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CCP Logibro
C C P C C P Alliance
1314

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Posted - 2015.11.04 15:14:20 -
[1] - Quote
Team Psycho Sisters has been busy at work making a brand new scanning interface and solar system map for all of the curious explorers of New Eden to use. If you're one to find places to stick your nose in, you should read this latest dev blog for all of the details.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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MuraSaki Siki
Minmatar Ship Construction Services
64
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Posted - 2015.11.04 15:17:46 -
[2] - Quote
First !! check it out now |
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CCP Goliath
C C P C C P Alliance
2773

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Posted - 2015.11.04 15:19:54 -
[3] - Quote
Quick update to start things off with.
So, after taking the points given in the General Feedback, Issues thread, reddit, twitter, etc. onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in these threads that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it! 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Steijn
Quay Industries
1010
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Posted - 2015.11.04 15:21:55 -
[4] - Quote
the green underline needs to change back to a solid green bar over the text imo. |

Cristl
254
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Posted - 2015.11.04 15:23:02 -
[5] - Quote
Quote:due to the temporal nature of reddit What does this really mean?
Isn't reddit just safer for devs to comment on, since they can't be held as accountable for stuff they say? |
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CCP Goliath
C C P C C P Alliance
2773

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Posted - 2015.11.04 15:25:25 -
[6] - Quote
Cristl wrote:Quote:due to the temporal nature of reddit What does this really mean? Isn't reddit just safer for devs to comment on, since they can't be held as accountable for stuff they say?
Temporal nature = the fact that reddit threads go away fast in a short time, forever, rather than in forums where they are bumped to the top whenever they have activity. I am as every bit accountable for things I say on reddit as I am here.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Obil Que
Star Explorers Reckoning Star Alliance
358
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Posted - 2015.11.04 15:26:38 -
[7] - Quote
Additional items to look at
- When probes first launch they are centered on the sun, it is very difficult to drag the probes off the sun unless you are fully zoomed in because the interface keeps grabbing and dragging the name of the sun. Labels should not be draggable UI elements. Same applies to the tiny probe "markers" that are possibly visible.
- The sides of the probe box (not the arrows) are very difficult to grab relative to the current "old map". You have to operate at a significantly deeper zoom to accurately grab the box. This makes it harder to properly position your probes when you need to be zoomed out more to see your target sphere.
- Scanning window does not pan with right mouse button held down. It snaps back to center making it impossible to use this as a means to move the map around.
I gave up last night after fighting with the interface for 10-15 minutes and went back to the old map. If I have time soon I will try to record a session of me scanning out a wormhole and then repeat it using the new interface to show the differences.
EDIT: Can you also take a peek and see if you can make probes center on the sun whenever you enter a new system. Currently when I move from WH to WH, the probes start centered on their last location which, given the AU variance between systems, could be far removed from the actual system objects. Not a big deal, just a little issue. |

Cristl
254
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Posted - 2015.11.04 15:28:11 -
[8] - Quote
So ephemeral or transient then. Fair enough. |

Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.04 15:37:24 -
[9] - Quote
Thanks guys, So far the new interface has been a pretty interesting change that I'm looking forward to the iterations on.
As I've had limited time with it since the launch here are a few asks.
- Create the option to remove the probes from being shown on the map. The probe sphere is enough at times and I often find myself clicking "Probe X" rather then dragging the probe sphere/navigation block when the probes are in a tight cluster. There was an option in the beta map to remove them and I'd love to see it.
- Change the cone colour for the Dscan indicator so it stands out from the sig list (Green or yellow perhaps?)
- Make the probe window when in windowed mode act like the rest of the window objects and roll up rather then going to full screen on a double click
- As someone else asked please make the sig progress indicator look like the previous iteration rather then the thin line.
So far I have really liked the updated, keep it up!
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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CCP Goliath
C C P C C P Alliance
2775

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Posted - 2015.11.04 15:38:57 -
[10] - Quote
Obil Que wrote:Additional items to look at
- When probes first launch they are centered on the sun, it is very difficult to drag the probes off the sun unless you are fully zoomed in because the interface keeps grabbing and dragging the name of the sun. Labels should not be draggable UI elements. Same applies to the tiny probe "markers" that are possibly visible.
- The sides of the probe box (not the arrows) are very difficult to grab relative to the current "old map". You have to operate at a significantly deeper zoom to accurately grab the box. This makes it harder to properly position your probes when you need to be zoomed out more to see your target sphere.
- Scanning window does not pan with right mouse button held down. It snaps back to center making it impossible to use this as a means to move the map around.
I gave up last night after fighting with the interface for 10-15 minutes and went back to the old map. If I have time soon I will try to record a session of me scanning out a wormhole and then repeat it using the new interface to show the differences. EDIT: Can you also take a peek and see if you can make probes center on the sun whenever you enter a new system. Currently when I move from WH to WH, the probes start centered on their last location which, given the AU variance between systems, could be far removed from the actual system objects. Not a big deal, just a little issue.
1. These can all be filtered in your Markers list at the top left of the Solar System map - use it to remove those popups you don't need. You can also make them less of an issue by turning down the pop-up sensitivity slider in the General settings menu. I did both of these things and it helped me immensely. 2. This is also a known issue, I just happened to log it after I compiled my post above :) 3. You mean the Solar System map? You have "Align camera to D-scan" selected, which blocks the panning functionality (camera paradigm, not something we can change). Unselect this for panning to work again.
Reply to edit - I'll ask! 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775

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Posted - 2015.11.04 15:43:36 -
[11] - Quote
Dominous Nolen wrote:Thanks guys, So far the new interface has been a pretty interesting change that I'm looking forward to the iterations on. As I've had limited time with it since the launch here are a few asks.
- Create the option to remove the probes from being shown on the map. The probe sphere is enough at times and I often find myself clicking "Probe X" rather then dragging the probe sphere/navigation block when the probes are in a tight cluster. There was an option in the beta map to remove them and I'd love to see it.
- Change the cone colour for the Dscan indicator so it stands out from the sig list (Green or yellow perhaps?)
- Make the probe window when in windowed mode act like the rest of the window objects and roll up rather then going to full screen on a double click
- As someone else asked please make the sig progress indicator look like the previous iteration rather then the thin line.
So far I have really liked the updated, keep it up!
The option to remove is called Markers and is in the top left hand corner of the Solar System map. I recommend using it extensively, at least I did!
Cone color, as said in my OP above, is something we'll be iterating on down the line, no immediate changes planned, but will definitely be looked at
Probe window - do you mean Solar System Map? Probe Scanner window rolls up. Solar System map goes full screen by design, as requested in the initial waves of feedback.
Sig process - as with the cone color, something we won't tackle immediately but will definitely look at.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Obil Que
Star Explorers Reckoning Star Alliance
358
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Posted - 2015.11.04 15:45:33 -
[12] - Quote
CCP Goliath wrote:Obil Que wrote:Additional items to look at
- When probes first launch they are centered on the sun, it is very difficult to drag the probes off the sun unless you are fully zoomed in because the interface keeps grabbing and dragging the name of the sun. Labels should not be draggable UI elements. Same applies to the tiny probe "markers" that are possibly visible.
- The sides of the probe box (not the arrows) are very difficult to grab relative to the current "old map". You have to operate at a significantly deeper zoom to accurately grab the box. This makes it harder to properly position your probes when you need to be zoomed out more to see your target sphere.
- Scanning window does not pan with right mouse button held down. It snaps back to center making it impossible to use this as a means to move the map around.
I gave up last night after fighting with the interface for 10-15 minutes and went back to the old map. If I have time soon I will try to record a session of me scanning out a wormhole and then repeat it using the new interface to show the differences. EDIT: Can you also take a peek and see if you can make probes center on the sun whenever you enter a new system. Currently when I move from WH to WH, the probes start centered on their last location which, given the AU variance between systems, could be far removed from the actual system objects. Not a big deal, just a little issue. 1. These can all be filtered in your Markers list at the top left of the Solar System map - use it to remove those popups you don't need. You can also make them less of an issue by turning down the pop-up sensitivity slider in the General settings menu. I did both of these things and it helped me immensely. 2. This is also a known issue, I just happened to log it after I compiled my post above :) 3. You mean the Solar System map? You have "Align camera to D-scan" selected, which blocks the panning functionality (camera paradigm, not something we can change). Unselect this for panning to work again. Reply to edit - I'll ask! 
Thanks. I loved the dscan feature so much I must've had it on :) Will give it another shot tonight.
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Dominous Nolen
Powder and Ball Alchemist Industries
79
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Posted - 2015.11.04 15:54:06 -
[13] - Quote
CCP Goliath wrote:Dominous Nolen wrote:Redacted just cause The option to remove is called Markers and is in the top left hand corner of the Solar System map. I recommend using it extensively, at least I did! Cone color, as said in my OP above, is something we'll be iterating on down the line, no immediate changes planned, but will definitely be looked at Probe window - do you mean Solar System Map? Probe Scanner window rolls up. Solar System map goes full screen by design, as requested in the initial waves of feedback. Sig process - as with the cone color, something we won't tackle immediately but will definitely look at.
I will go back and look when I get home, I must have missed the options.
As for the roll up, yes perhaps I'm thinking of the solar system map rather then the probing interface.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Aaril
Future Corps Sleeper Social Club
14
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Posted - 2015.11.04 15:58:39 -
[14] - Quote
Maybe I missed this, but if it does not exist, can the ability to filter out the visual dscan be added?
When scanning I would prefer to have a clean interface. Right now I am having to drop my dscan range down to the minimum as a workaround.
I also would prefer to have an option for the solid green/red bars instead of the line over the signature name. Having a line below the text makes it ambiguous to me when glancing at the sigs.
Other than that I am happy so far. I presume the new map and this are supposed to live independently? With the new map, when choosing focus system, it would be nice to have this map appear instead of the cluttered solar system map we currently see. |

Lara Sunji
State War Academy Caldari State
8
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Posted - 2015.11.04 15:58:51 -
[15] - Quote
It's ... Quite awful all things considered :/ |
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CCP Goliath
C C P C C P Alliance
2776

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Posted - 2015.11.04 16:04:02 -
[16] - Quote
Aaril wrote:Maybe I missed this, but if it does not exist, can the ability to filter out the visual dscan be added?
When scanning I would prefer to have a clean interface. Right now I am having to drop my dscan range down to the minimum as a workaround.
I also would prefer to have an option for the solid green/red bars instead of the line over the signature name. Having a line below the text makes it ambiguous to me when glancing at the sigs.
Other than that I am happy so far. I presume the new map and this are supposed to live independently? With the new map, when choosing focus system, it would be nice to have this map appear instead of the cluttered solar system map we currently see.
We're putting a toggle in for visual D-scan. Just about to test it once Sisi comes back up, actually!
The lines, as stated, will be looked at but not in this release window.
You are quite correct in your presumption with the new map. How the systems will interlink hasn't been looked at yet, but I would like something like you describe too :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2776

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Posted - 2015.11.04 16:05:24 -
[17] - Quote
:farnsworth: Good news everyone! I've just returned from CCP Colgate's machine where he has managed to pull together having your HUD overlay the map when it's in fullscreen mode. Will be testing it either tonight or tomorrow, and all going well will get it to you soon :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Odithia
Ministry of War Amarr Empire
83
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Posted - 2015.11.04 16:10:41 -
[18] - Quote
Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ?
It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ? |
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CCP Goliath
C C P C C P Alliance
2778

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Posted - 2015.11.04 16:11:46 -
[19] - Quote
Odithia wrote:Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ?
It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ?
We are a little concerned about the "too easy" part. Definitely one we'd prefer to sit on and monitor for a while rather than make that change now.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Bagrat Skalski
Koinuun Kotei
10345
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Posted - 2015.11.04 16:27:12 -
[20] - Quote
Isues that are driving me crazy with new scanning window:
1. What I noticed is sometimes the central probe box (that with with arrows on the sides) is lighted up red and when I click it fast after it lights up and try to move it it would not budge.
2. Now the directional scan cone is always present on probing window, but would it not be better if the cone or ball of it would be present only when togled on with a toggle on/off button? The same with probe balls. Toggle buttons! They exist!.
3. Still cant move the cursor to the edge of the scanning window, grab a scene and move it. I can in the old window. The cursor is just deactivated on the edge, there is some kind of frame there, blocking cursor action, in map window also, Get rid of it to allow cursor be responsive.
Custom ship skins, character creator style "repaint". Bring it!
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Deridium
Fusion Enterprises Ltd Phoenix Company Alliance
1
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Posted - 2015.11.04 16:29:22 -
[21] - Quote
In before this thread gets locked too because CCP can't handle the criticism or admit they are changing things that worked fine already.
Give us something we need like oh I don't know maybe Alliance bookmarks |

Gospadin
Bastard Children of Poinen Grumpy Space Bastards
247
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Posted - 2015.11.04 16:30:03 -
[22] - Quote
Steijn wrote:the green underline needs to change back to a solid green bar over the text imo.
This. It's much harder for my eyes to process the thin lines versus the old thick background bars. |

Obil Que
Star Explorers Reckoning Star Alliance
359
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Posted - 2015.11.04 16:32:16 -
[23] - Quote
Deridium wrote:In before this thread gets locked too because CCP can't handle the criticism or admit they are changing things that worked fine already.
Give us something we need like oh I don't know maybe Alliance bookmarks
I think we need to update the EVE Forum Bingo to include
"Complain about unrelated feature worked on by an unrelated team"
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CCP Goliath
C C P C C P Alliance
2783

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Posted - 2015.11.04 16:34:21 -
[24] - Quote
Bagrat Skalski wrote:Isues that are driving me crazy with new scanning window:
1. What I noticed is sometimes the central probe box (that with with arrows on the sides) is lighted up red and when I click it fast after it lights up and try to move it it would not budge.
2. Now the directional scan cone is always present on probing window, but would it not be better if the cone or ball of it would be present only when togled on with a toggle on/off button? The same with probe balls. Toggle buttons! They exist!.
3. Still cant move the cursor to the edge of the scanning window, grab a scene and move it. I can in the old window. The cursor is just deactivated on the edge, there is some kind of frame there, blocking cursor action, in map window also, Get rid of it to allow cursor be responsive.
1. Yup - we are aware of this one and it'll get fixed 2. There's a toggle that I'm just about to test on Sisi! We don't like adding too many toggles as it greatly increases UI complexity both for users and for testing, but this one we were cool with since so many requested it and gave good use cases for it. 3. Do you mean probe sphere? We are aware of an issue with picking when the probe sphere is near the edge. In the meantime, give the new ways of resizing that we added a try! We put in bindable hotkeys for resizing (you can set them in Shortcuts > Combat) and also Alt-Mousewheel.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2783

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Posted - 2015.11.04 16:35:27 -
[25] - Quote
Gospadin wrote:Steijn wrote:the green underline needs to change back to a solid green bar over the text imo. This. It's much harder for my eyes to process the thin lines versus the old thick background bars.
Yup, noted. As I explained above, we will be taking another look at this, but not in this release window.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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DaReaper
Net 7
2648
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Posted - 2015.11.04 16:38:34 -
[26] - Quote
Lara Sunji wrote:It's ... Quite awful all things considered :/
more details about what you think is awefule.
the only issu ei had last night was i could not move probes, so i shifted back to the old interface. So what exactly is 'aweful'.
OMG Comet Mining idea!!! Comet Mining!
Yes i am optimistic about eve.. i'm giving it till dec 31st 2016 before i doom n gloom
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Zosius
Two Factory Vultures
67
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Posted - 2015.11.04 16:42:15 -
[27] - Quote
Can you please return d-scan checkbox for active overview. It's very unproductive to select from drop down menu if i want to do a single scan with everything included
http://cloakybastard.blogspot.com
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Tipa Riot
Federal Navy Academy Gallente Federation
1662
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Posted - 2015.11.04 16:42:55 -
[28] - Quote
Looking forward to the improvements!
Two remarks, because not mentioned here:
... why did you change the placement of the dscan button to the left side? This is inconvenient for all folks who have the dscan on the left side (longer mouse distance from HUD/center). I presume most poeple have scanning stuff on the left side of the screen and overview stuff on the other.
... using both hands to rearrange probes (of a fixed formation) is a workaround but should not be mandatory. I need my other hand to operate the ship (e.g. CTRL) for targeting stuff on the overview, but even more important to hold the beer 
I'm my own NPC alt.
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CCP Goliath
C C P C C P Alliance
2783

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Posted - 2015.11.04 16:45:17 -
[29] - Quote
DaReaper wrote:Lara Sunji wrote:It's ... Quite awful all things considered :/ more details about what you think is awefule. the only issu ei had last night was i could not move probes, so i shifted back to the old interface. So what exactly is 'aweful'.
Was the box to move probes not appearing? You can fix that by pressing Shift or Alt once. Sorry about that...
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2783

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Posted - 2015.11.04 16:45:35 -
[30] - Quote
Zosius wrote:Can you please return d-scan checkbox for active overview. It's very unproductive to select from drop down menu if i want to do a single scan with everything included
Yeah that got mentioned elsewhere. Defect is in :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Bagrat Skalski
Koinuun Kotei
10345
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Posted - 2015.11.04 16:46:20 -
[31] - Quote
Quote:3. Do you mean probe sphere? We are aware of an issue with picking when the probe sphere is near the edge. In the meantime, give the new ways of resizing that we added a try! We put in bindable hotkeys for resizing (you can set them in Shortcuts > Combat) and also Alt-Mousewheel.
Its the mouse cursor not reacting to my click and move the whole scene with system view. I always could move cursor there to be sure I dont interact with any element on the scene and rotate the scene.
Resizing is something else. Now you have to be more focused to grab a probing sphere, The grabable edges have shrinked a bit it seems, some people are not really good with that, but shorcuts are good. I think I will get used to them.
Ahh I would forgot, but someone already mentioned that. Cant see the active ship round thingy UI element with health and modules when in full screen.
Custom ship skins, character creator style "repaint". Bring it!
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 16:46:34 -
[32] - Quote
Tipa Riot wrote:Looking forward to the improvements! Two remarks, because not mentioned here: ... why did you change the placement of the dscan button to the left side? This is inconvenient for all folks who have the dscan on the left side (longer mouse distance from HUD/center). I presume most poeple have scanning stuff on the left side of the screen and overview stuff on the other. ... using both hands to rearrange probes (of a fixed formation) is a workaround but should not be mandatory. I need my other hand to operate the ship (e.g. CTRL) for targeting stuff on the overview, but even more important to hold the beer 
Can't really comment on the "why", but we also added hotkeys for these buttons to mitigate any negative effects of moving the button itself. They are mappable in the Shortcuts > Combat menu.
EDIT: Whoops, submitted too fast!
To answer your 2nd question - I maybe don't understand the use case of moving individual probes in a fixed formation. I can understand it back in the day when we had no formations at all and each probe had to be moved manually, but isn't the point of fixed formations to get away from moving individual probes within them? Not trying to be obtuse, just don't get the use case.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 16:49:44 -
[33] - Quote
Bagrat Skalski wrote:Quote:3. Do you mean probe sphere? We are aware of an issue with picking when the probe sphere is near the edge. In the meantime, give the new ways of resizing that we added a try! We put in bindable hotkeys for resizing (you can set them in Shortcuts > Combat) and also Alt-Mousewheel. Its the mouse cursor not reacting to my click and move the whole scene with system view. I always could move cursor there to be sure I dont interact with any element on the scene and rotate the scene. Resizing is something else. Now you have to be more focused to grab a probing sphere, The grabable edges have shrinked a bit it seems, some people are not really good with that, but shorcuts are good. I think I will get used to them.
I don't have this experience at all - can rotate/pan the map with LMB/RMB even up to the last pixel in the window at the side. Do you play with any UI scaling options, or anything else out of the ordinary?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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5pitf1re
Agony Unleashed Agony Empire
81
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Posted - 2015.11.04 16:51:52 -
[34] - Quote
This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. |

Ransu Asanari
AQUILA INC Verge of Collapse
466
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Posted - 2015.11.04 16:56:03 -
[35] - Quote
Quote:To answer your 2nd question - I maybe don't understand the use case of moving individual probes in a fixed formation. I can understand it back in the day when we had no formations at all and each probe had to be moved manually, but isn't the point of fixed formations to get away from moving individual probes within them? Not trying to be obtuse, just don't get the use case.
Try scanning a Superior Sleeper Cache in a Stratios - even with Sisters Core Probe Launcher/Probes and all of the scanning array modslot modules in. You will have to move individual probes in the pinpoint formation around in order to get to 100%. Basically moving the entire probe formation in/out, and then probably a few individual probes around to get from like 99.5% to 100%.
And I agree, that although I don't mind having the SHIFT/CTRL/ALT keys to make finding the probe adjustments easier, I want to be able to do it all with my mouse, since there's a lot of muscle memory to snapping around my view vertically/horizontally on the solar system map, and dragging and resizing probes. It seems less efficient to have to press SHIFT/CTRL/ALT to adjust the probes. Having the mouse wheel isn't bad, but you still have to hold ALT to use it which doubles your APM. |

Tipa Riot
Federal Navy Academy Gallente Federation
1663
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Posted - 2015.11.04 16:56:34 -
[36] - Quote
CCP Goliath wrote: To answer your 2nd question - I maybe don't understand the use case of moving individual probes in a fixed formation. I can understand it back in the day when we had no formations at all and each probe had to be moved manually, but isn't the point of fixed formations to get away from moving individual probes within them? Not trying to be obtuse, just don't get the use case.
No no, you got me wrong, just to make sure there is no need at any time to press a modifier key for the operation of the whole formation, i.e. moving it around the map (and grabbing in the first place), resizing the whole formation, switch formation (pinpoint -> custom -> pinpoint).
I'm my own NPC alt.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12884
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Posted - 2015.11.04 17:00:41 -
[37] - Quote
Steijn wrote:the green underline needs to change back to a solid green bar over the text imo.
Hell yea
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Sven Viko VIkolander
Friends and Feminists
358
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Posted - 2015.11.04 17:06:49 -
[38] - Quote
The new scanning map is not an improvement on the old map, but many steps backwards. I've been saying the same things about the new map for over a year but have seen little to no improvements. First and foremost, the new scanning interface is significantly less useful for combat scanning than the old map. All of the feedback I've seen for the new scanning map so far seems to be written by people who do not do combat scanning but who casually scan a few data/relic sites here and there, and sure, the new scanning interface is fine for that. But for any type of intensive scanning, no, the new scanning interface is a waste of resources and multiple steps backwards from the old scanning map. Some reasons include:
1) The old scanning interface gave different icons for different signatures on the map. Different types of structures had different icons on the solar system, making it very easy to tell what was a player ship, what was a research lab, what was a POS gun, and what was a drone. The new map completely loses that functionality and instead displays all signaturesGÇöfrom cosmic sigs to player ships to structures to dronesGÇöwith green dots, making it much harder to quickly sort through a cluster of signatures. (The one thing here I do appreciate is that in long lists of signatures in a cluster the new solar system map gives you a sidebar for scrolling through the listGÇöthis should be implemented to the old map.) The old map also had a way of GÇ£StackingGÇ¥ a cluster of signatures in such a way that it was easy to tell what was a cluster of a dozen signatures (e.g. ships or structures) versus what was a single entity. On the new map we just see green dots that communicate no useful information unless we hover over them one by one.
2) Lag. The new scanning map is significantly more laggy and less responsive than the old solar system map. This is a huge issue both for people who run EVE on older computers as well as for combat scanning where time counts for everything. The lag kicks in especially when you pan or move the camera around to see different angles, which is something you do very quickly when combat scanning and the new map doesn't seem to like fast movements.
3) The font on the scanning window is significantly harder for me to read than the old scanning window, especially when there are dozens of signatures. The white font on green background on the past window is easier to quickly read than the white font on black that the new scanning window has.
4) Lots of people have points this out, but the scanning and dscan windows lack the same transparency levels that other windows have in EVE. They are much darker and less transparent.
5) Moving the probes is now more difficult. I don't really know why, but it seems as if icons on the map get in the way of the probe movement arrows more than on the old map. This is also an issue of lag and responsiveness it seems. |

Zosius
Two Factory Vultures
67
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Posted - 2015.11.04 17:10:37 -
[39] - Quote
CCP Goliath wrote:Zosius wrote:Can you please return d-scan checkbox for active overview. It's very unproductive to select from drop down menu if i want to do a single scan with everything included Yeah that got mentioned elsewhere. Defect is in :)
thanks. Would it also be possible to have signatures standout more? This dark theme takes a lot of focus to spot signature. especially smaller ships
http://cloakybastard.blogspot.com
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Ransu Asanari
AQUILA INC Verge of Collapse
466
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Posted - 2015.11.04 17:13:21 -
[40] - Quote
Not sure if this is known issue, but if you enable the new map and scanning interfaces, probes will work on the new map, but if you use F10 they are not usable on the classic map. I assume you'd have to disable the new feature and reload to get it working again?
This is what the probes look like on the classic map when this happens: http://i.imgur.com/mfx23YV.png
Logged EBR-53607. |
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Desiderya
Pyre Falcon Defence and Security Multicultural F1 Brigade
1062
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Posted - 2015.11.04 17:14:13 -
[41] - Quote
The checkbox is really missing. Also, mostly out of curiosity as this is really annoying: Why have you decided to move the Scan button, especially as everything else is mostly untouched from the placement? ;)
Ruthlessness is the kindness of the wise.
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:15:24 -
[42] - Quote
Sven Viko VIkolander wrote:The new scanning map is not an improvement on the old map, but many steps backwards. I've been saying the same things about the new map for over a year but have seen little to no improvements. First and foremost, the new scanning interface is significantly less useful for combat scanning than the old map. All of the feedback I've seen for the new scanning map so far seems to be written by people who do not do combat scanning but who casually scan a few data/relic sites here and there, and sure, the new scanning interface is fine for that. But for any type of intensive scanning, no, the new scanning interface is a waste of resources and multiple steps backwards from the old scanning map. Some reasons include:
1) The old scanning interface gave different icons for different signatures on the map. Different types of structures had different icons on the solar system, making it very easy to tell what was a player ship, what was a research lab, what was a POS gun, and what was a drone. The new map completely loses that functionality and instead displays all signaturesGÇöfrom cosmic sigs to player ships to structures to dronesGÇöwith green dots, making it much harder to quickly sort through a cluster of signatures. (The one thing here I do appreciate is that in long lists of signatures in a cluster the new solar system map gives you a sidebar for scrolling through the listGÇöthis should be implemented to the old map.) The old map also had a way of GÇ£StackingGÇ¥ a cluster of signatures in such a way that it was easy to tell what was a cluster of a dozen signatures (e.g. ships or structures) versus what was a single entity. On the new map we just see green dots that communicate no useful information unless we hover over them one by one.
2) Lag. The new scanning map is significantly more laggy and less responsive than the old solar system map. This is a huge issue both for people who run EVE on older computers as well as for combat scanning where time counts for everything. The lag kicks in especially when you pan or move the camera around to see different angles, which is something you do very quickly when combat scanning and the new map doesn't seem to like fast movements.
3) The font on the scanning window is significantly harder for me to read than the old scanning window, especially when there are dozens of signatures. The white font on green background on the past window is easier to quickly read than the white font on black that
4) Lots of people have points this out, but the scanning and dscan windows lack the same transparency levels that other windows have in EVE. They are much darker and less transparent.
5) Moving the probes is now more difficult. I don't really know why, but it seems as if icons on the map get in the way of the probe movement arrows more than on the old map. This is also an issue of lag and responsiveness it seems.
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
5.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:16:42 -
[43] - Quote
5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time.
This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:17:41 -
[44] - Quote
Ransu Asanari wrote:Quote:To answer your 2nd question - I maybe don't understand the use case of moving individual probes in a fixed formation. I can understand it back in the day when we had no formations at all and each probe had to be moved manually, but isn't the point of fixed formations to get away from moving individual probes within them? Not trying to be obtuse, just don't get the use case. Try scanning a Superior Sleeper Cache in a Stratios - even with Sisters Core Probe Launcher/Probes and all of the scanning array midslot modules in. You will have to move individual probes in the pinpoint formation around in order to get to 100%. Basically moving the entire probe formation in/out, and then probably a few individual probes around to get from like 99.5% to 100%. And I agree, that although I don't mind having the SHIFT/CTRL/ALT keys to make finding the probe adjustments easier, I want to be able to do it all with my mouse, since there's a lot of muscle memory to snapping around my view vertically/horizontally on the solar system map, and dragging and resizing probes. It seems less efficient to have to press SHIFT/CTRL/ALT to adjust the probes. Having the mouse wheel isn't bad, but you still have to hold ALT to use it which doubles your APM.
Thanks for the detailed use case. I'll give it a whirl tomorrow (with no dev hax!)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Bagrat Skalski
Koinuun Kotei
10345
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Posted - 2015.11.04 17:18:09 -
[45] - Quote
My scaling is 100% and there is line visible on the edges of the window, in fullscreen and in the fixed window mode. This is how it looks.
And I would like two new upgrades to the window, specifically the bars that can be minimized. This is the vizualization.
Custom ship skins, character creator style "repaint". Bring it!
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:18:48 -
[46] - Quote
Tipa Riot wrote:CCP Goliath wrote: To answer your 2nd question - I maybe don't understand the use case of moving individual probes in a fixed formation. I can understand it back in the day when we had no formations at all and each probe had to be moved manually, but isn't the point of fixed formations to get away from moving individual probes within them? Not trying to be obtuse, just don't get the use case.
No no, you got me wrong, just to make sure there is no need at any time to press a modifier key for the operation of the whole formation, i.e. moving it around the map (and grabbing in the first place), resizing the whole formation, switch formation (pinpoint -> custom -> pinpoint).
Right on. There certainly shouldn't be any hard requirement for using a second hand, but it may be more efficient to do so. We are aware of an issue with moving the "box" right now though - that'll get fixed.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:19:17 -
[47] - Quote
Zosius wrote:CCP Goliath wrote:Zosius wrote:Can you please return d-scan checkbox for active overview. It's very unproductive to select from drop down menu if i want to do a single scan with everything included Yeah that got mentioned elsewhere. Defect is in :) thanks. Would it also be possible to have signatures standout more? This dark theme takes a lot of focus to spot signature. especially smaller ships
If you mean in the map itself, yes we are going to make them more visible.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:19:47 -
[48] - Quote
Ransu Asanari wrote:Not sure if this is known issue, but if you enable the new map and scanning interfaces, probes will work on the new map, but if you use F10 they are not usable on the classic map. I assume you'd have to disable the new feature and reload to get it working again? This is what the probes look like on the classic map when this happens: http://i.imgur.com/mfx23YV.png
Logged EBR-53607.
That's actually by design. The features are not supposed to be used together. It's either all old or all new.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785

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Posted - 2015.11.04 17:20:45 -
[49] - Quote
Desiderya wrote:The checkbox is really missing. Also, mostly out of curiosity as this is really annoying: Why have you decided to move the Scan button, especially as everything else is mostly untouched from the placement? ;)
Checkbox as in "Active Overview Setting" D-scan checkbox?
I don't know the "why", but we tried to counteract any inconvenience by adding in the scanning hotkey for both windows.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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SurrenderMonkey
Space Llama Industries
1068
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Posted - 2015.11.04 17:21:17 -
[50] - Quote
Tooltips are really bothersome while scanning. You can mitigate this to some degree by bumping up the tooltip delay, except for two things:
1. That's a global setting, and having to change it to accommodate scanning alone isn't necessarily desirable.
2. If you have a marker turned on in the system map, it seems to completely ignore that setting anyway, and instantly pops a tooltip if there is more than one marker-on item in the stack. There are some markers I do not want to turn off, e.g., stations, and gates, and these are commonly right on top of each other in astronomical distances, so if my probes are near them, I end up having to navigate around some entirely unwanted tooltip popup to manage my probes.
This issue exists in the old map, as well, but the tooltips in that map are smaller and far less obtrusive.
Edit: Ah, looks like the bracket list delay does remedy this a bit. But, again, see point 1. Global setting, not necessarily desirable.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Kismeteer
GoonWaffe Goonswarm Federation
855
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Posted - 2015.11.04 17:23:56 -
[51] - Quote
Thank you so much for listening to feedback, great changes.
I absolutely love the dscan change too! |
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CCP Goliath
C C P C C P Alliance
2804

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Posted - 2015.11.04 17:32:03 -
[52] - Quote
Bagrat Skalski wrote:My scaling is 100% and there is line visible on the edges of the window, in fullscreen and in the fixed window mode. This is how it looks.And I would like two new upgrades to the window, specifically the bars that can be minimized. This is the vizualization.
OK I see what you mean. This seems to only apply when the window is docked and you move the mouse outside of the client. I will discuss it with the programmer, no promises though. I'll also show your 2nd visualization. I think it's very elegant :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2804

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Posted - 2015.11.04 17:33:16 -
[53] - Quote
SurrenderMonkey wrote:Tooltips are really bothersome while scanning. You can mitigate this to some degree by bumping up the tooltip delay, except for two things:
1. That's a global setting, and having to change it to accommodate scanning alone isn't necessarily desirable.
2. If you have a marker turned on in the system map, it seems to completely ignore that setting anyway, and instantly pops a tooltip if there is more than one marker-on item in the stack. There are some markers I do not want to turn off, e.g., stations, and gates, and these are commonly right on top of each other in astronomical distances, so if my probes are near them, I end up having to navigate around some entirely unwanted tooltip popup to manage my probes.
This issue exists in the old map, as well, but the tooltips in that map are smaller and far less obtrusive.
Edit: Ah, looks like the bracket list delay does remedy this a bit. But, again, see point 1. Global setting, not necessarily desirable.
It would be nice if the probe cube were effectively "always on top" from a command interface perspective. There's pretty much never a time when I have wanted to click on something within the bounds of my probe cube(s) instead of the cube itself.
2 - Interesting. I'll do some more work on that tomorrow. As I say though, layering is something we want to take a 2nd pass at anyway - the tooltip delay is just a mitigation technique I am suggesting for now.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Lei Volund
Twenty Questions RAZOR Alliance
0
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Posted - 2015.11.04 17:53:42 -
[54] - Quote
SurrenderMonkey wrote:
It would be nice if the probe cube were effectively "always on top" from a command interface perspective.
This ^^, a thousand times this, it would be easy to move the probes out of the way to get at something below them, but you cant move the celestials to get at the probes
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5pitf1re
Agony Unleashed Agony Empire
81
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Posted - 2015.11.04 17:58:08 -
[55] - Quote
CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix.
Now that you mention it ... |

Aaril
Future Corps Sleeper Social Club
14
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Posted - 2015.11.04 18:01:03 -
[56] - Quote
While the interface for probing is being looked at, any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten. |
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CCP Goliath
C C P C C P Alliance
2808

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Posted - 2015.11.04 18:01:35 -
[57] - Quote
Heading home for the evening. Will be checking out any more posts tomorrow morning! Fly safe, and keep that feedback coming :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2808

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Posted - 2015.11.04 18:03:11 -
[58] - Quote
Aaril wrote:While the interface for probing is being looked at, is there any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten.
You're talking about what happens when you switch ships or leave systems, right? Sorry, totally out of scope for our team even if it is somehow technically possible.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Cara Forelli
Meticulously Indifferent
1289
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Posted - 2015.11.04 18:07:07 -
[59] - Quote
Cross posting from the other thread and hopefully trimmed things you already addressed in this thread.
When the dscan is locked to the camera view you can't center your view on anything else but your ship. That's very painful. Generally I will find a target at a cluster of stuff, warp closer to get a better angle, and do another scan. With the old map I could double click on my warpin and start lining up my next scan while travelling. Now I have to wait until my ship has accelerated/warped/decelerated before I can even start lining up my next scan. Those seconds really matter when you're hunting a moving target.
A bug I think - when I use a hotkey (default F9) to bring up the solar system map (in fullscreen mode) the focus becomes locked on the map and won't let me click any other windows (to manipulate dscan sliders, interact with overview, etc.) Instead I just end up rotating the map view. This did not happen when using the map icon in the scan window, just with the hotkey (which I rebound and did not try using the default F9).
Like many people I keep my dscan and probe scan tabs in the same window. After the update the default seems to be the probe scan tab and it switches to that every session change which is very annoying because dscan is much more important.
This isn't new but it always bugged me that the AU distance in the probe scan window never properly updated for anomalies/signatures while warping around the system.
Very glad to hear the dscan toggle and fullscreen HUD are being added! 
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Max Kolonko
WATAHA. Unseen Wolves
571
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Posted - 2015.11.04 18:08:30 -
[60] - Quote
CCP Goliath wrote:SurrenderMonkey wrote:Tooltips are really bothersome while scanning. You can mitigate this to some degree by bumping up the tooltip delay, except for two things:
1. That's a global setting, and having to change it to accommodate scanning alone isn't necessarily desirable.
2. If you have a marker turned on in the system map, it seems to completely ignore that setting anyway, and instantly pops a tooltip if there is more than one marker-on item in the stack. There are some markers I do not want to turn off, e.g., stations, and gates, and these are commonly right on top of each other in astronomical distances, so if my probes are near them, I end up having to navigate around some entirely unwanted tooltip popup to manage my probes.
This issue exists in the old map, as well, but the tooltips in that map are smaller and far less obtrusive.
Edit: Ah, looks like the bracket list delay does remedy this a bit. But, again, see point 1. Global setting, not necessarily desirable.
It would be nice if the probe cube were effectively "always on top" from a command interface perspective. There's pretty much never a time when I have wanted to click on something within the bounds of my probe cube(s) instead of the cube itself. 2 - Interesting. I'll do some more work on that tomorrow. As I say though, layering is something we want to take a 2nd pass at anyway - the tooltip delay is just a mitigation technique I am suggesting for now.
Please do. I raised this problem while it was still in testing and it seems You guys got little to focused on giving us options of filtering out things from map instead of fixing the problem that was non-existant in the old map
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Ransu Asanari
AQUILA INC Verge of Collapse
466
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Posted - 2015.11.04 18:08:37 -
[61] - Quote
Aaril wrote:While the interface for probing is being looked at, is there any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten.
Is this where your scan results reset when you change ships, or dock? If so, was asked and answered here:
https://www.reddit.com/r/Eve/comments/3nz5qa/latest_scanning_interface_changes_from_psycho/cvsj90r
I believe this is a mechanical issue related to session changes. That's why you have to bookmark all of your results before you dock up or change ships in a POS.
The Corporate Bookmarks do have a column to show who bookmarked them however. |

Zacoya
The Curse of Greyface
0
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Posted - 2015.11.04 18:14:06 -
[62] - Quote
Aaril wrote:While the interface for probing is being looked at, is there any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten.
For explorers, it would be a big quality-of-life improvement not to lose this information across jumps. (And while you're at it, remember the best hit instead of the most recent hit.) |

Kynric
Sky Fighters
366
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Posted - 2015.11.04 18:16:57 -
[63] - Quote
Two new pain points appeared yeaterday:
1. To conserve screen space I generally stack my dscan and probe window so that they are tabs on the same bit of real estate. With yesterdays change I noticed that when the dscan window os on top and I jump systems the probe window becomes the active tab which is anoying because my desire is to see dacan results rather than anomolies and sigs.
2. The check box that specified if filters are to be ised or if all is to be shown on the dscan is no longer present. I know I can get the same functionality but it now takes more time/button clicks. That button was very valuable to me, please consider restoring it to the UI. My habit is to narrow the angle and then click it so that I see everything as that provides a valuable picture. It is the differ3nce between a ship at a celestial and one that is not as well as the difference between a ship at a forcefield and one in space with drones out and a movile tractor. |

Ransu Asanari
AQUILA INC Verge of Collapse
466
|
Posted - 2015.11.04 18:40:04 -
[64] - Quote
Did a quick Youtube video to illustrate some of the frustrations with moving and resizing the probe formation. A lot of the time, the mouse clicks aren't being recognized. I tried adjusting the tooltip delay, and also turned off a few more of the icons, but it didn't help.
Logged EBR-53632
https://www.youtube.com/watch?v=uRn8zkrrJSQ |

Iowa Banshee
Fenrir Vangard
14
|
Posted - 2015.11.04 18:44:54 -
[65] - Quote
It looks like opening D-Scan with alt-D it initiates a scan cycle
If you were so inclined you could exploit this to automate the d-scan process.
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Aaril
Future Corps Sleeper Social Club
14
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Posted - 2015.11.04 18:47:20 -
[66] - Quote
Iowa Banshee wrote:It looks like opening D-Scan with alt-D it initiates a scan cycle
If you were so inclined you could exploit this to automate the d-scan process.
You can hotkey dscan now. It is easily automatable by the most common gaming keyboards/mice (and any number of other programs/scripts), while also, I presume, breaking the EULA. |

