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CCP Abathur

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Posted - 2009.07.07 02:52:00 -
[91]
Originally by: Howie Diddit I am just curious....Why is it that CCP refuses to respond to anything having to do with Titans?
Probably because of the 'heated' nature of any discussions involving them. 
That being said, we are not blind or deaf to the issues surrounding these ships. I know the next question about any changes will be, "WHEN WILL THEY BE FIXED / CHANGED?!", but all I can say right now is it's being researched heavily. Many options are currently being explored with regard to addressing both their current role in EVE and looking at future roles they might take part in.
Originally by: Raven Timoshenko *ahem* *cough* *cough*
Shameless self promotion
The Bridge, the Blob and the Black Death
Whatever this is, the link is dead for me. 
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Raven Timoshenko
Oberon Incorporated Morsus Mihi
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Posted - 2009.07.07 05:51:00 -
[92]
Edited by: Raven Timoshenko on 07/07/2009 05:55:04
Originally by: CCP Abathur
Originally by: Howie Diddit I am just curious....Why is it that CCP refuses to respond to anything having to do with Titans?
Probably because of the 'heated' nature of any discussions involving them. 
That being said, we are not blind or deaf to the issues surrounding these ships. I know the next question about any changes will be, "WHEN WILL THEY BE FIXED / CHANGED?!", but all I can say right now is it's being researched heavily. Many options are currently being explored with regard to addressing both their current role in EVE and looking at future roles they might take part in.
Originally by: Raven Timoshenko *ahem* *cough* *cough*
Shameless self promotion
The Bridge, the Blob and the Black Death
Whatever this is, the link is dead for me. 
Updated on Gamescribe (It had issues)
Also here if the above don't work Shameless self promotion continues =P
Reflections in Starlight |

Raven Timoshenko
Oberon Incorporated Morsus Mihi
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Posted - 2009.07.07 06:06:00 -
[93]
My two cents on the topic:
1. Provide MoMs and Carriers ability to Cyno-bridge. This will limit the need for Titans and also allow smaller alliances a chance to engage larger Alliances (barring Cyno-jammed systems of course) Further increasing PvP opportunities and allowing for a more "Guerrilla" warfare form of strategy for smaller alliances.
> Carriers will have fuel needs and cooldown for cyno-bridge > MOMs will have fuel needs but a shorter cooldown for cyno-bridge.
2. Whenever a Titan jumps it will light up on the starmap for 30mins. No details about what titan jumped, merely that a Titan jumped. This will allow for peeps to try and track it and kill it.
Just an idea. Quite frankly I don't see any way of a work around that will please everyone. Reflections in Starlight |

Mystafyre
Caldari Tribal Liberation Force
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Posted - 2009.07.07 06:49:00 -
[94]
Originally by: Howie Diddit Current situation in EVE pvp....when you can't beat 10 hostile ships (BS, BC, HAC's, you get the picture) or just don't feel like participating in the sport of pvp, load your titan character and DD that gang.
Is this what Titan's are supposed to be all about? Ruining the game for those not involved in non-cap fleets? What is the cost to DD? Not much currently. If CCP doesn't want to get rid of Titans (imho, they should or at least diminish their DD or their tank a bit), then what about a higher cost to activate a DD? Maybe 1-2 billion isk? The isk goes directly to CCP...no player in game gets it. The isk disappears, as well as any ships that get blown up. Maybe some titan pilots would think different of activating a DD, if the cost was higher. Either way...get a grip on it CCP, it is ridiculous and ruining the game for those of us that have no interest in Titans.
Well, don't go against ppl who has Titans....... Simple as that...
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Mystafyre
Caldari Tribal Liberation Force
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Posted - 2009.07.07 06:52:00 -
[95]
Originally by: Raven Timoshenko My two cents on the topic:
1. Provide MoMs and Carriers ability to Cyno-bridge. This will limit the need for Titans and also allow smaller alliances a chance to engage larger Alliances (barring Cyno-jammed systems of course) Further increasing PvP opportunities and allowing for a more "Guerrilla" warfare form of strategy for smaller alliances.
