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Raimo
Gallente Wrath of Fenris
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Posted - 2009.02.17 20:59:00 -
[61]
Originally by: Deva Blackfire
I wont even start about what is wrong with this setup. Even someone with basic fitting clue will know. And you got some comments from other people anyways.
Hmm. The Domi doesn't look all that bad. ---
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.17 21:20:00 -
[62]
Originally by: Raimo
Originally by: Deva Blackfire
I wont even start about what is wrong with this setup. Even someone with basic fitting clue will know. And you got some comments from other people anyways.
Hmm. The Domi doesn't look all that bad.
The Geddon works well also. I used the original fit I posted with a sisters recon launcher to pull off some lulz spectacular ganks though it was hard to setup and pretty situational and not nearly as easy as it will be soon.
Yay! Got meh sig back! ♥ Weatherman |

Furb Killer
Gallente
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Posted - 2009.02.17 21:27:00 -
[63]
Originally by: Raimo Edited by: Raimo on 17/02/2009 20:46:36
Originally by: Furb Killer
Originally by: Raimo Edited by: Raimo on 17/02/2009 14:00:21
Originally by: Furb Killer You can use a named web, but you need a t2 scram is not an option (check the range of the different scrams and disruptors).
Fixed that for you.
(God, am I becoming an EVE-O Hoe? )
So Zeba, did I win? 
Fixed that for you.
These setups have no mwd, and the entire goal is to drop right on top of them. Not only is disruptor then not needed, because you should be close enough for scram, if you cant scram them they will just mwd away from you, your web isn't going to change anything about that.
With t2 scram you just increase the area at which you can be effective.
Dude, are we playing the same game? Best named scrambler and T2 have the same range(9km). It's different with the disruptor (20km for best named and 24km for T2)
Do you live in 0.0 by any chance? 
Yeah, I know a scram used to be short for either pointing devices but IMO after QR there has to be a distinction. When I mentioned the disruptor separately I think I made it apparent what I meant by scram. So the point stands, best named SCRAMBLER is superior to T2, it needs less CPU and overheats longer. K?
Oops, my fault. Never used best named scram, so always thought they had less range. But you are right.
Allthough i would use a rokh only anyway for this kind of things, dual co proc kinda hurts your tank too much on the other ships, and rokh got plenty of cpu. ---------------------------------------------
Originally by: Neth'Rae Military experts are calling this a troll.
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Jenny' JoJo
Caldari State War Academy
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Posted - 2009.02.17 21:46:00 -
[64]
Edited by: Jenny'' JoJo on 17/02/2009 21:45:49 Probe launchers for w-space are not super cpu afairs. Its only like 10cpu for a wormhole probe. o you got the whole fit wrong.
Refresh to see next real life CCP Sig(25 total) |

Deva Blackfire
D00M.
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Posted - 2009.02.17 22:17:00 -
[65]
Edited by: Deva Blackfire on 17/02/2009 22:17:46
Originally by: Jenny' JoJo Edited by: Jenny'' JoJo on 17/02/2009 21:45:49 Probe launchers for w-space are not super cpu afairs. Its only like 10cpu for a wormhole probe. o you got the whole fit wrong.
Na. His uber plan is to roam around and warp on "unsuspecting" players. Might work vs sisi/empire/gatecamper newbs. Vs people who have clue he is up for huge disappointment.
Quote:
Hmm. The Domi doesn't look all that bad.
Im quite sure i commented geddon setup. Not domi pilot myself, so didnt even bother to look at it.
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Lt Angus
Caldari End Game.
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Posted - 2009.02.17 23:09:00 -
[66]
Edited by: Lt Angus on 17/02/2009 23:09:59
Originally by: Zeba These fits have zero to do with w-space. Moar like grid space. 
[Typhoon, But, but.. Thats not possible... ] Gyrostabilizer II Gyrostabilizer II Co-Processor II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II
Warp Scrambler II Stasis Webifier II Sensor Booster II, Scan Resolution Phased Weapon Navigation Array Generation Extron
800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Siege Missile Launcher II, Caldari Navy Mjolnir Torpedo Scan Probe Launcher I, Snoop Scanner Probe I
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Ogre II x5 Warrior II x5 Warrior TP-300 x5
No patch is gonna make that fotm, the other fittings arnt that bad please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |

Doctor Mabuse
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Posted - 2009.02.17 23:34:00 -
[67]
Hmm, so lets see;
Jump through gate, uncloak, system scan and pick up ratter - 5 secs Launch 4 probes - 20 secs Expand probes to cover system, arrange around system and have them warp to position - 15 secs Hit scan - 10 secs Find target, shrink probe detection to 0.25 AU, arrange around sig point, have probes warp to position - 15 secs Hit scan - 10 secs Align to warp in point and warp to target - 20 secs
1 min 35 (ish), mostly in the map view, whilst sitting on a gate, in a BS
Presumably you're in the BS to tank the rat aggro whilst looting his wrecks? Perhaps you should fit a salvager as well...
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Who's trip-trapping on my bridge? |

Klavis lychnuchus
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Posted - 2009.02.17 23:41:00 -
[68]
I forsee ranged Falcons having serious problems!
I'm certainly getting the gist of this suggestion and it really will open up the tactical choices in small gang and even fleet warfare. Players with elite probing skills will be gold. The new Nano age is soon to be upon us and will completely redifine hit & run tactics in eve.
*drools*
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Tipz NexAstrum
Celestial Horizon Corp. I.C.C Industrial Drive Yards
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Posted - 2009.02.18 04:41:00 -
[69]
There's a reason I fit a cloaking device when I'm scanning...
Originally by: CCP Navigator People who think I am joking or talking big are going to understand very quickly that there will be order in these forums.
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Vaal Erit
Science and Trade Institute
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Posted - 2009.02.18 04:53:00 -
[70]
Originally by: Klavis lychnuchus I forsee ranged Falcons having serious problems!
I'm certainly getting the gist of this suggestion and it really will open up the tactical choices in small gang and even fleet warfare. Players with elite probing skills will be gold. The new Nano age is soon to be upon us and will completely redifine hit & run tactics in eve.
*drools*
Was just gonna post this. Vaga/Huginn with prober = easy warp in on falcons? Sweeeeeet. Buh-bye falcons. Of course, I am still D/Ling latest Sisi build so I haven't tested this yet, but sounds nice. --
http://desusig.crumplecorn.com/sigs.html
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.18 05:13:00 -
[71]
The exploration probes can't find ships and 'small' exploration launcher can't fit combat probes. So if you want to scan ships you will need the 220 cpu probe launcher most likely. Take it with grain of salt, that statement is not based on personal experience, as I have not looked at those 'small' launchers on SiSi yet to be honest. Just been playing around in covops in there.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.18 12:43:00 -
[72]
Originally by: Lt Angus
No patch is gonna make that fotm, the other fittings arnt that bad
lol, all those were just to get people aggravated and thinking. The new FOTM is not nessasarily the ship its fitted on. Worked a charm. ^^
Yay! Got meh sig back! ♥ Weatherman |