Iowa Banshee
Fenrir Vangard
14
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Posted - 2015.11.04 18:51:43 -
[67] - Quote
Aaril wrote:Iowa Banshee wrote:It looks like opening D-Scan with alt-D it initiates a scan cycle
If you were so inclined you could exploit this to automate the d-scan process.
You can hotkey dscan now. It is easily automatable by the most common gaming keyboards/mice (and any number of other programs/scripts), while also, I presume, breaking the EULA.
I didn't like the auto update for Sigs & Anoms but D-Scan auto-updating would really suck - and you know if its possible someone out there will do it |

Hiljah
Complex Systems
17
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Posted - 2015.11.04 19:00:00 -
[68] - Quote
Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah |

Styphon the Black
Forced Euthanasia Soviet-Union
43
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Posted - 2015.11.04 19:13:08 -
[69] - Quote
The Probe Scanner is suck! Seriously do you even play EVE? Because with releases like this and the new map it is like you have no clue how players interface with the game and what the term "USER FRIENDLY" means.
I had to turn it off after getting frustracted with it after about my 10 system scanning with the new probe scanner. I really can't give feedback on the new DScan because you have the two locked together on either using them or not. I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
Basically the probe window is completely intrusive and sets overtop everything else blocking important other windows like local and the overview. If you resize it down to a manageable size you can no longer see enough of the system you are attempting to scan.
Atop that I could create a list 20 lines long about how the new scanner isn't designed correctly but I really don't care anymore because I see it as a complete fail and will not be using it. |

Aaril
Future Corps Sleeper Social Club
14
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Posted - 2015.11.04 19:24:57 -
[70] - Quote
Styphon the Black wrote:The Probe Scanner is suck! Seriously do you even play EVE? Because with releases like this and the new map it is like you have no clue how players interface with the game and what the term "USER FRIENDLY" means.
I had to turn it off after getting frustracted with it after about my 10 system scanning with the new probe scanner. I really can't give feedback on the new DScan because you have the two locked together on either using them or not. I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
Basically the probe window is completely intrusive and sets overtop everything else blocking important other windows like local and the overview. If you resize it down to a manageable size you can no longer see enough of the system you are attempting to scan.
Atop that I could create a list 20 lines long about how the new scanner isn't designed correctly but I really don't care anymore because I see it as a complete fail and will not be using it.
I believe on the first page of this thread the dev mentioned they are working to get the HUD to still show up while in fullscreen. This appears to be your chief complaint, and it should be fixed. |
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Arla Sarain
696
|
Posted - 2015.11.04 19:32:42 -
[71] - Quote
Bracket hitboxes are still huge and make it difficult to grab the sides of the scanning cube when it's on top of a celestial or sig bracket. Glitches and Stuttering/low FPS when there is a lot of bookmarks. Bookmark texts persists sometimes, after the mouse no longer hover over the balloon.
|

Moac Tor
Cy-Core Industries Stain Confederation
295
|
Posted - 2015.11.04 19:35:12 -
[72] - Quote
CCP Goliath wrote:.... I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it!  Hi Goliath. I think you have covered most of it there already. I would also suggest tidying up the icons in general on the solar system map, such as for asteroid belts, planets, etc.
Also please remove those huge red arrows when resizing probes as they look out of place.
Finally you really need to watch these excellent videos which illustrate the main issues far better than I am able to put in words.
Shade Millith wrote:Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
Planet/Gate/Moon/Station icons still take preference over the icon for moving the probes. Leading to attempts to move the probes to fail. This is especially bad with the new system, because the new Planet/Gate/Moon/Station icons have a much larger hitbox than their graphic would suggest. Old System - https://www.youtube.com/watch?v=vKbZkLXPniw
New System - https://www.youtube.com/watch?v=mmfh4i3hty8
When selecting a gate or planet/moon on your overview, or in space, the old system selected the object in the map as well. This let you quickly identify and orientate yourself while combat probing, and knowing where to put the probes on the map. Especially useful for quickly placing probes on where a hostile warped to. Old System - https://www.youtube.com/watch?v=xyCGElce_nw
New System - https://www.youtube.com/watch?v=iEujqHHi6N0
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system. Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan.
Modulated ECM Effects
An Alternative to Skill Trading
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Ransu Asanari
AQUILA INC Verge of Collapse
466
|
Posted - 2015.11.04 20:11:21 -
[73] - Quote
Those video examples are great - illustrate the problems very well side by side. |

Hiljah
Complex Systems
17
|
Posted - 2015.11.04 20:17:16 -
[74] - Quote
Again, thank you for your patience. |

Tipa Riot
Federal Navy Academy Gallente Federation
1665
|
Posted - 2015.11.04 20:55:23 -
[75] - Quote
To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf?
... also the option to toggle dscan lock should IMO be in the dscan window and not be part of the map controls, you need that option very often, so a hotkey would be handy.
But in general I prefer mouse control for scanning/flying, and the fewer clicks and shorter mouse path the better ... that's also why I'm not a friend of having the dscan button moved to the left. For you it may look cosmetic but for me it is a regression, because there is no equally convenient setup. Also on the top of my screen there are the collapsed chat windows, so I can't reach the map controls easily without moving the windows away ... small things maybe, but they add up to make the interface less usable.
I'm my own NPC alt.
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Cara Forelli
Meticulously Indifferent
1289
|
Posted - 2015.11.04 21:10:58 -
[76] - Quote
Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf? It actually does. There's just a delay of about two seconds.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Mixu Paatelainen
Semicompetence Online
221
|
Posted - 2015.11.04 21:29:40 -
[77] - Quote
I like the new dscan, but I dislike probe functionality on the beta map. My issue is if I want to use the new dscan, I don't appear to be able to probe with the old map, as there are no spheres around my probes, and ctrl/alt doesn't show up anything. Working as intended? |

Tipa Riot
Federal Navy Academy Gallente Federation
1665
|
Posted - 2015.11.04 21:39:52 -
[78] - Quote
Cara Forelli wrote:Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf? It actually does. There's just a delay of about two seconds. Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point.
I'm my own NPC alt.
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Ransu Asanari
AQUILA INC Verge of Collapse
467
|
Posted - 2015.11.04 22:11:58 -
[79] - Quote
For the Probe Results window, can we have some way to quickly refresh the signatures - either automatically, or via a toggle or button?
Whenever you 100% scan down signatures, or are viewing the anomalies, the ranges are based on your current location. If you warp away, they don't update automatically. In the past, I would toggle "Show Anomalies" on and off quickly to force a refresh. This helps me see which wormhole I am closest to warp to, or if I am on grid. I usually order by range so I can ignore signatures as I land on them and bookmark and map on Siggy/Tripwire.
Because there is no "Show Anomalies" toggle anymore, we have to click into the filter list and then click on/off Anomalies to force a refresh. This doubles the clicks needed to refresh. I know I could use the mapped hotkeys to adjust the filter, but that only works if I'm focused on the probe window.
Could we get a "Refresh Results" button, or have some way for the anomaly/signature results to automatically refresh range when we warp or come out of warp? |

beakerax
Pator Tech School Minmatar Republic
203
|
Posted - 2015.11.04 22:22:07 -
[80] - Quote
Tipa Riot wrote:Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point. The delay between touching a slider and the result+animation varies quite a bit for me. Sometimes it's instant, but two seconds is more typical. Kind of disturbing.
Frankly I wish there were a way to turn off the auto-update entirely. |
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Tipa Riot
Federal Navy Academy Gallente Federation
1665
|
Posted - 2015.11.04 22:32:08 -
[81] - Quote
beakerax wrote:Tipa Riot wrote:Maybe I was too impatient while testing ... however, in the current interface there is no delay, the update is instant, and that's the point. The delay between touching a slider and the result+animation varies quite a bit for me. Sometimes it's instant, but two seconds is more typical. Kind of disturbing. Frankly I wish there were a way to turn off the auto-update entirely. Not at my PC, but this sounds like the delay corresponds to the normal forced pause of 3s between dscans. This pause does not apply in the current interface to the sliders, which effectively act as a filter on the current (and future) result, not triggering a new dscan.
I'm my own NPC alt.
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beakerax
Pator Tech School Minmatar Republic
203
|
Posted - 2015.11.04 22:49:08 -
[82] - Quote
Nah, I was leaving 10+ seconds between scans while testing this. |

Canon Makanen
Science and Trade Institute Caldari State
10
|
Posted - 2015.11.04 22:59:14 -
[83] - Quote
There are a few things that make my want to use the old probe UI rather than the new one:
1) Really lag, the old probe window and solar map is much smoother.
2) it is hard to drag the probe and move it, the new prober UI this will make me miss my target even just a few second delay.
3) Hard to identify the results i just have scanned and dev has already known that, I think it will be fixed soon though
4) In full screen mode the modules disappear, which will also be fixed soon
5) the "Scan result" window is not as clear as the old one, just make the letters larger maybe
i) for the new map, still, hard to see which one is station and moon, please just make different color for the station and the directional scan help line
the shortcuts are sweet, and make this UI smooth to use. |

Blacktide Bakersmith
Caliburn Ghast
1
|
Posted - 2015.11.04 23:40:47 -
[84] - Quote
Changing my tune.
After playing with the new scanning for a day, and figuring out how to turn off most of the annoying tooltips, especially the probes that prevented me from being able to easily move the probe formation around, I am now liking the new scanning setup. The ease of use is better, and the shortcuts help.
There is definitely room for improvement though. Beginning with making the D-scan perimeter display less intrusive, or a different color so it doesn't distract from my probing.
And once again, I've got to say, that the destroy active probes button needs to be removed or relocated. Its in a very bad place. I use the button to activate the map all the time, and having it right next to a commonly used button seems like you're asking for trouble. Do we really need that button? |

Desiderya
Pyre Falcon Defence and Security Multicultural F1 Brigade
1062
|
Posted - 2015.11.04 23:43:27 -
[85] - Quote
CCP Goliath wrote:Desiderya wrote:The checkbox is really missing. Also, mostly out of curiosity as this is really annoying: Why have you decided to move the Scan button, especially as everything else is mostly untouched from the placement? ;) Checkbox as in "Active Overview Setting" D-scan checkbox? I don't know the "why", but we tried to counteract any inconvenience by adding in the scanning hotkey for both windows.
Yeah, the check/uncheck 'use active overview settings'. Scanning the inside of a complex for wrecks/drones was done smoothly over that with one click - now it requires more. That aside I like the dropdown selection to filter.
Fair point about the scanning hotkey. I must admit I didn't know about it as I haven't read the devblog and was just getting to this feature as from what I saw in the client. Moving it for the sake of it felt a bit weird - but knowing this a hotkey is the much smoother way to use it anyways.
Now, what about (optionally) highlighting things that appear new on scan results since the last scan ? ;)
Ruthlessness is the kindness of the wise.
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FT Diomedes
The Graduates Get Off My Lawn
1899
|
Posted - 2015.11.04 23:51:51 -
[86] - Quote
Styphon the Black wrote: I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
While I agree with everything Styphon said, I agree with the quoted part the most.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1899
|
Posted - 2015.11.04 23:55:32 -
[87] - Quote
Blacktide Bakersmith wrote:
And once again, I've got to say, that the destroy active probes button needs to be removed or relocated. Its in a very bad place. I use the button to activate the map all the time, and having it right next to a commonly used button seems like you're asking for trouble. Do we really need that button?
I do not understand why I would ever want to destroy my active probes...
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
25
|
Posted - 2015.11.05 00:38:15 -
[88] - Quote
Moac Tor wrote:CCP Goliath wrote:.... I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it!  Hi Goliath. I think you have covered most of it there already. I would also suggest tidying up the icons in general on the solar system map, such as for asteroid belts, planets, etc. Also please remove those huge red arrows when resizing probes as they look out of place. Finally you really need to watch these excellent videos which illustrate the main issues far better than I am able to put in words. Shade Millith wrote:Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system. Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan.
I had an issue with selecting sphere to resize as well but then I realized they have a shortcut key to change distance range and it is a lot better
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Suburban Me
Tionix Cartel
0
|
Posted - 2015.11.05 01:19:33 -
[89] - Quote
Possibly mentioned already, but as of today's patch, the solar system map is pretty much empty whenever tactical overlay is enabled. |

SGNL
The Pleiadians Justice League of Space
0
|
Posted - 2015.11.05 01:50:49 -
[90] - Quote
Forgive me if this has already been asked. What is the point of the transparent red orb in the new scanner module, is it for point of view or something? Can it be disabled? It's very intrusive. |
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
25
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Posted - 2015.11.05 01:58:22 -
[91] - Quote
SGNL wrote:Forgive me if this has already been asked. What is the point of the transparent red orb in the new scanner module, is it for point of view or something? Can it be disabled? It's very intrusive.
Are you referring to the D-scan sphere maybe? If you close your d-scan window it goes away, I just set my range to minimum while I probe scan.
edit: If the color of d-scan sphere would be a matte orange, that would work nice for me personally (in case CCP is looking for ideas) |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
25
|
Posted - 2015.11.05 02:02:00 -
[92] - Quote
The new scan map is growing on me fast CCP.
The first attempts with the beta map had me worried for a while, I feel good about this direction. |

Suburban Me
Tionix Cartel
0
|
Posted - 2015.11.05 02:57:13 -
[93] - Quote
Sasha Sen wrote:The new scan map is growing on me fast CCP.
The first attempts with the beta map had me worried for a while, I feel good about this direction.
+1 - despite some initial issues, I'm also liking the new interface a lot, very responsive and easy to use, and it's really great that you can now scan in a window and still operate modules, navigate in space and so forth :) |

Soltys
33
|
Posted - 2015.11.05 03:02:37 -
[94] - Quote
As this is new thread, to summary what I posted in the other "obsolete" ones.
- alt / ctrl / shift - these are treated as system-wide hotkeys. Even if EvE is in background, the probe map will diligently flash with cones / cubes / arrows whenever one of those keys is pressed. This is not a big deal - none the less it's distracting for fixed-windowed / windowed mode if probe map tends to be active and visible on one of the monitors
- alt / ctrl / shift - special case of the above when we have EvE in the foreground and notably bigger issue (distracting !) at the same time - the probe map reacts to those keys regardless of what has focus in the game
- needs 3-state toggle for probe setup scaling - so people can choose between sphere grabbing, cone or both; the third method (mousewheel) doesn't really conflict with any of those so it can stay enabled all the time
- dscan cone/sphere - change its color to something not red, or allow choosing color
- allow to dock probe interface in one of the corners of floating probe map window so it always stays on top of it
Jita Flipping Inc.: Solmp / Kovl
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Yasuo Aldent
Hammer of Hephaestus Reign of Olympus
6
|
Posted - 2015.11.05 04:23:14 -
[95] - Quote
I'm not sure if this issue has been addressed yet but the new scanning window/system does not seem to work in the old map (sigs/anoms/scan spheres are not visible). The new windows look great and i'll give them a 5/5 when I can use them in the old map. (which btw guys, is the best map to scan in).
Might I make a suggestion: Keep the new map to have all the nice colors, icons, zoom-in/drill down features etc. but allow scanning to be exclusively performed on the old map and call it the "scanning map" or something. From what I've seen of the scanning on the new map, scanning on the old map is by far superior in speed and usability. |

Obil Que
Star Explorers Reckoning Star Alliance
363
|
Posted - 2015.11.05 05:48:56 -
[96] - Quote
Thank you for the suggestions, I was able to scan a wormhole system with minimal deficiency from the old map with many of the items (belts, probes, etc) turned off. Couple comments on things to either reinforce what has been previously said or new observations:
- With the new scanning interface set to "not track camera" for d-scan, you cannot do a targetted 5% dscan by moving your POV in the new map and hitting a scan. It always scans where you camera is pointed. Thus, you have to enable the "dscan tracks camera" option to achieve the desired effect. Turning this on renders map panning useless during probe scanning so I'm finding I have to repeatedly turn on and off this feature in order to get the desired dscan and probing functionality I need. My POV on the new map with the camera track off should mean that dscan follows my map POV, not my camera.
- Signature dots need to be larger and brighter and circles need to be more pronounced (I believe you've noted this already) as well as the dscan sphere/cone being able to be hidden.
- Bounding boxes on most non-probe items are too big. Probes should always take precedence over other items
- The underline for probe percentage is too hard to tell if it is for the entry above or below. Go back to the fill method. I don't really see a reason to change this.
- Please review wormhole sounds while the scanning window is full-screen. In the past, you would not hear wormhole activations unless you exited and re-entered the map while on grid with a wormhole. This shouldn't be necessary. Non-fullscreen seems to work fine.
- Previously warped to wormholes no longer show the label "Unstable Wormhole" on the map without hovering. This was a key dscan targetting tool as those signatures would stand out from others making it easy to look for a decloaked ship on a wormhole. Combine this with the first point about dscan/camera behavior and finding a ship transiting a wormhole with the new map is significantly harder.
- It would be nice if highlighting a scanned signature on the map should highlight it in the results window
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Aralieus
Shadowbane Syndicate
285
|
Posted - 2015.11.05 05:58:53 -
[97] - Quote
Gospadin wrote:Steijn wrote:the green underline needs to change back to a solid green bar over the text imo. This. It's much harder for my eyes to process the thin lines versus the old thick background bars.
I'm supporting this as well. Its fine around the probes or whatever but when the result hits 100% green background is more...fulfilling
Oderint Dum Metuant
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Alle Monte
Singularity Services inc Singularity Syndicate
0
|
Posted - 2015.11.05 07:09:25 -
[98] - Quote
My major bug and the reason I haven't been able to use the new dscan is, for me, the ship hud needs to be visible when the map is in full screen - not hidden behind it. Hope you can fix that as I'm sticking with the old scanner until then. Also the additional red hatched sphere thing around my ship is uneccesary and clutters an already busy screen. Not sure what its purpose is but I don't need it.
edit - prefered the anoms with a green background. It's so obvious like that. |
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CCP Goliath
C C P C C P Alliance
2818

|
Posted - 2015.11.05 09:10:45 -
[99] - Quote
Cara Forelli wrote:Cross posting from the other thread and hopefully trimmed things you already addressed in this thread. 1) When the dscan is locked to the camera view you can't center your view on anything else but your ship. That's very painful. Generally I will find a target at a cluster of stuff, warp closer to get a better angle, and do another scan. With the old map I could double click on my warpin and start lining up my next scan while travelling. Now I have to wait until my ship has accelerated/warped/decelerated before I can even start lining up my next scan. Those seconds really matter when you're hunting a moving target. 2) A bug I think - when I use a hotkey (default F9) to bring up the solar system map (in fullscreen mode) the focus becomes locked on the map and won't let me click any other windows (to manipulate dscan sliders, interact with overview, etc.) Instead I just end up rotating the map view. This did not happen when using the map icon in the scan window, just with the hotkey (which I rebound and did not try using the default F9). 3) Like many people I keep my dscan and probe scan tabs in the same window. After the update the default seems to be the probe scan tab and it switches to that every session change which is very annoying because dscan is much more important. 4) This isn't new but it always bugged me that the AU distance in the probe scan window never properly updated for anomalies/signatures while warping around the system. Very glad to hear the dscan toggle and fullscreen HUD are being added! 
Thanks for transporting the feedback!
1. We've gotten a fair bit of feedback about this and it's been raised with the developer. I would think the likely approach will be to move the d-scan camera lock button outside of its menu to be more easily clickable on the fly.
2. That does sound like a bug! Not one I can replicate myself though, would you do me the service of supplying a bug report?
3. That's actually a legacy issue but people seem to be noticing it more/its frequency has increased in this update. I've requested a fix to the issue.
4. The scanner window refreshes in kind of a strange way. It doesn't live poll like the overview, it only polls when it's refreshed, such as by applying a filter, or scanning. Not sure if changing that is in scope for our team to be honest.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:11:24 -
[100] - Quote
Max Kolonko wrote:CCP Goliath wrote:SurrenderMonkey wrote:Tooltips are really bothersome while scanning. You can mitigate this to some degree by bumping up the tooltip delay, except for two things:
1. That's a global setting, and having to change it to accommodate scanning alone isn't necessarily desirable.
2. If you have a marker turned on in the system map, it seems to completely ignore that setting anyway, and instantly pops a tooltip if there is more than one marker-on item in the stack. There are some markers I do not want to turn off, e.g., stations, and gates, and these are commonly right on top of each other in astronomical distances, so if my probes are near them, I end up having to navigate around some entirely unwanted tooltip popup to manage my probes.
This issue exists in the old map, as well, but the tooltips in that map are smaller and far less obtrusive.
Edit: Ah, looks like the bracket list delay does remedy this a bit. But, again, see point 1. Global setting, not necessarily desirable.
It would be nice if the probe cube were effectively "always on top" from a command interface perspective. There's pretty much never a time when I have wanted to click on something within the bounds of my probe cube(s) instead of the cube itself. 2 - Interesting. I'll do some more work on that tomorrow. As I say though, layering is something we want to take a 2nd pass at anyway - the tooltip delay is just a mitigation technique I am suggesting for now. Please do. I raised this problem while it was still in testing and it seems You guys got little to focused on giving us options of filtering out things from map instead of fixing the problem that was non-existant in the old map
Not so much a lack of focus as it not being as easy a fix as it might seem.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:12:15 -
[101] - Quote
Zacoya wrote:Aaril wrote:While the interface for probing is being looked at, is there any chance of signature storage being added?
Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who had scanned it, or the use of personal bookmarks in the background. I am just throwing things out there, but this really should be added. It makes no sense that signatures are forgotten. For explorers, it would be a big quality-of-life improvement not to lose this information across jumps. (And while you're at it, remember the best hit instead of the most recent hit.)
I totally appreciate that, but it's just not technically feasible for us in the time we have.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:13:48 -
[102] - Quote
Kynric wrote:Two new pain points appeared yeaterday:
1. To conserve screen space I generally stack my dscan and probe window so that they are tabs on the same bit of real estate. With yesterdays change I noticed that when the dscan window os on top and I jump systems the probe window becomes the active tab which is anoying because my desire is to see dacan results rather than anomolies and sigs.
2. The check box that specified if filters are to be ised or if all is to be shown on the dscan is no longer present. I know I can get the same functionality but it now takes more time/button clicks. That button was very valuable to me, please consider restoring it to the UI. My habit is to narrow the angle and then click it so that I see everything as that provides a valuable picture. It is the differ3nce between a ship at a celestial and one that is not as well as the difference between a ship at a forcefield and one in space with drones out and a movile tractor.
1. This one is a legacy issue and it seems to have either gotten worse or been more noticeable in this update. I've requested a fix.
2. Many have brought this up - we'll put it back :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:15:00 -
[103] - Quote
Hiljah wrote:Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah
Not that I know of, sorry! 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:17:30 -
[104] - Quote
Styphon the Black wrote:The Probe Scanner is suck! Seriously do you even play EVE? Because with releases like this and the new map it is like you have no clue how players interface with the game and what the term "USER FRIENDLY" means.
I had to turn it off after getting frustracted with it after about my 10 system scanning with the new probe scanner. I really can't give feedback on the new DScan because you have the two locked together on either using them or not. I would like to see an option to use the new DScan but opt out of the new Probe Scanner Interface.
Basically the probe window is completely intrusive and sets overtop everything else blocking important other windows like local and the overview. If you resize it down to a manageable size you can no longer see enough of the system you are attempting to scan.
Atop that I could create a list 20 lines long about how the new scanner isn't designed correctly but I really don't care anymore because I see it as a complete fail and will not be using it.
When you design a change to something like a probe scan or DScan you need to understand that they "player" is going to use either the easiest or most effective method (ie, less time consuming method) for locating their target. So if you design a system that is actually takes longer and is more difficult to use obviously the player is not going to use the new "upgrade".
Not only do I play, I play most days of the week, and I live in a wormhole and scanning takes up about 75% of my play time. The probe window you are referring to I assume is actually the Solar System map? In fullscreen mode it sits behind the overview and chat (and other windows) and we're about to fix it so that it shows the HUD too. I believe the blog details how deeply we involved players in our testing and developing of the feature, and still are.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:21:00 -
[105] - Quote
Arla Sarain wrote:Bracket hitboxes are still huge and make it difficult to grab the sides of the scanning cube when it's on top of a celestial or sig bracket. Glitches and Stuttering/low FPS when there is a lot of bookmarks. Bookmark texts persists sometimes, after the mouse no longer hover over the balloon.
Layering (your first concern) is going to get another pass. I've heard some performance complaints and would ask you to submit a bug report from within the client so that we get your settings, specs, etc. That will greatly help us with optimization efforts. The persistent text - is it part of a stack of more than 1 object? If so, that's by design.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:23:19 -
[106] - Quote
Moac Tor wrote:CCP Goliath wrote:.... I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it!  Hi Goliath. I think you have covered most of it there already. I would also suggest tidying up the icons in general on the solar system map, such as for asteroid belts, planets, etc. Also please remove those huge red arrows when resizing probes as they look out of place. Finally you really need to watch these excellent videos which illustrate the main issues far better than I am able to put in words. Shade Millith wrote:Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
Planet/Gate/Moon/Station icons still take preference over the icon for moving the probes. Leading to attempts to move the probes to fail. This is especially bad with the new system, because the new Planet/Gate/Moon/Station icons have a much larger hitbox than their graphic would suggest. Old System - https://www.youtube.com/watch?v=vKbZkLXPniw
New System - https://www.youtube.com/watch?v=mmfh4i3hty8
When selecting a gate or planet/moon on your overview, or in space, the old system selected the object in the map as well. This let you quickly identify and orientate yourself while combat probing, and knowing where to put the probes on the map. Especially useful for quickly placing probes on where a hostile warped to. Old System - https://www.youtube.com/watch?v=xyCGElce_nw
New System - https://www.youtube.com/watch?v=iEujqHHi6N0
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system. Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan.
Thanks for the videos, super useful stuff. Where did that post come from btw? Did I just miss it in one of the threads? When you say "tidying up" icons, what do you mean exactly?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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TheRealRickRoss
Diazepam Industries
6
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Posted - 2015.11.05 09:25:25 -
[107] - Quote
After hating the new scanners/map at first I'm getting the hang of them, but there's a few annoyances, maybe already mentioned in this thread.
1) The new red sphere on the map showing your D-scan range is awesome, but maybe blue or something would be better. It's way to similar to the sigs and makes it confusing a lot of the time. 2) Another colour issue, sigs (once you get them probed down to a red circle or further) are way to dark. 3) The arrows for moving the probes are too small. 4) After scanning something down and ignoring it, all the other sigs used to appear on the map again, this no longer happens and it sucks tbh.
So yea mostly UI issues there, and don't get me wrong I do love the new systems and appreciate the work gone into it. |
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:26:27 -
[108] - Quote
Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf?
... also the option to toggle dscan lock should IMO be in the dscan window and not be part of the map controls, you need that option very often, so a hotkey would be handy.
But in general I prefer mouse control for scanning/flying, and the fewer clicks and shorter mouse path the better ... that's also why I'm not a friend of having the dscan button moved to the left. For you it may look cosmetic but for me it is a regression, because there is no equally convenient setup. Also on the top of my screen there are the collapsed chat windows, so I can't reach the map controls easily without moving the windows away ... small things maybe, but they add up to make the interface less usable.
It autoupdates for me? That's quite interesting. Could you submit a bug report following replicating the bug so I can see some logs please?
Not sure where toggle will end up at this time. We might try putting it in a few different places and see which one gets clicked most :P
I find the latter point interesting too - a few people have asked for the map controls to be "popout" when the map goes into fullscreen - what do people think about that?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:27:37 -
[109] - Quote
Mixu Paatelainen wrote:I like the new dscan, but I dislike probe functionality on the beta map. My issue is if I want to use the new dscan, I don't appear to be able to probe with the old map, as there are no spheres around my probes, and ctrl/alt doesn't show up anything. Working as intended?
Working as intended. We aren't mixing and matching, sorry. Sweet name btw, 'mon the Terrors!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:40:14 -
[110] - Quote
Ransu Asanari wrote:For the Probe Results window, can we have some way to quickly refresh the signatures - either automatically, or via a toggle or button?
Whenever you 100% scan down signatures, or are viewing the anomalies, the ranges are based on your current location. If you warp away, they don't update automatically. In the past, I would toggle "Show Anomalies" on and off quickly to force a refresh. This helps me see which wormhole I am closest to warp to, or if I am on grid. I usually order by range so I can ignore signatures as I land on them and bookmark and map on Siggy/Tripwire.
Because there is no "Show Anomalies" toggle anymore, we have to click into the filter list and then click on/off Anomalies to force a refresh. This doubles the clicks needed to refresh. I know I could use the mapped hotkeys to adjust the filter, but that only works if I'm focused on the probe window.
Could we get a "Refresh Results" button, or have some way for the anomaly/signature results to automatically refresh range when we warp or come out of warp?
The window refreshes in a really weird way. I will be talking to Colgate about it though, since quite a few have mentioned it. It probably won't autorefresh like the overview, but I'm sure we can do something.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:41:17 -
[111] - Quote
beakerax wrote:Nah, I was leaving 10+ seconds between scans while testing this.
edit: nvm, I see what you're saying now. I'm pretty sure the sliders on the old interface do trigger a scan, though.
Yup, they do
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:45:05 -
[112] - Quote
Canon Makanen wrote:There are a few things that make my want to use the old probe UI rather than the new one:
1) Really lag, the old probe window and solar map is much smoother.
2) it is hard to drag the probe and move it, the new prober UI this will make me miss my target even just a few second delay.
3) Hard to identify the results i just have scanned and dev has already known that, I think it will be fixed soon though
4) In full screen mode the modules disappear, which will also be fixed soon
5) the "Scan result" window is not as clear as the old one, just make the letters larger maybe
i) for the new map, still, hard to see which one is station and moon, please just make different color for the station and the directional scan help line
the shortcuts are sweet, and make this UI smooth to use.
1. If you're having performance issues, please submit an in-client bug report (F12) so we can get your specs and settings.
2. Clicks not registering? I have a vague theory this is related to performance too.
3. Not in this release, but we'll be taking a look at colors and lines in the next release period.
4. Yeah that fix is working nicely and should be out next Tuesday
5. In D-scan or Probe Window? Could be a background color issue - that's also getting fixed.
i. You mean icon-wise?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2818

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Posted - 2015.11.05 09:46:47 -
[113] - Quote
Blacktide Bakersmith wrote:Changing my tune.
After playing with the new scanning for a day, and figuring out how to turn off most of the annoying tooltips, especially the probes that prevented me from being able to easily move the probe formation around, I am now liking the new scanning setup. The ease of use is better, and the shortcuts help.
There is definitely room for improvement though. Beginning with making the D-scan perimeter display less intrusive, or a different color so it doesn't distract from my probing.
And once again, I've got to say, that the destroy active probes button needs to be removed or relocated. Its in a very bad place. I use the button to activate the map all the time, and having it right next to a commonly used button seems like you're asking for trouble. Do we really need that button?
Yeah we kinda went "out of the frying pan into the fire" with that button placement. We were so focused on getting the Recall probes button far away from "Analyze". I actually don't know what the use case of that button is. Answers on a postcard!
We'll be taking a look at colors most likely in the next release.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Adan Natrier
Paladin Order Goonswarm Federation
9
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Posted - 2015.11.05 10:23:03 -
[114] - Quote
No postcard.
I will offer a roleplay narrative of a cowardly low sec gate camp pirate.
Much like any ~elite pvp~ player, anything that looks like an actual fight should be avoided. Killing newbies is the best way to pad killboards, preferably by listing skillbooks one jump out of high sec near to a mission system as incidental bait. With alt scouts every side (paid for from scamming, blending kittens on youtube videos for plex, or whatever), hiding just off grid of the high sec gate, so that even if someone has a friend to scout for them in a frigate (as if), they won't report anything as they go through. After all, newbies (or high sec players in general) don't know how to use dscan or much of anything at all. They did not have to dscan pretty much every structure in nullsec and paste its result into some data vampire spreadsheet. Several times.
Anyway, this really can't be caught by surprise. After all, if you can dscan, and that shows combats on it, so even though there are times of being lazy and using the same spots pretty often, you'll never not see those combats coming.
It'd be terrible if someone preplaced them, like a trap; launched and > 2094370180km from any celestials, while dscanning the gate themselves from marginally under that. With those combats preplaced, around the gate and ready to run. And then immediately selfdestructed them. Yes. That might just be fast enough they'd never show.
Thank god they can't do that. Or even have the choice leave them behind, deliberately in space in a specific position and to reconnect to later, after going to another system, because they're forced to recall them on jump, and tediously reposition them when, or if they come back. Yes, I'm so glad all the probing changes were sourced from asking pve players for feedback running silly sites. It's not like speed is everything, in combat probing.
Got to go. There's a badger coming. |

Lara Sunji
State War Academy Caldari State
9
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Posted - 2015.11.05 10:28:25 -
[115] - Quote
Will the color ever look the same like the rest of my ui? It's really distracting looking at a black box. http://s20.postimg.org/imde3l81p/hmm.jpg Pin enabled as well. |

TheRealRickRoss
Diazepam Industries
6
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Posted - 2015.11.05 10:40:05 -
[116] - Quote
CCP Goliath wrote:
It autoupdates for me? That's quite interesting. Could you submit a bug report following replicating the bug so I can see some logs please?
Not sure where toggle will end up at this time. We might try putting it in a few different places and see which one gets clicked most :P
I find the latter point interesting too - a few people have asked for the map controls to be "popout" when the map goes into fullscreen - what do people think about that?
I find it sometimes auto-updates and sometimes not. I think maybe the times it doesn't is because you're changing range too fast (2 seconds) and it's a bug not telling you? |

Adan Natrier
Paladin Order Goonswarm Federation
9
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Posted - 2015.11.05 10:47:09 -
[117] - Quote
And incidentally, (my) probe filters don't/didn't work against results as of 2015/11/04 i.e. couldn't filter out pos clutter. How about making it use overview filters that I can manage, and export rather than a completely different system.
I prefer the full colour green bar for results rather than the line. -
Much positive feedback for the keybind for dscan/analyse; how about make it a single keybind for both (if they're both open, make it run both). Come on, you crossed the rubicon already. Just hand it over. There's only one key left of F1, which is of course the only other button I press. Three buttons is too much to remember.
No particular feedback on dscan UI. The changed position of the button is fine if i'm not having to click it. Dscan development realistically peaked when the tracking camera was added (I assume you're not going to add partial alpha coloured filters to the space background, that cover the area when offgrid hits are indicated, to facilitate visual successive approximation. It'd reset when you changed grid. No? didn't think so.).
Perhaps allow multiple simultaneous dscan windows - for example (if you wanted use cases), one which is 1au 360 degree unfiltered scan, one a for 5 degree 14.3au against a ships overview. Even if both can't run at once, it's of irritation to swap between (and perhaps it's supposed to be) two configs frequently. |

TheRealRickRoss
Diazepam Industries
6
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Posted - 2015.11.05 11:01:57 -
[118] - Quote
Adan Natrier wrote:
Perhaps allow multiple simultaneous dscan windows - for example (if you wanted use cases), one which is 1au 360 degree unfiltered scan, one a for 5 degree 14.3au against a ships overview. Even if both can't run at once, it's of irritation to swap between (and perhaps it's supposed to be) two configs frequently.
Nice idea. And like you after I realised there was a d-scan hot key I stopped constantly opening the map by accident.
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Malice Redeemer
Redeemer Group
184
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Posted - 2015.11.05 11:03:39 -
[119] - Quote
Guess I will report my suggestions that seemed to get ignored on the other thread.
It's way more clunky to turn anomalies on and off. Give us a check box for that filter and possibly signatures that isn't in that dropdown.
Remove the word Cosmic from anomalies and signatures, it is just wasting space in the name column of the scanning window.
The title bar menu for the map in fullscreen should be made moveable. |
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:04:52 -
[120] - Quote
SGNL wrote:Forgive me if this has already been asked. What is the point of the transparent red orb in the new scanner module, is it for point of view or something? Can it be disabled? It's very intrusive.
It's a visual representation of the Directional Scanner. It can be disabled currently by closing the Directional Scanner, but we are adding a toggle to have D-scan open and not display the visual representation.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:05:59 -
[121] - Quote
Yasuo Aldent wrote:I'm not sure if this issue has been addressed yet but the new scanning window/system does not seem to work in the old map (sigs/anoms/scan spheres are not visible). The new windows look great and i'll give them a 5/5 when I can use them in the old map. (which btw guys, is the best map to scan in).
Might I make a suggestion: Keep the new map to have all the nice colors, icons, zoom-in/drill down features etc. but allow scanning to be exclusively performed on the old map and call it the "scanning map" or something. From what I've seen of the scanning on the new map, scanning on the old map is by far superior in speed and usability.
The systems are not compatible, and right now we have no plans to make them work with each other, sorry.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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TheRealRickRoss
Diazepam Industries
6
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Posted - 2015.11.05 11:08:24 -
[122] - Quote
CCP Goliath wrote:
It's a visual representation of the Directional Scanner. It can be disabled currently by closing the Directional Scanner, but we are adding a toggle to have D-scan open and not display the visual representation.
Thank you kindly!
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:09:51 -
[123] - Quote
Obil Que wrote:Thank you for the suggestions, I was able to scan a wormhole system with minimal deficiency from the old map with many of the items (belts, probes, etc) turned off. Couple comments on things to either reinforce what has been previously said or new observations:
- With the new scanning interface set to "not track camera" for d-scan, you cannot do a targetted 5% dscan by moving your POV in the new map and hitting a scan. It always scans where you camera is pointed. Thus, you have to enable the "dscan tracks camera" option to achieve the desired effect. Turning this on renders map panning useless during probe scanning so I'm finding I have to repeatedly turn on and off this feature in order to get the desired dscan and probing functionality I need. My POV on the new map with the camera track off should mean that dscan follows my map POV, not my camera.
- Signature dots need to be larger and brighter and circles need to be more pronounced (I believe you've noted this already) as well as the dscan sphere/cone being able to be hidden.
- Bounding boxes on most non-probe items are too big. Probes should always take precedence over other items
- The underline for probe percentage is too hard to tell if it is for the entry above or below. Go back to the fill method. I don't really see a reason to change this.
- Please review wormhole sounds while the scanning window is full-screen. In the past, you would not hear wormhole activations unless you exited and re-entered the map while on grid with a wormhole. This shouldn't be necessary. Non-fullscreen seems to work fine.
- Previously warped to wormholes no longer show the label "Unstable Wormhole" on the map without hovering. This was a key dscan targetting tool as those signatures would stand out from others making it easy to look for a decloaked ship on a wormhole. Combine this with the first point about dscan/camera behavior and finding a ship transiting a wormhole with the new map is significantly harder.
- It would be nice if highlighting a scanned signature on the map should highlight it in the results window
1. We will be making some kind of change in this area, probably making the button more accessible. The camera tracking thing is just a camera paradigm that we can't currently touch 2. We are indeed making changes to sig dots and D-scan visual will be toggleable 3. Don't think the bounding box will change, but we will have another pass at layering 4. We'll be taking a pass at lines and colors likely in the next release 5. Will check it out, but if you wanted to file a bug report to remind me I would not be sad 6. Interesting point - will bring this up with Colgate 7. Yup, good point. It worked that way before and so should in this map too.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:11:06 -
[124] - Quote
Alle Monte wrote:My major bug and the reason I haven't been able to use the new dscan is, for me, the ship hud needs to be visible when the map is in full screen - not hidden behind it. Hope you can fix that as I'm sticking with the old scanner until then. Also the additional red hatched sphere thing around my ship is uneccesary and clutters an already busy screen. Not sure what its purpose is but I don't need it.
edit - prefered the anoms with a green background. It's so obvious like that.
Yup, we'll be fixing the HUD thing. The red sphere is a visual representation of your D-scanner. That will also be toggleable (though currently isn't without closing D-scan)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:13:24 -
[125] - Quote
TheRealRickRoss wrote:After hating the new scanners/map at first I'm getting the hang of them, but there's a few annoyances, maybe already mentioned in this thread.
1) The new red sphere on the map showing your D-scan range is awesome, but maybe blue or something would be better. It's way to similar to the sigs and makes it confusing a lot of the time. 2) Another colour issue, sigs (once you get them probed down to a red circle or further) are way to dark. 3) The arrows for moving the probes are too small. 4) After scanning something down and ignoring it, all the other sigs used to appear on the map again, this no longer happens and it sucks tbh.
So yea mostly UI issues there, and don't get me wrong I do love the new systems and appreciate the work gone into it.
1. We're going to take colors on in the next release most likely 2. We're going to lighten the sigs in an upcoming patch 3. First time I've seen a comment about them being too small! Usually people say they're too big. Will keep an eye and see if a trend develops. 4. This is a defect and we'll be fixing it in an upcoming patch
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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TheRealRickRoss
Diazepam Industries
6
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Posted - 2015.11.05 11:13:36 -
[126] - Quote
Goliath you're my new favorite dev. To show my commitment to this I baked you a cookie and it was very tasty, thank you. |
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:16:48 -
[127] - Quote
Adan Natrier wrote:No postcard.
I will offer a roleplay narrative of a cowardly low sec gate camp pirate.
Much like any ~elite pvp~ player, anything that looks like an actual fight should be avoided. Killing newbies is the best way to pad killboards, preferably by listing skillbooks one jump out of high sec near to a mission system as incidental bait. With alt scouts every side (paid for from scamming, blending kittens on youtube videos for plex, or whatever), hiding just off grid of the high sec gate, so that even if someone has a friend to scout for them in a frigate (as if), they won't report anything as they go through. After all, newbies (or high sec players in general) don't know how to use dscan or much of anything at all. They did not have to dscan pretty much every structure in nullsec and paste its result into some data vampire spreadsheet. Several times.
Anyway, this really can't be caught by surprise. After all, if you can dscan, and that shows combats on it, so even though there are times of being lazy and using the same spots pretty often, you'll never not see those combats coming.
It'd be terrible if someone preplaced them, like a trap; launched and > 2094370180km from any celestials, while dscanning the gate themselves from marginally under that. With those combats preplaced, around the gate and ready to run. And then immediately selfdestructed them. Yes. That might just be fast enough they'd never show.
Thank god they can't do that. Or even have the choice leave them behind, deliberately in space and in a specific position (to catch them at that perch they always run to, to check for a bubble when they're being chased) and to reconnect to later, after going to another system because they're *forced* to recall them on jump, and tediously reposition them when or if they come back. Yes, I'm so glad all the probing changes were sourced from asking pve players for feedback running silly sites. It's not like speed is everything, in combat probing.
Got to go. There's a badger coming.
Umm, I asked tons of combat probing questions though and specifically sought out combat probing feedback? I'm afraid your pithy banter has usurped your point.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:17:25 -
[128] - Quote
This is a defect. Should have been fixed yesterday but there was an issue with the port. Coming in a patch near you soon (not today)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:18:19 -
[129] - Quote
TheRealRickRoss wrote:CCP Goliath wrote:
It autoupdates for me? That's quite interesting. Could you submit a bug report following replicating the bug so I can see some logs please?
Not sure where toggle will end up at this time. We might try putting it in a few different places and see which one gets clicked most :P
I find the latter point interesting too - a few people have asked for the map controls to be "popout" when the map goes into fullscreen - what do people think about that?
I find it sometimes auto-updates and sometimes not. I think maybe the times it doesn't is because you're changing range too fast (2 seconds) and it's a bug not telling you?
I can definitely go too fast and have it not update, yeah. That's not a bug though, that's just picking how you want to use the system.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:21:26 -
[130] - Quote
Malice Redeemer wrote:Guess I will report my suggestions that seemed to get ignored on the other thread.
It's way more clunky to turn anomalies on and off. Give us a check box for that filter and possibly signatures that isn't in that dropdown.
Remove the word Cosmic from anomalies and signatures, it is just wasting space in the name column of the scanning window.
The title bar menu for the map in fullscreen should be made moveable.
Sorry if I missed your post :(
How is it "more clunky" to press 1 than it is to click a checkbox?
We're looking in to map controls being more flexible when in fullscreen mode.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2819

