Modules [original thread]
I'm just wondering if they're feasible anymore in the current world of plate-gank-a-throns. I always liked the idea of an enemy not breaking your tank, rather than that of an enemy not killing you first, and being the noob that I am, I don't know ...
- by lofty29 - at 2007.08.26 18:07:00
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55. Suggestion for fixing destroyers. - in Ships and Modules [original thread]
Originally by: Spoonarithm remember when destroyers 1st came out, every one in 0.0 were flying them... Because they were new. Remember when stealth bombers came out? Everyone flying them --- Project Mayhem 2
- by lofty29 - at 2007.08.16 15:53:00
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56. Suggestion for fixing destroyers. - in Ships and Modules [original thread]
Originally by: Thorek Ironbrow Yeah, when I joined my corp at the start of me playing this game, I was really excited that I was getting a free Cormorant from then. Then when I got it I was think "Oh, this isn't all that great, I could do ...
- by lofty29 - at 2007.08.16 15:39:00
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57. Suggestion for fixing destroyers. - in Ships and Modules [original thread]
Everybody knows that destroyers are a bit ****. Nobody bar noobies flys one properly in combat, as a frigate is a better tackler and a cruiser is a better DPS / Tank ship. So, why don't we try to buff them a little bit more, while keeping their r...
- by lofty29 - at 2007.08.16 15:34:00
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58. If everyone's using it it must be overpowered. - in Ships and Modules [original thread]
DSFADSDF! --- Project Mayhem 2
- by lofty29 - at 2007.08.16 14:02:00
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59. Nanonerf didnt work! - in Ships and Modules [original thread]
They don't go 18km/s tho? Good. --- Project Mayhem 2
- by lofty29 - at 2007.08.16 13:38:00
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60. Graviton beam to be implemented? - in Ships and Modules [original thread]
That is some epic win from CCP! --- Project Mayhem
- by lofty29 - at 2007.08.01 14:27:00
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