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kieron
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Posted - 2004.08.10 15:18:00 -
[1]
Please post your patch issues here. Also, please keep posts to patch issues, *not* feedback about how "this patch nerfed X", as posts of this nature will cheerfully be deleted from this thread. As issues are identified, looked at and resolved, comments will be made in the post.
kieron Community Manager, EVE Online
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kieron
|
Posted - 2004.08.10 15:18:00 -
[2]
Please post your patch issues here. Also, please keep posts to patch issues, *not* feedback about how "this patch nerfed X", as posts of this nature will cheerfully be deleted from this thread. As issues are identified, looked at and resolved, comments will be made in the post.
kieron Community Manager, EVE Online
|

Barth3zzzNL
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Posted - 2004.08.10 15:20:00 -
[3]
Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
This is something that the Devs have been looking at for a while. There is a possible resolution in the works and it will be applied in the coming hotfix. -kieron ---------------------------
[Coreli Corporation Mainframe] |

Barth3zzzNL
|
Posted - 2004.08.10 15:20:00 -
[4]
Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
This is something that the Devs have been looking at for a while. There is a possible resolution in the works and it will be applied in the coming hotfix. -kieron ---------------------------
[Coreli Corporation Mainframe] |

RedPill
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Posted - 2004.08.10 15:30:00 -
[5]
Export Journal Feature is "Not Working"
You can export once. from either your Wallet or Corp Wallet. and it will tell you journal location and say info will be cached for 24 hours. but you can only do this once. ie your wallet or corp. after that you get no more popups about a journal being exported. and it doesnt. also when you export it if you "Load" the journal or not doesnt matter. it still writes the file. with NO info in it. so its blank.
in other words. lets you click it once. restarting doesnt help. have had 4 other people test it. |

RedPill
|
Posted - 2004.08.10 15:30:00 -
[6]
Export Journal Feature is "Not Working"
You can export once. from either your Wallet or Corp Wallet. and it will tell you journal location and say info will be cached for 24 hours. but you can only do this once. ie your wallet or corp. after that you get no more popups about a journal being exported. and it doesnt. also when you export it if you "Load" the journal or not doesnt matter. it still writes the file. with NO info in it. so its blank.
in other words. lets you click it once. restarting doesnt help. have had 4 other people test it. |

Kanthos
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Posted - 2004.08.10 15:31:00 -
[7]
After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

Kanthos
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Posted - 2004.08.10 15:31:00 -
[8]
After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

Ajaya
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Posted - 2004.08.10 15:34:00 -
[9]
Can not start new jobs in the factories. After completing the 'wizard' it doesn't load the bp or the mins. This is happening for me and someone else in system. Could be lag though.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Ajaya
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Posted - 2004.08.10 15:34:00 -
[10]
Can not start new jobs in the factories. After completing the 'wizard' it doesn't load the bp or the mins. This is happening for me and someone else in system. Could be lag though.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

Mir0s
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Posted - 2004.08.10 15:39:00 -
[11]
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
It seems that corp slots aren't working right... Personal slots seem to be working, both lab and factory. Check the bug thread on Patch Review
|

Mir0s
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Posted - 2004.08.10 15:39:00 -
[12]
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
It seems that corp slots aren't working right... Personal slots seem to be working, both lab and factory. Check the bug thread on Patch Review
|

Chaza Darkheart
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Posted - 2004.08.10 15:41:00 -
[13]
Yep, export feature only works once,then you're locked from using it again. |

Chaza Darkheart
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Posted - 2004.08.10 15:41:00 -
[14]
Yep, export feature only works once,then you're locked from using it again. |

Gan Howorth
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Posted - 2004.08.10 15:52:00 -
[15]
Yep no corp labs or factories can be used. Thats one way to make sure exisiting tech1 stock has some value I suppose. 
This has to be priority issue l assume. 
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

Gan Howorth
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Posted - 2004.08.10 15:52:00 -
[16]
Yep no corp labs or factories can be used. Thats one way to make sure exisiting tech1 stock has some value I suppose. 
This has to be priority issue l assume. 
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

Tiriana
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Posted - 2004.08.10 15:56:00 -
[17]
Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
|

Tiriana
|
Posted - 2004.08.10 15:56:00 -
[18]
Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
|

Naos Zapatero
|
Posted - 2004.08.10 16:01:00 -
[19]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
That about sums it up for me as well, its worse than ever now but other than that I like it so far.
On the other hand the forums are still as slow as cancer if anyone cares  |

Naos Zapatero
|
Posted - 2004.08.10 16:01:00 -
[20]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
That about sums it up for me as well, its worse than ever now but other than that I like it so far.
On the other hand the forums are still as slow as cancer if anyone cares  |

Nicholas Marshal
|
Posted - 2004.08.10 16:01:00 -
[21]
After the patch I can't actually log my character in !
I select it at the login screen, and it begins to load and then the bar loader thing says 'FAILED' underneath.
I'm then left with a black screen. This has never happened before todays patch.
Any solutions ? 
|

Nicholas Marshal
|
Posted - 2004.08.10 16:01:00 -
[22]
After the patch I can't actually log my character in !
I select it at the login screen, and it begins to load and then the bar loader thing says 'FAILED' underneath.
I'm then left with a black screen. This has never happened before todays patch.
Any solutions ? 
|

