Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 .. 15 :: one page |
Author |
Thread Statistics | Show CCP posts - 128 post(s) |

Rakoth Maugrim
Caulks Hole Enterprises
0
|
Posted - 2015.11.22 07:47:01 -
[361] - Quote
Two quick things:
1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead?
2. Is there a way to remove the red dot at the center of the sigs when viewing all sigs in the map? Maybe having it in the markers section? (They seem to just get in my way).
Other than that love the new scanners. Sorry if my questions are repeats, I tried finding them in the thread first and couldn't.
Thanks. |

Terrorfrodo
Renegade Hobbits for Mordor
710
|
Posted - 2015.11.22 12:06:24 -
[362] - Quote
The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my probes and not select a planet or moon or whatever.
And then you do a major overhaul of scanning... and actually make this one big problem even much worse! First GÇô coming back after a 6-months break and unexpectedly finding this new system GÇô I was annoyed by all the brackets for planets, locations etc getting in the way. But okay, there is a way to disable them. But it doesn't help at all because these new tiny red dots cannot be disabled and they always get in the way when moving probes, especially when zoomed far out. Extremely annoying, please fix. Make it so that they can be disabled like other brackets.
Even better, just make a hotkey that when pressed makes me always move my probes horizontally, no matter where my cursor is. That would be extremely useful. Since Shift, Ctrl and Alt are all taken, it can be Ctrl+Alt or something. And maybe Shift+Alt to move vertically!
And while you're at it, maybe correct the old oddity that you can never really look at the map from directly 'above'? When positioning probes, we always have to move them to the marker horizontally while looking from the top, then rotate the view and do the vertical positioning, then rotate again to correct the horizontal position again.
.
|

Zen Dad
Solitary Sad Bastard in Space II
292
|
Posted - 2015.11.22 13:32:59 -
[363] - Quote
Eve evolves but I plead with you, on bended knee, to find a way to leave the 'vintage' scanning system as an option in the settings panel.
it can be done.
|
|

CCP Goliath
C C P C C P Alliance
2879

|
Posted - 2015.11.23 08:42:02 -
[364] - Quote
Rakoth Maugrim wrote:Two quick things:
1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead?
2. Is there a way to remove the red dot at the center of the sigs when viewing all sigs in the map? Maybe having it in the markers section? (They seem to just get in my way).
Other than that love the new scanners. Sorry if my questions are repeats, I tried finding them in the thread first and couldn't.
Thanks.
Hi
1. Not to my knowledge, sorry 2. The only way is to ignore the signature.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|

CCP Goliath
C C P C C P Alliance
2879

|
Posted - 2015.11.23 08:44:20 -
[365] - Quote
Terrorfrodo wrote:The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my probes and not select a planet or moon or whatever.
And then you do a major overhaul of scanning... and actually make this one big problem even much worse! First GÇô coming back after a 6-months break and unexpectedly finding this new system GÇô I was annoyed by all the brackets for planets, locations etc getting in the way. But okay, there is a way to disable them. But it doesn't help at all because these new tiny red dots cannot be disabled and they always get in the way when moving probes, especially when zoomed far out. Extremely annoying, please fix. Make it so that they can be disabled like other brackets.
Even better, just make a hotkey that when pressed makes me always move my probes horizontally, no matter where my cursor is. That would be extremely useful. Since Shift, Ctrl and Alt are all taken, it can be Ctrl+Alt or something. And maybe Shift+Alt to move vertically!
And while you're at it, maybe correct the old oddity that you can never really look at the map from directly 'above'? When positioning probes, we always have to move them to the marker horizontally while looking from the top, then rotate the view and do the vertical positioning, then rotate again to correct the horizontal position again.
See earlier responses in the thread to get answers to all of these points. Sorry, don't have the time to retype them all.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|
|

CCP Goliath
C C P C C P Alliance
2879

|
Posted - 2015.11.23 08:46:35 -
[366] - Quote
Hi folks,
Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
|
|

