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Dracoknight
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Posted - 2009.02.19 08:13:00 -
[1]
I heard mulitply arguments both for and against using a Drake in pvp; like that dev in the alliance tournament telling Drake isnt useful to other than die slowly.
But then again i see that Drake is one of the names getting up in pvp postes as useful BC PvP ship.
In that case, what would be useful set-up for a Drake and how much SP in what skills do you need to fly it properly ? And is it able to solo, or just as Gang support?
And if you think Drake in PvP is utter bull**** and a waste of time, dont care to write so, then rather post an other Skill/fitting set-up for a Caldari. Comments like "Drake sucks in pvp go somewhere else noob" and etc is not welcome in this thread.
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.19 09:14:00 -
[2]
Drake is in the same bag as most other caldary ships. It's not that good solo (there is other ships in same class that are better for solo) altho as most other caldary ships it's ok in gangs.
Reason why people love to say it sucks in pvp is it's poorish soloing ability. And alliance tournament is kinda special situation as you almost never encounter similar situation in real EVE (you know, barriers that destroy you around the scene and no need to tackle and so on).
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Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.02.19 09:43:00 -
[3]
HAM drake has tackle and mwd as well as good dps and buffer so works fine for soloing (at least as well as anyone can solo in a BC and not get blobbed). I'm sure someone has a fit they can supply you with.
For bigger fleets please put on 3 BCUs and a mwd and heavy launchers. rest is optional :)
Put in space whales!
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Peckles
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Posted - 2009.02.19 13:15:00 -
[4]
There are really only two schools of though, HAM or HML Drake. I'll post my HAM drake because I dont like the HML Drake enough to expose its setup to the forums.
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Invulnerability Field II Invulnerability Field II X5 Prototype I Engine Enervator Warp Scrambler II
XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile XT-2800 Heavy Assault Missile Launcher I,Caldari Navy Terror Assault Missile Small Energy Neutralizer II
5x Warrior II's
I solo in this thing all the time, killed a fellow drake in it just the other day. Anything that isnt t2 can be replace by t2. Feel free to extender rig it if you like, improves the buffer from about 10k to 15k.
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.02.19 13:30:00 -
[5]
Originally by: Carniflex It's not that good solo (there is other ships in same class that are better for solo)
ORLY?
Which BC's are better than the drake then for solo?
High resists, circa 20K shield, 3 damage mods, light drones, point, web and MWD. Variable damage, long range, precision and higher damage ammo. Agile compared to plated BC's.
Drake rocks and is cheap as chips to replace, rarely primaried. __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.02.19 13:40:00 -
[6]
Originally by: The Tzar
Originally by: Carniflex It's not that good solo (there is other ships in same class that are better for solo)
ORLY?
Which BC's are better than the drake then for solo?
High resists, circa 20K shield, 3 damage mods, light drones, point, web and MWD. Variable damage, long range, precision and higher damage ammo. Agile compared to plated BC's.
Drake rocks and is cheap as chips to replace, rarely primaried.
As a Myrmidon pilot I hate to agree... 
My opinion may or may not be shared by my alliance |

Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.19 13:47:00 -
[7]
Originally by: The Tzar
Originally by: Carniflex It's not that good solo (there is other ships in same class that are better for solo)
ORLY?
Which BC's are better than the drake then for solo?
High resists, circa 20K shield, 3 damage mods, light drones, point, web and MWD. Variable damage, long range, precision and higher damage ammo. Agile compared to plated BC's.
Drake rocks and is cheap as chips to replace, rarely primaried.
Brutix, Myrmidon, Harbringer kinda pop into mind for start. 'When primaried' is in gangs in solo this is not part of equation as whoever you fight is shooting at you.
Drake problem is it's only possible to catch those who engage you when solo - and in most cases it will mean that you get ganked as whoever decides to engage you most likely also has ability to kill you without dying himself.
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Argus Cutler
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Posted - 2009.02.19 13:51:00 -
[8]
Originally by: Dracoknight I heard mulitply arguments both for and against using a Drake in pvp; like that dev in the alliance tournament telling Drake isnt useful to other than die slowly.
But then again i see that Drake is one of the names getting up in pvp postes as useful BC PvP ship.
In that case, what would be useful set-up for a Drake and how much SP in what skills do you need to fly it properly ? And is it able to solo, or just as Gang support?
And if you think Drake in PvP is utter bull**** and a waste of time, dont care to write so, then rather post an other Skill/fitting set-up for a Caldari. Comments like "Drake sucks in pvp go somewhere else noob" and etc is not welcome in this thread.
When I get off of work I will post a drake pvp setup in here that has 85k EHP, MWD, Target painter, and scram. Pay attention to this thread if you want the setup 
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.19 14:23:00 -
[9]
Edited by: Gypsio III on 19/02/2009 14:27:38
Originally by: Carniflex
Originally by: The Tzar ORLY?
Which BC's are better than the drake then for solo?
High resists, circa 20K shield, 3 damage mods, light drones, point, web and MWD. Variable damage, long range, precision and higher damage ammo. Agile compared to plated BC's.
Drake rocks and is cheap as chips to replace, rarely primaried.
Brutix, Myrmidon, Harbringer kinda pop into mind for start. 'When primaried' is in gangs in solo this is not part of equation as whoever you fight is shooting at you.
Lolz. Not really. Against the standard HAM Drake with extender rigs:
Brutix - no. It has no tank worth speaking of, and its DPS when blaster-fit is too short-ranged. Myrm - only in a well-skilled, ANP-rigged, max-active-tank configuration (so not much useful for anything else), and even then you might just run out of cap charges first.
Harbinger - only with slaves and trimarks. Hurricane - not even with HG slaves and trimarks, unless you're at optimal the entire fight.
Originally by: Carniflex Drake problem is it's only possible to catch those who engage you when solo - and in most cases it will mean that you get ganked as whoever decides to engage you most likely also has ability to kill you without dying himself.
Since a shield-rigged Drake is faster and more agile than any other comparably-fit BC, then you won't be catching those people in any other BC either.
Quote: When I get off of work I will post a drake pvp setup in here that has 85k EHP, MWD, Target painter, and scram. Pay attention to this thread if you want the setup
If you're gonna be operating within web range, fit a web, not a painter.
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Argus Cutler
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Posted - 2009.02.19 23:16:00 -
[10]
Edited by: Argus Cutler on 19/02/2009 23:18:46 Edited by: Argus Cutler on 19/02/2009 23:16:25
Originally by: Argus Cutler When I get off of work I will post a drake pvp setup in here that has 85k EHP, MWD, Target painter, and scram. Pay attention to this thread if you want the setup
[Drake, PVP?] Damage Control II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Invulnerability Field II Warp Disruptor II Target Painter I 10MN MicroWarpdrive I
[empty high slot] Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
This is a good setup, and gypsio you can replace the target painter with a web if you want. 
You do need a +1 power grid implant to fit everything.
Edit: For those of you that cannot afford rigs this setup had 61k EHP with out them
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Poast Warrior
Imperial Academy
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Posted - 2009.02.20 00:44:00 -
[11]
Originally by: Argus Cutler
[Drake, PVP?] Damage Control II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Invulnerability Field II Warp Disruptor II Target Painter I 10MN MicroWarpdrive I
[empty high slot] Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
This is a good setup
It's a good beginner setup, yes. Once you get your skills up, you'll actually be able to fit 3 damage mods and T2 extenders.
Originally by: Argus Cutler
and gypsio you can replace the target painter with a web if you want. 
Painter on a HAM Drake is silly. Fit a web.
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Elite Qin
Caldari APOCALYPSE LEGION
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Posted - 2009.02.20 03:52:00 -
[12]
If your Drake isn't passive, you aren't doing it right :P
Lows: 4x Shield Power Relay IIs Med: 3x Shield Extender IIs 1x Kin Resist Amp II 1x Therm Resist Amp II 1x EM Resist Amp II High: Full rack of missile launchers Rigs: 3x Shield Extenders Drones: 5x Hobgoblin IIs
The point of a Drake is to die slowly, you're a support ship, you're not going to be doing that much DPS, but you're not going to die.
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Top Frag
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Posted - 2009.02.20 04:26:00 -
[13]
Originally by: Elite Qin The point of a Drake is to die slowly, you're a support ship, you're not going to be doing that much DPS, but you're not going to die.
Explain to me how that helps anyone. Your dreadful dps will just be ignored until someone decides to put two damage dealing BS's on you in which case, you will still die.
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Ila Overseer
Caldari The PeacekeeperZ Phobos Alliance
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Posted - 2009.02.20 05:28:00 -
[14]
The point of the drake dying off slowly is that really, it holds it's supporting damage for ages. Either that, or it can be used as fairly effective bait, or even a patsy. After all, it is capable of handling quite a lot of damage, even if it's not doing much of it's own.
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Merin Ryskin
Peregrine Industries
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Posted - 2009.02.20 08:34:00 -
[15]
Originally by: Ila Overseer The point of the drake dying off slowly is that really, it holds it's supporting damage for ages. Either that, or it can be used as fairly effective bait, or even a patsy. After all, it is capable of handling quite a lot of damage, even if it's not doing much of it's own.
PvP =/= missions, unlike NPCs, most players actually have the intelligence to call appropriate targets. In PvP, you won't be tanking damage for ages, you'll be ignored because you are contributing nothing to the fight. Once all of the useful ships have been killed, then you will die. A bit slower than the useful ships, but at that point it's just a question of when you die uselessly, not if.
Now, a full-tank Drake can be nice bait, but there you want max buffer, not passive regen. -----------
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Radon Kadar
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Posted - 2009.02.20 15:23:00 -
[16]
You really have many options for the drake in PvP. Like any ship that can not avoid being tackled it is not good for solo play. But as a member of a gang there are several fun things you can do with it based on the rest of your gang.
With a drake you want to keep some range from the main damage dealers so where a Blaster boat in your gang will close in on targets, will be primary, and likely die soon, you can get some range (50km) from the center of the fight, be aligned and ready to warp off when things go bad.
You should fit a set of warrior 2 to send after frigates and other tackling ships.
If you know that there are a lot of small ships in the enemy fleet you can even fit assault launchers and just focus on those.
If you plan to fight up close you can fit mwd,point,web. If you want to survive longer fit for long range with wmd and max shield tank.
You can fit for bait, with point,web and max shields in the mids.
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Elite Qin
Caldari APOCALYPSE LEGION
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Posted - 2009.02.20 15:26:00 -
[17]
The point of a Drake is to die slowly, it's really not a good PVP ship. If you do fit it out to be a good PVP ship, then you'll have to remove all of its passive tank, which is what it's so amazing at doing, and then you're defeating the point of the drake. You're much better off choosing a different ship.
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Poast Warrior
Imperial Academy
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Posted - 2009.02.20 15:32:00 -
[18]
Originally by: Elite Qin The point of a Drake is to die slowly, it's really not a good PVP ship. If you do fit it out to be a good PVP ship, then you'll have to remove all of its passive tank, which is what it's so amazing at doing, and then you're defeating the point of the drake. You're much better off choosing a different ship.
sigh, so much ignorance in this thread.
Passive Drake is worthless in PVP and the HAM Drake is arguably the best short range BC in the game.
Learn how to fit ships, honestly.
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Elite Qin
Caldari APOCALYPSE LEGION
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Posted - 2009.02.20 15:46:00 -
[19]
Meh, never mind, people shouldn't listen to me, I really don't know that much about Drakes, I've just been going with a passive set up, should change that some time soon, I usually just fly smaller ships (much smaller loss if you get blown up)
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.20 15:55:00 -
[20]
Originally by: Elite Qin If your Drake isn't passive, you aren't doing it right :P
Lows: 4x Shield Power Relay IIs Med: 3x Shield Extender IIs 1x Kin Resist Amp II 1x Therm Resist Amp II 1x EM Resist Amp II High: Full rack of missile launchers Rigs: 3x Shield Extenders Drones: 5x Hobgoblin IIs
^^^ Horrific passive failfit, totally useless in PVP.
Originally by: Elite Qin Meh, never mind, people shouldn't listen to me, I really don't know that much about Drakes.
No sh*t, Sherlock... 
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Poast Warrior
Imperial Academy
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Posted - 2009.02.20 15:57:00 -
[21]
It's no biggie, you're just voicing your opinion based on what you've seen.
When I see a differing opinion I try and figure out why they think that, as they may know something I'm not seeing it helps to learn more about the different ships and how people may fit them, which helps a ton when you face one.
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Argus Cutler
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Posted - 2009.02.20 17:44:00 -
[22]
Edited by: Argus Cutler on 20/02/2009 17:46:12
Originally by: Poast Warrior
Originally by: Argus Cutler
[Drake, PVP?] Damage Control II Ballistic Control System II Power Diagnostic System II Power Diagnostic System II
Large F-S9 Regolith Shield Induction Large F-S9 Regolith Shield Induction Invulnerability Field II Warp Disruptor II Target Painter I 10MN MicroWarpdrive I
[empty high slot] Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
This is a good setup
It's a good beginner setup, yes. Once you get your skills up, you'll actually be able to fit 3 damage mods and T2 extenders.
Originally by: Argus Cutler
and gypsio you can replace the target painter with a web if you want. 
Painter on a HAM Drake is silly. Fit a web.
This setup is in no way a low skilled setup it has the t1 sheild extenders due to not having enough powergrid to fit t2. You already need a 1% pg implant to fit this with max powergrid skills.
This setup is also not a "tank setup" I went for max EHP while still doing good damage because in pvp you will die eventually anyway. This setup has 82k EHP which is better than most battlecruisers, you can switch out some pds's for some bcs's if you want however the setup as is does 450ish DPS and can last quite a while in battle (dont forget the 20K optimal range )
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Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.20 17:47:00 -
[23]
Here is a setup I use for lowsec piracy with a fair amount of success:
3x Ballistic Control System II 1x Damage Control II ---------------------------------------- 1x Named MWD 1x Large Shield Extender II 1x Warp Disruptor II 1x Sensor Booster (w/ Scan Res) -OR- Stasis Webifier II 2x Invulnerability Field II ---------------------------------------- 7x Heavy Assault Missile Launcher II 1x Small Nos (Offline as a Heatsink) ---------------------------------------- 2x Core Defence Field Extender 1x Anti-EM Shield Reinforcer ---------------------------------------- 5x Hobgoblin II -OR- 5x Warrior II
This setup has about 85k effective HP, does more than 750dps with Rage HAMs and overheating, moves 1000m/s and can tackle. Great solo pirate ship for taking on fleets of cruisers, single or duo'd BCs or even solo BSs.
For PvP, I switch between this ship and a Myrmidon depending on the situation - the Drake is a better for larger targets, the Myrm has more utility midslots and can handle small ships much more effectively.
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Saaya Illirie
Caldari Core Element Blackguard Coalition
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Posted - 2009.02.20 19:18:00 -
[24]
I wonder how effective an ewar drake would be in a gang... gotta buy one. Considering the fact that the stereotype runs: "Drakes are tough kills", the Drake has plenty of mid slots to put a massive ewar compliment on. The stigma that it's a tough kill would be defense enough, and allow it to ignore it's mediocre dps to do something else quite effectively. Granted it might not ECM like a falcon, it could tracking disrupt AND sensor damp at the same time like a mofo... damp up an inty then fk over the optimal range of a BS all from the safety of a belief Drakes are tough to kill.
HAM Drakes are nasty from what I've seen, but since you're asking about skills... you'll need all your missile support skills at IV and probably look for T2 HAM's (they're not that hard to get really) you'll probably want to spend the 8-9 days each pushing the missile range skills to V. This will help with torp fit ravens later.
Only problem you will encounter when solo is meeting a Curse, Zealot, Cerberus, or any other HAC/Recon that can stay outside 20km and do reasonable dps, which is where the HAM Drake really suffers, as well as being tackled by inty's. HAC's are a lot more common than anything else in solo pvp, and relying on EHP instead of an actual passive/active tank means it's just a matter of time before you die. Frankly, I wouldn't put the HAM Drake on my list of solo pvp boats just because of that grey area that it can't touch. T2 warriors just will not cut it for 18km+ enemies. The only viable solution to this is missile rigs for faster missiles/more flight time and T2 javs.
The standard heavy missile drake, on the other hand, can do quite well too, but without a tank I wouldn't expect it to push out the dps required to take down a decent HAC pilot.
Your typical passive tanked Drake can (humorously!) tank 3 or more decently fitted enemies eternally. But, it won't kill anything in pvp because of a lack of points, so unless you're bait for a gang you won't see a lot of kill mails. Suffer not the insufferable to live. |

