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Bhaal
|
Posted - 2004.08.13 12:27:00 -
[241]
Quote: CROW (thats one specific ship type!) Cost 15M. The rest are widely available at much lower prices. I know. We sell them all. Exept for one. Guess which one...
I want a Claw...
They go for what... 6.5 mill?
The insurance payout is what, 300k?
Sorry, I won't pay that much... ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.08.13 12:27:00 -
[242]
Quote: CROW (thats one specific ship type!) Cost 15M. The rest are widely available at much lower prices. I know. We sell them all. Exept for one. Guess which one...
I want a Claw...
They go for what... 6.5 mill?
The insurance payout is what, 300k?
Sorry, I won't pay that much... ------------------------------------------------ "for piece sakes!" |

Qual
|
Posted - 2004.08.13 12:44:00 -
[243]
Edited by: Qual on 13/08/2004 12:49:20
Originally by: Vlad Hazzard
Devs : How you fix this problem is to have NPC corps make the same ship, and sell it at the 200k price, but only in very limited amounts, driving down the price on the fair market, while not completely wrecking the player run market.
Once the PC manufacturers start to find themselves overproducing these things, the price will fall on its own.
Dude lets get a calculator shall we?
Ok, now im a manufacturer. I'm in luck and get a interceptor bpo for say 700M (yes, i know. its a bargain, but just play along...).
Now i start producing the ships, selling them at the "normal" 6M. Lets for arguments sake say im a resonable good trader so i get my components for prices in the 10K-25K frame. (This is a realistic price frame that gives the agent a fair reward for his work while not beeing a silly low mineral value price, but one look at the comp market and you will se that far from all comps sell that low.) I also need some minerals and a ship to upgrade. Total material cost is 3.5M (+/- 0.5 mil).
Now im able to build 13 of them in 3 days. Lest say i sell them at the speed i make them. (All interceptor bpo owners sellig at full rate raise your hands... Hmmm... Thought so. But hey. STILL only an example.)
So profit for 3 days is: 32.5M (Not bad.) ROI time: 700/32.5*3=64 days
So two months to earn that one back. Thats good buisness with room for setbacks, price fluctuations and the occational price war.
Lest bring in 200K competition...
He...
He, he...
Lets not!
Ok, so we drop the price to 4M. Im sure many will still scream that that is too much. Here the ROI time is 5 times longer. Between 10 to 11 months. But thats based on optimal sales, real life tend to doubble these numbers. And thats just to long... Sorry dudes. Get used to interceptors beeing at least in the 5-8mil frame for the rest of EvE's days. And dont delude yourselfs that insurence will get better. It wont! Deal or bail...
*Edited for spelling
Head of Xanadu Elite Ships Department |

Qual
|
Posted - 2004.08.13 12:44:00 -
[244]
Edited by: Qual on 13/08/2004 12:49:20
Originally by: Vlad Hazzard
Devs : How you fix this problem is to have NPC corps make the same ship, and sell it at the 200k price, but only in very limited amounts, driving down the price on the fair market, while not completely wrecking the player run market.
Once the PC manufacturers start to find themselves overproducing these things, the price will fall on its own.
Dude lets get a calculator shall we?
Ok, now im a manufacturer. I'm in luck and get a interceptor bpo for say 700M (yes, i know. its a bargain, but just play along...).
Now i start producing the ships, selling them at the "normal" 6M. Lets for arguments sake say im a resonable good trader so i get my components for prices in the 10K-25K frame. (This is a realistic price frame that gives the agent a fair reward for his work while not beeing a silly low mineral value price, but one look at the comp market and you will se that far from all comps sell that low.) I also need some minerals and a ship to upgrade. Total material cost is 3.5M (+/- 0.5 mil).
Now im able to build 13 of them in 3 days. Lest say i sell them at the speed i make them. (All interceptor bpo owners sellig at full rate raise your hands... Hmmm... Thought so. But hey. STILL only an example.)
So profit for 3 days is: 32.5M (Not bad.) ROI time: 700/32.5*3=64 days
So two months to earn that one back. Thats good buisness with room for setbacks, price fluctuations and the occational price war.
Lest bring in 200K competition...
He...
He, he...
Lets not!
Ok, so we drop the price to 4M. Im sure many will still scream that that is too much. Here the ROI time is 5 times longer. Between 10 to 11 months. But thats based on optimal sales, real life tend to doubble these numbers. And thats just to long... Sorry dudes. Get used to interceptors beeing at least in the 5-8mil frame for the rest of EvE's days. And dont delude yourselfs that insurence will get better. It wont! Deal or bail...
*Edited for spelling
Head of Xanadu Elite Ships Department |

