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Thread Statistics | Show CCP posts - 128 post(s) |

Casey Ambraelle
EVE University Ivy League
15
|
Posted - 2015.11.07 01:06:03 -
[211] - Quote
Spent some more time with the new interface and noticed a few more things:
The probe cube doesn't scale with zooming in or out. On the old map as you zoomed in or out it would get smaller or bigger it no longer does this.
At one point my "you are here" marker was stuck to the sun and didn't move with me as I warped around wasn't able to reproduce it.
If you have the D-Scan set to "align with camera" you can't use the RMB to move your point of view around the map it always snaps back to your location
The old map has settings to show pins and/or show tool tips for stuff so you could have it set to show gate markers but not gate tool tips. There are no options for this anymore with the current markers its show markers and tool tips or nothing at all. |

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.07 04:05:22 -
[212] - Quote
The new scan window seems to be causing my overview to lock up today. |

Aurumfault Shiptoaster
Blood Oath Foundation Adaptation.
9
|
Posted - 2015.11.07 07:25:33 -
[213] - Quote
CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one.
1. Sweet. 2. No, they persist until the solar system map is closed. Only affects bookmarks created while that instance of the map is open, pre-existing bookmarks go away as expected. 3. As Stan Khashour's screenshots show. 4. Not so much the lines, but the icons and buttons - analyze was blue, destroy had blue and red, etc. Now everything is grey, just like the Neocom icons :/ |

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.07 09:21:10 -
[214] - Quote
Aurumfault Shiptoaster wrote: 4. Not so much the lines, but the icons and buttons - analyze was blue, destroy had blue and red, etc. Now everything is grey, just like the Neocom icons :/
Right? They will tell you they have have science saying that it's better that way, No matter how many times there customers tell them otherwise. |

helana Tsero
Science and Trade Institute Caldari State
233
|
Posted - 2015.11.07 10:27:02 -
[215] - Quote
Just want to say. CCP Goliath (and the rest of the eve devs working on this feature)
Your willingness to listen to feedback on the new DSCAN and Probe Windows and make adjustments/fixes as needed has been outstanding.
Much appreciated.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1785
|
Posted - 2015.11.07 11:33:21 -
[216] - Quote
Tipa Riot wrote:CCP Goliath wrote:Sven Viko VIkolander wrote:CCP Goliath wrote:[quote=Sven Viko VIkolander]
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
1. Refusal to backport any new features is a worrying trend, because of the history of failed revisions of systems in EVE. The old map and old scanning systems are still far better and more functional than anything the new features offer. 2. I have submitted bug reports but honestly the lag is extremely widespread and easy to catch. Look, someone even posted a youtube video of it for you https://www.youtube.com/watch?v=wjKsNTCy4aY&feature=youtu.be You don't get anywhere near that amount of lag with the old map. 1. We have a set amount of time that we can spend on this. We'd rather spend it entirely on making the new feature, which will inevitably replace the old, as good as it can possibly be, than trying to develop and support two systems in tandem. Sorry, just the way it is. 2. Easy to catch is a mislead. If everyone had performance problems with the new system, this thread would be awash, and I wouldn't have time to post here because I'd be processing bug reports all day. I get that it's very obvious when it occurs, but please believe me when I say that I haven't experienced it myself, nor is it realistic for me to conduct performance tests on the staggering array of hardware that a widespread userbase will utilise. It's not seeing the issue that I especially need, it's the computer specs and client settings, which we obtain through bug reports submitted in the client. With a range of these, I can start looking for trends (e.g. everyone/most using a particular driver or chipset or OS or whatever) and then we can target our optimisation. Sincerely hope you get enough time to fix all the problems, before you remove the existing solution ...  Regarding performance, I'm not sure how many professional scanners populate New Eden, and how many of them bother with beta testing (others may just opt-out), so the scan interface problems do not affect the majority of players I presume, unlike the new icons for example. I give you an easy task to test, take your favorite combat scan ship, jump in a mission runner system like Vylade on TQ, and then scan down all the MTUs and depots in said system. Compare efficiency to the existing interface ... I can assure you plenty of "professional" scanners as you refer to us have tested on SISI and passed the reports on. I will say there has been a fantastic level of engagement from CCP here, and I have a real belief that this will lead to this change ending up as a real improvement.
Still a few points to address, ie thin line in scan window, much less clear than highlighted sig, much more problematic to drag probe square, getting the right focus, is often trial and error, doable but kludgy. and scans that would previously result in a split result, either give a dotted ring now, or if the split result, neither dot is actually the sig any more.
A short way to go, and then the new tool will be worth using.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Leeluvv
Polarized
50
|
Posted - 2015.11.07 13:05:28 -
[217] - Quote
Scanning issues I have come across:
1. The SCAN button is on the wrong side and so is the km/AU button. You move left to right as you type, so make the interface use this logic. Select AU/Km, choose range hit DScan. (same flawed logic for Probe scan too, but not as obvious as you don't enter distances with the keyboard)
At the moment it is: Right hand side: Choose AU/KM Move to left: Enter distance, finish at right Move back to left: Hit DScan (I know there are hotkeys, but I am already using the mouse on the DScan window) This is very unintuitive (and implies you don't have any UX guys on the team. Get some)
/Edit 2 Duh, it is already there. Ignore text below!
2. The DScan filter mechanics are way too slow. I have 25 tab settings, most of which are situaltional, but I use 2 of the Overview tabs for specific wormhole scanning activities: a. Ships, probes, wrecks and POS b. POS, Forcefield and Moons
I will swap between the 2 constantly whilst narrowing down the location of a POS with a forcefield. Previously all I had to do was click on the relevant overview tab. Now I have to choose an option from a drop down list of 25 items! <= Can we have folders for overview settings? Then I can select the ones I want on DScan and the ones I want on Overview.
/edit Or add a 'Use overview settings' Option |