Terrorfrodo
Renegade Hobbits for Mordor
710
|
Posted - 2015.11.23 09:19:26 -
[367] - Quote
Never thought I'd ever say this, but you were so committed to this thread that it takes ages to just read your posts in here :p
Anyway, I read now most of them and it seems that the issue of probe moving didn't get enough attention. Don't you agree as a scanner that it is way too fiddly to move the probes? We have to precisely hit the arrows or the top of the cube, even if other things don't pop up and take the focus. This was true in the old system and somehow even more precision is now required in the new system. It would be far better if the system always first assumed we want to move our probes, and only with very precise positioning over something else we would NOT move the probes. So a reversal of the current behaviour.
Or, like I said, hotkeys that force 'probe moving mode' regardless of current cursor position.
.
|

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
141
|
Posted - 2015.11.23 12:54:35 -
[368] - Quote
CCP Goliath wrote:Hi folks,
Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.
Thanks for engaging with us, CCP Goliath. It is really appreciated.
PS: You could only fix the layering issues (probes not being preferently selected) and I'd say OP success, tbh. The rest of the defects in the current interface I can live with, lol. |

FearlessLittleToaster
GoonWaffe Goonswarm Federation
79
|
Posted - 2015.11.23 16:08:37 -
[369] - Quote
CCP Goliath wrote:Hi folks,
Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.
Thank you for listening and taking the time to answer all these questions. I finally got to hop on and try the new scanner, and as far as I can tell it replicates all the old scanner functionality while doing new stuff and looking better. It's also really neat to see the suggestions in this thread built into it. The only problems I am having now relate to un-learning five years of hotkeys and mouse movements.
Also, thank you for making Escape the key that closes the new probing window. You have no idea how happy seeing escape actually do its job in Eve for once makes me.
|

Torgeir Hekard
I MYSELF AND ME
218
|
Posted - 2015.11.25 08:39:26 -
[370] - Quote
Not sure if it has been posted already, but there's an annoying thing with the new probe scanner interface. Namely, the numerical hotkeys for signature types.
Suppose there's a signature ABC-345, I'm scanning it down and want to bookmark it as "ABC-345 Very Important Sig".
To do that I'm rightclicking on the sig in the sig list, pressing save location, and I get a popup window with the signature type text selected, so I can start typing right away replacing the current text or pressing left arrow and adding something in front.
The main idea is, at this point I'm not using the mouse, so mouse pointer is left in it's last position - somewhere within the scan result window.
So I'm typing ABC-345, and since the mouse pointer is left on the scan window, filters 3, 4 and 5 are being switched.
To avoid switching filters I have to remove the mouse from the window each time I want to type anything numerical, which is annoying.
Can we disable numerical filter switching or at least enable it only when the scanner window is active, not when the mouse pointer is on it. |

Jeff Kione
Future Corps Sleeper Social Club
38
|
Posted - 2015.11.25 18:10:31 -
[371] - Quote
As someone who scans to live and lives to scan, I gave the new probe scanning feature a good try. However, I seemed to continually run into an issue where when I tried to grab the "box" to move the group of probes I would instead get the Probe 1 pop up and therefore be unable to move the box at all. I was using the predefined probe pattern when having this issue. I also wasn't able to consistently grab the arrows of the box in an effort to try to move the box in a slower manner. This rendered the whole interface unusable to me and I had to switch back to the old version.
Either I was doing something wrong (entirely possible) or this is a problem with the new system that should be addressed. |

Bleyddyn apRhys
Synapse. Empyreus
5
|
Posted - 2015.12.01 16:05:29 -
[372] - Quote
Hopefully this was mentioned before the list got full, but just in case:
For me pretty much the only issue with the new probing window is that it is now much more difficult to drag probes using the box at the center of the formation if it happens to be centered over something else (like a sig or planet). The old probe window seemed to give precedence to the probes if you clicked and dragged. The new one seems to favor everything but the probes.
So now I have to click/drag twice. Once on an arrow to move the formation out of the way, then a second time to move it wherever I wanted it to go. |

