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Thread Statistics | Show CCP posts - 1 post(s) |

Falzone
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Posted - 2004.08.11 05:10:00 -
[1]
People are out there buying and losing interceptors and its practically like flushing 5-10 mil isk down the toliet each time. I thought this was gonna be fixed with this patch yet it has not. Why not? I know you guys have to manage your time but this is a serious issue. You want people to specialize in these new ships your introducing (very very slowly mind you) give us something to work with and fix the insurance. make it average maket price payout or a little less. I don't care if you have to make up a little tiny patch all byitself but pls fix this asap. and when i say asap i don't mean 2 months from now.
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Falzone
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Posted - 2004.08.11 05:10:00 -
[2]
People are out there buying and losing interceptors and its practically like flushing 5-10 mil isk down the toliet each time. I thought this was gonna be fixed with this patch yet it has not. Why not? I know you guys have to manage your time but this is a serious issue. You want people to specialize in these new ships your introducing (very very slowly mind you) give us something to work with and fix the insurance. make it average maket price payout or a little less. I don't care if you have to make up a little tiny patch all byitself but pls fix this asap. and when i say asap i don't mean 2 months from now.
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Cruz
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Posted - 2004.08.11 05:14:00 -
[3]
average market price could easily be exploited, thats the problem with it. They are fixing interceptor insurance, but at the moment, the way they currently are, makes it more fun. ................. |

Cruz
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Posted - 2004.08.11 05:14:00 -
[4]
average market price could easily be exploited, thats the problem with it. They are fixing interceptor insurance, but at the moment, the way they currently are, makes it more fun. ................. |

Fuujin
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Posted - 2004.08.11 05:37:00 -
[5]
So they make it average market price payout.
Person produces a interceptor for a lot less, goes and blows it up and gets a lot more money in return.
Good call! _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Fuujin
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Posted - 2004.08.11 05:37:00 -
[6]
So they make it average market price payout.
Person produces a interceptor for a lot less, goes and blows it up and gets a lot more money in return.
Good call! _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Shia Dai
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Posted - 2004.08.11 06:01:00 -
[7]
Falzone
Hate to say it bro but I don't think they intend to "fix" it; it is a feature, nota bug. If the insurance worked any other way, it would be highly exploitable.
Shia
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Shia Dai
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Posted - 2004.08.11 06:01:00 -
[8]
Falzone
Hate to say it bro but I don't think they intend to "fix" it; it is a feature, nota bug. If the insurance worked any other way, it would be highly exploitable.
Shia
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Adriana
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Posted - 2004.08.11 06:24:00 -
[9]
The problem is that the very few interceptor BPOs are in the control of only a few people, and these people jack up the prices far far above production costs. This causes the price of the finished item to be far in excess of it's actual worth.
What this means is that there is no problem with interceptor insurance, only a problem with intercepter supply vs demand.
So you are asking for the wrong thing, what is needed is not an insurance fix, but a change in how BPOs are distributed.
I think the current lottery system is ok, but it needs something added. There needs to be a research point value set to all BPOs such that given enough time anyone can get the BPOs they want. This means that if you want it bad enough you can eventually get it (at a really really high research point cost), but at the same time, you continue to have the chance to "get lucky" with the lottery system.
What this would do is allow people to get the BPOs initially as lucky wins, and capitalize on them, but over time more would enter the market and prices would be forced to drop as competition would occur. Right now, on certain items there is no competition, and until more BPOs are released, there will be none.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Adriana
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Posted - 2004.08.11 06:24:00 -
[10]
The problem is that the very few interceptor BPOs are in the control of only a few people, and these people jack up the prices far far above production costs. This causes the price of the finished item to be far in excess of it's actual worth.
What this means is that there is no problem with interceptor insurance, only a problem with intercepter supply vs demand.
So you are asking for the wrong thing, what is needed is not an insurance fix, but a change in how BPOs are distributed.
I think the current lottery system is ok, but it needs something added. There needs to be a research point value set to all BPOs such that given enough time anyone can get the BPOs they want. This means that if you want it bad enough you can eventually get it (at a really really high research point cost), but at the same time, you continue to have the chance to "get lucky" with the lottery system.
What this would do is allow people to get the BPOs initially as lucky wins, and capitalize on them, but over time more would enter the market and prices would be forced to drop as competition would occur. Right now, on certain items there is no competition, and until more BPOs are released, there will be none.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Feyd Darkholme
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Posted - 2004.08.11 06:29:00 -
[11]
Edited by: Feyd Darkholme on 11/08/2004 06:34:31 You might find it fun to lose a 12 million ISK ship and get a 200k ISK insurance payout, but I sure as heck don't. There's something seriously wrong with a system that bases insurance prices for 100% player made items on NPC styled pricing. I seriously doubt that it was intended to work this way. This should have been thought through before it was implimented. If it was intended to work this way then someone needs to seriously rethink being a MMOG developer... 
... and Adriana is 100% correct, but I wasn't going to bring that up... The developers seem loathe to do anything that threatens their almighty random number generator lottery system.  ---------------
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Feyd Darkholme
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Posted - 2004.08.11 06:29:00 -
[12]
Edited by: Feyd Darkholme on 11/08/2004 06:34:31 You might find it fun to lose a 12 million ISK ship and get a 200k ISK insurance payout, but I sure as heck don't. There's something seriously wrong with a system that bases insurance prices for 100% player made items on NPC styled pricing. I seriously doubt that it was intended to work this way. This should have been thought through before it was implimented. If it was intended to work this way then someone needs to seriously rethink being a MMOG developer... 
... and Adriana is 100% correct, but I wasn't going to bring that up... The developers seem loathe to do anything that threatens their almighty random number generator lottery system.  ---------------
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Falzone
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Posted - 2004.08.11 07:17:00 -
[13]
Edited by: Falzone on 11/08/2004 07:19:11 exploitable my ass, just another way of saying we don't give a damn. how about we remove insurance from all ships see how you guys who think its "fun" like that.
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Falzone
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Posted - 2004.08.11 07:17:00 -
[14]
Edited by: Falzone on 11/08/2004 07:19:11 exploitable my ass, just another way of saying we don't give a damn. how about we remove insurance from all ships see how you guys who think its "fun" like that.
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Lao Tzu
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Posted - 2004.08.11 07:28:00 -
[15]
Originally by: Falzone
exploitable my ass, just another way of saying we don't give a damn. how about we remove insurance from all ships see how you guys who think its "fun" like that.
That would be cool, like the old days
As for inty prices, don't blame the people who make them, it's the people who pay 14 mill for a crow (me included) who keep the price up.
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Lao Tzu
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Posted - 2004.08.11 07:28:00 -
[16]
Originally by: Falzone
exploitable my ass, just another way of saying we don't give a damn. how about we remove insurance from all ships see how you guys who think its "fun" like that.
That would be cool, like the old days
As for inty prices, don't blame the people who make them, it's the people who pay 14 mill for a crow (me included) who keep the price up.
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Cruz
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Posted - 2004.08.11 07:33:00 -
[17]
Originally by: Falzone Edited by: Falzone on 11/08/2004 07:19:11 exploitable my ass, just another way of saying we don't give a damn.
I dunno but I remembered reading a thread a while back on interceptor insurances and trying to tie it in with component prices, and how it could be exploitable, thas why I say that. You really need to calm down though, the devs are actively working on fixing interceptor insurance at the moment, its just not as easy as you think it is. ................. |

