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Author |
Thread Statistics | Show CCP posts - 128 post(s) |

Ransu Asanari
AQUILA INC Verge of Collapse
466
|
Posted - 2015.11.04 18:08:37 -
[61] - Quote
Aaril wrote:While the interface for probing is being looked at, is there any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten.
Is this where your scan results reset when you change ships, or dock? If so, was asked and answered here:
https://www.reddit.com/r/Eve/comments/3nz5qa/latest_scanning_interface_changes_from_psycho/cvsj90r
I believe this is a mechanical issue related to session changes. That's why you have to bookmark all of your results before you dock up or change ships in a POS.
The Corporate Bookmarks do have a column to show who bookmarked them however. |

Zacoya
The Curse of Greyface
0
|
Posted - 2015.11.04 18:14:06 -
[62] - Quote
Aaril wrote:While the interface for probing is being looked at, is there any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten.
For explorers, it would be a big quality-of-life improvement not to lose this information across jumps. (And while you're at it, remember the best hit instead of the most recent hit.) |

Kynric
Sky Fighters
366
|
Posted - 2015.11.04 18:16:57 -
[63] - Quote
Two new pain points appeared yeaterday:
1. To conserve screen space I generally stack my dscan and probe window so that they are tabs on the same bit of real estate. With yesterdays change I noticed that when the dscan window os on top and I jump systems the probe window becomes the active tab which is anoying because my desire is to see dacan results rather than anomolies and sigs.
2. The check box that specified if filters are to be ised or if all is to be shown on the dscan is no longer present. I know I can get the same functionality but it now takes more time/button clicks. That button was very valuable to me, please consider restoring it to the UI. My habit is to narrow the angle and then click it so that I see everything as that provides a valuable picture. It is the differ3nce between a ship at a celestial and one that is not as well as the difference between a ship at a forcefield and one in space with drones out and a movile tractor. |

Ransu Asanari
AQUILA INC Verge of Collapse
466
|
Posted - 2015.11.04 18:40:04 -
[64] - Quote
Did a quick Youtube video to illustrate some of the frustrations with moving and resizing the probe formation. A lot of the time, the mouse clicks aren't being recognized. I tried adjusting the tooltip delay, and also turned off a few more of the icons, but it didn't help.
Logged EBR-53632
https://www.youtube.com/watch?v=uRn8zkrrJSQ |

Iowa Banshee
Fenrir Vangard
14
|
Posted - 2015.11.04 18:44:54 -
[65] - Quote
It looks like opening D-Scan with alt-D it initiates a scan cycle
If you were so inclined you could exploit this to automate the d-scan process.
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Aaril
Future Corps Sleeper Social Club
14
|
Posted - 2015.11.04 18:47:20 -
[66] - Quote
Iowa Banshee wrote:It looks like opening D-Scan with alt-D it initiates a scan cycle
If you were so inclined you could exploit this to automate the d-scan process.
You can hotkey dscan now. It is easily automatable by the most common gaming keyboards/mice (and any number of other programs/scripts), while also, I presume, breaking the EULA. |

Iowa Banshee
Fenrir Vangard
14
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Posted - 2015.11.04 18:51:43 -
[67] - Quote
Aaril wrote:Iowa Banshee wrote:It looks like opening D-Scan with alt-D it initiates a scan cycle
If you were so inclined you could exploit this to automate the d-scan process.
You can hotkey dscan now. It is easily automatable by the most common gaming keyboards/mice (and any number of other programs/scripts), while also, I presume, breaking the EULA.
I didn't like the auto update for Sigs & Anoms but D-Scan auto-updating would really suck - and you know if its possible someone out there will do it |

Hiljah
Complex Systems
17
|
Posted - 2015.11.04 19:00:00 -
[68] - Quote
Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah |

Styphon the Black
Forced Euthanasia Soviet-Union
43
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Posted - 2015.11.04 19:13:08 -
[69] - Quote
The Probe Scanner is suck! Seriously do you even play EVE? Because with releases like this and the new map it is like you have no clue how players interface with the game and what the term "USER FRIENDLY" means.
I had to turn it off after getting frustracted with it after about my 10 system scanning with the new probe scanner. I really can't give feedback on the new DScan because you have the two locked together on either using them or not. I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
Basically the probe window is completely intrusive and sets overtop everything else blocking important other windows like local and the overview. If you resize it down to a manageable size you can no longer see enough of the system you are attempting to scan.
Atop that I could create a list 20 lines long about how the new scanner isn't designed correctly but I really don't care anymore because I see it as a complete fail and will not be using it. |

Aaril
Future Corps Sleeper Social Club
14
|
Posted - 2015.11.04 19:24:57 -
[70] - Quote
Styphon the Black wrote:The Probe Scanner is suck! Seriously do you even play EVE? Because with releases like this and the new map it is like you have no clue how players interface with the game and what the term "USER FRIENDLY" means.
I had to turn it off after getting frustracted with it after about my 10 system scanning with the new probe scanner. I really can't give feedback on the new DScan because you have the two locked together on either using them or not. I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
Basically the probe window is completely intrusive and sets overtop everything else blocking important other windows like local and the overview. If you resize it down to a manageable size you can no longer see enough of the system you are attempting to scan.
Atop that I could create a list 20 lines long about how the new scanner isn't designed correctly but I really don't care anymore because I see it as a complete fail and will not be using it.
I believe on the first page of this thread the dev mentioned they are working to get the HUD to still show up while in fullscreen. This appears to be your chief complaint, and it should be fixed. |
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Arla Sarain
696
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Posted - 2015.11.04 19:32:42 -
[71] - Quote
Bracket hitboxes are still huge and make it difficult to grab the sides of the scanning cube when it's on top of a celestial or sig bracket. Glitches and Stuttering/low FPS when there is a lot of bookmarks. Bookmark texts persists sometimes, after the mouse no longer hover over the balloon.
|

Moac Tor
Cy-Core Industries Stain Confederation
295
|
Posted - 2015.11.04 19:35:12 -
[72] - Quote
CCP Goliath wrote:.... I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it!  Hi Goliath. I think you have covered most of it there already. I would also suggest tidying up the icons in general on the solar system map, such as for asteroid belts, planets, etc.
Also please remove those huge red arrows when resizing probes as they look out of place.
Finally you really need to watch these excellent videos which illustrate the main issues far better than I am able to put in words.
Shade Millith wrote:Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
Planet/Gate/Moon/Station icons still take preference over the icon for moving the probes. Leading to attempts to move the probes to fail. This is especially bad with the new system, because the new Planet/Gate/Moon/Station icons have a much larger hitbox than their graphic would suggest. Old System - https://www.youtube.com/watch?v=vKbZkLXPniw
New System - https://www.youtube.com/watch?v=mmfh4i3hty8
When selecting a gate or planet/moon on your overview, or in space, the old system selected the object in the map as well. This let you quickly identify and orientate yourself while combat probing, and knowing where to put the probes on the map. Especially useful for quickly placing probes on where a hostile warped to. Old System - https://www.youtube.com/watch?v=xyCGElce_nw
New System - https://www.youtube.com/watch?v=iEujqHHi6N0
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system. Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan.
Modulated ECM Effects
An Alternative to Skill Trading
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Ransu Asanari
AQUILA INC Verge of Collapse
466
|
Posted - 2015.11.04 20:11:21 -
[73] - Quote
Those video examples are great - illustrate the problems very well side by side. |

Hiljah
Complex Systems
17
|
Posted - 2015.11.04 20:17:16 -
[74] - Quote
Again, thank you for your patience. |

