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1161. Incursions VS Lvl 5 missions - in Player Features and Ideas Discussion [original thread]
I think a better solution would be to nerf the payouts of the Vanguard sites to be more in-line with the rest of the sites. As it stands, they are far more profitable after you take into account the effort required (both in getting a fleet togethe...
- by mxzf - at 2012.02.14 19:22:00
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1162. Wallet Flash Threshold - in Player Features and Ideas Discussion [original thread]
Back up to the top of the forum again.
- by mxzf - at 2012.02.14 19:08:00
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1163. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
Lucjan wrote: Disrespect deserves a reprisal Poorly thought out ideas don't deserve respect though. When people post well thought out posts either asking a question or posting an idea, they get respectful and constructive responses (even if ...
- by mxzf - at 2012.02.14 19:04:00
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1164. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Lucjan wrote: mxzf wrote: You really, really, really need to just stop posting. And why on earth do you think this would be a good thing? You can explain to me why i should listen to anything a troll says i...
- by mxzf - at 2012.02.14 18:39:00
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1165. Multiple Fittings... - in Player Features and Ideas Discussion [original thread]
Are you sure? I was pretty sure that just a couple weeks ago I'd opened multiple fittings from chat at once. When was the last time you tried it?
- by mxzf - at 2012.02.14 18:27:00
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1166. Allow us to check the market from single item contracts - in Player Features and Ideas Discussion [original thread]
It actually was working 'till Crucible IIRC, where you could right-click the Info button for the item in the contract and you could show info, find in market, find in contracts, and all that stuff. I'm not sure what happened to it, but I would lov...
- by mxzf - at 2012.02.14 17:48:00
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1167. Alternative methods for gaining corp standings. - in Player Features and Ideas Discussion [original thread]
I have to say, this does make some sense. Miners grinding missions just to have the standings for low refine tax is kinda lame; and the same could be said for traders who are trying to reduce their sales tax. I think a very small standing increase...
- by mxzf - at 2012.02.14 17:41:00
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1168. Give more skills for the Planetary Industrialist to evolve - in Player Features and Ideas Discussion [original thread]
PI was designed from the start to be very low barrier to entry, to make everyone equally able to participate. Any additional skills added to improve efficiency will raise the barrier to entry because you will need certain skills to be competitiv...
- by mxzf - at 2012.02.14 17:36:00
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1169. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
You really, really, really need to just stop posting. And why on earth do you think this would be a good thing?
- by mxzf - at 2012.02.14 17:34:00
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1170. Adding "Audio warning" capability linked to LOCAL modifications (warp... - in Player Features and Ideas Discussion [original thread]
St Mio wrote: I wish I had a USB air raid siren that could go off everytime a red jumped into system :D Now go AFK in Jita for a bit
- by mxzf - at 2012.02.14 06:18:00
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1171. Plex usage - in Player Features and Ideas Discussion [original thread]
No. All of these ideas have been brought up (and shot down) in separate threads, there's no reason whatsoever that they would suddenly get support just because you're trying to bring them all up at once.
- by mxzf - at 2012.02.14 01:20:00
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1172. Micro-Siege Destroyer- The Minmatar Hedgehog - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: *lots of words that amount to "it doesn't really do much of anything, but it sounds cool"* None of those are actual reasons to add it, they pretty much restate a few times "It's different" without actually having any reaso...
- by mxzf - at 2012.02.13 22:18:00
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1173. Adding "Audio warning" capability linked to LOCAL modifications (warp... - in Player Features and Ideas Discussion [original thread]
You are going to get flamed all over for this, just a warning. Local is generally perceived as already giving too much information too easy, and you're suggesting making it give you even more info and make it harder to be surprised.
- by mxzf - at 2012.02.13 22:03:00
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1174. Ship spinning in your browser? PI next? - in Player Features and Ideas Discussion [original thread]
Ship spinning doesn't interact with the game itself, it's just rendering a model. PI does require interacting with the game. Huge difference.
- by mxzf - at 2012.02.13 19:34:00
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1175. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
No, because it will nuke the mineral market. Why can no one ever understand that any ship added isn't just for you to use, every single bot out in null will have it within the week too? It'll never happen. People need to get over the idea and s...
- by mxzf - at 2012.02.13 18:57:00
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1176. Ship Value Calculator / Sticker Price - in Player Features and Ideas Discussion [original thread]
There's still two things I see wrong with this: One, it's extra work for the developers to do with dubious returns at best (and at worst it could mess with the market pretty bad). Not to mention the fact that they'd be replicating the work of some...
- by mxzf - at 2012.02.13 17:43:00
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1177. Destroyers, the forgotten class. - in Player Features and Ideas Discussion [original thread]
The problem is that you're still not listing any actual need for them in the game. Your reasoning pretty much boils down to "Why not? I want them" without actually suggesting any role where they're needed to fill. And destroyers are, intentional...
- by mxzf - at 2012.02.13 17:39:00
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1178. Ship Value Calculator / Sticker Price - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: mxzf wrote: Also, EFT already does this somewhat (though it, again, has trouble taking off-market modules into account due to the fact that there's no value data for them on Eve-Central). What's wrong with simply looking a...
- by mxzf - at 2012.02.13 17:27:00
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1179. BALANCE MEDICAL CLONES IMMIDIATELY PLOX - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: You people are generally ignoring his main point, which is that entire classes of ships are useless for someone with X number of skillpoints. Even t2 frigates are hard to justify when a clone costs as much as a hull. N...
- by mxzf - at 2012.02.13 17:25:00
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1180. Ship Value Calculator / Sticker Price - in Player Features and Ideas Discussion [original thread]
Why? It sounds like an awful lot of work for the devs in pulling all that info together (especially for the faction/DED modules, which is much of the cost usually) for little to no actual benefit. Also, EFT already does this somewhat (though it, ...
- by mxzf - at 2012.02.13 17:14:00
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