Cruz
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Posted - 2004.08.11 07:33:00 -
[18]
Originally by: Falzone Edited by: Falzone on 11/08/2004 07:19:11 exploitable my ass, just another way of saying we don't give a damn.
I dunno but I remembered reading a thread a while back on interceptor insurances and trying to tie it in with component prices, and how it could be exploitable, thas why I say that. You really need to calm down though, the devs are actively working on fixing interceptor insurance at the moment, its just not as easy as you think it is. ................. |

Cruz
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Posted - 2004.08.11 07:36:00 -
[19]
Edited by: Cruz on 11/08/2004 07:45:13 Adriana: thats only half the problem, the other half of the problem is people hording tech II components... Ever see the price on graviton reactor units? they go for around 100k-300k a piece.
Although, Tech II components are more of an issue with tech II ships then with tech II modules, with tech II modules, people just feel like making 1000% profit, but hey, people still buy the parts, and if anyone started selling them for cheaper prices, someone would buy them all out and sell them at a higher price because they know people will buy for that high price.
Either way, tech II components are one of the big issues with interceptor prices, if they dropped more often, or people didnt complete ***** them, then alot of the tech II ships would be much cheaper. ................. |

Cruz
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Posted - 2004.08.11 07:36:00 -
[20]
Edited by: Cruz on 11/08/2004 07:45:13 Adriana: thats only half the problem, the other half of the problem is people hording tech II components... Ever see the price on graviton reactor units? they go for around 100k-300k a piece.
Although, Tech II components are more of an issue with tech II ships then with tech II modules, with tech II modules, people just feel like making 1000% profit, but hey, people still buy the parts, and if anyone started selling them for cheaper prices, someone would buy them all out and sell them at a higher price because they know people will buy for that high price.
Either way, tech II components are one of the big issues with interceptor prices, if they dropped more often, or people didnt complete ***** them, then alot of the tech II ships would be much cheaper. ................. |

