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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 09:31:00 -
[1]
So... no offense, but you guys seem to be having a problem. That problem, this time, seems to be that there's no more "oversight", or at least a severe lack of it.
At this point in time, I see a lot of details, but the "big picture" seems to be at best blurry, or downright gone. The question is, therefore, do you even HAVE something resembling a LEAD developer anymore ? You know, the guy that looks at all bits and pieces people have been working on, and deciding "this is nice but useless, drop it", "this could be useful but looks crappy, work on it" and so on and so forth ? The guy that says "this goes against what EVE is supposed to be" or "oh, yeah, this is what EVE means, more of it please" ?
Oh, it's not the first expansion that seems to see a lot of "we have no idea where we're going with it, but we'll change stuff and see later how it turns out", but the upcoming one is almost certainly the one with the highest density of "sounded good on paper" features and changes. Don't get me wrong, it has a lot of good things too, but it feels way too much like a disparate set of nice things that don't really fit all that well together, rather than "a whole" broken up into decently-sized bits.
You don't know what I mean ? Well, let's start with "a good while ago" then.
Once upon a time, we had no rigs, then salvage and rigs came around. BEFORE they came in, they were supposed to be "a way for people to customize their ships for PvP, with advantages and drawbacks, so that you can fill specific roles"... or something to that extent. Fast-forward to launch day, and they're almost exclusively things that give advantages to your ship (negligible or irrelevant drawbacks) and not really all that affordable at all. Sure, the drop rates were tweaked relatively fast, so they become relatively affordable (on EXPENSIVE ships, that is), with promises of future "size-dependant rigs". Oh, right, they were delayed. But not one voice at CCP said anything about the INITIAL ideas, which were actually the best... lost in space and time, I guess.
Second story, the story of T2 battleships. Not only do they still lack in most aspects (they're barely more useful than regular battleships, expensive as hell, and with so many drawbacks it simply hurts at that price), but they're also not really going to change much at all. Sure, Marauders have a decent role as mission boats, and might be useful for wormhole exploration, but they're not significantly better (in some cases actually worse) than some of their T1 siblings. Black ops might have some niche roles too, but... meh. Oh, and let's not even mention the fact that the BASE PRICE of these ships don't even match the BASE COST of all used materials, being the first exception to this rule in the entire T2 ship line-up. And also, they're not even needing differentiated component amounts like other T2 ships, the manufacure amounts are "lazy mode - just change racial component type, leave quantities alone". Bottom line, somebody, somewhere high up dropped the ball... if anybody was there to bounce the ball in the first place, that is.
Then, we have the alchemy thing, which is supposed to "help". I won't even go into details as to why it's not helping much as it is, but meh, just visiting S&I and MD regularly should have given you a good idea.
Those above are not the only instances where a(n almost total) lack of "high up" oversight cause problems, but they're the most obvious ones. And the upcoming expansion, this one seems to be a big upcoming problem too, but then again there are several other (and better) threads that already dissect the issues with the upcoming expansion.
_ Create a character || Fit a ship || Get some ISK |

Char'elle Kosaan
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Posted - 2009.02.16 09:34:00 -
[2]
your topic heading makes anything you have to say after it pointless |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 09:34:00 -
[3]
Edited by: Akita T on 16/02/2009 09:36:14 ____
So, bottom line ?
Bottom line is that THERE HAVE TO BE SOME PEOPLE AT THE HELM, even if you have small-ish developer cells. Democracy doesn't really work all that great in RL, and is even worse for game design.
So... CCP... do you even HAVE somebody at the helm anymore ?
And if you do... can he come out and play with us ?
Meaning, let us ask HIM what the general direction is supposed to be, what stuff is intended for, what price ranges things are supposed to cost, what use certain features are supposed to have, etc. Because frankly, right now, it feels like a ship without a captain, but with an enthusiastic crew.
_ Create a character || Fit a ship || Get some ISK |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 09:34:00 -
[4]
Originally by: Char'elle Kosaan your topic heading makes anything you have to say after it pointless
It's called sarcasm, look it up.
_ Create a character || Fit a ship || Get some ISK |

Popperr
GoonFleet GoonSwarm
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Posted - 2009.02.16 09:38:00 -
[5]
It's not sarcasm if you have to point it out.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 09:39:00 -
[6]
Originally by: Popperr It's not sarcasm if you have to point it out.
So, if some people don't get "the joke", the joke must be bad ? 
_ Create a character || Fit a ship || Get some ISK |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.16 09:40:00 -
[7]
Job Applications are attah way ->
=============
Pre Order your Sisters of Eve ship today
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 09:41:00 -
[8]
Not interested, way too much work for my tastes 
_ Create a character || Fit a ship || Get some ISK |