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Posted - 2015.11.05 11:22:46 -
[131] - Quote
TheRealRickRoss wrote:Goliath you're my new favorite dev. To show my commitment to this I baked you a cookie and it was very tasty, thank you.
Edit: Thanks for the awesome answers above. As for my finding the arrows to small, it's perhaps my habit to stay quite zoomed out while probing. I should probably change this, or alternatively it there was a system that would determine the size of the arrows based on your zoom level, i.e big ones if you're zoomed out enough to see the whole system, and smaller ones if you're up close to your sig working on the last couple AU.
Cheers
Taking those sugar bullets so I don't have to, what a hero :)
Right now the arrows scale on window size, so maybe we can do something with zoom - I'll run it past CCP Colgate.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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TheRealRickRoss
Diazepam Industries
6
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Posted - 2015.11.05 11:29:51 -
[132] - Quote
CCP Goliath wrote:
Taking those sugar bullets so I don't have to, what a hero :)
Right now the arrows scale on window size, so maybe we can do something with zoom - I'll run it past CCP Colgate.
Ah, I always keep my window pretty same since I am living in the dark ages monitor wise :)
Cheers
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Damjan Fox
Fox Industries and Exploration
173
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Posted - 2015.11.05 11:39:31 -
[133] - Quote
I'm sure many players before me, have already mentioned the issues/problems, they have with the new changes, i'm about to post, but i'd still like to give my feedback on this, just to show, there are more players out there, with the same opinion:
- Tooltips covering your Probes in the Scanning Map: This is the thing, that bothers me the most. It would be great, if the cube and arrows of your probes would be "always on top". If i have to scan signatures, i don't want to be tooltips in the way. Yes, i can turn off markers in the filter settings, but i can't turn off all of it. I'd still like to see at least planets,stations and gates. And signatures are located near those celestials most of the time. And the advice to increase the tooltip delay is not really feasible, because this is a global setting. I don't have any problems with other tooltips in the game, just with those in the scanning map.
- D-Scan Indicator in Scanning Map: Please give it a different colour from Sigs. Or add a toggle to make it invisible.
- Resizing Probe Scan Range: It's more difficult in the new map, to grab the edges of the probes and resize them that way. Yes, i'm aware we can use the mousewheel/shortcuts for this, but i think many players, me included, would prefer to be able to this only with the mouse (for the mousewheel you still have to press ALT) Increasing the hitbox of the edges would help a lot. Furthermore, one thing i would have always liked to see implemented: A visual feedback, if the cursor is over the edge of a sphere, when you try to resize them. For example, make the sphere more transparent and the edges highlighted. This would avoid the hassle, when you try to resize the probes respectively move the camera and you don't know, if your cursor is hitting an edge of a sphere or not.
- Missing Checkbox for "Show Anomalies" In the old system, you could quickly update the distances to anomlies while in warp by unchecking/checking that checkbox. Now you have to go in the filter dropdown list. This is pretty inconvenient. (Perhaps it would be possible to automatically update the distances to anomalies during warp or when you change your position in the solar system?)
- Green Underlines in Anomalies/Signature List: Please, change that back to the solid green background. This new look is just more difficult to read and understand when you glance through it.
That's it for now. (And, as it is, i think poor CCP Goliath has already enough to read )
Regards, Damjan |

Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
300
|
Posted - 2015.11.05 11:40:25 -
[134] - Quote
CCP Goliath wrote:... Yeah we kinda went "out of the frying pan into the fire" with that button placement. We were so focused on getting the Recall probes button far away from "Analyze". I actually don't know what the use case of that button is. Answers on a postcard!
Right now, there are no reasons to use "destroy probes" ever that I can think of. This said, the "destroy probe" would be useful if you wanted to nerf a bit ninja-scanning:
Here are the steps for ninja-scanning: - Take a character with max scan skills and best implants. - Place this character in a safe more than 14.3 AU of any celestial in a system - This character drop probes and places them, He has little risks of being d-scaned as it is too far from celestials. - Character pushes scan, probes warp and scan, get a ping in a few seconds - Character return probes. They immediately come back and can only be d-scanned by target for the very few seconds they travelled and did the scanning. - character has reloaded another set of probes in the meantime and drops the new set, tuning the placement while the probes are still outside of d-scan range from anyone. - push scan again and probes travel again and get a 100% ping in two or three ninja scans.
If the "return probes" was to have the probes travel to return to the ship, they would be d-scannable for a slightly longer time by the target
Then the destroy probes would be useful to do this kind of ninja scanning, at the expense of a set of probes each time.
if you do not need/want to nerf ninja scan, then the destroy probe button is useless.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.05 11:40:27 -
[135] - Quote
CCP Goliath wrote:Malice Redeemer wrote:Guess I will report my suggestions that seemed to get ignored on the other thread.
It's way more clunky to turn anomalies on and off. Give us a check box for that filter and possibly signatures that isn't in that dropdown.
Remove the word Cosmic from anomalies and signatures, it is just wasting space in the name column of the scanning window.
The title bar menu for the map in fullscreen should be made moveable. Sorry if I missed your post :( How is it "more clunky" to press 1 than it is to click a checkbox? We're looking in to map controls being more flexible when in fullscreen mode.
I have other controls bound to the number keys, your new controls are not remappable as far as I can tell. Beside that, I am talking about using the mouse, the new filter control drop down box has a weird delay to open that makes it hard to use. |

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.05 11:49:50 -
[136] - Quote
CCP Goliath wrote:TheRealRickRoss wrote:After hating the new scanners/map at first I'm getting the hang of them, but there's a few annoyances, maybe already mentioned in this thread.
1) The new red sphere on the map showing your D-scan range is awesome, but maybe blue or something would be better. It's way to similar to the sigs and makes it confusing a lot of the time. 2) Another colour issue, sigs (once you get them probed down to a red circle or further) are way to dark. 3) The arrows for moving the probes are too small. 4) After scanning something down and ignoring it, all the other sigs used to appear on the map again, this no longer happens and it sucks tbh.
So yea mostly UI issues there, and don't get me wrong I do love the new systems and appreciate the work gone into it. 1. We're going to take colors on in the next release most likely 2. We're going to lighten the sigs in an upcoming patch 3. First time I've seen a comment about them being too small! Usually people say they're too big. Will keep an eye and see if a trend develops. 4. This is a defect and we'll be fixing it in an upcoming patch
I tried to use it with the map windowed vs full screen and the arrows were too small to use. I thought it might be nice to be able to see what was going on while I scanned, but sadly it is pretty unusable that way
|

Iski Zuki DaSen
Icarus Academy
11
|
Posted - 2015.11.05 12:05:57 -
[137] - Quote
The camera follows the ship while it travels in the solar system this makes things harder when you try to relocate probes while in warp is there an option to turn this off?
i aslo disklike the fact i have to hit "control" so often" to relocate the probes
when in full screen the only thing i cant see is the ship controll so i can see the overview and everything else on my screen but i can cloack up whn i jump to a system and warp while having the probe map open by clicking the module i can press "F1 " and cloack up but cant be sure if the ship is cloacked or if i want to reaproach the gate cant hit my mwd module i can only use those via shortcuts and overall i cant see the "capacitor donat" plz fix that |

Lei Volund
Twenty Questions RAZOR Alliance
0
|
Posted - 2015.11.05 12:10:11 -
[138] - Quote
Not so much of an issue, more an 'annoyance'
when in system view, mouse wheel up makes you zoom out, but when holding alt it makes the probes zoom in.
feels dis-jointed to me, i might be the only one though |

Victor Saame
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.11.05 12:12:50 -
[139] - Quote
Today was the first day exploring with this new map. It seems couple of the annoying things are already being addressed, great to hear! Here's a few more.. Some of these are already mentioned but here goes;
1. I tend to scan while flying around, saving a bit of time. I have A LOT of bookmarks to help me move around. The bookmark icons used to be those cute _little_ pins, now in the new map they are same round icons as every other icon on the map. This makes it really hard to distinguish them on the map. (And I like to have my map also to show the moons and planets etc., so the map becomes really really cluttered.)
(actually ALL of the boxes are too big!)
2. In the old map clicking something on the overview would highlight that thing on the map, not anymore..? Also the next destination gate was highlighted in yellow on the old map, not in the new probe map.. When entering a system I've never been before, I have no idea where those other gates are on the map (without actually trying to find them hovering my mouse over where I think they will be). Highlighting clicked overview items on the map would massively help situational awareness.
3. When dropping probes, most of the time they tend to land in the middle of celectial objects. Dragging that white probe box away from there (without using the arrows) is IMPOSSIBLE without bringing up the pop-up menu-thing..... (see point 1).
4. Resizing the probes around the edges is pain. So much time wasted on this one...
5. D-scan button moved to left side..? I'm also one of those billions of people who keep their d-scan on the left side of the screen and moving that button even more left is just evil. (yeah i know about the keyboard shortcut...)
6. It would be really great if the (unfinished) sig results would be highlighted on the map when probes are moved on top of them.
7. Please fill the sig bars with color, instead of that little coloured line... SO confusing, even more so when you have 10+ sigs, both finished and unfinished ones....
8. In the old probe window after the scan results was around 75% (?) you could see exactly what the signature type was when hovering your mouse over it (temple site vs. monument site etc). Not anymore..?
9. In the new probe window you can't drag the columns smaller than they already are. I have a lot of windows open at the same time and I like to keep my probe window as small as possible. Resizing the columns they way I wanted I had no problem seeing all of them in the old probe window, now I can't see all the columns without making the whole window wider.
10. Double clicking a sig in the old probe window had that nice quick sliding animation, now it just snaps straight to it... This makes it just a little more confusing, especially if you're zoomed way in.
- (thank god if something is being done to the d-scan red bubble around your ship...) |

Athanor Ruthoern
13. Enigma Project
27
|
Posted - 2015.11.05 12:19:51 -
[140] - Quote
Thanks for continually working on EVE
I am now adding to the choir asking to please move the scan button back to the right I am fully aware there is a shortcut for this now. I could also turn it around asking why is the button there if there is a shortcut key for it ? It is there for people to have an option to use the mouse and click or to use the shortcut.
Tracking Camera: Toggle Point Camera to Selected Item does not seem to work in full screen.
There does not seem to be a shortcut on toggle align with camera so you can quickly see the cone while descanning with camera tracking on. It is very nice you can dscan in another direction when having both features turned on. But it would stil be nice having an easy way to see the scanning cone when descanning with align with camera both when camera tracking is on or off. Maybe just a button you can hold down for a few seconds, Maybe even middle mouse button.
- Ath |
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Moloney
Mass Effect Enterprises
181
|
Posted - 2015.11.05 12:32:11 -
[141] - Quote
Please think of DOS for simple applications.
Scanning is a simple application, please leave it as such since all we want out of it is speed. The current version works very well for this.
About the only addition that you could make to improve the current scanning is adding the short cut for Scan. |

Pandora Bokks
Caldari Provisions Caldari State
22
|
Posted - 2015.11.05 12:50:18 -
[142] - Quote
Getting used to the new system will take a while but in general, I think it will be better over time.
I have a question though:
Have you touched scanning mechanics (the math behind it) somehow? I have the strong feeling that it is harder to get results after patch (max skills / full mid-grade virtue clone / rss probes). Funny thing is that it seems especially to be true for the easy sigs that I was able to get an instant hit with 4 AU diameter before.
To add - I would be extremely happy if you made/make probing harder, so this is by no way a complaint. |

Vegare
Bitslix Lolsec Fockel
104
|
Posted - 2015.11.05 12:54:34 -
[143] - Quote
Thanks for listening to all of our feedback! If not for a few remaining issues I'd say the new solar system map is now ahead of the old one regarding features and functionality. Merging probing and d-scanning in a far more obvious way was definitely the way to go.
However IGÇÖd like to put emphasize on an issue that was raised before. Namely the way that the new map handles the celestials that are selected by clicking on them outside of the map window (which puts them in the GÇÿselected item windowGÇÖ). That is: it does nothing. The old functionality strikes me as rather fundamental to orientation on the map. A simple click on an objects bracket showed you the location of the object you were looking for. Double clicking an entry, for example in the overview, would even center the map on it. One possible use case comes up while trying to identify a feasible celestial to ping to before warping to an out gate. Open map, double click gate on overview, map centers on gate, check for pings, d-scan, warp and jump and hope thereGÇÖs no camp on the other side.
The other thing that seems to be critical is to be able to see your ships HUD when having the map on full screen. However, I take youGÇÖre already on that one. While on it just please remember that some people have the HUD at the top of the screen. It might interfere with the map controls.
Thanks again for your great work. |

Moac Tor
Cy-Core Industries Stain Confederation
301
|
Posted - 2015.11.05 13:00:39 -
[144] - Quote
CCP Goliath wrote:Moac Tor wrote:CCP Goliath wrote:.... I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it!  Hi Goliath. I think you have covered most of it there already. I would also suggest tidying up the icons in general on the solar system map, such as for asteroid belts, planets, etc. Also please remove those huge red arrows when resizing probes as they look out of place. Finally you really need to watch these excellent videos which illustrate the main issues far better than I am able to put in words. Shade Millith wrote:Click and drag on the blue sphere to resize probes is not working properly, and often flat out doesn't. Old System - https://www.youtube.com/watch?v=nkPohxMoYTI
New System - https://www.youtube.com/watch?v=BQHtKE95VeE
Planet/Gate/Moon/Station icons still take preference over the icon for moving the probes. Leading to attempts to move the probes to fail. This is especially bad with the new system, because the new Planet/Gate/Moon/Station icons have a much larger hitbox than their graphic would suggest. Old System - https://www.youtube.com/watch?v=vKbZkLXPniw
New System - https://www.youtube.com/watch?v=mmfh4i3hty8
When selecting a gate or planet/moon on your overview, or in space, the old system selected the object in the map as well. This let you quickly identify and orientate yourself while combat probing, and knowing where to put the probes on the map. Especially useful for quickly placing probes on where a hostile warped to. Old System - https://www.youtube.com/watch?v=xyCGElce_nw
New System - https://www.youtube.com/watch?v=iEujqHHi6N0
These are three BIG issues I ran into while running prober for a gang, and caused me to take a lot longer to get probes on target than the previous probe system. Of smaller note, it's much harder to see Red results in space, with the icon being silly small and dark. Especially amongst the red sphere of D-Scan. Thanks for the videos, super useful stuff. Where did that post come from btw? Did I just miss it in one of the threads? When you say "tidying up" icons, what do you mean exactly? Not a problem at all. The videos where linked by Shade Millith in the general feedback thread and I think illustrate the three main issues that I and many others have very clearly.
https://forums.eveonline.com/default.aspx?g=posts&m=6145754#post6145754
In regards to tidying up the icons on the solar system map I will try to be more subjective:
I would suggest they need to look more unified, so for instance some of the icons are very large compared to others and very prominent, and there are many different colours and shapes, which I believe makes it look a little messy. I think signature and probe results need to be clearer and unified in appearance as in the original system, and also the celestial icons need to be a little more defined and smaller so that more can be seen on screen. At the moment I didn't find them useful for identifying the difference between planets and asteroid belts for example.
Modulated ECM Effects
An Alternative to Skill Trading
|

Rainbow Prism Colorblind
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
5
|
Posted - 2015.11.05 13:09:46 -
[145] - Quote
Just a small note here with the new scanning map, i know it have some know issues so I'm just going to skip asking about all that and go for the main problem i been having, or wish to have changed? it just a small detail but it bugs me at the moment.
Namely the D scan Bubble in the new mapper, why does it have to be red, Blue or green would be better to offset it from all the signatures or it get kinda bloated up when you try to aim the d scan toward a signature that some pray may be hiding at.
Also I would like some input from others if they would think a colour change? or custom colour setting? is a good/bad idea?
Just want a small answer so my brain would stop chew in the little things...
Fly less safe and fly fast! o7 |

Quiggle Queue
POS Party
43
|
Posted - 2015.11.05 13:20:10 -
[146] - Quote
Could you please add some background color to each probe scanner entry, as the old one had. It would make it alot easier to visually see the differences between the lines of text. |

Lara Sunji
State War Academy Caldari State
9
|
Posted - 2015.11.05 13:31:48 -
[147] - Quote
CCP Goliath wrote:This is a defect. Should have been fixed yesterday but there was an issue with the port. Coming in a patch near you soon (not today)
\o/ Thanks! OK so all is good, I thought the fix was applied already but I honestly couldn't tell the difference. Good to know. |

Hiljah
Complex Systems
17
|
Posted - 2015.11.05 13:52:37 -
[148] - Quote
CCP Goliath wrote:Hiljah wrote:Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah Not that I know of, sorry! 
Thanks. Glad to hear you play and scan in a wormhole. Is there any chance the cursor could be changed? If not, another option would be to add axis locking hotkeys. For example, grab the cursor anywhere, hold x to move along x axis.
The use case for "destroy probes" is to quickly hide them from other people's d-scan, but I really don't think anyone uses this. |

Malou Hashur
Ministry of War Amarr Empire
81
|
Posted - 2015.11.05 13:53:39 -
[149] - Quote
CCP Goliath wrote:I believe the blog details how deeply we involved players in our testing and developing of the feature, and still are.
LAWL
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|

Whisperen
Delta vane Corp. Mordus Angels
46
|
Posted - 2015.11.05 14:30:22 -
[150] - Quote
Remaking the whole thing would be better this is a reskin.
The new interface it is ugly and slow even worse it uses the crummy beta map and that is also ugly and slow.
Auto scan is bad when i want my results to change ill push the button thanks your just asking for people to macro this.
Probes still spawn in a random spot rather then at your ship when they are launched.
The whole probing/scanning front end is just a slow ugly and most important of all a not fun system for the user or targets. This whole move probes but be hard enough to use so others can scan and see them with their crummy scanner is a **** sandwich. |
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Hiljah
Complex Systems
17
|
Posted - 2015.11.05 14:39:55 -
[151] - Quote
Hiljah wrote:CCP Goliath wrote:Hiljah wrote:Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah Not that I know of, sorry!  Thanks. Glad to hear you play and scan in a wormhole. Is there any chance the cursor could be changed? If not, another option would be to add axis locking hotkeys. For example, grab the cursor anywhere, hold x to move along x axis. The use case for "destroy probes" is to quickly hide them from other people's d-scan, but I really don't think anyone uses this.
Also, if it's a question of resources, I'll dev and test both options for free. |

Tipa Riot
Federal Navy Academy Gallente Federation
1668
|
Posted - 2015.11.05 14:51:51 -
[152] - Quote
CCP Goliath wrote: It autoupdates for me? That's quite interesting. Could you submit a bug report following replicating the bug so I can see some logs please?
I find the latter point interesting too - a few people have asked for the map controls to be "popout" when the map goes into fullscreen - what do people think about that?
Will do once I'm back at my gaming PC (week after next). map controls popout, hmm interesting, would need to try it and probably stack it with something else. Also the current way in the old map is quite OK.
I'm my own NPC alt.
|

Yngvar ayShorn
Einheit X-6
523
|
Posted - 2015.11.05 15:05:33 -
[153] - Quote
CCP Goliath wrote: It autoupdates for me? That's quite interesting. Could you submit a bug report following replicating the bug so I can see some logs please?
No, it doesn't autoupdate when changing angle or range, like before. If I'm home, i'll submit a bug-Report.
30 Tage EVE testen! -->> Klick mich <<--
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CCP Goliath
C C P C C P Alliance
2825

|
Posted - 2015.11.05 15:27:12 -
[154] - Quote
We just pushed out some fixes for the scanner. You'll need to restart your clients (and launcher, if you're using the non-beta launcher) to get them if you're logged in at time of post.
Notes are:
Deleting custom filters now works as intended and does not delete the last filter in the list Ignoring signatures will now correctly cause all other unignored signatures to appear in the solar system map Cosmic signatures will all continue to display in the Solar System map if all were displaying and one is right clicked Signature list will no longer snap to the top of the list after each scan/refresh HUD is now visible on top of the Solar System map when in fullscreen mode Bindable Zoom hotkeys now function correctly in the Solar System map Probe Scanner filter hotkeys will now only apply if the window is active or if the mouse is held over it. As a result, Save Location will now work correctly when numbers 1-5 are used in the name of a location Directional Scanner visualisation is now toggleable via the Solar System Map Probe Scanner window now obeys transparency and pinning settings
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Styphon the Black
Forced Euthanasia Soviet-Union
44
|
Posted - 2015.11.05 15:56:06 -
[155] - Quote
Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf?
... also the option to toggle dscan lock should IMO be in the dscan window and not be part of the map controls, you need that option very often, so a hotkey would be handy.
But in general I prefer mouse control for scanning/flying, and the fewer clicks and shorter mouse path the better ... that's also why I'm not a friend of having the dscan button moved to the left. For you it may look cosmetic but for me it is a regression, because there is no equally convenient setup. Also on the top of my screen there are the collapsed chat windows, so I can't reach the map controls easily without moving the windows away ... small things maybe, but they add up to make the interface less usable.
You do know you can hot key the DScan button right? |

Quiby San
10
|
Posted - 2015.11.05 16:37:48 -
[156] - Quote
CCP Goliath wrote:We just pushed out some fixes for the scanner. You'll need to restart your clients (and launcher, if you're using the non-beta launcher) to get them if you're logged in at time of post.
Notes are:
Deleting custom filters now works as intended and does not delete the last filter in the list Ignoring signatures will now correctly cause all other unignored signatures to appear in the solar system map Cosmic signatures will all continue to display in the Solar System map if all were displaying and one is right clicked Signature list will no longer snap to the top of the list after each scan/refresh HUD is now visible on top of the Solar System map when in fullscreen mode Bindable Zoom hotkeys now function correctly in the Solar System map Probe Scanner filter hotkeys will now only apply if the window is active or if the mouse is held over it. As a result, Save Location will now work correctly when numbers 1-5 are used in the name of a location Directional Scanner visualisation is now toggleable via the Solar System Map Probe Scanner window now obeys transparency and pinning settings
THANK YOU so very much for the first fast and important adjustments :D Great service :) |

Lei Volund
Twenty Questions RAZOR Alliance
0
|
Posted - 2015.11.05 16:44:43 -
[157] - Quote
these seem good, thank you, will continue testing |

Rain Kaessinde
Adhocracy Incorporated
13
|
Posted - 2015.11.05 16:46:46 -
[158] - Quote
Please, please, get rid of the giant paddle-style location markers. They're more visually obstructive than the old brackets, their cursor-grabbing tar pit effect covers a wider area, and they're strangely offset from the actual locations they mark. It's also disconcerting to see them pop in and out when rotating the map, due to their excessive snap-together radius. |

Masao Kurata
Perkone Caldari State
304
|
Posted - 2015.11.05 17:16:04 -
[159] - Quote
CCP Goliath wrote: I actually don't know what the use case of that button is. Answers on a postcard!
+------------------+ | Getting probes | | off d-scan while | | your hull is too | | full to recall | +------------------+
|

Masao Kurata
Perkone Caldari State
304
|
Posted - 2015.11.05 17:24:53 -
[160] - Quote
Reposting some feedback I feel strongly about since the thread to post feedback in keeps changing:
CCP Goliath wrote:iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
Have you considered that if people are widely complaining about something and you yourself had to workaround it by changing your settings in a way that reduces functionality, it is in fact a genuine issue that needs to be addressed, not a problem with the user's settings? This would be completely resolved by giving probe controls absolute priority for hovering and clicking. Ignore all markers under the probe controls (still display them, but no tooltips or ability to select them),
On another note, I feel like the dscan camera lock could use a hotkey, and the menu bar is too thick. It's thicker than the gap that windows snap to near the edge of the screen to allow off camera brackets to show, so the title bars of other windows can get in the way of operating the menu in full screen mode. |
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Mixu Paatelainen
Semicompetence Online
222
|
Posted - 2015.11.05 17:34:22 -
[161] - Quote
CCP Goliath wrote:Mixu Paatelainen wrote:I like the new dscan, but I dislike probe functionality on the beta map. My issue is if I want to use the new dscan, I don't appear to be able to probe with the old map, as there are no spheres around my probes, and ctrl/alt doesn't show up anything. Working as intended? Working as intended. We aren't mixing and matching, sorry. Sweet name btw, 'mon the Terrors!
I'm a hibee, thats why I love him :) |

Cara Forelli
Meticulously Indifferent
1290
|
Posted - 2015.11.05 17:38:30 -
[162] - Quote
CCP Goliath wrote:Cara Forelli wrote: 1) When the dscan is locked to the camera view you can't center your view on anything else but your ship. That's very painful. Generally I will find a target at a cluster of stuff, warp closer to get a better angle, and do another scan. With the old map I could double click on my warpin and start lining up my next scan while travelling. Now I have to wait until my ship has accelerated/warped/decelerated before I can even start lining up my next scan. Those seconds really matter when you're hunting a moving target.
2) A bug I think - when I use a hotkey (default F9) to bring up the solar system map (in fullscreen mode) the focus becomes locked on the map and won't let me click any other windows (to manipulate dscan sliders, interact with overview, etc.) Instead I just end up rotating the map view. This did not happen when using the map icon in the scan window, just with the hotkey (which I rebound and did not try using the default F9).
1. We've gotten a fair bit of feedback about this and it's been raised with the developer. I would think the likely approach will be to move the d-scan camera lock button outside of its menu to be more easily clickable on the fly. 2. That does sound like a bug! Not one I can replicate myself though, would you do me the service of supplying a bug report?
1. That doesn't sound like a great fix for my use case, because I am warping around the system specifically to dscan. I don't want to have to toggle my dscan on and off (via camera lock) between scans just so I can warp around. The old map used a camera lock style dscan and still allowed for centering on any object. (This did lead to some funky scans when you weren't centered on your own position, but I consider that user error). Toggling off the camera lock will probably slow me down even more than the current situation so I probably wouldn't use that fix much.
2. I submitted a bug report (filed under technical EBR-53989). After replicating it seems to only have occurred on the second use of the rebound hotkey (which was a mouse button if that makes any difference).
Thanks! 
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Tipa Riot
Federal Navy Academy Gallente Federation
1669
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Posted - 2015.11.05 18:22:56 -
[163] - Quote
Styphon the Black wrote:Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf?
... also the option to toggle dscan lock should IMO be in the dscan window and not be part of the map controls, you need that option very often, so a hotkey would be handy.
But in general I prefer mouse control for scanning/flying, and the fewer clicks and shorter mouse path the better ... that's also why I'm not a friend of having the dscan button moved to the left. For you it may look cosmetic but for me it is a regression, because there is no equally convenient setup. Also on the top of my screen there are the collapsed chat windows, so I can't reach the map controls easily without moving the windows away ... small things maybe, but they add up to make the interface less usable. You do know you can hot key the DScan button right? Yes, I know, but this requires two hands on the keyboard/mouse ... I have no spare button left on my mouse, but I'm considering an upgrade here.
I'm my own NPC alt.
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Robert Caldera
Caldera Trading and Investment
1081
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Posted - 2015.11.05 18:31:45 -
[164] - Quote
your probe scanning UI is more annoying than the old one.
I mean, you seem to be pretty learn resistant, you havent learned anything from the original interfaces flaws?! You constantly click into objects in process of moving/scaling probes, which is totally nerve killing, still flat arrows for moving probes up and down. WHY? Why did you even put any effort into this pile of garbage when you basically made things worse?
HIRE SOME HALFWAYS CAPABLE UI DESIGNERS! I mean this totally serious, not joking. |

Sven Viko VIkolander
Friends and Feminists
361
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Posted - 2015.11.05 19:22:11 -
[165] - Quote
CCP Goliath wrote:[quote=Sven Viko VIkolander]
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
1. Refusal to backport any new features is a worrying trend, because of the history of failed revisions of systems in EVE. The old map and old scanning systems are still far better and more functional than anything the new features offer.
2. I have submitted bug reports but honestly the lag is extremely widespread and easy to catch. Look, someone even posted a youtube video of it for you https://www.youtube.com/watch?v=wjKsNTCy4aY&feature=youtu.be You don't get anywhere near that amount of lag with the old map.
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Kaivaja
State War Academy Caldari State
37
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Posted - 2015.11.05 19:28:07 -
[166] - Quote
I used to have several custom filters in the old map. When I tried the new map, I thought that the old filters are preventing the new default filters from showing up and from working. Today I tested deleting all the old custom filters, but that didn't help. See this screenshot: http://imgur.com/X7Mf0jX
This problem makes probing with combat probes a nightmare in a system that has any POS'. |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
8
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Posted - 2015.11.05 21:50:06 -
[167] - Quote
I am finding the new interface extremely hard to use. Each of my probes in space has a large area around it which if I click it will warp the camera there: "Probe 11", "Probe 13" etc.
The problem is that from most angles, these circles overlap with the cube that I am trying to click on to move it around in space. I just keep clicking the probe circles. I don't want to be able to select the probes, at all. They're useless, and they keep getting in my way to the point where I am hating scanning.
Also, I can no longer scan on the old map, at all. The blue sphere does not appear, the cube does not appear. Scanning on the old map is impossible.
Please give me a way to make the probes non-selectable, and I'll be good. Until then I will loathe scanning. It has gone from a quick, simple, painless task to a ghastly, horrible, fiddly chore; a fight against a UI that I do not want to use.
Please take my feedback into account, and give us back a pain-free scanning interface. Thank you.
-- C |

Sasha Sen
Hull Zero Two Reckoning Star Alliance
26
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Posted - 2015.11.05 23:46:59 -
[168] - Quote
Calima Arzi wrote:I am finding the new interface extremely hard to use. Each of my probes in space has a large area around it which if I click it will warp the camera there: "Probe 11", "Probe 13" etc.
The problem is that from most angles, these circles overlap with the cube that I am trying to click on to move it around in space. I just keep clicking the probe circles. I don't want to be able to select the probes, at all. They're useless, and they keep getting in my way to the point where I am hating scanning.
Also, I can no longer scan on the old map, at all. The blue sphere does not appear, the cube does not appear. Scanning on the old map is impossible.
Please give me a way to make the probes non-selectable, and I'll be good. Until then I will loathe scanning. It has gone from a quick, simple, painless task to a ghastly, horrible, fiddly chore; a fight against a UI that I do not want to use.
Please take my feedback into account, and give us back a pain-free scanning interface. Thank you.
-- C
Top Left in the Scan Window First Marker Tab uncheck -> Scanner Probes
problem solved |

Leeluvv
Polarized
50
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Posted - 2015.11.06 00:05:53 -
[169] - Quote
CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix.
I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in. |

Arla Sarain
696
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Posted - 2015.11.06 00:46:43 -
[170] - Quote
New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it. |
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SGNL
The Pleiadians Justice League of Space
0
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Posted - 2015.11.06 02:01:52 -
[171] - Quote
CCP Goliath wrote:SGNL wrote:Forgive me if this has already been asked. What is the point of the transparent red orb in the new scanner module, is it for point of view or something? Can it be disabled? It's very intrusive. It's a visual representation of the Directional Scanner. It can be disabled currently by closing the Directional Scanner, but we are adding a toggle to have D-scan open and not display the visual representation.
You da man. Thanks. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
311
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Posted - 2015.11.06 04:14:27 -
[172] - Quote
The new probing window is a step in the right direction, but it still needs a lot of work.
The biggest issue with the new probing UI is that it is slow and sluggish. For lazy days probing, that would be ok, but overall, it is too slow to use efficiently. |

Copper Rei
Copper Corp
96
|
Posted - 2015.11.06 07:11:54 -
[173] - Quote
I have been trying for a couple days to list all the specifics that are good and bad about the new map and the new scanning system and quite frankly, I have nothing good to say so I will not say anything, and in doing so, I hope you can read between the lines. |

Aurumfault Shiptoaster
Blood Oath Foundation Adaptation.
8
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Posted - 2015.11.06 07:23:35 -
[174] - Quote
- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. |
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:50:20 -
[175] - Quote
Moloney wrote:Please think of DOS for simple applications.
Scanning is a simple application, please leave it as such since all we want out of it is speed. The current version works very well for this.
About the only addition that you could make to improve the current scanning is adding the short cut for Scan.
While I appreciate that you are correct that scanning and speed are importantly intertwined, leaving it as it is is not on the menu, sorry. Please engage with our new feature set (which has a scan shortcut!) and help us make it the interface you want to use in the future.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:52:42 -
[176] - Quote
Pandora Bokks wrote:Getting used to the new system will take a while but in general, I think it will be better over time.
I have a question though:
Have you touched scanning mechanics (the math behind it) somehow? I have the strong feeling that it is harder to get results after patch (max skills / full mid-grade virtue clone / rss probes). Funny thing is that it seems especially to be true for the easy sigs that I was able to get an instant hit with 4 AU diameter before.
To add - I would be extremely happy if you made/make probing harder, so this is by no way a complaint.
We haven't touched it at all, but with Brain in a Box it is totally possible that there is something going on with scanning skills, implants, ship hull bonuses, modules and/or charges. My advice is to submit a bug report detailing your observations and the implants, hull, modules, probes, etc. and I'll add it to my aggregating defect.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:54:07 -
[177] - Quote
Vegare wrote:Thanks for listening to all of our feedback! If not for a few remaining issues I'd say the new solar system map is now ahead of the old one regarding features and functionality. Merging probing and d-scanning in a far more obvious way was definitely the way to go.
However IGÇÖd like to put some emphasis on an issue that has been raised before. Namely the way that the new map handles the celestials that are selected by clicking on them outside of the map window (which puts them in the GÇÿselected item windowGÇÖ). That is: it does nothing. The old functionality strikes me as rather fundamental to orientation on the map. A simple click on an objects bracket showed you the location of the object you were looking for. Double clicking an entry, for example in the overview, would even center the map on it. One possible use case comes up while trying to identify a feasible celestial to ping to before warping to an out gate. Open map, double click gate on overview, map centers on gate, check for pings, d-scan, warp and jump and hope thereGÇÖs no camp on the other side.
The other thing that seems to be critical is to be able to see your ships HUD when having the map on full screen. However, I take youGÇÖre already on that one. While on it just please remember that some people have the HUD at the top of the screen. It might interfere with the map controls.
Thanks again for your great work.
Very interesting point. I've added it to the list! Thanks :)
HUD fix is out now, hope you've got it. Map controls being more flexible in their positioning is something on the list of things to look at.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:55:42 -
[178] - Quote
Moac Tor wrote:
In regards to tidying up the icons on the solar system map I will try to be more subjective:
I would suggest they need to look more unified, so for instance some of the icons are very large compared to others and very prominent, and there are many different colours and shapes, which I believe makes it look a little messy. I think signature and probe results need to be clearer and unified in appearance as in the original system, and also the celestial icons need to be a little more defined and smaller so that more can be seen on screen. At the moment I didn't find them useful for identifying the difference between planets and asteroid belts for example.
Yup, sig appearance is definitely on the list. Icon style isn't something that's in scope for us to change too dramatically though, sorry.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:57:40 -
[179] - Quote
Rainbow Prism Colorblind wrote:Just a small note here with the new scanning map, i know it have some know issues so I'm just going to skip asking about all that and go for the main problem i been having, or wish to have changed? it just a small detail but it bugs me at the moment.
Namely the D scan Bubble in the new mapper, why does it have to be red, Blue or green would be better to offset it from all the signatures or it get kinda bloated up when you try to aim the d scan toward a signature that some pray may be hiding at.
Also I would like some input from others if they would think a colour change? or custom colour setting? is a good/bad idea?
Just want a small answer so my brain would stop chew in the little things...
Fly less safe and fly fast! o7
We've received a good amount of feedback on this and are committed to revisiting colors and lines, but not in this release. Almost certainly will be the next release.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:58:24 -
[180] - Quote
Quiggle Queue wrote:Could you please add some background color to each probe scanner entry, as the old one had. It would make it alot easier to visually see the differences between the lines of text.
In the post above I've noted our intended approach to this. Hope it helps 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 08:58:57 -
[181] - Quote
Lara Sunji wrote:CCP Goliath wrote:This is a defect. Should have been fixed yesterday but there was an issue with the port. Coming in a patch near you soon (not today) \o/ Thanks! OK so all is good, I thought the fix was applied already but I honestly couldn't tell the difference. Good to know.
The patch note went out, but we accidentally the changelist 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:00:36 -
[182] - Quote
Hiljah wrote:CCP Goliath wrote:Hiljah wrote:Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah Not that I know of, sorry!  Thanks. Glad to hear you play and scan in a wormhole. Is there any chance the cursor could be changed? If not, another option would be to add axis locking hotkeys. For example, grab the cursor anywhere, hold x to move along x axis. The use case for "destroy probes" is to quickly hide them from other people's d-scan, but I really don't think anyone uses this.
Destroying and recalling probes is supposed to have the same time, technically speaking. I think there might be a perception thing here :) Very interesting stuff!
The cursor appearance isn't something we're going to change in this release, but I've added it on the list of discussion points for when we visit colors and lines.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:02:20 -
[183] - Quote
Tipa Riot wrote:CCP Goliath wrote: It autoupdates for me? That's quite interesting. Could you submit a bug report following replicating the bug so I can see some logs please?
I find the latter point interesting too - a few people have asked for the map controls to be "popout" when the map goes into fullscreen - what do people think about that?
Will do once I'm back at my gaming PC (week after next). map controls popout, hmm interesting, would need to try it and probably stack it with something else. Also the current way in the old map is quite OK.
Yeah something like the World Map Control Panel, but smaller and only dealing with Solar System commands, was kinda vaguely what I had in mind when I wrote "popout"
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:04:33 -
[184] - Quote
Masao Kurata wrote:CCP Goliath wrote: I actually don't know what the use case of that button is. Answers on a postcard! +------------------+ | Getting probes | | off d-scan while | | your hull is too | | full to recall | +------------------+
A shiny penny to you, my man! First use case for destroying probes that hasn't been tongue in cheek, or repeatable in another fashion. Also, plaudits for "postcard" construction 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:08:28 -
[185] - Quote
Masao Kurata wrote:Reposting some feedback I feel strongly about since the thread to post feedback in keeps changing: CCP Goliath wrote:iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF. I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before. Have you considered that if people are widely complaining about something and you yourself had to workaround it by changing your settings in a way that reduces functionality, it is in fact a genuine issue that needs to be addressed, not a problem with the user's settings? This would be completely resolved by giving probe controls absolute priority for hovering and clicking. Ignore all markers under the probe controls (still display them, but no tooltips or ability to select them), On another note, I feel like the dscan camera lock could use a hotkey, and the menu bar is too thick. It's thicker than the gap that windows snap to near the edge of the screen to allow off camera brackets to show, so the title bars of other windows can get in the way of operating the menu in full screen mode.
Well, in the instance of probes specifically, I'm not suggesting a workaround, rather educating on the use cases of the new feature, which might not be immediately obvious to everyone. The tooltip sensitivity suggestion I've been banding around is a bit of that too, but also a bit of a temporary workaround while we take a second pass at layering. If everything under the probe spheres (which are still part of the controls) was unselectable I feel not only would that be less intuitive, but also that it would annoy people in a different way.
We've got an item to make D-scan toggle more accessible on the "things to look at" list. When you say menu bar, do you mean the Solar System map? Specifically the map controls? Making them more accessible in fullscreen mode is also on the list.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:11:21 -
[186] - Quote
Cara Forelli wrote:CCP Goliath wrote:Cara Forelli wrote: 1) When the dscan is locked to the camera view you can't center your view on anything else but your ship. That's very painful. Generally I will find a target at a cluster of stuff, warp closer to get a better angle, and do another scan. With the old map I could double click on my warpin and start lining up my next scan while travelling. Now I have to wait until my ship has accelerated/warped/decelerated before I can even start lining up my next scan. Those seconds really matter when you're hunting a moving target.
2) A bug I think - when I use a hotkey (default F9) to bring up the solar system map (in fullscreen mode) the focus becomes locked on the map and won't let me click any other windows (to manipulate dscan sliders, interact with overview, etc.) Instead I just end up rotating the map view. This did not happen when using the map icon in the scan window, just with the hotkey (which I rebound and did not try using the default F9).
1. We've gotten a fair bit of feedback about this and it's been raised with the developer. I would think the likely approach will be to move the d-scan camera lock button outside of its menu to be more easily clickable on the fly. 2. That does sound like a bug! Not one I can replicate myself though, would you do me the service of supplying a bug report? 1. That doesn't sound like a great fix for my use case, because I am warping around the system specifically to dscan. I don't want to have to toggle my dscan on and off (via camera lock) between scans just so I can warp around. The old map used a camera lock style dscan and still allowed for centering on any object. (This did lead to some funky scans when you weren't centered on your own position, but I consider that user error). Toggling off the camera lock will probably slow me down even more than the current situation so I probably wouldn't use that fix much. 2. I submitted a bug report (filed under technical EBR-53989). After replicating it seems to only have occurred on the second use of the rebound hotkey (which was a mouse button if that makes any difference). Thanks! 
1. This is unfortunate, would a hotkey help at all? The old map used a very different paradigm in the camera as far as I know, and we can't mess around with the camera right now as it's already being messed around with for the future.
2. Thanks very much - will give it some repro attempts today.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:17:13 -
[187] - Quote
Sven Viko VIkolander wrote:CCP Goliath wrote:[quote=Sven Viko VIkolander]
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
1. Refusal to backport any new features is a worrying trend, because of the history of failed revisions of systems in EVE. The old map and old scanning systems are still far better and more functional than anything the new features offer. 2. I have submitted bug reports but honestly the lag is extremely widespread and easy to catch. Look, someone even posted a youtube video of it for you https://www.youtube.com/watch?v=wjKsNTCy4aY&feature=youtu.be You don't get anywhere near that amount of lag with the old map.
1. We have a set amount of time that we can spend on this. We'd rather spend it entirely on making the new feature, which will inevitably replace the old, as good as it can possibly be, than trying to develop and support two systems in tandem. Sorry, just the way it is.
2. Easy to catch is a mislead. If everyone had performance problems with the new system, this thread would be awash, and I wouldn't have time to post here because I'd be processing bug reports all day. I get that it's very obvious when it occurs, but please believe me when I say that I haven't experienced it myself, nor is it realistic for me to conduct performance tests on the staggering array of hardware that a widespread userbase will utilise. It's not seeing the issue that I especially need, it's the computer specs and client settings, which we obtain through bug reports submitted in the client. With a range of these, I can start looking for trends (e.g. everyone/most using a particular driver or chipset or OS or whatever) and then we can target our optimisation.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:18:04 -
[188] - Quote
Kaivaja wrote:I used to have several custom filters in the old map. When I tried the new map, I thought that the old filters are preventing the new default filters from showing up and from working. Today I tested deleting all the old custom filters, but that didn't help. See this screenshot: http://imgur.com/X7Mf0jX
This problem makes probing with combat probes a nightmare in a system that has any POS'.
Yup this is an unfortunate issue that we will be fixing. Sorry about that.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:19:13 -
[189] - Quote
Calima Arzi wrote:I am finding the new interface extremely hard to use. Each of my probes in space has a large area around it which if I click it will warp the camera there: "Probe 11", "Probe 13" etc.
The problem is that from most angles, these circles overlap with the cube that I am trying to click on to move it around in space. I just keep clicking the probe circles. I don't want to be able to select the probes, at all. They're useless, and they keep getting in my way to the point where I am hating scanning.
Also, I can no longer scan on the old map, at all. The blue sphere does not appear, the cube does not appear. Scanning on the old map is impossible.
Please give me a way to make the probes non-selectable, and I'll be good. Until then I will loathe scanning. It has gone from a quick, simple, painless task to a ghastly, horrible, fiddly chore; a fight against a UI that I do not want to use.
Please take my feedback into account, and give us back a pain-free scanning interface. Thank you.
-- C
You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:20:02 -
[190] - Quote
Leeluvv wrote:CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix. I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in.
Same here. I was actually astounded to find that it was a legacy issue as I also do exactly what you describe above, and have never had it occur either.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:21:09 -
[191] - Quote
Arla Sarain wrote:New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it.
I've had double dots and circles in the new system, but perhaps not always when I should have, now that I consider it. Is this a widespread issue? Would love to get some more feedback on this.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2833