Sworne
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Posted - 2004.08.11 07:38:00 -
[21]
It is a difficult task, Umm, Lets make 100 crows, coet to manufacture each crow, 100,000 isk, insure cost 2mil, take outside and blow up and receive 8mil payback. Why sell.... |

Sworne
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Posted - 2004.08.11 07:38:00 -
[22]
It is a difficult task, Umm, Lets make 100 crows, coet to manufacture each crow, 100,000 isk, insure cost 2mil, take outside and blow up and receive 8mil payback. Why sell.... |

Sun Wu
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Posted - 2004.08.11 07:39:00 -
[23]
Originally by: Feyd Darkholme Edited by: Feyd Darkholme on 11/08/2004 06:34:31 You might find it fun to lose a 12 million ISK ship and get a 200k ISK insurance payout, but I sure as heck don't. There's something seriously wrong with a system that bases insurance prices for 100% player made items on NPC styled pricing. I seriously doubt that it was intended to work this way. This should have been thought through before it was implimented. If it was intended to work this way then someone needs to seriously rethink being a MMOG developer... 
... and Adriana is 100% correct, but I wasn't going to bring that up... The developers seem loathe to do anything that threatens their almighty random number generator lottery system. 
Ummm, you can make 50+ million in an hour, how exactly is a 12 million loss so hard? If you can't take it don't fly em. The insurance system is bad enough already, with most ships loosing them doesnt mean anything anymore, it's practically impossible to blow someone up so badly that they don't have the money to get another bship anymore, simply because of insurance and the ease at which you can make isk these days... ________________________________
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Sun Wu
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Posted - 2004.08.11 07:39:00 -
[24]
Originally by: Feyd Darkholme Edited by: Feyd Darkholme on 11/08/2004 06:34:31 You might find it fun to lose a 12 million ISK ship and get a 200k ISK insurance payout, but I sure as heck don't. There's something seriously wrong with a system that bases insurance prices for 100% player made items on NPC styled pricing. I seriously doubt that it was intended to work this way. This should have been thought through before it was implimented. If it was intended to work this way then someone needs to seriously rethink being a MMOG developer... 
... and Adriana is 100% correct, but I wasn't going to bring that up... The developers seem loathe to do anything that threatens their almighty random number generator lottery system. 
Ummm, you can make 50+ million in an hour, how exactly is a 12 million loss so hard? If you can't take it don't fly em. The insurance system is bad enough already, with most ships loosing them doesnt mean anything anymore, it's practically impossible to blow someone up so badly that they don't have the money to get another bship anymore, simply because of insurance and the ease at which you can make isk these days... ________________________________
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Shiakarma
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Posted - 2004.08.11 07:44:00 -
[25]
I must say I agree, something needs to be done pretty quickly. Losing 6mil per frig means I don't really like to take many risks in 'em.
Only getting a 5% insurance payout sux tbh.
Computer games don't affect children. If PacMan had affected us as kids then we'd all be running around in dark rooms, munching pills and listening to repetitive music. |

Shiakarma
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Posted - 2004.08.11 07:44:00 -
[26]
I must say I agree, something needs to be done pretty quickly. Losing 6mil per frig means I don't really like to take many risks in 'em.
Only getting a 5% insurance payout sux tbh.
Computer games don't affect children. If PacMan had affected us as kids then we'd all be running around in dark rooms, munching pills and listening to repetitive music. |

Rod Blaine
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Posted - 2004.08.11 07:57:00 -
[27]
Damn, who cares ?
Anyone with the skills to fly inty either has or can make the cost of one in an hour or has a main which can.
Sure it needs a fixxy, but its not urgent. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
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Posted - 2004.08.11 07:57:00 -
[28]
Damn, who cares ?
Anyone with the skills to fly inty either has or can make the cost of one in an hour or has a main which can.
Sure it needs a fixxy, but its not urgent. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Horatio Starkiller
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Posted - 2004.08.11 08:09:00 -
[29]
It's not the average price of the interceptor on the market it's the price of the items used to build it
average price of base ship + average price of mins required + average price of t2 components used, would be a better solution but if market prices keep increasing people who have ships for nothing at the start (before price hikes/self built) can bash them for insurance payouts (of millions of isk). -----------
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Horatio Starkiller
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Posted - 2004.08.11 08:09:00 -
[30]
It's not the average price of the interceptor on the market it's the price of the items used to build it
average price of base ship + average price of mins required + average price of t2 components used, would be a better solution but if market prices keep increasing people who have ships for nothing at the start (before price hikes/self built) can bash them for insurance payouts (of millions of isk). -----------
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