Bhaal
|
Posted - 2004.08.10 16:09:00 -
[23]
After patch, logging in takes a week  ------------------------------------------------ "for piece sakes!" |

Bhaal
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Posted - 2004.08.10 16:09:00 -
[24]
After patch, logging in takes a week  ------------------------------------------------ "for piece sakes!" |

Altai Saker
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Posted - 2004.08.10 16:15:00 -
[25]
Cruise missiles seem to be unaffected, or at least, less affected by the new missile changes.
While orbitting a raven(3km) in my kestrel, mjolnirs were doing 50-55 dmg per torp. Paradise cruises were doing 270-290 per missile under the same circumstances.
Surely I am missing something?
|

Altai Saker
|
Posted - 2004.08.10 16:15:00 -
[26]
Cruise missiles seem to be unaffected, or at least, less affected by the new missile changes.
While orbitting a raven(3km) in my kestrel, mjolnirs were doing 50-55 dmg per torp. Paradise cruises were doing 270-290 per missile under the same circumstances.
Surely I am missing something?
|

Lizardo
|
Posted - 2004.08.10 16:16:00 -
[27]
Geodeath:
Indeed it did! my inferno torps now do 37 damage to a heron-size guristas.
Just pretty much made a 100+ million Raven useless.
Hmm... issues: ships getting stuck to one another (known graphics glitch) seems to be more prevalent. Lots of complaints about that in corp chat. Export feature doesnt. Lots of problems with lab and factory slots not accepting jobs.
And that is just what I discovered in 30 minutes of play.
Constructive suggestion: CCP please stop screwing with missiles. You have made torps useless, with this latest change, against lighter ships. This is ludicrous: something that does 450+ damage to a larger ship should do the same to a smaller one. A missile or torpedo simply does not care what it hits, the explosives go off just the same, and the charge is the same size. It is to be expected that a torpedo would damage seriously or destroy a light ship. If you cannot program them to miss smaller ships from time to time (they rarely do in real life anyway) dont try to mess with teh damage. It will lead to situations where battleships get destroyed by interceptors using very light weapons, simply because they cannot hit the interceptor. What then is the point of investing 100 million plus in a battleship, not to mention all the time involved in skill training? There goes your biggest money sink....and also time sink as well, because no one is gonna bother to buy them, thus no demand for them, thus no demand for the massive amounts of ores they take, end result being less mining, and less incentive to mine. One major activity in Eve affected by some rather ill-conceived changes.
Oh well. It was not enough to slow the torpedoes down from 1200 m/sec to a leisurely 750, now they do no damage worth mentioning as well.
|

Lizardo
|
Posted - 2004.08.10 16:16:00 -
[28]
Geodeath:
Indeed it did! my inferno torps now do 37 damage to a heron-size guristas.
Just pretty much made a 100+ million Raven useless.
Hmm... issues: ships getting stuck to one another (known graphics glitch) seems to be more prevalent. Lots of complaints about that in corp chat. Export feature doesnt. Lots of problems with lab and factory slots not accepting jobs.
And that is just what I discovered in 30 minutes of play.
Constructive suggestion: CCP please stop screwing with missiles. You have made torps useless, with this latest change, against lighter ships. This is ludicrous: something that does 450+ damage to a larger ship should do the same to a smaller one. A missile or torpedo simply does not care what it hits, the explosives go off just the same, and the charge is the same size. It is to be expected that a torpedo would damage seriously or destroy a light ship. If you cannot program them to miss smaller ships from time to time (they rarely do in real life anyway) dont try to mess with teh damage. It will lead to situations where battleships get destroyed by interceptors using very light weapons, simply because they cannot hit the interceptor. What then is the point of investing 100 million plus in a battleship, not to mention all the time involved in skill training? There goes your biggest money sink....and also time sink as well, because no one is gonna bother to buy them, thus no demand for them, thus no demand for the massive amounts of ores they take, end result being less mining, and less incentive to mine. One major activity in Eve affected by some rather ill-conceived changes.
Oh well. It was not enough to slow the torpedoes down from 1200 m/sec to a leisurely 750, now they do no damage worth mentioning as well.
|

Boffin
|
Posted - 2004.08.10 16:19:00 -
[29]
After patch, you have to wait 30 seconds before cloaking after decloaking, i think the patch notes stated 10 secs. |

Boffin
|
Posted - 2004.08.10 16:19:00 -
[30]
After patch, you have to wait 30 seconds before cloaking after decloaking, i think the patch notes stated 10 secs. |

Directive
|
Posted - 2004.08.10 16:29:00 -
[31]
Thorax MWD cap bonus thingy: says 5%/level, my MWD reports -13.75% cap at Gallente Cruiser lvl3. Shouldn't it be -10%?
|

Directive
|
Posted - 2004.08.10 16:29:00 -
[32]
Thorax MWD cap bonus thingy: says 5%/level, my MWD reports -13.75% cap at Gallente Cruiser lvl3. Shouldn't it be -10%?
|

