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Directive
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Posted - 2004.08.10 16:29:00 -
[31]
Thorax MWD cap bonus thingy: says 5%/level, my MWD reports -13.75% cap at Gallente Cruiser lvl3. Shouldn't it be -10%?
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Directive
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Posted - 2004.08.10 16:29:00 -
[32]
Thorax MWD cap bonus thingy: says 5%/level, my MWD reports -13.75% cap at Gallente Cruiser lvl3. Shouldn't it be -10%?
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X 00
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Posted - 2004.08.10 16:30:00 -
[33]
The missile changes need some further tweaking methinks,torpedoes are atm completely useless. I don't care that they get rotten hits on frigates and cruisers, i'm more annoyed that they get worse hits against battleships than cruise missiles do. Oh well. anyone wtb a raven ?
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X 00
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Posted - 2004.08.10 16:30:00 -
[34]
The missile changes need some further tweaking methinks,torpedoes are atm completely useless. I don't care that they get rotten hits on frigates and cruisers, i'm more annoyed that they get worse hits against battleships than cruise missiles do. Oh well. anyone wtb a raven ?
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Carmen Priano
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Posted - 2004.08.10 16:34:00 -
[35]
Lizardo;
A lot of people have been -- repeatedly, often, and quite vocally -- proclaiming battleships dead any time there is a change to make frigates more viable. Coincidentally, battleships are still used a great deal in EVE. Torpedoes are evidently intended as heavy, anti-capital weapons -- whereas drones or lighter guns/missiles are anti-frigate, not to mention smartbombs. If your present configuration can't deal with frigates, then you need only tweak it a bit. It will lose some firepower against other battleships, but you'll find that the lone frigate you decry won't be so threatening.
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Carmen Priano
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Posted - 2004.08.10 16:34:00 -
[36]
Lizardo;
A lot of people have been -- repeatedly, often, and quite vocally -- proclaiming battleships dead any time there is a change to make frigates more viable. Coincidentally, battleships are still used a great deal in EVE. Torpedoes are evidently intended as heavy, anti-capital weapons -- whereas drones or lighter guns/missiles are anti-frigate, not to mention smartbombs. If your present configuration can't deal with frigates, then you need only tweak it a bit. It will lose some firepower against other battleships, but you'll find that the lone frigate you decry won't be so threatening.
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X'Alor
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Posted - 2004.08.10 16:48:00 -
[37]
Never ever should have implemented the ship size gun size related damage thing.
If a big missle or big gun can manage to hit a frigate it should do same damage. Some people use big guns and take the tracking penalty and warp in at range to do so and to deal with frigates.
Now with this new set up plus the tracking penalty, you can barely pop a frigate at range let alone close range. Gonna hafta make heavy drones work up to 50km.
You guys were really close with a balance on ship size and gun tracking and gun size and all that. this last deployment on the damage per size is fubar.
Soon(tm) with all the tweeks(tm) and balances(tm) and nerfs(tm), the frigate class will be the all mightiest of ship classes in eve. The long awaited Ibis of doom will soon be a fact. Fear the revered Ibis of doom.
Can't wait for the day a small group of three intercepters can take out a fleet of BS.
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X'Alor
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Posted - 2004.08.10 16:48:00 -
[38]
Never ever should have implemented the ship size gun size related damage thing.
If a big missle or big gun can manage to hit a frigate it should do same damage. Some people use big guns and take the tracking penalty and warp in at range to do so and to deal with frigates.
Now with this new set up plus the tracking penalty, you can barely pop a frigate at range let alone close range. Gonna hafta make heavy drones work up to 50km.
You guys were really close with a balance on ship size and gun tracking and gun size and all that. this last deployment on the damage per size is fubar.
Soon(tm) with all the tweeks(tm) and balances(tm) and nerfs(tm), the frigate class will be the all mightiest of ship classes in eve. The long awaited Ibis of doom will soon be a fact. Fear the revered Ibis of doom.
Can't wait for the day a small group of three intercepters can take out a fleet of BS.
