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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.03.03 23:46:00 -
[1]
Edited by: Siigari Kitawa on 03/03/2009 23:48:35 There was a group of us in a Gallente Militia fleet. We went out to take down some stuff, and landed ourselves in the Tama gate in Nisuwa. There was 23 of us.
After arriving at the gate and preparing ourselves for combat, a Caldari fleet of approximately 25-30 warps in on top of us.
As soon as that happened, it was over for the Gallente Militia. Not because we were outmatched (it was an even match) but because we were swallowed by lag.
Watch this video of the fight in progress to see what exactly happened. This is 12 excruciating minutes of watching the entire battle in slow-mo -- and this is not reduced speed... this is just the sheer amount of graphical lag + module lag + server/client lag and everything.
During the fight I opened NetLimiter to watch what was going on. I was receiving approximately 7 Kb/s of data.. in bursts. That doesn't seem anywhere near the amount of data I should have been receiving but whatever.
I requested that our fleet petition the losses because none of us could do anything. We all primaried one ship at the start and after that we couldn't do anything. During the video, watch how the MWD activates then I careen off into space.. then get sucked back to the gate, etc.
To CCP: Fix this. It is making the game unplayable and if you do not reimburse our ships due to this issue (which may I remind you all that you have publicly stated that it is an issue) then it shows that you do not care about your customers.
PS: I just noticed that the video says "Kedama on the Nourv gate." I mean Kedama on the Tama gate *facepalm*
http://www.quafeultra.com/videos/fleetlag.wmv Can't link video because it breaks the forums.
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DARTHxFREE
State Protectorate
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Posted - 2009.03.04 00:10:00 -
[2]
Today I jumped into OMS and saw 4enemy Hammerhead II, i ungrouped my guns and tryed to kill em, got de-synced doing just that, amazing, didn'y even kill em.
I have no idea how these mythical 150v150 stuff happens in 0.0 /join Cheeze & Whine Club
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LordofWars
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Posted - 2009.03.04 03:05:00 -
[3]
Quote: CCP: Fix this. It is making the game unplayable and if you do not reimburse our ships due to this issue (which may I remind you all that you have publicly stated that it is an issue) then it shows that you do not care about your customers.
They already have stated that they are trying to fix it, and have run a number of test to try to find the problem. It's common knowledge at this point, so your whining like 0.0 alliances whine about 1000 player lag and losses. It gets stupid to complain when they are clearly trying to improve it.
Welcome to EVE! it's been in diff staged of broke/fixed since it launched. You should know this by looking at your losses/kills over the years
You started off fine, but saying that they need to reimburse or they don't care is just being childish. It's pixels remember?
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Funkcikle
Gallente DEATHFUNK Doctrine.
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Posted - 2009.03.04 05:53:00 -
[4]
stop using fleet voice ?
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Kevin Kenobi
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Posted - 2009.03.04 06:41:00 -
[5]
Actually, Kitawa just fell victim to the Caldari's latest superweapon, the lagger bomb.
Grow up, both sides have bad lag.
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Naru Kraurr
Minmatar Absinthe Brothers Consortium
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Posted - 2009.03.04 07:50:00 -
[6]
Originally by: Funkcikle stop using fleet voice ?
We use Vent and still get the issues. Eve Voice plays no part in the lag. It's just a feature of FW at the moment. Hopefully the devs will get to the heart of the problem soon. Although, I'll be surprised if it happens before M10.
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Naru Kraurr
Minmatar Absinthe Brothers Consortium
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Posted - 2009.03.04 08:07:00 -
[7]
Originally by: Kevin Kenobi Actually, Kitawa just fell victim to the Caldari's latest superweapon, the lagger bomb.
Grow up, both sides have bad lag.
You must shop in some really dodgy shops if you're used to paying for broken products. Your attitude is quite unbelievable.
This is a very legitimate complaint.
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Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.03.04 08:35:00 -
[8]
"Our logs show nothing..." Well yeah, perhaps turn the logging feature ON for a while CCP.
That vid, the issue seems to be your hardware not able to handle eve, fps is terribad. Post your cpu+gfx+other crap, could help a bit. I get pretty good fps rates on similar situations, but the game is so flawed it's impossible to do pretty much anything except take down the primary, after that all goes to hell.
CCP's current take on situation seems to be along the lines of "You know it's broken, but you chose to fight" and I'm amazed if they reimburse anything.
Hope you guies had logserver active during that slugfest.
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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H Lecter
Gallente The Black Rabbits The Gurlstas Associates
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Posted - 2009.03.04 11:03:00 -
[9]
150v150 is reserved for 0.0 battles.
Losec has low capacity on the server side. So announce your 25v25 to CCP with exact time and location where you will encounter the opponent one day before (hey, not CCP's fault that your crystal ball does not work ). Then CCP will upgrade the node concerned from a 386 to a 486 CPU.
Alternatively you can try to convince BoB - uhm, sry, KenZoku (sp?) - to move into losec. I've heard rumors that they get enough attention for a pentium III server...
/sarcasm off
My opinion may or may not be shared by my alliance |
Neovenator
Caldari
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Posted - 2009.03.04 11:08:00 -
[10]
<Rogue Drone Mode> *grzzzzt* There is no lag *frrrzlllbrx* Stackless IO *grzzzzftttz* Even faster *grrrzzzzmmmmmfrz* Large Scale Fleet Battles *grrrzfllllzzz* No Problem *frzzzt* </Rogue Drone Mode>
Standard CCP Answer to lag issues: Our logs don't show any signs of a Problem.
I wonder if they have that on a Hotkey.
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Lukriss
Caldari
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Posted - 2009.03.04 11:45:00 -
[11]
As mentioned earlier, both sides have lag. so can't you just quit if you don't like it. Oh and btw. pls i can haev stuffz?
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Fuazzole
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Posted - 2009.03.04 13:26:00 -
[12]
Lag is unfortunate and weird
seveare lag like the OP is quoting seems to only affect 1 side at a time I have noticed, fortunatly it's mutual, caldari have ran into big slaughters almost daily.
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Droog 1
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Posted - 2009.03.04 13:43:00 -
[13]
I'm bookmarking all the threads about lag and will use them to show any M10 players what they can expect when they complain about lag.
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Kiay Stryx
Gallente Phoenix Mandate
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Posted - 2009.03.04 14:07:00 -
[14]
Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
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Petra Katell
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Posted - 2009.03.04 15:54:00 -
[15]
Originally by: Kiay Stryx Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
You don't seem to understand how EVE works.