X 00
|
Posted - 2004.08.10 16:30:00 -
[33]
The missile changes need some further tweaking methinks,torpedoes are atm completely useless. I don't care that they get rotten hits on frigates and cruisers, i'm more annoyed that they get worse hits against battleships than cruise missiles do. Oh well. anyone wtb a raven ?
|

X 00
|
Posted - 2004.08.10 16:30:00 -
[34]
The missile changes need some further tweaking methinks,torpedoes are atm completely useless. I don't care that they get rotten hits on frigates and cruisers, i'm more annoyed that they get worse hits against battleships than cruise missiles do. Oh well. anyone wtb a raven ?
|

Carmen Priano
|
Posted - 2004.08.10 16:34:00 -
[35]
Lizardo;
A lot of people have been -- repeatedly, often, and quite vocally -- proclaiming battleships dead any time there is a change to make frigates more viable. Coincidentally, battleships are still used a great deal in EVE. Torpedoes are evidently intended as heavy, anti-capital weapons -- whereas drones or lighter guns/missiles are anti-frigate, not to mention smartbombs. If your present configuration can't deal with frigates, then you need only tweak it a bit. It will lose some firepower against other battleships, but you'll find that the lone frigate you decry won't be so threatening.
|

Carmen Priano
|
Posted - 2004.08.10 16:34:00 -
[36]
Lizardo;
A lot of people have been -- repeatedly, often, and quite vocally -- proclaiming battleships dead any time there is a change to make frigates more viable. Coincidentally, battleships are still used a great deal in EVE. Torpedoes are evidently intended as heavy, anti-capital weapons -- whereas drones or lighter guns/missiles are anti-frigate, not to mention smartbombs. If your present configuration can't deal with frigates, then you need only tweak it a bit. It will lose some firepower against other battleships, but you'll find that the lone frigate you decry won't be so threatening.
|

X'Alor
|
Posted - 2004.08.10 16:48:00 -
[37]
Never ever should have implemented the ship size gun size related damage thing.
If a big missle or big gun can manage to hit a frigate it should do same damage. Some people use big guns and take the tracking penalty and warp in at range to do so and to deal with frigates.
Now with this new set up plus the tracking penalty, you can barely pop a frigate at range let alone close range. Gonna hafta make heavy drones work up to 50km.
You guys were really close with a balance on ship size and gun tracking and gun size and all that. this last deployment on the damage per size is fubar.
Soon(tm) with all the tweeks(tm) and balances(tm) and nerfs(tm), the frigate class will be the all mightiest of ship classes in eve. The long awaited Ibis of doom will soon be a fact. Fear the revered Ibis of doom.
Can't wait for the day a small group of three intercepters can take out a fleet of BS.
|

X'Alor
|
Posted - 2004.08.10 16:48:00 -
[38]
Never ever should have implemented the ship size gun size related damage thing.
If a big missle or big gun can manage to hit a frigate it should do same damage. Some people use big guns and take the tracking penalty and warp in at range to do so and to deal with frigates.
Now with this new set up plus the tracking penalty, you can barely pop a frigate at range let alone close range. Gonna hafta make heavy drones work up to 50km.
You guys were really close with a balance on ship size and gun tracking and gun size and all that. this last deployment on the damage per size is fubar.
Soon(tm) with all the tweeks(tm) and balances(tm) and nerfs(tm), the frigate class will be the all mightiest of ship classes in eve. The long awaited Ibis of doom will soon be a fact. Fear the revered Ibis of doom.
Can't wait for the day a small group of three intercepters can take out a fleet of BS.
|

RobW1
|
Posted - 2004.08.10 16:49:00 -
[39]
Edited by: RobW1 on 10/08/2004 17:06:48 Edited by: RobW1 on 10/08/2004 17:04:17
Originally by: Tiriana Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed? The factory part seems to have affected my currently running jobs, in that when they got to the end of their current cycle - all the jobs have ejected.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

RobW1
|
Posted - 2004.08.10 16:49:00 -
[40]
Edited by: RobW1 on 10/08/2004 17:06:48 Edited by: RobW1 on 10/08/2004 17:04:17
Originally by: Tiriana Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed? The factory part seems to have affected my currently running jobs, in that when they got to the end of their current cycle - all the jobs have ejected.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
|

Xendie
|
Posted - 2004.08.10 17:05:00 -
[41]
missile change is way off, having torps do less dmg then cruises on a battleship lol
why even have the torpedoe skill left ingame?, you removed the splash dmg from them and now you cant dmg anything with them unless you fire 50000 of them at the same target.
graphics bug with multiple ships, its back with a vengeance. record so far for me today is 8 different models at the same time on me while warping.
nice to see tech 2 small guns but where are the skills needed to operate them?
also where is the medium or larger tech2 guns? does CCP want everyone to only use frigs in this game now and only use a BS for veldspar sucking?
|

Xendie
|
Posted - 2004.08.10 17:05:00 -
[42]
missile change is way off, having torps do less dmg then cruises on a battleship lol
why even have the torpedoe skill left ingame?, you removed the splash dmg from them and now you cant dmg anything with them unless you fire 50000 of them at the same target.
graphics bug with multiple ships, its back with a vengeance. record so far for me today is 8 different models at the same time on me while warping.
nice to see tech 2 small guns but where are the skills needed to operate them?
also where is the medium or larger tech2 guns? does CCP want everyone to only use frigs in this game now and only use a BS for veldspar sucking?
|

