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Epegi Givo
Amarr Demon Theory UNLeashed Legion
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Posted - 2009.02.27 06:04:00 -
[1]
What if you could customize how your ship is painted?
I have heard that why this isn't allowed is because of huge database load. Well, here is my solution, make the paint job entirely client side. As in (out of game) players can customize their ships (hey, something to do during DT) and then they save that image. Then their comp automatically sends the data for that ship's paint job to the server and the server just puts that image up on the ship for the player, and that is ALL that the server does.
Now, any reasons why this wouldn't work? ------------------------------------- My other alt is a Ferrari |

Adarr
Caldari g guild Imperial Republic Of the North
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Posted - 2009.02.27 06:09:00 -
[2]
Edited by: Adarr on 27/02/2009 06:12:23 The server would still have to load that image for all the other players within visual range of that ship. Imagine two fleets of 150 people jumping into each other, and you get what the server has to do... each person has to have 299 other paintjobs loaded (or at least 150 from the enemy fleet).
Unless you mean that only YOU as the player could see it, and it couldn't be seen by other players. This wouldn't put any extra load on the server, but then, there's not much point in painting a ship if no one else can see it (well, for your own amusement I guess).
Personally I'd rather be able to switch the colours of lights on the ship. Have all the lines glow red or something.
EDIT: much like http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1008305
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Kirra Liu
Echelon Holdings Echelon.
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Posted - 2009.02.27 06:21:00 -
[3]
oops, I misread the "Paint" as Hand 
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MotherMoon
Huang Yinglong
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Posted - 2009.02.27 06:39:00 -
[4]
Originally by: Adarr Edited by: Adarr on 27/02/2009 06:12:23 The server would still have to load that image for all the other players within visual range of that ship. Imagine two fleets of 150 people jumping into each other, and you get what the server has to do... each person has to have 299 other paintjobs loaded (or at least 150 from the enemy fleet).
Unless you mean that only YOU as the player could see it, and it couldn't be seen by other players. This wouldn't put any extra load on the server, but then, there's not much point in painting a ship if no one else can see it (well, for your own amusement I guess).
Personally I'd rather be able to switch the colours of lights on the ship. Have all the lines glow red or something.
EDIT: much like http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1008305
it be no worse than loading 150 models. IT's not like a grid loads faster if it's 500 rifters with the same weapons, compared to 500 different frigates. Each is loaded one at a time no matter what the ships are, or their color.
In fac tI have a small hand in programing, and all paintjobs would do is increase the size of the client.
also were getting this with tech 3 allready, just not in time for m10.
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Maglorre
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Posted - 2009.02.27 07:11:00 -
[5]
Originally by: MotherMoon
it be no worse than loading 150 models. IT's not like a grid loads faster if it's 500 rifters with the same weapons, compared to 500 different frigates. Each is loaded one at a time no matter what the ships are, or their color.
In fac tI have a small hand in programing, and all paintjobs would do is increase the size of the client.
Erm... unless you are suggesting that people have to make a custom paint job and then submit it to CCP for inclusion in the client (LOL, like that works so well for corporate logos) then you are dead wrong. The skin (or some form of vector graphic or whatever) would need to be loaded from the server the first time you saw it.
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Celeste Coeval
The Gosimer and Scarab Molotov Coalition
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Posted - 2009.02.27 07:13:00 -
[6]
Edited by: Celeste Coeval on 27/02/2009 07:13:45
Originally by: Kirra Liu oops, I misread the "Paint" as Hand 
Not surprising from someone in a holding corp.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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evilives34
Caldari 3d Armored Cavalry Corp The Undecided Alliance
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Posted - 2009.02.27 07:23:00 -
[7]
i think he means only you would see your custom paint job, not the whole server
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.27 07:41:00 -
[8]
There is no reason why it would not work.
I don't see why it would be a problem. Other space MMORPGs did it without lag or problems. Just make it take longer to load in busy areas. If I recall correctly a body shop is already in Eve just disabled. ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Solomon XI
Kult of Kaos R.E.P.O.
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Posted - 2009.02.27 07:41:00 -
[9]
I've been asking for the ability to customize the colors and design patterns on my ships for ages. CCP needs to upgrade their servers significantly (hardware wise) and bring us custom paint jobs. I'm having difficulty understanding how a game like Forza (think Xbox) and Gran Turismo (think Playstation) can allow only game-play with your own colored cars, etc, and it work just fine ... but becomes so problematic with a game like EVE.
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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2009.02.27 07:48:00 -
[10]
I could really go for a Yellow Squadron paint job on my Rifter plz thx bye ---------- "This is Chopper Dave's made for TV movie, Blades Of Vengeance. See, he's a chopper pilot by day, but by night he fights crime as a werewolf... YEAH!" |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 08:32:00 -
[11]
To keep RP, backstory, style and all the oh so important "lag" in check;
Customizable paint job. Each ship has 2 base color sets. Each color set has 5 color choices.
