| Pages: 1 2 3 [4] 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

cashman
|
Posted - 2004.08.11 01:33:00 -
[91]
Edited by: cashman on 11/08/2004 01:34:26 Undocking, Changing ships, Quiting gang & try to do something else...in other words: session changes takes forever!
I can't change ship after docking for about 20sec, then i have to wait for another 20sec to be able to undock.
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
|

cashman
|
Posted - 2004.08.11 01:33:00 -
[92]
Edited by: cashman on 11/08/2004 01:34:26 Undocking, Changing ships, Quiting gang & try to do something else...in other words: session changes takes forever!
I can't change ship after docking for about 20sec, then i have to wait for another 20sec to be able to undock.
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
|

Rinekar
|
Posted - 2004.08.11 03:13:00 -
[93]
Please fix the overlapping ship models. It gets really annoying...
|

Rinekar
|
Posted - 2004.08.11 03:13:00 -
[94]
Please fix the overlapping ship models. It gets really annoying...
|

Imhotep Khem
|
Posted - 2004.08.11 03:59:00 -
[95]
650mm Howitzer Artillery Cannon has falloff of 17500 720mm Howitzer Artillery Cannon has falloff of 17500
Neither of these seem to have changed with this patch. Patch notes indicate that they should have. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.08.11 03:59:00 -
[96]
650mm Howitzer Artillery Cannon has falloff of 17500 720mm Howitzer Artillery Cannon has falloff of 17500
Neither of these seem to have changed with this patch. Patch notes indicate that they should have. ____ If your not dyin' your not tryin'. |

Mned Graydroggen
|
Posted - 2004.08.11 06:49:00 -
[97]
The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
|

Mned Graydroggen
|
Posted - 2004.08.11 06:49:00 -
[98]
The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
|

Valentine Keen
|
Posted - 2004.08.11 07:27:00 -
[99]
Has there been any news on or fix to the issue that happened to a lot of people last night of characters failing to load?
(Thread here: clicky)
I was okay after the reboot, but I'd like to know if it's going to happen again or not. 
|

Valentine Keen
|
Posted - 2004.08.11 07:27:00 -
[100]
Has there been any news on or fix to the issue that happened to a lot of people last night of characters failing to load?
(Thread here: clicky)
I was okay after the reboot, but I'd like to know if it's going to happen again or not. 
|

Nicholas Marshal
|
Posted - 2004.08.11 08:07:00 -
[101]
Nope. I, and others, still have the problem.
Been unable to play with my main now since yesterday's patch. I submitted petitions, a bug report etc.
I presume the devs have made this top priority.
|

Nicholas Marshal
|
Posted - 2004.08.11 08:07:00 -
[102]
Nope. I, and others, still have the problem.
Been unable to play with my main now since yesterday's patch. I submitted petitions, a bug report etc.
I presume the devs have made this top priority.
|

Inanna Sumer
|
Posted - 2004.08.11 08:45:00 -
[103]
Originally by: Mned Graydroggen The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
"A client patch will be deployed in downtime Wednesday addressing Ship-on-Ship bug." http://myeve.eve-online.com/news.asp?nid=439&ntype=eve
|

Inanna Sumer
|
Posted - 2004.08.11 08:45:00 -
[104]
Originally by: Mned Graydroggen The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
"A client patch will be deployed in downtime Wednesday addressing Ship-on-Ship bug." http://myeve.eve-online.com/news.asp?nid=439&ntype=eve
|

Lifewire
|
Posted - 2004.08.11 09:36:00 -
[105]
Patch is GOOD!
Bugs, reboots...no big deal for people that love EVE and know EVE.
Very good news: - Covert ops are fixed and now powerfull items. Price of 150 mil for cloak and ship now makes sense! - Looks like lag situation is somewhat improved. But still the lag situation was better when the game started. - Thorax was not nerfed! It should be a powerfull cruiser and no mining ship. It is the best Galente cruiser. - Cruisers got improved - was about time. BS-fleets are (or will get) history. - Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out. - Repacking in corp hangar makes every CEOs life easier. - Drones are funny! But they are nerfed too! And i think they will cause more lag in fleet battles - weŠll see.
Bugs: - Covert ops cloaking somethimes show pilot that he is cloaked - but he is not! We also had situations whit cloaked ships that where on scanner and could be locked and fired at. It appears when cloaked ship gets locked while claoking or cloaks in exactly the moment when a ship comes within 2000 m. DonŠt know exactly what causes the bug. - Prepatch shield extenders dont work after jump (shield drops to normal value.) Was this fixed?
|