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Axearm Thunk'um
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Posted - 2009.03.04 19:11:00 -
[16]
You might also try turning off your audio effects (doesn't affect chat) and all visual effects which are lagging the client.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
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Posted - 2009.03.04 19:32:00 -
[17]
I've never done FW so I cant really comment about the lag, but the character model CCP is trying to establish is:
New Character Creation -> Tutorial -> Noob Missions/Boredom -> Faction War -> 0.0
New players won't make it to 0.0 with the severe lag problems in FW.
my2cents ofc.
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Mitch Taylor
Dark-Rising
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Posted - 2009.03.05 00:10:00 -
[18]
Edited by: Mitch Taylor on 05/03/2009 00:14:38 You died due to a variety of errors, the lag was just a contributing factor.
Lag happens, you take it into account, deal with it and move on.
The petition button is available for this dross in future.
EDIT: Watched the video... You had graphic lag for the beginning of the fight as unfamed pointed out, upgrade or turn your settings down. The module lag looked reasonable from your activation of weapons to damage message time, nothing unusual here.
The Dark is Rising... |
Petra Katell
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Posted - 2009.03.05 00:24:00 -
[19]
Something that came to mind recently.
My machine can run Crysis on high @ 50 fps, but can't draw some ships and relatively simple affects in EVE w/o dropping to 5 fps.
Why is that exactly?
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Funkcikle
Gallente DEATHFUNK Doctrine.
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Posted - 2009.03.05 04:01:00 -
[20]
bcause eve is moar badass that that other game you should be playing :)
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Ulasim
Child Head Injury and Laceration Doctors
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Posted - 2009.03.05 04:03:00 -
[21]
Originally by: Siigari Kitawa
We went out to take down some stuff, and landed ourselves in the Tama gate in Nisuwa.
I bolded your mistake
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Durzel
The Xenodus Initiative.
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Posted - 2009.03.05 11:00:00 -
[22]
How can only one side of a fight have lag? Is that what is being implied here?
(The video certainly shows a slideshow so not doubting the OP, just wondering how it would be possible for one faction to handle it but the other can't?)
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Intigo
Amarr Endemic Aggression Exalted.
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Posted - 2009.03.05 11:09:00 -
[23]
Look at Siigari losing a ship. :D ___________________
A-WAR, much love. <3 |
Deq
Caldari State War Academy
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Posted - 2009.03.05 19:42:00 -
[24]
Edited by: Deq on 05/03/2009 19:46:15 Ummm ... why do I see brackets in space on that vid?
And why do I see DRONES on that vid?
Read up on optimizing your client for fleet battles before complaining about 'lag' ... if your framerate is choppy as hell, it's because you haven't set up your client for large battles. Hint ... make a new tab, and in that tab have it show only enemy ships (looks like you got that part), but where it says 'brackets' you should TURN THEM ALL OFF. Server lag manifests differently ... you should have a smooth vid of weird crap happening, not a slow-mo chopfest of normal stuff happening.
Don't ask me why rendering a little square takes up so much cpu, but it does. Try a fleet fight with no brackets at all and you'll see a massive improvement.
Not saying FW doesn't need better nodes, but players have a responsibility to follow the advice CCP has given before screaming and throwing a fit.
Edit: READ |
Merdaneth
Amarr PIE Inc.
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Posted - 2009.03.05 23:11:00 -
[25]
This has nothing to do with graphics, with CPU or with the connection. It behaves nearly as bad with or without fleet overview settings. Only FW fleets have trouble with this. a 20 vs. 20 fight in FW low-sec between pirates and others has no problems at all. A 15 v 15 fight between two FW fleets can end in me getting 20 second module lag and then completely desyncing.
Also, sometimes you get the bad lag, but sometimes a few members in the fleet are completely unaffected.
The best tactic in FW fights when your fleet starts to get larger is just to target one hostile and attack. Odds are that a couple of minutes later you have killed it since nearly nobody will be able to properly fly their ship anymore after the lag hits and the server will just take care of you killing your target. ____
The Illusion of Freedom | The Truth about Slavery |
Petra Katell
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Posted - 2009.03.06 01:12:00 -
[26]
Originally by: Deq
Originally by: Petra Katell
Originally by: Kiay Stryx Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
You don't seem to understand how EVE works.
LOL fail.
(sorry didn't notice that first time I read through ... priceless)
You realize that EVE doesn't update the client frame unless it gets data from the server right? Oh wait, you didn't, so you don't understand how it work either. EVE isn't an FPS.
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Bill Door
NoD Imperium
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Posted - 2009.03.06 01:16:00 -
[27]
Jeez OP, what are you trying to do here?
There is a serious lag problem in FW but this video is not an example of it, this is a video of someone with a poorly set up client suffering horrendous FPS issues, sure there's some lag there but it's far from the worst I've seen in FW and it's hard to tell anyway in that slide-show, if CCP had decided to refund your loss then they'd have changed their minds on seeing this video.
This is only going to undermine our attempts to get the problem fixed, and give the '1337' players more ammunition to call us all n00bs.
You've got all effects on, all brackets on and running premium graphics, you have only yourself to blame for any issues you have. Ironically by current FW standards I'd say you got off very lightly with lag, in a battle that size I'd expect to lock 1 target, destroy it if I don't get killed first then maybe lock another target and fire on it before it's time to sit back and watch the show... but all the while my graphics would be perfectly smooth.
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Deq
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Posted - 2009.03.06 02:26:00 -
[28]
Edited by: Deq on 06/03/2009 02:30:15
Originally by: Petra Katell
Originally by: Deq
Originally by: Petra Katell
Originally by: Kiay Stryx Personally that just looks like graphical lag, IE you computer cant deal with all those ships/animations.
~Stryx
You don't seem to understand how EVE works.
LOL fail.
(sorry didn't notice that first time I read through ... priceless)
You realize that EVE doesn't update the client frame unless it gets data from the server right? Oh wait, you didn't, so you don't understand how it work either. EVE isn't an FPS.
Such utter fail, it's blowing my mind. Keep it coming though, I'm laughing my a$$ off right now.
Because of course the client in an MMO stops and waits for each update from the server. The server communicating with 10-1000 clients at once. The server that... you know what, nevermind. Please post more.
Edit:
Originally by: Bill Door This is only going to undermine our attempts to get the problem fixed, and give the '1337' players more ammunition to call us all n00bs.
This. There is a problem, but this vid doesn't show it effectively, and that's all I'm saying. |
Petra Katell
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Posted - 2009.03.06 03:14:00 -
[29]
Edited by: Petra Katell on 06/03/2009 03:18:48 nvm, it's like arguing with a child.