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Posted - 2015.11.06 09:21:52 -
[192] - Quote
Petrified wrote:The new probing window is a step in the right direction, but it still needs a lot of work.
The biggest issue with the new probing UI is that it is slow and sluggish. For lazy days probing, that would be ok, but overall, it is too slow to use efficiently.
If you're having performance issues please submit a bug report from within the client via the F12 menu, so we can get your computer specs and your client settings and all that good stuff.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2852

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Posted - 2015.11.06 09:26:35 -
[193] - Quote
Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please.
1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
132
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Posted - 2015.11.06 10:51:23 -
[194] - Quote
CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one.
1. Don't wanna be a ****, but we've been pointing this out for a long time :P
3. Pretty sure he means circle results after probing, ie: when the sig is only picked up by two probes 4. I'm gonna be the odd one again and say that I really liked the UI before you fixed the transparency issues... nice and dark. Might have to mess with my HUD color settings to see if I can replicate it.
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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
59
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Posted - 2015.11.06 12:24:12 -
[195] - Quote
Rain Kaessinde wrote:Please, please, get rid of the giant paddle-style location markers. They're more visually obstructive than the old brackets, their cursor-grabbing tar pit effect covers a wider area, and they're strangely offset from the actual locations they mark. It's also disconcerting to see them pop in and out when rotating the map, due to their excessive snap-together radius.
This and this again... After the updates this is the thing that puts me off from the new map system.... when you have a lot of BM's in a system and rotate the map it's just crazy. Not to mention that the "paddles" look awful
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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Kaivaja
State War Academy Caldari State
37
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Posted - 2015.11.06 12:30:32 -
[196] - Quote
Calima Arzi wrote:Also, I can no longer scan on the old map, at all. The blue sphere does not appear, the cube does not appear. Scanning on the old map is impossible. Try this: when new scanning is active, close probe and d-scan windows, press ESC, disable both new map and new d-scan, re-open (now old) probe and d-scan windows, press F10 and probe away using the old system. In other words, don't mix old map and new d-scan/probe windows.
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Stan Khashour
Calamitous-Intent Feign Disorder
0
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Posted - 2015.11.06 12:40:10 -
[197] - Quote
CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one. 3. probly circle from only 2 probes picking up a signature which is pretty far off especially compared to the old circle
Side by side of old circle vs new circle signature is the bookmark in both Top View
Side View
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FT Diomedes
The Graduates Get Off My Lawn
1910
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Posted - 2015.11.06 13:02:55 -
[198] - Quote
CCP Goliath,
While I intensely dislike the new scanning map (possibly largely because of some tooltips mumbo jumbo, or maybe just because I am an old dog who does not like learning new tricks), I have to say that I am intensely impressed with the amount of engagement with your userbase in this thread.
With that said, I'm currently attempting to play Eve on a 17-inch laptop screen. Screen real estate is at a premium. Adding a completely separate window for the scanning interface might be nice if I was playing on a 30-inch screen, but it adds no new functionality for me.
As an example of this, the new ability to better aim your d-scan tool seems great. But I literally have a 2x2 inch square of screen left available for me to move my ship to aim it. Between local, the d-scan screen, the overview, my HUD, my chat channel, etc. There just is not any space for me to use the new system effectively.
So, thank you for your efforts. I'll be that curmudgeon who will continue to use the old map and the old scanning system as long as I can.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Malice Redeemer
Redeemer Group
184
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Posted - 2015.11.06 13:15:12 -
[199] - Quote
Along with being harder to use because it is in a dropdown, I also can't tell just by looking if there are no anomalies in my system or I just happen to have forgot I had them filtered out.
Not going to consider an option to remove the background stars?
What about remapping the hotkeys for the default filters? |

Arla Sarain
697
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Posted - 2015.11.06 13:39:40 -
[200] - Quote
CCP Goliath wrote:Arla Sarain wrote:New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it. I've had double dots and circles in the new system, but perhaps not always when I should have, now that I consider it. Is this a widespread issue? Would love to get some more feedback on this. Yeah, I did have one double dot (triple probe hit) pop up today. But most of the time I get a horizontal dotted ring that never used to happen.
I do get FPS lag if I have too many BMs in the system which wouldn't happen with the old map. |
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Rain Kaessinde
Adhocracy Incorporated
14
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Posted - 2015.11.06 13:40:48 -
[201] - Quote
Stan Khashour wrote:CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one. 3. probly circle from only 2 probes picking up a signature which is pretty far off especially compared to the old circle Side by side of old circle vs new circle signature is the bookmark in both Top ViewSide View This is a great illustration of the problem. In the classic map, a ring/circle/two-probe result gives you information that you can use (if you're clever) to reposition your probes almost as effectively as for a point result. The new map appears to always draw a circle in the horizontal plane, with no relationship to the actual signature location or to the probes which produced the hit.
Unrelated, the new map in fullscreen mode used to draw its control bar over other windows, which was convenient as I normally have stuff docked across the top edge of the screen. Now the control bar draws under everything else, so I would have to leave that edge clear if I wanted to use the fullscreen map. An "always on top" toggle would help, but best would be the ability to drag it around to any position on any edge instead of having it stuck at center-top. |

Casey Ambraelle
EVE University Ivy League
15
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Posted - 2015.11.06 13:43:41 -
[202] - Quote
Only had one day of use with the new probe interface and have the same complaints about D-Scan color etc that are pretty well documented already. The one thing I haven't seen mentioned is that the columns order in the signature list is no longer customizable. I've always had mine ordered Distance, ID, Group, Name, Signal. Now their defaulted to Distance, ID, Name, Group, Signal with no way of changing it that I was able to find. Would really like that functionality to be carried over to the new interface. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
246
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Posted - 2015.11.06 13:57:18 -
[203] - Quote
I turned off the new scanning wnidow. Those faint green lines with gray background make me think of pre-MS-DOS days and giving me a splitting headache. Can we please go back to an entire red/yellow/green bar? Also, the new scanning window Is most definitely NOT colorblind friendly. The old version was at last passable.
TL;DR: if this new system gets implemetned, I'm not going to be able to scan without giving myself a migraine. I'd really prefer to avoid that.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Raphendyr Nardieu
Unpublished Chapter Chapters.
60
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Posted - 2015.11.06 14:12:45 -
[204] - Quote
Sorry for skipping 11 pages without reading (only this time, I nearly promise)...
Any case. Only reason I open one line from probes is to see expiration time and probe radius, so could we show summary on the probes header line?
Mockups: http://imgur.com/a/8vLXG |

Masao Kurata
Perkone Caldari State
305
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Posted - 2015.11.06 16:26:05 -
[205] - Quote
CCP Goliath wrote:Well, in the instance of probes specifically, I'm not suggesting a workaround, rather educating on the use cases of the new feature, which might not be immediately obvious to everyone. The tooltip sensitivity suggestion I've been banding around is a bit of that too, but also a bit of a temporary workaround while we take a second pass at layering. If everything under the probe spheres (which are still part of the controls) was unselectable I feel not only would that be less intuitive, but also that it would annoy people in a different way.
Well, probes can be dragged out of the way, celestial objects can't. I think that giving probes priority is by far the lesser of two evils.
Quote:We've got an item to make D-scan toggle more accessible on the "things to look at" list. When you say menu bar, do you mean the Solar System map? Specifically the map controls? Making them more accessible in fullscreen mode is also on the list.
Yes, sorry, I mean the new map control bar. And although I would be fine with it just being slimmer (there are a fair few pixels that can be shaved off, starting with the one pixel window border that's still present in full screen, then some black pixels... to actually get to bracket width might require reducing icon size though), I think I know what people who want its position to be configurable want. I think they want it a) possible to drag left and right to slide across the edge of the screen and b) flippable from top to bottom. So basically like the capacitor. |

Johnny Cyclops
The Ronin Wind Spectre Fleet Alliance
0
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Posted - 2015.11.06 17:59:11 -
[206] - Quote
any chance we could have drag and drop BM (for celestials, anomalies and 100% scanned sigs) from the map to people and places at some point? i keep catching myself trying to do it on my screen setup  |

Hiljah
Complex Systems
17
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Posted - 2015.11.06 18:43:19 -
[207] - Quote
CCP Goliath wrote:Hiljah wrote:CCP Goliath wrote:Hiljah wrote:Hi Goliath, Thanks for the patience. Is there a way to turn the arrows on the cursor off? I'm sure other people might want just the arrows, but I only ever click on them accidentally.
Thank you, Hiljah Not that I know of, sorry!  Thanks. Glad to hear you play and scan in a wormhole. Is there any chance the cursor could be changed? If not, another option would be to add axis locking hotkeys. For example, grab the cursor anywhere, hold x to move along x axis. The use case for "destroy probes" is to quickly hide them from other people's d-scan, but I really don't think anyone uses this. Destroying and recalling probes is supposed to have the same time, technically speaking. I think there might be a perception thing here :) Very interesting stuff! The cursor appearance isn't something we're going to change in this release, but I've added it on the list of discussion points for when we visit colors and lines.
Added to the list for discussion? I'm so happy. I'm going to mock up some designs for you this weekend. |

Sobaan Tali
Caldari Quick Reaction Force
647
|
Posted - 2015.11.06 20:20:40 -
[208] - Quote
My only really big gripe is probes getting "stuck" under other icons and objects, making controlling them and positioning take several times longer to get going since the map wants to show you EVERYTHING UNDER YOUR MOUSE or that damn radial wheel wont stop popping up rather than allow you to move the probes. Maybe a toggle to keep other icons from reacting to the mouse's presence or mouse clicks so that only probes react to mouse commands would be awesome.
Also (and the rest of this is mostly pet peeves), the probe list seems to love to misbehave and changes the position of it's bottom border quite a bit when I'm not looking. Every time I've docked up and undocked, the bottom has inched it's way closer and closer to the top of the box. Can you guys talk to the probe list box and tell it that if it doesn't stop moving on its own and stay where I put it, I'm not getting it anymore ice cream? Curse my OCD, this really shouldn't bother me, but alas it does.
Finally, I have to agree with the sentiment that changing the colored bar for signatures from a solid background to a mere thin line underlining the sig/anom does make it rather difficult to make out which is which sometimes and seems counterproductive in being a visual aid. That, and moving the edges of the column headers seem to get stuck sometimes. Can't place my finger on what caused it, but I couldn't at one point last night move one of them until I unpinned the window and changed the window size. Very odd.
PS, I admittedly feel kind of bad that many others are having such a hard time with this. I don't scan all that much except on occasion to run a site or two, so many of the issues or bugs in this are for me reasonable or avoidable all together where as they seem like a nightmare for others. Hope things get better for you guys.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Tipa Riot
Federal Navy Academy Gallente Federation
1675
|
Posted - 2015.11.06 21:01:05 -
[209] - Quote
CCP Goliath wrote:Sven Viko VIkolander wrote:CCP Goliath wrote:[quote=Sven Viko VIkolander]
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
1. Refusal to backport any new features is a worrying trend, because of the history of failed revisions of systems in EVE. The old map and old scanning systems are still far better and more functional than anything the new features offer. 2. I have submitted bug reports but honestly the lag is extremely widespread and easy to catch. Look, someone even posted a youtube video of it for you https://www.youtube.com/watch?v=wjKsNTCy4aY&feature=youtu.be You don't get anywhere near that amount of lag with the old map. 1. We have a set amount of time that we can spend on this. We'd rather spend it entirely on making the new feature, which will inevitably replace the old, as good as it can possibly be, than trying to develop and support two systems in tandem. Sorry, just the way it is. 2. Easy to catch is a mislead. If everyone had performance problems with the new system, this thread would be awash, and I wouldn't have time to post here because I'd be processing bug reports all day. I get that it's very obvious when it occurs, but please believe me when I say that I haven't experienced it myself, nor is it realistic for me to conduct performance tests on the staggering array of hardware that a widespread userbase will utilise. It's not seeing the issue that I especially need, it's the computer specs and client settings, which we obtain through bug reports submitted in the client. With a range of these, I can start looking for trends (e.g. everyone/most using a particular driver or chipset or OS or whatever) and then we can target our optimisation. Sincerely hope you get enough time to fix all the problems, before you remove the existing solution ...
Regarding performance, I'm not sure how many professional scanners populate New Eden, and how many of them bother with beta testing (others may just opt-out), so the scan interface problems do not affect the majority of players I presume, unlike the new icons for example.
I give you an easy task to test, take your favorite combat scan ship, jump in a mission runner system like Vylade on TQ, and then scan down all the MTUs and depots in said system. Compare efficiency to the existing interface ...
I'm my own NPC alt.
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Tikktokk Tokkzikk
Alekhine's Gun Decayed Orbit
286
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Posted - 2015.11.06 23:12:33 -
[210] - Quote
I love the new changes in general, but there's a few issues that needs looking at before it can be fully released:
HUD overlap the map controls with the map in fullscreen and HUD aligned up. The probe icons (and celestials in general) block big parts of the probe controls. The resizing bubbles has less margin for error, making it very easy to miss. There doesn't seem to be a way to filter out Cosmic Anomalies from the results. The Use Active Overview checkbox seem to be removed from the direction scanner. The D-scan cone on the map is not accurate depending on zoom.
It'd also be nice to be able to filter anomalies (only show FW complexes, besiged sites, combat anomalies, etc). |
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Casey Ambraelle
EVE University Ivy League
15
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Posted - 2015.11.07 01:06:03 -
[211] - Quote
Spent some more time with the new interface and noticed a few more things:
The probe cube doesn't scale with zooming in or out. On the old map as you zoomed in or out it would get smaller or bigger it no longer does this.
At one point my "you are here" marker was stuck to the sun and didn't move with me as I warped around wasn't able to reproduce it.
If you have the D-Scan set to "align with camera" you can't use the RMB to move your point of view around the map it always snaps back to your location
The old map has settings to show pins and/or show tool tips for stuff so you could have it set to show gate markers but not gate tool tips. There are no options for this anymore with the current markers its show markers and tool tips or nothing at all. |

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.07 04:05:22 -
[212] - Quote
The new scan window seems to be causing my overview to lock up today. |

Aurumfault Shiptoaster
Blood Oath Foundation Adaptation.
9
|
Posted - 2015.11.07 07:25:33 -
[213] - Quote
CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one.
1. Sweet. 2. No, they persist until the solar system map is closed. Only affects bookmarks created while that instance of the map is open, pre-existing bookmarks go away as expected. 3. As Stan Khashour's screenshots show. 4. Not so much the lines, but the icons and buttons - analyze was blue, destroy had blue and red, etc. Now everything is grey, just like the Neocom icons :/ |

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.07 09:21:10 -
[214] - Quote
Aurumfault Shiptoaster wrote: 4. Not so much the lines, but the icons and buttons - analyze was blue, destroy had blue and red, etc. Now everything is grey, just like the Neocom icons :/
Right? They will tell you they have have science saying that it's better that way, No matter how many times there customers tell them otherwise. |

helana Tsero
Science and Trade Institute Caldari State
233
|
Posted - 2015.11.07 10:27:02 -
[215] - Quote
Just want to say. CCP Goliath (and the rest of the eve devs working on this feature)
Your willingness to listen to feedback on the new DSCAN and Probe Windows and make adjustments/fixes as needed has been outstanding.
Much appreciated.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1785
|
Posted - 2015.11.07 11:33:21 -
[216] - Quote
Tipa Riot wrote:CCP Goliath wrote:Sven Viko VIkolander wrote:CCP Goliath wrote:[quote=Sven Viko VIkolander]
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
1. Refusal to backport any new features is a worrying trend, because of the history of failed revisions of systems in EVE. The old map and old scanning systems are still far better and more functional than anything the new features offer. 2. I have submitted bug reports but honestly the lag is extremely widespread and easy to catch. Look, someone even posted a youtube video of it for you https://www.youtube.com/watch?v=wjKsNTCy4aY&feature=youtu.be You don't get anywhere near that amount of lag with the old map. 1. We have a set amount of time that we can spend on this. We'd rather spend it entirely on making the new feature, which will inevitably replace the old, as good as it can possibly be, than trying to develop and support two systems in tandem. Sorry, just the way it is. 2. Easy to catch is a mislead. If everyone had performance problems with the new system, this thread would be awash, and I wouldn't have time to post here because I'd be processing bug reports all day. I get that it's very obvious when it occurs, but please believe me when I say that I haven't experienced it myself, nor is it realistic for me to conduct performance tests on the staggering array of hardware that a widespread userbase will utilise. It's not seeing the issue that I especially need, it's the computer specs and client settings, which we obtain through bug reports submitted in the client. With a range of these, I can start looking for trends (e.g. everyone/most using a particular driver or chipset or OS or whatever) and then we can target our optimisation. Sincerely hope you get enough time to fix all the problems, before you remove the existing solution ...  Regarding performance, I'm not sure how many professional scanners populate New Eden, and how many of them bother with beta testing (others may just opt-out), so the scan interface problems do not affect the majority of players I presume, unlike the new icons for example. I give you an easy task to test, take your favorite combat scan ship, jump in a mission runner system like Vylade on TQ, and then scan down all the MTUs and depots in said system. Compare efficiency to the existing interface ... I can assure you plenty of "professional" scanners as you refer to us have tested on SISI and passed the reports on. I will say there has been a fantastic level of engagement from CCP here, and I have a real belief that this will lead to this change ending up as a real improvement.
Still a few points to address, ie thin line in scan window, much less clear than highlighted sig, much more problematic to drag probe square, getting the right focus, is often trial and error, doable but kludgy. and scans that would previously result in a split result, either give a dotted ring now, or if the split result, neither dot is actually the sig any more.
A short way to go, and then the new tool will be worth using.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Leeluvv
Polarized
50
|
Posted - 2015.11.07 13:05:28 -
[217] - Quote
Scanning issues I have come across:
1. The SCAN button is on the wrong side and so is the km/AU button. You move left to right as you type, so make the interface use this logic. Select AU/Km, choose range hit DScan. (same flawed logic for Probe scan too, but not as obvious as you don't enter distances with the keyboard)
At the moment it is: Right hand side: Choose AU/KM Move to left: Enter distance, finish at right Move back to left: Hit DScan (I know there are hotkeys, but I am already using the mouse on the DScan window) This is very unintuitive (and implies you don't have any UX guys on the team. Get some)
/Edit 2 Duh, it is already there. Ignore text below!
2. The DScan filter mechanics are way too slow. I have 25 tab settings, most of which are situaltional, but I use 2 of the Overview tabs for specific wormhole scanning activities: a. Ships, probes, wrecks and POS b. POS, Forcefield and Moons
I will swap between the 2 constantly whilst narrowing down the location of a POS with a forcefield. Previously all I had to do was click on the relevant overview tab. Now I have to choose an option from a drop down list of 25 items! <= Can we have folders for overview settings? Then I can select the ones I want on DScan and the ones I want on Overview.
/edit Or add a 'Use overview settings' Option |

Staten Island
Bagel and Lox
46
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Posted - 2015.11.07 13:57:19 -
[218] - Quote
I think it is important to remember where we started with scanning. Once upon a time scanning was a skilled profession in eve. You could make decent bank with exploration and a scanner was always welcome in a fleet. Then ccp made scanning stupidly easy. Exploration became a newbee profession instead of a skilled profession. Everybody and their mother could now scan easily. As a result the exploration market crashed. Data sites are not worth doing and relic sites are only worth doing if you really really like exploration or having nothing better to do isk wise. More problematic, scanning became so easy that an fc could do it on the fly while he was doing everything else in managing his fleet. Thus sniper fleets and other doctrines were severely hurt.
Now although the implementation of the new scanning is currently terrible for a whole variety of reasons, the problems are more fundamental and come from the failure of ccp to think through the proposed changes to the end assuming they are successfully implemented. The very idea of making scanning even easier and more convenient is just wrong headed. All it can lead to is ccp ultimately feeling compelled to refix scanning by implementing gimpy changes such as the proposed nerf to fleet warp or the changes to combat scanning which involve getting an intermediate result first. |

Vegare
Bitslix Lolsec Fockel
104
|
Posted - 2015.11.07 16:18:52 -
[219] - Quote
CCP Goliath wrote:Arla Sarain wrote:New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it. I've had double dots and circles in the new system, but perhaps not always when I should have, now that I consider it. Is this a widespread issue? Would love to get some more feedback on this.
I'm afraid I had some weird results when probing yesterday, too. For example: Once I received a circle as a result which should have been a single point result. The circle was far too small to be the intersection of two of the spheres, and it was covered by four or more of them.
Edit: after some more reading: seems to be exactly the thing others are reporting as well
On a different note: I noticed that the tooltips that used to come up when pointing over a scan result in the probe scanner window seem to be missing. They are rather important, as the columns are usually to narrow to display the whole name of a signature.
Thanks again for taking all of our feedback so seriously. |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
9
|
Posted - 2015.11.07 21:08:42 -
[220] - Quote
CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe.
My thanks to CCP Goliath and Sasha Sen for pointing this out. With that fixed, I'm back to about 75% as effective at scanning as I used to be. My main remaining problems are the same as have been called out several times:
- It's too hard to click the edge of the blue bubble to resize it. - It's still too hard to click and move the cube, too easy to click on something else nearby. - The thin coloured lines aren't as clear as the thick lines were. It's ambiguous if they mean the signal above or below them, especially when there are lots of hits. - The new interface still feels more cluttered and confusing than the old one.
All that said, it's getting better. I too appreciate the dev team's engagement.
Regards,
-- C
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Sasha Sen
Hull Zero Two Reckoning Star Alliance
27
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Posted - 2015.11.08 07:11:02 -
[221] - Quote
Calima Arzi wrote:CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe. My thanks to CCP Goliath and Sasha Sen for pointing this out. With that fixed, I'm back to about 75% as effective at scanning as I used to be. My main remaining problems are the same as have been called out several times: - It's too hard to click the edge of the blue bubble to resize it.
Maybe I can help again
For resizing I had problems as well, but now we have the option to map the resizing to the keyboard, by far my favorite shortcut. I use mouse 5/6 to increase decrease the size of probes, no more issues. (the problem is there thou, confident they will work on it)
For CCP:
Since we have a shortcut for the size of probes, would it be too much to ask for a checkbox to disable the mouse to resize probes?
This would help ME personally, often I accidently resize the spheres when I am trying to move the box/group of probes. |

Lisa Sophie d'Elancourt
Empusa.
19
|
Posted - 2015.11.08 08:09:44 -
[222] - Quote
Steijn wrote:the green underline needs to change back to a solid green bar over the text imo.
THIS! |

Leeluvv
Polarized
50
|
Posted - 2015.11.08 11:32:19 -
[223] - Quote
CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe.
When you do this, the option to move the probes disappears then next time you login, so you have to re-enable probes and disable them or hit the alt key to get the Cube and Arrows back. It's a probe scanner window, the one thing that should 'always' be visible is the Cube and Arrows. |

Moneta Curran
Lunar Industries Ltd
311
|
Posted - 2015.11.08 11:33:46 -
[224] - Quote
The probe control box keeps disappearing, leaving me unable to move my probes around in space. It's a glaring bug and should be fixed asap. Re-opening the scanner map nor redeploying probes helps.
As many have stated, even when everything is working as intended, the experience is clumsy at best. I am struggling with selecting and dragging my probes in position, which makes combat probing a juicy target on the fly an exercise in frustration.
Please fix.
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Ghost Cultist
The Desolate Order Brave Collective
0
|
Posted - 2015.11.08 17:42:21 -
[225] - Quote
Just spent 30 minutes this morning trying to figure out why the probe box/arrows were not showing up on either map. Still isn't working, my repro was basically
Log in Equip probe launcher, load combat probes Warp to safe, launch probes
Expected result: I'd like my probes to be on my map to use |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
9
|
Posted - 2015.11.08 17:49:09 -
[226] - Quote
Ghost Cultist wrote:Just spent 30 minutes this morning trying to figure out why the probe box/arrows were not showing up on either map. Still isn't working, my repro was basically
Log in Equip probe launcher, load combat probes Warp to safe, launch probes
Expected result: I'd like my probes to be on my map to use
Press 'Alt' and the cube will appear. Hopefully that's a bug that will be fixed. |

Ghost Cultist
The Desolate Order Brave Collective
0
|
Posted - 2015.11.08 18:01:56 -
[227] - Quote
Tried that, no good. |

Justa Hunni
State War Academy Caldari State
15
|
Posted - 2015.11.08 19:59:24 -
[228] - Quote
CCP Goliath wrote:Odithia wrote:Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ?
It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ? We are a little concerned about the "too easy" part. Definitely one we'd prefer to sit on and monitor for a while rather than make that change now.
When you are on the edges of system, changing the fact that the rotation of the camera going from the vertical plane to the horizontal plane requires futzing around with the camera to re-center on your probes isn't so much an "easy" thing than removing an annoyance. Currently I have to zoom out, move the camera manually, zoom in, possible zoom out again and repeat until I have the camera centered on my probes rather than an empty section of space (I assume) centered around the primary plane. It doesn't make it "easier" to probe, just less annoying. *edit* I should note, this was an annoyance with the old interface as well so not particularly a change with the new.
One more vote for restoring the full colour rows for probe results instead of the curren coloured lines. |

Hazzard
Chaotic Dynamics
103
|
Posted - 2015.11.08 21:11:05 -
[229] - Quote
The main problem for me is it seems half the time I try to grab the box to move my probes I end up clicking on a probe and get a tooltip instead.
Is there a way to make the box always on the top of the Z order so that i can't accidentally click on a single probe? (not sure why I would ever want to currently.)
Would also love it if there was a button you had to press and hold to make the up/down arrows on the box appear. Would stop people from accidentally click the up button when dragging. |

Calima Arzi
Warmongering Space Invaders Infinite Delusions
9
|
Posted - 2015.11.08 21:44:45 -
[230] - Quote
Hazzard wrote:stop people from accidentally click the up button when dragging.
I've been doing this a lot today. Very annoying.
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Epigene
Noir. Academy Mercenary Coalition
52
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Posted - 2015.11.08 22:55:30 -
[231] - Quote
Ok, so I didn't read the entire 12 pages. My 2 pet peeves are:
During probing:
a) My ship is always in the center. In very large systems, I can not adjust the probes since I can not zoom in on them and see where they are in relation to the identified sig. It may be a setting (like the "c" key) but I have not found it. Help please b) The arrows overlap to much, grabbing them to pull them appears to effect randomly to resize, click on something below or move the single bubble out of formation. Very fiddly, very annoying c) the color scheme needs an overhaul. The red D-scan bubble is nice but distracting, being the same color as the rest of the signatures. Can we make it white or something. The icons are too small and too faint, I need to squint to see where they are. d) The entire "undocked" window is a neat idea, in my case it doesnt work very well. In order to see anything, I need the entire real estate of my reasonably large PC monitor.
Bottom line, I'd really like to like the new feature, I'd really like to use it but it is inferior in nearly every respect to the old system and I shall find a way to revert back.
Thank you!
www.splatus.wordpress.com-á
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Soltys
33
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Posted - 2015.11.09 00:46:06 -
[232] - Quote
Ok, after playing a bit more over weekend with the new interface, revised list of mine - some stuff obviously overlapping with other people's remarks, and some sounding like a broken record =)
2 probe result - circle: as others already mentioned it sometimes feels bugged; I did have both clearly correct results (with circle oriented properly) as well as rather suspicious circle perfectly horizontal to the EvE's plane.
filtering on the new map is non-functional w.r.t. just signatures: for example, I cannot set a filter that would show wormholes only, as all signatures are always being shown no matter what.
order of what gets priority over what: well "you can turn off this and that" sure is some sort of workaround, but turning off too many elements is an overkill - especially if DScan cone is to be of any real use. If it's possible - probe controls should have absolute priority, though that might be tough to implement properly and even then remain glitchy. So a simpler alternative - in fashion similar to checkboxes responsible for displaying stuff on the probe map - add identical list of checkboxes responsible for interacting. This way we can have some/all celestials/etc. visible - but otherwise immune to selection, unwinding, etc. This I think should please everyone and be much easier to imlpement.
bubble grabbing needs to be disableable: seriously, it gets in a way of any left-click action (rotating especially) so much; it felt excellent when it was disabled on the test server - now it's back again. So what was even the point of adding alt+cone method ? Please add a checkbox to disable it and another one to disable alt+cone dragging. This way everyone will be happy. Just a matter of 2 checkboxes after all.
alt/ctrl/shift are system-wide: EvE whether in background or not, its new (old one doesn't) probe map will react dilligently to those keypresses flashing with cones, arrows and cubes (this is broken record part).
alt/ctrl/shift are EvE-wide: whether the new (or old solar beta) map has focus or not, it will react dilligently to those keypresses flashing with cones, arrows and cubes. It's hell distracting, as those modifiers are used a lot.
allow docking/'always on top' of the probe scanner with reference to the floating probe map window': this is primarily to save a bit of screen space - when the probe map is in floating mode, there is currently no way to keep probe scanner on top of it
all new maps when docked shift the ship/hud (implicitly ignoring Ship View Camera Settings); In single monitor setup it's perhaps desirable, but in dual (and higher) monitor setups it's terrible (read: unusable) - especially when the ship is set to be in the middle of left or right monitor. For example if I have the right monitor dedicated to lesser stuff (map, browser with tripwire, local, etc.) and the left to actual action - I do not want docked map to mess up where I put the ship/hud on the left monitor. The suggestion is to add checkbox in game settings under display such as "docked windows don't shrink in-space/hud area"
swap clrl and alt functions: this way ctrl takes new functionality and alt retains its current many months old one; personally idc, but some people will complain about changing defaults (old alt vs. new alt)
Jita Flipping Inc.: Solmp / Kovl
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helana Tsero
Science and Trade Institute Caldari State
235
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Posted - 2015.11.09 07:02:22 -
[233] - Quote
CCP Goliath wrote:Leeluvv wrote:CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix. I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in. Same here. I was actually astounded to find that it was a legacy issue as I also do exactly what you describe above, and have never had it occur either.
To be honest if this was a legacy issue their is no way it was being triggered before the new changes.
I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again.
Dscan is critical for wormholers, so please fix this asap.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Torgeir Hekard
I MYSELF AND ME
211
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Posted - 2015.11.09 08:26:25 -
[234] - Quote
Focus current location button gets stuck after the first time using it. Can't switch it back, and each time I try to focus on some other thing or freemove the camera, it immediately snaps back to the current location.
Also dscan desperately needs the old "disable filters" checkbox for quick scans. |