> Carriers will have fuel needs and cooldown for cyno-bridge > MOMs will have fuel needs but a shorter cooldown for cyno-bridge.
2. Whenever a Titan jumps it will light up on the starmap for 30mins. No details about what titan jumped, merely that a Titan jumped. This will allow for peeps to try and track it and kill it.
Just an idea. Quite frankly I don't see any way of a work around that will please everyone.
Sure, give carriers cyno bridge...would easy up my own logistics, actually I never would need to fear gate camps anymore...
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Raven Timoshenko
Oberon Incorporated Morsus Mihi
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Posted - 2009.07.07 07:52:00 -
[96]
Edited by: Raven Timoshenko on 07/07/2009 07:53:00
Originally by: Mystafyre
Originally by: Raven Timoshenko My two cents on the topic:
1. Provide MoMs and Carriers ability to Cyno-bridge. This will limit the need for Titans and also allow smaller alliances a chance to engage larger Alliances (barring Cyno-jammed systems of course) Further increasing PvP opportunities and allowing for a more "Guerrilla" warfare form of strategy for smaller alliances.
> Carriers will have fuel needs and cooldown for cyno-bridge > MOMs will have fuel needs but a shorter cooldown for cyno-bridge.
2. Whenever a Titan jumps it will light up on the starmap for 30mins. No details about what titan jumped, merely that a Titan jumped. This will allow for peeps to try and track it and kill it.
Just an idea. Quite frankly I don't see any way of a work around that will please everyone.
Sure, give carriers cyno bridge...would easy up my own logistics, actually I never would need to fear gate camps anymore...
I am sorry? I hadn't realized that Capitals other than Jump and Standard Freighters (If they can be called Caps) can use gates ANYWAY.
Oh and btw, I NEVER have to worry about Gate camps. You know why? Because of these VERY handy things called JUMP BRIDGES. And when I am in a fleet about to go on the offensive: Hey Presto! Titan Cyno-Bridge.
As I said: You cant please everyone. And unless your posting on an alt, Being in Factional warfare means YOU never have to worry about gate camps anyway, unless your actually looking for the fight.
Reflections in Starlight |

Howie Diddit
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Posted - 2009.07.08 02:28:00 -
[97]
First, thank-you to CCP for acknowledging the post and at least sending a message the problem is being discussed.
Second, I never posted that I go looking for Titans. My post originated discussing the ridiculous use of Titans to attack very small targets. Like I said, I'm sure that isn't what they were developed to do.
Third, this has nothing to do with faction warfare or the like. This has nothing to do with JB or the like. This has to do with the abuse of Titans and their might...period.
Thank-you again CCP for acknowledging there are some changes that need to be made. Is there any timeline on this?
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Ghurthe
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Posted - 2009.07.08 07:29:00 -
[98]
I've seen alot of major engagements in my days in Eve and I have to say. The only time I have EVER seen titans be used "Willy nilly" "Haphazardly" or another other flavor of foolish, it was always surrounded by dozens of capital ships. (Mostly this was to DD our drones as the FC was having a laugh).
Titans are an effective means of dealing with large and Small amounts of ships. However, if you have dictor pilots with half a brain, or hictor pilots that know how to set one up, you can tackle and kill a titan fairly easily.
If you're an alliance with less than 50 snipe BS to your name, I have to genuinely ask you "What are you doing attacking an alliance with Titans". If you're on your toes and aligned out odds are a DD will never hit your fleet, If you're really on the ball you can kill a titan with a snipe BS gang.
But the complaint that 10 BS BC and HACs getting DDed out of the sky is really a complaint that should be leveled at your FC not at game mechanics. You're in some of the most mobile ships in the game that hit the hardest. Many alliances are switching from BS Gangs to HAC gangs because of this but apparently, that warm up time the titan has is still too short for you to warp out.