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Enma Sylphide
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Posted - 2009.03.06 04:30:00 -
[30]
My experience with EVE connectivity lag is not much difference than other online games, i.e. things "warp" around, become idle, full HP this second->idle 5secs->podded. While serious graphics lag is like playing a "slide show" game. The video shows that it's more like the latter issue.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.03.06 05:40:00 -
[31]
To the people saying to me that it's all about my settings, brackets, etc.. yes I know that my settings are not "fleet friendly" and that I will be experiencing graphical lag.
However my issue is not with the graphical lag. That is to be expected. Just so you guys have an idea of how I play EVE, when I get in a NORMAL fight with guns and drones and only 3 or 4 people, I get roughly 10 FPS anyway. I have an older computer and because of that I have to deal.
But what my issue is - as some have pointed out here - the actual lag from the server to the client is unbearable. My understanding of how a game works is rather rudimentary, but it works something like this:
Clients A, B and C are all playing EVE. Client A has a gun on his ship and client B has an armor repairer. Client C is watching with both targets locked.
Client A fires his gun at client B. The server says "ok, client A just sent me a packet saying shoot client B." Server processes shot. Server sends hit information to client A, client B and client C.
Client B receives the damage on his screen and says to himself "Oh, I should activate my rep." He activates his rep. The data is sent to the server saying "rep!" and the server processes the rep information and sends it to all clients.
Now that's how it's supposed to be. But, when there are 50 of those, the server has to upload data from all clients in realtime, process all data in realtime, send data to all clients in realtime, then receive a response that the data was sent to receive the next packet.
Somewhere, something is being missed. Apparent in this video is all sorts of that. Me microwarpdriving off in the middle of nowhere, only to return to my original position. My warp order being spammed and not received. Damage information being displayed inaccurately due to lag in general. All this is affecting the gameplay.
I'm not here to argue with anybody, but it has been said again and again and again. CCP has said "we're fixing it" and installs new servers, gets new hardware and carries on. But for some reason we are plagued by lag and it is bothersome.
I'm not trying to be emo. I'm trying to be objective. What would you do if you played a game and wanted to have the big fights. You want to be able to see a fleet of 20 people fight a group of 20 and see it execute (however way it goes) beautifully and with nobody to blame but yourself for any mistakes, and yourself to pat on the back when you win. But when there is something that stands in the way of that, it is really hard to walk away feeling like YOU messed up or YOU were the reason for victory. At times I hear people turn to lag for the reasoning. Fair? No. Reality? Yes.
I don't like to turn a shoulder to the people that give me a game I enjoy. But I really wish they'd get on with fixing some of the more rudimentary issues.
Please CCP, I know you want to improve the game and give us new things to experience and make EVE everything you want to be with Apocrypha. But I am taking an honest moment here to plead to you to please slow down and look at your players. Everyone wants new content. But we want content that we can enjoy without a hitch. Please deliver to us fluid combat. Please allocate the lion's share of your spending money to creating a lag-free environment for us to play in. Because we want to enjoy your game.
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Mitch Taylor
Dark-Rising
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Posted - 2009.03.06 06:19:00 -
[32]
Edited by: Mitch Taylor on 06/03/2009 06:20:01 Ok the lag sucks, I think whats freaking me out though is you sound almost surprised in your post? Hard done by? As if you have somehow been mislead?
This is not new or groundbreaking information!
Show me the game that does what EVE does without LAG and I will happily hop on the complain bus all the way to Iceland. Until then can all the whiners and moaners go and play WOW so its less laggy for the people who don't give a toss and get on with it.
The Dark is Rising... |
JTKevin89
Warped Mining Strip Mining Club
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Posted - 2009.03.06 14:29:00 -
[33]
Mitch speaks the truth! Go back to WOW!!!
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2009.03.06 15:06:00 -
[34]
Most of that is client lag, but there is some server lag as well. If you had effects, brackets, damage notifications off, it would have went much better for you ... just saying. :) --- I smack just for myself.
* Your signature file is to large. Please note: we do not allow signature files larger than 24000 bytes - Fallout |
Elbie Klep
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Posted - 2009.03.12 18:57:00 -
[35]
I think the OP and the Loyal Opposition are both right. Yes, there are two types of lag and graphical lag dominated the OP's video. Let's look at graphical lag first.
Graphical lag looks awful but it only marginally affects combat results. That's because it affects the main graphics pane where things are moving and there are lots of preprogrammed special effects. But it does not affect fixed grahical elements like ship controls, overview, and targeting icons. When you click on something the message goes to the server immediately. Assuming the server is equally punctual, any return message will be reflected in the display in <almost> the next frame regardless of the FPS, especially for text displays like overview and fixed windows like targets. So if there is no server lag, the results of any player action will be visible within a second and probably closer to human reaction time.
Since the fixed graphical elements are what determines combat outcome, graphical lag should not affect fleet combat results except marginally. If everyone on one side tuned down the graphics while everyone on the other side has not, the first side will have some small advantages in reaction time (e.g., locking a disruptor faster). Everything being equal, those advantages could turn the tide of battle. But in practice things aren't equal and skills, ship outfitting, strategy, etc. will normally dominate.
[EVE's graphics are most spectacular during fleet combat. Unfortunately they are now so complex that one needs to turn them off during large scale combat because of graphics lag. There is something wrong with that picture.]
OTOH, if the server is falling behind in responding to messages, the affects can be devastating -- especially if that server lag affects only a few participants in a systemic way rather than randomly. Many people in this thread and elsewhere have reported that server lag seems to affect some avatars more then others. Why that should be is not clear, but it seems to be a known problem. That is correctable and should be a high priority for CCP.
Another known problem is EVE's client/server architecture. It is simply not scalable for PvP. One obvious way this is manifested is that one can have battles in 0.0 with hundreds of participants but the same level of lag occurs in hisec FW with 1/10th the number of participants. That's because hisec has a lot more load on the server for people not involved in FW but in 0.0 there is little additional load.
EVE's client/server architecture is modeled after classic IT systms like airline reservation systems. That sort of hub & spoke configuration works well for IT applications because the clients only care about the DB content and rarely need to even know other clients exist.
However, in EVE the clients are interacting directly with one another. For that sort of situation the hub & spoke configuration is the worst possible choice because it creates a bandwidth logjam at the server as every message between clients is short-stopped by the server. That is magnified because the server must echo every action to all the clients. So if you have N clients the message traffic from the server is <roughly> N times the incoming number of player actions.