Dominous Nolen
Powder and Ball Alchemist Industries
81
|
Posted - 2015.12.01 16:53:04 -
[373] - Quote
Feature request for probing: Remove the toggle between AU/km and give us the old seperate value windows. I am having to constantly switch between both when using PLH (pirates little helper) to scan out results and hand entering AU ranges.
The text box is also behaving oddly as compared to the old dscan window. we use to be able to just enter a value and hit enter - Receive scan results. Now I have to noticed that hitting enter after changing the range doesn't keep the same function and it tends to cause a client error alert tone. I'll have to click off the value box and then manually hit the scan button or the key bound to toggle the refresh.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Tuvok Tarac
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.12.05 05:40:37 -
[374] - Quote
Feature request for the probe scan interface: Right-click red dot, choose "center probe formation here."
Seems like a simple quality-of-life improvement. If there's a concern that this would overly speed up combat probe scanning, I'd be happy to have to watch an animation as the cube marches over to the chosen dot before I can click analyze. |

Zappity
Black Aces I N F A M O U S
2601
|
Posted - 2015.12.05 23:28:16 -
[375] - Quote
The filters don't seem to work properly. I have the filter set to show only cosmic sigs and ships and yet I get results for POS mods all over the place.
Zappity's Adventures for a taste of lowsec.
|

Zappity
Black Aces I N F A M O U S
2601
|
Posted - 2015.12.06 08:18:17 -
[376] - Quote
I have the Probe Scanner and the Directional Scan stacked in the same window. The Probe Scanner always steals focus when I jump into a new system.
Zappity's Adventures for a taste of lowsec.
|

K950
EVE University Ivy League
0
|
Posted - 2015.12.09 17:21:51 -
[377] - Quote
I think I will echo the sentiment of a lot of veteran players who used the old scanning interface with this post.
I only started in EVE not long ago, but I've done a decent amount of probing. High-stakes combat probing is not something I've done yet, but I will be doing that kind of stuff in the future. I started going into wormholes when I was still on trial, drawn by the heightened danger and the fact that I didn't have much to loose. I didn't even have a cloak, either, much less an idea what I should fit the ship like.
http://imgur.com/j5zGsJW.png
Let's start with the standard old interface. I will point out what I like, and what I don't like.
http://imgur.com/oFv2Wau.png
Like the first image, signatures are readily visible and clearly obvious. It's not much to look at, and it's fairly simplistic, but it works, as we all know. The only thing that really made me pissed off was the unpredictability of the arrows to zoom off into really really far off directions. Other than that, it was quick to load, so when I first entered a wormhole, I would (well, not until I got a cloak that is, and learned what to do) quickly check the overview for anything on grid, then check d-scan, then quickly launch probes, move them far off the map and press Scan. Key sequence: Alt - P, F10, drag out, scan, F10 again, go back to checking D-scan.
Now the new one is a little more complicated. First, it has background riff-raff that doesn't serve a useful purpose in combat probing. I have a target, and I have a responsibility to get him, and it doesn't help when dots are difficult to see (still) and there is more clutter to look at.
http://imgur.com/wNl7pmN.png
Those arrows you get when you adjust the size of the probes are redundant and unnecessary. More clutter. Note the low brightness of the green dot. In the old interface, it was pretty obvious. Make MUCH more obvious. (Have you tried hunting drones with the new interface? It's nearly invisible!)
Again. What am I looking at again? Where...Oh there it is. Brighter. Brighter. (Bright-o?)
http://imgur.com/tklqdlI.png
Another image. Again, I probably could have scanned all this stuff out faster if it was more obvious.
http://imgur.com/ZqY0yDS.png
Much color, background stuff which doesn't make my job any better, fancy sun rendering (???), starfield background which does me no good, and signature results which are harder to see. Please consider these recommendations.
Also. You can see that recently someone decided we need .001 resolution on the directional scanner. Please change it back to the way it was before where nobody had a problem with it in .1 resolution (1.1, 1.2, 1.3, 1.4.... instead of 1.001, 1.002, 1.003, ...) every time I click the arrows. Likewise I don't know if they've made the solid colors through the signatures instead of the silly thin line beneath each entry but it should be changed.
I made a report, but I'm not sure if it got reviewed. The Tab key does something to collapse windows. Can we rebind it to something else more useful? I would love to have it assigned to the directional scanner "SCAN" button.
Personally I wish the visual directional scan feature never came out. :) |