Staten Island
Bagel and Lox
46
|
Posted - 2015.11.07 13:57:19 -
[218] - Quote
I think it is important to remember where we started with scanning. Once upon a time scanning was a skilled profession in eve. You could make decent bank with exploration and a scanner was always welcome in a fleet. Then ccp made scanning stupidly easy. Exploration became a newbee profession instead of a skilled profession. Everybody and their mother could now scan easily. As a result the exploration market crashed. Data sites are not worth doing and relic sites are only worth doing if you really really like exploration or having nothing better to do isk wise. More problematic, scanning became so easy that an fc could do it on the fly while he was doing everything else in managing his fleet. Thus sniper fleets and other doctrines were severely hurt.
Now although the implementation of the new scanning is currently terrible for a whole variety of reasons, the problems are more fundamental and come from the failure of ccp to think through the proposed changes to the end assuming they are successfully implemented. The very idea of making scanning even easier and more convenient is just wrong headed. All it can lead to is ccp ultimately feeling compelled to refix scanning by implementing gimpy changes such as the proposed nerf to fleet warp or the changes to combat scanning which involve getting an intermediate result first. |

Vegare
Bitslix Lolsec Fockel
104
|
Posted - 2015.11.07 16:18:52 -
[219] - Quote
CCP Goliath wrote:Arla Sarain wrote:New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it. I've had double dots and circles in the new system, but perhaps not always when I should have, now that I consider it. Is this a widespread issue? Would love to get some more feedback on this.
I'm afraid I had some weird results when probing yesterday, too. For example: Once I received a circle as a result which should have been a single point result. The circle was far too small to be the intersection of two of the spheres, and it was covered by four or more of them.
Edit: after some more reading: seems to be exactly the thing others are reporting as well
On a different note: I noticed that the tooltips that used to come up when pointing over a scan result in the probe scanner window seem to be missing. They are rather important, as the columns are usually to narrow to display the whole name of a signature.
Thanks again for taking all of our feedback so seriously. |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
9
|
Posted - 2015.11.07 21:08:42 -
[220] - Quote
CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe.
My thanks to CCP Goliath and Sasha Sen for pointing this out. With that fixed, I'm back to about 75% as effective at scanning as I used to be. My main remaining problems are the same as have been called out several times:
- It's too hard to click the edge of the blue bubble to resize it. - It's still too hard to click and move the cube, too easy to click on something else nearby. - The thin coloured lines aren't as clear as the thick lines were. It's ambiguous if they mean the signal above or below them, especially when there are lots of hits. - The new interface still feels more cluttered and confusing than the old one.
All that said, it's getting better. I too appreciate the dev team's engagement.
Regards,
-- C
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
27
|
Posted - 2015.11.08 07:11:02 -
[221] - Quote
Calima Arzi wrote:CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe. My thanks to CCP Goliath and Sasha Sen for pointing this out. With that fixed, I'm back to about 75% as effective at scanning as I used to be. My main remaining problems are the same as have been called out several times: - It's too hard to click the edge of the blue bubble to resize it.
Maybe I can help again
For resizing I had problems as well, but now we have the option to map the resizing to the keyboard, by far my favorite shortcut. I use mouse 5/6 to increase decrease the size of probes, no more issues. (the problem is there thou, confident they will work on it)
For CCP:
Since we have a shortcut for the size of probes, would it be too much to ask for a checkbox to disable the mouse to resize probes?
This would help ME personally, often I accidently resize the spheres when I am trying to move the box/group of probes. |