CCP can throw better hardware at the problem and apply bandaids like stateless server objects, but the fundamental scalability problem will remain. Eventually the server lag gets to the point where silliness like scheduling fleet battles 24 hrs in advance is needed to dedicate server nodes. Unfortunately CCP has already done most of the possible short-term fixes.
Soon CCP is going to be faced with a tough choice: upgrade the client/server architure or replicate the EVE universe on multiple independent servers with fewer players on each. The former represents a substantial up front rewrite cost while the latter represents a long-term increase in cost per player.
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Omara Otawan
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Posted - 2009.03.12 19:29:00 -
[36]
Edited by: Omara Otawan on 12/03/2009 19:32:19 Sometimes, it has nothing to do with the actual battle you are in, you just happen to be on a server with unexpected heavy load.
That cyno you see on map 3 systems away might actually be indicating a waypoint in a huge alliance logistics operation, your system is residing on the same server as a major missionfarmer hub, who knows.
Have seen crazy lagspikes the past days in lowsec with no apparent reason as the constellation was almost empty, might be server distribution hasnt accomodated to the extra traffic going into these region yet, as there is clearly a major surge in lowsec traffic lately.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2009.03.13 08:07:00 -
[37]
You tried RR team in FW LAG. Your tactics fails.
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Rm'ata K'ir
Minmatar Freedom Services Inc.
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Posted - 2009.03.13 13:57:00 -
[38]
Quote: [EVE's graphics are most spectacular during fleet combat. Unfortunately they are now so complex that one needs to turn them off during large scale combat because of graphics lag. There is something wrong with that picture.]
This.
Why did CCP upgrade to premium and premium lite if you have to disable it all times in PVP. Good job. New players will come, see shiny graphics, drool around and get shot at their first battle. New player quits.
The old players with 4 accounts will stay and say adapt. But why should you play with playstation 1 graphic settings?
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2009.03.14 02:03:00 -
[39]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 03/03/2009 23:48:35 There was a group of us in a Gallente Militia fleet. We went out to take down some stuff, and landed ourselves in the Tama gate in Nisuwa. There was 23 of us.
After arriving at the gate and preparing ourselves for combat, a Caldari fleet of approximately 25-30 warps in on top of us.
As soon as that happened, it was over for the Gallente Militia. Not because we were outmatched (it was an even match) but because we were swallowed by lag.
Watch this video of the fight in progress to see what exactly happened. This is 12 excruciating minutes of watching the entire battle in slow-mo -- and this is not reduced speed... this is just the sheer amount of graphical lag + module lag + server/client lag and everything.
During the fight I opened NetLimiter to watch what was going on. I was receiving approximately 7 Kb/s of data.. in bursts. That doesn't seem anywhere near the amount of data I should have been receiving but whatever.
I requested that our fleet petition the losses because none of us could do anything. We all primaried one ship at the start and after that we couldn't do anything. During the video, watch how the MWD activates then I careen off into space.. then get sucked back to the gate, etc.
To CCP: Fix this. It is making the game unplayable and if you do not reimburse our ships due to this issue (which may I remind you all that you have publicly stated that it is an issue) then it shows that you do not care about your customers.
PS: I just noticed that the video says "Kedama on the Nourv gate." I mean Kedama on the Tama gate *facepalm*
http://www.quafeultra.com/videos/fleetlag.wmv Can't link video because it breaks the forums.
There are different kinds of lag. The major one is apparent.
Please upgrade your video/CPU hardware! I had similar problems as you did before until i upgraded my PC, the difference was huge!
At least get your system up to the point you have 60+FPS.
After you do that then post a video detailing the server/internet lag. *********** Dasfry, Director Demio's Corporation
Military Tactics |
kyrv
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Posted - 2009.03.15 11:15:00 -
[40]
Im sceptical as the video does not show what was before or after the lag fest your machine might be at fault.
Anyone who has that many windows open lol, runs fraps in a fight situation where the server might be lagging is heading for a huge disappointment anyway.
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.03.15 13:05:00 -
[41]
Some people realy doesnt understand how the game works and post the same things like handicaped parrots.
Turning off brackets and effects doesnt help you at all it will improve only issues on your side for example if you run a mission or you have old computer.
This issues are completly server-client related. Couse if the fleet has for example 20 members most of them have all effects disabled and still desync and lag out...
If i say that the computer is fixed by a hit of the hammer on the left side of the monitor in the 30 degrees angle it is the same good advice as the rest of the people give here.
I have tested this with all effects off on classical client too and all those advices are worth crap in combat. Dont post somethink you have seen somwhere but dont understand it.
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Megumi Yumiko
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Posted - 2009.03.15 19:28:00 -
[42]
I need to agree on the FW lagg its insane now and then I was flying a inty 100 km off the gate and a red fleet warped in the sheer lagg with everything off (even audio enz enz) made my game go from 200 fps to 2 then back up to 200 in the station xD
I think this issue really should be fix't or better lets all get along and find some sleeper parts
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Ratchman
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Posted - 2009.03.19 15:12:00 -
[43]
I have to say that this lag is a very real problem that affects FW only. It affects both sides, so please no flaming about excuses. Both Gallente and Caldari have suffered at the hands of the lag monster.
This will happen if you reduce everything to minimum, remove all effects (visual and sound), and remove as much of the UI as possible. I've been involved in fights in 0.0 with every option tweaked to the max and not a peep of lag.
The last 3 battles I have entered, it has turned into a slide show with the very first shot, and 'entering space' desynch appears at the second shot.
This, I suspect, happens because there are so many people in the region. I'm sure if you looked at the population of the immediate area (constellation or region), it will be much higher than in an equivocable area in nullsec, even in the massive fights.
I have suggested this before, and I will suggest it again. When a large scale nullsec engagement is imminent, they notify CCP who place the system of engagement onto a separate server (as I understand it). Now why not do this for a number of the systems used in Factional Warfare? It doesn't have to be all of them, as this may take a phenomenal amount of resources. What they could do, is take the 10 (or whatever arbitrary number they can afford) most dangerous systems and place them on a server in the same way. This server space would be permanently allocated to FW, but the systems would change dynamically, depending on where they action has been in the last 24 hours or week (as shown on the militia tab in-game). Systems could be swapped around during downtime.
Using existing resources, this may detract a little from nullsec performance, but the lowsec performance definately needs improvement. The experience should be the same for everybody, not varying performance depending on your location.
When I first started FW, the fleet battles were big and you had some lag, but it was bearable. CCP worked hard and reduced the lag, and we were happy. But then the desynch issue started, and the lag has gradually gotten worse over the months.