Ruffio Sepico
|
Posted - 2004.08.10 17:20:00 -
[43]
Originally by: RobW1 Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed?
Their response like, use personel hangers, is a bit far fetched when you are in a corp with lots of builders and who use same hangers for resources. Is a friggin pain, and news says they got a hotfix for it, so if its ready why just not deploy it and get it over with... 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

Ruffio Sepico
|
Posted - 2004.08.10 17:20:00 -
[44]
Originally by: RobW1 Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed?
Their response like, use personel hangers, is a bit far fetched when you are in a corp with lots of builders and who use same hangers for resources. Is a friggin pain, and news says they got a hotfix for it, so if its ready why just not deploy it and get it over with... 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

Arud
|
Posted - 2004.08.10 17:21:00 -
[45]
The Guardian Vexor is missing the lub the Vexor got, also it would be nice to give it some more boost 
|

Arud
|
Posted - 2004.08.10 17:21:00 -
[46]
The Guardian Vexor is missing the lub the Vexor got, also it would be nice to give it some more boost 
|

Liquid Metal
|
Posted - 2004.08.10 17:33:00 -
[47]
i have experienced no graphics bugs, but when are the drone sizes getting fixed, with the promised cheap waves of drones?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Liquid Metal
|
Posted - 2004.08.10 17:33:00 -
[48]
i have experienced no graphics bugs, but when are the drone sizes getting fixed, with the promised cheap waves of drones?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Mned Graydroggen
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Posted - 2004.08.10 17:40:00 -
[49]
hmz, thought the patch section of the boards was ment for this kind of thread. One was started there accordingly.. specialy the missile issue was answered there
anyways...
Got the factory/lab bugs aswell and have an project finishing in a few hours 
rest looks pretty well sofar.. small thing.. the new drones bpo have the same icon as the hammerhead, infiltrator has aswell btw, not a biggy but a pitty anyway.
Now that the lab and factory bills will change over time, could we please get an label to the bill that states what slot number it is issued for. At this moment I can't in anyway see what bill is tagged to what slot. Will definately become an issue I think
Good job guys looking smooth for the most part :)
|

Mned Graydroggen
|
Posted - 2004.08.10 17:40:00 -
[50]
hmz, thought the patch section of the boards was ment for this kind of thread. One was started there accordingly.. specialy the missile issue was answered there
anyways...
Got the factory/lab bugs aswell and have an project finishing in a few hours 
rest looks pretty well sofar.. small thing.. the new drones bpo have the same icon as the hammerhead, infiltrator has aswell btw, not a biggy but a pitty anyway.
Now that the lab and factory bills will change over time, could we please get an label to the bill that states what slot number it is issued for. At this moment I can't in anyway see what bill is tagged to what slot. Will definately become an issue I think
Good job guys looking smooth for the most part :)
|

kieron
|
Posted - 2004.08.10 17:46:00 -
[51]
The changes to missile damages were not intended and is being hotfixed.
The issues with Lab and Factory slots not being able to load Bps is known and being hotfixed.
Wallet export was overlooked and accidently left out. Will be added in the near future (nor sure if it is going to be in the hotfix or not).
Graphics bug with the pick-up of additional ships is being looked into. There is a resolution for one of the causes of this, this resolution may fix all of them. On the hotfix list.
More info as it becomes available.
kieron Community Manager, EVE Online
|

kieron
|
Posted - 2004.08.10 17:46:00 -
[52]
The changes to missile damages were not intended and is being hotfixed.
The issues with Lab and Factory slots not being able to load Bps is known and being hotfixed.
Wallet export was overlooked and accidently left out. Will be added in the near future (nor sure if it is going to be in the hotfix or not).
Graphics bug with the pick-up of additional ships is being looked into. There is a resolution for one of the causes of this, this resolution may fix all of them. On the hotfix list.
More info as it becomes available.
kieron Community Manager, EVE Online
|

Liquid Metal
|
Posted - 2004.08.10 17:48:00 -
[53]
no news as to when the drone sizes will change then?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

Liquid Metal
|
Posted - 2004.08.10 17:48:00 -
[54]
no news as to when the drone sizes will change then?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
|

LNX Flocki
|
Posted - 2004.08.10 17:53:00 -
[55]
minor issue: In windowed mode the games always stays on top of other windows
|

LNX Flocki
|
Posted - 2004.08.10 17:53:00 -
[56]
minor issue: In windowed mode the games always stays on top of other windows
|

Waah
|
Posted - 2004.08.10 17:55:00 -
[57]
Edited by: Waah on 10/08/2004 17:59:33 The auto scanner is still not working right for me. Objects that should appear (such as enemy ships) don't and objects that shouldn't be there still are. Also the distance value seems to be lagging in update quite a bit.
Perhaps I should repackage my ship and reinsure to fix the problem but I was hoping this patch (which said it fixed this issue) would have fixed it.
|

Waah
|
Posted - 2004.08.10 17:55:00 -
[58]
Edited by: Waah on 10/08/2004 17:59:33 The auto scanner is still not working right for me. Objects that should appear (such as enemy ships) don't and objects that shouldn't be there still are. Also the distance value seems to be lagging in update quite a bit.
Perhaps I should repackage my ship and reinsure to fix the problem but I was hoping this patch (which said it fixed this issue) would have fixed it.
|