Just to give an idea that is.
Keep the color schemes simple, yet give ability to change the color of say, red color in an absolution.
Yes, i want equilibrium of men colors...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 08:50:00 -
[12]
Originally by: Epegi Givo Then their comp automatically sends the data for that ship's paint job to the server and the server just puts that image up on the ship for the player, and that is ALL that the server does.
Now, any reasons why this wouldn't work?
Yes: Originally by: Epegi Givo because of huge database load.
"All" the server does is access the database where that new texture is stored, which creates database load.
You're basically asking for a client download every time someone repaints their ship. It's not like corps or alliances (1 corp logo = tens or hundreds of people) and even like portraits (generated on demand by the client, only 1 per character). We're talking a texture download that can easily be along the lines of 50 per character in the game.
In addition, the texture submissions needs to be vetted (= huge GM load).
Granted, none of that is a reason why it "wouldn't work" — only why it would be a bad idea.
The only way it would work is if you can't create paint jobs, buth create some procedural tweaks to the colours — tweaks that can be transmitted in a byte or three and which the client can choose to ignore. ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Mister Flibble
eNinjas Incorporated
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Posted - 2009.02.27 08:52:00 -
[13]
Indeed.
There's really no need to allow total skin customisation, which would leave the server having to download the skin image to everyone on the same grid as you (plus, would we really want fleets full of ships with *****es drawn on them?)
However, it should be fairly simple for CCP to provide a handful of pre-defined 2 or 3 colour 'patterns' that the player could apply to their ship, and choose the colours of. Even with a choice of 256 colours, you'd not have more than 3 or 4 bytes of data to send to the other players on-grid for them to see your customised ship in all its glory.
Would of course mean you wouldn't get your Hello Kitty Kestrel 
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Poz McAIDS
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Posted - 2009.02.27 08:53:00 -
[14]
Edited by: Poz McAIDS on 27/02/2009 08:53:38 you could have decals, paint jobs and even battle damage transferred p2p, it wouldn't need to go via server at all.
then you would have a lot of ships with po.rnography all over the side of them.
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Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 08:53:00 -
[15]
Originally by: Tippia The only way it would work is if you can't create paint jobs, buth create some procedural tweaks to the colours ù tweaks that can be transmitted in a byte or three and which the client can choose to ignore.
Only way it works is that every possible coloscheme, pre-sets, are stored client side and needs no "loading".
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.02.27 09:17:00 -
[16]
Just because this is a paint thread and I'm bored I'll give my standard response:
99% of all the paint jobs you people would actually give your ship would be ******ed. That's reason enough not to implement it.
Limited paint customization options and the addition of alliance logos would be great but anything more than that and you get the infamous Hello Kitty Kestrel. Hopefully you've all seen that picture because I don't want to search out a link at the moment.
That said I was actually expecting T3 ships to allow for some color customization. Not sure why but I did. Doesn't look like it's happening.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.27 09:30:00 -
[17]
Originally by: Sheriff Jones Only way it works is that every possible coloscheme, pre-sets, are stored client side and needs no "loading".
Key word is "procedural".
For example, each ship has a couple of tweakable colour fields, with the base colour as part of the standard texture map. The server sends the information "shift hue +25%, shift saturation -5%, shift brightness -10%", which are applied to the texture shader for the tagged fields. ——— “If you're not willing to fight for what you have in =v=… you don't deserve it, and you will lose it.” — Karath Piki |

Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.02.27 09:44:00 -
[18]
Edited by: Sheriff Jones on 27/02/2009 09:44:50 Edited by: Sheriff Jones on 27/02/2009 09:44:22
Originally by: Tippia
Originally by: Sheriff Jones Only way it works is that every possible coloscheme, pre-sets, are stored client side and needs no "loading".
Key word is "procedural".
For example, each ship has a couple of tweakable colour fields, with the base colour as part of the standard texture map. The server sends the information "shift hue +25%, shift saturation -5%, shift brightness -10%", which are applied to the texture shader for the tagged fields.
Actually no, if the color maps are pre-set, with few tweakable colors and few pre-set color schemes, it's only a matter of sending a package of which color thing to use.
Default setting = 0 on all combinations. Server sends "use 1 on this combination" Ship colored.
As i said, pre-set. No sliders to color your ship pink.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Viscount Hood
Caldari Navy Runners
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Posted - 2009.02.27 09:48:00 -
[19]
Even being able to use some of the NPC colour schemes would be nice. They are already in the database!