As it stands, it will be difficult to entice the newer players into PvP, which will affect both lowsec and nullsec players. If I had only recently started, I probably would have quit FW, and possibly even left the game, as I wouldn't have gotten into PvP. However, I have seen it run relatively smoothly. I just want to be able to experience that again in a fleet of more than 10 ships. I could go to nullsec, that's true, but Factional Warfare offers a more immediate combat situation, whereas it can take some time to pick a fleet fight in nullsec.
Please no partisan ranting or facetious remarks about my system (it has worked fine in the past, and works fine in nullsec, with the same settings). If you're going to comment, please add something serious. This issue affects everyone who takes part in Factional Warfare, and everyone who traverses through the affected systems.
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Louis deGuerre
Gallente Public Funded War Targets
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Posted - 2009.03.19 16:27:00 -
[44]
I have a quadcore monster with an top line card HD 4870 Radeon. Great ADSL connection.
120-150 FPS with everything on normal operations 85 PS with everything on mission battle with 30 ships All effects off, No brackets, FW battle, instant desynch.
Just to say it sure isn't a problem on my side with my brand new machine.
FW Space needs more processing power. 1200 people battles in 0.0 and they can't get this to work for 20 vs 20 ???
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.03.19 17:48:00 -
[45]
Originally by: Ratchman This, I suspect, happens because there are so many people in the region. I'm sure if you looked at the population of the immediate area (constellation or region), it will be much higher than in an equivocable area in nullsec, even in the massive fights.
This has little to nothing to do with it. This doesn't affect pirate fleet fights, just FW fleet fights. The FW code is buggy. Highly likely this is the code that determines if you are allowed to shoot an opponent, and how much standings loss you receive for doing so.
This code is separate from the normal war-dec code, and it is my estimation that this code can't handle the slight desync that appears when larger groups of FW participants fight and gets into some logic loop that causes all the lag ____
The Illusion of Freedom | The Truth about Slavery |
Buthepan
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Posted - 2009.03.25 17:30:00 -
[46]
It's not lag - it's relativity!!
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Ratchman
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Posted - 2009.03.26 11:09:00 -
[47]
Originally by: Merdaneth
Originally by: Ratchman This, I suspect, happens because there are so many people in the region. I'm sure if you looked at the population of the immediate area (constellation or region), it will be much higher than in an equivocable area in nullsec, even in the massive fights.
This has little to nothing to do with it. This doesn't affect pirate fleet fights, just FW fleet fights. The FW code is buggy. Highly likely this is the code that determines if you are allowed to shoot an opponent, and how much standings loss you receive for doing so.
This code is separate from the normal war-dec code, and it is my estimation that this code can't handle the slight desync that appears when larger groups of FW participants fight and gets into some logic loop that causes all the lag
What I was trying to say there was that the overall population in a 0.0 region with a single massive fleet in it could still be much less than the overall population in a lowsec region.
However, your suggestion does have some merit. That could possibly be the cause, but I guess the only way to get round that is to say 'all bets are off' regarding sec status when two fleets meet.
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DonSailieri
Amarr Dark-Rising
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Posted - 2009.03.26 12:31:00 -
[48]
Edited by: DonSailieri on 26/03/2009 12:32:28
Originally by: Neovenator <Rogue Drone Mode> *grzzzzt* There is no lag *frrrzlllbrx* Stackless IO *grzzzzftttz* Even faster *grrrzzzzmmmmmfrz* Large Scale Fleet Battles *grrrzfllllzzz* No Problem *frzzzt* </Rogue Drone Mode>
Standard CCP Answer to lag issues: Our logs don't show any signs of a Problem.
I wonder if they have that on a Hotkey.
THIS rofl
If the lag were to hit all combatants equally, thatd be fair at lesat. Instead, only one group is hit at one time it seems.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.03.27 10:26:00 -
[49]
Quote:
stop using fleet voice ?
1) Once you get to a big fleet enough, since Apocrypha, the "fleet voice" dies for 30% of the fleet players, so the suggestion is redundant.
2) The voice server is a third party (and company) server, no real tie with the in game happenings.
3) Even using "hi fi" voice codecs, the bandwidth used by voice comms on your client becomes relevant only if you are using analog modem alike super low speeds.
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Panzram
GoonFleet GoonSwarm
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Posted - 2009.03.28 17:02:00 -
[50]
Edited by: Panzram on 28/03/2009 17:02:44 a few days ago a warped out of a large fleet battle (large means 500 vs 500) to a friendly pos, and sat there idle for about 4-5 mins waiting for a new warp in that never came. after about 5 mins, my ship warped backwards through space to the fight on its own where it proceded to explode, i hit warp in my pod, which exploded in warp, then proceded to warp around system in my corpse for another 5-10 mins until i finally snapped to the station my clone is in and couldnt undock for 2 hours without blackscreening. i have no idea how FW works but tearing around space as a frozen corpse was pretty funny. i got 2 lossmails for the ship 5 mins apart with different enemies on both. same for the pod. only one insurance tho.
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CakePlease
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Posted - 2009.03.28 22:39:00 -
[51]
Had my first outing in a fleet battle today. About 70 pilots involved
Overview never even displayed the enemy ships before I was floating in my pod.
1 step away from a ragequit.
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Caffeine Overdose
More-Cowbell
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Posted - 2009.03.29 12:41:00 -
[52]
If you give a laboratory rat an electric shock every time he tries to drink water, he will eventually stop drinking water..
The lag is bad, ruins a good fight etc etc etc. Everyone in FW knows it but still both sides insists of putting up "massive" 40 man blobs and go at each other. Yea it sucks to get lagged out and desynced but until CCP announce they have fixed it, it will happen, every time. So either keep x'in up for the big fleets n deal with it, or stop putting up massive blobs. Personally i liked FW way better back when you could take a small roaming gang and go out and find a good fight with hostile small roaming gangs anywhere in the pipes.
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Jalif
Minmatar Black Sinisters
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Posted - 2009.03.29 14:30:00 -
[53]
Stop blobbing. When are FW people going to grow balls and do more epic 3vs3 battles?
|Black Sinisters| |
Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2009.03.29 16:30:00 -
[54]
Originally by: Jalif Edited by: Jalif on 29/03/2009 14:42:29 Stop blobbing. When are FW people going to grow balls and do more epic 3vs3 battles? Why don't you ignore the Caldari Blob? Get high mobile ships and go do those "complexes" to conquer system. If you have 10 teams of 3 people in each system. They can only respond on 1 or 2 of them.
Learn to play SMART 101
30 vs 30 fights is not blob warfare, you ****. There's a problem with FW and everyone knows it.
