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4161. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Hi folks, Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this...
- by CCP Goliath - at 2015.11.23 08:46:35
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4162. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Terrorfrodo wrote: The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my pro...
- by CCP Goliath - at 2015.11.23 08:44:20
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4163. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Rakoth Maugrim wrote: Two quick things: 1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead? 2. Is there a way to remove the red dot at the center of the sigs when viewing all sig...
- by CCP Goliath - at 2015.11.23 08:42:02
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4164. EVE Third Party Docs - Call To Action - in EVE Technology Lab [original thread]
Thank you very much for all the work guys! CCP Tellus and I do try and respond to pull requests and issues as quickly as possible. If things are taking a while though don't be afraid to post another comment reminding us or contacting us directly. ...
- by CCP FoxFour - at 2015.11.21 21:27:58
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4165. 4K Monitor & System Advice - in EVE Technology Lab [original thread]
I saw someone with an incredibly high resolution laptop and the game worked and looked fine. The UI was a bit small even after being scaled up to the max. If you have great eye sight it should be fine though. :P
- by CCP FoxFour - at 2015.11.21 21:25:46
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4166. Siphon API - in EVE Technology Lab [original thread]
Basically to fix the siphon detection work would have to be done on the EVE backend and no gameplay team was putting that time in. Since the problem was clearly not getting fixed CCP Tellus and I decided to remove the code from the API that was tr...
- by CCP FoxFour - at 2015.11.21 21:23:52
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4167. Sticky:Devsite Blog: A note on CREST rate limits - in EVE Technology Lab [original thread]
Iam Widdershins wrote: CCP FoxFour wrote: Out of curiosity how many connections are most people opening? I WAS opening about as many as I needed to get a response rate up near the limit, up to 150 actually. I had 150 threads running throug...
- by CCP FoxFour - at 2015.11.21 21:22:08
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4168. Sticky:Devsite Blog: A note on CREST rate limits - in EVE Technology Lab [original thread]
Out of curiosity how many connections are most people opening?
- by CCP FoxFour - at 2015.11.21 12:28:02
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4169. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Hey folks, Thanks for all of the feedback so far, some really good stuff coming up here that we'll be discussing first thing on Monday. Keep it coming.
- by CCP Savior - at 2015.11.21 10:19:55
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4170. Cannot get SiSi to work with OSX .. - in Test Server Feedback [original thread]
Dybbuch wrote: I have been using the standard .. Open "address" --args /server:87.237.38.50 but now I get a strange looking launcher that is logged into TQ with no option of change .. What am I missing ???? I think Singularity was down f...
- by CCP Darwin - at 2015.11.21 03:27:03
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4171. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Daemun Khanid wrote: Once upon a time missile hits caused you to bounce around to the extent that it made it impossible to align out. I'm away from pc atm but I certainly hope that the effect is strictly visible this time around or there will b...
- by CCP Darwin - at 2015.11.21 03:25:18
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4172. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Patrick O'hammerson wrote: Hey, so if CCP is going to push us all into DX11, does this mean they're going to try and fix the issue of DX11 just outright chewing peoples memory until it's completely unusable? Is this an EVE-specific problem y...
- by CCP Darwin - at 2015.11.21 03:23:37
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4173. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Keep the feedback coming, the rest of the team will be eager to read all these comments on Monday morning! :) I would like to ask that if you have visual feedback continue to comment in this thread, if you think you'd found a bug then please file...
- by CCP Vertex - at 2015.11.20 21:56:35
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4174. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Zepheros Naeonis wrote: Teinyhr wrote: Unless this has something to do with Macs, I don't understand why you would even waste time on DX9 compatability? Shouldn't like 80-90% of your players have at least DX10 or DX11 capable cards? Mine is ...
- by CCP Vertex - at 2015.11.20 20:38:49
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4175. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
solrac lara wrote: Does that mean that we are getting new armor effects too ? i mean the Shields effects look great but i usually armor tank, so i would love to see holes in my ship or something similar, also GJ CCP :D its nice to see all this ...
- by CCP Vertex - at 2015.11.20 20:24:07
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4176. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Teinyhr wrote: Unless this has something to do with Macs, I don't understand why you would even waste time on DX9 compatability? Shouldn't like 80-90% of your players have at least DX10 or DX11 capable cards? Mine is DX11 and it's a damn relic ...
- by CCP Vertex - at 2015.11.20 20:23:15
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4177. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Manssell wrote: CCP Savior wrote: -DX9/Mac clients will not be able to view the new visual damage system as it's still in development. Just to be clear since we've been burned on this before, but is this "still in development." for M...
- by CCP Vertex - at 2015.11.20 20:19:24
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4178. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Tribal Trogdor wrote: Anything on stats one the new faction ice miner? Is it still range bonus? LP cost? Is there going to be a dev blog on all that, or do we just have to wait and try to find it when it shows up on the test server? :D Should ...
- by CCP Terminus - at 2015.11.20 18:26:21
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4179. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
[RESERVED FOR UPDATES]
- by CCP Savior - at 2015.11.20 17:31:20
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4180. New Visual Damage system on Singularity - in Test Server Feedback [original thread]
Greetings Capsuleers, As part of our upcoming release we in Team Trilambda have been busy working on a new visual damage system for all the ships in EVE, itGÇÖs at this point that we would like to show you this system in all of its glory on our t...
- by CCP Savior - at 2015.11.20 17:31:08
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