Midnight Hope
Pator Tech School Minmatar Republic
182
|
Posted - 2015.12.09 23:51:12 -
[378] - Quote
Zappity wrote:The filters don't seem to work properly. I have the filter set to show only cosmic sigs and ships and yet I get results for POS mods all over the place.
I checked the feature after the December release (Operation Frostbite I think) and it still not good enough.
The quote above is still the case, filter don;t work and it's impossible to sort what you are looking for unless you start ignoring everything... which takes forever.
Also, the "dots" are not highlighted when your probes cover them. This makes placing probes an exercise in moving the camera around in the 3 axis to finally tell if you are on the right spot or not. |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
68
|
Posted - 2015.12.10 15:20:34 -
[379] - Quote
Couple of things:
As before I wish you would make the filter selection modal - i.e let me select a single filter from a list of canned and predefined ones, rather than making me deselect the current filter and select a new one. I rarely want to make up a brand new filter on the fly - usually what I want to do is switch between a couple that I know (say for Sig -> Ship or Ship -> Structures) - this used to take a single action, and now takes two. If I need a brand new filter, I can always define it.
Secondly, the colour on the spheres when scanning is really way way too bright/prominent. Try scanning inside a shattered wormhole with many sigs in roughly the same place - you can easily get to the point where it is virtually impossible to see the drag arrows for the probe windows.
Some of the informational icons also seem to be a little big - if you get several near each other it becomes hard to select between them. |

Xerxes Fehrnah
Cherokee Mining Company
36
|
Posted - 2015.12.10 22:47:44 -
[380] - Quote
I have a suggestion on the dscan cone. Instead of actually highlighting the cone itself, why not put the map into a scanning mode where only objects within the cone are highlighted brightly and everything else is greyed down with lower contrast. That way an actual visual cone will be unnecessary, and it will not interfere with probe scanning.
Everything in side the cone is a bright, high contrast color. Everything outside a few shades darker. Swing it around, and things highlight to show they are in the cone.
No more bubble around the ship showing dscan range that has to be turned off and on which conflicts with probe scanning bubbles. |

Tessa McKnight
Signal Cartel EvE-Scout Enclave
2
|
Posted - 2015.12.14 17:03:51 -
[381] - Quote
1) The new globes are too bright and blingy. Please reduce the eye candy, the old system looked fine and usable.
2) Why change the colour designation in the Scan Results window from a full background to a thin coloured line under the result (as you can see in K950's image here) ? It just adds more visual clutter and makes it more confusing to look at. |

Kondrathius
Advanced Nucleonics 602
1
|
Posted - 2015.12.15 09:53:24 -
[382] - Quote
Tessa McKnight wrote:1) The new globes are too bright and blingy. Please reduce the eye candy, the old system looked fine and usable. Being partially colourblind, I fully agree. It was always hard enough for me to see red signatures over black space, especially when they were transparent, but with these new globes it's nearly impossible.
|

Sola Atruin
Mutant Space Kittens
1
|
Posted - 2015.12.16 19:16:41 -
[383] - Quote
As suggested by your customer support agent GM Arcade:
Hello EVE-Devs,
Issue: The pre-defined (not customizable) shortcuts (keys 1 to 0) for selecting d-scan presets interfere with my other (customized) shortcuts. Every time I have my focus on my d-scan window and I want to activate a module I change my d-scan setting instead, which isn't even obvious, because the name of the setting is not displayed. Vice versa, when my d-scan window is active and I want to change the preset via shortcut, simultaneously the corresponding module (in my case high-slot modules) gets activated as well.
Suggestion: - Hotkeys for d-scan presets and probe scanner filters should be customizable, or at least deactivatable in order to prevent them to interfere with other custom keybindings and to provide more flexible and convenient customization - Names of custom presets should be displayed in d-scan preset-selection (as it was before btw) - There should be an option to hide default presets (General, PvP, All etc.) and probably other, not d-scan related, presets
Best regards & Thx,
Sola Atruin
 |

