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Luciender
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Posted - 2004.08.10 18:00:00 -
[61]
according to Kier in another thread, where torps do 40 damage to indys,
he stated that it wernt intended and is a bug.
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Luciender
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Posted - 2004.08.10 18:00:00 -
[62]
according to Kier in another thread, where torps do 40 damage to indys,
he stated that it wernt intended and is a bug.
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Jahbulon
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Posted - 2004.08.10 18:04:00 -
[63]
Edited by: Jahbulon on 10/08/2004 18:06:39 A small thing I've noticed:
Either the damage on Tech II large smartbombs is deliberately worse than the TL1 versions for some unknown reason, or the stats listed are wrong. Can't verify whether the damage is worse or not 'in the field', because, of course, there's none on the market to try out. And when there are, they'll probably be about 50m isk for one anyway.
Anyway, I've noticed:
TL1 Plasma bomb - damage 250 HP. TL2 Plasma bomb - Damage 176 HP.
I'm assuming this isn't right and will need correcting, as it seems to be OK for mediums and smalls with TL2 equivalents doing more damage. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
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Jahbulon
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Posted - 2004.08.10 18:04:00 -
[64]
Edited by: Jahbulon on 10/08/2004 18:06:39 A small thing I've noticed:
Either the damage on Tech II large smartbombs is deliberately worse than the TL1 versions for some unknown reason, or the stats listed are wrong. Can't verify whether the damage is worse or not 'in the field', because, of course, there's none on the market to try out. And when there are, they'll probably be about 50m isk for one anyway.
Anyway, I've noticed:
TL1 Plasma bomb - damage 250 HP. TL2 Plasma bomb - Damage 176 HP.
I'm assuming this isn't right and will need correcting, as it seems to be OK for mediums and smalls with TL2 equivalents doing more damage. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
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Helplessandlost
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Posted - 2004.08.10 18:07:00 -
[65]
Is the factory/lab bug only for corparation owned slots, or are individualy owned slots affected as well?
Check us out
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Helplessandlost
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Posted - 2004.08.10 18:07:00 -
[66]
Is the factory/lab bug only for corparation owned slots, or are individualy owned slots affected as well?
Check us out
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RobW1
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Posted - 2004.08.10 18:09:00 -
[67]
Your personal labs and factories will be fine.
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RobW1
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Posted - 2004.08.10 18:09:00 -
[68]
Your personal labs and factories will be fine.
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Harisdrop
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Posted - 2004.08.10 18:19:00 -
[69]
XML data; Character info.
I have not seen an update to my skill points since the patch started. The xml data is stuck at old data..... --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
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Posted - 2004.08.10 18:19:00 -
[70]
XML data; Character info.
I have not seen an update to my skill points since the patch started. The xml data is stuck at old data..... --------------------------
Garsh ma it soo cool killing people in there space thingies |

Cortex Reaver
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Posted - 2004.08.10 18:22:00 -
[71]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
Just pick-up one of those hull-de-magnatizers you see hanging at the check-out stand, next time you're making a pit-stop at a station.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Cortex Reaver
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Posted - 2004.08.10 18:22:00 -
[72]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
Just pick-up one of those hull-de-magnatizers you see hanging at the check-out stand, next time you're making a pit-stop at a station.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Tristan
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Posted - 2004.08.10 18:32:00 -
[73]
So, what exactly DID this patch do toher than break stuff and add two naff drone BPs to the market???
And those drones have the same model as the hammer head and infiltrator which is pretty lazy if you as me and uncreative. All the other drones are individually modled.
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Tristan
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Posted - 2004.08.10 18:32:00 -
[74]
So, what exactly DID this patch do toher than break stuff and add two naff drone BPs to the market???
And those drones have the same model as the hammer head and infiltrator which is pretty lazy if you as me and uncreative. All the other drones are individually modled.
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Travling
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Posted - 2004.08.10 18:38:00 -
[75]
i would like to know about the tech 2 turrets and ammo and skills just as a quick ? Thanks guys and get it fixed :))
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Travling
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Posted - 2004.08.10 18:38:00 -
[76]
i would like to know about the tech 2 turrets and ammo and skills just as a quick ? Thanks guys and get it fixed :))
 |

obscuroditus
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Posted - 2004.08.10 21:12:00 -
[77]
Missile speed bonus for the Caracal is not applied. Having Level4 Caldari cruiser still results in a range of 45km to the inch, with a flying time of 40 seconds equalling a perfect 1200m/sec.
Testing done in motionless setup shooting a cargocan.
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obscuroditus
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Posted - 2004.08.10 21:12:00 -
[78]
Missile speed bonus for the Caracal is not applied. Having Level4 Caldari cruiser still results in a range of 45km to the inch, with a flying time of 40 seconds equalling a perfect 1200m/sec.
Testing done in motionless setup shooting a cargocan.
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Nemesis I
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Posted - 2004.08.10 21:15:00 -
[79]
Please put the ammo change back to what it was.. its taking ages to change seven crystals now!!!
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Nemesis I
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Posted - 2004.08.10 21:15:00 -
[80]
Please put the ammo change back to what it was.. its taking ages to change seven crystals now!!!
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sableye
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Posted - 2004.08.10 21:15:00 -
[81]
carcal second bonus does'nt seem to be working.
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sableye
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Posted - 2004.08.10 21:15:00 -
[82]
carcal second bonus does'nt seem to be working.
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Squelch
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Posted - 2004.08.10 21:26:00 -
[83]
When changing frequency crystals you now have to select "load new ammo" before selecting your new crystal. Was this intended?
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Squelch
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Posted - 2004.08.10 21:26:00 -
[84]
When changing frequency crystals you now have to select "load new ammo" before selecting your new crystal. Was this intended?
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Zak Kingsman
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Posted - 2004.08.10 21:32:00 -
[85]
It's the same for my turrets, so I'm guessing it was an inteded change. One I personally don't like, as someone above noted, this just makes one more window to open when switching ammo. This takes time, and I don't like anything that takes more time to do in combat as a general rule. Especially when its the UI slowing me down.
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Zak Kingsman
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Posted - 2004.08.10 21:32:00 -
[86]
It's the same for my turrets, so I'm guessing it was an inteded change. One I personally don't like, as someone above noted, this just makes one more window to open when switching ammo. This takes time, and I don't like anything that takes more time to do in combat as a general rule. Especially when its the UI slowing me down.
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Tristan
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Posted - 2004.08.10 22:14:00 -
[87]
oh great more options to browse through while trying to fight in lag.
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Tristan
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Posted - 2004.08.10 22:14:00 -
[88]
oh great more options to browse through while trying to fight in lag.
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MooKids
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Posted - 2004.08.10 23:15:00 -
[89]
Cloak reactivation timer affects jumping by preventing jumping until the timer ends. Bug or feature? -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

MooKids
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Posted - 2004.08.10 23:15:00 -
[90]
Cloak reactivation timer affects jumping by preventing jumping until the timer ends. Bug or feature? -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |
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