If you can't get away from the 500 lb Flyswatter that a titan slowly lifts over its head before stomping yours in with it, then honestly you deserve to be caught by it.
Titans have a mean price tag, an hour long cooldown, and a 15 second warm up before they fire. If you weren't warping by the time it showed up on 15 AU scan you were doing something wrong. If you got bubbled, it happens. If they have a titan, odds are a 10 man HAC BS BC gang isn't worth their time. Sure they DDed you, the cost is an hour of not being able to DD again with that titan.
Yes some alliances have obscene amounts of titans, but some of the most powerful alliances have only a handful. The Titan is not the endall Beall of power in Eve online. Observe Kenzoku, now disbanded, they had over 20 titans and it didn't stop the NAPfest offensive.
10 man gangs should not be a concern to 1000 man alliances, the entire idea of making a DD cost isk is silly. The tank on a titan is less than that of some Carriers. 15k DPS is something attainable with most titans, and really, it only takes about 40-50 BS, that's 500 Million isk of ships, possibly 750 if i'm generous, to kill a titan 40-100 billion isk, depending on modules. if you want to get into what's fair and what's not reducing tank is not the answer.
Also to support the claim that titans have no tank I'd like to cite the TCF titan a few months back that was killed in under 60 seconds. Plenty of titans die, probably almost as often as they DD. Titans are preventative measures seldom used in the front lines, and so what if they go pop 10 sub caps, a Mom could just as easily do it to you. Heck a really well fit carrier could kill a 10man gang. it's a cap it costs as much or more than you by massive margins.
It SHOULD be capable of decimating you It SHOULD be significantly more effective than you. Titans overall do not need a reworking, excepting perhaps their capacity to warp immediately subsequent to a DD. There is supposed to be a limitation on that, but if the titan starts the DD then warps, it will warp as long as it does not get interrupted before it leave, as the warp was started before the DD warp delay began. Silly rule that i believe would fix titans once and for all, and grease the squeeky wheels without breaking the game.
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Red Spring
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Posted - 2009.07.08 07:34:00 -
[99]
The real problem is not the Titan, but BLOBS (they always have been) - eliminate jumps gates and give everyone a jump drive of varying jump strength.
= Eve grows up
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.07.08 22:20:00 -
[100]
Quote: 10 man gangs should not be a concern to 1000 man alliances, the entire idea of making a DD cost isk is silly. The tank on a titan is less than that of some Carriers. 15k DPS is something attainable with most titans, and really, it only takes about 40-50 BS, that's 500 Million isk of ships, possibly 750 if i'm generous, to kill a titan 40-100 billion isk, depending on modules. if you want to get into what's fair and what's not reducing tank is not the answer.
WTB BS for only 10m each.
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Captain Zemo
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Posted - 2009.07.09 11:00:00 -
[101]
Seems to me the problem is that the number of titan pilots is increasing, as is the availability of titans, without any limit. Titan pilots don't "die" and ISK is generally becoming cheaper (in game market GTCs show this). The game is slowly saturating as a result.
Consider a possible future where _every_ player can easily acquire a titan pilot alt. This could happen if the net flow of players entering the game does not outpace the number of characters that train titan pilot skills. I doubt the game would be fun to play in this case.
Maybe limit the total number of titans that can exist in the game at anyone time? A new one cannot be built until one is destroyed.
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.07.09 18:53:00 -
[102]
Originally by: Red Spring eliminate jumps gates and give everyone a jump drive of varying jump strength.
= Eve grows up
this may not have anything to do with titans but this should be way to go imo :p
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Ash Bringer
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Posted - 2009.07.09 20:51:00 -
[103]
1 titan is never the problem. IT is not unbalanced or anything.
If you check titan kills you will see all of them are the ones die alone.
Problem is titan blobs.
Titan blobs makes fleets stop in poses , at next systems or in their stations. Multi DDs ruin a epic fight into km whoring by titan pilots.