Redundancy
|
Posted - 2004.08.10 17:56:00 -
[59]
Missile damage will be going back to what it was before with the hotfix, the change wasn't intended to go to Tranquility, especially since balancing work isn't complete and the code changes weren't included in the patch. The damage you see at the moment is not be representative of the coming changes.
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Redundancy
|
Posted - 2004.08.10 17:56:00 -
[60]
Missile damage will be going back to what it was before with the hotfix, the change wasn't intended to go to Tranquility, especially since balancing work isn't complete and the code changes weren't included in the patch. The damage you see at the moment is not be representative of the coming changes.
|

Luciender
|
Posted - 2004.08.10 18:00:00 -
[61]
according to Kier in another thread, where torps do 40 damage to indys,
he stated that it wernt intended and is a bug.
|

Luciender
|
Posted - 2004.08.10 18:00:00 -
[62]
according to Kier in another thread, where torps do 40 damage to indys,
he stated that it wernt intended and is a bug.
|

Jahbulon
|
Posted - 2004.08.10 18:04:00 -
[63]
Edited by: Jahbulon on 10/08/2004 18:06:39 A small thing I've noticed:
Either the damage on Tech II large smartbombs is deliberately worse than the TL1 versions for some unknown reason, or the stats listed are wrong. Can't verify whether the damage is worse or not 'in the field', because, of course, there's none on the market to try out. And when there are, they'll probably be about 50m isk for one anyway.
Anyway, I've noticed:
TL1 Plasma bomb - damage 250 HP. TL2 Plasma bomb - Damage 176 HP.
I'm assuming this isn't right and will need correcting, as it seems to be OK for mediums and smalls with TL2 equivalents doing more damage. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
|

Jahbulon
|
Posted - 2004.08.10 18:04:00 -
[64]
Edited by: Jahbulon on 10/08/2004 18:06:39 A small thing I've noticed:
Either the damage on Tech II large smartbombs is deliberately worse than the TL1 versions for some unknown reason, or the stats listed are wrong. Can't verify whether the damage is worse or not 'in the field', because, of course, there's none on the market to try out. And when there are, they'll probably be about 50m isk for one anyway.
Anyway, I've noticed:
TL1 Plasma bomb - damage 250 HP. TL2 Plasma bomb - Damage 176 HP.
I'm assuming this isn't right and will need correcting, as it seems to be OK for mediums and smalls with TL2 equivalents doing more damage. -----------------------------------------------
Originally by: Orestes, EVE Lead Forum Moderator Market people are strange. Fighting is so much more straightforward.
|

Helplessandlost
|
Posted - 2004.08.10 18:07:00 -
[65]
Is the factory/lab bug only for corparation owned slots, or are individualy owned slots affected as well?
Check us out
|

Helplessandlost
|
Posted - 2004.08.10 18:07:00 -
[66]
Is the factory/lab bug only for corparation owned slots, or are individualy owned slots affected as well?
Check us out
|

RobW1
|
Posted - 2004.08.10 18:09:00 -
[67]
Your personal labs and factories will be fine.
|

RobW1
|
Posted - 2004.08.10 18:09:00 -
[68]
Your personal labs and factories will be fine.
|

Harisdrop
|
Posted - 2004.08.10 18:19:00 -
[69]
XML data; Character info.
I have not seen an update to my skill points since the patch started. The xml data is stuck at old data..... --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.08.10 18:19:00 -
[70]
XML data; Character info.
I have not seen an update to my skill points since the patch started. The xml data is stuck at old data..... --------------------------
Garsh ma it soo cool killing people in there space thingies |

Cortex Reaver
|
Posted - 2004.08.10 18:22:00 -
[71]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
Just pick-up one of those hull-de-magnatizers you see hanging at the check-out stand, next time you're making a pit-stop at a station.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Cortex Reaver
|
Posted - 2004.08.10 18:22:00 -
[72]
Originally by: Barth3zzzNL Other ship models get stuck on your ship quite a lot now, picking up 3 or 4 models per gate. 
Just pick-up one of those hull-de-magnatizers you see hanging at the check-out stand, next time you're making a pit-stop at a station.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Tristan
|
Posted - 2004.08.10 18:32:00 -
[73]
So, what exactly DID this patch do toher than break stuff and add two naff drone BPs to the market???
And those drones have the same model as the hammer head and infiltrator which is pretty lazy if you as me and uncreative. All the other drones are individually modled.
|

Tristan
|
Posted - 2004.08.10 18:32:00 -
[74]
So, what exactly DID this patch do toher than break stuff and add two naff drone BPs to the market???
And those drones have the same model as the hammer head and infiltrator which is pretty lazy if you as me and uncreative. All the other drones are individually modled.
|

Travling
|
Posted - 2004.08.10 18:38:00 -
[75]
i would like to know about the tech 2 turrets and ammo and skills just as a quick ? Thanks guys and get it fixed :))
 |