Malice Redeemer
Redeemer Group
185
|
Posted - 2015.12.19 20:40:23 -
[384] - Quote
Sola Atruin wrote:As suggested by your customer support agent GM Arcade: Hello EVE-Devs, Issue: The pre-defined (not customizable) shortcuts (keys 1 to 0) for selecting d-scan presets interfere with my other (customized) shortcuts. Every time I have my focus on my d-scan window and I want to activate a module I change my d-scan setting instead, which isn't even obvious, because the name of the setting is not displayed. Vice versa, when my d-scan window is active and I want to change the preset via shortcut, simultaneously the corresponding module (in my case high-slot modules) gets activated as well. Suggestion: - Hotkeys for d-scan presets and probe scanner filters should be customizable, or at least deactivatable in order to prevent them to interfere with other custom keybindings and to provide more flexible and convenient customization - Names of custom presets should be displayed in d-scan preset-selection (as it was before btw) - There should be an option to hide default presets (General, PvP, All etc.) and probably other, not d-scan related, presets Best regards & Thx, Sola Atruin 
Lol at that GM passing the buck. I already pointed out that the unremapable hotkeys where a bad idea, and asked why they thought it was a good idea or necessary to no response.
The dev that was responding in this thread basically said they are done listening to feedback on this thread and therefore as far as I can tell on this feature, so I would not expect a response or that your feedback was even heard.
As this is the "expected behaviour" of there really bad choices with the hotkeys, I'm not sure what you can do now. I expect a bug report detailing your problem would be closed, and you have already found out contacted customer service seems to just get you sent on a wild goosechase. |

K950
EVE University Ivy League
2
|
Posted - 2015.12.20 02:41:13 -
[385] - Quote
^
I fear that may be the case.
Last Wednesday I spent about the whole day in null sec scanning looking for Sleeper sites to run.
The new probe interface is definitely nicer to look at, but is slower, more fustrating to use and takes more effort to work with.
I used the old at the very last system scan of the day. I literally said out loud, Wow this is better!
I would ask any one listening, to make a Minimal Mode for the new interface. No overdetailed, over-colourized bubbles, no starfield, no fancy system crap. And brighten the signatures. And make the mouse movement correspond to more area of the display (you'll notice that the old one rotates faster for each linear movement of the mouse, the new one is "dampened" so much that it takes longer to rotate the camera around.) |

helana Tsero
Science and Trade Institute Caldari State
261
|
Posted - 2015.12.21 12:56:16 -
[386] - Quote
Agree. The dscan presets really need the name of the preset displayed (as we had before)
I need to change my preset as I warp around systems Sometimes I just want ships other times I need ships and structures or ships and wrecks etc etc.
Now I cant tell what preset Im in unless I click on the drop down box. Its really annoying and inconvenient.
CCP Please fix !
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Esrevid Nekkeg
Justified and Ancient
1174
|
Posted - 2015.12.21 13:16:30 -
[387] - Quote
K950 wrote:...I used the old at the very last system scan of the day. I literally said out loud, Wow this is better! ... And that is precisely the reason I use the old system exclusively when scanning; It is better.
This has nothing to do with fear of change. If the new system would on all levels be just as good and (preferably) on some levels surpassing the old scan-system in quality, I would start using the new system in a heartbeat. Remember, it's a tool we use. Functionality should go above aesthetics.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