Also titan blobs makes titan tackling impossible. As all dictors die soon + heavly damaged hics get killed by support gang.
OR I can ask you how long did u see a titan when used offensively. I mean under 1 minute they are on grid. DD and off grid. What is epic about this. Btw that 1 minute requires very very heavy lag. Mostly everything happens under 30-45sec.
Btw kenzoku died with 20 titans under banner because they couldnt make their titan pilots online... So their blob doesnt count tbh :)
Trust me a 300 vs 300 fight can be long as hours and hours and be epic.. But now mostly finish under 3mins :P
note for one of the above posts : if u take out the gates from eve-online... Oh man.. it would be too shape shifting, I'm not sure if eve can survive this
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Honest Smedley
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Posted - 2009.07.09 20:51:00 -
[104]
Change it so that carrier + dreadnaught = titan.
So a Mothership remains a better carrier than a carrier or titan, a new 'Super Dreadnaught' is introduced to similarly perform as a better dreadnaught than a dreadnaught or titan and then the titan could function as a carrier + dreadnaught on the field with the added logistical goodness it already brings (less the DD).
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Red Spring
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Posted - 2009.07.09 21:56:00 -
[105]
Edited by: Red Spring on 09/07/2009 21:59:46
Originally by: Ash Bringer 1 titan is never the problem. IT is not unbalanced or anything.
...
note for one of the above posts : if u take out the gates from eve-online... Oh man.. it would be too shape shifting, I'm not sure if eve can survive this
Yeh it is a scary idea - all our tactics revolve around them - but becuase of them we dont really use space
with universal jump drives pvp tactics are multiplied - concentrated blobs would have less importance, but big fleets would still be around. 0.0 would open up more targets more tactics available and necessary a greater variety of ships would be flown in EVE greater trade = more ISK :) Eve would survive TITAN problem (which isn't the fault of Titans) resolved
ps : tried a separate post, but CCP locked it - way too scary http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1115061
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steave435
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.07.10 00:21:00 -
[106]
Originally by: Red Spring Edited by: Red Spring on 09/07/2009 21:59:46
Originally by: Ash Bringer 1 titan is never the problem. IT is not unbalanced or anything.
...
note for one of the above posts : if u take out the gates from eve-online... Oh man.. it would be too shape shifting, I'm not sure if eve can survive this
Yeh it is a scary idea - all our tactics revolve around them - but becuase of them we dont really use space
with universal jump drives pvp tactics are multiplied - concentrated blobs would have less importance, but big fleets would still be around. 0.0 would open up more targets more tactics available and necessary a greater variety of ships would be flown in EVE greater trade = more ISK :) Eve would survive TITAN problem (which isn't the fault of Titans) resolved
ps : tried a separate post, but CCP locked it - way too scary http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1115061
Have fun getting a cyno to wherever you want to go without gates 
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Rip Minner
Gallente Freewind Ventures
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Posted - 2009.07.10 01:02:00 -
[107]
Yes cyno jammers would have to be removed and the System scaners added back in for 0.0.
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UTRocketman11
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Posted - 2009.07.12 08:52:00 -
[108]
Disclaimer: I am a completely new character, never done pvp, in short, I have no practical experience at all in 0.0 or even low sec. I have, however, followed this game a very long time, as I think it is one of the most revealing tools of human dynamics and politics that I have ever seen in any game. All I can provide is theoretical logic. First post too, so if Im completely off, just tell me
I'll start with an overview, then get to what I think should be done.
The blob. Even with no background in 0.0, I know it dominates fleet battles. Understandably, and as you all are much more aware of, not many players find it rewarding or fun (it's boring to read). So, CCP tried to go about curbing the blob by introducing the Titan Doomsday weapon. I imagine the thought was, that if it means instant death, players will not bunch up.