Travling
|
Posted - 2004.08.10 18:38:00 -
[76]
i would like to know about the tech 2 turrets and ammo and skills just as a quick ? Thanks guys and get it fixed :))
 |

obscuroditus
|
Posted - 2004.08.10 21:12:00 -
[77]
Missile speed bonus for the Caracal is not applied. Having Level4 Caldari cruiser still results in a range of 45km to the inch, with a flying time of 40 seconds equalling a perfect 1200m/sec.
Testing done in motionless setup shooting a cargocan.
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obscuroditus
|
Posted - 2004.08.10 21:12:00 -
[78]
Missile speed bonus for the Caracal is not applied. Having Level4 Caldari cruiser still results in a range of 45km to the inch, with a flying time of 40 seconds equalling a perfect 1200m/sec.
Testing done in motionless setup shooting a cargocan.
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Nemesis I
|
Posted - 2004.08.10 21:15:00 -
[79]
Please put the ammo change back to what it was.. its taking ages to change seven crystals now!!!
|

Nemesis I
|
Posted - 2004.08.10 21:15:00 -
[80]
Please put the ammo change back to what it was.. its taking ages to change seven crystals now!!!
|

sableye
|
Posted - 2004.08.10 21:15:00 -
[81]
carcal second bonus does'nt seem to be working.
|

sableye
|
Posted - 2004.08.10 21:15:00 -
[82]
carcal second bonus does'nt seem to be working.
|

Squelch
|
Posted - 2004.08.10 21:26:00 -
[83]
When changing frequency crystals you now have to select "load new ammo" before selecting your new crystal. Was this intended?
|

Squelch
|
Posted - 2004.08.10 21:26:00 -
[84]
When changing frequency crystals you now have to select "load new ammo" before selecting your new crystal. Was this intended?
|

Zak Kingsman
|
Posted - 2004.08.10 21:32:00 -
[85]
It's the same for my turrets, so I'm guessing it was an inteded change. One I personally don't like, as someone above noted, this just makes one more window to open when switching ammo. This takes time, and I don't like anything that takes more time to do in combat as a general rule. Especially when its the UI slowing me down.
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Zak Kingsman
|
Posted - 2004.08.10 21:32:00 -
[86]
It's the same for my turrets, so I'm guessing it was an inteded change. One I personally don't like, as someone above noted, this just makes one more window to open when switching ammo. This takes time, and I don't like anything that takes more time to do in combat as a general rule. Especially when its the UI slowing me down.
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Tristan
|
Posted - 2004.08.10 22:14:00 -
[87]
oh great more options to browse through while trying to fight in lag.
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Tristan
|
Posted - 2004.08.10 22:14:00 -
[88]
oh great more options to browse through while trying to fight in lag.
|

MooKids
|
Posted - 2004.08.10 23:15:00 -
[89]
Cloak reactivation timer affects jumping by preventing jumping until the timer ends. Bug or feature? -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

MooKids
|
Posted - 2004.08.10 23:15:00 -
[90]
Cloak reactivation timer affects jumping by preventing jumping until the timer ends. Bug or feature? -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

cashman
|
Posted - 2004.08.11 01:33:00 -
[91]
Edited by: cashman on 11/08/2004 01:34:26 Undocking, Changing ships, Quiting gang & try to do something else...in other words: session changes takes forever!
I can't change ship after docking for about 20sec, then i have to wait for another 20sec to be able to undock.
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
|

cashman
|
Posted - 2004.08.11 01:33:00 -
[92]
Edited by: cashman on 11/08/2004 01:34:26 Undocking, Changing ships, Quiting gang & try to do something else...in other words: session changes takes forever!
I can't change ship after docking for about 20sec, then i have to wait for another 20sec to be able to undock.
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
|

Rinekar
|
Posted - 2004.08.11 03:13:00 -
[93]
Please fix the overlapping ship models. It gets really annoying...
|

Rinekar
|
Posted - 2004.08.11 03:13:00 -
[94]
Please fix the overlapping ship models. It gets really annoying...
|

Imhotep Khem
|
Posted - 2004.08.11 03:59:00 -
[95]
650mm Howitzer Artillery Cannon has falloff of 17500 720mm Howitzer Artillery Cannon has falloff of 17500
Neither of these seem to have changed with this patch. Patch notes indicate that they should have. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2004.08.11 03:59:00 -
[96]
650mm Howitzer Artillery Cannon has falloff of 17500 720mm Howitzer Artillery Cannon has falloff of 17500
Neither of these seem to have changed with this patch. Patch notes indicate that they should have. ____ If your not dyin' your not tryin'. |

Mned Graydroggen
|
Posted - 2004.08.11 06:49:00 -
[97]
The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
|

Mned Graydroggen
|
Posted - 2004.08.11 06:49:00 -
[98]
The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
|

Valentine Keen
|
Posted - 2004.08.11 07:27:00 -
[99]
Has there been any news on or fix to the issue that happened to a lot of people last night of characters failing to load?
(Thread here: clicky)
I was okay after the reboot, but I'd like to know if it's going to happen again or not. 
|

Valentine Keen
|
Posted - 2004.08.11 07:27:00 -
[100]
Has there been any news on or fix to the issue that happened to a lot of people last night of characters failing to load?
(Thread here: clicky)
I was okay after the reboot, but I'd like to know if it's going to happen again or not. 
|

