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121. Gate Camping Deimos - Stupid or different? - in Ships and Modules [original thread]
Lowsec or 0.0? Lowsec, it prolly could work as an anti-cruiser and below platform, but in 0.0 it would be quite vulnerable. However in a large gang it would work super! --- Project Mayhem
- by lofty29 - at 2007.06.26 11:27:00
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122. T2 Expanders BPO - in Ships and Modules [original thread]
Entity has 8 --- Project Mayhem
- by lofty29 - at 2007.06.25 19:16:00
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123. Whats the best carrirer......and why? - in Ships and Modules [original thread]
They're all good. Train the one which has skills that best benefit you. EG, if you're a caldari pilot, get the Chimera for BS V, etc. --- Project Mayhem
- by lofty29 - at 2007.06.25 14:24:00
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124. Commandship or Battleship? - in Ships and Modules [original thread]
BS then CS IMO. --- Project Mayhem
- by lofty29 - at 2007.06.24 18:33:00
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125. Fitting a caldari Mothership? - in Ships and Modules [original thread]
Originally by: Waxau Why on earth would you fit a Triage on a Mom? Carriers are just as good at motherships at remote repping, and Far more disposable. Ontop of that, its just a waste to valuable high slots (which are near enough unstoppa...
- by lofty29 - at 2007.06.24 18:23:00
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126. Deimos Or Ishtar? - in Ships and Modules [original thread]
Deimos + Tackler = most underestimated gang you'll ever see. Fit the deimos with an MWD, dual MARs, a web, a medium cap booster and electrons w/ cap rigs. Absolute win, I killed an astarte liek this --- Project Mayhem
- by lofty29 - at 2007.06.23 13:55:00
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127. Rev 2 and Amarr? 0_o - in Ships and Modules [original thread]
Originally by: Kirov VIII Why all "other" race than amarr player say always which amarr are fine ?????? You have a brain no ? IF yes : USE IT !!! Why the amarr item are 2-3x cheaper than other race ??? Because nobody use !!! Because amarr...
- by lofty29 - at 2007.06.23 12:48:00
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128. Archon setup - in Ships and Modules [original thread]
Personally, in small gang scenarios I'm likely going to fit a bunch of cap booster IIs on my thanatos. The cap / second is so much better than capchargers, but a bit of lag can be a huge problem --- Project Mayhem
- by lofty29 - at 2007.06.21 21:59:00
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129. Module damage without overloading? - in Ships and Modules [original thread]
Structure = module damage, slightly. --- Project Mayhem
- by lofty29 - at 2007.06.21 16:30:00
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130. new heat - in Ships and Modules [original thread]
Originally by: Jasmine Constantine I'm wondering if the Heat system is actually the thin edge of the wedge for a new subsystem targetting thing on the starship level. Think about it for a moment. We now have modules that can take damage a...
- by lofty29 - at 2007.06.20 19:48:00
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131. One button to overload all modules in one rack? - in Ships and Modules [original thread]
All guns, no, but switching ammo type - definately yes! --- Project Mayhem
- by lofty29 - at 2007.06.20 15:16:00
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132. Why are Fighter's so advanced? - in Ships and Modules [original thread]
lol --- Project Mayhem
- by lofty29 - at 2007.06.19 15:22:00
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133. Heavy Assault Specialization... worth it? - in Ships and Modules [original thread]
In gangs, hac's are deadly mother*******, preferably supported with a logistics cruiser or two. --- Project Mayhem
- by lofty29 - at 2007.06.18 15:36:00
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134. The Command Ship Nerf - in Ships and Modules [original thread]
The vulture / nighthawk will still have absolutely wicked tanks. --- Project Mayhem
- by lofty29 - at 2007.06.17 20:24:00
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135. Best ship for carrying small high value cargo, deep 0.0 to high sec? - in Ships and Modules [original thread]
What you do is get a carrier, fill it up, and jump it to a lowsec 1 jump from hisec. Then get any ship you like, undock, warp to the gate and jump through. --- Project Mayhem
- by lofty29 - at 2007.06.17 14:50:00
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136. Thanatos setup - in Ships and Modules [original thread]
Well, you'd want like.... Remote rep drones Remote armor reps Capchargers Cap rigs Full lowslot tank Fighters Fitting a carrier without a tank or any offence is like playing football without a ball or goals. --- Project Mayhem
- by lofty29 - at 2007.06.16 23:34:00
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137. Last to be shot - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Anything amarr. I dont think curse / pilgrims are last to be shot --- Project Mayhem
- by lofty29 - at 2007.06.14 17:47:00
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138. Pilgrim... AB or MWD - in Ships and Modules [original thread]
Use an AB. If you need to MWD away from something, you did something wrong. Pick your fights. --- This poster likes to tempt forum mods and has been voted most likely to get killed by an angry alligator - Ductoris
- by lofty29 - at 2007.06.14 07:59:00
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139. Why the Triage Module is not worth even being introduced: - in Ships and Modules [original thread]
You got your facts wrong - Quote: P.S. Just because it sounds awesome, 5 L5 nidhoggurs with one rep each is effectively one hundred and five Large Armor Repairer IIs [in Triage] Quote: In fact, it has been implied that the power ...
- by lofty29 - at 2007.06.10 20:12:00
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140. Shield and Cap Recharge Equation - in Ships and Modules [original thread]
There isnt one, I don't think... --- My sig has gone into exile This poster likes to tempt forum mods and has been voted most likely to get killed by an angry alligator - Ductoris
- by lofty29 - at 2007.06.10 16:37:00
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