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Thread Statistics | Show CCP posts - 2 post(s) |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.25 01:12:00 -
[1]
Right now we have three of the announced five subsystems on SISI at the moment with no evidence that we're going to see the remaining two subsystems before the expansion hits on March 10th (if it even makes that date).
So, are we or are we not going to be receiving the last two subsystems per section? I'm thinking not.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Abrazzar
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Posted - 2009.02.25 01:13:00 -
[2]
Posting in a Bellum Whine. -------- Ideas for: Mining
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Steve Thomas
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Posted - 2009.02.25 01:16:00 -
[3]
well the rate they are going with T3 im expecting to see modules that will have a "fair market value" > 1 billion (each) at 4 and god only knows at 5.
I hope im wrong.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Kathryn Dougans
Amarr B. S. Radioactive Sheep Farm
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Posted - 2009.02.25 01:16:00 -
[4]
Originally by: Apocrypha features page At first we'll be introducing three variations for each of the five modules, with the rest to come Soon (TM).
You're not going to see them before the expansion, I'm guessing.
http://www.eveonline.com/apocrypha/index.html
Don't ask me about the cows. |
Akor Flandres
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Posted - 2009.02.25 01:20:00 -
[5]
can't lose something you never had.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.25 01:28:00 -
[6]
Originally by: Kathryn Dougans
Originally by: Apocrypha features page At first we'll be introducing three variations for each of the five modules, with the rest to come Soon (TM).
You're not going to see them before the expansion, I'm guessing.
http://www.eveonline.com/apocrypha/index.html
Snap.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.25 01:33:00 -
[7]
" At first we'll be introducing three variations for each of the five modules, with the rest to come Soon (TM)."
Damn it CCP...Now I'm ****ed...
*Can't wait to get off work so he can let off some steam by grieving carebears*
Originally by: CCP Whisper Boo hoo. Cry some more.
Whisper is now officially my hero. |
MotherMoon
Huang Yinglong
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Posted - 2009.02.25 01:35:00 -
[8]
that's 12,000 less ships than promised.
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Pattern Clarc
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Posted - 2009.02.25 01:42:00 -
[9]
Edited by: Pattern Clarc on 25/02/2009 01:43:05 Our interpretation of the Apocrypha Feature list ____
My Blog Is Awesome
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p0pup7arge7
Shooting Gallery
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Posted - 2009.02.25 01:52:00 -
[10]
Edited by: p0pup7arge7 on 25/02/2009 01:52:46
Originally by: Kathryn Dougans
http://www.eveonline.com/apocrypha/index.html
Web design by 2advaced???
http://2advanced.com/
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Finnroth
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.02.25 01:59:00 -
[11]
Just lol. I *might* have flown them with more options to construct them, but as they're right now they're not really worth it imo. Considering that one of the main aspects of this expansion is also wormhole exploration and with it the gathering of T3 stuff, i really wonder how much attention these things get on the live server.
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Steve Thomas
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Posted - 2009.02.25 02:13:00 -
[12]
next to none.
Seriously the best industrialists in the game are openly saying they are not worth the effort needed to get the materials out of Wspace as it is rignt now.
Right now theirs not that many ships that can get the base mats needed(unless they intend to fix hulks or come out with a Gas mining barge that has the needed tank, drone bay, and resists)
none of thoes ships are optimised for gas harvesting
the security needed to keep gas harvesting ships alive vs Sleeper rats currently is idiotic.
oh and by the way the wormhole may not even let the ships you need for a proper op in the first place + the risk of you loseing your ship and all aquired loot because your hole imploded on you and opend half way accros the bloody map in hostile space is high.
but somehow they expect to fix all of that in the next 2 weeks. . .
I think we need to investigate whats in the beer they are drinking.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.25 02:21:00 -
[13]
There's 3 on the market but 5 do exist (on SiSi), it could be that the final 2 are very rare or hard to build or something.
- Infectious - |
Karrade Krise
Galatic P0RN Starz
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Posted - 2009.02.25 02:24:00 -
[14]
Originally by: Rawr Cristina There's 3 on the market but 5 do exist (on SiSi), it could be that the final 2 are very rare or hard to build or something.
read my post further up, I quoted that from one of the links above that post.
Originally by: CCP Whisper Boo hoo. Cry some more.
Whisper is now officially my hero. |
But Sects
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Posted - 2009.02.25 02:25:00 -
[15]
The final two subsystems are...
Colonel Tigh and his wife.
Get it?
Get it?!
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Steve Thomas
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Posted - 2009.02.25 02:26:00 -
[16]
Originally by: Rawr Cristina There's 3 on the market but 5 do exist (on SiSi), it could be that the final 2 are very rare or hard to build or something.
they are not buildable on sisi. period. they currently are little more than placeholders for when they get to developing them. kind of like the Orca was for a long time.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Rawr Cristina
Caldari Naqam Exalted.
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Posted - 2009.02.25 02:31:00 -
[17]
Originally by: But Sects The final two subsystems are...
Colonel Tigh and his wife.
Get it?
Get it?!
god why did I know this would happen.
- Infectious - |
Steve Thomas
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Posted - 2009.02.25 02:33:00 -
[18]
Lets be realistic.