Nicholas Marshal
|
Posted - 2004.08.11 08:07:00 -
[101]
Nope. I, and others, still have the problem.
Been unable to play with my main now since yesterday's patch. I submitted petitions, a bug report etc.
I presume the devs have made this top priority.
|

Nicholas Marshal
|
Posted - 2004.08.11 08:07:00 -
[102]
Nope. I, and others, still have the problem.
Been unable to play with my main now since yesterday's patch. I submitted petitions, a bug report etc.
I presume the devs have made this top priority.
|

Inanna Sumer
|
Posted - 2004.08.11 08:45:00 -
[103]
Originally by: Mned Graydroggen The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
"A client patch will be deployed in downtime Wednesday addressing Ship-on-Ship bug." http://myeve.eve-online.com/news.asp?nid=439&ntype=eve
|

Inanna Sumer
|
Posted - 2004.08.11 08:45:00 -
[104]
Originally by: Mned Graydroggen The ship models clustering is getting worse for me, used to happen sometime,. No almost at every gate that has a ship on my route 
"A client patch will be deployed in downtime Wednesday addressing Ship-on-Ship bug." http://myeve.eve-online.com/news.asp?nid=439&ntype=eve
|

Lifewire
|
Posted - 2004.08.11 09:36:00 -
[105]
Patch is GOOD!
Bugs, reboots...no big deal for people that love EVE and know EVE.
Very good news: - Covert ops are fixed and now powerfull items. Price of 150 mil for cloak and ship now makes sense! - Looks like lag situation is somewhat improved. But still the lag situation was better when the game started. - Thorax was not nerfed! It should be a powerfull cruiser and no mining ship. It is the best Galente cruiser. - Cruisers got improved - was about time. BS-fleets are (or will get) history. - Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out. - Repacking in corp hangar makes every CEOs life easier. - Drones are funny! But they are nerfed too! And i think they will cause more lag in fleet battles - weŠll see.
Bugs: - Covert ops cloaking somethimes show pilot that he is cloaked - but he is not! We also had situations whit cloaked ships that where on scanner and could be locked and fired at. It appears when cloaked ship gets locked while claoking or cloaks in exactly the moment when a ship comes within 2000 m. DonŠt know exactly what causes the bug. - Prepatch shield extenders dont work after jump (shield drops to normal value.) Was this fixed?
|

Lifewire
|
Posted - 2004.08.11 09:36:00 -
[106]
Patch is GOOD!
Bugs, reboots...no big deal for people that love EVE and know EVE.
Very good news: - Covert ops are fixed and now powerfull items. Price of 150 mil for cloak and ship now makes sense! - Looks like lag situation is somewhat improved. But still the lag situation was better when the game started. - Thorax was not nerfed! It should be a powerfull cruiser and no mining ship. It is the best Galente cruiser. - Cruisers got improved - was about time. BS-fleets are (or will get) history. - Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out. - Repacking in corp hangar makes every CEOs life easier. - Drones are funny! But they are nerfed too! And i think they will cause more lag in fleet battles - weŠll see.
Bugs: - Covert ops cloaking somethimes show pilot that he is cloaked - but he is not! We also had situations whit cloaked ships that where on scanner and could be locked and fired at. It appears when cloaked ship gets locked while claoking or cloaks in exactly the moment when a ship comes within 2000 m. DonŠt know exactly what causes the bug. - Prepatch shield extenders dont work after jump (shield drops to normal value.) Was this fixed?
|

Xavier Arron
|
Posted - 2004.08.11 11:45:00 -
[107]
Yeah I thought that the range of drones was going to be improved now they have splify MWD's. Imho they should have at least 60km range if not more (100km ).
If the domi is supposed to be a type of carrier then ideally it should be able to sit way back from the battle and launch waves of drones.
|

Xavier Arron
|
Posted - 2004.08.11 11:45:00 -
[108]
Yeah I thought that the range of drones was going to be improved now they have splify MWD's. Imho they should have at least 60km range if not more (100km ).
If the domi is supposed to be a type of carrier then ideally it should be able to sit way back from the battle and launch waves of drones.
|

Dzikus
|
Posted - 2004.08.11 12:49:00 -
[109]
Drones should return to you with MWD speed, and they are not. Probably a bug.
_________________
Never Give Up, Never Surrender! |

Dzikus
|
Posted - 2004.08.11 12:49:00 -
[110]
Drones should return to you with MWD speed, and they are not. Probably a bug.
_________________
Never Give Up, Never Surrender! |

Commander Vimes
|
Posted - 2004.08.11 17:00:00 -
[111]
Dissapointed that missing items on market wern't added, such as RCU II.
|

Commander Vimes
|
Posted - 2004.08.11 17:00:00 -
[112]
Dissapointed that missing items on market wern't added, such as RCU II.
|

Ktadaemon
|
Posted - 2004.08.11 20:11:00 -
[113]
Was it mentioned anywhere in the patch notes about the mineral changes to drone building? 2 Zydrine to make a hammerhead? was this intentional? I could of really done with knowing about this change before it used up all my zydrine supply while doing a routine build of a stack of hammerheads 
|