Bhaal
|
Posted - 2004.08.13 12:50:00 -
[245]
Edited by: Bhaal on 13/08/2004 12:53:21
Quote: Ok, now im a manufacturer. I'm in luck and get a interceptor bpo for say 700M
You're the dumbass paying 700M for a frigate BPO... 
Quote: Ok, so we drop the price to 4M. Im sure many will still scream that that is too much. Here the ROI time is 5 times longer. Between 10 to 11 months. But thats based on optiaml sales, real life tend to doubble these numbers. And thats just to long... Sorry dudes. Get used to interceptors beeing at least in the 5-8mil frame for the rest of EvE's days. And dont delude yourselfs that insurence will get better. It wont! Deal or bail...
Guess I'll never own one...
Wish I had not wasted time on the skill... ------------------------------------------------ "for piece sakes!" |

Bhaal
|
Posted - 2004.08.13 12:50:00 -
[246]
Edited by: Bhaal on 13/08/2004 12:53:21
Quote: Ok, now im a manufacturer. I'm in luck and get a interceptor bpo for say 700M
You're the dumbass paying 700M for a frigate BPO... 
Quote: Ok, so we drop the price to 4M. Im sure many will still scream that that is too much. Here the ROI time is 5 times longer. Between 10 to 11 months. But thats based on optiaml sales, real life tend to doubble these numbers. And thats just to long... Sorry dudes. Get used to interceptors beeing at least in the 5-8mil frame for the rest of EvE's days. And dont delude yourselfs that insurence will get better. It wont! Deal or bail...
Guess I'll never own one...
Wish I had not wasted time on the skill... ------------------------------------------------ "for piece sakes!" |

Shiakarma
|
Posted - 2004.08.13 12:50:00 -
[247]
Should be able to buy the BPO from an NPC for 5mil tbh.
Computer games don't affect children. If PacMan had affected us as kids then we'd all be running around in dark rooms, munching pills and listening to repetitive music. |

Shiakarma
|
Posted - 2004.08.13 12:50:00 -
[248]
Should be able to buy the BPO from an NPC for 5mil tbh.
Computer games don't affect children. If PacMan had affected us as kids then we'd all be running around in dark rooms, munching pills and listening to repetitive music. |

Terrapin
|
Posted - 2004.08.13 13:25:00 -
[249]
Edited by: Terrapin on 13/08/2004 13:26:58
Quote: CROW (thats one specific ship type!) Cost 15M. The rest are widely available at much lower prices. I know. We sell them all. Exept for one. Guess which one...
I'm pretty sure the price tag read 20mill yesterday.. and close to 10 for the other caldari frigate (which I can't recall the name of right now). Way too high for a frigate imo, but hey if they can be insured properly I can deal with that. Right now they might as well get rid of insurance for T2 ships altogether.
BTW.. I'm still curious what the problem would be if the insurance were to be paid out in T2 components like I suggested in my first post, because I don't see any. ---
|

Terrapin
|
Posted - 2004.08.13 13:25:00 -
[250]
Edited by: Terrapin on 13/08/2004 13:26:58
Quote: CROW (thats one specific ship type!) Cost 15M. The rest are widely available at much lower prices. I know. We sell them all. Exept for one. Guess which one...
I'm pretty sure the price tag read 20mill yesterday.. and close to 10 for the other caldari frigate (which I can't recall the name of right now). Way too high for a frigate imo, but hey if they can be insured properly I can deal with that. Right now they might as well get rid of insurance for T2 ships altogether.
BTW.. I'm still curious what the problem would be if the insurance were to be paid out in T2 components like I suggested in my first post, because I don't see any. ---
|

Rod Blaine
|
Posted - 2004.08.13 14:18:00 -
[251]
Hmm actually, tho not very nicely done RP wise, giving back teh tech2 components as part of the insurance contract might work as temporary solution.
In the medium to long run it would make for a static pool of components hoever, removing the market for agent runners to sell their goods, and ultimately leading to a pricefall of tech2 to nearly equal the minerals cost only. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Rod Blaine
|
Posted - 2004.08.13 14:18:00 -
[252]
Hmm actually, tho not very nicely done RP wise, giving back teh tech2 components as part of the insurance contract might work as temporary solution.
In the medium to long run it would make for a static pool of components hoever, removing the market for agent runners to sell their goods, and ultimately leading to a pricefall of tech2 to nearly equal the minerals cost only. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Orestes
|
Posted - 2004.08.13 14:26:00 -
[253]
Appearently, the bug hs been fixed, as platinum insurance pays out more then 2 million now, instead of a few hundred K.
I'm locking this topic.
Join the IC! |

Orestes
|
Posted - 2004.08.13 14:26:00 -
[254]
Appearently, the bug hs been fixed, as platinum insurance pays out more then 2 million now, instead of a few hundred K.
I'm locking this topic.
Join the IC! |
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