90% of the player base dont give a crap so long as it dosent interup what they are doing.
of that probably half will poke there nose into Wspace to see whats up.
odds are that half of them will like it enough to keep doing it.
and frankly if they are haveing fun doing it then the devs got something right.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |
Katy Karkinoff
Minmatar Psycho Chicks
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Posted - 2009.02.25 02:34:00 -
[19]
Originally by: Rawr Cristina There's 3 on the market but 5 do exist (on SiSi), it could be that the final 2 are very rare or hard to build or something.
or read the thread and realize that they told us that the last 2 for each of the subsystems are Soon^tm.
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But Sects
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Posted - 2009.02.25 02:38:00 -
[20]
Originally by: Steve Thomas Lets be realistic.
90% of the player base dont give a crap so long as it dosent interup what they are doing.
of that probably half will poke there nose into Wspace to see whats up.
odds are that half of them will like it enough to keep doing it.
and frankly if they are haveing fun doing it then the devs got something right.
Cool stuff bro, can I see the raw data from that survey you did?
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Minnie Hitwoman
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Posted - 2009.02.25 04:23:00 -
[21]
Originally by: p0pup7arge7 Edited by: p0pup7arge7 on 25/02/2009 01:52:46
Originally by: Kathryn Dougans
http://www.eveonline.com/apocrypha/index.html
Web design by 2advaced???
http://2advanced.com/
haha... I just posted that question here. It sure looks like 2advanced but I couldn't find EVE in their portfolio.
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Daelorn
Perkone
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Posted - 2009.02.25 04:28:00 -
[22]
Originally by: Minnie Hitwoman
Originally by: p0pup7arge7 Edited by: p0pup7arge7 on 25/02/2009 01:52:46
Originally by: Kathryn Dougans
http://www.eveonline.com/apocrypha/index.html
Web design by 2advaced???
http://2advanced.com/
haha... I just posted that question here. It sure looks like 2advanced but I couldn't find EVE in their portfolio.
Might take them a while to update if they did indeed do it... but the website is awesome.
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Fox Ogmo
Caritas.
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Posted - 2009.02.25 08:18:00 -
[23]
Originally by: Daelorn
Originally by: Minnie Hitwoman
Originally by: p0pup7arge7 Edited by: p0pup7arge7 on 25/02/2009 01:52:46
Originally by: Kathryn Dougans
http://www.eveonline.com/apocrypha/index.html
Web design by 2advaced???
http://2advanced.com/
haha... I just posted that question here. It sure looks like 2advanced but I couldn't find EVE in their portfolio.
Might take them a while to update if they did indeed do it... but the website is awesome.
Maybe CCP should have them redo the whole UI :P
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Lijhal
Native Freshfood
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Posted - 2009.02.25 08:26:00 -
[24]
you know, first we need to balance the current ones (3) to make sure, everything is running smooth & well ... then they can add the missing last 2 subsystems :)
and if i can speak for the future, if we balance the 5 cruiser sized subsystems, we can take them, play a little bit with the stats and paste & copy them for the next ones .... t3 battleship subsystems *gggg*
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Malcanis
R.E.C.O.N. Dara Cothrom
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Posted - 2009.02.25 11:38:00 -
[25]
Confirming that this nerfs Gallante.
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CCP t0rfifrans
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Posted - 2009.02.25 11:46:00 -
[26]
In the initial release of Apocrypha on March 10th, three subsystem types will be available per subsystem per race. Number of possible permutation per race = 5*5*5 = 125. Total number of new ship permutations in game = 4 (races) * 125 = 500.
Fourth variation will be released in Apocrypha 1.1. Release date to be determined.
We have a fixed amount of resources working on the subsystems. We decided to opt for quality rather than quantity for the March 10th release, thus scoped down to have better looking graphics and are introducing more assets later once we're finished with the graphis. Meaning SOON(TM).
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Vaal Erit
Science and Trade Institute
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Posted - 2009.02.25 11:47:00 -
[27]
Posting in another Bellum Eternus whine thread that is completely wrong.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.25 11:50:00 -
[28]
Originally by: CCP t0rfifrans We have a fixed amount of resources working on the subsystems. We decided to opt for quality rather than quantity for the March 10th release, thus scoped down to have better looking graphics and are introducing more assets later once we're finished with the graphis. Meaning SOON(TM).
How dare you give us LESS stuff that works BETTER?!
Don't you know that this community has always opted for more non-functional stuff to be put into the g...
No wait, i must mix these people with someone else.
*waggles finger at people*
This is exactly what you usually ask!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Terianna Eri
Amarr Scrutari
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Posted - 2009.02.25 11:52:00 -
[29]
Originally by: CCP t0rfifrans In the initial release of Apocrypha on March 10th, three subsystem types will be available per subsystem per race. Number of possible permutation per race = 5*5*5 = 125. Total number of new ship permutations in game = 4 (races) * 125 = 500.
Fourth variation will be released in Apocrypha 1.1. Release date to be determined.
We have a fixed amount of resources working on the subsystems. We decided to opt for quality rather than quantity for the March 10th release, thus scoped down to have better looking graphics and are introducing more assets later once we're finished with the graphis. Meaning SOON(TM).
Yeah, I know game design and coding are two different divisions, but maybe if you hadn't had people coding some dueling arena instead...
Apocrypha is really turning out to be a mixed bag, which is a pity, because when it was first announced I saw it as 100% good things :P __________________________________
Originally by: CCP Whisper Boo hoo. Cry some more.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.25 11:55:00 -
[30]
The problem once again is "being nice" and letting people know what's coming.
Most of the people would be orgasmic about the features that are coming, but because it was speculated(a concept unknown to fans) that there was more, now suddenly Apocrypha is "bad"?
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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