Lisa Sophie d'Elancourt
Empusa.
19
|
Posted - 2015.11.08 08:09:44 -
[222] - Quote
Steijn wrote:the green underline needs to change back to a solid green bar over the text imo.
THIS! |

Leeluvv
Polarized
50
|
Posted - 2015.11.08 11:32:19 -
[223] - Quote
CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe.
When you do this, the option to move the probes disappears then next time you login, so you have to re-enable probes and disable them or hit the alt key to get the Cube and Arrows back. It's a probe scanner window, the one thing that should 'always' be visible is the Cube and Arrows. |

Moneta Curran
Lunar Industries Ltd
311
|
Posted - 2015.11.08 11:33:46 -
[224] - Quote
The probe control box keeps disappearing, leaving me unable to move my probes around in space. It's a glaring bug and should be fixed asap. Re-opening the scanner map nor redeploying probes helps.
As many have stated, even when everything is working as intended, the experience is clumsy at best. I am struggling with selecting and dragging my probes in position, which makes combat probing a juicy target on the fly an exercise in frustration.
Please fix.
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Ghost Cultist
The Desolate Order Brave Collective
0
|
Posted - 2015.11.08 17:42:21 -
[225] - Quote
Just spent 30 minutes this morning trying to figure out why the probe box/arrows were not showing up on either map. Still isn't working, my repro was basically
Log in Equip probe launcher, load combat probes Warp to safe, launch probes
Expected result: I'd like my probes to be on my map to use |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
9
|
Posted - 2015.11.08 17:49:09 -
[226] - Quote
Ghost Cultist wrote:Just spent 30 minutes this morning trying to figure out why the probe box/arrows were not showing up on either map. Still isn't working, my repro was basically
Log in Equip probe launcher, load combat probes Warp to safe, launch probes
Expected result: I'd like my probes to be on my map to use
Press 'Alt' and the cube will appear. Hopefully that's a bug that will be fixed. |

Ghost Cultist
The Desolate Order Brave Collective
0
|
Posted - 2015.11.08 18:01:56 -
[227] - Quote
Tried that, no good. |

Justa Hunni
State War Academy Caldari State
15
|
Posted - 2015.11.08 19:59:24 -
[228] - Quote
CCP Goliath wrote:Odithia wrote:Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ?
It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ? We are a little concerned about the "too easy" part. Definitely one we'd prefer to sit on and monitor for a while rather than make that change now.
When you are on the edges of system, changing the fact that the rotation of the camera going from the vertical plane to the horizontal plane requires futzing around with the camera to re-center on your probes isn't so much an "easy" thing than removing an annoyance. Currently I have to zoom out, move the camera manually, zoom in, possible zoom out again and repeat until I have the camera centered on my probes rather than an empty section of space (I assume) centered around the primary plane. It doesn't make it "easier" to probe, just less annoying. *edit* I should note, this was an annoyance with the old interface as well so not particularly a change with the new.
One more vote for restoring the full colour rows for probe results instead of the curren coloured lines. |