Elite Qin
Caldari APOCALYPSE LEGION
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Posted - 2009.02.20 19:34:00 -
[25]
Originally by: Saaya Illirie I wonder how effective an ewar drake would be in a gang... gotta buy one. Considering the fact that the stereotype runs: "Drakes are tough kills", the Drake has plenty of mid slots to put a massive ewar compliment on. The stigma that it's a tough kill would be defense enough, and allow it to ignore it's mediocre dps to do something else quite effectively. Granted it might not ECM like a falcon, it could tracking disrupt AND sensor damp at the same time like a mofo... damp up an inty then fk over the optimal range of a BS all from the safety of a belief Drakes are tough to kill.
The problem here is, and correct me if I'm wrong, that if the enemy FC is decent, he'll realize what you're doing, and you'll be dead pretty quick. So, the whole thing about it not getting primaried in a fight because it's so hard to kill will become irrelevant once they realize you're not running a rudely powerful tank.
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Sillas Cov
22nd Black Rise Defensive Unit
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Posted - 2009.02.20 20:09:00 -
[26]
Ive used a Drake many times in PvP fights and more recently in Factional warfare fighting within Plexes.
Major plexes and the unrestricted major allow for BCs and up.
Drakes are a solid flexible pvp ship that acts as an anchor to a fleet. An important role that can be filled with little skill, cost and pvp knowledge on the part of the newer pilot.
In plex warfare the fights are often built up over time as the militia's find each other and setup. A drake can act as a solid tank to push the odds of a battle either way. Jump in and go at a moments notice given the dictates of the battle at hand.
An FC has to deal with the tanking of a Drake and the solid consistent dps it can place if not jammed. So this means that decisions and resources have do be allocated by and enemy FC as to how and when to deal with this threat.
Given that many fights happen at the zero warp in on plex gates due to the rules of plexs, the drake can and does get into action immediately at close range.
SO a Hams tackling/webbing setup can be nasty. Mind you one needs to put a 10 afterburner on a drake or even a mwd to get into the 10km range needed to lay dps on. I found this out in my last fight as I decided to leave off the speed mod for more tank.
I would go with a heavy launcher setup from now on in Plex warfare if I think the enemies are running a defensive plex and hiding behind the rats for dps support. As well the range provides all round dps of the targets as they move around during a battle.
A target painter trained to advanced levels is critical as well for frigs and interceptors, while using a drake.
Drones, as in Warrior IIs held back for just the right moment during a fight are very useful to take out fast ships.
I love the drake as I enjoy the reputation it has and the solidness of the ship. they are cheap to fly and build once you get some isk flowing within the game.
Onward
Sillas
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Cyhawk
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Posted - 2009.02.20 20:13:00 -
[27]
Since the post is so large, I will reply here.
Nice made up numbers there. Even with Drones (which DO NOT Fing COUNT for dps calculations if your not EFT whoring) Your setup ends with:
EFT Whoring (which you obviously did)
78k EHP (Not 85k as you claim) 644 DPS with drones (not 750 as you claim) 545 DPS without drones.
Now, I will agree, this is a decent setup, and ive used similar before, I rather like it. (Slight diff in the mid slots) and it works well.
Please do not lie to protect your precious drakes. There are better ships out there, Drake is not the end all be all of ships, stop (not to the Zara) trying to make them so. go out and get a real ship.
Originally by: Zara Skyray Edited by: Zara Skyray on 20/02/2009 18:11:49 Here is a setup I use for lowsec piracy with a fair amount of success:
3x Ballistic Control System II 1x Damage Control II ---------------------------------------- 1x Named MWD 1x Large Shield Extender II 1x Warp Disruptor II 1x Sensor Booster (w/ Scan Res) -OR- Stasis Webifier II 2x Invulnerability Field II ---------------------------------------- 7x Heavy Assault Missile Launcher II 1x Small Nos (Offline as a Heatsink) ---------------------------------------- 2x Core Defence Field Extender 1x Anti-EM Shield Reinforcer ---------------------------------------- 5x Hobgoblin II -OR- 5x Warrior II
This setup has about 85k effective HP, does more than 750dps with Rage HAMs and overheating, moves 1000m/s and can tackle. Great solo pirate ship for taking on fleets of cruisers, single or duo'd BCs or even solo BSs.
For PvP, I switch between this ship and a Myrmidon depending on the situation - the Drake is a better for larger targets, the Myrm has more utility midslots and can handle small ships much more effectively.
EDIT: I should add that this fit requires a +PG implant and VERY high level skills (Advanced Weapon Upgrades IV and Shield Upgrades V included). While the Drake can make a formidable solo pvp ship, it was not really designed to be. High level skills are really necessary to cover for its shortcomings. The Brutix, Myrmidon, Harby etc. all make much easier and more efficient (though I would argue, inferior) PvP ships SP wise.
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Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.21 00:02:00 -
[28]
Originally by: Cyhawk Since the post is so large, I will reply here.
Nice made up numbers there. Even with Drones (which DO NOT Fing COUNT for dps calculations if your not EFT whoring) Your setup ends with:
EFT Whoring (which you obviously did)
78k EHP (Not 85k as you claim) 644 DPS with drones (not 750 as you claim) 545 DPS without drones.
Now, I will agree, this is a decent setup, and ive used similar before, I rather like it. (Slight diff in the mid slots) and it works well.
Please do not lie to protect your precious drakes. There are better ships out there, Drake is not the end all be all of ships, stop (not to the Zara) trying to make them so. go out and get a real ship.
The internet is serious business indeed...
Checking my EFT fit for errors, I realized that they were a BIT off...
- The 85k EHP was derived by including Leadership skills (which I have to V and I make sure I'm in a fleet, at least with my alt). I should have made that clear, but it hardly matters.
- The 750dps (w/ drones, because in solo PvP they DO matter for dps...) was calculated by taking the raw EFT dps numbers and multiplying them by 1.15 to account for overheating. I accidentally included the drone DPS in that calculation (my bad), which still leaves us with a nice 725dps.
With that out of the way, allow me to add that a BIT of charity and a LOT less of being a total ******* would likely make future discussions much more pleasant.
As for the charge of "EFT Whoring" - frankly its a load of bull. While I agree that EFT can give you an inflated sense of your ships' ability, it is really hard to accurately compare different fits without some concrete numbers. I deeply apologize for mine being off by 5% due to completely understandable error.
The Drake is a good, and underrated, ship in PvP. It is not the end-all-be-all, its probably not even the best ship of its class, but that wasn't the question. The question was whether it was, or could be, a decent PvP boat. I believe I answered that question satisfactorily.
Go troll elsewhere.
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Dracoknight
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Posted - 2009.02.21 17:45:00 -
[29]
Well, i havent yet decided what to pick yet... But i would wonder if a HAM also work in fleet battles ?
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Chssmius
Capital Support House of Mercury
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Posted - 2009.02.21 19:28:00 -
[30]
To really shine a HAM drake needs a painter(or 2), a web, and a point or someone else to do two or more of those. This is because HAM's don't benefit from Guided Missile Precision, and using Rage only amplifies this problem. The exception is if you are punching above your weight(shooting at BS).
A HML Drake can get away with less supporting ewar and is more effective vs ships a belt size or two below it and at anything outside of point range. For this reason I would generally prefer a HML Drake in a fleet, though I can think of exceptions depending on fleet composition.
Speaking of fleets there is no solo PvP. If you manage to consistently solo PvP with good ratios then you are 1) very good, and 2) very lucky. By solo, I mean it is you and you alone with no help or support(including alts) at any point in the fight.
In the context of a gang, a Drake makes a decent boat. It can throw enough damage to be troublesome while packing enough EHP to be a bother to shoot down. Add in that, "No-one primaries a Drake first," that they are relatively inexpensive, are fairly easy to train for and setup, and this makes them a reasonable option for a lot of people in PvP.
There are plenty of other boats I would rather fly under any of a variety of situations but the Drake is at least a decent option for most of them.
Take The EvE Personality Test today! |
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Mistress Frome
SniggWaffe
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Posted - 2009.02.21 20:57:00 -
[31]
Originally by: Chssmius To really shine a HAM drake needs a painter(or 2), a web, and a point or someone else to do two or more of those. This is because HAM's don't benefit from Guided Missile Precision, and using Rage only amplifies this problem. The exception is if you are punching above your weight(shooting at BS).
Rage hams hit battlecruisers just fine. All you need is a point and a web.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.21 23:27:00 -
[32]
And T1/CN HAMs hit webbed cruisers just fine. Fitting a painter on a HAM Drake is stupid.
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echohead
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Posted - 2009.02.22 01:18:00 -
[33]
Zara Skyray posted a very good fit that proves the drake can be used for PVP if you don't over tank it.
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Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.22 04:02:00 -
[34]
Originally by: echohead Zara Skyray posted a very good fit that proves the drake can be used for PVP if you don't over tank it.
Ah, why thank you.
In response to the poster who suggested fitting a Target Painter - Yes, a target painter on the HAM drake is quite useful, and in a fleet I'd swap the SEBO for it. However, for most encounters - particularly solo - you should be fine without one. Faction HAMs (i.e. your default ammo) will hit for full or nearly full damage on almost any BC or webbed cruiser. Rages will hit for full on BSs and any webbed/Target Painted/Shield Tanked/MWD'd BC - which is the only time you need them anyways.
Nano T2 cruisers and frigates (particularly T2) will give you some trouble, but 1) They give nearly every BC (except the Myrm) trouble, 2) Your flight of drones will help compensate for against those small - and usually lightly-tanked - nuisances.
In all, the Drake makes a good PvP ship for many situations with the right fit and skills. It is not perfect for every encounter (what PvP ship is?), but it's greatly underestimated. The fit I posted can tear through most BCs and more than a few BSs faster than their pilots can figure out you aren't a passive-regen, HML-shooting slowboat.
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Chssmius
Capital Support House of Mercury
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Posted - 2009.02.22 05:28:00 -
[35]
Originally by: Zara Skyray
Originally by: echohead Zara Skyray posted a very good fit that proves the drake can be used for PVP if you don't over tank it.
Ah, why thank you. ... In all, the Drake makes a good PvP ship for many situations with the right fit and skills. It is not perfect for every encounter (what PvP ship is?), but it's greatly underestimated. The fit I posted can tear through most BCs and more than a few BSs faster than their pilots can figure out you aren't a passive-regen, HML-shooting slowboat.
I would be curious to see your setup. Link please. 
I am feeling too lazy to search the forums properly.
Take The EvE Personality Test today! |

Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.22 12:05:00 -
[36]
Originally by: Chssmius
I would be curious to see your setup. Link please. 
I am feeling too lazy to search the forums properly.
Just look on page one of this thread - I posted it there. 
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Chssmius
Capital Support House of Mercury
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Posted - 2009.02.23 06:20:00 -
[37]
Edited by: Chssmius on 23/02/2009 06:22:16
Originally by: Zara Skyray
Originally by: Chssmius
I would be curious to see your setup. Link please. 
I am feeling too lazy to search the forums properly.
Just look on page one of this thread - I posted it there. 
Doh! 
:reads Zara Skyraay's Drake setup:
...that...that is almost the exact setup I gave as a suggestion to some of my alliance mates. 
EDIT: I suggested an offline small shield transporter instead of the offline small NOS.
Take The EvE Personality Test today! |

Dasalt Istgut
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Posted - 2009.02.23 07:04:00 -
[38]
My problem with the drake isn't really the ship, its the stereotypical "drake pilot". The stereotypical "drake pilot" fits the thing like its a ratting op. They have no tackle or they have a disruptor but no web or MWD. They fit no MWD so they move slow as ****. They fit massive passive tank so their DPS hits softer than a typical T1 cruiser. Etc.
Those are the people that give the drake a bad name. The drake itself isn't that bad. If you take someone who is used to flying ships that can't tank well (like the brutix) and slap them into a drake they are damned effective.
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Dasalt Istgut
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Posted - 2009.02.23 07:12:00 -
[39]
Edited by: Dasalt Istgut on 23/02/2009 07:17:38
Originally by: Ila Overseer The point of the drake dying off slowly is that really, it holds it's supporting damage for ages. Either that, or it can be used as fairly effective bait, or even a patsy. After all, it is capable of handling quite a lot of damage, even if it's not doing much of it's own.
Quoting failure.
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Nomakai Delateriel
Amarr Ammatar Free Corps
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Posted - 2009.02.23 11:21:00 -
[40]
Originally by: Chssmius This is because HAM's don't benefit from Guided Missile Precision, and using Rage only amplifies this problem.
With rages crap explosion radius, velocity + T2 penalities etc, who on earth uses rages instead of Caldari navy HAMs when you're fighting anything smaller than a battleship (or battlecruiser)?
Anyway, 3 BCS in the lows (or tons of EW mids) is the only way to fly a Drake. The meta-game is such that unless they suspect that something is fishy they'll only target you after they've taken away all other opposition (such as Harbingers, Megathrons, geddons etc). As this is the case, to be of any help to your gang you need to deliver the maximum amount of damage. Fitting your ship for "dying slowly" only means that you'll end up dying slowly for sure once the rest of your gang is dead. This instead of actually having a chance of winning.
Especially fail is people focusing on hitpoint recharge instead of maximum hitpoints. Shield power relays and other such PvE crap. Because once they start shooting, unless you can tank them all which you can't (even just 4 Battlecruisers/HACs are going to deal over 2000 dps) you're going to die before that extra recharge has recharged more hitpoints than that LSEII could add. Especially since you only have your optimal recharge for about 10 seconds while they blaze past your 30-40% shield optimal recharge point. |
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Vampasha
Space Piwates
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Posted - 2009.02.23 12:19:00 -
[41]
Originally by: Ila Overseer The point of the drake dying off slowly is that really, it holds it's supporting damage for ages. Either that, or it can be used as fairly effective bait, or even a patsy. After all, it is capable of handling quite a lot of damage, even if it's not doing much of it's own.
A scram would make it better bait ship -------------- I am Zsa Zsa of Borg. Prepare to be assimilated dahling |

Tybalt Usra
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Posted - 2009.02.23 14:12:00 -
[42]
As with a lot of caldari ships the drake is a good pvp boat, even solo. Personally I would not use HAMs, the pro's over heavies do not outweigh the cons imho.
3 * BCU is a must in order to drag your dps up to the point where you can match other BC's in there tanked setups. Buffer tank rather than regen tank, aiming for the 75k mark really, other BC's will struggle to reach this figure while matching you for dps in most practical setups = advantage drake.
Needs MWD, point, web. ECM drones are uber, warriors are nice too, lots of BC setups these days are either buffer tank or single rep which plays more to ecm drones than dps drones.
Once you have that down it's learning to actually fly it, take advantage of your tracking freedom and range versatility etc..
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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.02.25 09:25:00 -
[43]
Originally by: Elite Qin If your Drake isn't passive, you aren't doing it right :P
Lows: 4x Shield Power Relay IIs Med: 3x Shield Extender IIs 1x Kin Resist Amp II 1x Therm Resist Amp II 1x EM Resist Amp II High: Full rack of missile launchers Rigs: 3x Shield Extenders Drones: 5x Hobgoblin IIs
The point of a Drake is to die slowly, you're a support ship, you're not going to be doing that much DPS, but you're not going to die.
You are an idiot. ___________________
A-WAR, much love. <3 |

Eardianm
Duty.
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Posted - 2009.02.25 13:14:00 -
[44]
EFT *****s itt
Ham Drake sucks. Too slow to catch anything, hams don't hit even same class worth a **** without multi-webs and a painter, let alone dealing with **** range, and that buffer tank is a joke. Any other tier 2 BC will melt your face off with a proper tank. --------------
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Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.25 14:04:00 -
[45]
Originally by: Eardianm EFT *****s itt
Ham Drake sucks. Too slow to catch anything, hams don't hit even same class worth a **** without multi-webs and a painter, let alone dealing with **** range, and that buffer tank is a joke. Any other tier 2 BC will melt your face off with a proper tank.
Speaking from a LOT of experience flying this ship - you don't know what you are talking about. Faction HAMs will hit for full or nearly full damage on everything cruiser-sized or larger. Rages will hit for full on almost any BC, and certainly every BS.
Is the range poor? Yes, compared to HMs. But compared to Blasters, Autocannons and Pulse Lasers - the other "short range, high dps weapons" - the range is fantastic. For solo PvP, the range is irrelevant since you have to be within 24km and with decent skills, a faction-firing HAM Drake can hit 20km.
Is it slow? Only compared to the Minmatar BCs. This Drake will outpace any BC fitted with a plate.
As for your assertion that any other tier 2 BC will "melt" this Drake - bull. This ship can kite almost any Amarr or Gallente BC, keeping out of the range of their pulses/blasters while throwing well over 600dps their way (more than even a rigged tank can handle with cap boosters). Look at the EHP of a gank-fit Brutix or Harby - they have MUCH shorter range, about equal damage and speed and MUCH less tank. If you look at tank fits of the same ships, they do MUCH less damage, have MUCH less speed, still have shorter range and their tanks still aren't enough to handle the HAMs.
If you insist on holding to your idiocy, then I will be happy to meet you ingame to settle the argument - just bring your tier 2 BC to lowsec and we will have a ball.
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Eardianm
Duty.
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Posted - 2009.02.25 14:25:00 -
[46]
Originally by: Zara Skyray
Speaking from a LOT of experience flying this ship - you don't know what you are talking about. Faction HAMs will hit for full or nearly full damage on everything cruiser-sized or larger. Rages will hit for full on almost any BC, and certainly every BS.
And speaking from even MORE experienceness, I laugh every time I come up against a drake. I've popped plenty of these ham drakes because they wilt. Yummy EM AND thermal hole to exploit. As in, whatever BC I want will have an opening with ammo switch.
Originally by: Zara Skyray
Is the range poor? Yes, compared to HMs. But compared to Pulse Lasers - the other "short range, high dps weapons" - the range is fantastic.
lolwat. Your hams are going to get like 12-14km range after missile speed up is figured in. even less with rage, which hopefully you are using so I get even more damage mitigation. But thankfully there isn't a t2 pulse range ammo to hold you at bay...owait!
Originally by: Zara Skyray
Is it slow? Only compared to the Minmatar BCs. This Drake will outpace any BC fitted with a plate.
...and if you're going to load up javs for more range, kiss this plus goodbye. Along with your inflated DPS numbers
Originally by: Zara Skyray
If you insist on holding to your idiocy, then I will be happy to meet you ingame to settle the argument - just bring your tier 2 BC to lowsec and we will have a ball.
Why bother setting up 1 fight when I can have an all day buffet from the people following these crap threads  --------------
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.02.25 14:45:00 -
[47]