Alice Ng
Infinity Engine Sleeping Dragons
0
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Posted - 2015.11.09 09:36:30 -
[235] - Quote
I found you could turn the old one back which is good as I find the new one incredibly slow and unusable. I've tried to give it a good go but in the end I've just switched back to the old system.
The issues I have are:
1/ Grabbing the box to move the probes. The probe itself seems to be in the center meaning you have to click the box slightly on the edge to get it. Very frustrating. 2/ Edge of the probes seem harder to grab to reduce the size. 3/ Make the bars back to solid please. 4/ Sigs no longer highlight when they are inside a probes area. 5/ Sigs seem hard to see. 6/ I spent at least 5mins trying to scan what turned out to be the DScan bubble. I suck. But very confusing. 7/ Not sure the cones are needed when moving.
It took me 15 mins to scan out 10 sigs in a worm hole I got so frustrated I was almost about to give up when a corp member told me I could switch back to the old system. Within 5 mins I'd done the other 15 sigs. Please don't take the old systme out just yet.
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Calavoow2
Catastrophic Overview Failure Brave Collective
0
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Posted - 2015.11.09 10:03:46 -
[236] - Quote
Hi, I'm in love with the new hotkeys for scanning, saves me a lot of mousing! I also agree with all of the improvements you have posted in the opening statements (especially highlighting of sigs when probes are over them).
I live in wormhole space, and have some comments I have on the probe scanning UI:
- When the probe scanning box is close to something that I have not hidden on the map such as planets (because I want to see them), then it often happens that I drag the label of the planet / the planet itself instead of the probes.
I'm unsure when, if ever, you would want to drag a planet on the map.
- Is it possible to make the make the new map pinnable? So that I do not drag it accidentally, as that has happened to me a few times.
- Is there a shortcut for opening the new map? F10 still opens the old map.
- When alt-tabbing, the probe box (to drag probes with) sometimes disappears until I press Shift.
- Is it possible to toggle certain filters without clicking on the Filtered tab in the Probe Scanner?
Sometimes I would like to enable/disable anoms by just pressing '1' and not using the mouse.
- (Minor) Why are the probes not sorted alphabetically? And why does the ID of the probes not always start at 1?
Furthermore, for the D-Scan UI:
- Why is it no longer possible to toggle your active overview on the d-scan?
I used this often when I wanted to get an unfiltered overview, because unfortunately my d-scan overview is about 30 overviews settings down from the 'All' preset, since I use an overview pack.
- (minor) Add some better feedback when the d-scan is active, it currently has a very mild animation so I tend to spam the d-scan hotkey just to be sure.
Something like a button-press would be great.
- I am able to type '999' AU in the distance and press enter to active the scan, without getting an error. The error only happens after clicking.
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Rob Kashuken
Dropbears Anonymous Brave Collective
79
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Posted - 2015.11.09 10:27:27 -
[237] - Quote
Whilst most of my concerns appear from the dev posts are being looked at, I do have one question that I may have missed: In the scanning probe area, there's an icon to destroy probes immediately under the icon for the system map.
Why on earth does this exist? Surely the default would be to recover probes... does anyone ever routinely need to destroy their probes out in space?
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Soltys
33
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Posted - 2015.11.09 11:01:08 -
[238] - Quote
Alice Ng wrote:2/ Edge of the probes seem harder to grab to reduce the size.
For the record, alt/ctrl+mousewheel are so much better to do this now.
Jita Flipping Inc.: Solmp / Kovl
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Rek Seven
Hidden Agenda Deep Space Engineering
2101
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Posted - 2015.11.09 13:32:35 -
[239] - Quote
The was little to no benefit in spending the time and resources required to get the probing interface from the old one to the new.
1. Change the colour of the d-scan sphere... kind of a no brainer 2. Revert back to the old highlighting of 100% signatures i.e. the whole thing is green not just a thin line under 3. When d-scan and probe windows are stacker and you change session, the window switches to whatever is first in the stack list. STOP THAT.
The wishlist is pretty much complete...
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 13:42:34 -
[240] - Quote
FT Diomedes wrote:CCP Goliath,
While I intensely dislike the new scanning map (possibly largely because of some tooltips mumbo jumbo, or maybe just because I am an old dog who does not like learning new tricks), I have to say that I am intensely impressed with the amount of engagement with your userbase in this thread.
With that said, I'm currently attempting to play Eve on a 17-inch laptop screen. Screen real estate is at a premium. Adding a completely separate window for the scanning interface might be nice if I was playing on a 30-inch screen, but it adds no new functionality for me.
As an example of this, the new ability to better aim your d-scan tool seems great. But I literally have a 2x2 inch square of screen left available for me to move my ship to aim it. Between local, the d-scan screen, the overview, my HUD, my chat channel, etc. There just is not any space for me to use the new system effectively.
So, thank you for your efforts. I'll be that curmudgeon who will continue to use the old map and the old scanning system as long as I can.
Why don't you just fullscreen the Solar System map? That way it will pop behind the rest of your UI, much like the old solar system map, and not take up the screen real estate.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 13:44:16 -
[241] - Quote
Malice Redeemer wrote:Along with being harder to use because it is in a dropdown, I also can't tell just by looking if there are no anomalies in my system or I just happen to have forgot I had them filtered out.
Not going to consider an option to remove the background stars?
What about remapping the hotkeys for the default filters?
1. I don't really get the "harder to use" part? Would you expand on that please? 2. Gut instinct says that the only way we remove that is if we establish that it's causing major performance issues 3. I'll certainly ask, but I feel like these hotkeys were kinda special-cased
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 13:45:09 -
[242] - Quote
Arla Sarain wrote:CCP Goliath wrote:Arla Sarain wrote:New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it. I've had double dots and circles in the new system, but perhaps not always when I should have, now that I consider it. Is this a widespread issue? Would love to get some more feedback on this. Yeah, I did have one double dot (triple probe hit) pop up today. But most of the time I get a horizontal dotted ring that never used to happen. I do get FPS lag if I have too many BMs in the system which wouldn't happen with the old map.
Out of interest, what is your "too many" number roughly?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 13:47:02 -
[243] - Quote
Rain Kaessinde wrote:Stan Khashour wrote:CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one. 3. probly circle from only 2 probes picking up a signature which is pretty far off especially compared to the old circle Side by side of old circle vs new circle signature is the bookmark in both Top ViewSide View This is a great illustration of the problem. In the classic map, a ring/circle/two-probe result gives you information that you can use (if you're clever) to reposition your probes almost as effectively as for a point result. The new map appears to always draw a circle in the horizontal plane, with no relationship to the actual signature location or to the probes which produced the hit. Unrelated, the new map in fullscreen mode used to draw its control bar over other windows, which was convenient as I normally have stuff docked across the top edge of the screen. Now the control bar draws under everything else, so I would have to leave that edge clear if I wanted to use the fullscreen map. An "always on top" toggle would help, but best would be the ability to drag it around to any position on any edge instead of having it stuck at center-top.
OK I get the ring results thing now. Yeah, I've also noted that this is behaving oddly, will do some investimagating.
The controls being inaccessible with a lot of UI setups in fullscreen mode is on my list of things to tackle.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 13:48:48 -
[244] - Quote
Raphendyr Nardieu wrote:Sorry for skipping 11 pages without reading (only this time, I nearly promise)... Any case. Only reason I open one line from probes is to see expiration time and probe radius, so could we show summary on the probes header line? Mockups: http://imgur.com/a/8vLXG
That's a pretty cool idea. Thanks for taking the effort to make mockups! I'll forward it to Colgate.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Marris Rogers
Home Grown Industrial
0
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Posted - 2015.11.09 13:55:07 -
[245] - Quote
I have noticed on the scan map, that when initially launching the probes you can not move them. If you hit your Ctrl Key once, it brings back the move functionally. |
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:02:16 -
[246] - Quote
Johnny Cyclops wrote:any chance we could have drag and drop BM (for celestials, anomalies and 100% scanned sigs) from the map to people and places at some point? i keep catching myself trying to do it on my screen setup 
Cool idea but very out of scope for our team at this time unfortunately. I'll log it in our wiki page though!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:05:38 -
[247] - Quote
Tipa Riot wrote:CCP Goliath wrote:Sven Viko VIkolander wrote:CCP Goliath wrote:[quote=Sven Viko VIkolander]
Thanks for the detailed feedback
1. We will not be backporting any functionality to the old map, but the point about icons is a good one. I'll raise it with CCP Colgate tomorrow and see if we can do something here.
2. If you are having performance issues with the map, please do submit a bug report so we can get your computer specs and settings. That's the best way for us to plan optimisations. Don't worry though, this is not "final form"
3&4. These should be fixed in the update going out tomorrow, to the best of my knowledge. We didn't change the font, but made the background match the scheme you've chosen, so readability should be markedly improved.
5. Try adjusting your Tooltip Delay a tiny bit in the General Settings menu. This help me immensely in this regard. Also make sure you are using Markers to remove things you don't need to care about (e.g. Probes, Belts, etc.). It is something we're monitoring though.
1. Refusal to backport any new features is a worrying trend, because of the history of failed revisions of systems in EVE. The old map and old scanning systems are still far better and more functional than anything the new features offer. 2. I have submitted bug reports but honestly the lag is extremely widespread and easy to catch. Look, someone even posted a youtube video of it for you https://www.youtube.com/watch?v=wjKsNTCy4aY&feature=youtu.be You don't get anywhere near that amount of lag with the old map. 1. We have a set amount of time that we can spend on this. We'd rather spend it entirely on making the new feature, which will inevitably replace the old, as good as it can possibly be, than trying to develop and support two systems in tandem. Sorry, just the way it is. 2. Easy to catch is a mislead. If everyone had performance problems with the new system, this thread would be awash, and I wouldn't have time to post here because I'd be processing bug reports all day. I get that it's very obvious when it occurs, but please believe me when I say that I haven't experienced it myself, nor is it realistic for me to conduct performance tests on the staggering array of hardware that a widespread userbase will utilise. It's not seeing the issue that I especially need, it's the computer specs and client settings, which we obtain through bug reports submitted in the client. With a range of these, I can start looking for trends (e.g. everyone/most using a particular driver or chipset or OS or whatever) and then we can target our optimisation. Sincerely hope you get enough time to fix all the problems, before you remove the existing solution ...  Regarding performance, I'm not sure how many professional scanners populate New Eden, and how many of them bother with beta testing (others may just opt-out), so the scan interface problems do not affect the majority of players I presume, unlike the new icons for example. I give you an easy task to test, take your favorite combat scan ship, jump in a mission runner system like Vylade on TQ, and then scan down all the MTUs and depots in said system. Compare efficiency to the existing interface ...
I-¦ve done testing like that in this interface. Issues with filtering at the moment are going to make that less efficient, but we are aware of that and will fix the bugs causing the problem.
Performance-wise, I'm just dealing with case-by-case reports trying to put together trends. Nothing obvious leaping out at me at this time.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:08:39 -
[248] - Quote
1. Known issue, will fix 2. Known issue, will take another layering pass, but we encourage you to use the markers menu also! 3. By Design. We put picking back in because many said they wanted it, but we also had to cater to the large amount of users who complained that they were accidentally picking the probes. To mitigate issues, we added in Alt-Mousewheel to resize probes, and mappable probe resize shortcuts. 4. Press 1 when the probe scanner window is active, or deselect Anomalies from the Filter list 5. Known issue, will fix. 6. Unlikely to get fixed to the most minute level of detail, but we're keeping an eye on it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:11:32 -
[249] - Quote
Casey Ambraelle wrote:Spent some more time with the new interface and noticed a few more things:
The probe cube doesn't scale with zooming in or out. On the old map as you zoomed in or out it would get smaller or bigger it no longer does this.
At one point my "you are here" marker was stuck to the sun and didn't move with me as I warped around wasn't able to reproduce it.
If you have the D-Scan set to "align with camera" you can't use the RMB to move your point of view around the map it always snaps back to your location
The old map has settings to show pins and/or show tool tips for stuff so you could have it set to show gate markers but not gate tool tips. There are no options for this anymore with the current markers its show markers and tool tips or nothing at all.
1. It scales with window size instead, but we are actually going to make some changes to it, not sure what yet. 2. Yeah this has also happened to me once, with no repro. If we pin it down we'll fix it. 3. By Design. It's to do with a camera paradigm that we cannot rewrite at this time. 4. This is a good point. Will raise it with the team.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:14:49 -
[250] - Quote
Malice Redeemer wrote:The new scan window seems to be causing my overview to lock up today, will keep trying see if I can narrow it down.
Edit: not sure what is causing it, hadn't had it happen without the scan window up till just a bit ago though. Im now playing with the new scanning options disabled and haven't had it lock up yet, still testing. =/
Would love to also hear what you think about my previous feedback,
1) Option to remap new default filter hotkeys
2) Checkboxes for new default filters, Anoms and structures would be the most use, I believe.
3) the hotkeys should NOT function when I'm typing into a chatbox or textbox, no matter where my mouse is, like every other hotkey works now.
3) Removing the word Cosmic from sigs and anoms. 4) Option to disabling the star background.
Oh, sorry if I missed your post earlier - lots of posts! 
1. Probably not possible due to them being special cases, but I'll ask. 2. No room in the UI for checkboxes for these filters, the hotkeys and dropdown will be the way forward here I believe. 3. Because they're specialcased, we needed to change some expected behaviour, mouseover is one of those changes. 3.2. Not really something we'd want to do in our team, that-¦s more a game design decision and we are a UI/UX team 4. Not off the table yet, but will probably only happen if the star background is found to be causing performance issues. Our of interest, where does the desire come from?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:15:29 -
[251] - Quote
Aurumfault Shiptoaster wrote:CCP Goliath wrote:Aurumfault Shiptoaster wrote:- Formation cube is too hard to select and drag. It feels like everything else has priority.
- Bookmarks do not get removed when changing system.
- Ring results relation to the actual location seems tenuous at best.
- Why the recent obsession with removing colour from the UI? First the Neocom, now this. Put it back please. 1. Layering will be getting another pass 2. You mean while you're actively jumping, right? Once you hit the system they go away again? 3. What do you mean by "ring results"? Sorry, not a term I'm immediately familiar with. Feel free to use an imgur link or something to illustrate further. 4. We're taking a second pass at colors and lines, but not in this release. Almost certainly next one. 1. Sweet. 2. No, they persist until the solar system map is closed. Only affects bookmarks created while that instance of the map is open, pre-existing bookmarks go away as expected. 3. As Stan Khashour's screenshots show. 4. Not so much the lines, but the icons and buttons - analyze was blue, destroy had blue and red, etc. Now everything is grey, just like the Neocom icons :/
2. This is so weird - I can't reproduce this at all. Are others experiencing this behaviour?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:21:14 -
[252] - Quote
Leeluvv wrote:Scanning issues I have come across:
1. The SCAN button is on the wrong side and so is the km/AU button. You move left to right as you type, so make the interface use this logic. Select AU/Km, choose range hit DScan. (same flawed logic for Probe scan too, but not as obvious as you don't enter distances with the keyboard)
At the moment it is: Right hand side: Choose AU/KM Move to left: Enter distance, finish at right Move back to left: Hit DScan (I know there are hotkeys, but I am already using the mouse on the DScan window) This is very unintuitive (and implies you don't have any UX guys on the team. Get some)
I'll show your points to the team, but to be honest I think that if it was as unintuitive as you describe, we would have seen more than a few posts about it. Totally not off the table though, and thanks for taking the time to build the user path. Do you often change between KM and AU mid-scan?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:24:08 -
[253] - Quote
Staten Island wrote:I think it is important to remember where we started with scanning. Once upon a time scanning was a skilled profession in eve. You could make decent bank with exploration and a scanner was always welcome in a fleet. Then ccp made scanning stupidly easy. Exploration became a newbee profession instead of a skilled profession. Everybody and their mother could now scan easily. As a result the exploration market crashed. Data sites are not worth doing and relic sites are only worth doing if you really really like exploration or having nothing better to do isk wise. More problematic, scanning became so easy that an fc could do it on the fly while he was doing everything else in managing his fleet. Thus sniper fleets and other doctrines were severely hurt.
Now although the implementation of the new scanning is currently terrible for a whole variety of reasons, the problems are more fundamental and come from the failure of ccp to think through the proposed changes to the end assuming they are successfully implemented. The very idea of making scanning even easier and more convenient is just wrong headed. All it can lead to is ccp ultimately feeling compelled to refix scanning by implementing gimpy changes such as the proposed nerf to fleet warp or the changes to combat scanning which involve getting an intermediate result first.
I don't really see how we've made scanning mechanically easier in this new system. I believe we have made it more pleasant (subjective, I know) but we haven't changed any of the fundamentals. If you feel like sharing your "whole variety of reasons" why the new scanning interface doesn't meet your standards, I would be happy to read them.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:24:52 -
[254] - Quote
Vegare wrote:CCP Goliath wrote:Arla Sarain wrote:New scanning mechanics don't show how many probes hit (double dot, circle, etc). This was really useful for those who could gather the right information from it. I've had double dots and circles in the new system, but perhaps not always when I should have, now that I consider it. Is this a widespread issue? Would love to get some more feedback on this. I'm afraid I had some weird results when probing yesterday, too. For example: Once I received a circle as a result which should have been a single point result. The circle was far too small to be the intersection of two of the spheres, and it was covered by four or more of them. Edit: after some more reading: seems to be exactly the thing others are reporting as well On a different note: I noticed that the tooltips that used to come up when pointing over a scan result in the probe scanner window seem to be missing. They are rather important, as the columns are usually to narrow to display the whole name of a signature. Thanks again for taking all of our feedback so seriously.
RE: Tooltips, that's a known bug and we'll fix it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:26:12 -
[255] - Quote
Leeluvv wrote:CCP Goliath wrote:You can achieve this by going into the Markers menu in the Solar System map and deselecting "Scanner Probe". You can still manipulate the probes in the usual way, just that the individual probes won't be selectable as you describe. When you do this, the option to move the probes disappears then next time you login, so you have to re-enable probes and disable them or hit the alt key to get the Cube and Arrows back. It's a probe scanner window, the one thing that should 'always' be visible is the Cube and Arrows.
That's actually a separate bug and one we will be fixing.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:27:37 -
[256] - Quote
Ghost Cultist wrote:Tried that, no good.
I feel like you're trying to use the F10 map or the Beta map. Neither of these will work with the new scanning features. Use the Solar System map - F9 or button in Dscan/Probe window.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:30:27 -
[257] - Quote
Hazzard wrote:The main problem for me is it seems half the time I try to grab the box to move my probes I end up clicking on a probe and get a tooltip instead.
Is there a way to make the box always on the top of the Z order so that i can't accidentally click on a single probe? (not sure why I would ever want to currently.)
Would also love it if there was a button you had to press and hold to make the up/down arrows on the box appear. Would stop people from accidentally click the up button when dragging.
While we will be taking another pass at layering, we also encourage you to use the markers menu to customise what appears in your solar system map. In the above usecase, I suggest unchecking "Scanner Probe" (you can still work with the probes as normal).
We actually had exactly what you describe in the first implementation of the feature, but people really hated being forced to use keybindings, so we reverted. The keybinding still exist though (Ctrl, Alt, Shift) and you should use them if you're so inclined.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
59
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Posted - 2015.11.09 14:30:37 -
[258] - Quote
Ok... so after some more testing I have few things to say (some of which were said already, but I'll mention it anyway).
1) I do not like the SSM look for only one reason. The displaying of BMs and their stacking. Get rid of the "paddle" and do not let them stack (or drastically reduce the range at which they do so). If you are worried abut their visibility just darken the background. But I do not think that will be an issue. This is something that should be just transferred from the old map (basically I'd like to see the old map look with the proper sun in the middle)
2) "Align with Camera" and "Show Scan Cone" toggles need to be directly accessible not hidden under very lazily reacting menu.
3) I like the alt+mousewheel to change probe range, but can we have it without the alt? Zooming in map can already be done by pressing both left+right mouse buttons, so scratch the alt. (I can understand some people would be against that, so just make that an option)
4) Make the SSM window pinnable and to remember it's open/close state... I have enough real estate on my setup to have the map open all the time. I'd like to pin it (so it goes transparent when the window is not active) and not to open it every time I log in.
5) I also like the previously mentioned idea that will show the amount of launched probes and remaining time on the collapsed probe section title.
Overall I feel optimistic about the new map scanning interface which is for the first time since this whole new map introduction.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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CCP Goliath
C C P C C P Alliance
2859

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Posted - 2015.11.09 14:34:59 -
[259] - Quote
Epigene wrote:Ok, so I didn't read the entire 12 pages. My 2 pet peeves are:
During probing:
a) My ship is always in the center. In very large systems, I can not adjust the probes since I can not zoom in on them and see where they are in relation to the identified sig. It may be a setting (like the "c" key) but I have not found it. Help please b) The arrows overlap to much, grabbing them to pull them appears to effect randomly to resize, click on something below or move the single bubble out of formation. Very fiddly, very annoying c) the color scheme needs an overhaul. The red D-scan bubble is nice but distracting, being the same color as the rest of the signatures. Can we make it white or something. The icons are too small and too faint, I need to squint to see where they are. d) The entire "undocked" window is a neat idea, in my case it doesnt work very well. In order to see anything, I need the entire real estate of my reasonably large PC monitor.
Bottom line, I'd really like to like the new feature, I'd really like to use it but it is inferior in nearly every respect to the old system and I shall find a way to revert back.
Thank you!
a - You need to deselect "Align to Camera" for the Directional Scanner (3rd button on the left of the Solar System map). Then you'll be able to zoom in and center on whatever you like. b - Could you show me a screenshot? I feel like you're using a key modifier or something to display all your probe controls rather than just manipulating the one central box. c - Colors getting a second pass, likely in next release d - Fullscreen the window and that should solve your real estate issue
Thanks for the feedback! To revert back, just hit up the ESC menu and go to General Settings.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 14:47:27 -
[260] - Quote
Soltys wrote:Ok, after playing a bit more over weekend with the new interface, revised list of mine - some stuff obviously overlapping with other people's remarks, and some sounding like a broken record =) 2 probe result - circle: as others already mentioned it sometimes feels bugged; I did have both clearly correct results (with circle oriented properly) as well as rather suspicious circle perfectly horizontal to the EvE's plane. filtering on the new map is non-functional w.r.t. just signatures: for example, I cannot set a filter that would show wormholes only, as all probed signatures are always being shown no matter what. order of what gets priority over what: well "you can turn off this and that" sure is some sort of workaround, but turning off too many elements is an overkill - especially if DScan cone is to be of any real use. If it's possible - probe controls should have absolute priority, though that might be tough to implement properly and even then remain glitchy. So a simpler alternative - in fashion similar to checkboxes responsible for displaying stuff on the probe map - add identical list of checkboxes responsible for interacting. This way we can have some/all celestials/etc. visible - but otherwise immune to selection, unwinding, etc. This I think should please everyone and be much easier to imlpement. bubble grabbing needs to be disableable: seriously, it gets in a way of any left-click action (rotating especially) so much; it felt excellent when it was disabled on the test server - now it's back again. So what was even the point of adding alt+cone method ? Please add a checkbox to disable it and another one to disable alt+cone dragging. This way everyone will be happy. Just a matter of 2 checkboxes after all. TBH, after I got used to alt/ctrl+mousewheel - both alternatives are just in the way =) alt/ctrl/shift are system-wide: EvE whether in background or not, its new (old one doesn't) probe map will react dilligently to those keypresses flashing with cones, arrows and cubes (this is broken record part). alt/ctrl/shift are EvE-wide: whether the new (or old solar beta) map has focus or not, it will react dilligently to those keypresses flashing with cones, arrows and cubes. It's hell distracting, as those modifiers are used a lot. allow docking/'always on top' of the probe scanner with reference to the floating probe map window': this is primarily to save a bit of screen space - when the probe map is in floating mode, there is currently no way to keep probe scanner on top of it all new maps when docked shift the ship/hud (implicitly ignoring Ship View Camera Settings); In single monitor setup it's perhaps desirable, but in dual (and higher) monitor setups it's terrible (read: unusable) - especially when the ship is set to be in the middle of left or right monitor. For example if I have the right monitor dedicated to lesser stuff (map, browser with tripwire, local, etc.) and the left to actual action - I do not want docked map to mess up where I put the ship/hud on the left monitor. The suggestion is to add checkbox in game settings under display such as "docked windows don't shrink in-space/hud area". perhaps consider swapping clrl and alt functions: this way ctrl takes new functionality and alt retains its current many months old one; personally idc (actually, I already got used to current setup) but some people will complain about changing defaults (old alt vs. new alt)
1. Yeah reckon there's a bug here. 2. There's a bug here too. Basically the filters won't work until you've identified the Group of the signature (and then still sometimes not work...). Will fix! 3. Layering is getting another pass, but using the Markers menu is not a workaround, it's part of the feature. The system you describe wouldn't be as easy to implement as you might think. 4. Too many people got mad when we took it out. Sorry, but we at least made it need to be more precise to happen. 5. Not sure if there's much we can do about that tbh, but I'll ask. 6. The old system does this too, so while it might get fixed it won't be a priority. 7. Like it used to be when we first pushed out the feature to Sisi? Again, too many people got mad when we did it so we had to revert. 8. That's just the way docking works for now unfortunately. It might get rewritten in future but that sounds like a fundamental change and those usually take time. 9. Probably too late in the day to make that change now, but we'll be keeping an open mind on it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 14:50:28 -
[261] - Quote
helana Tsero wrote: To be honest if this was a legacy issue their is no way it was being triggered before the new changes.
I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have probe and dscan windows stacked and the Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again.
Dscan is critical for wormholers, so please fix this asap.
Edit.
Another bug I just noticed.
The You are Here icon gets stuck and does not update with your current postion after jumping x number of wormholes.
You got a repro of an issue I have been trying to track down for some time. What's your X? I've done 20 jumps and can't repro.
The legacy issue I was equally surprised at as I had never experienced it myself either. I am aware of how critical D-scan is, as I too am a wormholer. I share your frustration, and have unstacked my D-scan and Probe windows until the issue is resolved. As an aside, now that I'm used to that, I actually don't think I'll go back, as I like having both intel sources immediately visible.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:07:28 -
[262] - Quote
Torgeir Hekard wrote:Focus current location button gets stuck after the first time using it. Can't switch it back, and each time I try to focus on some other thing or freemove the camera, it immediately snaps back to the current location.
Also dscan desperately needs the old "disable filters" checkbox for quick scans.
Just to double check - when you experience the issues in your first paragraph, do you also have "Align camera to Directional scanner" active? If so, uncheck the box and the issues should be sorted.
D-scan checkbox is something we're aware of.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:13:55 -
[263] - Quote
Alice Ng wrote:I found you could turn the old one back which is good as I find the new one incredibly slow and unusable. I've tried to give it a good go but in the end I've just switched back to the old system.
The issues I have are:
1/ Grabbing the box to move the probes. The probe itself seems to be in the center meaning you have to click the box slightly on the edge to get it. Very frustrating. 2/ Edge of the probes seem harder to grab to reduce the size. 3/ Make the bars back to solid please. 4/ Sigs no longer highlight when they are inside a probes area. 5/ Sigs seem hard to see. 6/ I spent at least 5mins trying to scan what turned out to be the DScan bubble. I suck. But very confusing. 7/ Not sure the cones are needed when moving.
It took me 15 mins to scan out 10 sigs in a worm hole I got so frustrated I was almost about to give up when a corp member told me I could switch back to the old system. Within 5 mins I'd done the other 15 sigs. Please don't take the old systme out just yet.
1. You can use the Markers menu to deselect Scanner Probes (and anything else you like) to reduce the clutter of stuff in the map that you might not care about. 2. That's true, and by design. We made it like this to try and satisfy the people who kept resizing by mistake, while not removing the ability to resize that way entirely. We also introduced Alt-Mousewheel and mappable hotkeys (Shortcuts > Combat) as shortcuts to resize probes 3. Colors and lines are getting a second pass, most likely in the next release 4. Known issue Will be fixed. 5. Known issue. Will be fixed. 6. This should get covered in the color/line pass 7. Some use them and they don't do any specific harm in being there so we will leave them.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:28:41 -
[264] - Quote
Calavoow2 wrote:Hi, I'm in love with the new hotkeys for scanning, saves me a lot of mousing! I also agree with all of the improvements you have posted in the opening statements (especially highlighting of sigs when probes are over them). I live in wormhole space, and have some comments on the probe scanning UI:
- When the probe scanning box is close to something that I have not hidden on the map such as planets (because I want to see them), then it often happens that I drag the label of the planet / the planet itself instead of the probes.
I'm unsure when, if ever, you would want to drag a planet on the map.
- Is it possible to make the make the new map pinnable? So that I do not drag it accidentally, as that has happened to me a few times.
- Is there a shortcut for opening the new map? F10 still opens the old map.
- When alt-tabbing, the probe box (to drag probes with) sometimes disappears until I press Shift.
- Is it possible to toggle certain filters without clicking on the Filtered tab in the Probe Scanner?
Sometimes I would like to enable/disable anoms by just pressing '1' and not using the mouse.
- (Minor) Why are the probes not sorted alphabetically? And why does the ID of the probes not always start at 1?
Furthermore, for the D-Scan UI:
- Why is it no longer possible to toggle your active overview on the d-scan?
I used this often when I wanted to get an unfiltered overview, because unfortunately my d-scan overview is about 30 overviews settings down from the 'All' preset, since I use an overview pack.
- (minor) Add some better feedback when the d-scan is active, it currently has a very mild animation so I tend to spam the d-scan hotkey just to be sure.
Something like a button-press would be great.
- I am able to type '999' AU in the distance and press enter to activate the scan, without getting an error. The error only happens after clicking.
1. Dragging in this context is a byproduct of being selectable at all. Layering is getting another pass though. 2. I do not believe so but at the same time do not know why. I will ask. 3. F9, same as opening the old solar system map 4. Known issue, will be fixed, you have established the correct workaround though :) 5. Yes, you can already do exactly what you described with anoms actually, and the other preset filters. Just use 1-5 while the Probe Scanner window is active. 6. I am not actually sure
Dscan
1. Known issue, will be fixed. 2. That animation is basically as good as it's going to get in this release. 3. Interesting. Will check this out.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:29:27 -
[265] - Quote
Rob Kashuken wrote:Whilst most of my concerns appear from the dev posts are being looked at, I do have one question that I may have missed: In the scanning probe area, there's an icon to destroy probes immediately under the icon for the system map.
Why on earth does this exist? Surely the default would be to recover probes... does anyone ever routinely need to destroy their probes out in space?
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:30:22 -
[266] - Quote
Marris Rogers wrote:I have noticed on the scan map, that when initially launching the probes you can not move them. If you hit your Ctrl Key once, it brings back the move functionally.
Yup this is a bug and we will be fixing it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Tipa Riot
Federal Navy Academy Gallente Federation
1678
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Posted - 2015.11.09 15:30:31 -
[267] - Quote
CCP Goliath wrote:
2. That's true, and by design. We made it like this to try and satisfy the people who kept resizing by mistake, while not removing the ability to resize that way entirely. We also introduced Alt-Mousewheel and mappable hotkeys (Shortcuts > Combat) as shortcuts to resize probes.
May you consider doing a survey about that point to get a valid base for a decision? As said before it's very frustrating to see something taking a lot more effort or using modifier keys which was working flawlessly before...
I'm my own NPC alt.
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Vic Vorlon
Aideron Robotics
39
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Posted - 2015.11.09 15:33:31 -
[268] - Quote
CCP Goliath wrote:Torgeir Hekard wrote:Focus current location button gets stuck after the first time using it. Can't switch it back, and each time I try to focus on some other thing or freemove the camera, it immediately snaps back to the current location.
Also dscan desperately needs the old "disable filters" checkbox for quick scans. Just to double check - when you experience the issues in your first paragraph, do you also have "Align camera to Directional scanner" active? If so, uncheck the box and the issues should be sorted. D-scan checkbox is something we're aware of.
Hi Goliath, I like the new probing system but I got confused by this too. Would it be possible to detect that the player is trying to change focus, or pan, when the "align camera" option is on, and show a brief error message? One of the timed messages like the "you cannot do that while in warp". It's not obvious that the "align camera" option would lock the focus to your ship, so a message letting you know that you can't change it would be helpful. Something like "You cannot change focus while the "Align Camera to Directional Scanner" option is selected."
One final question: when I learned probing a couple of years ago with the old system it tooks ages to notice that you could double-click a signature to center your "spin" around it. Without knowing that, checking that my probes were centered correctly was really difficult. Could you add a small button (optionally, perhaps) to each signature, or at least a right-click "Center rotation" menu command, so the player knows the option exists. Without an affordance like that, you're assuming the player will stumble on it themselves. Double-clicks should, where possible, not be the ONLY way to do something.
Thank you for your work on this feature, I really like it!
A general question: how do I launch probes in a way that the formation will center on my ship instead of on the star?
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:34:12 -
[269] - Quote
Tinukeda'ya Naskingar wrote:Ok... so after some more testing I have few things to say (some of which were said already, but I'll mention it anyway).
1) I do not like the SSM look for only one reason. The displaying of BMs and their stacking. Get rid of the "paddle" and do not let them stack (or drastically reduce the range at which they do so). If you are worried abut their visibility just darken the background. But I do not think that will be an issue. This is something that should be just transferred from the old map (basically I'd like to see the old map look with the proper sun in the middle)
2) "Align with Camera" and "Show Scan Cone" toggles need to be directly accessible not hidden under very lazily reacting menu.
3) I like the alt+mousewheel to change probe range, but can we have it without the alt? Zooming in map can already be done by pressing both left+right mouse buttons, so scratch the alt. (I can understand some people would be against that, so just make that an option)
4) Make the SSM window pinnable and to remember it's open/close state... I have enough real estate on my setup to have the map open all the time. I'd like to pin it (so it goes transparent when the window is not active) and not to open it every time I log in.
5) I also like the previously mentioned idea that will show the amount of launched probes and remaining time on the collapsed probe section title.
Overall I feel optimistic about the new map scanning interface which is for the first time since this whole new map introduction.
1. I understand that there will be people who just cannot get behind the new map aesthetically. I don't particularly understand your particular issue with the stacking though - what is it that you don't like? 2. Yeah I agree, we'll be discussing options in the team. The menu reaction is based on your tooltip sensitivity setting, FYI 3. No, sorry, too many special cases 4. I'll ask about pinnability, but I'm not sure if it's an option. Remembering state is something that should work though, and we'll fix issues with it. 5. Yeah I liked that one too :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:34:59 -
[270] - Quote
Tipa Riot wrote:CCP Goliath wrote:
2. That's true, and by design. We made it like this to try and satisfy the people who kept resizing by mistake, while not removing the ability to resize that way entirely. We also introduced Alt-Mousewheel and mappable hotkeys (Shortcuts > Combat) as shortcuts to resize probes.
May you consider doing a survey about that point to get a valid base for a decision? As said before it's very frustrating to see something taking a lot more effort or using modifier keys which was working flawlessly before...
The initial decision was metrics based - why would we re-reun something we already have results for?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2860

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Posted - 2015.11.09 15:36:48 -
[271] - Quote
Vic Vorlon wrote:CCP Goliath wrote:Torgeir Hekard wrote:Focus current location button gets stuck after the first time using it. Can't switch it back, and each time I try to focus on some other thing or freemove the camera, it immediately snaps back to the current location.
Also dscan desperately needs the old "disable filters" checkbox for quick scans. Just to double check - when you experience the issues in your first paragraph, do you also have "Align camera to Directional scanner" active? If so, uncheck the box and the issues should be sorted. D-scan checkbox is something we're aware of. Hi Goliath, I like the new probing system but I got confused by this too. Would it be possible to detect that the player is trying to change focus, or pan, when the "align camera" option is on, and show a brief error message? One of the timed messages like the "you cannot do that while in warp". It's not obvious that the "align camera" option would lock the focus to your ship, so a message letting you know that you can't change it would be helpful. Something like "You cannot change focus while the "Align Camera to Directional Scanner" option is selected." One final question: when I learned probing a couple of years ago with the old system it tooks ages to notice that you could double-click a signature to center your "spin" around it. Without knowing that, checking that my probes were centered correctly was really difficult. Could you add a small button (optionally, perhaps) to each signature, or at least a right-click "Center rotation" menu command, so the player knows the option exists. Without an affordance like that, you're assuming the player will stumble on it themselves. Double-clicks should, where possible, not be the ONLY way to do something. Thank you for your work on this feature, I really like it! A general question: how do I launch probes in a way that the formation will center on my ship instead of on the star?
I think we could definitely afford to take a second pass at this. It's likely that moving the button out of its menu will help in this regard, but we'll see and then maybe do more. I like your solution though :)
Do you mean in the Probe Scanner menu, or in the map itself?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
59
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Posted - 2015.11.09 15:57:06 -
[272] - Quote
CCP Goliath wrote:Tinukeda'ya Naskingar wrote:Ok... so after some more testing I have few things to say (some of which were said already, but I'll mention it anyway).
1) I do not like the SSM look for only one reason. The displaying of BMs and their stacking. Get rid of the "paddle" and do not let them stack (or drastically reduce the range at which they do so). If you are worried abut their visibility just darken the background. But I do not think that will be an issue. This is something that should be just transferred from the old map (basically I'd like to see the old map look with the proper sun in the middle)
2) "Align with Camera" and "Show Scan Cone" toggles need to be directly accessible not hidden under very lazily reacting menu.
3) I like the alt+mousewheel to change probe range, but can we have it without the alt? Zooming in map can already be done by pressing both left+right mouse buttons, so scratch the alt. (I can understand some people would be against that, so just make that an option)
4) Make the SSM window pinnable and to remember it's open/close state... I have enough real estate on my setup to have the map open all the time. I'd like to pin it (so it goes transparent when the window is not active) and not to open it every time I log in.
5) I also like the previously mentioned idea that will show the amount of launched probes and remaining time on the collapsed probe section title.
Overall I feel optimistic about the new map scanning interface which is for the first time since this whole new map introduction.
1. I understand that there will be people who just cannot get behind the new map aesthetically. I don't particularly understand your particular issue with the stacking though - what is it that you don't like? 2. Yeah I agree, we'll be discussing options in the team. The menu reaction is based on your tooltip sensitivity setting, FYI 3. No, sorry, too many special cases 4. I'll ask about pinnability, but I'm not sure if it's an option. Remembering state is something that should work though, and we'll fix issues with it. 5. Yeah I liked that one too :)
1) The problem is when you have a lot of BMs (I have around 40 personal BM in our system + corp BMs) and you rotate the map they keep appearing and disappearing as they stack/unstack. And it's really bad visual... not to mention the if they stack from the distance they do now, it's actually quite off the real location and that is bad. All and all I have a feeling that the paddles show the real location with less precision than the BMs in the old map.
2) Not a good idea to tie menu reaction to tooltip reactions!!!
3) then go the other way around and make the probe range change by both button press... I mean you now have 2 ways to zoom in map with mouse only...
4) Oh well... would be nice tho'.. please try.
5) !!!
Oh and one more...
6) I'm on the same boat with others to revert back to show solid background on the signal hit instead the line.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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E1ev1n
Unknown Crusade
7
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Posted - 2015.11.09 16:03:48 -
[273] - Quote
I am very impressed with the amount of user interaction you have been putting into making the new map better CCP Goliath, it has really shown up in how well it is currently functioning and has grown since deployment. Each time I log in I check to see which changes have been made to it.
I really like that you have put the HUD back into full screen mode for the map.
As someone else posted above yes the D-scan and Probe scanner focus should not be taking control of focus in a stack of windows. I believe that having a window assume focus is not optimal in any way, a person wanting to scan may need the probe scanner or they may need d-scan, but that chat window on top of them both could be key to them getting the intel that X, Y and Z pilots are camping a bubbled wormhole in the chain. Hope to see a fix on this particular issue soon. |

E1ev1n
Unknown Crusade
7
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Posted - 2015.11.09 16:13:44 -
[274] - Quote
Marris Rogers wrote:I have noticed on the scan map, that when initially launching the probes you can not move them. If you hit your Ctrl Key once, it brings back the move functionally. The ALT key also does as well. The Probes need to be visible to be moved via center marker at all times. |

Vic Vorlon
Aideron Robotics
39
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Posted - 2015.11.09 16:31:48 -
[275] - Quote
Quote: I think we could definitely afford to take a second pass at this. It's likely that moving the button out of its menu will help in this regard, but we'll see and then maybe do more. I like your solution though :)
Do you mean in the Probe Scanner menu, or in the map itself?
Moving the "align camera to direction of ship", button you mean? I don't think that will help much, because its still not clear exactly why the players attempt to change the rotation center (you call it "focus", right?) are failing. Put yourself in the noob probers shoes: she is trying to get the map to center on something other than the ship, because she's trying to make sure that her probes are centered over the target, and the focus just keeps snapping back to the ship. Why? She has no idea. She tries again a few more times and gives up. I think a message specifically explaining why the window is behaving that way will clear things up.
To your second question "Do you mean in the Probe Scanner menu, or in the map itself?", I presume you mean where would I like the command to "Center Rotation", I think it makes most sense in the list of signatures. There's already a right-click popup menu there (it contains Clear Results, Ignore Result, Ignore Other Results, IIRC). You could add (oh please oh please....) "Center Rotation" there. Even if the cosmic sig is not 100% probed yet, just center at the middle of the sphere or ring.
If you don't mind adding a new control to the screen, then a small button on the right side of each probe result, like the up/down red/green arrow on the right of the market buy/sell screen, with a "center" icon on it, which when clicked would do the same thing: center the map rotation on that item. If that's too visually cluttering, make it an option that is ON by default (helping the noobs) and let the player turn it off when they don't need those training wheels any more.
If you can get it in BOTH locations, even better. So in the map itself if you double-click (it's ok if it's a shortcut to a feature you can access another way!) it will center the rotation on the item you double-clicked on.
It's been a pet rant of mine that something so important, centering the map's rotation point, was not given a visual affordance - you had to guess, or be told, that a double-click on the probe result was the only way to do it. I'm glad it might get on onscreen control :)
I'm at work so I can't do a mockup graphic, sorry, but I can later if you want. |

FT Diomedes
The Graduates Get Off My Lawn
1921
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Posted - 2015.11.09 16:35:57 -
[276] - Quote
CCP Goliath wrote:FT Diomedes wrote:CCP Goliath,
While I intensely dislike the new scanning map (possibly largely because of some tooltips mumbo jumbo, or maybe just because I am an old dog who does not like learning new tricks), I have to say that I am intensely impressed with the amount of engagement with your userbase in this thread.
With that said, I'm currently attempting to play Eve on a 17-inch laptop screen. Screen real estate is at a premium. Adding a completely separate window for the scanning interface might be nice if I was playing on a 30-inch screen, but it adds no new functionality for me.
As an example of this, the new ability to better aim your d-scan tool seems great. But I literally have a 2x2 inch square of screen left available for me to move my ship to aim it. Between local, the d-scan screen, the overview, my HUD, my chat channel, etc. There just is not any space for me to use the new system effectively.
So, thank you for your efforts. I'll be that curmudgeon who will continue to use the old map and the old scanning system as long as I can. Why don't you just fullscreen the Solar System map? That way it will pop behind the rest of your UI, much like the old solar system map, and not take up the screen real estate.
What does that gain me versus using the old map? Also, how do you do that? You changed the system, apparently adding new capabilities, but I have not seen any guide or documentation as to how to unlock and use all these new capabilities. All this stuff about hot keys and etc, but absolutely no guide as to how to use it. The old system was relatively intuitive. It came optimized. The new system seems like it could work better with a bunch of adjusting, but I just don't have a reason to go through that pain. Especially not on six different accounts.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Vic Vorlon
Aideron Robotics
39
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Posted - 2015.11.09 16:39:58 -
[277] - Quote
Quote: 2) Not a good idea to tie menu reaction to tooltip reactions!!!
I agree! Tooltips are generally for information that's nice to have, a deeper look at something. You don't mind waiting a second for it because you generally won't want to see it every time you mouse-over that control.
But a menu need instant accessibility - it's me trying to control something. I have my tooltips set to quite a long delay; I had wondered why the menu's on this screen were taking so long to show up. It literally never occurred to me that a programmer would choose to have menus appear slowly :) That's a....shall we say "novel" approach to GUI design? None of the other menus in the game work this way; why start now and here?
I support the idea of adding buttons to the top of the solar system map - you have that approach on the probe control window and the d-scan window and this would be in keeping with that style.
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Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
60
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Posted - 2015.11.09 16:56:43 -
[278] - Quote
FT Diomedes wrote:CCP Goliath wrote:FT Diomedes wrote:CCP Goliath,
While I intensely dislike the new scanning map (possibly largely because of some tooltips mumbo jumbo, or maybe just because I am an old dog who does not like learning new tricks), I have to say that I am intensely impressed with the amount of engagement with your userbase in this thread.
With that said, I'm currently attempting to play Eve on a 17-inch laptop screen. Screen real estate is at a premium. Adding a completely separate window for the scanning interface might be nice if I was playing on a 30-inch screen, but it adds no new functionality for me.
As an example of this, the new ability to better aim your d-scan tool seems great. But I literally have a 2x2 inch square of screen left available for me to move my ship to aim it. Between local, the d-scan screen, the overview, my HUD, my chat channel, etc. There just is not any space for me to use the new system effectively.
So, thank you for your efforts. I'll be that curmudgeon who will continue to use the old map and the old scanning system as long as I can. Why don't you just fullscreen the Solar System map? That way it will pop behind the rest of your UI, much like the old solar system map, and not take up the screen real estate. What does that gain me versus using the old map? Also, how do you do that? You changed the system, apparently adding new capabilities, but I have not seen any guide or documentation as to how to unlock and use all these new capabilities. All this stuff about hot keys and etc, but absolutely no guide as to how to use it. The old system was relatively intuitive. It came optimized. The new system seems like it could work better with a bunch of adjusting, but I just don't have a reason to go through that pain. Especially not on six different accounts.
You know it's BETA right? You have a chance to try it out and tell them what you'd like to change... If you give them good reason they might actually implement your ideas like Goliath (my new favorite CCP developer) shown us already. Nobody is forcing you to use it now, but you should not come back here crying when it goes out of beta that you would like to change that and that.
You might not gain nothing using the fullscreen mode over the old one. But that would be the point... What we need before this goes out of beta is not to LOOSE any functionality. As long as it keeps the standard of the old map they can take it out of beta. And they will have open road to improvements..
That said it does not have the old map standards yet... But getting there... :D
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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Rain Kaessinde
Adhocracy Incorporated
15
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Posted - 2015.11.09 17:25:53 -
[279] - Quote
Good to hear that the fullscreen toolbar and the two-probe circle problem are being looked at. ^^
On the topic of partial scan results, could split (two-dot/three-probe) signals maybe get some distinction in the map view? Currently, looking at a cloud of red dots, you can't visually tell which are singular and which go together. A unique marker style for split signals (perhaps open circles connected by dashed lines?) would convey this information at a glance. |