Ktadaemon
|
Posted - 2004.08.11 20:11:00 -
[114]
Was it mentioned anywhere in the patch notes about the mineral changes to drone building? 2 Zydrine to make a hammerhead? was this intentional? I could of really done with knowing about this change before it used up all my zydrine supply while doing a routine build of a stack of hammerheads 
|

Mr nStuff
|
Posted - 2004.08.11 22:03:00 -
[115]
Get rid of the new "Load New Ammo" submenu on turrets. Put it back to the way it was before. Were you could rightclick the turret and it showed all the available ammo on the main menu. áOr at least add an option to the ESC menu like "list available ammo on the main menu instead of the new stupid submenu" or something. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Mr nStuff
|
Posted - 2004.08.11 22:03:00 -
[116]
Get rid of the new "Load New Ammo" submenu on turrets. Put it back to the way it was before. Were you could rightclick the turret and it showed all the available ammo on the main menu. áOr at least add an option to the ESC menu like "list available ammo on the main menu instead of the new stupid submenu" or something. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Chepe Nolon
|
Posted - 2004.08.12 06:32:00 -
[117]
Cov. op cloak:
You have to activate it before aligning for warp, after that you can't turn it on. Don't know if that's a feature or a bug. You can't turn it on in warp either.
You have to deactivate a bit before jumping, or else you will be stuck there for half a minute. Bug or feature? (Guess that's for the other cloaks too)
|

Chepe Nolon
|
Posted - 2004.08.12 06:32:00 -
[118]
Cov. op cloak:
You have to activate it before aligning for warp, after that you can't turn it on. Don't know if that's a feature or a bug. You can't turn it on in warp either.
You have to deactivate a bit before jumping, or else you will be stuck there for half a minute. Bug or feature? (Guess that's for the other cloaks too)
|

Xtra Bitter
|
Posted - 2004.08.12 09:12:00 -
[119]
Originally by: Lifewire Patch is GOOD!
- Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out.
Exactly what offesive items are out my Nulcear Physics (projectile guns) plams physics (rails) and mechanical engineering research agents all show nothing easily predicatble. Ie they Are ALL completly empty. As they have been since day one sigh.
|

Xtra Bitter
|
Posted - 2004.08.12 09:12:00 -
[120]
Originally by: Lifewire Patch is GOOD!
- Tech II was already a problem cause most BPs so far where "defensive" items. Now some "offense" tech II items are out.
Exactly what offesive items are out my Nulcear Physics (projectile guns) plams physics (rails) and mechanical engineering research agents all show nothing easily predicatble. Ie they Are ALL completly empty. As they have been since day one sigh.
|

Ris Dnalor
|
Posted - 2004.08.13 02:45:00 -
[121]
of everything listed here, they fixed the ship graphics bug. rotflmao. I suppose ya gotta have priorities.... -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Ris Dnalor
|
Posted - 2004.08.13 02:45:00 -
[122]
of everything listed here, they fixed the ship graphics bug. rotflmao. I suppose ya gotta have priorities.... -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Tenacha Khan
|
Posted - 2004.08.14 15:47:00 -
[123]
Criminal flag lag, any idea when it will be fixed?
|

Tenacha Khan
|
Posted - 2004.08.14 15:47:00 -
[124]
Criminal flag lag, any idea when it will be fixed?
|

Lidza
|
Posted - 2004.08.16 18:09:00 -
[125]
Originally by: kieron Please post your patch issues here. Also, please keep posts to patch issues, *not* feedback about how "this patch nerfed X", as posts of this nature will cheerfully be deleted from this thread. As issues are identified, looked at and resolved, comments will be made in the post.
Since last re-patched that EVE freezes my PC almost every couple minutes. Only yesterday I had to go more than 15 times switching off my PC due to this.
I even reinstalled EVE, updated the video drivers and DirectX... but same is happening!!!!
I've got no issues with other applications and games which request more from my PC than EVE requests.
So playing EVE at moment for me and unfortunately is a painful experience which might end corrupting my XP!
I've raised a petition from which I'm waiting reply by email and since EVE is the only game/application that causes this problem.
I'll be happy to provide all details/logs/even event log about this problem to see if this is fixed and I'm able to play again EVE more than a couple minutes each time.
As you can imagine I'm quite annoyed about this. 
Many thanks
|

Lidza
|
Posted - 2004.08.16 18:09:00 -
[126]
Originally by: kieron Please post your patch issues here. Also, please keep posts to patch issues, *not* feedback about how "this patch nerfed X", as posts of this nature will cheerfully be deleted from this thread. As issues are identified, looked at and resolved, comments will be made in the post.
Since last re-patched that EVE freezes my PC almost every couple minutes. Only yesterday I had to go more than 15 times switching off my PC due to this.
I even reinstalled EVE, updated the video drivers and DirectX... but same is happening!!!!
I've got no issues with other applications and games which request more from my PC than EVE requests.
So playing EVE at moment for me and unfortunately is a painful experience which might end corrupting my XP!
I've raised a petition from which I'm waiting reply by email and since EVE is the only game/application that causes this problem.
I'll be happy to provide all details/logs/even event log about this problem to see if this is fixed and I'm able to play again EVE more than a couple minutes each time.
As you can imagine I'm quite annoyed about this. 
Many thanks
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