Getting pretty bored of the "blob less" comments tbh, given how completely irrelevant they are.
You not see the people complaining of 1 vs some drones lag too? Of course not - you're too busy spouting garbage.
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Jack Icegaard
The Omega Project
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Posted - 2009.03.29 23:56:00 -
[55]
lag in FW can be pretty bad. Last time i participated in a fleet battle it was an anticlimax for me. We had a fleet of about 50 ships maneuvering around OMS trying to get the federation to engage. We got indications that they were going to bite and were preparing for it. It was quite exciting up the the point when the engagement started.
Many was badly hit by the lag monster right from the beginning. The screen froze for me for several minutes so i couldn't do much. Not lock, shoot or move. I'm sure many in the Gallante fleet were lagging as well, this is not about the outcome of the battle.
I was not targeted until about 5-10 minutes into the battle. I just had to sit and wait until i lost my ship and pod. The loss is no big deal but as a gaming experience it is far from satisfying.
I had customized my client, no effects etc.
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Ratchman
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Posted - 2009.03.30 12:41:00 -
[56]
Originally by: Jalif Edited by: Jalif on 29/03/2009 14:42:29 Stop blobbing. When are FW people going to grow balls and do more epic 3vs3 battles? Why don't you ignore the Caldari Blob? Get high mobile ships and go do those "complexes" to conquer system. If you have 10 teams of 3 people in each system. They can only respond on 1 or 2 of them.
Learn to play SMART 101
Small battles are fun, but they are hardly epic.
The main reason people like to 'blob' is because we want to see the epic space battles that involves a mass of ships. Done right, they are immense fun. Done badly, they're still fun, but you lose your ship, and your fleet. This is what factional warfare promises, but it kind of falls short at the moment.
The peculiar thing is, it seemed to work really well at the beginning. I started right when FW started, and there were big fleet battles on a regular basis. Lag did exist, but it was bearable. Sometimes it meant that you died prematurely, but at least you were able to fight. Not once did I suffer a screen freeze or disconnect. The FPS went down, but it still moved.
The desynch is a relatively recent problem, and has gotten worse over time. I've no idea why this should be, as the number of people participating in FW seems to have dropped over the past few months (although I may be wrong on this). The only positive side to the desynch is the fact that my ships seem to survive it far more often.
I can see the militias bleeding members for a while, and the new players won't want to stay (as some have already mentioned), as it is too frustrating for them. CCP do need to prioritise this if they want to keep players for the long term, as the more cautious won't dive in head first into 0.0, and without the push forwards, they will eventually get bored of highsec and leave. Factional Warfare is a good starting point for PvP, and needs to be nurtured. If they need to revert back to the mechanics around the launch of the Empyrean Age, it would be an improvement over the current situation.
I think the term blob came into common usage to describe a situation where one fleet is gobbling up smaller fleets, and then runs into a larger fleet. That larger fleet isn't trying to do the same thing as the smaller one. No. It's trying to 'blob'. The term is used by people who are jealous because they were beaten on scale. If you form a fleet with one other person and take on a lone target, that other person will accuse you of blobbing.
'Blobbing' is nothing more than trying to overpower the enemy, either by power or by numbers. This happens in all warfare, and you would have to be a pretty poor strategist if you didn't want some kind of advantage. The reason it became a derogatory term is because it meant someone didn't get an easy target (and yet they will do exactly the same themselves).
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Warrio
Southern Cross Incorporated Dara Cothrom
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Posted - 2009.03.30 12:58:00 -
[57]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 03/03/2009 23:48:35 There was a group of us in a Gallente Militia fleet. We went out to take down some stuff, and landed ourselves in the Tama gate in Nisuwa. There was 23 of us.
After arriving at the gate and preparing ourselves for combat, a Caldari fleet of approximately 25-30 warps in on top of us.
As soon as that happened, it was over for the Gallente Militia. Not because we were outmatched (it was an even match) but because we were swallowed by lag.
Watch this video of the fight in progress to see what exactly happened. This is 12 excruciating minutes of watching the entire battle in slow-mo -- and this is not reduced speed... this is just the sheer amount of graphical lag + module lag + server/client lag and everything.
During the fight I opened NetLimiter to watch what was going on. I was receiving approximately 7 Kb/s of data.. in bursts. That doesn't seem anywhere near the amount of data I should have been receiving but whatever.
I requested that our fleet petition the losses because none of us could do anything. We all primaried one ship at the start and after that we couldn't do anything. During the video, watch how the MWD activates then I careen off into space.. then get sucked back to the gate, etc.
To CCP: Fix this. It is making the game unplayable and if you do not reimburse our ships due to this issue (which may I remind you all that you have publicly stated that it is an issue) then it shows that you do not care about your customers.
PS: I just noticed that the video says "Kedama on the Nourv gate." I mean Kedama on the Tama gate *facepalm*
http://www.quafeultra.com/videos/fleetlag.wmv Can't link video because it breaks the forums.
Go lose a T3 ship over it. sXe |
Fourty Niner
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Posted - 2009.03.30 14:26:00 -
[58]
Does FW Lag : yes Does FW Lag everyone the same : no
Ive sat in a FW 20vrs20 (Blob?) and not gotten a single comfirmed lock or fire for the whole fight, yet heard the FC calling targets, and target switches (ie at least some of my side were able to lock-fire and switch). And then had to wait until mins after the fight to see if I was dead or not.
And dont get me started on the number of times my ship has been at the station requesting dock, only to "backwarp" to the fight and have been podded. Thats a different point tho.
The problem ISNT the lag, its the fact that its not shared across the board, so that in this case (if we trust the OP) one side was unfairly disadvantaged by disproprtional lag than the other. (Which I could not say for sure from the vid)
"Why not 3x3 more" yep ok, fair point, HOWEVER, FW was presented as the "step to 0.0" for newer players, so although this does solve to a large extent the issue, it removes most of the aim of the FW arc
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TraininVain
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Posted - 2009.03.30 23:39:00 -
[59]
Originally by: Fourty Niner Does FW Lag : yes Does FW Lag everyone the same : no
Ive sat in a FW 20vrs20 (Blob?) and not gotten a single comfirmed lock or fire for the whole fight, yet heard the FC calling targets, and target switches (ie at least some of my side were able to lock-fire and switch). And then had to wait until mins after the fight to see if I was dead or not.
And dont get me started on the number of times my ship has been at the station requesting dock, only to "backwarp" to the fight and have been podded. Thats a different point tho.
