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41. HAC to do???? vaga or munin - in Ships and Modules [original thread]
Edited by: prefectro on 11/05/2009 22:55:25 Originally by: AstroPhobic Originally by: prefectro And whoever says a Hurricane is better then Muninn in Sniping is a re-tard. The only reason you would fly the Hurricane over the Mu...
- by prefectro - at 2009.05.11 22:53:00
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42. HAC to do???? vaga or munin - in Ships and Modules [original thread]
Edited by: prefectro on 11/05/2009 22:48:05 This is the Muninn setup I have used with Sniper HAC gangs with great success. This gives me 100km Optimal and the tracking to hit most targets. I have over 100 kills with the setup. It is still seco...
- by prefectro - at 2009.05.11 22:43:00
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43. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Dibsi Dei Originally by: CCP Chronotis Tactical shield manipulation V pre-req makes us emo It is true that this skill is not so useful and pretty much the only reason to train this skill to 5 is so you can use cap...
- by prefectro - at 2009.05.11 16:53:00
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44. Best AFs - in Ships and Modules [original thread]
I have to give it to the Blarpy as that is the AF I least like to engage in a Jag/Wolf. You get too close and you are toast. The Jag is more versatile with all the mids and high base speed, but I am still drawn to the Wolf more for the DPS.
- by prefectro - at 2009.05.10 18:20:00
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45. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Seishomaru Originally by: isdisco3 Originally by: Seishi Maru If you started a character just for capital ships FOCUSING on Minmatar you are really not smart at all. Not because of training time but simply be...
- by prefectro - at 2009.05.10 03:00:00
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46. Cloaker, to be or fix - in EVE General Discussion [original thread]
Someone sounds upset that they are not able to care bear in 0.0 without fear of being attacked. Cloaking mechanics is PERFECTLY fine.
- by prefectro - at 2009.05.08 04:58:00
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47. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: isdisco3 Originally by: Seishi Maru funny I just checked how long takes to brign my char to use capital shield tank is a few days only. Because every decent minmatar pilot has shield tank skills. Same for missiles. ...
- by prefectro - at 2009.05.07 02:00:00
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48. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: prefectro on 05/05/2009 02:13:50 Well, an extra 19 days to fit the Capital Shield Booster. 27 days to be at a proper level. I guess I am used to that. I am Minmatar. It is worth it though compared to what we have now and it warms my...
- by prefectro - at 2009.05.05 02:10:00
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49. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Seishi Maru Edited by: Seishi Maru on 04/05/2009 15:01:18 Originally by: prefectro Edited by: prefectro on 04/05/2009 14:18:12 Originally by: Shadow Devourer Everything worth saying already has. Now w...
- by prefectro - at 2009.05.04 19:34:00
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50. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: prefectro on 04/05/2009 14:18:12 Originally by: Shadow Devourer Everything worth saying already has. Now we need to see some dev comments. QFT 100 million isk Chronotis is not even reading this anymore (I doubt he read pa...
- by prefectro - at 2009.05.04 14:17:00
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51. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Could CCP update the OP with their other ideas or even changes based on the responses from the players, the same way you did with some of the other re-balance posts? Right now you are keeping us in the dark, the same way you did when you would pos...
- by prefectro - at 2009.05.03 07:06:00
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52. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Voculus The model is important, because the most effective solution is to strip the launchers and add a 3rd turret. You might try reading some of this thread, and come back after you have a grasp on the discussion going on h...
- by prefectro - at 2009.05.02 23:54:00
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53. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Originally by: Galan Amarias We have been benefiting more than we were hurt by quite a lot of changes. The increase of 25% to everyone's capacitor, the buff to all ships armor. Nano, ECM, Nos/Neut, Quick change crystals, though I didn't re...
- by prefectro - at 2009.05.02 19:55:00
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54. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: Marcellus Corteaz Originally by: To mare as many already said: 4 high (2 projectile + 2 torp hardpoint and siege) 5 mid 7 low (or 7mid 5low) double bonus to projectile weapons so he can obtain 4 effective turrets a...
- by prefectro - at 2009.05.02 19:48:00
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55. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: prefectro on 02/05/2009 03:58:02 Originally by: Voculus I'm curious, if it takes anywhere from 6 months to a year to make a ship, did you start developing Eve shortly after WW2 ended? Anything less than a 3-turret solution i...
- by prefectro - at 2009.05.02 03:57:00
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56. lasers dont have better tracking stats then other turrets, stop it. - in Ships and Modules [original thread]
Edited by: prefectro on 01/05/2009 17:41:09 Originally by: Xequecal I find this topic to be pretty funny, as 6-9 months ago Amarr weapons were considered to be universal garbage, to the point of people fitting autocannons on their Abad...
- by prefectro - at 2009.05.01 17:36:00
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57. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: prefectro on 01/05/2009 04:15:25 Originally by: Gloria Lewis Actually you get to choose from 2x arts, 2x torps, 1 art 1 torp since the last high slot is going for the siege module. Also the 100% damage role bonus is better ...
- by prefectro - at 2009.05.01 04:12:00
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58. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Originally by: isdisco3 3 highs (2 turret, 2 missile hardpoints) - 5 meds - 7 lows Bonus: - XL- Projectile damage per level (40%), Capital Launcher Damage per level (40%) - XL- Projectile fall off per level (5%) Citadel Torpedo velocity ...
- by prefectro - at 2009.05.01 02:26:00
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59. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
This is pretty impressive. The belief that the OP is wrong and the Naglfar sucks is near unanimous. That is EXTREMELY rare. All other past changes always had two clear sides (even if one side was much stronger then the other). I am not sure what m...
- by prefectro - at 2009.04.30 14:14:00
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60. Naglfar, Captial Projectile Turrets and Citadel Torpedos - in Test Server Feedback [original thread]
Edited by: prefectro on 30/04/2009 02:17:09 Originally by: CCP Chronotis At this point, we are gathering feedback and nothing is set in stone at all. As mentioned at the start, we realize that there are more fundamental issues with dr...
- by prefectro - at 2009.04.30 02:11:00
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