Benedikt Miloslav
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Posted - 2009.02.18 13:10:00 -
[73]
Originally by: loldongs III ITT: People that don't realize unwebbed ab af's get absolutely crushed by ogre 2s and webbed mwd af's have an even worse time against ogre 2's. Your sig can be as low as you want it to be but you travel at about the same speed as ogres and zero transversal is bad.
Ogre IIs have an orbit speed of 300m/s. You might be thinking of the MWD speed, which is irrelevant, and AB AFs still beat it with ease, MWD webbed ones even more so, it also makes the ogres go pop in seconds to small guns.
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Deva Blackfire
D00M.
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Posted - 2009.02.18 16:43:00 -
[74]
Originally by: Zeba
Originally by: Deva Blackfire If it would work, people would use em nowadays.
Funny that. Here I am dropping hints about a future probing mechanic thats just now being tested out on sisi and tossed off a few random situational fits as an example for people to intellectualy chew on and figure it out so care to explain exactly how as you say 'people would use em nowadays'? 
"new" probing differs from "old" probing only with speed (and ONLY if you pre-set up on grid). Even with slower speed of current system you can warp on top of any enemy with your weird setups nowadays. The reason why they are not used is NOT the "slow scan speed" but the penalties you create by using those setups. Your geddon might kill unsuspecting battlecruiser hovering above gate or crap fit battleship. But meet other pvp battleship or command ship and you are toast.
Thus this "fotm" can only catch and kill limited amount of targets while being vulnerable to most stuff enemy has to offer. No, web+scrambler will not help you - even webbed and non-AB (MWD is disabled) cruiser can easily evade tracking from megapulses and kill of drones before it goes down.
So like i said: limited role, limited mobility, limited engagement ranges. I dont think it is even close to being FOTM. And exactly like i said: it is possible to do exactly same thing now and yet people dont use it. Why? All of above.
And when we go to new probe mechanics: same thing. They are good when you PRE-SET on grid. Yes they will enable people to get warpin on snipers fast (hint: you use force recon ships for combat probing not battleships). But... it is exactly same as nowadays. Again saying same thing: only difference is scan time. Thats not a big issue unless you are baiting titan and need to get fast point on it. Thus hictor+probe "might" be a good idea but its tank might get hurt heavily due to CPU issues. Its better just to keep covops/recon and gang-warp on landing tit.
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Lt Angus
Caldari End Game.
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Posted - 2009.02.18 16:50:00 -
[75]
Originally by: Zeba Edited by: Zeba on 18/02/2009 13:04:32
Originally by: Lt Angus
No patch is gonna make that fotm, the other fittings arnt that bad
lol, all those were just to get people aggravated and thinking. The new FOTM is not nessasarily the ship its fitted on. Worked a charm. ^^
edit: just because he left himself wide open.
Originally by: Deva Blackfire If it would work, people would use em nowadays.
Funny that. Here I am dropping hints about a future probing mechanic thats just now being tested out on sisi and tossed off a few random situational fits as an example for people to intellectualy chew on and figure it out so care to explain exactly how as you say 'people would use em nowadays'? 
its not the ship thats the problem its putting gyrostabs and only 3 launchers on it when most of its dps is torps  please resize your signature to the maximum allowed file size of 24000 bytes. Navigator Shhhh, Im hunting Badgers |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.18 17:04:00 -
[76]
Originally by: Deva Blackfire totally missing the point.
You keep talking about the ships I used as an example and not why I used them as an example or even the example trying to be made. The ships themselves or any percieved functionality are irrelevant it's the new probe function that is the point. So let me finally just say it plain so can you quit misunderstanding. The new FOTM will be the expanded probe launcher due to the immense power of mobility it will bring to grid warfare. No longer will being at a sniping range provide protection from a gatecamp or station hugging gank squad or any number of other standoff situations. If any ship in the gang has leet probe skills and a launcher you will find that being 150km+ away will no longer be any protection or hinderance to the pew pew. Do you undertand now?
Yay! Got meh sig back! ♥ Weatherman |

