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3881. /eve/SkillTree.aspx.xml is missing new skill names. - in EVE Technology Lab [original thread]
This is a bug that got introduced when we moved types over to FSD (the YAML files), while the API is still looking up types in BSD (the MSSQL database), hence the names of new types showing up as Unknown. We are aware of this issue and will have ...
- by CCP Tellus - at 2015.12.12 14:42:10
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3882. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Manssell wrote: It's actually in the patch notes that this is not available for Macs, which is becoming rather too common recently that you release something new that doesn't work for your Mac customers. "Known issue: The Mac client impact ef...
- by CCP Darwin - at 2015.12.12 01:49:53
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3883. Location Id problem with EVE API -- /char/blueprints.xml.aspx -- - in EVE Technology Lab [original thread]
Hel O'Ween wrote: ... You're correct. If you stack together items, assemble or reassemble ships, and so on, then you get a new item ID. And it got a new item ID because you, or someone else, did something with that item. What I meant was th...
- by CCP Tellus - at 2015.12.11 20:15:21
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3884. NEBULAS WTH? - in EVE General Discussion [original thread]
Solecist Project wrote: For those who don't know what a dolly is ... http://imgur.com/gallery/EtuYBWz That's actually a "dolly/zoom" where you dolly one way and zoom the other. A dolly by itself is a translation of the camera toward or aw...
- by CCP Darwin - at 2015.12.11 18:34:48
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3885. Sticky:This Week in EVE #103 - Week 50/2015 - in EVE Information Portal [original thread]
"This week in EVE" is a weekly overview of EVE Online related news and events and shows what is going on in EVE Online. The focus of this overview is on official news from CCP: For example, dev blogs and important forum posts by CCP developers, th...
- by CCP Phantom - at 2015.12.11 16:43:39
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3886. Announcement:The Great Split of our time: Features and Ideas Discussion... - in Player Features and Ideas Discussion [original thread]
Threads in the new forum will not be deleted, so you will be able to go back and look at them later.
- by CCP Logibro - at 2015.12.11 12:09:31
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3887. New Beta EVE Launcher is Now Available for Mac - in Macintosh [original thread]
Arthur Aihaken wrote: Could anyone shed any insight into what the "Run Game on DirectX 9" option has on game performance and/or graphics? (if any) Thanks. On the Mac, the client always runs under DX9. It was an oversight having that option av...
- by CCP Snorlax - at 2015.12.11 11:14:47
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3888. NEBULAS WTH? - in EVE General Discussion [original thread]
Memphis Baas wrote: Because the zoom isn't really a lens zoom, it's the camera drones moving closer to whatever we're looking at; and in reality when we move we get closer to nearby objects but the horizon, sky, stars, etc. stay at the same app...
- by CCP Darwin - at 2015.12.11 10:36:16
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3889. New Beta EVE Launcher is Now Available for Mac - in Macintosh [original thread]
Rowells wrote: I keep having a lot of trouble with logging in multiple clients. With and without the multilaunch. It's always a partial load and then black screen, sometimes have to force quit the client. The hard part is its not always standar...
- by CCP Snorlax - at 2015.12.11 10:00:20
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3890. NEBULAS WTH? - in EVE General Discussion [original thread]
Arthur Aihaken wrote: There is absolutely zero feeling of depth from my perspective. All I see are large areas of pixelated backgrounds. I don't know if this is a Mac-specific thing, but even a 4k monitor does nothing to smooth it out. One th...
- by CCP Darwin - at 2015.12.11 00:21:47
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3891. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Arthur Aihaken wrote: I would, but I'm on a Mac... And not getting to enjoy any of the new shield effects, either. Is this because you have to turn down graphics settings on your machine? If you have high graphics settings turned on and y...
- by CCP Darwin - at 2015.12.11 00:12:38
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3892. NEBULAS WTH? - in EVE General Discussion [original thread]
Kuronaga wrote: High res textures? Oh. You mean the ones that are never coming. Here's the update that I posted on the thread on that topic back in September: CCP Darwin wrote: In this instance, it's because we got into doing it, then, ...
- by CCP Darwin - at 2015.12.10 23:45:06
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3893. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Solecist Project wrote: Honestly, how can you trust yourself if you release minmatar space nebulae as is, (as example) believing it's okay, while it's actually crap? With respect to the environments, we were aware of the limitations of what w...
- by CCP Darwin - at 2015.12.10 23:33:39
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3894. Location Id problem with EVE API -- /char/blueprints.xml.aspx -- - in EVE Technology Lab [original thread]
GrayLensman wrote: 1. If I understand the documentation at the link above (and for the Assets endpoint), itemIDs are only guaranteed to be unique within any given page load for that endpoint. Since the Blueprint locationID can be an Asset item...
- by CCP Tellus - at 2015.12.10 21:58:31
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3895. New Beta EVE Launcher is Now Available for Mac - in Macintosh [original thread]
Mu'ad Diib wrote: How do you get the launcher to close once the game is up (like the old one did)? You ask me nicely to add that feature :) That is to say, it hasn't been implemented yet.
- by CCP Snorlax - at 2015.12.10 19:21:35
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3896. NEBULAS WTH? - in EVE General Discussion [original thread]
Solecist Project wrote: I appreciate his effort, I hope he's not discouraged... They're all doing amazing work ... :/ Not discouraged at all, and thank you for the feedback on these nebula and star field changes.
- by CCP Darwin - at 2015.12.10 18:04:51
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3897. Announcement:The Great Split of our time: Features and Ideas Discussion... - in Player Features and Ideas Discussion [original thread]
Hello Players Due to the large number of feedback threads we've been having stickied on the Features and Ideas Discussion forum, we have decided to split the forum into two sections. The first, Player Feature and Ideas Discussion is the venue tha...
- by CCP Logibro - at 2015.12.10 17:01:39
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3898. Announcement:Welcome to the Upcoming Feature and Change Feedback Center - in Upcoming Feature and Change Feedback Center [original thread]
Hello Players Due to the large number of feedback threads we've been having stickied on the Features and Ideas Discussion forum, we have decided to split the forum into two sections. The first, Player Feature and Ideas Discussion is the venue t...
- by CCP Logibro - at 2015.12.10 17:00:18
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3899. Beta Map Feedback Thread - in Test Server Feedback [original thread]
Verse Askold wrote: Quality of Life visibility of partly scanned signatures
i miss the feature that the red dot of a partly scanned signature gets highlightet when inside the probe bubbles, this made adjusting the probes in the right posit...
- by CCP Goliath - at 2015.12.10 16:38:20
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3900. Beta Map Feedback Thread - in Test Server Feedback [original thread]
One important point of note - unlike previous threads where we've courted feedback, it is unlikely that every response made in this thread will get a reply. That being said, please trust that we are reading all of the posts presented as we asked, ...
- by CCP Goliath - at 2015.12.10 15:46:38
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