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Kain Duku
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Posted - 2009.02.27 09:55:00 -
[20]
i was talking to my friend about this exact thing the other day, we reckon it would be great but only have a limited palet of colours to minimise over deatailing and just change like the primary colour and put your corp tag on would be cool.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.02.27 09:59:00 -
[21]
Originally by: Kain Duku i was talking to my friend about this exact thing the other day, we reckon it would be great but only have a limited palet of colours to minimise over deatailing and just change like the primary colour and put your corp tag on would be cool.
Changing the primary colors is what I want the least tbh. The fine details like trim colors, logos, and nomenclature or other decals would be so much better.
Changing the primary color just strips the ship of its personality, while changing the finer details builds on that personality.
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Gieron
Middleton and Mercer LLP Ethereal Dawn
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Posted - 2009.02.27 10:23:00 -
[22]
20 replies and no Hello Kitty Kestrel?
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.02.27 10:39:00 -
[23]
Originally by: Gieron 20 replies and no Hello Kitty Kestrel?
Originally by: Dirk Magnum Limited paint customization options and the addition of alliance logos would be great but anything more than that and you get the infamous Hello Kitty Kestrel. Hopefully you've all seen that picture because I don't want to search out a link at the moment.
Close enough, because it's my post. 
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MotherMoon
Huang Yinglong
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Posted - 2009.02.27 10:44:00 -
[24]
Originally by: Maglorre
Originally by: MotherMoon
it be no worse than loading 150 models. IT's not like a grid loads faster if it's 500 rifters with the same weapons, compared to 500 different frigates. Each is loaded one at a time no matter what the ships are, or their color.
In fac tI have a small hand in programing, and all paintjobs would do is increase the size of the client.
Erm... unless you are suggesting that people have to make a custom paint job and then submit it to CCP for inclusion in the client (LOL, like that works so well for corporate logos) then you are dead wrong. The skin (or some form of vector graphic or whatever) would need to be loaded from the server the first time you saw it.
no paint jobs like the difference between a blood raider frigate an ammar one. No edit:good mmorpg will ever have paint your own ships, and as such I was never even considering it.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.27 10:45:00 -
[25]
Edited by: MotherMoon on 27/02/2009 10:46:48
Originally by: Mister Flibble Indeed.
There's really no need to allow total skin customisation, which would leave the server having to download the skin image to everyone on the same grid as you (plus, would we really want fleets full of ships with *****es drawn on them?)
However, it should be fairly simple for CCP to provide a handful of pre-defined 2 or 3 colour 'patterns' that the player could apply to their ship, and choose the colours of. Even with a choice of 256 colours, you'd not have more than 3 or 4 bytes of data to send to the other players on-grid for them to see your customised ship in all its glory.
Would of course mean you wouldn't get your Hello Kitty Kestrel 
I want to color my windows on top of this.
black(ish) rifter with lime green neon windows please.
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Epegi Givo
Amarr Demon Theory UNLeashed Legion
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Posted - 2009.02.27 15:38:00 -
[26]
What I was thinking about was like you set what colors certain things get. And what I am thinking is that the paint job gets streamlined from the client, the server just shifts its getting the model from the server to getting the model from the player.
Maybe every time that person enters the ship it downloads the paint job to the server in a temp file, and when the player exits the ship it deletes that ship's paint job until he enters it again.
------------------------------------- My other alt is a Ferrari |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.27 15:46:00 -
[27]
CCP won't allow it because they don't want screenshots of bright pink thorax and armaggedons trying to mate with the orafice of a bright pink avatar or any other number of stupid garish color schemes that would crop up. If you want to show your independance and nonconformity to the man then take a pic of yourself with your underware on your head or somesuch and put it in your bio. 
Yay! Got meh sig back! ♥ Weatherman |

Kir'ian
Minmatar Republic Military School
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Posted - 2009.02.27 15:54:00 -
[28]
Perhaps the OP should learn to program himself... then apply for a job at CCP... I mean, obviously, those guys at CCP don't know how to write software. Perhaps you could show them?
Or maybe you might imagine that they have their reason for not letting players color their ships? Maybe its *NOT* about the code or bandwidth or database load? Hmm?
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Eisbrecker
Minmatar DevilDog Brigade
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Posted - 2009.02.27 15:55:00 -
[29]
Star Wars Galaxies had you buy a vehicle painting "kit" that gave you a pre-defined assortment of colors to change your vehicle, didn't seem to be that hard for their servers at all.
I think something like that could be done and would add something to the game. I have to admit a certain ugliness to a fleet full of different races with different ship styles and colors, would be nice to see them all painted similarly with corp logos on the side.
Totally custom would not work, as others have said but something like what Galaxies did wouldn't be bad at all.
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Cyonidicus
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Posted - 2009.02.27 16:21:00 -
[30]
Hmm, ability to use a corp/ alliance logo on my ship and colour it rancidly pink at the same time would be excellent.
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