Tipa Riot
Federal Navy Academy Gallente Federation
1665
|
Posted - 2015.11.04 20:55:23 -
[75] - Quote
To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf?
... also the option to toggle dscan lock should IMO be in the dscan window and not be part of the map controls, you need that option very often, so a hotkey would be handy.
But in general I prefer mouse control for scanning/flying, and the fewer clicks and shorter mouse path the better ... that's also why I'm not a friend of having the dscan button moved to the left. For you it may look cosmetic but for me it is a regression, because there is no equally convenient setup. Also on the top of my screen there are the collapsed chat windows, so I can't reach the map controls easily without moving the windows away ... small things maybe, but they add up to make the interface less usable.
I'm my own NPC alt.
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Cara Forelli
Meticulously Indifferent
1289
|
Posted - 2015.11.04 21:10:58 -
[76] - Quote
Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf? It actually does. There's just a delay of about two seconds.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Mixu Paatelainen
Semicompetence Online
221
|
Posted - 2015.11.04 21:29:40 -
[77] - Quote
I like the new dscan, but I dislike probe functionality on the beta map. My issue is if I want to use the new dscan, I don't appear to be able to probe with the old map, as there are no spheres around my probes, and ctrl/alt doesn't show up anything. Working as intended? |

Tipa Riot
Federal Navy Academy Gallente Federation
1665
|
Posted - 2015.11.04 21:39:52 -
[78] - Quote
Cara Forelli wrote:Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf? It actually does. There's just a delay of about two seconds. Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point.
I'm my own NPC alt.
|

Ransu Asanari
AQUILA INC Verge of Collapse
467
|
Posted - 2015.11.04 22:11:58 -
[79] - Quote
For the Probe Results window, can we have some way to quickly refresh the signatures - either automatically, or via a toggle or button?
Whenever you 100% scan down signatures, or are viewing the anomalies, the ranges are based on your current location. If you warp away, they don't update automatically. In the past, I would toggle "Show Anomalies" on and off quickly to force a refresh. This helps me see which wormhole I am closest to warp to, or if I am on grid. I usually order by range so I can ignore signatures as I land on them and bookmark and map on Siggy/Tripwire.
Because there is no "Show Anomalies" toggle anymore, we have to click into the filter list and then click on/off Anomalies to force a refresh. This doubles the clicks needed to refresh. I know I could use the mapped hotkeys to adjust the filter, but that only works if I'm focused on the probe window.
Could we get a "Refresh Results" button, or have some way for the anomaly/signature results to automatically refresh range when we warp or come out of warp? |

beakerax
Pator Tech School Minmatar Republic
203
|
Posted - 2015.11.04 22:22:07 -
[80] - Quote
Tipa Riot wrote:Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point. The delay between touching a slider and the result+animation varies quite a bit for me. Sometimes it's instant, but two seconds is more typical. Kind of disturbing.
Frankly I wish there were a way to turn off the auto-update entirely. |
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Tipa Riot
Federal Navy Academy Gallente Federation
1665
|
Posted - 2015.11.04 22:32:08 -
[81] - Quote
beakerax wrote:Tipa Riot wrote:Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point. The delay between touching a slider and the result+animation varies quite a bit for me. Sometimes it's instant, but two seconds is more typical. Kind of disturbing. Frankly I wish there were a way to turn off the auto-update entirely. Not at my PC, but this sounds like the delay corresponds to the normal forced pause of 3s between dscans. This pause does not apply in the current interface to the sliders, which effectively act as a filter on the current (and future) result, not triggering a new dscan.
I'm my own NPC alt.
|

beakerax
Pator Tech School Minmatar Republic
203
|
Posted - 2015.11.04 22:49:08 -
[82] - Quote
Nah, I was leaving 10+ seconds between scans while testing this. |

Canon Makanen
Science and Trade Institute Caldari State
10
|
Posted - 2015.11.04 22:59:14 -
[83] - Quote
There are a few things that make my want to use the old probe UI rather than the new one:
1) Really lag, the old probe window and solar map is much smoother.
2) it is hard to drag the probe and move it, the new prober UI this will make me miss my target even just a few second delay.
3) Hard to identify the results i just have scanned and dev has already known that, I think it will be fixed soon though
4) In full screen mode the modules disappear, which will also be fixed soon
5) the "Scan result" window is not as clear as the old one, just make the letters larger maybe
i) for the new map, still, hard to see which one is station and moon, please just make different color for the station and the directional scan help line
the shortcuts are sweet, and make this UI smooth to use. |