Vaal Erit
Science and Trade Institute
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Posted - 2009.02.16 09:43:00 -
[9]
This.......will probably not get a developer response. --
http://desusig.crumplecorn.com/sigs.html
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Nomakai Delateriel
Amarr Ammatar Free Corps
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Posted - 2009.02.16 09:46:00 -
[10]
With the exception of shield, armor and grid rigs. Then yes, rigs are pretty cheap and have drawbacks so that you don't use them on every ship (take the energy weapon rigs. I've used them on a couple of setups, but it's definitely not something I use on every ship). Some ships I wouldn't even use rigs on because I treasure the current balance (for example not using armor rigs despite the fact that I want armor because I also need the speed). IMHO rigs are a success.
Marauders. Good stuff. CCP said they were meant for PvE, and that's what people use them for. Black ops...kind of too niche atm. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Char'elle Kosaan
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Posted - 2009.02.16 09:48:00 -
[11]
Originally by: Akita T
Originally by: Popperr It's not sarcasm if you have to point it out.
So, if some people don't get "the joke", the joke must be bad ? 
thats the general consensus |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.16 09:48:00 -
[12]
I cant apply myself because my current job has a hold of me also I have probably next to nothing they need for game development assest, just a few coporation manamgent bullets and a few business practices. =============
Pre Order your Sisters of Eve ship today
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J'i Ta
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Posted - 2009.02.16 09:49:00 -
[13]
Don't you have some sort of real-life contact with people you can rant at instead of doing it on the forums daily?
Oh no I didn't!
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mcnuggetlol
Amarr Outlandish Operations
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Posted - 2009.02.16 09:52:00 -
[14]
Edited by: mcnuggetlol on 16/02/2009 09:52:30 Terrible thread title followed up by *****ing towards the devs. A+ thread right here folks
Originally by: Akita T
Originally by: Popperr It's not sarcasm if you have to point it out.
So, if some people don't get "the joke", the joke must be bad ? 
In your case, yes.
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Joe
Umbra Legion Shadow Empire.
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Posted - 2009.02.16 09:52:00 -
[15]
This should have been asked in Assembly hall, you would have gotten a few straight answers in there. I think theres a team of 'lead developers' now tho.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 09:54:00 -
[16]
Originally by: J'i Ta Don't you have some sort of real-life contact with people you can rant at instead of doing it on the forums daily?
I'm the only one that gives a damn about internet spaceships and I know better than bother people who have proven they don't care about something with that particular something. But since you do care about that particular something (else you wouldn't be playing), why not bother the proper people ? 
Originally by: Vaal Erit This.......will probably not get a developer response.
If I would not have posted it it would have been certain I wouldn't get a dev response. "Almost no chance" beats "absolutely no chance at all" 
_ Create a character || Fit a ship || Get some ISK |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.16 09:55:00 -
[17]
You do mean lead designer right? 'cause they've got about a dozen lead developers, seeing as all working for CCP are developers 
But i'll say the smae thing i said on the other thread, those are not "big picture" issues.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

mcnuggetlol
Amarr Outlandish Operations
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Posted - 2009.02.16 09:56:00 -
[18]
Originally by: Akita T
If I would not have posted it it would have been certain I wouldn't get a dev response. "Almost no chance" beats "absolutely no chance at all" 
Well, if you hadn't posted this thread the devs who do read it wouldn't immediately think "**** not this idiot again" next time you post one.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 10:04:00 -
[19]
Originally by: Sheriff Jones But i'll say the smae thing i said on the other thread, those are not "big picture" issues.
So, what would you call these if not "big picture" issues then ? I simply gave examples of (IMO) unresolved "big picture" issues that affect most players even now. Sure, I left some of the "big picture" issues out (like the need for a total revamp of the sov system, ways to get standings without grinding missions and so on and so forth) because they're supposedly working on it.
Or, if those are not "big picture" issues either, what are ?
_ Create a character || Fit a ship || Get some ISK |

StickyFingerz
Dark Materials
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Posted - 2009.02.16 10:07:00 -
[20]
Originally by: Akita T
Originally by: Char'elle Kosaan your topic heading makes anything you have to say after it pointless
It's called sarcasm, look it up.
no, it's infantile english.
grow up.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.16 10:08:00 -
[21]
Originally by: Akita T
Originally by: Sheriff Jones But i'll say the smae thing i said on the other thread, those are not "big picture" issues.
So, what would you call these if not "big picture" issues then ? I simply gave examples of (IMO) unresolved "big picture" issues that affect most players even now. Sure, I left some of the "big picture" issues out (like the need for a total revamp of the sov system, ways to get standings without grinding missions and so on and so forth) because they're supposedly working on it.
Or, if those are not "big picture" issues either, what are ?
Different size rigs and T2 battleship problems are NOT large scale problems. Those are simple "tweak" problems at best(don't ask me why different sized rigs aren't ingame...i'm as suprised).
How about, oh, top of my head; The lack of racial specialisation and the ability to make your race matter. The lack of a living/breathing universe around the players and how to achieve it without tipping the scales.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 10:10:00 -
[22]
Edited by: Akita T on 16/02/2009 10:10:35
Originally by: Sheriff Jones How about, oh, top of my head; The lack of racial specialisation and the ability to make your race matter. The lack of a living/breathing universe around the players and how to achieve it without tipping the scales.
Whoa there, those are "huge picture" issues... let's call them "wall mural on the Grand Canyon" issues 
P.S. In other words "stuff CCP doesn't even think of anymore".  _ Create a character || Fit a ship || Get some ISK |