helana Tsero
Science and Trade Institute Caldari State
261
|
Posted - 2015.12.22 03:25:35 -
[388] - Quote
Esrevid Nekkeg wrote:K950 wrote:...I used the old at the very last system scan of the day. I literally said out loud, Wow this is better! ... And that is precisely the reason I use the old system exclusively when scanning; It is better.
This has nothing to do with fear of change. If the new system would on all levels be just as good and (preferably) on some levels surpassing the old scan-system in quality, I would start using the new system in a heartbeat. Remember, it's a tool we use. Functionality should go above aesthetics.
I live in a WH so I scan for signatures for alteast an hour every day. I combat scan every 2nd-3rd day. For me the new system is easier to use, quicker to scan and more enjoyable to look at. The only thing I dislike about the system is the removal of the display of the dscan preset names.
So I can see its hard for CCP because.. what they are seeing is opinions and personal preference. some people prefer the new and some prefer the old.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

K950
EVE University Ivy League
2
|
Posted - 2015.12.22 14:55:42 -
[389] - Quote
helana Tsero wrote:Agree. The dscan presets really need the name of the preset displayed (as we had before)
I will agree on this count, I find it easier to simply glance at what D-Scan profile I use, of which I have several. If I go into null, low or w-space I may need 3 to go through. I have 4 custom profiles:
dscan ships+drones (I think you know what that one is for :)) dscan ships dscan wrecks dscan objects
Wrecks shows wrecks for obvious reasons in dangerous space with unknowns in local or w-space, objects shows corpses and bubbles, force fields and stuff like that.
As for the probe scanner, I literally can re-adjust and rescan a signature in about 2 seconds with the old because: 1) the mouse movement corresponds to more area that is adjusted; 2) it's cleaner and less cluttered; 3) the signatures are brighter and more obvious; 4) the bubbles are easier to grab; 5) the cube is easier to manipulate; and 6) the interface renders faster on my poor old machine.
Tweak a few things, make a Minimal Mode that removes all that starfield riff-raff, de-clutters the system map of stuff like the overdrawn sun, and we'd be set.
I also don't use the beta map. Too confusing. Consider it from the point of a newbie, 6 days old into EVE. Which one do you think would make more sense to him as he tries to get out of Autopilot into manual navigation? The old or the new map? Maybe the new map with its fancy dashed blinking line that links the current system stargate to the next system, and does the cute "shuffle" from one system to the next? Or perhaps the old with separate galactic map and system map?
At least he can tell his general location with the old map. When I get lost in EVE, the first thing I look for is Ultra, because that's where I did my first Level 1 newb missions. The new beta map makes it pretty hard to find Ultra with the unnecessary galactic map rotation and confusing colorization.
Also. http://i.imgur.com/s5l8Nr8.jpg
If it wasn't for me selecting those drones, you can hardly disagree with me that those signatures are EXTREMELY difficult to locate and re-recenter probes on. Yes. Those were 3x Hobgoblin IIs. Try to look for those without the circle which shows their location, and you have an understanding of where I'm coming from. Let's just say I will definiately get out of bed for faction drones :D
I have said before that most of the people who don't have a problem with the new probe interface are the ones that don't do combat probing. Although I don't high-stakes combat probing yet, I have an idea how to do it and using the new interface makes me get nightmares for that job. |

Jeff Kione
Future Corps Sleeper Social Club
39
|
Posted - 2015.12.22 18:51:31 -
[390] - Quote
Hi,
I'm back! With the changes to the scanning map, I scanned out our chain several times last night using the new scanning interface. I'm happy that you managed to fix the bug with regards to moving probes and I was able to get along rather efficiently after playing with it for a little while.
The only thing I want to mention is that the signatures are much too faint in this version. For example: http://i.imgur.com/uFKQnv2.png
It would be great if you could bring the red dots, the yellow icons and the green icons to the layer above the rest of the probes so that they stand out clearly. As it stands right now, it's incredibly difficult to see what is going on. I jumped into a system last night with 22 signatures and I was just blindly scanning because it was too difficult to see anything mixed in with all of the other signatures.
Other than the problem seeing the signature dots, I like the interface. I love the scanning hotkey and I love how fast it snaps to center my probes when I center on them. |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 .. 15 :: one page |
First page | Previous page | Next page | Last page |