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RobW1
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Posted - 2004.08.10 16:49:00 -
[39]
Edited by: RobW1 on 10/08/2004 17:06:48 Edited by: RobW1 on 10/08/2004 17:04:17
Originally by: Tiriana Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed? The factory part seems to have affected my currently running jobs, in that when they got to the end of their current cycle - all the jobs have ejected.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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RobW1
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Posted - 2004.08.10 16:49:00 -
[40]
Edited by: RobW1 on 10/08/2004 17:06:48 Edited by: RobW1 on 10/08/2004 17:04:17
Originally by: Tiriana Edited by: Tiriana on 10/08/2004 16:10:48
Originally by: Kanthos After the patch i can't install any Blueprints in the labs.. Factory doesn't work either. I tried to rerent a lab-slot which didn't help.
Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed? The factory part seems to have affected my currently running jobs, in that when they got to the end of their current cycle - all the jobs have ejected.
Known issue, will be hotfixed as soon as a fix is complete. -kieron
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Xendie
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Posted - 2004.08.10 17:05:00 -
[41]
missile change is way off, having torps do less dmg then cruises on a battleship lol
why even have the torpedoe skill left ingame?, you removed the splash dmg from them and now you cant dmg anything with them unless you fire 50000 of them at the same target.
graphics bug with multiple ships, its back with a vengeance. record so far for me today is 8 different models at the same time on me while warping.
nice to see tech 2 small guns but where are the skills needed to operate them?
also where is the medium or larger tech2 guns? does CCP want everyone to only use frigs in this game now and only use a BS for veldspar sucking?
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Xendie
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Posted - 2004.08.10 17:05:00 -
[42]
missile change is way off, having torps do less dmg then cruises on a battleship lol
why even have the torpedoe skill left ingame?, you removed the splash dmg from them and now you cant dmg anything with them unless you fire 50000 of them at the same target.
graphics bug with multiple ships, its back with a vengeance. record so far for me today is 8 different models at the same time on me while warping.
nice to see tech 2 small guns but where are the skills needed to operate them?
also where is the medium or larger tech2 guns? does CCP want everyone to only use frigs in this game now and only use a BS for veldspar sucking?
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Ruffio Sepico
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Posted - 2004.08.10 17:20:00 -
[43]
Originally by: RobW1 Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed?
Their response like, use personel hangers, is a bit far fetched when you are in a corp with lots of builders and who use same hangers for resources. Is a friggin pain, and news says they got a hotfix for it, so if its ready why just not deploy it and get it over with... 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Ruffio Sepico
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Posted - 2004.08.10 17:20:00 -
[44]
Originally by: RobW1 Ditto this for me as well. Deleted cache, logged out and back in again, tried this on 3 different accounts and 2 machines. I'm in a petition now with GM Gusto. So far, nothing helped.
Update: GMs confirmed this to be a bug for Corp rented slots and are submitting it for a fix to Dev Team. (just FYI)
Kieron, et al.. Do we know when this will be fixed?
Their response like, use personel hangers, is a bit far fetched when you are in a corp with lots of builders and who use same hangers for resources. Is a friggin pain, and news says they got a hotfix for it, so if its ready why just not deploy it and get it over with... 
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Arud
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Posted - 2004.08.10 17:21:00 -
[45]
The Guardian Vexor is missing the lub the Vexor got, also it would be nice to give it some more boost 
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Arud
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Posted - 2004.08.10 17:21:00 -
[46]
The Guardian Vexor is missing the lub the Vexor got, also it would be nice to give it some more boost 
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Liquid Metal
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Posted - 2004.08.10 17:33:00 -
[47]
i have experienced no graphics bugs, but when are the drone sizes getting fixed, with the promised cheap waves of drones?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.08.10 17:33:00 -
[48]
i have experienced no graphics bugs, but when are the drone sizes getting fixed, with the promised cheap waves of drones?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Mned Graydroggen
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Posted - 2004.08.10 17:40:00 -
[49]
hmz, thought the patch section of the boards was ment for this kind of thread. One was started there accordingly.. specialy the missile issue was answered there
anyways...
Got the factory/lab bugs aswell and have an project finishing in a few hours 
rest looks pretty well sofar.. small thing.. the new drones bpo have the same icon as the hammerhead, infiltrator has aswell btw, not a biggy but a pitty anyway.