Terranid Meester
Tactical Assault and Recon Unit
314
|
Posted - 2015.11.09 18:04:36 -
[280] - Quote
Analyze button needs to be back on the right or at least an option to switch it to the right, because being right-handed it would be natural to me and I am used to it being on the right. Don't be a bunch of virtual hipsters CCP and do something contrary just because it seems different so that would automatically = cool! |
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Soltys
33
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Posted - 2015.11.09 18:08:18 -
[281] - Quote
CCP Goliath wrote:Soltys wrote:Ok, after playing a bit more over weekend with the new interface, revised list of mine - some stuff obviously overlapping with other people's remarks, and some sounding like a broken record =) 4 - bubble grabbing needs to be disableable: seriously, it gets in a way of any left-click action (rotating especially) so much; it felt excellent when it was disabled on the test server - now it's back again. So what was even the point of adding alt+cone method ? Please add a checkbox to disable it and another one to disable alt+cone dragging. This way everyone will be happy. Just a matter of 2 checkboxes after all. TBH, after I got used to alt/ctrl+mousewheel - both alternatives are just in the way =) 5 - alt/ctrl/shift are system-wide: EvE whether in background or not, its new (old one doesn't) probe map will react dilligently to those keypresses flashing with cones, arrows and cubes (this is broken record part). 6 - alt/ctrl/shift are EvE-wide: whether the new (or old solar beta) map has focus or not, it will react dilligently to those keypresses flashing with cones, arrows and cubes. It's hell distracting, as those modifiers are used a lot. 7 - allow docking/'always on top' of the probe scanner with reference to the floating probe map window': this is primarily to save a bit of screen space - when the probe map is in floating mode, there is currently no way to keep probe scanner on top of it 8 - all new maps when docked shift the ship/hud (implicitly ignoring Ship View Camera Settings); In single monitor setup it's perhaps desirable, but in dual (and higher) monitor setups it's terrible (read: unusable) - especially when the ship is set to be in the middle of left or right monitor. For example if I have the right monitor dedicated to lesser stuff (map, browser with tripwire, local, etc.) and the left to actual action - I do not want docked map to mess up where I put the ship/hud on the left monitor. The suggestion is to add checkbox in game settings under display such as "docked windows don't shrink in-space/hud area". 9 - perhaps consider swapping clrl and alt functions: this way ctrl takes new functionality and alt retains its current many months old one; personally idc (actually, I already got used to current setup) but some people will complain about changing defaults (old alt vs. new alt) 4. Too many people got mad when we took it out. Sorry, but we at least made it need to be more precise to happen. 5. Not sure if there's much we can do about that tbh, but I'll ask. 6. The old system does this too, so while it might get fixed it won't be a priority. 7. Like it used to be when we first pushed out the feature to Sisi? Again, too many people got mad when we did it so we had to revert. 8. That's just the way docking works for now unfortunately. It might get rewritten in future but that sounds like a fundamental change and those usually take time. 9. Probably too late in the day to make that change now, but we'll be keeping an open mind on it.
ad. 4
But that was the best quality of life change of the new interface. I'm not saying to permanently disable it - just please consider adding a checkbox such as "disable sphere dragging" ?
For example:
- rename "directional scan" menu to "misc options", then - add "disable sphere border dragging" checkbox - add "disable sphere cone dragging" checkbox (for alt+)
Everyone wins, no one loses. Keep the defaults matching current behaviour.
ad. 5 & 6
Yea, fair enough - no big deal here.
ad. 7
Like on this video. This was superb and screen space saving at the same time. The only way to emulate it now is to fullscreen/dock probe map, and that gets in the way of 2+ monitors really bad (as mentioned in point 8).
Another checkbox such as "dock probe scanner in solar map" ?
ad. 8
No need to rewrite anything - the game already has fully working controls/mechanics for that ('Ship View Camera Settings'). The current behaviour is, that the game completely ignores all those settings as soon as anything is left/right docked.
Instead of flat out ignoring those settings - add checkbox to compensate for those settings dynamically, under 'Ship View Camera Settings'. The math is as follows:
L - total width of leftside docks R - total width of rightside docks X - original center shift (from -100% to +100%) W - available screen width before docks
compensated shift = (WX-(L-R))/(W-(L+R))
Example:
2 monitors with 2x1920 (W = 3840) probe docked to the right takes 960 pixels pre-dock camera shift: -60%
compensated shift: -46.67%
ad. 9
No big deal here either, I already got used to current functionality.
Jita Flipping Inc.: Solmp / Kovl
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Terranid Meester
Tactical Assault and Recon Unit
314
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Posted - 2015.11.09 18:10:04 -
[282] - Quote
CCP Goliath wrote:
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
I have a better answer, warp disrupt probes need to be destroyed sometimes so new ones can be launched. Not all probes are scanning ones.
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Tipa Riot
Federal Navy Academy Gallente Federation
1678
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Posted - 2015.11.09 19:17:41 -
[283] - Quote
CCP Goliath wrote:Tipa Riot wrote:CCP Goliath wrote:
2. That's true, and by design. We made it like this to try and satisfy the people who kept resizing by mistake, while not removing the ability to resize that way entirely. We also introduced Alt-Mousewheel and mappable hotkeys (Shortcuts > Combat) as shortcuts to resize probes.
May you consider doing a survey about that point to get a valid base for a decision? As said before it's very frustrating to see something taking a lot more effort or using modifier keys which was working flawlessly before... The initial decision was metrics based - why would we re-reun something we already have results for? Curious about what this metric is? That you reverted your initial decision based on player feedback does not speak for this metric. 
Apparently we have people using keys/modifiers and people using the mouse only ... so my suggestion would be a sensitivity slider in the settings: max value ... off. In the off position you can change the probe cube with keys only.
Actually my problem with the old probing interface is not accidental resize, but accidental far away movement of the formation when in fact I wanted it to resize ...
I'm my own NPC alt.
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FearlessLittleToaster
GoonWaffe Goonswarm Federation
75
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Posted - 2015.11.10 00:04:55 -
[284] - Quote
Goliath,
Haven't had time to log in and play with the scanner much since the changes, real life being kind of a bear at the moment. That being said, as an explorer by trade I have been following this thread when I got a minute. I want to commend you for your attention, your reasoned responses and willingness to listen, and your patience with some of the... less diplomatic members of the community. You do seem to be pulling useful information out of the comments, and that can only lead to a better product. When you can't change something (or won't) you communicate why clearly and as often as it takes, and that is so much better than silence. So keep it up, this is re-defining the gold standard for CCP Dev communication about a feature as far as I am concerned. |

helana Tsero
Science and Trade Institute Caldari State
235
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Posted - 2015.11.10 00:40:36 -
[285] - Quote
CCP Goliath wrote:helana Tsero wrote: To be honest if this was a legacy issue their is no way it was being triggered before the new changes.
I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have probe and dscan windows stacked and the Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again.
Dscan is critical for wormholers, so please fix this asap.
Edit.
Another bug I just noticed.
The You are Here icon gets stuck and does not update with your current postion after jumping x number of wormholes.
You got a repro of an issue I have been trying to track down for some time. What's your X? I've done 20 jumps and can't repro. The legacy issue I was equally surprised at as I had never experienced it myself either. I am aware of how critical D-scan is, as I too am a wormholer. I share your frustration, and have unstacked my D-scan and Probe windows until the issue is resolved. As an aside, now that I'm used to that, I actually don't think I'll go back, as I like having both intel sources immediately visible.
Regarding repro. I dont have an exact repro however I can tell you what my ui setup is like in case that is a factor in the ''You are Here'' incon becoming stuck.
X jumps - is usually under 5-8 wormhole jumps. I haven't visited k space since parallax was deployed. my Probe and Dscan windows are stacked. I have the solar system map perma displayed in floating view and the map is reduced in size so it fits in the left hand corner of my screen.
On another topic. The way sigs/anoms and planets are now nested in one icon.. (when they are close to each other). This can get annoying when it hides a planet from view. When hunting in w space I will warp to various planets (dscaning as I go) Because the planets are sometimes hidden in the nested group its easy to miss a outer planet. Im finding this noticeable because Im using a reduced size (floating) solar system map. So alot of things are being put into nested view.. even when they are several au apart. TLDR - would like planets to always display and not get nested.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Tatsuj Khan
Team Pizza Good at this Game
9
|
Posted - 2015.11.10 01:56:56 -
[286] - Quote
I just spent a several minutes with the new scanning window and probe/sig panel.
Right away I was dismayed:
1. I couldn't see my blue probe bubbles in the classic solar system window. Where are they?!
2. The highly useful and convenient 'see anomalies' check box on the classic probe/sig panel was missing in the new panel. It can now be accessed by clicking on a pull-down list and selecting it. The Extra steps is NOT good.
Please bring it to the front for one click convenience and ease of use. Other than the main probe buttons, the anomaly check-box is most used for quick intel on a system. |

Masao Kurata
Perkone Caldari State
308
|
Posted - 2015.11.10 05:47:43 -
[287] - Quote
CCP Goliath wrote:Rob Kashuken wrote:Whilst most of my concerns appear from the dev posts are being looked at, I do have one question that I may have missed: In the scanning probe area, there's an icon to destroy probes immediately under the icon for the system map.
Why on earth does this exist? Surely the default would be to recover probes... does anyone ever routinely need to destroy their probes out in space?
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
If you cloak the unrecoverable probes when the owner's cargo is full that use case disappears... unless there's something screwy with switching probe types while you have disconnected probes in space that I'm not aware of.
Ah, on that note: could we please have a warning that not all probes were recovered when this happens on an automatic recall? That's how I lose most of my probes and I don't notice until I next use them normally. |

Malice Redeemer
Redeemer Group
184
|
Posted - 2015.11.10 07:49:40 -
[288] - Quote
CCP Goliath wrote: 1. Probably not possible due to them being special cases, but I'll ask. 2. No room in the UI for checkboxes for these filters, the hotkeys and dropdown will be the way forward here I believe. 3. Because they're specialcased, we needed to change some expected behaviour, mouseover is one of those changes. 3.2. Not really something we'd want to do in our team, that-¦s more a game design decision and we are a UI/UX team 4. Not off the table yet, but will probably only happen if the star background is found to be causing performance issues. Our of interest, where does the desire come from?
1) Special Case hotkeys? How is this a good idea or why is in necessary?
2) there is certainly room on the UI for them, how about on the foldable signature bar? One little check box with a little stylized A next to it. If you are deadset on making this a hidden drop down, the behavior of the drop down needs to be better, it should open when I click on it, not after a delay hovering over it. It seem clicking it even lengthens the delay before it opens.
3) See point one, they need to be unspecialcased.
3.2) I don't care if they are called that elsewhere, w/e. But this is a UI issue, the Name Column needs to be one "cosmic" bigger then it should have to because it's 7 characters in till the useable info begins.
4) They distract the eye and are of no use. It's an already a busy UI with all the stuff that can be on it, why would we want it to be more so? If you think some people will like the look, fine, but why not offer an option for the black background we have in the current system map? Personally it also breaks my immersion. Why on earth would a tool have random stars in the background?
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MechaJeb Kerman
Concordiat Pandemic Horde
22
|
Posted - 2015.11.10 09:23:24 -
[289] - Quote
Quoting from another thread:
Tex Raynor wrote:I miss the checkbox "use overview settings" on directional scanner. I must now scroll up/down the list to chose "all" if I want to stop using a filter. It is quite useful once your start reducing the angle on the directional scanner as i keep my 360 "clean" and my 5 degrees typically unfiltered for max intel.
Can we get it back please?
Please? <3
I'll crudely Photoshop an image of Helen Thomas onto a picture of your choosing for 30m. PM me.
|

Casey Ambraelle
EVE University Ivy League
15
|
Posted - 2015.11.10 12:06:03 -
[290] - Quote
CCP Goliath wrote:
--snip--
1. It scales with window size instead, but we are actually going to make some changes to it, not sure what yet. 2. Yeah this has also happened to me once, with no repro. If we pin it down we'll fix it. 3. By Design. It's to do with a camera paradigm that we cannot rewrite at this time. 4. This is a good point. Will raise it with the team.
1) If you're thinking of making changes to it please make it scale with zooming in/out as it does on the old map and not with window size.
2) Awesome its on the radar as an issue. I'll watch to see if I can't narrow down when it happens
3) Fair enough
4) Awesome I'd hate to lose functionality in the switch over from the old map to the new one and it may help with all the complaints about the tool tips getting in the way.
Any thoughts on making the columns sortable again?
Add a +1 from me for blank black and transparent background options and making the window pinnable. |
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Karin Yang
Eye Of Insight SpaceMonkey's Alliance
10
|
Posted - 2015.11.10 14:01:19 -
[291] - Quote
When jumping into a new system through stargate, if Probe Scanning window is merged as a tab with some other windows like local channel and it is not on the top, the Probe Scanning window will pop up to the top, which is annoying. |

Rivr Luzade
Kenshin. DARKNESS.
2091
|
Posted - 2015.11.10 20:32:44 -
[292] - Quote
Are there really people who think this new display of scan results is better than this old display of scan results?
If you take away the scan group column from the old table, the old display was clearer, more precise an easier to read in terms of distinguishabilty between what a signature is and what an anomaly is. The placement of the buttons in the middle of the window is also more logical as they are closer to the actual area of interaction without having to traverse a swamp of drones before reaching the scan results section.
What's also missing is the Show Anomaly button. This is now hidden under the filters requiring more mouse movement and clicks in order to refresh the scan results as CCP has still not managed to auto-refresh the scan results upon collapse of the warp bubble.
A beta feature is all nice and dandy, but why is it that all beta features CCP introduces are a disimprovement of the established functionalities? Why can CCP not introduce a beta successor to an existing functionality that has actual improvements on top of the full functionality of the old feature as beta version in the game? Starting from below the current level of functionality plodding upwards to at least reach the same level of functionality can't be efficient.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

helana Tsero
Science and Trade Institute Caldari State
235
|
Posted - 2015.11.10 21:43:49 -
[293] - Quote
Rivr Luzade wrote:Are there really people who think this new display of scan results is better than this old display of scan results? If you take away the scan group column from the old table, the old display was clearer, more precise an easier to read in terms of distinguishabilty between what a signature is and what an anomaly is. The placement of the buttons in the middle of the window is also more logical as they are closer to the actual area of interaction without having to traverse a swamp of drones before reaching the scan results section. What's also missing is the Show Anomaly button. This is now hidden under the filters requiring more mouse movement and clicks in order to refresh the scan results as CCP has still not managed to auto-refresh the scan results upon collapse of the warp bubble................... .
I like the new display better. Sorry.
Looks cleaner and is less 'hey I am loud super bright UI, ignore the pretty spacescape and look at me!'
Also not even sure why you would need anoms and sigs displayed together apart from your intial eyeball of the system.
If your ratting bm the anoms your going to run. and then set ignore all. Any new anoms or sigs appear you can immediately see them. Also you have local so if I jump though a wormhole into your ratting system, you have plenty of time to run away unless your afk.
Im assuming that if sigs and anoms are not refreshing then that is probably a bug that will get fixed. (haven't noticed it myself)
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Rivr Luzade
Kenshin. DARKNESS.
2092
|
Posted - 2015.11.10 22:00:53 -
[294] - Quote
The filled out progress bar is cleaner than a thin line because it solidly fills the entire row and gives a clear and concise indication what is what in the scanner. The thin line, on the other hand, makes it harder to distinguish between which sig/anom is which in a busy scan result field. The solid bar does not yell flashy, the solid bar adequately uses the space available to convey clear information.
I am ratting by having everything but the anom type I fly ignored in the scanner. Bookmarks are in no way an efficient and convenient to use method to run specific anomalies. Sigs are obviously in the results in order to see when one comes up as soon as possible.
The missing refresh is not a bug, it's a feature since the old scanner window. But CCP missed to improve that, for instance, by making it possible to click the Scan button to refresh the scan results.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
132
|
Posted - 2015.11.10 23:40:15 -
[295] - Quote
While messing with different control schemes for the new probing system I ran across something that may or may not be relevant to this discussion:
EVE doesn't recognize lateral movements on the mouse wheel and/or secondary horizontal wheel. I tried mapping mine to the probe range, but found I can't without macroing, even though I'm not assigning any key combos or trying to toe around the EULA, ie: if I map ALT + [ horizontal move of the wheel ] to some unused keyboard key and use that to change probe range everything is fine, but I can't map the wheel itself in the menu. I realize this is an edge case, but I'd love to hear CCP Goliath's take on it, seeing he's being so nice to us probers lately. |

Lei Volund
Twenty Questions RAZOR Alliance
2
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Posted - 2015.11.10 23:52:54 -
[296] - Quote
ok so ive gotten used to new scanner, and use it a lot, quite like it now the directional has a toggle, just a couple of niggles
1. The aim was to move the 'destroy probes' button away so it wont be pressed by accident, but you have moved it next to the most used buton, the system map. can this change?
2. On system map zooming out with the mouse wheel is up, yet zooming out with probes when alt is held down is mouse wheel down, feels disjointed.
3. if a new sig pops up while scanning all progress is lost and it goes back a step for some reason, hard to replicate, only happend once to me |

Ragori Mitternacht
United Research and Development The Southern Syndicate
14
|
Posted - 2015.11.11 01:42:00 -
[297] - Quote
I love the directional scanner it makes things easier to spot. but I am having problems with the probe scanner. I can resize the bubbles but I can't move them to where I need them to be. I followed the directions others have given me in game and nothign changes. How do I move the probes in the new interface? |

Rivr Luzade
Kenshin. DARKNESS.
2094
|
Posted - 2015.11.11 12:08:13 -
[298] - Quote
Another thing that I find a disimprovement is the removal of the split kilometer/AU distance meter in the dscan window. With the old system, it was easy to see at a glance the km and AU to compare them or change km or AU manually immediately, now you need to press a button to have the same functionality or to switch between the measure units to manipulate them. That's unacceptable.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|

FT Diomedes
The Graduates Get Off My Lawn
1923
|
Posted - 2015.11.11 12:18:10 -
[299] - Quote
Lei Volund wrote:ok so ive gotten used to new scanner, and use it a lot, quite like it now the directional has a toggle, just a couple of niggles
1. The aim was to move the 'destroy probes' button away so it wont be pressed by accident, but you have moved it next to the most used buton, the system map. can this change?
2. On system map zooming out with the mouse wheel is up, yet zooming out with probes when alt is held down is mouse wheel down, feels disjointed.
3. if a new sig pops up while scanning all progress is lost and it goes back a step for some reason, hard to replicate, only happend once to me
As far as #3 is concerned, this recently started happening. I cannot be certain, but I believe it started happening when the new map was introduced. It happens even if you are currently using the old system. You can get the same effect when an existing site disappears while you are scanning (e.g. If you are scanning sig X and someone finishes sig Y).
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
68
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Posted - 2015.11.12 15:57:30 -
[300] - Quote
A few points:
Grabbing the edges of the bubble to make the probe windows smaller ends up being fairly imprecise, unless you grab the right point you can rotate the view rather than make the probe distance smaller.
It should be possible to switch between filters with one action - currently you have to select the new filter as well as deselect the existing. Given that you are already allowing for people to create custom filters (which can aggregate as many or as few things as they like) it seems more sensible to simply leave it as it was - and allow switching between filters rather than selection of multiple filters.
The ring results still sometimes show even when the signature lies nowhere near the ring - visually this doesn't make much sense, as the natural inference drawn is that the result was spotted by fewer probes than would resolve it to a single point.
Please make the cross to close the map more visible. |
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Rain Kaessinde
Adhocracy Incorporated
15
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Posted - 2015.11.12 17:44:50 -
[301] - Quote
CCP Goliath wrote:Tinukeda'ya Naskingar wrote:Ok... so after some more testing I have few things to say (some of which were said already, but I'll mention it anyway).
1) I do not like the SSM look for only one reason. The displaying of BMs and their stacking. Get rid of the "paddle" and do not let them stack (or drastically reduce the range at which they do so). If you are worried abut their visibility just darken the background. But I do not think that will be an issue. This is something that should be just transferred from the old map (basically I'd like to see the old map look with the proper sun in the middle)
...
1. I understand that there will be people who just cannot get behind the new map aesthetically. I don't particularly understand your particular issue with the stacking though - what is it that you don't like? ... Brackets in space, and on the regular map, do not disappear. If you rotate the camera in such a way that they come into alignment, they simply pass through each other. The list popup only appears when making a selection, and nothing changes in the way the brackets themselves are drawn.
Brackets on the beta map aggressively merge before they can overlap. Rotate the map to align two bookmarks, and watch one of them abruptly vanish as it is absorbed by the other. This is inconsistent with the familiar behavior of brackets in space. It conceals information. And it's visually distracting -- more so for the increased size and complexity of the "paddles", and very much more so when combining numerous bookmarks with frequent, rapid camera shifts (i.e. my life as a w-space scanner).
The stars might lie, but the numbers never do.
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Obil Que
Star Explorers Reckoning Star Alliance
368
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Posted - 2015.11.13 05:49:16 -
[302] - Quote
Goliath, not sure if this was reported yet but there seems to be a disconnect between the dscan angle when turning on and off camera align
Test:
1. Have map open. Turn camera align off (for example, to scan probes and pan window) 2. Close map. Open map 3. Turn on camera align 4. Set dscan to 5% and scan a planet with known tower with overview set to show towers and force fields
Here, quiet often, I do not get a hit
5. Close map 6. Open map 7. Repeat dscan to 5% at same planet
Now I do
It isn't 100% repeatable with the above steps but I can pretty consistently get it so that I'm dscanning a planet at 5% or 15% and getting no results. Close map, reopen, and then I get a hit on the same target. |

Johnny Splunk
EvE-Scout EvE-Scout Enclave
2
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Posted - 2015.11.14 00:09:14 -
[303] - Quote
Finally got caught up with the thread. May I suggest a digest of current recognized issues and their status. It's difficult to read through each post and there are a lot of repeated reports now.
Here are some items I don't think have been reported yet.
Marker Priority When using the old interface something interesting happens that I never noticed prior to the new interface. When I launch my probes all of the markers on the system map dim. This is a subtle feature that shows priority to the task at hand. I'm not saying we need to replicate this, but it's clearly showing that the previous devs understood that some things (markers, etc) should not have priority.
Waypoint Highlighting When traveling with a destination set, I would like to see the destination/waypoint highlighted. The old interface clearly displayed this. I often find myself traveling with the system map open. I would like to quickly identify my route.
3 Probe Results harder to pinpoint As previous mentioned, the 3 probe results previously showed two results. I could quickly identify the correct result because it was always the result furthest from the center of my probes. Having some sort of circle slows down reaching a pinpoint.
Scanning Inaccuracies Most items mentions in this thread are mechanical bugs or parity issues with the old interface. This one is much more serious. It turns out that results from the new interface are not always accurate. The results present an area where the final result should be, but the final result is not. I've personally witnessed this and adds additional scanning time and frustrations. Please watch this video: https://www.youtube.com/watch?v=G02GPDienbk |

Minnora
The Milkmen Empyreus
0
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Posted - 2015.11.14 04:34:00 -
[304] - Quote
Can we have the old scanner back please?
It used to take me about a minute per signature, but I just spent over 30 minutes to get ONE. WTF is wrong with this broken piece of code?
You just took away one of the things that I enjoy. |

Johnny Splunk
EvE-Scout EvE-Scout Enclave
3
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Posted - 2015.11.14 19:49:41 -
[305] - Quote
Minnora wrote:Can we have the old scanner back please?
It used to take me about a minute per signature, but I just spent over 30 minutes to get ONE. WTF is wrong with this broken piece of code? I've written code and there is NO WAY that I would release something as broken as this to a customer.
You just took away one of the things that I enjoy.
The old scanners can be accessed via "General Settings" > Uncheck "Try the New Probe and Directional Scanners"
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Pandora Bokks
Caldari Provisions Caldari State
22
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Posted - 2015.11.15 08:16:49 -
[306] - Quote
CCP Goliath wrote:Pandora Bokks wrote:Getting used to the new system will take a while but in general, I think it will be better over time.
I have a question though:
Have you touched scanning mechanics (the math behind it) somehow? I have the strong feeling that it is harder to get results after patch (max skills / full mid-grade virtue clone / rss probes). Funny thing is that it seems especially to be true for the easy sigs that I was able to get an instant hit with 4 AU diameter before.
To add - I would be extremely happy if you made/make probing harder, so this is by no way a complaint. We haven't touched it at all, but with Brain in a Box it is totally possible that there is something going on with scanning skills, implants, ship hull bonuses, modules and/or charges. My advice is to submit a bug report detailing your observations and the implants, hull, modules, probes, etc. and I'll add it to my aggregating defect.
Thank you for the answer - I will have to do more probing before I would file a petition. Something different: Can you consider to change the colouring so that only warpable results are green. This would make the colouring more useful. |

Alyla By
4
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Posted - 2015.11.15 13:54:50 -
[307] - Quote
I really like the new scanning window. Good job CCP !
There is one little thing bother me still. Back on the old window, you could see easily if the signatures you wanted to probe where in your probe volume or not. Simply said, the red dot was more red when in the probe range and less red outside.
It seems that on the new map all signatures are always to the "less red" version. Would it be possible to get this color difference aswell ? |
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 09:39:48 -
[308] - Quote
FT Diomedes wrote:CCP Goliath wrote:FT Diomedes wrote:CCP Goliath,
While I intensely dislike the new scanning map (possibly largely because of some tooltips mumbo jumbo, or maybe just because I am an old dog who does not like learning new tricks), I have to say that I am intensely impressed with the amount of engagement with your userbase in this thread.
With that said, I'm currently attempting to play Eve on a 17-inch laptop screen. Screen real estate is at a premium. Adding a completely separate window for the scanning interface might be nice if I was playing on a 30-inch screen, but it adds no new functionality for me.
As an example of this, the new ability to better aim your d-scan tool seems great. But I literally have a 2x2 inch square of screen left available for me to move my ship to aim it. Between local, the d-scan screen, the overview, my HUD, my chat channel, etc. There just is not any space for me to use the new system effectively.
So, thank you for your efforts. I'll be that curmudgeon who will continue to use the old map and the old scanning system as long as I can. Why don't you just fullscreen the Solar System map? That way it will pop behind the rest of your UI, much like the old solar system map, and not take up the screen real estate. What does that gain me versus using the old map? Also, how do you do that? You changed the system, apparently adding new capabilities, but I have not seen any guide or documentation as to how to unlock and use all these new capabilities. All this stuff about hot keys and etc, but absolutely no guide as to how to use it. The old system was relatively intuitive. It came optimized. The new system seems like it could work better with a bunch of adjusting, but I just don't have a reason to go through that pain. Especially not on six different accounts.
Well, apart from the devblog, and the extensive posting I've done to show people how to effectively use the system, we also have a Flight Academy video coming out, showing how to work with feature end-to-end. To fullscreen the window, you use either the window docking options (top right, beside X) or just double click on the header bar as you would with a window in Windows.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 09:41:34 -
[309] - Quote
Rain Kaessinde wrote:Good to hear that the fullscreen toolbar and the two-probe circle problem are being looked at. ^^
On the topic of partial scan results, could split (two-dot/three-probe) signals maybe get some distinction in the map view? Currently, looking at a cloud of red dots, you can't visually tell which are singular and which go together. A unique marker style for split signals (perhaps open circles connected by dashed lines?) would convey this information at a glance.
Interesting idea, but out of scope for the team I think in this pass. Will note it down though!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 09:49:52 -
[310] - Quote
Terranid Meester wrote:CCP Goliath wrote:
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
I have a better answer, warp disrupt probes need to be destroyed sometimes so new ones can be launched. Not all probes are scanning ones.
Dictor probes? They don't appear in the probe menu, and aren't destroyable with that button though?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 09:53:21 -
[311] - Quote
Tatsuj Khan wrote:I just spent a several minutes with the new scanning window and probe/sig panel.
Right away I was dismayed:
1. I couldn't see my blue probe bubbles in the classic solar system window. Where are they?!
2. The highly useful and convenient 'see anomalies' check box on the classic probe/sig panel was missing in the new panel. It can now be accessed by clicking on a pull-down list and selecting it. The Extra steps is NOT good.
Please bring it to the front for one click convenience and ease of use. Other than the main probe buttons, the anomaly check-box is most used for quick intel on a system.
1. The new system is not compatible with the old system. This is by design. 2. You can also just press "1" to auto hide/show anomalies
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 09:58:27 -
[312] - Quote
Aivlis Eldelbar wrote:While messing with different control schemes for the new probing system I ran across something that may or may not be relevant to this discussion:
EVE doesn't recognize lateral movements on the mouse wheel and/or secondary horizontal wheel. I tried mapping mine to the probe range, but found I can't without macroing, even though I'm not assigning any key combos or trying to toe around the EULA, ie: if I map ALT + [ horizontal move of the wheel ] to some unused keyboard key and use that to change probe range everything is fine, but I can't map the wheel itself in the menu. I realize this is an edge case, but I'd love to hear CCP Goliath's take on it, seeing he's being so nice to us probers lately.
Unfortunately for you I do my forum reading in the morning, and I haven't had my coffee so please bear with me :)
Do you mean you're trying to map mousewheeling to resize the probes? As in, I mousewheel up, and probes resize, just like Alt but without the Alt? I don't think that's something our team could easily fix in the time we have, sorry 
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:00:00 -
[313] - Quote
Lei Volund wrote:ok so ive gotten used to new scanner, and use it a lot, quite like it now the directional has a toggle, just a couple of niggles
1. The aim was to move the 'destroy probes' button away so it wont be pressed by accident, but you have moved it next to the most used buton, the system map. can this change?
2. On system map zooming out with the mouse wheel is up, yet zooming out with probes when alt is held down is mouse wheel down, feels disjointed.
3. if a new sig pops up while scanning all progress is lost and it goes back a step for some reason, hard to replicate, only happend once to me
1. We're really tempted to just take it out altogether.
2. Yeah it's a bit weird. Need to sync up with the team to see if we're doing anything about it
3. What do you mean "goes back a step"?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:00:37 -
[314] - Quote
Ragori Mitternacht wrote:I love the directional scanner it makes things easier to spot. but I am having problems with the probe scanner. I can resize the bubbles but I can't move them to where I need them to be. I followed the directions others have given me in game and nothign changes. How do I move the probes in the new interface?
Do you mean the box isn't appearing at all? Even when you press Shift or Alt?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:02:07 -
[315] - Quote
Rivr Luzade wrote:Another thing that I find a disimprovement is the removal of the split kilometer/AU distance meter in the dscan window. With the old system, it was easy to see at a glance the km and AU to compare them or change km or AU manually immediately, now you need to press a button to have the same functionality or to switch between the measure units to manipulate them. That's unacceptable.
What are your use cases here? In what ways do you use KM/AU comparison as to make this system unworkable? Genuinely interested.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:05:34 -
[316] - Quote
Obil Que wrote:Goliath, not sure if this was reported yet but there seems to be a disconnect between the dscan angle when turning on and off camera align
Test:
1. Have map open. Turn camera align off (for example, to scan probes and pan window) 2. Close map. Open map 3. Turn on camera align 4. Set dscan to 5% and scan a planet with known tower with overview set to show towers and force fields
Here, quiet often, I do not get a hit
5. Close map 6. Open map 7. Repeat dscan to 5% at same planet
Now I do
It isn't 100% repeatable with the above steps but I can pretty consistently get it so that I'm dscanning a planet at 5% or 15% and getting no results. Close map, reopen, and then I get a hit on the same target.
How are you scanning the planet (and do you mean moon? Getting a tower with a 5% planet scan sounds like an imprecise science) - are you using the radial menu to line up or are you manually positioning the camera? Do you have camera bobbing on perchance?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:08:40 -
[317] - Quote
Johnny Splunk wrote:Finally got caught up with the thread. May I suggest a digest of current recognized issues and their status. It's difficult to read through each post and there are a lot of repeated reports now. Here are some items I don't think have been reported yet. Marker PriorityWhen using the old interface something interesting happens that I never noticed prior to the new interface. When I launch my probes all of the markers on the system map dim. This is a subtle feature that shows priority to the task at hand. I'm not saying we need to replicate this, but it's clearly showing that the previous devs understood that some things (markers, etc) should not have priority. Waypoint HighlightingWhen traveling with a destination set, I would like to see the destination/waypoint highlighted. The old interface clearly displayed this. I often find myself traveling with the system map open. I would like to quickly identify my route. 3 Probe Results harder to pinpointAs previous mentioned, the 3 probe results previously showed two results. I could quickly identify the correct result because it was always the result furthest from the center of my probes. Having some sort of circle slows down reaching a pinpoint. Scanning InaccuraciesMost items mentions in this thread are mechanical bugs or parity issues with the old interface. This one is much more serious. It turns out that results from the new interface are not always accurate. The results present an area where the final result should be, but the final result is not. I've personally witnessed this and adds additional scanning time and frustrations. Please watch this video: https://www.youtube.com/watch?v=G02GPDienbk
1. We're taking another pass at layering
2. I feel like you're talking about the Beta map rather than the Probe/Directional/Solar System map, is that right? If so, right now we are only focusing on the latter.
3. 2-dots are still a thing in the new system. Not 100% sure what you mean. The circle and the 2-dots are different and both occur in the new system (though there might be an issue with the circle)
4. I'll check out the video later when I get some time. Thanks.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:10:14 -
[318] - Quote
Pandora Bokks wrote:CCP Goliath wrote:Pandora Bokks wrote:Getting used to the new system will take a while but in general, I think it will be better over time.
I have a question though:
Have you touched scanning mechanics (the math behind it) somehow? I have the strong feeling that it is harder to get results after patch (max skills / full mid-grade virtue clone / rss probes). Funny thing is that it seems especially to be true for the easy sigs that I was able to get an instant hit with 4 AU diameter before.
To add - I would be extremely happy if you made/make probing harder, so this is by no way a complaint. We haven't touched it at all, but with Brain in a Box it is totally possible that there is something going on with scanning skills, implants, ship hull bonuses, modules and/or charges. My advice is to submit a bug report detailing your observations and the implants, hull, modules, probes, etc. and I'll add it to my aggregating defect. Thank you for the answer - I will have to do more probing before I would file a petition. Something different: Can you consider to change the colouring so that only warpable results are green. This would make the colouring more useful.
Please file a Bug Report rather than a petition (Support ticket) for issues of this nature. We're looking at coloring for the next release.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:10:51 -
[319] - Quote
Alyla By wrote:I really like the new scanning window. Good job CCP !
There is one little thing bother me still. Back on the old window, you could see easily if the signatures you wanted to probe where in your probe volume or not. Simply said, the red dot was more red when in the probe range and less red outside.
It seems that on the new map all signatures are always to the "less red" version. Would it be possible to get this color difference aswell ?
Yup we're doing that.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2865

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Posted - 2015.11.16 10:12:01 -
[320] - Quote
So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'm playing catch-up, but be assured I read it!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
140
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Posted - 2015.11.16 14:17:18 -
[321] - Quote
CCP Goliath wrote:Aivlis Eldelbar wrote:While messing with different control schemes for the new probing system I ran across something that may or may not be relevant to this discussion:
EVE doesn't recognize lateral movements on the mouse wheel and/or secondary horizontal wheel. I tried mapping mine to the probe range, but found I can't without macroing, even though I'm not assigning any key combos or trying to toe around the EULA, ie: if I map ALT + [ horizontal move of the wheel ] to some unused keyboard key and use that to change probe range everything is fine, but I can't map the wheel itself in the menu. I realize this is an edge case, but I'd love to hear CCP Goliath's take on it, seeing he's being so nice to us probers lately. Unfortunately for you I do my forum reading in the morning, and I haven't had my coffee so please bear with me :) Do you mean you're trying to map mousewheeling to resize the probes? As in, I mousewheel up, and probes resize, just like Alt but without the Alt? I don't think that's something our team could easily fix in the time we have, sorry 
Yay, CCP Goliath is back!
I mean that EVE doesn't seem to know some mice have tiltable wheels (example) or even secondary horizontal scroll wheels (example, the mouse I use). And you understood correctly, I wanted to map the resizing without the ALT to a tilt of the wheel or scroll of the horizontal one. It's essentially a pair of mouse buttons that aren't recognized by the client unless you macro them to something else. And, yeah, in retrospect, such an UI change is likely out of scope for your project, but I wanted to bring it up once I ran into it.
Some other bits:
- Regarding scrool direction for zooming in-out, I just went and inverted the zoom on the main screen to keep probe resizing and zooming consistent. - For probe hits that would generate two points, maybe we could have a small line connecting the pair of dots? It's a minor QoL change that would reduce confusion when scanning in a signature-rich environment.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
2274
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Posted - 2015.11.16 17:50:53 -
[322] - Quote
Hey -- just wanted to drop in and thank Team Psycho Sisters for a little thing on the scanning window -- specifically, being able to double click an in-progress probe hit and have the camera shift to its new position as the scan results get refined.
This camera movement greatly aids one's ability to perceive this difference of position on a third axis that a two-dimensional screen can have difficulty expressing. (For me, I always scan top-down, so I'm constantly having to tilt the camera to check the y axis to make sure my probes are still on target.)
It's a great improvement, thanks a lot!
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Johnny Splunk
EvE-Scout EvE-Scout Enclave
3
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Posted - 2015.11.16 21:29:17 -
[323] - Quote
CCP Goliath wrote:
2. I feel like you're talking about the Beta map rather than the Probe/Directional/Solar System map, is that right? If so, right now we are only focusing on the latter.
I'm talking about the system map. Example:
1. Set a destination 2. Open Probe/Directional/Solar System map 3. The waypoint (gate or station) should be clearly highlighted
The old system map had this. The use case is traveling while having this map open makes it easy to identify your next warp and the nearby celestials. Pilots looking to increase travel safely use a technique of warping to a nearby celestial to d-scan gates in range.
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Soltys
34
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Posted - 2015.11.17 01:55:33 -
[324] - Quote
CCP Goliath wrote:So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'm playing catch-up, but be assured I read it!
WB !
Anyway, regarding few imho important points in my earlier post - ad. #4, #7 and updated #8 ? #4 and #7 are really "forced" regressions from the sisi version (and with simple checkboxes they don't have to be). #8 is separately a bug (really docking is unusable if camera settings are used, whether it's 1 or more monitors) and a feat. request (with necessary math provided).
Jita Flipping Inc.: Solmp / Kovl
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CCP Goliath
C C P C C P Alliance
2871

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Posted - 2015.11.17 09:58:19 -
[325] - Quote
Johnny Splunk wrote:CCP Goliath wrote:
2. I feel like you're talking about the Beta map rather than the Probe/Directional/Solar System map, is that right? If so, right now we are only focusing on the latter.
I'm talking about the system map. Example: 1. Set a destination 2. Open Probe/Directional/Solar System map 3. The waypoint (gate or station) should be clearly highlighted The old system map had this. The use case is traveling while having this map open makes it easy to identify your next warp and the nearby celestials. Pilots looking to increase travel safely use a technique of warping to a nearby celestial to d-scan gates in range.
Ha, nice! Thanks very much for clearing that up - will raise a defect on it.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Servanda
Liga Freier Terraner Northern Coalition.
20
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Posted - 2015.11.17 10:16:10 -
[326] - Quote
So found a thing that can be verry frustrating. If you have a window like chat or something placed at the top center and you go fullscreen the menu bar that is on the top center will disapera behind this and it will be imposible to reverse the fullscreen mode until you figured out where the menu is "hidden" had at least 2 guys in my corp that stoped using the new interface because of this until I told them how to fix this.
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CCP Goliath
C C P C C P Alliance
2871