Hazzard
Chaotic Dynamics
103
|
Posted - 2015.11.08 21:11:05 -
[229] - Quote
The main problem for me is it seems half the time I try to grab the box to move my probes I end up clicking on a probe and get a tooltip instead.
Is there a way to make the box always on the top of the Z order so that i can't accidentally click on a single probe? (not sure why I would ever want to currently.)
Would also love it if there was a button you had to press and hold to make the up/down arrows on the box appear. Would stop people from accidentally click the up button when dragging. |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
9
|
Posted - 2015.11.08 21:44:45 -
[230] - Quote
Hazzard wrote:stop people from accidentally click the up button when dragging.
I've been doing this a lot today. Very annoying.
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Epigene
Noir. Academy Mercenary Coalition
52
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Posted - 2015.11.08 22:55:30 -
[231] - Quote
Ok, so I didn't read the entire 12 pages. My 2 pet peeves are:
During probing:
a) My ship is always in the center. In very large systems, I can not adjust the probes since I can not zoom in on them and see where they are in relation to the identified sig. It may be a setting (like the "c" key) but I have not found it. Help please b) The arrows overlap to much, grabbing them to pull them appears to effect randomly to resize, click on something below or move the single bubble out of formation. Very fiddly, very annoying c) the color scheme needs an overhaul. The red D-scan bubble is nice but distracting, being the same color as the rest of the signatures. Can we make it white or something. The icons are too small and too faint, I need to squint to see where they are. d) The entire "undocked" window is a neat idea, in my case it doesnt work very well. In order to see anything, I need the entire real estate of my reasonably large PC monitor.
Bottom line, I'd really like to like the new feature, I'd really like to use it but it is inferior in nearly every respect to the old system and I shall find a way to revert back.
Thank you!
www.splatus.wordpress.com-á
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Soltys
33
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Posted - 2015.11.09 00:46:06 -
[232] - Quote
Ok, after playing a bit more over weekend with the new interface, revised list of mine - some stuff obviously overlapping with other people's remarks, and some sounding like a broken record =)
2 probe result - circle: as others already mentioned it sometimes feels bugged; I did have both clearly correct results (with circle oriented properly) as well as rather suspicious circle perfectly horizontal to the EvE's plane.
filtering on the new map is non-functional w.r.t. just signatures: for example, I cannot set a filter that would show wormholes only, as all signatures are always being shown no matter what.
order of what gets priority over what: well "you can turn off this and that" sure is some sort of workaround, but turning off too many elements is an overkill - especially if DScan cone is to be of any real use. If it's possible - probe controls should have absolute priority, though that might be tough to implement properly and even then remain glitchy. So a simpler alternative - in fashion similar to checkboxes responsible for displaying stuff on the probe map - add identical list of checkboxes responsible for interacting. This way we can have some/all celestials/etc. visible - but otherwise immune to selection, unwinding, etc. This I think should please everyone and be much easier to imlpement.
bubble grabbing needs to be disableable: seriously, it gets in a way of any left-click action (rotating especially) so much; it felt excellent when it was disabled on the test server - now it's back again. So what was even the point of adding alt+cone method ? Please add a checkbox to disable it and another one to disable alt+cone dragging. This way everyone will be happy. Just a matter of 2 checkboxes after all.
alt/ctrl/shift are system-wide: EvE whether in background or not, its new (old one doesn't) probe map will react dilligently to those keypresses flashing with cones, arrows and cubes (this is broken record part).
alt/ctrl/shift are EvE-wide: whether the new (or old solar beta) map has focus or not, it will react dilligently to those keypresses flashing with cones, arrows and cubes. It's hell distracting, as those modifiers are used a lot.
allow docking/'always on top' of the probe scanner with reference to the floating probe map window': this is primarily to save a bit of screen space - when the probe map is in floating mode, there is currently no way to keep probe scanner on top of it
all new maps when docked shift the ship/hud (implicitly ignoring Ship View Camera Settings); In single monitor setup it's perhaps desirable, but in dual (and higher) monitor setups it's terrible (read: unusable) - especially when the ship is set to be in the middle of left or right monitor. For example if I have the right monitor dedicated to lesser stuff (map, browser with tripwire, local, etc.) and the left to actual action - I do not want docked map to mess up where I put the ship/hud on the left monitor. The suggestion is to add checkbox in game settings under display such as "docked windows don't shrink in-space/hud area"
swap clrl and alt functions: this way ctrl takes new functionality and alt retains its current many months old one; personally idc, but some people will complain about changing defaults (old alt vs. new alt)
Jita Flipping Inc.: Solmp / Kovl
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helana Tsero
Science and Trade Institute Caldari State
235
|
Posted - 2015.11.09 07:02:22 -
[233] - Quote
CCP Goliath wrote:Leeluvv wrote:CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix. I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in. Same here. I was actually astounded to find that it was a legacy issue as I also do exactly what you describe above, and have never had it occur either.
To be honest if this was a legacy issue their is no way it was being triggered before the new changes.
I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again.
Dscan is critical for wormholers, so please fix this asap.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Torgeir Hekard
I MYSELF AND ME
211
|
Posted - 2015.11.09 08:26:25 -
[234] - Quote
Focus current location button gets stuck after the first time using it. Can't switch it back, and each time I try to focus on some other thing or freemove the camera, it immediately snaps back to the current location.
Also dscan desperately needs the old "disable filters" checkbox for quick scans. |

