| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
141. Low sec missions post Dec 5 patch - in Missions & Complexes [original thread]
It's almost safer in 0.0 now when you're in a big alliance. The scan probe buff is going to all but ruin mission running in EVE. Either pirates killing you in low sec or stealing items in high sec and then ransoming them back to you.
- by solarwinds - at 2006.12.06 20:50:00
|
142. Level 3's worth it as a isk income? - in Missions & Complexes [original thread]
Edited by: solarwinds on 06/12/2006 17:07:09 If you overkill for 0.0 ratting you can make great ISK/hour in a good system. Some of my favorite areas spawn several BS and other "extras" which put their value up around 3-5 mil per group plus loo...
- by solarwinds - at 2006.12.06 17:06:00
|
143. Security agents giving courier missions? - in Missions & Complexes [original thread]
Edited by: solarwinds on 06/12/2006 16:54:06 I have gotten them before when I used to run missions. I think Security is 95% combat, 5% courier. I used to have the breakdown in my sig, but yes, you can get courier missions wiht a Security agent...
- by solarwinds - at 2006.12.06 16:53:00
|
144. courier misisons - removal of non ISK bonuses - in Missions & Complexes [original thread]
So you're saying if I make an alt with the intentions of AFK courier missions to grind a little extra ISK, then I get cash bonuses instead of toys? Works for me. Sucks for those who needed the item bonuses though.
- by solarwinds - at 2006.12.06 16:25:00
|
145. Can we get a "Ninja" proffesion to deal with pirates? - in EVE General Discussion [original thread]
Edited by: solarwinds on 05/12/2006 21:11:41 4 new 1337 anti-piwat skillz: Advanced Energy Pulse Weapons: 10% reduction in smartbomb duration per level. Energy Pulse Shockwave Specialization: +25% to smartbomb range per level. Energy Pulse In...
- by solarwinds - at 2006.12.05 21:08:00
|
146. Logoffski is killing PVP in EVE - in EVE General Discussion [original thread]
Logoff tactics = ftl. CCP needs a way to determine if someone got logged due to lag or forced the client to drop by using CTRL-Q. CTRL-Q'ers should stay in system a few seconds before warping off. 5 seconds. Enough time to get locked at a camp and...
- by solarwinds - at 2006.12.05 19:33:00
|
147. A possibility to detrain skills - in EVE General Discussion [original thread]
Edited by: solarwinds on 05/12/2006 18:57:46 GAWD how I'd love to de-train all my Caldari/Amarr/Gallente skills (ships and weapons) and reinvest them. But I can't, and I doubt the devs would want that anyways. A 10mil SP character can become s...
- by solarwinds - at 2006.12.05 18:57:00
|
148. A possibility to detrain skills - in EVE General Discussion [original thread]
Edited by: solarwinds on 05/12/2006 18:57:46 GAWD how I'd love to de-train all my Caldari/Amarr/Gallente skills (ships and weapons) and reinvest them. But I can't, and I doubt the devs would want that anyways. A 10mil SP character can become s...
- by solarwinds - at 2006.12.05 18:57:00
|
149. Ok now that Im off the Trial Version - in EVE New Citizens Q&A [original thread]
It sounds like you should be training Drones, Mechanic, and Gunnery skills pertinent to your race (Hybrid turrets). Be sure to train support skills (motion prediction, rapid fire, sharpshooting, surgical strike, gunnery, repair systems, drone inte...
- by solarwinds - at 2006.12.04 21:25:00
|
150. Tech2? - in EVE New Citizens Q&A [original thread]
Tech II refers to ships and modules which are superior to their regular Tech I counterparts. If you click "Show Info" on a Tech II item, it will show you what skills are required to use it. Once you have those skills, you can buy and fit/fly Tech ...
- by solarwinds - at 2006.12.04 21:20:00
|
151. Fleet fight lag reports? - in Corporation, Alliance and Organization Discussions [original thread]
Big lag encountered during a large fleet movement with 150 ships in system and probably the same in surrounding sysyems. Not unbearable, we were still able to fight for the most part with some lock lag but the travel sucked big time.
- by solarwinds - at 2006.12.04 16:38:00
|
152. Change the Bellicose? - in Ships and Modules [original thread]
I was actually thinking a mini-nanophoon would be fun: 5 heavies target painter, MWD, sensor booster, 20km scrambler 2 BCU, nano 5 light drones Would be hell against anything smaller than it and resonably hard to hit for anything bigger. The si...
- by solarwinds - at 2006.11.24 22:39:00
|
153. [Thrasher] Today i Fell in Love - in Ships and Modules [original thread]
Thrasher was my favorite ship for missions. With 280's, sensor boosters, and gyros with lots of SP in gunnery I could pop frigs as fast as I could lock them, usually right from my warp-in point. Glass cannon, definately, but the Kali HP boost sees...
- by solarwinds - at 2006.11.24 21:06:00
|
154. Change the Bellicose? - in Ships and Modules [original thread]
Read about this on the Kali forum. What about giving the Bellicose 5 launchers instead of a mixed setup? Leave the 7.5% target painter bonus and switch the 5% RoF from turrets to launchers. Heavies will mince frigates much better with a target pai...
- by solarwinds - at 2006.11.24 20:25:00
|
155. Are you satisfied with minimatar new ships - in Revelations Testing and Development [original thread]
The Hurricane is still a good ship, maybe not as kick ass as it was, but it lost a little of it's gank. It can still tank nicely and spam medium projectiles at a good RoF. I'll fly it regardless. No comment on the Maelstrom, no experience with i...
- by solarwinds - at 2006.11.24 19:40:00
|
156. EVE Online Pimp My Ship - in Ships and Modules [original thread]
Amarr need metallic gold. Caldari need more black mixed with the grey. Gallente needs chrome or metallic blue. Matari need a flat dark red. Would be cool to have corp logos persistent on any ship you fly. And non-gun high slots need models as w...
- by solarwinds - at 2006.11.24 18:45:00
|
157. AF's after kali - in Ships and Modules [original thread]
Originally by: Eva Angelina Speaking of AFs after Kali - With the HP-boost and all, will that apply to NPCs as well? I dont see why it shouldnt, and that is making me slightly nervous. For an average simpleton like myself, ratting is a big...
- by solarwinds - at 2006.11.24 17:52:00
|
158. What can be done to Give amarr a boost over the other races? - in Ships and Modules [original thread]
Definately reduce cap usage on lasers. 25% is good, keep them just slightly above comparable hybrids, nothing crazy. Give the laser crystals the ability to do more thermal damage than EM depending on the type of crystal. Increase cap 10% across al...
- by solarwinds - at 2006.11.24 01:46:00
|
159. What ships make you crap yourself? - in Ships and Modules [original thread]
Quite a few, but they depend on circumstances. I don't like Nanophoons, but I pilot them sometimes myself. I don't like Vagabonds either, but they run away once you hit them. Thoraxes are nasty when I'm in smaller ships. Ruptures are nasty when I'...
- by solarwinds - at 2006.11.23 19:01:00
|
160. 1 x 30 day GTC 160 million ISK - in Sell Orders [original thread]
Available is one 30 day GTC for 160 million ISK. Please reply here and send an EVE-mail in game. Game Time Code Rules Because of the high number of ETC scams we get in our queues we making a few rules to make ETC trading more secure. If you do ...
- by solarwinds - at 2006.11.23 02:12:00
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 |
| First page | Previous page | Next page | Last page |