Deva Blackfire
D00M.
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Posted - 2009.02.18 17:15:00 -
[77]
Edited by: Deva Blackfire on 18/02/2009 17:16:57
Originally by: Zeba Edited by: Zeba on 18/02/2009 17:11:58
Originally by: Deva Blackfire totally missing the point.
You keep talking about the ships I used as an example and not why I used them as an example or even the example trying to be made. The ships themselves or any percieved combat functionality/deficiencies are irrelevant as it's the new probe function that is the point. So let me finally just say it plain so can you quit misunderstanding. The new FOTM will be the expanded probe launcher due to the immense power of mobility it will bring to grid warfare. No longer will being at a sniping range provide protection from a gatecamp or station hugging gank squad or any number of other standoff situations. If any ship in the gang has leet probe skills and a launcher you will find that being 150km+ away will no longer be any protection or hinderance to the pew pew. Do you undertand now?
You are totally not reading what i wrote. Last paragraph perhaps?
And to sum it up: now on TQ i already have insane mobility around the grid. So nothing changes, at all. Do you understand now?
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.18 17:28:00 -
[78]
Originally by: Deva Blackfire

Oh Jebus, just wait till m10 and try it out for yourself if your currently not on the test server getting first hand info and learning all the new tricks. Dunno why you keep saying that what will be able to be done after m10 is already possible on tq. It's not possible as I know all the ins and outs of probing and have had max skills for ages. Trust me its gonna be really cool and will totaly **** tons of people off. At least until everyone else catches on. 
Yay! Got meh sig back! ♥ Weatherman |

Deva Blackfire
D00M.
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Posted - 2009.02.18 18:00:00 -
[79]
Edited by: Deva Blackfire on 18/02/2009 18:00:59
Originally by: Zeba
Originally by: Deva Blackfire

Oh Jebus, just wait till m10 and try it out for yourself if your currently not on the test server getting first hand info and learning all the new tricks. Dunno why you keep saying that what will be able to be done after m10 is already possible on tq. It's not possible as I know all the ins and outs of probing and have had max skills for ages. Trust me its gonna be really cool and will totaly **** tons of people off. At least until everyone else catches on. 
I know you are orgasming or something but i WAS on sisi and was one of first people actually testing new stuff and giving some proper response to devs. And im still doing this, so stop daydreaming.
Fast scanning is possible now on TQ. 10 seconds or 24 seconds is not a big difference vs snipers. All it takes is gang-warp dictor (or warp to covops) and the dictor (visible ship) warping is the moment snipers start to warp off/mwd etc. So it doesnt change a thing. As a cloaker both under TQ and sisi you will sit near enemies. And in both cases you will be creating warp-in for other ships. Difference is 14 seconds. Which is neiglible anyways (except for getting insta-warpin with tacklers on landing hostiles, which is just a "bit" harder on TQ now than on Sisi but if you have some player-scan skills its easy anyways).
When it comes to scanning around star system Sisi mechanics is much worse than TQ one. Finding 20au away target (be it mid safe, rotation spot for snipers, logistic spot for POS attacks etc) takes 24 seconds under TQ and around 2-3 minutes under sisi mechanics.
And im saying it again: defence mechanics vs being probed out are exactly the same. Watch out for people warping in/appearing on short range scan, watch out for probes. Still - same.
Another thing is fast roaming gang covops role. With new sisi mechanics it is nerfed a bit because if you want to find logoffski pilot (2 minutes timer) currently TQ enables you to get onto him within 34-40 seconds (24 second scan + 10-16 second alignment+warp) compared to around 60 seconds on sisi (and thats w/o counting moving probes). IIRC it was reduced a bit (thx to faster scan launcher rof) but its still worse.
To sum up: pre-set scannning got boosted (as in: you are on grid, you are defending) offensive scanning got nerfed (as in: you are roaming and trying to find targets fast)
I know having "oh so maxed char" is nice thingy to fap around, but you arent only one, you know? My scan alt is maxed for ages already, previously was comboed with max scan alt+virtue set. And yet previously i mastered the oldest scan system (before current TQ). So i guess i know enough about both plex and combat probing to know what im talking about.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.18 18:07:00 -
[80]
Well gratz then on the experience and well skilled probe alt. However you still missed a few new tricks if thats all you have learned from your sisi testing. Keep at it and you will learn the rest. Not trying to flame your or anything just saying to keep looking and the will go off. 
Yay! Got meh sig back! ♥ Weatherman |
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