Vaal Erit
Science and Trade Institute
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Posted - 2009.02.16 10:13:00 -
[23]
Originally by: mcnuggetlol
Originally by: Akita T
If I would not have posted it it would have been certain I wouldn't get a dev response. "Almost no chance" beats "absolutely no chance at all" 
Well, if you hadn't posted this thread the devs who do read it wouldn't immediately think "**** not this idiot again" next time you post one.
Akita T used to be a pr0 positive contributor to the forums. But now, like so many others, Akita T has succumbed to bitter vet syndrome and calls out the devs by stating they don't know wtf they are doing anymore etc etc.
It's fun to see the corruption process of: happy new player to experience player fully understanding the game and making the best of it, and then being an expert and knowing the flaws that CCP misses and going nuts over it.
CCP goes through a cycle of having a great idea, then terrible implementation and then a few balancing acts to get it so that the mechanic works, but never as it was originally intended. CCP is just a silly video game company and will never get the game right, so you have to accept playing the game which a lot of which is broken or not working as intended or join the CCP staff and fight the power from the inside. --
http://desusig.crumplecorn.com/sigs.html
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.16 10:14:00 -
[24]
Originally by: Akita T
Originally by: Sheriff Jones How about, oh, top of my head; The lack of racial specialisation and the ability to make your race matter. The lack of a living/breathing universe around the players and how to achieve it without tipping the scales.
Whoa there, those are "huge picture" issues... let's call them "wall mural on the Grand Canyon" issues 
P.S. In other words "stuff CCP doesn't even think of anymore". 
They are more wider issues then "t2 bs problem", get the point?
How do you know CCP isn't working on those? What if the lead designer is working on JUST those. We don't know.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Tzar'rim
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Posted - 2009.02.16 10:15:00 -
[25]
Lead developer, rigid quality control, completely @nal about the littlest details, understanding the 'spirit of EVE', ensuring that design ideas get translated properly, able/willing to axe ideas/work when it doesn't meet proper standards.
You mean THAT guy?
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Del Narveux
Dukes of Hazard
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Posted - 2009.02.16 10:28:00 -
[26]
I fail to see the point. Apocrypha is a content patch, and by the looks of it they're trying to buff a number of playstyles that have been mostly overlooked for several years. So yes, they're doing a lot of different things at once because it's a major patch trying to fix a lot of old problems that are somewhat interrelated. I realize that 100% of the people on the forums feel that there is but One True Playstyle(tm) and all others must be branded as heretics and expelled from the garden, but once upon a time Eve was meant to be a sandbox that everyone can play in and they appear to be looking at going back to that--hence taking on so many things at once.
As for rigs and T2 BS, they presumably came pre-nerfed to spare everyone the obvious mess of what happens when people with loads of money get godmode ala when HACs came out. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 10:29:00 -
[27]
Edited by: Akita T on 16/02/2009 10:32:23
Originally by: Tzar'rim Lead developer, rigid quality control, completely @nal about the littlest details, understanding the 'spirit of EVE', ensuring that design ideas get translated properly, able/willing to axe ideas/work when it doesn't meet proper standards [...] ?
At least the last part... yeah, the guy with the developer nerfbat (as opposed to the regular nerfbat) 
Originally by: Vaal Erit CCP goes through a cycle of having a great idea, then terrible implementation and then a few balancing acts to get it so that the mechanic works, but never as it was originally intended.
Is it wrong to wish the bolded part is left out, and the final part turning up almost as originally intended ?  Oh, and at least get it to the "working somewhat as intended" most of the time, as opposed to "every now and then, a couple of years after we decided to put it in".
Originally by: Del Narveux pre-nerfed
That's precisely the words I wish to never see again.
_ Create a character || Fit a ship || Get some ISK |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.16 10:33:00 -
[28]
Most is due to player speculation and CCPs good will to tell what they're doing.
There would be no "pre-nerf" if you got the ideas "as is" and the "patchnotes" would come AS the patch comes.
Listen to you lot whine then 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.16 10:35:00 -
[29]
Edited by: Akita T on 16/02/2009 10:35:47 Pre-nerfed as in "useless as introduced". And "useless" defined as "there are other existing things that can already do that, and do it better and/or cheaper".
P.S. I'll be the first to agree that definition doesn't fit for rigs, since nothing similar existed before  _ Create a character || Fit a ship || Get some ISK |

Sheriff Jones
Amarr Clinical Experiment
|
Posted - 2009.02.16 10:36:00 -
[30]
Originally by: Akita T Edited by: Akita T on 16/02/2009 10:35:47 Pre-nerfed as in "useless as introduced". And "useless" defined as "there are other existing things that can already do that, and do it better and/or cheaper".
P.S. I'll be the first to agree that definition doesn't fit for rigs, since nothing similar existed before 
And ofcourse taken into consideration "useless for cookie cutters" 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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