There are several problems with this. First, if Titan's are as rare as they "should" be, then very rarely will a blob fall prey to a DD. While there is always the threat of a DD, you can't expect players to go away from a tried and true tactic they've grown accustomed to on a mere threat(especially counting the fact that very rarely can a non blob beat a blob with lag present) that will only occur against the largest alliances in the largest battles (and again, with the lag, it won't even matter).
Now it sounds that we are facing a different problem, one that must have been foreseen (if you introduce a powerful feature, people will find ways to get a lot of it). With so many Titans making an appearance, in large fleet engagements, it doesn't matter if you blob or not, you will get DD'd if you are not perfectly on the ball watching for the warm up/ titan entry. Especially when lag is brought into play. Further, with increased abundance, Titan pilots can start having more free range, taking increased risks, and ganking smaller fleets. Thus we have our current situation, where cap fleets are the only thing that can make a real difference in major fleet battles (from what I understand, usually DD takes out most of the non cap fleet). In the future, it isn't hard to imagine only cap fleets flying in 0.0, which in my opinion would be boring, and instantly makes me want to quit playing the game.
So, what can we do to keep the Titan congo line from ending the diversity that is so present in EVE trailers?
The DD system is broken, when Titans are numerous. Yes, a fleet can tank one, maybe two. Anymore than that, and it is a cap war. However, you do not want to hurt Titan pilots too much. Their alliances, have invested billions of isk and thousands of hours into these things, they should be valuable!
My solution would be pretty simple (for what my opinion is worth = nill).
Hull should be completely immune to DD. 100% resist.
I imagine many will stop reading or flame, but at least look at my logic.
1. Without any tank, the receiver of the DD is extremely vulnerable. However, they are not instantly dead. They have a chance to escape, or at least do some damage. The fleet with the Titan should easily win the ensuing battle, but not by using blob tactics. With no ships actually dead, blob vs blob is even. However, now in order to maximize the effectiveness of the DD, more organization must be used. There must be multiple fire teams, each targeting different players, in order to efficiently take out targets and take advantage of the DD. Doesn't solve the blob problem, but does spice things up a bit. 2. Titans should be the ultimate in fleet support, and they should be used in FLEET engagements. Now, if a Titan wants to gank a smallish group of players, they better have some support. There will be 20+ angry people in hull. Thus, a chance of escape, or to plant a bubble to turn the tables.
I can add more, but the character limit sucks. I think this would make the DD a situational weapon, still effective, but requires organization to take advantage of. Plus, hull tanking has a place. Tactical decisions added.
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Ardetia
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.07.12 09:01:00 -
[109]
Edited by: Ardetia on 12/07/2009 09:04:21
Originally by: Howie Diddit WAH WAH WAMBULANCE
hmmm well someday maybe youll actually get a clue, and not throw yourself at a titan with your trash can fleet
edit for fairness: this thread isnt about the "unfairness of multiple titans," but i can see its been hijacked already yes, theres many ideas floating around for how to reduce the amount of possible DDs, such as one or two DDs per system per <time> whereas any titans not currently on cooldown will see that the system is "in shock" due to recent doomsday activations
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Vitelius
Mindstar Technology Executive Outcomes
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Posted - 2009.07.12 11:06:00 -
[110]
Originally by: Ardetia Edited by: Ardetia on 12/07/2009 09:04:21
edit for fairness: this thread isnt about the "unfairness of multiple titans," but i can see its been hijacked already yes, theres many ideas floating around for how to reduce the amount of possible DDs, such as one or two DDs per system per <time> whereas any titans not currently on cooldown will see that the system is "in shock" due to recent doomsday activations
I first thought this was a good idea until I heard the cons of it: the opposing side can spam doomsday to "reserve the slot" so that the other side can't use it when they'd need it the most. Always need to consider the abuse of game mechanics. 
Solo titans are fine as they are IMHO, the problem lies in multiple titans and multiple DDs and the fact that there are already so many titans in the game that they're not the rare superweapon they used to be.
It's good to know CCP is working on these issues. 