The problem ISNT the lag, its the fact that its not shared across the board, so that in this case (if we trust the OP) one side was unfairly disadvantaged by disproprtional lag than the other. (Which I could not say for sure from the vid)
"Why not 3x3 more" yep ok, fair point, HOWEVER, FW was presented as the "step to 0.0" for newer players, so although this does solve to a large extent the issue, it removes most of the aim of the FW arc
It's quite unpredictable what will and won't cause lags and desync tbh.
I've warped into fights expecting to have it be unplayable and found it fine and vica versa with smaller fights. I've also had people complaining of lag in fights I've had no issue with and had the opposite be true too.
It makes me really reluctant to join gangs of any real size tbh. It's not losing ships I mind (all combat ships deserve a viking funeral) it's that it's completely out of my hands and very frustrating.
Since this is supposed to be the big push to get new players to PVP I think CCP really need to work out what's up with it. If it is as simple as reinforcing the nodes then that should maybe be happening. I know low sec is dead most of the time but there must be enough of a pattern with FW to know when it's going to to get silly by now.
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Vaerah Vahrokha
Minmatar Dark-Rising
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Posted - 2009.03.31 14:56:00 -
[60]
Quote:
Stop blobbing. When are FW people going to grow balls and do more epic 3vs3 battles?
This said in a *MMO*. Furthermore, a MMO where entire categories of ships are meant as support for others, one of the few games with a hyerarchical fleet management for the hundreds...
Quote:
Does FW Lag : yes Does FW Lag everyone the same : no
Ive sat in a FW 20vrs20 (Blob?) and not gotten a single comfirmed lock or fire for the whole fight, yet heard the FC calling targets, and target switches (ie at least some of my side were able to lock-fire and switch). And then had to wait until mins after the fight to see if I was dead or not
The farter you are, the less lag you get. If I do it in a frigate aka "close and personal" I just die without being able to see a single module perform more than one cycle.
If I go just in a cruiser (artillery fitted), past 20km off the frigates blob, the lag is 60% less. Maybe the server "signals" off the ships don't propagate out of their range so who is farter away is less and less affected. The FC is usually in a BS far, far away. He's minimally affected until his fleet eventually loses and the enemy close in and then the blob lag happens on them as well.
Quote:
The problem ISNT the lag, its the fact that its not shared across the board, so that in this case (if we trust the OP) one side was unfairly disadvantaged by disproprtional lag than the other. (Which I could not say for sure from the vid)
No, both faction get the same lag.
There's a disparity, a "not shared across the board" issue, though.
The 0.0 players, the "important ones" don't have this problem and this lets CCP dodge the FW issue with agility.
If BoB / whatever and Goons could not have any > 50 v 50 fight at all in their huge battles, THEN you'd see CCP working overnight to fix it. Else the sky would fall.
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tweakalish
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Posted - 2009.04.01 02:18:00 -
[61]
Turn your stuff off. Like the dude said before me lol.
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Grek Forto
Malevolent Intentions Dark Solar Empire
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Posted - 2009.04.01 06:47:00 -
[62]
Edited by: Grek Forto on 01/04/2009 06:53:33 Edited by: Grek Forto on 01/04/2009 06:52:08
Originally by: tweakalish Turn your stuff off. Like the dude said before me lol.
Also, in the end of the video. There is the FPS showing. Going from 5 something to over 20. I suggest turning of brackets and play with premium light in such a situation. Ofc there is still gonna be some lag, but that's cus it's low-sec and we can all hope it is going to get fixed some day.
But it doesn't look much like lag, more like bad FPS.
Edit. Read the post saying you play with these settings and that you are aware of it. Well, suit yourself then.
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Gunnl
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Posted - 2009.04.16 15:50:00 -
[63]
It seems to me most ppl just like to lick CCP boots and probably have been playing EVE for too many years now that they stoped realizing how bad the Lag/Client is.
Client has problems and sometimes disconnects you without reason. Client/Server protocol performance of Eve is the worst I've ever seen. Etc ...
Unfortunly Eve offers a universe no other game has ... and I keep playing until then but I will not stop complaining!
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MsFail
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Posted - 2009.04.17 08:19:00 -
[64]
Edited by: MsFail on 17/04/2009 08:19:40
Originally by: LordofWars
They already have stated that they are trying to fix it, and have run a number of test to try to find the problem. It's common knowledge at this point, so your whining like 0.0 alliances whine about 1000 player lag and losses. It gets stupid to complain when they are clearly trying to improve it.
Welcome to EVE! it's been in diff staged of broke/fixed since it launched. You should know this by looking at your losses/kills over the years
You started off fine, but saying that they need to reimburse or they don't care is just being childish. It's pixels remember?
Its been a problem in FW for what 10? months now, and they have not yet fixed it..
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MsFail
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Posted - 2009.04.17 08:56:00 -
[65]
http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=44737
This is what happened earlier today between Amarr and Min. We (friendly) jumped a similar sized fleet into what you see on the Min side (hostile) through a gate to engage the Min fleet. The rest of our numbers not shown got away. We didn't even get one target. We had people on vent claiming they could not see the primary target on their overview, other people saying their modules were not responding and so on. So the FC called it off and told everyone to get out.
The usual tactic for this is to just spam the warp button.
We had the fire power to take down a lot of their ships but it did not happen because most of our fleet were completely disabled due to lag caused by having to load 29 enemy + a similar amount of friendly ships onto grid after jumping a gate, I guess..
That's how its been since the start of FW, and its also a well known strategy in FW, its just that you can't really tell when its going to happen and when its not, and even which side its going to effect worse than the other.
Sure it happens in every other MMO / FPS I have ever played on the net, that's the nature of the internet. But if 0.0 can have these epic battles between hundreds of ships can CCP just explain why FW cannot have small battles of 30 v 30 or 40 v 40, on a daily basis, in handful or two of known systems.
Just an official answer will be fine thanks CCP. Your loyal customers.
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Doktor Soet
Wrath of Fenris
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Posted - 2009.04.17 09:58:00 -
[66]
yesterday about 1 or 2 hours after the patch was applied 2 or 3 corpmembers and i started to shoot 3 wts in tama outside station. think in system wern`t more then max 20 pilots (can`t give exact numbers sry). we had not bad lag (like the reported one in the post above me) but we had lag!!! only bout 5 pilots involved and this in tama!
later (around 20:30 - 20:45 eve time) our corp rolled for some roaming. had a fight with roughly 15-20 vs 15-20 (someone from my corp or the wt may correct me here) without lag!
bit strange from my point of view...
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DarkSpiralMoon
Idle Miners
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Posted - 2009.04.17 11:36:00 -
[67]
If you learned how to setup your Overview properly, this would never be an issue.