Now that the lab and factory bills will change over time, could we please get an label to the bill that states what slot number it is issued for. At this moment I can't in anyway see what bill is tagged to what slot. Will definately become an issue I think
Good job guys looking smooth for the most part :)
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Mned Graydroggen
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Posted - 2004.08.10 17:40:00 -
[50]
hmz, thought the patch section of the boards was ment for this kind of thread. One was started there accordingly.. specialy the missile issue was answered there
anyways...
Got the factory/lab bugs aswell and have an project finishing in a few hours 
rest looks pretty well sofar.. small thing.. the new drones bpo have the same icon as the hammerhead, infiltrator has aswell btw, not a biggy but a pitty anyway.
Now that the lab and factory bills will change over time, could we please get an label to the bill that states what slot number it is issued for. At this moment I can't in anyway see what bill is tagged to what slot. Will definately become an issue I think
Good job guys looking smooth for the most part :)
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kieron
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Posted - 2004.08.10 17:46:00 -
[51]
The changes to missile damages were not intended and is being hotfixed.
The issues with Lab and Factory slots not being able to load Bps is known and being hotfixed.
Wallet export was overlooked and accidently left out. Will be added in the near future (nor sure if it is going to be in the hotfix or not).
Graphics bug with the pick-up of additional ships is being looked into. There is a resolution for one of the causes of this, this resolution may fix all of them. On the hotfix list.
More info as it becomes available.
kieron Community Manager, EVE Online
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kieron
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Posted - 2004.08.10 17:46:00 -
[52]
The changes to missile damages were not intended and is being hotfixed.
The issues with Lab and Factory slots not being able to load Bps is known and being hotfixed.
Wallet export was overlooked and accidently left out. Will be added in the near future (nor sure if it is going to be in the hotfix or not).
Graphics bug with the pick-up of additional ships is being looked into. There is a resolution for one of the causes of this, this resolution may fix all of them. On the hotfix list.
More info as it becomes available.
kieron Community Manager, EVE Online
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Liquid Metal
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Posted - 2004.08.10 17:48:00 -
[53]
no news as to when the drone sizes will change then?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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Liquid Metal
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Posted - 2004.08.10 17:48:00 -
[54]
no news as to when the drone sizes will change then?
"A strong man stands tall against all others, everything else is just a delusion for the weak.."
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LNX Flocki
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Posted - 2004.08.10 17:53:00 -
[55]
minor issue: In windowed mode the games always stays on top of other windows
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LNX Flocki
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Posted - 2004.08.10 17:53:00 -
[56]
minor issue: In windowed mode the games always stays on top of other windows
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Waah
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Posted - 2004.08.10 17:55:00 -
[57]
Edited by: Waah on 10/08/2004 17:59:33 The auto scanner is still not working right for me. Objects that should appear (such as enemy ships) don't and objects that shouldn't be there still are. Also the distance value seems to be lagging in update quite a bit.
Perhaps I should repackage my ship and reinsure to fix the problem but I was hoping this patch (which said it fixed this issue) would have fixed it.
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Waah
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Posted - 2004.08.10 17:55:00 -
[58]
Edited by: Waah on 10/08/2004 17:59:33 The auto scanner is still not working right for me. Objects that should appear (such as enemy ships) don't and objects that shouldn't be there still are. Also the distance value seems to be lagging in update quite a bit.
Perhaps I should repackage my ship and reinsure to fix the problem but I was hoping this patch (which said it fixed this issue) would have fixed it.
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Redundancy
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Posted - 2004.08.10 17:56:00 -
[59]
Missile damage will be going back to what it was before with the hotfix, the change wasn't intended to go to Tranquility, especially since balancing work isn't complete and the code changes weren't included in the patch. The damage you see at the moment is not be representative of the coming changes.
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Redundancy
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Posted - 2004.08.10 17:56:00 -
[60]
Missile damage will be going back to what it was before with the hotfix, the change wasn't intended to go to Tranquility, especially since balancing work isn't complete and the code changes weren't included in the patch. The damage you see at the moment is not be representative of the coming changes.
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