---
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Ardetia
Caldari The Flying Tigers United Front Alliance
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Posted - 2009.07.12 11:11:00 -
[111]
Edited by: Ardetia on 12/07/2009 11:15:25
Originally by: Vitelius
Originally by: Ardetia Edited by: Ardetia on 12/07/2009 09:04:21
edit for fairness: this thread isnt about the "unfairness of multiple titans," but i can see its been hijacked already yes, theres many ideas floating around for how to reduce the amount of possible DDs, such as one or two DDs per system per <time> whereas any titans not currently on cooldown will see that the system is "in shock" due to recent doomsday activations
I first thought this was a good idea until I heard the cons of it: the opposing side can spam doomsday to "reserve the slot" so that the other side can't use it when they'd need it the most. Always need to consider the abuse of game mechanics. 
Solo titans are fine as they are IMHO, the problem lies in multiple titans and multiple DDs and the fact that there are already so many titans in the game that they're not the rare superweapon they used to be.
It's good to know CCP is working on these issues. 
yes they will "reserve slots" but as you know, DDs hit everyone its a tactic that has a backside, the enemy "at a disadvantage" can use this to their advantage (or not) make the titans pop their DDs, and voila the system is now DD free and all the sub capitals can join the wreckfest
once the fight starts dragging out, ie. 30-60 minutes, theres a risk for another DD again
edit: EXAMPLE timeline (with 1 titan in battle) 0 minutes: DD 10 minutes: DD 60 minutes: DD 70 minuts: DD 120 minutes: DD ... etc
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Howie Diddit
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Posted - 2009.07.20 22:30:00 -
[112]
Keep the ideas coming all, hopefully changes will be made soon.
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Sarah Norbulk
Dawn of a new Empire The Initiative.
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Posted - 2009.07.21 05:48:00 -
[113]
So titans are 'broken' because they are impossible to kill, especially when multiple dd, amirite? I guess IRC never lost this titan to an entirely sub-cap fleet after a double DD.
http://killboard.the-initiative.com/?a=kill_detail&kll_id=18591

Seems that you just need to adapt and kill them if you dislike them so much.
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odama jasonsson
Caldari Asteroid Cowboys Pest Control Union
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Posted - 2009.07.21 08:27:00 -
[114]
Fact: Titans are expensive Fact: Hacs not
Logic conclusion: Titan should pwn them
Now before ppl start arguing about multiple titans consider the topic was started on basis of 1 titan pwning their gang.
Buuuut I do understand it, imo titans are a bit to much focused on the DD. My solution is to nerf the DD and add more tank and do something fancy eith those guns slots and drone bay (VERY powerfull dread/carrier crossover, who knows). This would solve the multiple DD "problem" and give titans more bang for their buck.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.07.21 11:10:00 -
[115]
Titans mechanics make hundreds of peopel not have fun every day becaiuse fights become standoffs. exaclty because of titans. When the titan hits its even worse.. your 4 hours wait to fight becomes a zero action and an insta pop with almost zero chance of doing anything (only thing that can survide is trimarked battleships.. adn even so max of 2 DD).
Its simply BAD GAME MECHANICS when something restricts the fun of 95% of the players involved! All those players would have MORE fun without titans.
Titans are not anti blob weapons. they are anti ANYTHING. IF their DD worked ONLY if 100+ ships on grid.. then yes they would be anti blob weapon (hint that might be a solution). But as of now they are the all mighty I WIN button. Specially in groups of 3-4.
Titans are LAZY game balance mechanics. Among the WORSE game concepts I saw since I started playing computers gamers in 1987.
You have no idea how many times I Heard "how LAME" when I explain to a friend that titans warp in DD then warp out and never stay on the field.
And Cost is NOT by ANY means a valid reason for them being stupid! Nano age ships have also massive costs on the 8-9 Bil isk range and that was considered NIL point when nerfing them into.. NON EXISTENCE! And that done, even nanonerfs being far more FUN and interesting for gameplay than titans.