Dark
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TraininVain
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Posted - 2009.04.19 00:18:00 -
[68]
Edited by: TraininVain on 19/04/2009 00:21:55 FW desync is back with a vengeance :/
I think. Possibly. It occurs to me maybe I just haven't been seeing fights big enough, but the fight this happened in wasn't that big: http://gallente.factionwars.org/?a=kill_related&kll_id=3108771
Hearing reports of "Everyone desynced or lagged" on militia now too.
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Information Broker
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Posted - 2009.04.20 03:00:00 -
[69]
Are you sure it's JUST factional warfare that's getting lagged?
I was thinking of something, might sound stupid, but with all the pilots and fleet battles in 0.0 (Mainly Delve/Querious/Period Basis/Fountain/Cloud Ring) are you sure that CCP hasn't had to take off some of the *reinforced* on lo-sec nodes/blades to reinforce 0.0 more so than before?
Because I run crystal clear and know that 0.0 has been running very very smoothly (64 man fleets, no lag at ALL over 4+ hours which is bigger than 23 man fleets and probably longer than yalls)
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Ratchman
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Posted - 2009.04.20 11:06:00 -
[70]
Originally by: DarkSpiralMoon If you learned how to setup your Overview properly, this would never be an issue.
Dark
How many times must it be repeated? It is not an Overview problem. We are all well aware of the necessity to remove certain things from the overview, and so on. Yes, it does help, and it always did help. However, the lag that has been affecting Factional Warfare for the better part of a year, still persists with the bare minimum options, when maximum options can be run on bigger fleets in 0.0 without any problems.
Changing the overview settings to improve FW lag is like having an elephant and a mouse in your living room, and then removing the mouse to make some space.
I suggest all those people who are offering this advice time and again, to actually try FW and see it for yourself. It doesn't have to be with your main. Just give it a go.
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Dr Grot
Gallente Federal Defence Union
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Posted - 2009.04.20 11:56:00 -
[71]
Edited by: Dr Grot on 20/04/2009 12:00:59 Just posting to add my name to the list of FWers who suffer this pain. I hope CCP sort this out soon, I think the problem is recreating the problems. I've not been able to identify the conditions which cause these problems, sometimes we suffer no lag at all. It happens sometimes in small roaming 6 man gangs and in large BS blobs and then other times in similar conditions all is fine.
btw does LogServer app record these problems, I always forget to run it before a fleet op ? ------------------------------------------
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Matharos
Lost Creek Corporation
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Posted - 2009.04.20 12:03:00 -
[72]
Originally by: Ratchman
Originally by: DarkSpiralMoon If you learned how to setup your Overview properly, this would never be an issue.
Dark
How many times must it be repeated? It is not an Overview problem. We are all well aware of the necessity to remove certain things from the overview, and so on. Yes, it does help, and it always did help. However, the lag that has been affecting Factional Warfare for the better part of a year, still persists with the bare minimum options, when maximum options can be run on bigger fleets in 0.0 without any problems.
Changing the overview settings to improve FW lag is like having an elephant and a mouse in your living room, and then removing the mouse to make some space.
I suggest all those people who are offering this advice time and again, to actually try FW and see it for yourself. It doesn't have to be with your main. Just give it a go.
It is true that overview settings are not the end all and be all but they help!
I was in a fleet the other night we had 37 and the squids had around the same numbers. On TS everyone was whining about lag, saying they could barely see there ships, at the same time they where commenting on the number of wreaks in space. BUT.... I had maybe 3 second lag at the peak of the fight. From peoples comments I bet only 3-5 people in our fleet had setup there overview correctly.
I have asked people in a fleet to setup up there overviews before we head out and have even been willing to show them how, but they tell me it is too much work.
So until people start setting up there settings correctly, overview, brackets, zooming out, turning effects off. They will get lag, and they have no right to complain about it. The only time you can whine about lag is after you have done everything you can to fix it.
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Dr Grot
Gallente Federal Defence Union
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Posted - 2009.04.20 12:14:00 -
[73]
Originally by: Matharos
It is true that overview settings are not the end all and be all but they help!
I was in a fleet the other night we had 37 and the squids had around the same numbers. On TS everyone was whining about lag, saying they could barely see there ships, at the same time they where commenting on the number of wreaks in space. BUT.... I had maybe 3 second lag at the peak of the fight. From peoples comments I bet only 3-5 people in our fleet had setup there overview correctly.
I have asked people in a fleet to setup up there overviews before we head out and have even been willing to show them how, but they tell me it is too much work.
So until people start setting up there settings correctly, overview, brackets, zooming out, turning effects off. They will get lag, and they have no right to complain about it. The only time you can whine about lag is after you have done everything you can to fix it.
There's so many reasons for having a 'Fleet' tab on your OV. Lag or no lag it's kind of a no-brainer, I support this message. ------------------------------------------
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Gunnl
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Posted - 2009.04.20 13:48:00 -
[74]
Edited by: Gunnl on 20/04/2009 13:48:29
Originally by: Dr Grot
Originally by: Matharos
It is true that overview settings are not the end all and be all but they help!
I was in a fleet the other night we had 37 and the squids had around the same numbers. On TS everyone was whining about lag, saying they could barely see there ships, at the same time they where commenting on the number of wreaks in space. BUT.... I had maybe 3 second lag at the peak of the fight. From peoples comments I bet only 3-5 people in our fleet had setup there overview correctly.
I have asked people in a fleet to setup up there overviews before we head out and have even been willing to show them how, but they tell me it is too much work.
So until people start setting up there settings correctly, overview, brackets, zooming out, turning effects off. They will get lag, and they have no right to complain about it. The only time you can whine about lag is after you have done everything you can to fix it.
There's so many reasons for having a 'Fleet' tab on your OV. Lag or no lag it's kind of a no-brainer, I support this message.
I got a good machine, good connection, overview all setup and I suffer from same problem in fleet battles ... NOT a configuration problem. PS: NOT! PPS: Yes! Sound off too!
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Matharos
Lost Creek Corporation
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Posted - 2009.04.20 14:10:00 -
[75]
Originally by: Gunnl Edited by: Gunnl on 20/04/2009 13:48:29 I got a good machine, good connection, overview all setup and I suffer from same problem in fleet battles ... NOT a configuration problem. PS: NOT! PPS: Yes! Sound off too!
Well I have a two year old laptop that has a crappy graphics card. And in 50-70 man fleet battles I'm getting at most 15-30 sec mod lag.... I guess I'm just special
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