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Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.25 16:50:00 -
[48]
Originally by: Eardianm
And speaking from even MORE experienceness, I laugh every time I come up against a drake. I've popped plenty of these ham drakes because they wilt. Yummy EM AND thermal hole to exploit. As in, whatever BC I want will have an opening with ammo switch.
Having looked up your "experience" I am even more puzzled by your resistance to my fit. Because on the first page of your killboard, the MAJORITY of the kills you've made have been in a HAM DRAKE!!!!
The two HAM drakes you've lost this month, in fact, have been fitted almost IDENTICALLY to the one I've fit (in one case, the only difference is you replaced on Extender Rig for an Anti-Thermal rig - a cheaper fit, but one with a weaker tank)
Why, if this fit is so worthless, do you insist on flying it? If it is so worthless, how have you gotten so many kills in it?
Your Battleclinic Page
Is the reason that you refuse to come meet me is that you'd have to BRING MY OWN FIT to kill me? Or is it that you can't hack it in lowsec?
This is such blatant hypocrisy and trolling that the mind boggles. Apparently HAMs hit well enough for you to solo kill a Sacrilege and to lead the damage numbers against Hurricanes, Prophecies, Hyperions etc. etc.
Go troll somewhere else.
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Tactikill
Caldari Allied Tactical Unit
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Posted - 2009.02.25 17:35:00 -
[49]
Not sure about the MWD. A Drake is a very attractive target in low-sec and 0.0. The majority of these pilots will have scrams fitted which kill an MWD. So, I'd advise replacing the MWD with another LSE II to give you 75K EHP.
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Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.25 17:48:00 -
[50]
Originally by: Tactikill Not sure about the MWD. A Drake is a very attractive target in low-sec and 0.0. The majority of these pilots will have scrams fitted which kill an MWD. So, I'd advise replacing the MWD with another LSE II to give you 75K EHP.
In my experience traveling through lowsec, the MWD comes in handy for getting into range, heading to gate when in trouble and getting out of bad situations against larger ships.
While many ships will have scram, MOST BSs and BCs (the ships that have a good chance of killing you) will use Disruptors for their longer range. If you let a BS or BC get within 9km of you, you've done something wrong... horribly, horribly wrong. With the MWD, you should be able to maintain range on such ships.
Imagine (as has happened to me more than once) that t1 cruiser and a BS gets the jump on you. The cruiser scrams you - negating your MWD - the BS is 17km from you. With this setup, you should be able to pop the cruisers fairly quickly, which will allow you to MWD away from the BS. You get a kill and live to fight another day.
Without the MWD, ANY BS with a AB or MWD that gets the jump on you WILL kill you, since you won't be able to escape. Unless you can kill him first, you are toast.
In all, the MWD is generally going to serve you better "survival-wise" than another 10k EHP.
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Tactikill
Caldari Allied Tactical Unit
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Posted - 2009.02.25 18:00:00 -
[51]
Good points. My experience has been I jump to a gate, jump through gate, gang on other side. You get scramed and webbed and eventually die. With another LSE II, you might have time to kill the scram and warp away. I will have to work with both fits and see which one is better for me.
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Poast Warrior
Imperial Academy
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Posted - 2009.02.25 18:20:00 -
[52]
Short range weapons systems (HAMS) w/ no MWD is a comedy mail waiting to happen tbh. Actually pretty much any non cap or any non snipe setup w/o a MWD is a fail setup.
The situation you describe is very rare, as generally you'll be pointed by multiple ships anyways. Your best bet is still to fit an MWD, burn back to the gate and hope everyone that can tackle aggro's you, then jump back through.
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Tactikill
Caldari Allied Tactical Unit
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Posted - 2009.02.25 19:54:00 -
[53]
Right, often there is more than one tackler on a gate camp. I agree. But doesn't your point of multiple tackler's reinforce my point that a MWD is useless? I feel that if you can remain on the offensive, then an MWD works. If you fight more defensive battles then I think more tank is better.
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Omarvelous
Destry's Lounge Important Internet Spaceship League
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Posted - 2009.02.25 20:42:00 -
[54]
Originally by: Tactikill Right, often there is more than one tackler on a gate camp. I agree. But doesn't your point of multiple tackler's reinforce my point that a MWD is useless? I feel that if you can remain on the offensive, then an MWD works. If you fight more defensive battles then I think more tank is better.
Maneuverability is life.
Dictate range you win - enemy dictates range, they win.
Important Internet Spaceship League Wants You |

Zara Skyray
Caldari The R.I.T.U.A.L Corp Shadow of xXDEATHXx
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Posted - 2009.02.25 21:10:00 -
[55]
Originally by: Tactikill Right, often there is more than one tackler on a gate camp. I agree. But doesn't your point of multiple tackler's reinforce my point that a MWD is useless? I feel that if you can remain on the offensive, then an MWD works. If you fight more defensive battles then I think more tank is better.
Originally by: Tactikill Right, often there is more than one tackler on a gate camp. I agree. But doesn't your point of multiple tackler's reinforce my point that a MWD is useless? I feel that if you can remain on the offensive, then an MWD works. If you fight more defensive battles then I think more tank is better.
Two possible scenarios at a gatecamp: 1) Single tackler w/ webber - MWD wins, because you'll get back to the gate (1 web still = 500m/s = 20s to return to gate). Without MWD, you are going 100m/s which means 100s to return to gate, and thus are much more likely to die 2) Multiple tacklers, multiple webbers - Both are probably going to die because, no matter what, you are receiving loads of damage and going VERY slowly. However, the MWD gives you a CHANCE to get back by aligning to gate and hitting MWD immediately (you'll get off a cycle or so before you are locked down), while the extra 10k EHP isn't likely to buy you more than a few seconds before you die.
Here's my point - without MWD, you will be unable to escape from ANY BS with an afterburner and point, and the BS will almost always kill you as a result. The extra 10k EHP will rarely save you from anything, in practical terms, only buy you more time.
Plus, for a pirate (which I am), I need to be able to close range to a target before they warp off and maintain range long enough to kill them. Without MWD, I'm not going to kill many people. And the point of ANY pvp ship is (primarily) to kill people, not just "avoid death." This makes an MWD pure win for me.
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Dasalt Istgut
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Posted - 2009.02.25 22:20:00 -
[56]
Originally by: Eardianm
And speaking from even MORE experienceness, I laugh every time I come up against a drake. I've popped plenty of these ham drakes because they wilt. Yummy EM AND thermal hole to exploit. As in, whatever BC I want will have an opening with ammo switch.
Quit trolling. For a guy that thinks ham drakes suck they're the only drakes you fly - going back over the last year you haven't killed a single one.
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Eardianm
Stimulus Rote Kapelle
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Posted - 2009.02.25 23:28:00 -
[57]
Originally by: Dasalt Istgut
Originally by: Eardianm
And speaking from even MORE experienceness, I laugh every time I come up against a drake. I've popped plenty of these ham drakes because they wilt. Yummy EM AND thermal hole to exploit. As in, whatever BC I want will have an opening with ammo switch.
Quit trolling. For a guy that thinks ham drakes suck they're the only drakes you fly - going back over the last year you haven't killed a single one.
Oh I figured I would stretch way more out of this too 
Yes, the fit is fine, and it will eat almost all other BCs just fine (and you can look back way further than 6 months if you want ). Just a bit tired of seeing the same threads over and over --------------
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AFTERMARKET
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Posted - 2009.02.26 07:19:00 -
[58]
"No-one primaries a Drake first," Everyone says this like its a good thing, but if they have DPS its going to be pointed at something in your gang, so its not really such a good thing, so i might be wrong. Don't have a lot of PvP experience, mostly just "hey they have a gang of seven bc/cruisers on a gate and we have a gang of 12 BC/BS , lets go f them up"
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Tzar'rim
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Posted - 2009.02.26 07:30:00 -
[59]
Originally by: AFTERMARKET "No-one primaries a Drake first," Everyone says this like its a good thing, but if they have DPS its going to be pointed at something in your gang, so its not really such a good thing, so i might be wrong. Don't have a lot of PvP experience, mostly just "hey they have a gang of seven bc/cruisers on a gate and we have a gang of 12 BC/BS , lets go f them up"
What they mean by that is that there's no point in fitting your Drake so it can tank God, Lucifer and Bill O'Reilly at the same time since it doesn't help you in any way. They will just 'peel' off the others first and kill you last. So you might as well NOT tank it like mad and actually fit for damage and possibly some Ewar to be useful while the fight is going on and perhaps make a difference.
Self-proclaimed idiot
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Tactikill
Caldari Allied Tactical Unit
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Posted - 2009.02.26 14:59:00 -
[60]
This I agree with. I have a PvP fitted Drake that's fit for damage dealing and scramming, had a decent tank but is slow as hell. I'll try fitting an MWD and see what happens! Wish it had one more mid-slot and a bit more CPU. T2 Drake anyone?
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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.02.26 15:50:00 -
[61]
One of, if not the best T1 BC. :( ___________________
A-WAR, much love. <3 |