Best solution remove them and make titans something that needs to fight IN grid.
And its not hard to have ideas.. example. Some sort of siege module that makes it deal 10 dreads worth of dps, while increase its resistances by 75% across board. While being possible to remote repair him (hint this can work nicely matched as a boost to motherships role)
Other options if CCP really NEEDS for some magical reason to keep this stupid game mechanic (no I am not being agressive or over reactive.. its a Stupid game mechanic.. period). Reduce their damage.. by a LOT! Reduce their range to around 100 km (think is the best option). Increase their deployment time by 2 fold.
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LUH 3472
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Posted - 2009.07.21 11:29:00 -
[116]
with titans there can be done infact so many things since they are huuuuuugggeeee id say in a first step nerf dd and add fancy stuff that make things more fun and lets this huuuuuge things be alittle bit more then most of the time a huge brick in space
i dont know
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Mars Amar
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Posted - 2009.07.21 16:42:00 -
[117]
Heres my 2 cents worth.
There are alot of good ideas here....the muliple dd in short to a small fleet be it a hac or bs gang is a pain in the ass and a real game killer. basically the big alliances with multple titans we get bigger as they will face little or no resistance.
But the titan is an uber-ship that costs **** loads and takes months to train.
The DD needs to be re-thought it should be a focused weapon used for taking out other cap ships/ pos's with a minimal re-fire time ( something with a large sig radius ).
It should not be a lositics ship except only for the jump portal use.
It could defend its self with something like a neut / eccm bubble. And have distance bonuses to smartbombs etc.
The idea of a 20 man hac gang taking out a titan in 5-6 mins is totaly rediculous as is a titan dd'ing a bs gang on a gate " coz it can ".
The Titan should be given a more specific role and better defences.
If none of these are gonna change then maybe they should be limited on space ie another titan (friendly) cant come within 500km....so the multple dd cant happen.
And get rid of this cant reactivate for 50 mins rubbish. make it 1 titan on grid only with a refire rate of 5 mins + the defences( above )
Personally it should be given a more specific role suited for cap battles and pos take downs.
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Polinus
Caldari State War Academy
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Posted - 2009.07.21 17:00:00 -
[118]
Just make titans unable to WARP for 10 minutes after DD activation. That is enough to prevent them being used against any dumb roaming gang without even thinking.
But you need to stay in fricking field to use it. Not warp in fire warp out like a dam hell born frog of doom! NO you shall not bring a titan in a field with 50 enemy dreads! Unless you have balls of adamantium and 70 carriers to repair you!
Also massively increase titan defenses.... (siege module automagically activated when DD fired.... but that allows you to be remote repaired...). And triple titan hitpoints.
Also reduce stupid range of DD to a range that extreme range snipers can engage him.
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Jaxoff Onyu
Caldari School of Applied Knowledge
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Posted - 2009.07.21 18:35:00 -
[119]
Look, the Titan isn't called a "titan" for no reason. And doomsday weapons are supposed to be the last word in combat.
If you can't afford to fly a ship that's strong enough to tank a doomsday then bring one you can afford to replace as many times as necessary to win a fight. --- Never bring a pen to sword fight. |

Polinus
Caldari State War Academy
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Posted - 2009.07.21 19:22:00 -
[120]
Originally by: Jaxoff Onyu Look, the Titan isn't called a "titan" for no reason. And doomsday weapons are supposed to be the last word in combat.
If you can't afford to fly a ship that's strong enough to tank a doomsday then bring one you can afford to replace as many times as necessary to win a fight.
aaa yes titan is not called for no reason. So they should also not be able to warp out in 10 seconds!!!! THEY SHOULD take a whole fricking minute to get into warp!
They shoudl also not be able to cloak since in chronicles they said their gravity disturb tides in planets.
So do not come with this crap argument!
ENJOYMENT OF THE GAME is above everything. And titans destroy that.
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