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Posted - 2015.11.17 11:01:56 -
[327] - Quote
Soltys wrote:CCP Goliath wrote:So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'm playing catch-up, but be assured I read it! WB ! Anyway, regarding few imho important points in my earlier post - ad. #4, #7 and updated #8 ? #4 and #7 are really "forced" regressions from the sisi version (and with simple checkboxes they don't have to be). #8 is separately a bug (really docking is unusable if camera settings are used, whether it's 1 or more monitors) and a feat. request (with necessary math provided).
I totally get why you think that checkboxes are simple, but they actually increase the complexity of the feature both for the user and for testing immeasurably, by introducing yet another variable. This is one of the reasons why we try to minimise the amount of toggles and such we are putting in. At this time I really don't think we are going to add a toggle for the picking, but we are going to be making some improvements there so maybe the situation resolves itself. Similarly with the docking. That being said, we will be taking a look at the camera offset issue.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871

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Posted - 2015.11.17 11:02:27 -
[328] - Quote
Servanda wrote:So found a thing that can be verry frustrating. If you have a window like chat or something placed at the top center and you go fullscreen the menu bar that is on the top center will disapera behind this and it will be imposible to reverse the fullscreen mode until you figured out where the menu is "hidden" had at least 2 guys in my corp that stoped using the new interface because of this until I told them how to fix this.
Yup we're going to be making those controls more accessible.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Soltys
34
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Posted - 2015.11.17 16:13:37 -
[329] - Quote
CCP Goliath wrote:Soltys wrote:CCP Goliath wrote:So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'm playing catch-up, but be assured I read it! WB ! Anyway, regarding few imho important points in my earlier post - ad. #4, #7 and updated #8 ? #4 and #7 are really "forced" regressions from the sisi version (and with simple checkboxes they don't have to be). #8 is separately a bug (really docking is unusable if camera settings are used, whether it's 1 or more monitors) and a feat. request (with necessary math provided). I totally get why you think that checkboxes are simple, but they actually increase the complexity of the feature both for the user and for testing immeasurably, by introducing yet another variable. This is one of the reasons why we try to minimise the amount of toggles and such we are putting in. At this time I really don't think we are going to add a toggle for the picking, but we are going to be making some improvements there so maybe the situation resolves itself.
I ... don't really see how that would resolve itself. The more difficult it is to "accidentally" grab a sphere (implicitly it comes down to following complaints: "omg !!! I cannot grab a sphere; why is it so difficult now ???; I want old interface back !!!111") - the more people prefering to grab them will be complaining. And vice versa.
Besides, a checkbox is a complexity for the user in this game ? A checkbox that (by default enabled matching current behaviour) says "you can resize spheres by picking and dragging their border" ?
Come on, let's be serious and reflect a bit what game we are talking about ...
Same about testing. It's not some complex subtle game mechanics. It's simple "can/cannot drag" option. In the exact same barrel as "enable / disable dscan cone". What kind of testing would you want to do here ?
Dscan toggle (read: more customization) made everyone happy. Aforementioned checkboxes would be exactly welcome.
Either way - the SiSi version was best in this regard (from my PoV at least). You get win-win solution pleasing everyone: - wanna classic behaviour with rotating being living hell as it catches sphere borders instead of rotating ? - leave it enabled - wanna alt+cone/mousewheel functionaltiy only ? - leave it disabled
Same about having dockable probe interface inside floating solar map (and again, old SiSi version > this version).
Without it you will have one or the other group complaining. You have toggle for dscan - try removing them and see how people will react to "we made it so it's less complex for you".
Quote:Similarly with the docking. That being said, we will be taking a look at the camera offset issue.
I can prepare short video if that helps.
With camera offset there is another irritating issue I explained in this auto(?) closed and ignored(?) bug report. There're more issues with certian targeting/tagging functions as well (it would be really nice to have them fixed after all those years).
Jita Flipping Inc.: Solmp / Kovl
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Brokk Witgenstein
Extreme Agony The Wraithguard.
37
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Posted - 2015.11.17 17:39:43 -
[330] - Quote
I tried and failed to use it.
The old probe scanner had cubes I could click to move them around. I don't know what you did to them, but - I can barely see them. I'm not even sure there are cubes anymore -- I saw some very tiny arrows lost in the crowd somewhere. The old map presented all the information I needed without much ado and overly convoluted colour schemes. Red dots. Cyan cubes. Blue outlines. Perfection. This new map doesn't show me anything the old map didn't, yet somehow, it looks very cluttered.
- I can't click on these arrows if my life depended on them. I may not be an avid mouse user, I've always slightly struggled with pointing exact locations; but I've always managed quite easily to grab the old cubes and place them where I want them. (I already failed at clicking the arrows even in the old map but at least the cubes were big enough for me).
- When I click something, it's almost certainly "something else" than what I wanted to click. Background stuff, bookmarks, you name it I've clicked it. Why is the background clutter even clickable? What could I possibly want to do with it? Hover over to tell us what it is would be fine. If it really has to be selectable, maybe make it so only when the Alt key is pressed? The probes really ought to be the default here guys. When I click on/near a probe, that's what I want. Not planet VI asteroid belt III. Don't care. Just the probe.
- I think I liked the new DScanner - even though the Scan button is at the wrong side of the dialog. My DScan is at the left side of my screen. My Scan button used to be close- now it's not anymore. But that said, I think I could like it. However, having one checkbox for both "Try the new DScan and Probe window" means I can't get the new DScanner with the old probescanner. I really, *really* need the old probescanner for now.
I know what you're probably thinking. "does this guy even know how to scan?" Well actually, Yes he does. I've lived in a wormhole. I've scanned and hacked and combat scanned and all that jazz. Sites I could scan down in a minute (yea, a pro only takes 20 sec LOL) with the old map took me three minutes and a lot of frustration with the "previous new map". And with this "latest new map" I can't even do it anymore. After reverting to the oldschool scanner I had it in two scans and I was happy again.
In a nutshell: don't remove the old views just yet. I beg you. I'm not opposed to change and most of the bugs seem to be gone now; but without VISIBILITY and CLICKABILITY my scanning career is over. |
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FT Diomedes
The Graduates Get Off My Lawn
1950
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Posted - 2015.11.17 22:54:54 -
[331] - Quote
CCP Goliath wrote:Terranid Meester wrote:CCP Goliath wrote:
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
I have a better answer, warp disrupt probes need to be destroyed sometimes so new ones can be launched. Not all probes are scanning ones. Dictor probes? They don't appear in the probe menu, and aren't destroyable with that button though?
Moon scanning probes.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Mark726
Project Compass Holdings
217
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Posted - 2015.11.18 03:53:15 -
[332] - Quote
Apologies if I'm repeating a comment said already (I unfortunately do not have the time to wade through 17 pages of feedback). First off, this iteration of the probing changes seems to have raised the usability quite a bit, so well done! I'm pleased to see a lot of the older feedback taken into account.
There is one thing I miss from the old map, however, and on the off chance that this hasn't been mentioned yet, there something that I'd like to see brought into the new system, if possible. In the old interface, a signal would only turn green once the signal strength hit 100%. It was a quick, visual way to know if the scan succeeded without me needing to check the scan results. In the new interface, however, I've noticed that the signal will often (though not always, it's a tad inconsistent) turn green when the signature gets about 75% strength (You can see that here). I'd love a return back to the old system, where a marker didn't turn green until it was at 100% strength, unless there's some point in turning it green prior to 100% that I'm not aware of. Thanks again for all your work!
Author, EVE Travel
Author, EVE Lore Survival Guide
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Morwen Lagann
Tyrathlion Interstellar
1587
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Posted - 2015.11.18 06:10:02 -
[333] - Quote
+1 to Mark's post above. I noticed that and didn't pay it too much mind since I always relied on the percentage bar on the signature list.
Speaking of the signature list - while you've certainly cleaned it up, I don't think having a colored line under the signature's information line is particularly ideal or really all that readable. All it looks like at a glance is a line separator, not an indicator of the strength of the result. The existing version that fills in a highlight behind the entire line of text works better, IMO.
A couple additional things:
The manipulators for moving probes do not appear after the probes are launched, until you press control, alt or shift. Not game-breaking, but a little odd, since the first thing you're generally going to do after launching your probes is move them.
The old scanning interface let you create probe formations and then save them with names. You could then set one as default and from then on, clicking on the custom formation button would just move the probes into that formation. In the current iteration of the beta scanning UI, the button doesn't seem to do this; instead you click on or hover over the button, then have to move up OFF of the button to click on the custom formation in a drop-up (yes, drop-up) menu that appears. Extra clicking and/or movement involved as it is currently in the beta interface; the behavior of the old button is superior and more efficient - odds are users are not going to be switching between formations all that often, so displaying a list of custom formations, while a requirement, should be considered and treated as the secondary function of the button, not the primary one.
Grabbing the edges of probe scan radii still feels a little finicky and more difficult compared to the old interface.
Generally speaking, this iteration of the scanning UI is far and away an improvement over literally every iteration up to this point: namely, It's actually usable. Not sure if I'm faster with it than with the old one, but the only way to figure that out is with more practice, but at least I'm not going "OMG **** THIS ****" five seconds after opening it anymore. 
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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CCP Goliath
C C P C C P Alliance
2871

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Posted - 2015.11.18 10:02:17 -
[334] - Quote
Soltys wrote:CCP Goliath wrote:Soltys wrote:CCP Goliath wrote:So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'm playing catch-up, but be assured I read it! WB ! Anyway, regarding few imho important points in my earlier post - ad. #4, #7 and updated #8 ? #4 and #7 are really "forced" regressions from the sisi version (and with simple checkboxes they don't have to be). #8 is separately a bug (really docking is unusable if camera settings are used, whether it's 1 or more monitors) and a feat. request (with necessary math provided). I totally get why you think that checkboxes are simple, but they actually increase the complexity of the feature both for the user and for testing immeasurably, by introducing yet another variable. This is one of the reasons why we try to minimise the amount of toggles and such we are putting in. At this time I really don't think we are going to add a toggle for the picking, but we are going to be making some improvements there so maybe the situation resolves itself. I ... don't really see how that would resolve itself. The more difficult it is to "accidentally" grab a sphere (implicitly it comes down to following complaints: "omg !!! I cannot grab a sphere; why is it so difficult now ???; I want old interface back !!!111") - the more people prefering to grab them will be complaining. And vice versa. Besides, a checkbox is a complexity for the user in this game ? A checkbox that (by default enabled matching current behaviour) says "you can resize spheres by picking and dragging their border" ? Come on, let's be serious and reflect a bit what game we are talking about ... Same about testing. It's not some complex subtle game mechanics. It's simple "can/cannot drag" option. In the exact same barrel as "enable / disable dscan cone". What kind of testing would you want to do here ? Dscan toggle (read: more customization) made everyone happy. Aforementioned checkboxes would be exactly welcome. Either way - the SiSi version was best in this regard (from my PoV at least). You get win-win solution pleasing everyone: - wanna classic behaviour with rotating being living hell as it catches sphere borders instead of rotating ? - leave it enabled - wanna alt+cone/mousewheel functionaltiy only ? - leave it disabled Same about having dockable probe interface inside floating solar map (and again, old SiSi version > this version). Without it you will have one or the other group complaining. You have toggle for dscan - try removing them and see how people will react to "we made it so it's less complex for you". Quote:Similarly with the docking. That being said, we will be taking a look at the camera offset issue. I can prepare short video if that helps. With camera offset there is another irritating issue I explained in this auto(?) closed and ignored(?) bug report. There're more issues with certian targeting/tagging functions as well (it would be really nice to have them fixed after all those years).
Hi,
I've put our points across as best I can. I understand that you don't agree with the direction we're taking with the toggles, but we're just going to have to move on for now.
The offset issue we don't need a video for, thanks though. I checked out the bug reports, and the first one was closed by our outsourcers, presumably because they saw it as a feature request rather than a bug - you've posted in karkur's little things thread with the suggestion, and that is the correct place to post. The latter bug report I'm going to look into, but not as a priority at this time.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871

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Posted - 2015.11.18 10:07:27 -
[335] - Quote
Brokk Witgenstein wrote:I tried and failed to use it.
The old probe scanner had cubes I could click to move them around. I don't know what you did to them, but - I can barely see them. I'm not even sure there are cubes anymore -- I saw some very tiny arrows lost in the crowd somewhere. The old map presented all the information I needed without much ado and overly convoluted colour schemes. Red dots. Cyan cubes. Blue outlines. Perfection. This new map doesn't show me anything the old map didn't, yet somehow, it looks very cluttered.
- I can't click on these arrows if my life depended on them. I may not be an avid mouse user, I've always slightly struggled with pointing exact locations; but I've always managed quite easily to grab the old cubes and place them where I want them. (I already failed at clicking the arrows even in the old map but at least the cubes were big enough for me).
- When I click something, it's almost certainly "something else" than what I wanted to click. Background stuff, bookmarks, you name it I've clicked it. Why is the background clutter even clickable? What could I possibly want to do with it? Hover over to tell us what it is would be fine. If it really has to be selectable, maybe make it so only when the Alt key is pressed? The probes really ought to be the default here guys. When I click on/near a probe, that's what I want. Not planet VI asteroid belt III. Don't care. Just the probe.
- I think I liked the new DScanner - even though the Scan button is at the wrong side of the dialog. My DScan is at the left side of my screen. My Scan button used to be close- now it's not anymore. But that said, I think I could like it. However, having one checkbox for both "Try the new DScan and Probe window" means I can't get the new DScanner with the old probescanner. I really, *really* need the old probescanner for now.
I know what you're probably thinking. "does this guy even know how to scan?" Well actually, Yes he does. I've lived in a wormhole. I've scanned and hacked and combat scanned and all that jazz. Sites I could scan down in a minute (yea, a pro only takes 20 sec LOL) with the old map took me three minutes and a lot of frustration with the "previous new map". And with this "latest new map" I can't even do it anymore. After reverting to the oldschool scanner I had it in two scans and I was happy again.
In a nutshell: don't remove the old views just yet. I beg you. I'm not opposed to change and most of the bugs seem to be gone now; but without VISIBILITY and CLICKABILITY my scanning career is over.
Have you seen my posts earlier in the thread about making the scanner more customisable for your own style of play (using the Markers list to stop the background clutter from being clickable, for instance) and hotkeying the D-scan rather than using the scan button and such? I recommend taking a look. Can you give me a screenshot illustrating your top 2 points please? I'm a little confused, as the cube is really not difficult to see, so I think you might be experiencing a bug or something.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871

|
Posted - 2015.11.18 10:09:15 -
[336] - Quote
FT Diomedes wrote:CCP Goliath wrote:Terranid Meester wrote:CCP Goliath wrote:
I-¦ve been trying to find an answer for this for 4 days. The best I have is "if my cargo is totally full and I need to get probes off scan", which is the edgiest of the edge cases.
I have a better answer, warp disrupt probes need to be destroyed sometimes so new ones can be launched. Not all probes are scanning ones. Dictor probes? They don't appear in the probe menu, and aren't destroyable with that button though? Moon scanning probes.
Not sure what you're answering with this? Is there a use case with Moon scanning probes that I've missed?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871

|
Posted - 2015.11.18 10:10:51 -
[337] - Quote
Mark726 wrote:Apologies if I'm repeating a comment said already (I unfortunately do not have the time to wade through 17 pages of feedback). First off, this iteration of the probing changes seems to have raised the usability quite a bit, so well done! I'm pleased to see a lot of the older feedback taken into account. There is one thing I miss from the old map, however, and on the off chance that this hasn't been mentioned yet, there something that I'd like to see brought into the new system, if possible. In the old interface, a signal would only turn green once the signal strength hit 100%. It was a quick, visual way to know if the scan succeeded without me needing to check the scan results. In the new interface, however, I've noticed that the signal will often (though not always, it's a tad inconsistent) turn green when the signature gets about 75% strength (You can see that here). I'd love a return back to the old system, where a marker didn't turn green until it was at 100% strength, unless there's some point in turning it green prior to 100% that I'm not aware of. Thanks again for all your work!
Signals would turn green earlier than 100% for sure in the old system. I've had plenty ~90% greens. I don't know the purpose behind it though, and I'll ask!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2871

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Posted - 2015.11.18 10:13:59 -
[338] - Quote
Morwen Lagann wrote:+1 to Mark's post above. I noticed that and didn't pay it too much mind since I always relied on the percentage bar on the signature list. Speaking of the signature list - while you've certainly cleaned it up, I don't think having a colored line under the signature's information line is particularly ideal or really all that readable. All it looks like at a glance is a line separator, not an indicator of the strength of the result. The existing version that fills in a highlight behind the entire line of text works better, IMO. A couple additional things: The manipulators for moving probes do not appear after the probes are launched, until you press control, alt or shift. Not game-breaking, but a little odd, since the first thing you're generally going to do after launching your probes is move them. The old scanning interface let you create probe formations and then save them with names. You could then set one as default and from then on, clicking on the custom formation button would just move the probes into that formation. In the current iteration of the beta scanning UI, the button doesn't seem to do this; instead you click on or hover over the button, then have to move up OFF of the button to click on the custom formation in a drop-up (yes, drop-up) menu that appears. Extra clicking and/or movement involved as it is currently in the beta interface; the behavior of the old button is superior and more efficient - odds are users are not going to be switching between formations all that often, so displaying a list of custom formations, while a requirement, should be considered and treated as the secondary function of the button, not the primary one. Grabbing the edges of probe scan radii still feels a little finicky and more difficult compared to the old interface. Generally speaking, this iteration of the scanning UI is far and away an improvement over literally every iteration up to this point: namely, It's actually usable. Not sure if I'm faster with it than with the old one, but the only way to figure that out is with more practice. I'm not going "OMG **** THIS ****" five seconds after opening it anymore, so it's actually going to be a problem of me having to remember to switch back to the old one periodically to compare. 
Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Morwen Lagann
Tyrathlion Interstellar
1587
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Posted - 2015.11.18 14:56:59 -
[339] - Quote
CCP Goliath wrote:
Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.
Cool, thanks for the quick response. Out trying the scrollwheel thing right now - will take some getting used to.
Regarding Mark's thing - I think a previous iteration had little circular progress bars around the signature icons in the map. Perhaps that should come back, if signatures are going to turn green around ~75%?
Morwen Lagann
CEO, Tyrathlion Interstellar
Owner, The Golden Masque
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Soltys
34
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Posted - 2015.11.18 15:03:21 -
[340] - Quote
CCP Goliath wrote:I've put our points across as best I can. I understand that you don't agree with the direction we're taking with the toggles, but we're just going to have to move on for now.
Allright, let's see how the updated interface will function in practice first. Any timeframe for the new version (whether on tq or sisi) ?
Quote:I checked out the bug reports, and the first one was closed by our outsourcers, presumably because they saw it as a feature request rather than a bug - you've posted in karkur's little things thread with the suggestion, and that is the correct place to post.
Well, if we add extra toggles then it's a suggestions (though frankly speaking, that thread has 110+ pages, I won't be holding my breath =) ).
But other than that - how "Target Anchor List" aligns targets is another part of the interface that completely ignores camera/interface settings (and it certainly should never ignore it when "Offset Interface With Camera" is enabled). If it's supposed to align relatively to the "center" , and the players sets the center for both ship/hud and interface to be somewhere else - and it ignores that, then it's a bug.
Please whenever you have time, push it to someone that could look into it (I can help at any time). Point being multi monitor setup is almost flawless - and this is one of the very few remaining thorns. As you said you will be looking into space/solar map docking to play properly with those settings, then you can get 2 birds with one stone.
Quote:The latter bug report I'm going to look into, but not as a priority at this time.
Ok, thanks for that. If you need any more info or video showing it lemme know.
Jita Flipping Inc.: Solmp / Kovl
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
278
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Posted - 2015.11.18 15:44:54 -
[341] - Quote
The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls. |

Terra Chrall
Royal Amarr Institute Amarr Empire
59
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Posted - 2015.11.18 16:22:06 -
[342] - Quote
Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even then I sometimes have to search for an unobstructed edge to grab the cube when it is centered on a group of celestials.
Edit: I leave planets and belts on as they often help narrow down the possible locations of signatures. I turn off moons since planets is on. |

FearlessLittleToaster
GoonWaffe Goonswarm Federation
78
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Posted - 2015.11.18 17:09:28 -
[343] - Quote
Quote:Signals would turn green earlier than 100% for sure in the old system. I've had plenty ~90% greens. I don't know the purpose behind it though, and I'll ask!
If I recall correctly from back when I first learned to probe, the colors (red/yellow/green) denote how many probes are getting a 100% hit on the sig you are trying to probe out. Red was none, I think yellow was one or more, and green was a third number which I forget.
This mattered a hell of a lot more when you had to move each probe individually and there was no module to reduce the spherical error margin (I don't quite know what else to call it) of the sig you were trying to probe down. A yellow hit meant you were close, so start scooting individual probes around to try and triangulate.
Now, with the probe groupings and the new upgrade modules, I haven't individually moved a probe in years. On the other hand the feature may not be entirely legacy; there may still be use cases either for very hard to scan ships in combat probing, or for people with lower skills or sub-optimal fits. |

elitatwo
Eve Minions The-Company
909
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Posted - 2015.11.18 18:18:32 -
[344] - Quote
The scan button is on the wrong side of the window. I do not want to see the solar system map when I d-scan. That underline thing suggest that your signature is not in the row of the signatue but below or above.
Too long to read:
As soon as it looks like before I can use it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Nicen Jehr
The Scope Gallente Federation
417
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Posted - 2015.11.18 18:30:43 -
[345] - Quote
I frequently cant grab the side of the cube because the probe's bracket is in front of it and I click that instead. I suggest either making the cubes twice the size of the brackets, or let me toggle the probe brackets visibility.
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Salmandi Deritro
The Dark Space Initiative Scary Wormhole People
1
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Posted - 2015.11.19 01:01:04 -
[346] - Quote
Not sure if this has been mentioned before - tried reading through this whole convo but tbh got fed up.
Would it be possible to have the left click - warp to bookmark functionality while scanning in the map as often find I have to come out of maps to move around systems - I know you can click on items in maps and warp to them but finding the right icon and BM visually especially when u have loads on overview is not worth the effort - quicker if inconvenient to close the map warp then reopen it.
I do a lot of scanning (live in a wh - duh) and will need to try the new map again - I lasted about an hour the first time I tried it before reverting (when u literally spend hours scanning and mapping every second counts and it was too annoying to bother working around) - hopefully with all the recent changes it might be better. |

helana Tsero
Science and Trade Institute Caldari State
237
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Posted - 2015.11.19 02:39:08 -
[347] - Quote
helana Tsero wrote:CCP Goliath wrote:Leeluvv wrote:CCP Goliath wrote:5pitf1re wrote:This has probably been reported before but the new windows don't seem to remember the last focused window choice.
That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.
This behavior is rather annoying since I have to get back to the DScan window every time. This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix. I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in. Same here. I was actually astounded to find that it was a legacy issue as I also do exactly what you describe above, and have never had it occur either. To be honest if this was a legacy issue their is no way it was being triggered before the new changes. I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have probe and dscan windows stacked and the Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again. Dscan is critical for wormholers, so please fix this asap.... .
Any progress on this ? For me this is by far the biggest issue with the new changes. Seperating the dscan and probe scan window is not a solution. Id rather not play the game if it means needing to have yet another window obscuring the view of space. Otherwise just feels like im playing spreadsheets.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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CCP Goliath
C C P C C P Alliance
2876

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Posted - 2015.11.19 11:24:18 -
[348] - Quote
Morwen Lagann wrote:CCP Goliath wrote:
Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.
Cool, thanks for the quick response. Out trying the scrollwheel thing right now - will take some getting used to. Regarding Mark's thing - I think a previous iteration had little circular progress bars around the signature icons in the map. Perhaps that should come back, if signatures are going to turn green around ~75%?
The circular progress bars were much maligned and will probably not be making a return.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876

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Posted - 2015.11.19 11:25:55 -
[349] - Quote
Manssell wrote:The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls.
Could you post a screenshot please? Sounds like something is amiss here.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876

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Posted - 2015.11.19 11:26:41 -
[350] - Quote
Terra Chrall wrote:Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even then I sometimes have to search for an unobstructed edge to grab the cube when it is centered on a group of celestials.
Edit: I leave planets and belts on as they often help narrow down the possible locations of signatures. I turn off moons since planets is on.
We are going to address the issue of grabbing the cube directly with the picking, rather than changing its size which is apparently very contentious :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876

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Posted - 2015.11.19 11:29:40 -
[351] - Quote
Nicen Jehr wrote:I frequently cant grab the side of the cube because the probe's bracket is in front of it and I click that instead. I suggest either making the cubes twice the size of the brackets, or let me toggle the probe brackets visibility.
The toggle for probe bracket visibility is in the Markers menu at the top left of the Solar System map window/window controls.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876

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Posted - 2015.11.19 11:31:46 -
[352] - Quote
Salmandi Deritro wrote:Not sure if this has been mentioned before - tried reading through this whole convo but tbh got fed up.
Would it be possible to have the left click - warp to bookmark functionality while scanning in the map as often find I have to come out of maps to move around systems - I know you can click on items in maps and warp to them but finding the right icon and BM visually especially when u have loads on overview is not worth the effort - quicker if inconvenient to close the map warp then reopen it.
I do a lot of scanning (live in a wh - duh) and will need to try the new map again - I lasted about an hour the first time I tried it before reverting (when u literally spend hours scanning and mapping every second counts and it was too annoying to bother working around) - hopefully with all the recent changes it might be better.
Left click - warp to BM would cause tons of accidents, so no, sorry. You can right click on signatures in the probe scanner window to warp to them directly though, similarly with the People and Places menu for bookmarks.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2876

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Posted - 2015.11.19 11:33:37 -
[353] - Quote
helana Tsero wrote: Any progress on this ? For me this is by far the biggest issue with the new changes. Seperating the dscan and probe scan window is not a solution. Id rather not play the game if it means needing to have yet another window obscuring the view of space. Otherwise just feels like im playing spreadsheets.
As I explained, it's a legacy issue and it's being fixed. If you're asking for a timeline, we don't give that for fixes that aren't already lined up for a deployment, sorry. I agree that separating the windows isn't a solution, it's a workaround.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Noene Drops
Signal Cartel EvE-Scout Enclave
0
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Posted - 2015.11.19 11:45:26 -
[354] - Quote
CCP Goliath wrote:Manssell wrote:The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls. Could you post a screenshot please? Sounds like something is amiss here.
Here's a screenshot from Sisi, taken 1 day ago. The cube is barely seen, and overall signatures visibility is severely reduced because the globes are too bright. |

Nicola Arman
Lacuna. AII ShaII Perish
59
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Posted - 2015.11.19 16:03:57 -
[355] - Quote
I love the new scanner. Hot keys have changed my life. Probes do disappear from time to time but pressing shift brings them back magically. And bookmarks tend to not always show up on the map at all. Otherwise love this ****. |

Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
279
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Posted - 2015.11.19 16:29:29 -
[356] - Quote
CCP Goliath wrote:Manssell wrote:The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls. Could you post a screenshot please? Sounds like something is amiss here.
Here you go.
Screenshot 1
Screenshot 2
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Soltys
34
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Posted - 2015.11.20 11:19:41 -
[357] - Quote
I peeked on sisi on the interface - one remark for current version is that the visual richness/brightness of probe spheres is a bit of an overkill tbh.
Jita Flipping Inc.: Solmp / Kovl
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Dreadgar Mole
Massive Online Logistical Enterpeises
0
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Posted - 2015.11.20 20:19:54 -
[358] - Quote
Others may already have said something about this but just in case they have not.
First I like the updates that have been made. It is like the scanning tools have been brought up to date but in doing so you have affected some of the colours in the scan results in the map. I am colour blind (I can see colours but often find it hard to differentiate between them) I am finding it really difficult to see the little red dots. Nearly impossible to see the red rings and cannot tell the difference between the green and the yellow results. Could someone possibly review the colour choices to allow for those of us who struggle with colour differentiation. |

marly cortez
Mercurialis Inc. RAZOR Alliance
116
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Posted - 2015.11.21 14:34:41 -
[359] - Quote
Like the new map, this new scanning interface 'Drop Down' really is something you either love or simply hate beyond belief, question is why this huge divided in opinions.
Asking around and using it...Very Briefly' myself, I get the same answer, 'Way to much detail', comments like, over engineered, fiddly, difficult to use, and more concerning and predominant, Just another reasons to stop scanning all together, were some of the answer I got, Happily for me at least there is still an option to turn the wretched thing off allowing me for the time being to continue scanning stuff down quickly and efficiently until such time as CCP force this change on the players.
After that sadly my days in EVE are numbered as finally the Dev's have done for me as far as this game goes, Dunno how you really believe that by killing off in sequence all activities that players once found the ability to generate there own content in is a good plan I have no idea and scanning stuff down, having once almost killed it as a profession with Nerf's and your silly unfinished, 'Pac Man' game in past iterations it was one of the few things left to us as it stood were we could relax in game as individuals in space, introducing this abomination will finally ensure that even those few of us that ever un-docked will have one less reason to do so.
I said a few years ago that they should take away your crayons until you learned to talk to players before and not after you dreamed up another scheme, Seems you were not listening then either. |

Dominous Nolen
Powder and Ball Alchemist Industries
80
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Posted - 2015.11.22 07:24:02 -
[360] - Quote
Please enable a quick method of disabling the active overview settings in the dscanner for tools such as Pirates Little helper. It was nice being able to quickly toggle off and back on.
One thing i've noticed is that the text entry box currently doesn't act the way it use to on the old D-scan. I use to be able to enter a scan value, hit enter and it the results list would update with the new value. Currently though that doesn't appear to be case and the results stay static until the scan button is pressed.
I miss the seperate values for the AU and KM windows from the old scanner.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Rakoth Maugrim
Caulks Hole Enterprises
0
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Posted - 2015.11.22 07:47:01 -
[361] - Quote
Two quick things:
1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead?
2. Is there a way to remove the red dot at the center of the sigs when viewing all sigs in the map? Maybe having it in the markers section? (They seem to just get in my way).
Other than that love the new scanners. Sorry if my questions are repeats, I tried finding them in the thread first and couldn't.
Thanks. |

Terrorfrodo
Renegade Hobbits for Mordor
710
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Posted - 2015.11.22 12:06:24 -
[362] - Quote
The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my probes and not select a planet or moon or whatever.
And then you do a major overhaul of scanning... and actually make this one big problem even much worse! First GÇô coming back after a 6-months break and unexpectedly finding this new system GÇô I was annoyed by all the brackets for planets, locations etc getting in the way. But okay, there is a way to disable them. But it doesn't help at all because these new tiny red dots cannot be disabled and they always get in the way when moving probes, especially when zoomed far out. Extremely annoying, please fix. Make it so that they can be disabled like other brackets.
Even better, just make a hotkey that when pressed makes me always move my probes horizontally, no matter where my cursor is. That would be extremely useful. Since Shift, Ctrl and Alt are all taken, it can be Ctrl+Alt or something. And maybe Shift+Alt to move vertically!
And while you're at it, maybe correct the old oddity that you can never really look at the map from directly 'above'? When positioning probes, we always have to move them to the marker horizontally while looking from the top, then rotate the view and do the vertical positioning, then rotate again to correct the horizontal position again.
.
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Zen Dad
Solitary Sad Bastard in Space II
292
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Posted - 2015.11.22 13:32:59 -
[363] - Quote
Eve evolves but I plead with you, on bended knee, to find a way to leave the 'vintage' scanning system as an option in the settings panel.
it can be done.
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CCP Goliath
C C P C C P Alliance
2879

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Posted - 2015.11.23 08:42:02 -
[364] - Quote
Rakoth Maugrim wrote:Two quick things:
1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead?
2. Is there a way to remove the red dot at the center of the sigs when viewing all sigs in the map? Maybe having it in the markers section? (They seem to just get in my way).
Other than that love the new scanners. Sorry if my questions are repeats, I tried finding them in the thread first and couldn't.
Thanks.
Hi
1. Not to my knowledge, sorry 2. The only way is to ignore the signature.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2879

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Posted - 2015.11.23 08:44:20 -
[365] - Quote
Terrorfrodo wrote:The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my probes and not select a planet or moon or whatever.
And then you do a major overhaul of scanning... and actually make this one big problem even much worse! First GÇô coming back after a 6-months break and unexpectedly finding this new system GÇô I was annoyed by all the brackets for planets, locations etc getting in the way. But okay, there is a way to disable them. But it doesn't help at all because these new tiny red dots cannot be disabled and they always get in the way when moving probes, especially when zoomed far out. Extremely annoying, please fix. Make it so that they can be disabled like other brackets.
Even better, just make a hotkey that when pressed makes me always move my probes horizontally, no matter where my cursor is. That would be extremely useful. Since Shift, Ctrl and Alt are all taken, it can be Ctrl+Alt or something. And maybe Shift+Alt to move vertically!
And while you're at it, maybe correct the old oddity that you can never really look at the map from directly 'above'? When positioning probes, we always have to move them to the marker horizontally while looking from the top, then rotate the view and do the vertical positioning, then rotate again to correct the horizontal position again.
See earlier responses in the thread to get answers to all of these points. Sorry, don't have the time to retype them all.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2879

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Posted - 2015.11.23 08:46:35 -
[366] - Quote
Hi folks,
Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Terrorfrodo
Renegade Hobbits for Mordor
710
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Posted - 2015.11.23 09:19:26 -
[367] - Quote
Never thought I'd ever say this, but you were so committed to this thread that it takes ages to just read your posts in here :p
Anyway, I read now most of them and it seems that the issue of probe moving didn't get enough attention. Don't you agree as a scanner that it is way too fiddly to move the probes? We have to precisely hit the arrows or the top of the cube, even if other things don't pop up and take the focus. This was true in the old system and somehow even more precision is now required in the new system. It would be far better if the system always first assumed we want to move our probes, and only with very precise positioning over something else we would NOT move the probes. So a reversal of the current behaviour.
Or, like I said, hotkeys that force 'probe moving mode' regardless of current cursor position.
.
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
141
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Posted - 2015.11.23 12:54:35 -
[368] - Quote
CCP Goliath wrote:Hi folks,
Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.
Thanks for engaging with us, CCP Goliath. It is really appreciated.
PS: You could only fix the layering issues (probes not being preferently selected) and I'd say OP success, tbh. The rest of the defects in the current interface I can live with, lol. |

FearlessLittleToaster
GoonWaffe Goonswarm Federation
79
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Posted - 2015.11.23 16:08:37 -
[369] - Quote
CCP Goliath wrote:Hi folks,
Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.
Thank you for listening and taking the time to answer all these questions. I finally got to hop on and try the new scanner, and as far as I can tell it replicates all the old scanner functionality while doing new stuff and looking better. It's also really neat to see the suggestions in this thread built into it. The only problems I am having now relate to un-learning five years of hotkeys and mouse movements.
Also, thank you for making Escape the key that closes the new probing window. You have no idea how happy seeing escape actually do its job in Eve for once makes me.
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Torgeir Hekard
I MYSELF AND ME
218
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Posted - 2015.11.25 08:39:26 -
[370] - Quote
Not sure if it has been posted already, but there's an annoying thing with the new probe scanner interface. Namely, the numerical hotkeys for signature types.
Suppose there's a signature ABC-345, I'm scanning it down and want to bookmark it as "ABC-345 Very Important Sig".
To do that I'm rightclicking on the sig in the sig list, pressing save location, and I get a popup window with the signature type text selected, so I can start typing right away replacing the current text or pressing left arrow and adding something in front.
The main idea is, at this point I'm not using the mouse, so mouse pointer is left in it's last position - somewhere within the scan result window.
So I'm typing ABC-345, and since the mouse pointer is left on the scan window, filters 3, 4 and 5 are being switched.
To avoid switching filters I have to remove the mouse from the window each time I want to type anything numerical, which is annoying.
Can we disable numerical filter switching or at least enable it only when the scanner window is active, not when the mouse pointer is on it. |
|

Jeff Kione
Future Corps Sleeper Social Club
38
|
Posted - 2015.11.25 18:10:31 -
[371] - Quote
As someone who scans to live and lives to scan, I gave the new probe scanning feature a good try. However, I seemed to continually run into an issue where when I tried to grab the "box" to move the group of probes I would instead get the Probe 1 pop up and therefore be unable to move the box at all. I was using the predefined probe pattern when having this issue. I also wasn't able to consistently grab the arrows of the box in an effort to try to move the box in a slower manner. This rendered the whole interface unusable to me and I had to switch back to the old version.
Either I was doing something wrong (entirely possible) or this is a problem with the new system that should be addressed. |

Bleyddyn apRhys
Synapse. Empyreus
5
|
Posted - 2015.12.01 16:05:29 -
[372] - Quote
Hopefully this was mentioned before the list got full, but just in case:
For me pretty much the only issue with the new probing window is that it is now much more difficult to drag probes using the box at the center of the formation if it happens to be centered over something else (like a sig or planet). The old probe window seemed to give precedence to the probes if you clicked and dragged. The new one seems to favor everything but the probes.
So now I have to click/drag twice. Once on an arrow to move the formation out of the way, then a second time to move it wherever I wanted it to go. |

Dominous Nolen
Powder and Ball Alchemist Industries
81
|
Posted - 2015.12.01 16:53:04 -
[373] - Quote
Feature request for probing: Remove the toggle between AU/km and give us the old seperate value windows. I am having to constantly switch between both when using PLH (pirates little helper) to scan out results and hand entering AU ranges.
The text box is also behaving oddly as compared to the old dscan window. we use to be able to just enter a value and hit enter - Receive scan results. Now I have to noticed that hitting enter after changing the range doesn't keep the same function and it tends to cause a client error alert tone. I'll have to click off the value box and then manually hit the scan button or the key bound to toggle the refresh.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|

Tuvok Tarac
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.12.05 05:40:37 -
[374] - Quote
Feature request for the probe scan interface: Right-click red dot, choose "center probe formation here."
Seems like a simple quality-of-life improvement. If there's a concern that this would overly speed up combat probe scanning, I'd be happy to have to watch an animation as the cube marches over to the chosen dot before I can click analyze. |

Zappity
Black Aces I N F A M O U S
2601
|
Posted - 2015.12.05 23:28:16 -
[375] - Quote
The filters don't seem to work properly. I have the filter set to show only cosmic sigs and ships and yet I get results for POS mods all over the place.
Zappity's Adventures for a taste of lowsec.
|

Zappity
Black Aces I N F A M O U S
2601
|
Posted - 2015.12.06 08:18:17 -
[376] - Quote
I have the Probe Scanner and the Directional Scan stacked in the same window. The Probe Scanner always steals focus when I jump into a new system.
Zappity's Adventures for a taste of lowsec.
|

K950
EVE University Ivy League
0
|
Posted - 2015.12.09 17:21:51 -
[377] - Quote
I think I will echo the sentiment of a lot of veteran players who used the old scanning interface with this post.
I only started in EVE not long ago, but I've done a decent amount of probing. High-stakes combat probing is not something I've done yet, but I will be doing that kind of stuff in the future. I started going into wormholes when I was still on trial, drawn by the heightened danger and the fact that I didn't have much to loose. I didn't even have a cloak, either, much less an idea what I should fit the ship like.
http://imgur.com/j5zGsJW.png
Let's start with the standard old interface. I will point out what I like, and what I don't like.
http://imgur.com/oFv2Wau.png
Like the first image, signatures are readily visible and clearly obvious. It's not much to look at, and it's fairly simplistic, but it works, as we all know. The only thing that really made me pissed off was the unpredictability of the arrows to zoom off into really really far off directions. Other than that, it was quick to load, so when I first entered a wormhole, I would (well, not until I got a cloak that is, and learned what to do) quickly check the overview for anything on grid, then check d-scan, then quickly launch probes, move them far off the map and press Scan. Key sequence: Alt - P, F10, drag out, scan, F10 again, go back to checking D-scan.
Now the new one is a little more complicated. First, it has background riff-raff that doesn't serve a useful purpose in combat probing. I have a target, and I have a responsibility to get him, and it doesn't help when dots are difficult to see (still) and there is more clutter to look at.
http://imgur.com/wNl7pmN.png
Those arrows you get when you adjust the size of the probes are redundant and unnecessary. More clutter. Note the low brightness of the green dot. In the old interface, it was pretty obvious. Make MUCH more obvious. (Have you tried hunting drones with the new interface? It's nearly invisible!)
Again. What am I looking at again? Where...Oh there it is. Brighter. Brighter. (Bright-o?)
http://imgur.com/tklqdlI.png
Another image. Again, I probably could have scanned all this stuff out faster if it was more obvious.
http://imgur.com/ZqY0yDS.png
Much color, background stuff which doesn't make my job any better, fancy sun rendering (???), starfield background which does me no good, and signature results which are harder to see. Please consider these recommendations.
Also. You can see that recently someone decided we need .001 resolution on the directional scanner. Please change it back to the way it was before where nobody had a problem with it in .1 resolution (1.1, 1.2, 1.3, 1.4.... instead of 1.001, 1.002, 1.003, ...) every time I click the arrows. Likewise I don't know if they've made the solid colors through the signatures instead of the silly thin line beneath each entry but it should be changed.
I made a report, but I'm not sure if it got reviewed. The Tab key does something to collapse windows. Can we rebind it to something else more useful? I would love to have it assigned to the directional scanner "SCAN" button.
Personally I wish the visual directional scan feature never came out. :) |