Blacktide Bakersmith
Caliburn Ghast
1
|
Posted - 2015.11.04 23:40:47 -
[84] - Quote
Changing my tune.
After playing with the new scanning for a day, and figuring out how to turn off most of the annoying tooltips, especially the probes that prevented me from being able to easily move the probe formation around, I am now liking the new scanning setup. The ease of use is better, and the shortcuts help.
There is definitely room for improvement though. Beginning with making the D-scan perimeter display less intrusive, or a different color so it doesn't distract from my probing.
And once again, I've got to say, that the destroy active probes button needs to be removed or relocated. Its in a very bad place. I use the button to activate the map all the time, and having it right next to a commonly used button seems like you're asking for trouble. Do we really need that button? |

Desiderya
Pyre Falcon Defence and Security Multicultural F1 Brigade
1062
|
Posted - 2015.11.04 23:43:27 -
[85] - Quote
CCP Goliath wrote:Desiderya wrote:The checkbox is really missing. Also, mostly out of curiosity as this is really annoying: Why have you decided to move the Scan button, especially as everything else is mostly untouched from the placement? ;) Checkbox as in "Active Overview Setting" D-scan checkbox? I don't know the "why", but we tried to counteract any inconvenience by adding in the scanning hotkey for both windows.
Yeah, the check/uncheck 'use active overview settings'. Scanning the inside of a complex for wrecks/drones was done smoothly over that with one click - now it requires more. That aside I like the dropdown selection to filter.
Fair point about the scanning hotkey. I must admit I didn't know about it as I haven't read the devblog and was just getting to this feature as from what I saw in the client. Moving it for the sake of it felt a bit weird - but knowing this a hotkey is the much smoother way to use it anyways.
Now, what about (optionally) highlighting things that appear new on scan results since the last scan ? ;)
Ruthlessness is the kindness of the wise.
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FT Diomedes
The Graduates Get Off My Lawn
1899
|
Posted - 2015.11.04 23:51:51 -
[86] - Quote
Styphon the Black wrote: I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
While I agree with everything Styphon said, I agree with the quoted part the most.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1899
|
Posted - 2015.11.04 23:55:32 -
[87] - Quote
Blacktide Bakersmith wrote:
And once again, I've got to say, that the destroy active probes button needs to be removed or relocated. Its in a very bad place. I use the button to activate the map all the time, and having it right next to a commonly used button seems like you're asking for trouble. Do we really need that button?
I do not understand why I would ever want to destroy my active probes...
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
|

Sasha Sen
Hull Zero Two Reckoning Star Alliance
25
|
Posted - 2015.11.05 00:38:15 -
[88] - Quote
Moac Tor wrote:CCP Goliath wrote:.... I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it!  Hi Goliath. I think you have covered most of it there already. I would also suggest tidying up the icons in general on the solar system map, such as for asteroid belts, planets, etc. Also please remove those huge red arrows when resizing probes as they look out of place. Finally you really need to watch these excellent videos which illustrate the main issues far better than I am able to put in words. Shade Millith wrote:Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system. Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan.
I had an issue with selecting sphere to resize as well but then I realized they have a shortcut key to change distance range and it is a lot better
|

Suburban Me
Tionix Cartel
0
|
Posted - 2015.11.05 01:19:33 -
[89] - Quote
Possibly mentioned already, but as of today's patch, the solar system map is pretty much empty whenever tactical overlay is enabled. |

SGNL
The Pleiadians Justice League of Space
0
|
Posted - 2015.11.05 01:50:49 -
[90] - Quote
Forgive me if this has already been asked. What is the point of the transparent red orb in the new scanner module, is it for point of view or something? Can it be disabled? It's very intrusive. |
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