Dracoknight
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Posted - 2009.02.27 12:54:00 -
[62]
Well, i believe i said that "drake sucks" comments werent allowed in the first post... Including a HAM Sandwich...
Anyway, i thank you for the interest and discussions in this thread and helped me to find a way to handle and fit a HAM drake, now at least i have a easy thread to find if i ever want to return to it, but for now i have to return to my skilling and see if i can get those T2 drones up and running within the next 3 weeks...
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Tzar'rim
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Posted - 2009.02.27 13:33:00 -
[63]
Just remember that the worst way to fit your drake for fleet use is to actually tank it.
Self-proclaimed idiot
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Shade Millith
International House of PWNCakes Sangre Azul
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Posted - 2009.02.28 00:08:00 -
[64]
Edited by: Shade Millith on 28/02/2009 00:10:41 HAMDrakes are very powerful, even for soloing. Will kill just about any other BC in 10k range for scram/web.
And yes, even Harb with EM dmg, if a pilot knows how to fit the ship, he'd have filled that EM hole, with all resists 75-84% --------------------------------------------
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Kyt Thrace
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Posted - 2009.03.13 18:25:00 -
[65]
Edited by: Kyt Thrace on 13/03/2009 18:25:13 A lot of good responses why a Drake is good/bad for pvp. But unless I missed it, I did not see anyone mention a Drake using a warfare link module. Are using these links useless in pvp?
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Traidor Disloyal
Minmatar Private Nuisance
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Posted - 2009.03.13 20:58:00 -
[66]
Originally by: Elite Qin The point of a Drake is to die slowly, you're a support ship, you're not going to be doing that much DPS, but you're not going to die.
Oh joy. I will die last without contributing anything to the fight except my good looks.
I prefer going out with a bang using a T2 fit HAM Drake. And because people think you fit it to tank for damage they will save you for last not knowing that you are doing a heck of a lot of damage to them instead.
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

McDaddy Pimp
Brutor tribe
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Posted - 2009.03.14 11:41:00 -
[67]
all tier2 BCs are very good for pvp..
Myrmidon : very good active tanking, and pretty versatile with lots of mids to spare Hurricane : good dps, ok tanking, very good in gangs Harbringer: nvr flown it, i think it also give good dps and nice armor buffer Drake: my fav, 100k EHP with 190dps tank, and 600dps gank with max skills
this is my setup
high: 7 HAM II (terror rage missiles) mid: 2 x LSE II, 2 x Invul, MWD, 24k scram low: named DCU, 2 BCU II, RCU II warrior 2s
rigs: 3 x core def. field exterder (shield HP)
u will need AWU IV for that to fit, and a 1% PG implant
work GREAT solo, survived a 4 frigs, 1 bc and 1 bs gank while manage to kill 2 small frigs, de-aggro, and jump back out. kill mission ruuning drakes/ravens easily, u will have problem in keeping range so mid/long range HACs could be a problem. lose one BCU (-80dps) and fit another RCU II and u can have a medium neut for the extra high, great against AF etc
i used to fly the hurricane, easier to chase target in it and better dps, but once you are blobed, only a drake can give you enough survivability to jump back/wait for friends...
so if u think you`re going to be outnumbered most of the time go for a drake, if u usually fly in cruiser/bc gangs hurricane is better imo. a myrmidon just gonna get kiled by a heavy neut...
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 11:53:00 -
[68]
I'd always fit a web, personally.
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McDaddy Pimp
Brutor tribe
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Posted - 2009.03.14 11:57:00 -
[69]
Originally by: Gypsio III I'd always fit a web, personally.
real men just bump their targets.. 
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Lord Morgo
Gallente Wrath of Fenris
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Posted - 2009.03.14 17:16:00 -
[70]
I must point out that I am speaking purely from experience of flying against them (Shudders at the thought of training caldari skills). I'd say the drake is a good, solid fleet BC. Due to its toughness it is rarely primaried and can provide stable dps for a long time in an engagement. As a secondary tackler it excels, as once a drake has you scrammed and webbed its quicker to run out of point range than to bring it down.
However, even the HAM drake struggles on its own, especially against smaller targets. Sure, that AF might not be able to break your tank, but it can hold you there until something that can is purchased, fitted, insured and flown the 20 jumps to you. I believe this illustrates my point. Another common misconception with drake pilots is the 'highlander complex' where they insist their drake grants them immortality. Chewing through a drakes tank in a mega gives me a feeling of satisfaction rarely found elsewhere in eve. Just bear in mind if you fly one you are tough, but not invincible.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 17:59:00 -
[71]
Originally by: Lord Morgo However, even the HAM drake struggles on its own, especially against smaller targets. Sure, that AF might not be able to break your tank, but it can hold you there until something that can is purchased, fitted, insured and flown the 20 jumps to you. I believe this illustrates my point.
That's not a HAM Drake - it has no MWD, no point and no web. It's meaningless.
Actually, considering weapons only (i.e. not neuts), the Drake may well be the best BC to be in when tackled by an ABing AF. The HAMs will deal sufficient damage - about 17% to a webbed ABing AF - to break most AF tanks. Remember that AFs don't have the slots for an omnitank, so your missiles will can exploit his inevitable resist holes. Add on another 80 DPS from Warriors... you may not be able to kill it, because it can break web, but I doubt it will be able to tackle you for long. In contrast, will turret BCs be able to hit a webbed AF at all when being orbited at 500 m?
The Hawk and the Vengeance may be able to kill the drones while tanking the DPS, but these are rarely seen in space. Or a deadspace-booster Jag, maybe. HM Drake will be even more effective.
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Lord Morgo
Gallente Wrath of Fenris
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Posted - 2009.03.14 18:27:00 -
[72]
Originally by: Gypsio III
Originally by: Lord Morgo However, even the HAM drake struggles on its own, especially against smaller targets. Sure, that AF might not be able to break your tank, but it can hold you there until something that can is purchased, fitted, insured and flown the 20 jumps to you. I believe this illustrates my point.
That's not a HAM Drake - it has no MWD, no point and no web. It's meaningless.
Actually, considering weapons only (i.e. not neuts), the Drake may well be the best BC to be in when tackled by an ABing AF. The HAMs will deal sufficient damage - about 17% to a webbed ABing AF - to break most AF tanks. Remember that AFs don't have the slots for an omnitank, so your missiles will can exploit his inevitable resist holes. Add on another 80 DPS from Warriors... you may not be able to kill it, because it can break web, but I doubt it will be able to tackle you for long. In contrast, will turret BCs be able to hit a webbed AF at all when being orbited at 500 m?
The Hawk and the Vengeance may be able to kill the drones while tanking the DPS, but these are rarely seen in space. Or a deadspace-booster Jag, maybe. HM Drake will be even more effective.
I know that's not a HAM fitted drake, I fought it. A webbed ABing AF only needs a small armor rep to tank most drakes, simply due to module cycle time. Also a solo drake will NOT get you in web range in an AF - its simply too slow. If you don't have the dps, why close to 50m? - it has no turrets to 'dive under'. Speaking as an avid gallente AF pilot, your warriors would last all of 5 sec as my enyo's (yes I said enyo) blasters down the in 1-2 volleys each. When you factor 5 light drones into the situation from an ishkur, it's even less fair for those poor lights. What would be more effective would be either light ecm or neutralising drones, but even then its touch and go whether the AF kills the drones before they fulfill their purpose.
Both the Hawk and Vengeance are regularly used in FW, and both suffer from appalling dps due to the current state of rockets.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 19:06:00 -
[73]
Edited by: Gypsio III on 14/03/2009 19:12:41
"Most Drakes" are fit terribly.
Yes, there's no reason to dive to 500 m vs. a Drake - but even when orbiting at 20 km you'll be vulnerable to Jav HAM fire, whereas against a turret boat you can exploit transversal by changing range.
Even excluding drones, a well fit, well skilled HAM Drake can do ~500 missile kinetic DPS. Let's assume explosive damage vs. an Ishkur with SAR II, DC and EANM. 390 DPS base, Ishkur takes 17%, that's 66 DPS, but the Ishkur can only tank 31 DPS explosive. Ishkur runs or dies.
So I still think that in this situation, of a BC tackled by an AF, I'd be very happy to be in a Drake. Myrm with its drones would also be good. The problems that you describe are common to all BCs in this situation.
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Lord Morgo
Gallente Wrath of Fenris
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Posted - 2009.03.14 19:25:00 -
[74]
Originally by: Gypsio III Edited by: Gypsio III on 14/03/2009 19:08:00
"Most Drakes" are fit terribly.
No argument here. 
Originally by: Gypsio III Yes, there's no reason to dive to 500 m vs. a Drake - but even when orbiting at 20 km you'll be vulnerable to Jav HAM fire, whereas you'd be safe from a blaster/AC boat, and against a Harbinger you would attempt close to 500 m and be safe.
Javelins are something I hadn't considered. You raise a good point here. As I mentioned before, my observations are purely from in-game experience, not EFT. 
Originally by: Gypsio III Even excluding drones, a well fit, well skilled HAM Drake can do ~500 missile kinetic DPS. Let's assume explosive damage vs. an Ishkur with SAR II, DC and EANM. 390 DPS base, Ishkur takes 17%, that's 66 DPS, but the Ishkur can only tank 31 DPS explosive. Ishkur runs or dies.
Correct, except you aren't accounting for overloading on the ishkur pilot's part (takes it to ~36 dps), or the fact the target is no longer webbed (unless info offered in your previous post was incorrect).
Originally by: Gypsio III So I still think that in this situation, of a BC tackled by an AF, I'd be very happy to be in a Drake. Myrm with its drones would also be good. The problems that you describe are common to all BCs in this situation.
I realise you already mentioned it, but attacking a myrmidon in an AF is a REALLY bad idea. Due to the lack of turret bonus (in limiting size of turrets for efficiency), its very easy to fit 6 light neutrons II's and a significant tank. If you couple that with the extra drone damage, versatility and resiliance, the 5 mids allowing for an impressive amount of ewar (scram/web/point to name a few) and its tanking bonus, I'd be comfortable in saying it doesn't suffer from this problem.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.14 21:09:00 -
[75]
Hmm, although Javs have ~30 km range, that's an EFT range. Poor skills and missile flight issues would likely take the useful range down a lot. So you might well be safe in a 22 km orbit.
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Anah Karah
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Posted - 2009.03.16 13:49:00 -
[76]
As to being safe at 22k from javelins, i tested the theory recently against a nano'd MWD'ing vaga orbiting at 24k while my effective eft range was 26, and they had no problem connecting, though i think something like and inty at that range doing 3.5k a sec might be able to avoid them (though most intys or arazu's could just go out to 30k and avoid them completely anyway).
Nowhere in this thread have i seen anyone post an active drake fit (please resist the urge to instantly say 'because its a fail idea' until you have tried it. Recently i have been fitting purely active T2 HAM drakes as i noticed the huge signature radius caused by large extenders and shield rigs. Though you might say that with a base of 285 it will never be a small ship, if not inflated any higher, keeping it that low can reduce damage taking by a considerable amount. Also fitting an AB rather than a MWD will further reduce that damage, and combined with a web and scram means that unless your foe also has an AB one tackled you will be able to dictate range. I use a Gallente web (14k 60%) and a darkblood scram (10k) combined with a Domination large booster. The main reason for the faction booster and darkblood scram is cpu limits (needs a 3% implant anyway), but if you don't need a cloak and can fit T2, do it. Also replacing the darkblood scram with a domination would mean you could keep out of web range while still being able to both web and scram. This is my most recent fit. It is expensive but fun to fly (18.5k webs are fun ) btw this fit fails when primaried by large gangs (but so do most), and is designed for small gang (2 or 3) or solo work fighting mainly nano'd minmitar.
Internal Force Field Array I (T2 without the cloak) Ballistic Control System II Ballistic Control System II Ballistic Control System II
Domination 10MN Afterburner (T2 fits fine) Domination Large Shield Booster Dark Blood Warp Scrambler (swap for domination if you can or T2 without the coak) Gallente Navy Stasis Webifier (Sansha one has same fitting req with 15k range but only 55% reduction) Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile (Navy rather than rage mainly for keeping sig radius low)
Prototype Cloaking Device I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin II x5 (warriors or ECM would be better)
Thanks for reading Also please don't make the mistake i did and take this fit into a 300 man fleet battle (20 mins after i bought the faction mods )
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Forumz Warrior
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Posted - 2009.03.16 17:29:00 -
[77]
Fit fails since it has an AB and a short range weapon system. Jav's or not, a Drake with an AB is a loss mail coming to a character sheet near you.
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Endless Subversion
The Accursed
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Posted - 2009.03.16 17:51:00 -
[78]
Edited by: Endless Subversion on 16/03/2009 17:56:56 Fit also fails because of the insane cost of his drake
*edit* missed a word
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Anah Karah
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Posted - 2009.03.17 05:34:00 -
[79]
This fit wouldn't work without the ab, as it relies on it to tank as well as keep moving while scrammed. In most of my sititions i don't need to move too far to tackle as there are people already trying to tackle me. Once tackled this thing wreaks havoc. As to the insane cost, i have already stated that the faction web, scram and ab could be repaced with t2. The domination boosters are only 10 mil and in the end, you need to spend your hard earned iskes on somthing. Why not a ship thats exciting to have and better to fly. I also believe that the better fitted your ship in solo pvp, the more chance it has of surviving to fight another day. |

