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kieron
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Posted - 2004.08.10 15:18:00 -
[1]
Please post your patch issues here. Also, please keep posts to patch issues, *not* feedback about how "this patch nerfed X", as posts of this nature will cheerfully be deleted from this thread. As issues are identified, looked at and resolved, comments will be made in the post.
kieron Community Manager, EVE Online
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kieron
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Posted - 2004.08.10 15:18:00 -
[2]
Please post your patch issues here. Also, please keep posts to patch issues, *not* feedback about how "this patch nerfed X", as posts of this nature will cheerfully be deleted from this thread. As issues are identified, looked at and resolved, comments will be made in the post.
kieron Community Manager, EVE Online
|

Barth3zzzNL
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Posted - 2004.08.10 15:20:00 -
[3]
Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
This is something that the Devs have been looking at for a while. There is a possible resolution in the works and it will be applied in the coming hotfix. -kieron ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
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Posted - 2004.08.10 15:20:00 -
[4]
Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
This is something that the Devs have been looking at for a while. There is a possible resolution in the works and it will be applied in the coming hotfix. -kieron ---------------------------
[Coreli Corporation Mainframe] |

RedPill
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Posted - 2004.08.10 15:30:00 -
[5]
Export Journal Feature is "Not Working"
You can export once. from either your Wallet or Corp Wallet. and it will tell you journal location and say info will be cached for 24 hours. but you can only do this once. ie your wallet or corp. after that you get no more popups about a journal being exported. and it doesnt. also when you export it if you "Load" the journal or not doesnt matter. it still writes the file. with NO info in it. so its blank.
in other words. lets you click it once. restarting doesnt help. have had 4 other people test it. |

RedPill
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Posted - 2004.08.10 15:30:00 -
[6]
Export Journal Feature is "Not Working"
You can export once. from either your Wallet or Corp Wallet. and it will tell you journal location and say info will be cached for 24 hours. but you can only do this once. ie your wallet or corp. after that you get no more popups about a journal being exported. and it doesnt. also when you export it if you "Load" the journal or not doesnt matter. it still writes the file. with NO info in it. so its blank.
in other words. lets you click it once. restarting doesnt help. have had 4 other people test it. |

Kanthos
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Posted - 2004.08.10 15:31:00 -
[7]
After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Kanthos
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Posted - 2004.08.10 15:31:00 -
[8]
After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Ajaya
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Posted - 2004.08.10 15:34:00 -
[9]
Can not start new jobs in the factories. After completing the 'wizard' it doesn't load the bp or the mins. This is happening for me and someone else in system. Could be lag though.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Ajaya
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Posted - 2004.08.10 15:34:00 -
[10]
Can not start new jobs in the factories. After completing the 'wizard' it doesn't load the bp or the mins. This is happening for me and someone else in system. Could be lag though.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Mir0s
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Posted - 2004.08.10 15:39:00 -
[11]
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
It seems that corp slots aren't working right... Personal slots seem to be working, both lab and factory. Check the bug thread on Patch Review
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Mir0s
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Posted - 2004.08.10 15:39:00 -
[12]
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
It seems that corp slots aren't working right... Personal slots seem to be working, both lab and factory. Check the bug thread on Patch Review
|

Chaza Darkheart
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Posted - 2004.08.10 15:41:00 -
[13]
Yep, export feature only works once,then you're locked from using it again. |

Chaza Darkheart
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Posted - 2004.08.10 15:41:00 -
[14]
Yep, export feature only works once,then you're locked from using it again. |

Gan Howorth
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Posted - 2004.08.10 15:52:00 -
[15]
Yep no corp labs or factories can be used. Thats one way to make sure exisiting tech1 stock has some value I suppose. 
This has to be priority issue l assume. 
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Gan Howorth
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Posted - 2004.08.10 15:52:00 -
[16]
Yep no corp labs or factories can be used. Thats one way to make sure exisiting tech1 stock has some value I suppose. 
This has to be priority issue l assume. 
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Tiriana
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Posted - 2004.08.10 15:56:00 -
[17]
Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
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Tiriana
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Posted - 2004.08.10 15:56:00 -
[18]
Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
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Naos Zapatero
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Posted - 2004.08.10 16:01:00 -
[19]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
That about sums it up for me as well, its worse than ever now but other than that I like it so far.
On the other hand the forums are still as slow as cancer if anyone cares  |

Naos Zapatero
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Posted - 2004.08.10 16:01:00 -
[20]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
That about sums it up for me as well, its worse than ever now but other than that I like it so far.
On the other hand the forums are still as slow as cancer if anyone cares  |