Alice Ng
Infinity Engine Sleeping Dragons
0
|
Posted - 2015.11.09 09:36:30 -
[235] - Quote
I found you could turn the old one back which is good as I find the new one incredibly slow and unusable. I've tried to give it a good go but in the end I've just switched back to the old system.
The issues I have are:
1/ Grabbing the box to move the probes. The probe itself seems to be in the center meaning you have to click the box slightly on the edge to get it. Very frustrating. 2/ Edge of the probes seem harder to grab to reduce the size. 3/ Make the bars back to solid please. 4/ Sigs no longer highlight when they are inside a probes area. 5/ Sigs seem hard to see. 6/ I spent at least 5mins trying to scan what turned out to be the DScan bubble. I suck. But very confusing. 7/ Not sure the cones are needed when moving.
It took me 15 mins to scan out 10 sigs in a worm hole I got so frustrated I was almost about to give up when a corp member told me I could switch back to the old system. Within 5 mins I'd done the other 15 sigs. Please don't take the old systme out just yet.
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Calavoow2
Catastrophic Overview Failure Brave Collective
0
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Posted - 2015.11.09 10:03:46 -
[236] - Quote
Hi, I'm in love with the new hotkeys for scanning, saves me a lot of mousing! I also agree with all of the improvements you have posted in the opening statements (especially highlighting of sigs when probes are over them).
I live in wormhole space, and have some comments I have on the probe scanning UI:
- When the probe scanning box is close to something that I have not hidden on the map such as planets (because I want to see them), then it often happens that I drag the label of the planet / the planet itself instead of the probes.
I'm unsure when, if ever, you would want to drag a planet on the map.
- Is it possible to make the make the new map pinnable? So that I do not drag it accidentally, as that has happened to me a few times.
- Is there a shortcut for opening the new map? F10 still opens the old map.
- When alt-tabbing, the probe box (to drag probes with) sometimes disappears until I press Shift.
- Is it possible to toggle certain filters without clicking on the Filtered tab in the Probe Scanner?
Sometimes I would like to enable/disable anoms by just pressing '1' and not using the mouse.
- (Minor) Why are the probes not sorted alphabetically? And why does the ID of the probes not always start at 1?
Furthermore, for the D-Scan UI:
- Why is it no longer possible to toggle your active overview on the d-scan?
I used this often when I wanted to get an unfiltered overview, because unfortunately my d-scan overview is about 30 overviews settings down from the 'All' preset, since I use an overview pack.
- (minor) Add some better feedback when the d-scan is active, it currently has a very mild animation so I tend to spam the d-scan hotkey just to be sure.
Something like a button-press would be great.
- I am able to type '999' AU in the distance and press enter to active the scan, without getting an error. The error only happens after clicking.
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Rob Kashuken
Dropbears Anonymous Brave Collective
79
|
Posted - 2015.11.09 10:27:27 -
[237] - Quote
Whilst most of my concerns appear from the dev posts are being looked at, I do have one question that I may have missed: In the scanning probe area, there's an icon to destroy probes immediately under the icon for the system map.
Why on earth does this exist? Surely the default would be to recover probes... does anyone ever routinely need to destroy their probes out in space?
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Soltys
33
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Posted - 2015.11.09 11:01:08 -
[238] - Quote
Alice Ng wrote:2/ Edge of the probes seem harder to grab to reduce the size.
For the record, alt/ctrl+mousewheel are so much better to do this now.
Jita Flipping Inc.: Solmp / Kovl
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Rek Seven
Hidden Agenda Deep Space Engineering
2101
|
Posted - 2015.11.09 13:32:35 -
[239] - Quote
The was little to no benefit in spending the time and resources required to get the probing interface from the old one to the new.
1. Change the colour of the d-scan sphere... kind of a no brainer 2. Revert back to the old highlighting of 100% signatures i.e. the whole thing is green not just a thin line under 3. When d-scan and probe windows are stacker and you change session, the window switches to whatever is first in the stack list. STOP THAT.
The wishlist is pretty much complete...
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 13:42:34 -
[240] - Quote
FT Diomedes wrote:CCP Goliath,
While I intensely dislike the new scanning map (possibly largely because of some tooltips mumbo jumbo, or maybe just because I am an old dog who does not like learning new tricks), I have to say that I am intensely impressed with the amount of engagement with your userbase in this thread.
With that said, I'm currently attempting to play Eve on a 17-inch laptop screen. Screen real estate is at a premium. Adding a completely separate window for the scanning interface might be nice if I was playing on a 30-inch screen, but it adds no new functionality for me.
As an example of this, the new ability to better aim your d-scan tool seems great. But I literally have a 2x2 inch square of screen left available for me to move my ship to aim it. Between local, the d-scan screen, the overview, my HUD, my chat channel, etc. There just is not any space for me to use the new system effectively.
So, thank you for your efforts. I'll be that curmudgeon who will continue to use the old map and the old scanning system as long as I can.
Why don't you just fullscreen the Solar System map? That way it will pop behind the rest of your UI, much like the old solar system map, and not take up the screen real estate.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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