Doktor Soet
Wrath of Fenris
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Posted - 2009.03.17 08:31:00 -
[80]
Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here 
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.17 18:58:00 -
[81]
Originally by: Doktor Soet Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here 
Don't think that will work, EFT(not Apo updated yet) tells me it is over gride by about 100 and need an implant to fit the CPU. Replace the the PDS with a T2 RCU, and use a best named Warp Disruptor or Webber will make it fit though.
Take The EvE Personality Test today! |

McDaddy Pimp
Brutor tribe
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Posted - 2009.03.18 04:30:00 -
[82]
Originally by: Doktor Soet Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here 
Purger rigs works best with SPR II and usually for pve as u want more shield regen compare to pvp where you want more EHP, so Shield Extender Rigs are better. if u lose the web and fit another invul u can get 100k EHP which is more then most minnie bs!
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Doktor Soet
Wrath of Fenris
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Posted - 2009.03.18 08:52:00 -
[83]
Originally by: Chssmius
Originally by: Doktor Soet Damage Control II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive I (a named fits too)
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Energy Neutralizer II
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
for me that fits very tight. bout 0.25 or so cpu left and if i`m remembering it correct 0 pg left. no imps requiered! but i got awu at 5 and quiet some other skills maxed. as a new drake pilot i`m not sure if i`m really happy with 1 invul and 2 extenders. might perhaps change it and fit 2 invuls and 1 extender. also the rigs r something to talk bout. as i said i`m a bit noob when it comes to caldari ships so its a bit experimenting here 
Don't think that will work, EFT(not Apo updated yet) tells me it is over gride by about 100 and need an implant to fit the CPU. Replace the the PDS with a T2 RCU, and use a best named Warp Disruptor or Webber will make it fit though.
yes u r right. i made a mistake when posting this setup. its not a Power Diagnostic System II its a Reactor Control Unit II i have fitted, as u said. sry. but the rest.... hmmmm i dont think i used something named. the web is definatly not named. disruptor? no also something i cant imagine that i would fit a named one there (if i would have cpu issues i would fit a scam instead of a dis. somehow also very usefull these days). and dmg controls 2 r something that drop from nearly all ships. imaginable is just something like i fitted the best named shield extender instead of a t2 extender.
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Doktor Soet
Wrath of Fenris
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Posted - 2009.03.18 08:58:00 -
[84]
Originally by: McDaddy Pimp
Purger rigs works best with SPR II and usually for pve as u want more shield regen compare to pvp where you want more EHP, so Shield Extender Rigs are better. if u lose the web and fit another invul u can get 100k EHP which is more then most minnie bs!
thanks for the input bout the rigs. i was thinking bout those extender rigs and as i said i`m new to caldari ships. i thought lets fit 2 extenders and combine them with purger rigs. if i would have fitted 2 invuls and 1 extender i would have gone for the extender rigs for sure. when this drake dies i`ll try it with extender rigs. but losing the web is something not thinkable for me. and if its just for the lols when someone in locals says: "pffffttt... webs on a drake....wtf?!?!" as the one ass frig pilot said when i caught him cause of the web 
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.18 15:03:00 -
[85]
Originally by: Doktor Soet
Originally by: McDaddy Pimp
Purger rigs works best with SPR II and usually for pve as u want more shield regen compare to pvp where you want more EHP, so Shield Extender Rigs are better. if u lose the web and fit another invul u can get 100k EHP which is more then most minnie bs!
thanks for the input bout the rigs. i was thinking bout those extender rigs and as i said i`m new to caldari ships. i thought lets fit 2 extenders and combine them with purger rigs. if i would have fitted 2 invuls and 1 extender i would have gone for the extender rigs for sure. when this drake dies i`ll try it with extender rigs. but losing the web is something not thinkable for me. and if its just for the lols when someone in locals says: "pffffttt... webs on a drake....wtf?!?!" as the one ass frig pilot said when i caught him cause of the web 
From the mouth of Zara Skyray on page one, needs a power implant though. Easier fit with HML's though the idea is the same and you still need good fitting skills.
Take The EvE Personality Test today! |