Nicholas Marshal
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Posted - 2004.08.10 16:01:00 -
[21]
After the patch I can't actually log my character in !
I select it at the login screen, and it begins to load and then the bar loader thing says 'FAILED' underneath.
I'm then left with a black screen. This has never happened before todays patch.
Any solutions ? 
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Nicholas Marshal
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Posted - 2004.08.10 16:01:00 -
[22]
After the patch I can't actually log my character in !
I select it at the login screen, and it begins to load and then the bar loader thing says 'FAILED' underneath.
I'm then left with a black screen. This has never happened before todays patch.
Any solutions ? 
|

Bhaal
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Posted - 2004.08.10 16:09:00 -
[23]
After patch, logging in takes a week  ------------------------------------------------ "for piece sakes!" |

Bhaal
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Posted - 2004.08.10 16:09:00 -
[24]
After patch, logging in takes a week  ------------------------------------------------ "for piece sakes!" |

Altai Saker
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Posted - 2004.08.10 16:15:00 -
[25]
Cruise missiles seem to be unaffected, or at least, less affected by the new missile changes.
While orbitting a raven(3km) in my kestrel, mjolnirs were doing 50-55 dmg per torp. Paradise cruises were doing 270-290 per missile under the same circumstances.
Surely I am missing something?
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Altai Saker
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Posted - 2004.08.10 16:15:00 -
[26]
Cruise missiles seem to be unaffected, or at least, less affected by the new missile changes.
While orbitting a raven(3km) in my kestrel, mjolnirs were doing 50-55 dmg per torp. Paradise cruises were doing 270-290 per missile under the same circumstances.
Surely I am missing something?
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Lizardo
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Posted - 2004.08.10 16:16:00 -
[27]
Geodeath:
Indeed it did! my inferno torps now do 37 damage to a heron-size guristas.
Just pretty much made a 100+ million Raven useless.
Hmm... issues: ships getting stuck to one another (known graphics glitch) seems to be more prevalent. Lots of complaints about that in corp chat. Export feature doesnt. Lots of problems with lab and factory slots not accepting jobs.
And that is just what I discovered in 30 minutes of play.
Constructive suggestion: CCP please stop screwing with missiles. You have made torps useless, with this latest change, against lighter ships. This is ludicrous: something that does 450+ damage to a larger ship should do the same to a smaller one. A missile or torpedo simply does not care what it hits, the explosives go off just the same, and the charge is the same size. It is to be expected that a torpedo would damage seriously or destroy a light ship. If you cannot program them to miss smaller ships from time to time (they rarely do in real life anyway) dont try to mess with teh damage. It will lead to situations where battleships get destroyed by interceptors using very light weapons, simply because they cannot hit the interceptor. What then is the point of investing 100 million plus in a battleship, not to mention all the time involved in skill training? There goes your biggest money sink....and also time sink as well, because no one is gonna bother to buy them, thus no demand for them, thus no demand for the massive amounts of ores they take, end result being less mining, and less incentive to mine. One major activity in Eve affected by some rather ill-conceived changes.
Oh well. It was not enough to slow the torpedoes down from 1200 m/sec to a leisurely 750, now they do no damage worth mentioning as well.
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Lizardo
|
Posted - 2004.08.10 16:16:00 -
[28]
Geodeath:
Indeed it did! my inferno torps now do 37 damage to a heron-size guristas.
Just pretty much made a 100+ million Raven useless.
Hmm... issues: ships getting stuck to one another (known graphics glitch) seems to be more prevalent. Lots of complaints about that in corp chat. Export feature doesnt. Lots of problems with lab and factory slots not accepting jobs.
And that is just what I discovered in 30 minutes of play.
Constructive suggestion: CCP please stop screwing with missiles. You have made torps useless, with this latest change, against lighter ships. This is ludicrous: something that does 450+ damage to a larger ship should do the same to a smaller one. A missile or torpedo simply does not care what it hits, the explosives go off just the same, and the charge is the same size. It is to be expected that a torpedo would damage seriously or destroy a light ship. If you cannot program them to miss smaller ships from time to time (they rarely do in real life anyway) dont try to mess with teh damage. It will lead to situations where battleships get destroyed by interceptors using very light weapons, simply because they cannot hit the interceptor. What then is the point of investing 100 million plus in a battleship, not to mention all the time involved in skill training? There goes your biggest money sink....and also time sink as well, because no one is gonna bother to buy them, thus no demand for them, thus no demand for the massive amounts of ores they take, end result being less mining, and less incentive to mine. One major activity in Eve affected by some rather ill-conceived changes.
Oh well. It was not enough to slow the torpedoes down from 1200 m/sec to a leisurely 750, now they do no damage worth mentioning as well.
|

Boffin
|
Posted - 2004.08.10 16:19:00 -
[29]
After patch, you have to wait 30 seconds before cloaking after decloaking, i think the patch notes stated 10 secs. |

Boffin
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Posted - 2004.08.10 16:19:00 -
[30]
After patch, you have to wait 30 seconds before cloaking after decloaking, i think the patch notes stated 10 secs. |
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