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1. The Blockade - in Missions & Complexes [original thread]
Originally by: Tactician I had the "going berserk" mission today, it was a lot of fun only iwas a little disappointed when the 3rd wave consisting of a 550ker and a 40ker was so easy to deal with. surely a 550k rat at 40km should be able t...
- by shifting - at 2004.07.26 06:04:00
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2. The Blockade - in Missions & Complexes [original thread]
Originally by: Tactician I had the "going berserk" mission today, it was a lot of fun only iwas a little disappointed when the 3rd wave consisting of a 550ker and a 40ker was so easy to deal with. surely a 550k rat at 40km should be able t...
- by shifting - at 2004.07.26 06:04:00
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3. Does anyone... - in Ships and Modules [original thread]
on a more serious note, with the cheaper manufacturing bill for cruise missiles, they're much more viable for npc'ing-for-cash. wrath cruises are cheap to build and they're great for them guristas bastages. dunno about torpedoes though, haven't lo...
- by shifting - at 2004.07.15 21:47:00
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4. Does anyone... - in Ships and Modules [original thread]
on a more serious note, with the cheaper manufacturing bill for cruise missiles, they're much more viable for npc'ing-for-cash. wrath cruises are cheap to build and they're great for them guristas bastages. dunno about torpedoes though, haven't lo...
- by shifting - at 2004.07.15 21:47:00
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5. Does anyone... - in Ships and Modules [original thread]
i got a terribly great and grand heavy missile launcher off of a guristas destroyer. didn't bother checking after that.
- by shifting - at 2004.07.15 21:43:00
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6. Does anyone... - in Ships and Modules [original thread]
i got a terribly great and grand heavy missile launcher off of a guristas destroyer. didn't bother checking after that.
- by shifting - at 2004.07.15 21:43:00
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7. Does anyone... - in Ships and Modules [original thread]
yeah. i shoot missiles at stuff and then they die. (about as contentful as your post, congrats for wasted space.)
- by shifting - at 2004.07.15 21:20:00
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8. Does anyone... - in Ships and Modules [original thread]
yeah. i shoot missiles at stuff and then they die. (about as contentful as your post, congrats for wasted space.)
- by shifting - at 2004.07.15 21:20:00
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9. Scorpion NPC missions and 0.0 - in Ships and Modules [original thread]
1. buy raven (well, easier to fit on a scorp anyway) 2. check igb.eve-db.com for the rats' resistances and damage types 3. fit two shield hardeners to counter their damage 4. mount 6x cruise missiles of damage type they are most vulnerable against...
- by shifting - at 2004.07.13 14:28:00
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10. Scorpion NPC missions and 0.0 - in Ships and Modules [original thread]
1. buy raven (well, easier to fit on a scorp anyway) 2. check igb.eve-db.com for the rats' resistances and damage types 3. fit two shield hardeners to counter their damage 4. mount 6x cruise missiles of damage type they are most vulnerable against...
- by shifting - at 2004.07.13 14:28:00
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11. Blasterrax Set-Up for Lvl 3 Missions - in Ships and Modules [original thread]
Originally by: Jacque Sparrow I use the following for L3 kill missions with no problems: 2x Dual 250mm Rails loaded with Tungsten 2x 350mm Rails loaded with Iridium 2x 425 Rails loaded with Antimatter 1x Cruise Missile Launcher 1x Siege L...
- by shifting - at 2004.07.12 21:29:00
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12. Blasterrax Set-Up for Lvl 3 Missions - in Ships and Modules [original thread]
Originally by: Jacque Sparrow I use the following for L3 kill missions with no problems: 2x Dual 250mm Rails loaded with Tungsten 2x 350mm Rails loaded with Iridium 2x 425 Rails loaded with Antimatter 1x Cruise Missile Launcher 1x Siege L...
- by shifting - at 2004.07.12 21:29:00
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13. Losing Corp Member's and Associates - in EVE General Discussion [original thread]
having played mostly 24/7 whenever i could after the patch.. no, haven't had no bugs that would have somehow stopped me from playing. in fact as far as i'm concerned, i'm having less and less lag in every possible thing, from opening people&places...
- by shifting - at 2004.07.05 00:52:00
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14. Losing Corp Member's and Associates - in EVE General Discussion [original thread]
having played mostly 24/7 whenever i could after the patch.. no, haven't had no bugs that would have somehow stopped me from playing. in fact as far as i'm concerned, i'm having less and less lag in every possible thing, from opening people&places...
- by shifting - at 2004.07.05 00:52:00
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15. Low Level Mission Bonuses - in EVE General Discussion [original thread]
Edited by: shifting on 04/07/2004 16:37:01 you wouldn't be complaining if you got a few hundred tons of garbage and sold all of it for 0.8-1 isk/piece. btw, there are demand orders for garbage on the forge region ranging from 2.05isk/piece to...
- by shifting - at 2004.07.04 16:28:00
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16. Low Level Mission Bonuses - in EVE General Discussion [original thread]
Edited by: shifting on 04/07/2004 16:37:01 you wouldn't be complaining if you got a few hundred tons of garbage and sold all of it for 0.8-1 isk/piece. btw, there are demand orders for garbage on the forge region ranging from 2.05isk/piece to...
- by shifting - at 2004.07.04 16:28:00
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17. NPC hunting in a Moa - in Ships and Modules [original thread]
Edited by: shifting on 04/07/2004 12:03:02 Originally by: Re'ah And when 4 frigates orbit you at speeds which make you unable to hit them at all, you do what? you use a stasis webifier or drones. no ****. edit, infernos don't us...
- by shifting - at 2004.07.04 12:01:00
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18. NPC hunting in a Moa - in Ships and Modules [original thread]
Edited by: shifting on 04/07/2004 12:03:02 Originally by: Re'ah And when 4 frigates orbit you at speeds which make you unable to hit them at all, you do what? you use a stasis webifier or drones. no ****. edit, infernos don't us...
- by shifting - at 2004.07.04 12:01:00
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19. Jove Battleship - in EVE General Discussion [original thread]
jesus. and they tune and nerf OUR battleships
- by shifting - at 2004.07.01 22:13:00
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20. Jove Battleship - in EVE General Discussion [original thread]
jesus. and they tune and nerf OUR battleships
- by shifting - at 2004.07.01 22:13:00
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