Doktor Soet
Wrath of Fenris
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Posted - 2009.03.18 18:46:00 -
[86]
ok proof via screenshoot gents. it fits as i said. all t2 except mwd. its tight but fits. no imps just skills.
drake
perhaps u have to switch to german client to make it fit ;)
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.18 18:52:00 -
[87]
Edited by: Haradgrim on 18/03/2009 18:52:48 Since the agility changes, the drake is even more badass than it used to be. Don't listen to people that tell you that it needs a Target Painter, it can hit most frigs just fine....
[Drake, pvp passive] Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II 10MN MicroWarpdrive II Faint Warp Disruptor I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Light ECM or Warrior II x5
I've taken down BSs VERY easily with the light ECMs
--
Originally by: CCP Oveur Just donęt forget the reach-around.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.03.18 19:27:00 -
[88]
A painter will help hitting frigates. But a web will help much more, and help keep the slippery thing tackled to boot.
Personally, I regard the web on HAM Drake as absolutely essential, but if a webless one works for other people, then good for them. 
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CombatWombat Jr
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Posted - 2009.03.18 19:29:00 -
[89]
Originally by: Haradgrim Edited by: Haradgrim on 18/03/2009 18:52:48 Since the agility changes, the drake is even more badass than it used to be. Don't listen to people that tell you that it needs a Target Painter, it can hit most frigs just fine....
[Drake, pvp passive] Ballistic Control System II Ballistic Control System II Damage Control II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II 10MN MicroWarpdrive II Faint Warp Disruptor I
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Light ECM or Warrior II x5
I've taken down BSs VERY easily with the light ECMs
2 x invuln field is passive?
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.18 19:56:00 -
[90]
Edited by: Haradgrim on 18/03/2009 20:00:31
Originally by: CombatWombat Jr 2 x invuln field is passive?
Active = Armor Rep or Shield booster Buffer = Large Amount of HP/Resists, regen is not a factor Passive = Shield regeneration rate > than expected damage from opponents
It's passive because I am relying on my shield's PASSIVE regeneration rate to tank the damage I am taking.... --
Originally by: CCP Oveur Just donęt forget the reach-around.
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CombatWombat Jr
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Posted - 2009.03.18 20:24:00 -
[91]
Originally by: Haradgrim Edited by: Haradgrim on 18/03/2009 20:00:31
Originally by: CombatWombat Jr 2 x invuln field is passive?
Active = Armor Rep or Shield booster Buffer = Large Amount of HP/Resists, regen is not a factor Passive = Shield regeneration rate > than expected damage from opponents
It's passive because I am relying on my shield's PASSIVE regeneration rate to tank the damage I am taking....
i bet its not as good as the armor tanked and light missle wielding drake we ran into yesterday! 
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.18 21:29:00 -
[92]
Originally by: CombatWombat Jr
i bet its not as good as the armor tanked and light missle wielding drake we ran into yesterday! 
Obvious troll is obvious.
---
Yes, technically, his setup wasn't "passive" because of the active resists or for that matter the DC2. However, you can't have a fully "passive" ship if you fit any module that uses Cap. It is virtually passive, though. So please cut it out.
Take The EvE Personality Test today! |

Jody Davis
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Posted - 2009.03.18 21:48:00 -
[93]
Originally by: Chssmius
Originally by: CombatWombat Jr
i bet its not as good as the armor tanked and light missle wielding drake we ran into yesterday! 
Obvious troll is obvious.
---
Yes, technically, his setup wasn't "passive" because of the active resists or for that matter the DC2. However, you can't have a fully "passive" ship if you fit any module that uses Cap. It is virtually passive, though. So please cut it out.
there appears to be a dildo lodged in your rear. please remove and come back, thanks!
the OP and commenter seemed to be bantering back and forth without malice just fine. until you brought it down a notch.
have a coke and a smile. 
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Chssmius
Capital Support House of Mercury
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Posted - 2009.03.19 00:05:00 -
[94]
I prefer pepsi....[checks rear-end]
I see so many snide and deliberately misleading remarks they all blend together after a while. The fit the OP posted seemed reasonable and the Wombat's response was snippy and sarcastic. I am sorry if "took it too far," his arguing over semantics of a minor point just set me off.
Take The EvE Personality Test today! |

Jody Davis
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Posted - 2009.03.19 00:47:00 -
[95]
Originally by: Chssmius I prefer pepsi....[checks rear-end]
I see so many snide and deliberately misleading remarks they all blend together after a while. The fit the OP posted seemed reasonable and the Wombat's response was snippy and sarcastic. I am sorry if "took it too far," his arguing over semantics of a minor point just set me off.
no worries. :) let us all remember that internet spaceships is serious business!
ive seen quite a few good drake fits in this thread so i find it highly constructive.

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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.03.19 17:15:00 -
[96]
Originally by: Chssmius
Originally by: CombatWombat Jr
i bet its not as good as the armor tanked and light missle wielding drake we ran into yesterday! 
Obvious troll is obvious.
---
Yes, technically, his setup wasn't "passive" because of the active resists or for that matter the DC2. However, you can't have a fully "passive" ship if you fit any module that uses Cap. It is virtually passive, though. So please cut it out.
In 99.999999% of PVP situations, it makes more sense to use invuln fields than passive hardeners. Besides, there is almost no disadvantage to them, the only time cap becomes an issue is when you are scrammed by 1 or more BS at close range, if you can't use your light ECMs to break lock before he drains you dry....chances are you weren't making it out of the fight alive regardless fo what hardeners your using..... not to mention the cycle time on heavy neuts is long enough usually for the cap to recharge and a cycle to start on your hardeners.... 
As for the DCU II.... it uses what? 5 energy units for a 30 second cycle or something?
--
Originally by: CCP Oveur Just donęt forget the reach-around.
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.20 07:36:00 -
[97]
Originally by: Haradgrim As for the DCU II.... it uses what? 5 energy units for a 30 second cycle or something?
Even less, 1 cap for the entire 30 second cycle... 
On a related note, turns out I haven't posted my drake to this thread yet. Gogogogogo...
Quote: [Drake, Buffer HAM!] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Faint Warp Disruptor I Fleeting Propulsion Inhibitor I Large Shield Extender II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Salvager I /OFFLINE
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Warrior II x5
Tight fit is tight  __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Dracoknight
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Posted - 2009.03.20 08:20:00 -
[98]
Originally by: Jody Davis
there appears to be a dildo lodged in your rear. please remove and come back, thanks!
the OP and commenter seemed to be bantering back and forth without malice just fine. until you brought it down a notch.
have a coke and a smile. 
Errr, Excuse me, i am the OP... I havent been active in my own thread even... :P Rawr! |

Pearre Dash
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Posted - 2009.03.20 09:03:00 -
[99]
Goddamnit Teri don't teach them how to do it
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Terianna Eri
Amarr Scrutari
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Posted - 2009.03.20 10:03:00 -
[100]
Originally by: Pearre Dash Goddamnit Teri don't teach them how to do it
>_>
I mean, uh, that's the drake I killed in my stabber yesterday. Terrible fit really 
(I'm actually not a fan of the drake but it works well enough) __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.20 12:36:00 -
[101]
I'm intrigued to know more about peoples target selection when flying solo in a drake. I've been using cruisers for solo work but am looking for a slightly meatier ship that can take on a small 2 or 3 man T2 frig / cruiser gang.
'Cookie Cutter HAM'
HIGH 7x HAM II (situation dependent ammo) small neut
MID mwd scram web 2x invul large extender
LOW 3x BCU power diagnostic
RIG 3x field extender
DRONES 5x hornet ec300 (or warrior II)
Most forum setups listed seem to be variations on the above theme and very few seem to have a sensor booster so i am assuming that people must be baiting smaller ships into attacking them or picking out solo BC/BS?
My experience is that people tend to solo in smaller ships so T1 cruisers are a useful magnet for overconfident frigs, especially AFs but what kind of ship / gang tends to pick on a solo drake?
Assuming you're flying a cookie cutter HAM setup what size of cruiser / frig gang could you take on?
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yani dumyat
Minmatar purple pot hogs Doctrine.
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Posted - 2009.03.20 13:12:00 -
[102]
On the assumption of hunting down HAC's what do people make of this setup?
HIGH 7x HAM II Named Medium Neut
MID 10mn MWD I Scram II Disruptor II Named Web Named Sensor Booster (scan res script) LSE II
LOW 3x PDU BCU
RIG 3x Field Extender
DRONES 5x Hornet EC-300
IMPLANTS 3% PG (plus assorted 3% tank and missile implants)
The EFT numbers aren't great but you can perma run the medium neut with enough cap left over to pulse the MWD. Sensor booster gives you a good chance of catching a cruiser.
The tactic would be to use the neut / drones / scram to disable a hac while the disruptor and missiles drive off any support.
Not done much solo in a drake but have just bought 2 of them so gonna find out if the ship's worth the hype this weekend 
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Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.03.20 14:30:00 -
[103]
Edited by: Rexthor Hammerfists on 20/03/2009 14:29:46 Its funny and sad how many ppl underestimate the drake. There are so many drakes being used with heavy missiles and a huge tank - which indeed arent very useful for pvp. But no one can deny a proper setup ham drake in the hands of a proper pilot is a deadly ship, the amount of ppl expecting it to be a harmless ratting ship makes it only better.
My best kills i got with this ship when i baited ppl into thinking im going back to the gate so they come into web range to bump me off, 550 dps teaches them not to come in too close again usually :) -
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Eardianm
Stimulus Rote Kapelle
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Posted - 2009.03.24 04:28:00 -
[104]
Originally by: yani dumyat I'm intrigued to know more about peoples target selection when flying solo in a drake.
Everything. Often to my demise 
Thing I hate the most are Hyps, bastards can rep all day long and has never turned out well. In general I'll engage about anything subcapital though, cause who cares, it's a t1 hull and doesn't cost much (I use em and therm rigs for cost savings) to fit. And can come away from many fights in one piece to boot. You have a good 25km potential sphere with Jav fit, so try to slide into their weakest range and go from there. --------------
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