Midnight Hope
Pator Tech School Minmatar Republic
182
|
Posted - 2015.12.09 23:51:12 -
[378] - Quote
Zappity wrote:The filters don't seem to work properly. I have the filter set to show only cosmic sigs and ships and yet I get results for POS mods all over the place.
I checked the feature after the December release (Operation Frostbite I think) and it still not good enough.
The quote above is still the case, filter don;t work and it's impossible to sort what you are looking for unless you start ignoring everything... which takes forever.
Also, the "dots" are not highlighted when your probes cover them. This makes placing probes an exercise in moving the camera around in the 3 axis to finally tell if you are on the right spot or not. |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
68
|
Posted - 2015.12.10 15:20:34 -
[379] - Quote
Couple of things:
As before I wish you would make the filter selection modal - i.e let me select a single filter from a list of canned and predefined ones, rather than making me deselect the current filter and select a new one. I rarely want to make up a brand new filter on the fly - usually what I want to do is switch between a couple that I know (say for Sig -> Ship or Ship -> Structures) - this used to take a single action, and now takes two. If I need a brand new filter, I can always define it.
Secondly, the colour on the spheres when scanning is really way way too bright/prominent. Try scanning inside a shattered wormhole with many sigs in roughly the same place - you can easily get to the point where it is virtually impossible to see the drag arrows for the probe windows.
Some of the informational icons also seem to be a little big - if you get several near each other it becomes hard to select between them. |

Xerxes Fehrnah
Cherokee Mining Company
36
|
Posted - 2015.12.10 22:47:44 -
[380] - Quote
I have a suggestion on the dscan cone. Instead of actually highlighting the cone itself, why not put the map into a scanning mode where only objects within the cone are highlighted brightly and everything else is greyed down with lower contrast. That way an actual visual cone will be unnecessary, and it will not interfere with probe scanning.
Everything in side the cone is a bright, high contrast color. Everything outside a few shades darker. Swing it around, and things highlight to show they are in the cone.
No more bubble around the ship showing dscan range that has to be turned off and on which conflicts with probe scanning bubbles. |
|

Tessa McKnight
Signal Cartel EvE-Scout Enclave
2
|
Posted - 2015.12.14 17:03:51 -
[381] - Quote
1) The new globes are too bright and blingy. Please reduce the eye candy, the old system looked fine and usable.
2) Why change the colour designation in the Scan Results window from a full background to a thin coloured line under the result (as you can see in K950's image here) ? It just adds more visual clutter and makes it more confusing to look at. |

Kondrathius
Advanced Nucleonics 602
1
|
Posted - 2015.12.15 09:53:24 -
[382] - Quote
Tessa McKnight wrote:1) The new globes are too bright and blingy. Please reduce the eye candy, the old system looked fine and usable. Being partially colourblind, I fully agree. It was always hard enough for me to see red signatures over black space, especially when they were transparent, but with these new globes it's nearly impossible.
|

Sola Atruin
Mutant Space Kittens
1
|
Posted - 2015.12.16 19:16:41 -
[383] - Quote
As suggested by your customer support agent GM Arcade:
Hello EVE-Devs,
Issue: The pre-defined (not customizable) shortcuts (keys 1 to 0) for selecting d-scan presets interfere with my other (customized) shortcuts. Every time I have my focus on my d-scan window and I want to activate a module I change my d-scan setting instead, which isn't even obvious, because the name of the setting is not displayed. Vice versa, when my d-scan window is active and I want to change the preset via shortcut, simultaneously the corresponding module (in my case high-slot modules) gets activated as well.
Suggestion: - Hotkeys for d-scan presets and probe scanner filters should be customizable, or at least deactivatable in order to prevent them to interfere with other custom keybindings and to provide more flexible and convenient customization - Names of custom presets should be displayed in d-scan preset-selection (as it was before btw) - There should be an option to hide default presets (General, PvP, All etc.) and probably other, not d-scan related, presets
Best regards & Thx,
Sola Atruin
 |

Malice Redeemer
Redeemer Group
185
|
Posted - 2015.12.19 20:40:23 -
[384] - Quote
Sola Atruin wrote:As suggested by your customer support agent GM Arcade: Hello EVE-Devs, Issue: The pre-defined (not customizable) shortcuts (keys 1 to 0) for selecting d-scan presets interfere with my other (customized) shortcuts. Every time I have my focus on my d-scan window and I want to activate a module I change my d-scan setting instead, which isn't even obvious, because the name of the setting is not displayed. Vice versa, when my d-scan window is active and I want to change the preset via shortcut, simultaneously the corresponding module (in my case high-slot modules) gets activated as well. Suggestion: - Hotkeys for d-scan presets and probe scanner filters should be customizable, or at least deactivatable in order to prevent them to interfere with other custom keybindings and to provide more flexible and convenient customization - Names of custom presets should be displayed in d-scan preset-selection (as it was before btw) - There should be an option to hide default presets (General, PvP, All etc.) and probably other, not d-scan related, presets Best regards & Thx, Sola Atruin 
Lol at that GM passing the buck. I already pointed out that the unremapable hotkeys where a bad idea, and asked why they thought it was a good idea or necessary to no response.
The dev that was responding in this thread basically said they are done listening to feedback on this thread and therefore as far as I can tell on this feature, so I would not expect a response or that your feedback was even heard.
As this is the "expected behaviour" of there really bad choices with the hotkeys, I'm not sure what you can do now. I expect a bug report detailing your problem would be closed, and you have already found out contacted customer service seems to just get you sent on a wild goosechase. |

K950
EVE University Ivy League
2
|
Posted - 2015.12.20 02:41:13 -
[385] - Quote
^
I fear that may be the case.
Last Wednesday I spent about the whole day in null sec scanning looking for Sleeper sites to run.
The new probe interface is definitely nicer to look at, but is slower, more fustrating to use and takes more effort to work with.
I used the old at the very last system scan of the day. I literally said out loud, Wow this is better!
I would ask any one listening, to make a Minimal Mode for the new interface. No overdetailed, over-colourized bubbles, no starfield, no fancy system crap. And brighten the signatures. And make the mouse movement correspond to more area of the display (you'll notice that the old one rotates faster for each linear movement of the mouse, the new one is "dampened" so much that it takes longer to rotate the camera around.) |

helana Tsero
Science and Trade Institute Caldari State
261
|
Posted - 2015.12.21 12:56:16 -
[386] - Quote
Agree. The dscan presets really need the name of the preset displayed (as we had before)
I need to change my preset as I warp around systems Sometimes I just want ships other times I need ships and structures or ships and wrecks etc etc.
Now I cant tell what preset Im in unless I click on the drop down box. Its really annoying and inconvenient.
CCP Please fix !
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Esrevid Nekkeg
Justified and Ancient
1174
|
Posted - 2015.12.21 13:16:30 -
[387] - Quote
K950 wrote:...I used the old at the very last system scan of the day. I literally said out loud, Wow this is better! ... And that is precisely the reason I use the old system exclusively when scanning; It is better.
This has nothing to do with fear of change. If the new system would on all levels be just as good and (preferably) on some levels surpassing the old scan-system in quality, I would start using the new system in a heartbeat. Remember, it's a tool we use. Functionality should go above aesthetics.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|

helana Tsero
Science and Trade Institute Caldari State
261
|
Posted - 2015.12.22 03:25:35 -
[388] - Quote
Esrevid Nekkeg wrote:K950 wrote:...I used the old at the very last system scan of the day. I literally said out loud, Wow this is better! ... And that is precisely the reason I use the old system exclusively when scanning; It is better.
This has nothing to do with fear of change. If the new system would on all levels be just as good and (preferably) on some levels surpassing the old scan-system in quality, I would start using the new system in a heartbeat. Remember, it's a tool we use. Functionality should go above aesthetics.
I live in a WH so I scan for signatures for alteast an hour every day. I combat scan every 2nd-3rd day. For me the new system is easier to use, quicker to scan and more enjoyable to look at. The only thing I dislike about the system is the removal of the display of the dscan preset names.
So I can see its hard for CCP because.. what they are seeing is opinions and personal preference. some people prefer the new and some prefer the old.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

K950
EVE University Ivy League
2
|
Posted - 2015.12.22 14:55:42 -
[389] - Quote
helana Tsero wrote:Agree. The dscan presets really need the name of the preset displayed (as we had before)
I will agree on this count, I find it easier to simply glance at what D-Scan profile I use, of which I have several. If I go into null, low or w-space I may need 3 to go through. I have 4 custom profiles:
dscan ships+drones (I think you know what that one is for :)) dscan ships dscan wrecks dscan objects
Wrecks shows wrecks for obvious reasons in dangerous space with unknowns in local or w-space, objects shows corpses and bubbles, force fields and stuff like that.
As for the probe scanner, I literally can re-adjust and rescan a signature in about 2 seconds with the old because: 1) the mouse movement corresponds to more area that is adjusted; 2) it's cleaner and less cluttered; 3) the signatures are brighter and more obvious; 4) the bubbles are easier to grab; 5) the cube is easier to manipulate; and 6) the interface renders faster on my poor old machine.
Tweak a few things, make a Minimal Mode that removes all that starfield riff-raff, de-clutters the system map of stuff like the overdrawn sun, and we'd be set.
I also don't use the beta map. Too confusing. Consider it from the point of a newbie, 6 days old into EVE. Which one do you think would make more sense to him as he tries to get out of Autopilot into manual navigation? The old or the new map? Maybe the new map with its fancy dashed blinking line that links the current system stargate to the next system, and does the cute "shuffle" from one system to the next? Or perhaps the old with separate galactic map and system map?
At least he can tell his general location with the old map. When I get lost in EVE, the first thing I look for is Ultra, because that's where I did my first Level 1 newb missions. The new beta map makes it pretty hard to find Ultra with the unnecessary galactic map rotation and confusing colorization.
Also. http://i.imgur.com/s5l8Nr8.jpg
If it wasn't for me selecting those drones, you can hardly disagree with me that those signatures are EXTREMELY difficult to locate and re-recenter probes on. Yes. Those were 3x Hobgoblin IIs. Try to look for those without the circle which shows their location, and you have an understanding of where I'm coming from. Let's just say I will definiately get out of bed for faction drones :D
I have said before that most of the people who don't have a problem with the new probe interface are the ones that don't do combat probing. Although I don't high-stakes combat probing yet, I have an idea how to do it and using the new interface makes me get nightmares for that job. |

Jeff Kione
Future Corps Sleeper Social Club
39
|
Posted - 2015.12.22 18:51:31 -
[390] - Quote
Hi,
I'm back! With the changes to the scanning map, I scanned out our chain several times last night using the new scanning interface. I'm happy that you managed to fix the bug with regards to moving probes and I was able to get along rather efficiently after playing with it for a little while.
The only thing I want to mention is that the signatures are much too faint in this version. For example: http://i.imgur.com/uFKQnv2.png
It would be great if you could bring the red dots, the yellow icons and the green icons to the layer above the rest of the probes so that they stand out clearly. As it stands right now, it's incredibly difficult to see what is going on. I jumped into a system last night with 22 signatures and I was just blindly scanning because it was too difficult to see anything mixed in with all of the other signatures.
Other than the problem seeing the signature dots, I like the interface. I love the scanning hotkey and I love how fast it snaps to center my probes when I center on them. |
|

Soltys
39
|
Posted - 2015.12.23 02:31:22 -
[391] - Quote
Well, after playing a bit with this frostline "event" which implies lots of scanning for WHs, the old remarks mostly stand, with some minor additions:
- dscan minimal distance 0.001 au; hopefully this is just oversight/bug, not new intended limitation
- black solid background please .....
- turn off/dim the sun light - tighter systems + larger zoom and it gets in the way (or add a toggle to turn it off)
- dscan cone/sphere and probe spheres have the same color - please change dscan's color to something else that is pair-wise different to other elements - especially probes and sigs
- dscan cone/sphere, probe spheres, signature spheres - all of this is now far too bright/invasive/vivid - however to call it. To the point it can completely cover other information while generating big blue/red blob on the screen
- accidental bubble grabbing is as irritating and frustrating as it has always been - constantly getting in the way of rotating the map; considering we have now 4 (four) methods to change probes' range (bubble grab, alt+wheel, alt+cones, keyboard shortcuts) - it's just silly ? stubborn ? you don't want to add a toggle to disable this
- it would be nice if new windows (map and probes) minimized to narrow bar like every other window in the game, instead of fullscreening - with no other way to close/float/dock them, than moving away/unpinning whatever happens to be on top of the screen at that moment. Old maps had nice (minimizable and movable) dialog and also reacted to Esc key. Now we have forced buttons on top / in the middle of the screen (of course ignoring camera shift settings), so better not to have any other window there stuff there
- another bug/regression: both new probe map and regular map ignore ship camera settings+interface offsets when in fullscreen mode; BOTH old maps do respect them. This is gigantic regression for anyone using shifted camera/interface (majority/all people using more than 1 monitor) and maps in fullscreen
TBH, earlier SiSi implementation was the best (the last one with disabled bubble grabbing). It needed some bugfixing (repeatedly ignored camera shift settings among other stuff) and some finishing touches. The current iteration is frankly speaking getting worse, ... and worse.
Jita Flipping Inc.: Solmp / Kovl
|

Jeremiah Saken
The Fall of Leviathan
497
|
Posted - 2015.12.23 11:46:56 -
[392] - Quote
I have no idea why players keep complaning about background. It's so subtle I don't even note it.
For me scanning become faster (I switched off all entities on system map), alt+mwheel is great, way better than bubble grabbing. but 1) probes bubbles are to bright, maybe make then more subtle; 2) results must have brighter icons. It's hard see them through "probes square and bubbles". Also why do we need so thick orbits? Is it for combat scanning or d-scanning? Don't see the point to have them that way. For at this point there is no difference at speed between old and new map.
Also is there a chance to remove system close up from beta map. We have separate map for system d-scan and probing. Beta map will be more functional that way.
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
"Here in the garden of the arcane delights dark shadows overwhelm us and and we become blind..."
|

helana Tsero
Science and Trade Institute Caldari State
262
|
Posted - 2015.12.24 01:55:28 -
[393] - Quote
Jeremiah Saken wrote:I have no idea why players keep complaning about background. It's so subtle I don't even note it.
Agreed. I can barely see the background. IMO its subtle and cool.
Might be monitor settings. Some people may have their monitors brightness/contrast set in such a way that empasises the backround more than they find desirable.
I spent quite a bit of time with my monitor/gpu contrast/brightness settings until I found levels that were optimal for the way I like eve. Would suggust others also look at this. Because every monitor and every game renders colours differently so u do need to adjust to get the best experience.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|

Soltys
39
|
Posted - 2015.12.24 19:42:13 -
[394] - Quote
helana Tsero wrote:Jeremiah Saken wrote:I have no idea why players keep complaning about background. It's so subtle I don't even note it.
Agreed. I can barely see the background. IMO its subtle and cool. Might be monitor settings. Some people may have their monitors brightness/contrast set in such a way that empasises the backround more than they find desirable.
To each his own, for me it's a pointless visual gimmick on a map. It's tolerable (which doesn't mean it's desirable) on probe/dscan map, On the new starmap it's major hindrance for now - especially with blurrin/dimming of everyting around during zoom.
The solution is of course trivial - add a toggle so everyone is happy, whether one prefers more spartan and functional looks (think old probe map) or more "cool" presentation. But then again, they seem to want to have as little customization as possible now.
FWIW, fullscreen centering seems to be respecting camera shift settings on SiSi now (content only, the title bar keeps ignoring them - though that is a lesser issue) so one bug out of the way.
Jita Flipping Inc.: Solmp / Kovl
|

Tyranis Marcus
Bloody Heathens
1459
|
Posted - 2015.12.24 23:41:56 -
[395] - Quote
.
Do not run. We are your friends.
|

Tyranis Marcus
Bloody Heathens
1461
|
Posted - 2015.12.30 11:22:29 -
[396] - Quote
Soltys wrote:
... But then again, they seem to want to have as little customization as possible now.
This is a huge problem, too.
You see this idea of 'an elegant solution' being mentioned on the forums. That whole concept is so antithetical to designing a good game. It's only really good if you're writing software for yourself that no on else will ever use. What's elegant to one person is elegant to some, a hindrance to others, and downright frustrating to still others.
They need to get off of this kick of 'simple and elegant', which probably really reads as 'writing less code', justified as 'simple and efficient is good' and start putting in settings and options so that people can set the client up in a way that works for them. There are so many missing toggles and settings in this game. There are so many new features added or things changed and it's 'just there'. If you don't like it or it hurts your play-style, you can't do anything about it.
The devs need to realize that different people think differently and do things differently. It doesn't necessarily even matter which way is the best way or most efficient or productive way. What matters is which way a person feels comfortable with or enjoys. (That's what will sell recurring subscriptions.)
The whole thing of 'we came up with this, it's best, it's what you're going to use' is so authoritarian. It would be funny if it wasn't so rotten. There's also this statement of 'you can't make everyone happy'. This is true, but the idea, wherever it comes up (not necessarily in Eve, but everywhere) often tends to be taken too far and used as an excuse to justify poor work or failures to get things right, or at the very least allow the ok of a less than optimum solution. Honestly, just include a bunch of options and settings and let people figure out their own setups. You'll be surprised how much forum angst will just evaporate and be no more. Even if the player comes up with the exact same setup the dev would have, it's still better and he'll be happier about it. Find me one successful long-running piece of software on the market that doesn't have lots of options. A little power of choice goes a long, long, LONG way.
(Anyway, I've avoided writing this for awhile because it's very difficult to be sure it won't come off as really harsh. That's not the intention. Since typed words have no tone of voice, that can be tricky. But, since the point was made, I'll risk it. It feels like it needs to be said.)
Do not run. We are your friends.
|

Tyranis Marcus
Bloody Heathens
1461
|
Posted - 2015.12.30 11:30:56 -
[397] - Quote
I already wish I had worded some of that a little differently. I don't mean to be TOO harsh about the 'elegant' thing. (I've just been a little frustrated with the it at times.) I can definitely see the allure and satisfaction to designing something that meets that description. It's art. It takes intelligence to do well, and is something to be proud of. It's just that you can do a really good job at it, and the result can still be a big problem for other people. It's just really important to give the players the options, the power of choice, rather than something that will looks nice coming out but that will ultimately limit their options unnecessarily. Customization is superior to elegance.
Not to mention, it can save you work in the future. When a new need arises, and check-boxes can be ticked or un-ticked, it can possibly save having to do further development on some feature to adjust to the evolving game environment.
Do not run. We are your friends.
|

Tyranis Marcus
Bloody Heathens
1461
|
Posted - 2015.12.30 11:33:55 -
[398] - Quote
Also speaking of which, thank you so much for the options that are in the scanning map! Being able to turn off the display of the probes themselves in the map is freaking great!
Do not run. We are your friends.
|

Dominous Nolen
Powder and Ball Alchemist Industries
89
|
Posted - 2015.12.30 21:16:35 -
[399] - Quote
UI: Dscan - Please, Please, please put back separate value entry boxes for AU and Km distances. Yes aesthetically the new layout is nice, but ...
Having to toggle when using pirates little helper for example isn't ideal, that or perhaps put in a check so if the value is greater than the 14.3 (also why is there 3 decimal places in the AU field?) it will auto switch to KM values.
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Saimon Ikkala
FREE GATES FREE GATES COALITION
0
|
Posted - 2016.01.02 00:12:05 -
[400] - Quote
I just wanna say here, I hope we get an option to revert back to the old scanner window, because this one is so confusing. I can't scan that faster like as before in the old map, bubbles too bright, moving probes is laggy, and I have only 20-25fps while zoomed in. And I'm scanning a lot(I mean about 50-60 system/day).
Pros:
- Nice background. -I can select what I wanna see on the map(belts, planets, etc)
Cons:
- Bubbles and scanning animation are too bright and fussy -FPS lag while zoomed in -Sometimes I cannot see the red dot
Sadly this beta one is not work smooth like the old one. |
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Lei Volund
Twenty Questions RAZOR Alliance
2
|
Posted - 2016.01.03 22:17:19 -
[401] - Quote
please let me remove the tactical overlay from the scanning window, without having to remove it from the 'main' window.
also, can't see anything with these new scanning globes, so bright and opaque |

Dominous Nolen
Powder and Ball Alchemist Industries
91
|
Posted - 2016.01.04 16:15:32 -
[402] - Quote
Soltys wrote: - turn off/dim the sun light - tighter systems + larger zoom and it gets in the way (or add a toggle to turn it off)
Something like this perhaps? >>
https://www.youtube.com/watch?v=wJs0TIa1tbY
This is EVE, Not Hello Kitty: Island Adventure
===================================
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Arla Sarain
726
|
Posted - 2016.01.07 18:11:08 -
[403] - Quote
This is missing:
Hovering over celestials in the overview doesn't highlight them in the scanning window, like when you hover over anoms in the probe window. Almost essential considering the low visibility this new map forces on you. If I have tacs over a gate, I can't see the gate bracket. Because it bundles everything into the balloons. |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
494
|
Posted - 2016.01.08 03:55:33 -
[404] - Quote
I like the new scanning interface, but my big problem is that it's frequently very hard to find the red/green icon for centering. I know I'm not color blind because I was tested in college.
The first problem is the green probes and d-scan lines clutter the screen. It would be better if one of the was a different color - and even better if the d-scan lines were on/off with a shortcut.
The second problem is the resolve icons need to be a different color/bold/larger or something. I frequently have to twist the display around to find them - especially when it goes to the stacked polygon shape.
Has anyone figured out any adjustments to improve the resolution?
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Fujiyama Mama
Hedion University Amarr Empire
0
|
Posted - 2016.01.08 13:18:54 -
[405] - Quote
The new system is less responsive and harder to read.
1. The sun graphic is too bright and needs to go. Same with the starfield, it's distracting and needs to go. 2. The scan range spheres are too bright and there's too much detail. They need to be adjusted so that only the edges show. 3. Some signature graphics - drones, small ships - are too hard to see clearly,.
In conclusion, the old system is cleaner, faster and easier to use. |

Iria Ahrens
Space Perverts and Forum Pirates
566
|
Posted - 2016.01.09 03:53:13 -
[406] - Quote
Icons are too transparent. I'd like the option to adjust the transparency to make them more opaque, or turn off transparency entirely. This is for all of the new map interfaces. Right now, the transparency increase as one zooms out and only increases a little when zooming in. Just because I zoom out doesn't mean I want to lose my frame of reference on my contacts.
Also, When only one probe gets a contact hit, instead of a sphere, it should show (in red) the cross sections of that sphere that don't intersect any other probes.
Actually, What I would REALLY like is some means to interact with the probes that made it easier to eliminate unintended interactions.
Ergo, If I want to move the probe group in a plane, I click on the corresponding face of a probe. But it is easy to click on the wrong part of the face and send the probe group off in an unintended direction. Eg. 2. While interacting with the map just trying to get the correct the scale and perspective, it is hard to not click on the spheres representing the probe ranges without accidentally modifying the scan range since the spheres take up the entire screen.
Maybe foreground/background button/hotkey that toggles so that the probes spheres are interactable, then toggle off the spheres but toggle on the probes so that the map perspective can be manipulated, and the probes can be moved.
To solve problem 1. Make it so that mousing over a probe magnifies it so a user can click the correct place, then de-magnifies so the probes can be placed.
Thank you.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Moloney
Mass Effect Enterprises
182
|
Posted - 2016.01.14 23:12:24 -
[407] - Quote
Hi,
With all due respect for something that does look quite pretty. This is not the area of the game that you should be using as a marketing tool.
The more convoluted the scanning map gets, the further from a usable system it becomes.
When is the last time you opened any map from Google to a physical map and expected distracting sparkles?
Sadly, although I am quit happy with the fact, the more basic and wire frame the scanning map is, the easier it is to see what you are doing.
There is no need for animation for a red sphere or excessively distracting probes that get in the way of clearly seeing the signature dot.
All changes to the visuals of the probe map directly reduces its functionality.
Please stop this or at very least, never remove the option to turn it off.
Thanks for reading, Moloney. |

Zerry
Hedion University Amarr Empire
0
|
Posted - 2016.01.17 12:04:44 -
[408] - Quote
I dont mind new. As long as it have functionality.
My biggest issue:
I fly with probe and d-scan window open, and at seperate locations on screen. I need the ability to d-scan simultaniously as i probe, and having that big blue ball where i'm probing is not working at all.
I belive a step in the rigth direction, would be to have a Box on the d-scan, that makes you able to toggle on the mapping of the d-scan. This way you can unclutter the map when needed. Also have this availeble as a shortcut.
Please consider making the map/probe/d-scan a little less "shiny,toony".
A improvement to the probe window: when in center track position, highlighting anomolies turns camera. When faced with many or few anoms in a system, this would improve every pilots ability to check if its occupied or not. As you can do this in space outside, i dont feel this would change much but give the probe window better functionality.
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Akasha Mayan
Magellanic Itg Goonswarm Federation
13
|
Posted - 2016.01.17 15:10:41 -
[409] - Quote
Legend
= bugs -> what it'd take for me to voluntarily leave it enabled for serious work - flaws + benefits o) observations
Problems with the beta dscan:
== absolutely requires an 'apply the selected overview filter' toggle. I have > 30 custom overviews(, bracket, dscan profiles) to scroll through and usually leave it set to a specific dscan filter; but when I want to i.e. quickly not filter, but instead show every can, corpse and drone on the drag bubble, It's clear and urgent - not time to spend in an irritating and imposed menu.
== the au/km swap button, asides from putting in another stage between hitting scan, is also schizophrenic as regarding what number it is currently accepting. the requirement exists, for frequent change of scan range - say, from 10k short or a number of au's. I'd leave it on km's and use au>km hotkeys like before; i.e. 1944772310 (13au if you were wondering), but it wouldn't even let me.
>> Add them each back; au/km boxes and overview toggle off. There is space in the UI.
- the scan in progress animation doesn't seem to follow tidi (this is not a big deal)
+ keybind to initiate dscan is useful (but it doesn't make up for the others)
Problems with the beta probe:
==== the filters (that exist saved in standard probe ui) either do not seem to apply reliably, (or on refresh?), or do not apply in a way that makes sense. they are broken. they do not filter.
= becomes paralysed (frame/ps lock <1) when probing around 900 ship targets, with attendent drones, towers, mods, etc. (gf780/i7-4790k/ssd/16g - this isn't me, it's you) == visual clutter, overlapping spheres etc in this situation makes it a hundred times worse.
-- location of 'me' isn't sufficiently highlighted in the map -- bookmarks aren't visible enough in the map. -- beacons etc, aren't visible enough, etc -- the overview does not highlight the relevant things within the map - basically, I can't find what i'm looking for even a quarter as easy, even when I know what and where.
+ keybind for activating probe scan is useful + easier to drag, place probes and change scan size region + it zooms in far enough around planets (moons) to id tower locations (unlike what the 'full' beta map allow/ed) + I can effectively use this probing interface in real situations (mostly) and more or less, even like it.
o) would be sugar and spice, if it allows snap probe center to nearest planet or hit.
# (f10 (or some other keybind) needs to toggle the probing map >> is f9)
Thank you. |

Rek Seven
Art Of Explosions 404 Hole Not Found
2132
|
Posted - 2016.01.18 09:37:10 -
[410] - Quote
Assuming the design of the new probing/scanning interface was done by an experienced and qualified professional, what possible reason did they have for making the probe spheres the same colour as then directional scanner sphere?
Furthermore, assuming that there is some sort of quality control system at CCP, who looked at this new interface and decided "yes, this is clear and user-friendly"?
The wishlist is pretty much complete...
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Alex Susa
blablabla3
0
|
Posted - 2016.01.20 07:13:16 -
[411] - Quote
That's an idea, I scan a lot in thousands of systems, when I scan I ignor all signatures that I'm not intersting, but when I return I need to scan again same signatures because I don't remember all of them, is possible to make something that once that I ignore a signature to be always that signature ignored? |

Baler Veritas
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2016.02.02 15:31:48 -
[412] - Quote
Lulu Lunette wrote:Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! 
Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential.
Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different |

Mynxee
Signal Cartel EvE-Scout Enclave
247
|
Posted - 2016.02.02 18:12:14 -
[413] - Quote
Baler Veritas wrote:Lulu Lunette wrote:Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far!  Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential. Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different
ALL MY PLEASES, CCP Goliath!
Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled.
Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3
Lost in space, looking for sigs...
Blog: Cloaky Wanderer
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CCP Goliath
C C P C C P Alliance
2892

|
Posted - 2016.02.03 11:04:30 -
[414] - Quote
Mynxee wrote:Baler Veritas wrote:Lulu Lunette wrote:Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far!  Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential. Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different ALL MY PLEASES, CCP Goliath! Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled. Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3
Yeah they are supposed to be brighter.... Grumble grumble bugs grumble works on my machine grumble grumble.
EDIT: For those that aren't Mynxee, who has referenced the brightness changes. Is that screenshot from yesterday/today, or earlier? We deployed changes to the intensity and opacity of the bubbles and probe results, just want to make sure we're all coming from the same point. Can definitely ask for the hit results to be made brighter.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Vincent Athena
V.I.C.E.
3752
|
Posted - 2016.02.03 13:40:42 -
[415] - Quote
I tried probing with the latest update. The little red and yellow symbols still get lost easily. The red dot has two intensity levels. When bright, its fairly easy to find. But when dim, its can become lost. It seems to get dim when you move the probes, or its just outside the probe's spheres. In these cases, finding it, so you can center the probes, becomes a chore. It's easily drowned out by the spheres. You can find it by moving all the probes off to the side, but as soon as you put them back to center them, the dot can be lost. The yellow is somewhat better. But I've had it become a little yellow triangle that has just an outline, and then get lost behind a stargate. It took me awhile to realize that's what happened, and it was frustrating.
A separate issue: Grabbing the probe sphere seems to be an issue. Many times I'm wiggling the mouse back and forth, trying to get a sphere to highlight, only to see the highlight disappear as soon as I click. The hot area does not seem to be the sphere edge, but some distance just inside the edge. And that distance must be exact, and it is not consistent. Again: frustrating.
Know a Frozen fan? Check this out
Frozen fanfiction
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Grookshank
Jump Drive Appreciation Society
64
|
Posted - 2016.02.04 16:14:59 -
[416] - Quote
CCP Goliath wrote:Mynxee wrote:Baler Veritas wrote:Lulu Lunette wrote:Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far!  Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential. Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different ALL MY PLEASES, CCP Goliath! Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled. Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3 Yeah they are supposed to be brighter.... Grumble grumble bugs grumble works on my machine grumble grumble. EDIT: For those that aren't Mynxee, who has referenced the brightness changes. Is that screenshot from yesterday/today, or earlier? We deployed changes to the intensity and opacity of the bubbles and probe results, just want to make sure we're all coming from the same point. Can definitely ask for the hit results to be made brighter. It got a bit better, but still far from good. I want to see the sigs and the probe mover, not a lot of blue circles above it. http://i.imgur.com/tnQv7Zr.png |

Baler Veritas
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2016.02.05 07:51:25 -
[417] - Quote
Very slight improvement to visibility, but I am still needing to hover over the name in the scanner window to bring up the label in the map to see where to position the probes, surely this isn't by design?
The dot actually dims when you put your mouse over the arrows or cube to move the probes, again I can't believe that this is intended, it's so counter-intuitive, if anything I would expect the opposite.
Please continue tweaking :) |

Masao Kurata
Perkone Caldari State
320
|
Posted - 2016.02.08 16:03:46 -
[418] - Quote
Still unhappy with the resizing arrows after using the new probing map exclusively for a good while. If I hold alt, the only thing I can do is resize the probes, so please let me just drag almost anywhere to do it. Yes I know I could and should use the mouse wheel, but old habits die hard. |

Masao Kurata
Perkone Caldari State
354
|
Posted - 2016.02.11 17:09:56 -
[419] - Quote
Just wanted to say thank you for paying so much attention to feedback on this feature from inception, the current version is leaps and bounds ahead of what was first introduced on sisi. Maybe the dscan visibility issues could be fixed by making the dscan area dimmer and less detailed (maybe even blurry) the wider the angle is, so that a full sphere is pretty much a background detail whereas a narrow cone is sharply defined? |

Chance el'Allin
Polaris Rising The Bastion
0
|
Posted - 2016.02.12 18:00:52 -
[420] - Quote
I very much like new probing interface, but the filters are still broken. I cannot filter out anything using either the default filters or ones I program myself. Filters work flawlessly on the old interface. Can you please address this issue? |
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Sulvorati Kunoki
Sunstrike Enterprises
5
|
Posted - 2016.02.19 17:15:39 -
[421] - Quote
CCP Goliath wrote:Mynxee wrote:Baler Veritas wrote:Lulu Lunette wrote:Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far!  Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential. Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different ALL MY PLEASES, CCP Goliath! Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled. Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3 Yeah they are supposed to be brighter.... Grumble grumble bugs grumble works on my machine grumble grumble. EDIT: For those that aren't Mynxee, who has referenced the brightness changes. Is that screenshot from yesterday/today, or earlier? We deployed changes to the intensity and opacity of the bubbles and probe results, just want to make sure we're all coming from the same point. Can definitely ask for the hit results to be made brighter.
Couldn't agree more that the colours or brightness need to be changed. Has there really been any improvements? I haven't seen any difference. I spend a lot of time scanning and have real trouble locating the red dots, the orangey markers and even the green dots! |

Matryosha Molotova
University of Caille Gallente Federation
0
|
Posted - 2016.02.21 10:28:35 -
[422] - Quote
Starting with the 'new' interface, I really like it except for the visibility of the results.
One thing is the probe window, the line under the text is much worse than the background color of the old interface.
And the major flaw is that the orbs are too opaque.
Here you can see what I am talking about. There is no way to find the target as long as you do not drag all probe orbs out of the way.
Where is the target? There it is!
Why not just turn the old interface into window mode and voila.... |

Shadoron Criste
The Comet Society
12
|
Posted - 2016.02.27 09:04:27 -
[423] - Quote
So, I could just be a moron... but I can't seem to find any way to sort sigs by TYPE with the new scanner interface. Now, I'm sure someone will reply with "Shad, why would you ever want to sort by type, lol you dork," but I can't handle any of the other sorting methods. Sorting by type, with the un-scanned sigs at the top is the only sorting method that makes sense. Otherwise, as you scan down the sigs, they end up moving around in the list and mixing with the standard anomalies. That makes things waay too confusing to keep track of, especially when there's a ton of sigs in the system. And the filter options don't do what I want.
Overview: I like to have my un-scanned sigs listed on top of the standard anomalies. I like them to *remain* in place as I scan them down, not mix in with the standard anomalies. I also *want* the standard anomalies listed below them. How do I do this with the new scan interface? The old interface accomplished this with sorting by TYPE, super simple to do. |

Ecrir Twy'Lar
Federation Navy 3rd Fleet
25
|
Posted - 2016.03.05 21:28:12 -
[424] - Quote
I like the new visualized directional scanner. However, I find it odd that I can click on pretty much anything out in space and have my camera snap to it and dscan in that direction. But I cannot do that in the map where the visualized directional scanner is. It would be nice if my visualized scanner would snap to ANYTHING that I select on the map. I can already point my camera at it anyways, so I don't think it would be game breaking. |

Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
20
|
Posted - 2016.03.25 16:38:02 -
[425] - Quote
Back to exploring and scouting for a few days with new probe scanner.
Like much of it--especially the cone when combat scanning.
Couple continuing issues though wrg to core scanning:
1. Visibility still a problem. a) the large Dscan cone is too close in color to the individual probe scan "bubbles; b) the better solution to a sig, the harder it is to find it--the green getting lost in the blue.
2. Sorting of Probe scanner is still unreliable. For example if I have full solution to 2 sigs (say both wormhole). You can warp to one, hit dscan and resort and it will show grid range from sig (say 70km, all good so far). If, however, I warp to the other sig. regardless of resorting the probe scanner window or hitting scan (on Directional scan) the first sig (which could be on other side of system) will still remain at same reported range. This is a huge problem (even fatal) when trying to sort and bookmark a set of signatures.
(By comparison the old technique/scanners, reliably showed correct range by simply resorting any column) |

K950
EVE University Ivy League
2
|
Posted - 2016.03.29 14:25:38 -
[426] - Quote
I come back briefly to the "new" probe scanner interface as the old doesn't work on Singularity.
Good: > Tenths incrementation is back on the Directional Scanner. Good. Thousands made no sense to anybody. > The starfield of the probe interface is gone. Good. I don't think anybody ever needed it.
Bad: > The mouse dampening effect inside the probe interface makes me frustrated. I can spin my ship in space or the station like 900 or 1080 degrees with a full screen spin. (I'm not very good at the station spinning game. Maybe I'm missing out on a few tricks?) I know how to control my mouse, or at least I think I can - I do rocket jumping in Team Fortress 2, and that requires supreme mouse control.
Please take off the mouse dampening. I don't believe anybody ever asked for it.
> Visibility is still a problem, especially with resolved signatures. Brighter brighter brighto!
> Over-colorization of the bubbles is still present. The old interface is so fast with the lack of mouse dampening and less over-colorization. I am not impressed with sheeny shiney bubbles when I'm combat probing and people are waiting on me to get that guy who logged off.
> I think the icons for bookmarks are too big. The old one had just a pin to show it. The new one has a pin plus some kind of border around it. If you have 50+ bookmarks in the system, it gets real cluttered fast. The pin works fine alone.
Old:
http://i.imgur.com/duY2Bqw.png
Preeeeeeety clear to everybody what exactly is going on.
New:
http://i.imgur.com/dPOL9TE.png
Mkay...wait what am I looking at?
Notice the higher contrast of the old version. Also because there is no mouse dampening, I can scan down a system about 1.5 times quicker. Launch, zip, resize, scan...zip, spin, adjust, spin again, scan... So much faster! Less visual overload too.
Now I am aware that the trend in gaming these days is graphics over function, but this is pretty basic, really. |

Lord Okinaba
Hidden Agenda
112
|
Posted - 2016.04.12 15:22:26 -
[427] - Quote
With the old probe scanner you could double click on a celestial or your probes and the camera would pan over to that location.
How do I do this with the new probe scanner? Because double clicking does nothing.
Thanks. |

Imustbecomfused
Negative Density
92
|
Posted - 2016.06.09 05:44:31 -
[428] - Quote
I would like to add my .02 regarding the probe scanner if I may. The new scanner has some good and bad characteristics in my opinion.
The old probe system:
It was responsive, qucik response mean faster scanning. When you click and drag the edge of the probe, the probe pretty responded immediately. When you drag your probe block around, they responded immediately. when you turn the camera, to circle around changing your perspective in axis from x,y, or z... the camera moved and responded immediately.
Easy to see, contrast is a big issue, and I can more clearly see the center probe block, contrast from the celestials when i center hte block on such celestial, also contrast with the probe block and probes themselves to the background and the sigs themselves. simply put it was just easier to see around and thru the probes.
The new probe system:
Delayed response when draging probe block around. It feels sluggish, or like my computer is low on ram, which it is when i have 4 accounts on... which is the norm, with the new scanner it feels soooooo slow, and its actually harder to scan. IT IS NOT FUN to scan AT ALL anymore.
Its hard to see... the contrast is terrible. the old system was great! you could easily see the probe block and hte celestials when centered over them, you could easily see the sig, the red dots... and seeing thru the probe itself is helpful.
The probe effects are unnessacary, allow an option in the graphics to turn them off or lower the un needed effects, its really crappy when you barely have enough computer resources to multi box. But when single boxing i can see my gpu and cpu and fps drop... and for hte record for trolls i have a quad core amd an a sli amd gpu setup in a laptop, its not great but I can notice the effects. I dont care about them, I care about scanning this hostile down in 30 seconds. or scanning my way out fast before someone makes there way in the new static. every second counts for me.
Im not sure what people would want to have changed but I cant say much is wrong with the old system... For me... basicaly, I just need a scanner that works as fast as I can... and it WAS that fast! now its **** and I cant even enjoy it I hate scanning now... and now the old scanner seems bugged and I assume is being phased out and will be forced to use hte new one, so Ive been adjusting, but it does feel like ****, and I ******* hate it. Its very frustrating... CCP. The old systme was great! personally, I wish you would just undo the changes. :)
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