Lifewire
|
Posted - 2004.08.11 09:36:00 -
[106]
Patch is GOOD!
Bugs, reboots...no big deal for people that love EVE and know EVE.
Very good news: - Covert ops are fixed and now powerfull items. Price of 150 mil for cloak and ship now makes sense! - Looks like lag situation is somewhat improved. But still the lag situation was better when the game started. - Thorax was not nerfed! It should be a powerfull cruiser and no mining ship. It is the best Galente cruiser. - Cruisers got improved - was about time. BS-fleets are (or will get) history. - Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out. - Repacking in corp hangar makes every CEOs life easier. - Drones are funny! But they are nerfed too! And i think they will cause more lag in fleet battles - weŠll see.
Bugs: - Covert ops cloaking somethimes show pilot that he is cloaked - but he is not! We also had situations whit cloaked ships that where on scanner and could be locked and fired at. It appears when cloaked ship gets locked while claoking or cloaks in exactly the moment when a ship comes within 2000 m. DonŠt know exactly what causes the bug. - Prepatch shield extenders dont work after jump (shield drops to normal value.) Was this fixed?
|

Xavier Arron
|
Posted - 2004.08.11 11:45:00 -
[107]
Yeah I thought that the range of drones was going to be improved now they have splify MWD's. Imho they should have at least 60km range if not more (100km ).
If the domi is supposed to be a type of carrier then ideally it should be able to sit way back from the battle and launch waves of drones.
|

Xavier Arron
|
Posted - 2004.08.11 11:45:00 -
[108]
Yeah I thought that the range of drones was going to be improved now they have splify MWD's. Imho they should have at least 60km range if not more (100km ).
If the domi is supposed to be a type of carrier then ideally it should be able to sit way back from the battle and launch waves of drones.
|

Dzikus
|
Posted - 2004.08.11 12:49:00 -
[109]
Drones should return to you with MWD speed, and they are not. Probably a bug.
_________________
Never Give Up, Never Surrender! |

Dzikus
|
Posted - 2004.08.11 12:49:00 -
[110]
Drones should return to you with MWD speed, and they are not. Probably a bug.
_________________
Never Give Up, Never Surrender! |

Commander Vimes
|
Posted - 2004.08.11 17:00:00 -
[111]
Dissapointed that missing items on market wern't added, such as RCU II.
|

Commander Vimes
|
Posted - 2004.08.11 17:00:00 -
[112]
Dissapointed that missing items on market wern't added, such as RCU II.
|

Ktadaemon
|
Posted - 2004.08.11 20:11:00 -
[113]
Was it mentioned anywhere in the patch notes about the mineral changes to drone building? 2 Zydrine to make a hammerhead? was this intentional? I could of really done with knowing about this change before it used up all my zydrine supply while doing a routine build of a stack of hammerheads 
|

Ktadaemon
|
Posted - 2004.08.11 20:11:00 -
[114]
Was it mentioned anywhere in the patch notes about the mineral changes to drone building? 2 Zydrine to make a hammerhead? was this intentional? I could of really done with knowing about this change before it used up all my zydrine supply while doing a routine build of a stack of hammerheads 
|

Mr nStuff
|
Posted - 2004.08.11 22:03:00 -
[115]
Get rid of the new "Load New Ammo" submenu on turrets. Put it back to the way it was before. Were you could rightclick the turret and it showed all the available ammo on the main menu. áOr at least add an option to the ESC menu like "list available ammo on the main menu instead of the new stupid submenu" or something. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.08.11 22:03:00 -
[116]
Get rid of the new "Load New Ammo" submenu on turrets. Put it back to the way it was before. Were you could rightclick the turret and it showed all the available ammo on the main menu. áOr at least add an option to the ESC menu like "list available ammo on the main menu instead of the new stupid submenu" or something. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Chepe Nolon
|
Posted - 2004.08.12 06:32:00 -
[117]
Cov. op cloak:
You have to activate it before aligning for warp, after that you can't turn it on. Don't know if that's a feature or a bug. You can't turn it on in warp either.
You have to deactivate a bit before jumping, or else you will be stuck there for half a minute. Bug or feature? (Guess that's for the other cloaks too)
|

Chepe Nolon
|
Posted - 2004.08.12 06:32:00 -
[118]
Cov. op cloak:
You have to activate it before aligning for warp, after that you can't turn it on. Don't know if that's a feature or a bug. You can't turn it on in warp either.
You have to deactivate a bit before jumping, or else you will be stuck there for half a minute. Bug or feature? (Guess that's for the other cloaks too)
|

Xtra Bitter
|
Posted - 2004.08.12 09:12:00 -
[119]
Originally by: Lifewire Patch is GOOD!
- Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out.
Exactly what offesive items are out my Nulcear Physics (projectile guns) plams physics (rails) and mechanical engineering research agents all show nothing easily predicatble. Ie they Are ALL completly empty. As they have been since day one sigh.
|

Xtra Bitter
|
Posted - 2004.08.12 09:12:00 -
[120]
Originally by: Lifewire Patch is GOOD!
- Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out.
Exactly what offesive items are out my Nulcear Physics (projectile guns) plams physics (rails) and mechanical engineering research agents all show nothing easily predicatble. Ie they Are ALL completly empty. As they have been since day one sigh.
|
| |
|
| Pages: 1 2 3 [4] 5 :: one page |
| First page | Previous page | Next page | Last page |