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Panfloot
Gallente Federal Navy Academy
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Posted - 2009.03.13 16:18:00 -
[1]
Edited by: Panfloot on 13/03/2009 16:20:56 Howdy,
I'm a new player, only been playing a week or two now and still in the process of training my learning skills up so don't have a great deal of combat or piloting skills yet.
I enjoy the dofficulty so far and trying to figure out the best tactics to use against other craft, like the first time I came up against a Cruiser and got my arse handed to me several times then figured out to use afterburners and get up close and personal so he can't target you or letting drones go in first and tank, works like 50% of the time against larger ships.
But I've come up against a bit of a brick wall atm and seek a little advice. So I'm going this new epic mission arc that starts from the Sister, I'm stuck on this mission from Brus Colterne called 'Our Man Dagan' where you have to warp and kill 4 escorts (easy enough) and then Dagan in his cruiser.
Now I can tank him for a minute or two but I just can't seem to do any damage to him, I put a little dent in his shield and he's nearly evaporated mine. My drones don't seem to do much harm to him either.
I was trying in a Gallente destroyer so I thought I'd upgrade to a Gallente cruiser and use the best 150mm guns my skill can allow and antimatter shells and upgrade to five drones.
I go in and same thing again, I can last a lot longer now but still I'm hardly damaging him, I do little dents and he heals up.
So my question is; With regards to strategy is there something I can be doing differently or arming myself differently? Or am I just too noob still and should wait for my learning skills to complete training and then learn some good combat skills to become better?
Thanks in advance.
EDIT: Sorry I should've put this in the Missions forum but was browsing the wrong forum, anyway it relates to tactics and setup aswell.
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Dilligafmofo
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Posted - 2009.03.13 16:59:00 -
[2]
It seems strange that you are unable to kill a cruiser. It may be a heavy assault ship. ( cruiser class but tanked extremely well). It may pay you to ask some one in the local channel to assist, if this fails, look me up in game and i'll jump over and assist you.
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Jhango Fett
Gallente Federal Navy Academy
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Posted - 2009.03.13 17:12:00 -
[3]
which drones are you using? If you aren't using Hobgoblins, consider switching to them as they do the most damage. Or if you can Hammerheads, those are like Hobs but more powerful.
With drones, kite your target and let the drones do all the work. See if that helps.
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Panoo
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Posted - 2009.03.13 17:46:00 -
[4]
I'm using Hobgoblin I drones, due to lack of skill I can only use five so that's what I have, still a week or two before my learning skills are at lvl 4, then I'll move onto the other stuff.
It's really weird, I don't have much of a problem with anything else now, I've managed to either adapt strategy or upgrade equipment to a point where I can deal with anything aslong as I don't do anything stupid. But with this Dagan guy I take tonnes of damage, I tried keeping to max range with a destroyer and afterburners but he could still do tonnes of dps, I tried getting in really close and orbitting and same thing, I upgrade to a cruiser and I live longer but can't do enough dps to him. My drones don't do much against him and he just keeps healing up all the time.
So I was thinking there would be other PVE'ers or missioners encountering the same problem.
I might just look you up Dilligafmofo if I'm still stuck, thanks for the offer bud!
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Dilligafmofo
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Posted - 2009.03.13 18:36:00 -
[5]
No worries, I should be on from 22:00 evetime this evening and most of the weekend.
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Voss Kane
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Posted - 2009.03.14 16:55:00 -
[6]
Dagan is using an energy vamp, in fact it drains cap in no time flat. Come back and beat him in a cruiser, or like others said, find a bit of help.
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Vaneshi SnowCrash
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Posted - 2009.03.14 18:41:00 -
[7]
I think there is something odd with Dagan. First time around (in a low skill Caracal) the NPC was shield boosting like crazy and took a good long while to grind away; even requiring a few pit stops to replenish ammo. Second time, helping someone out in a lower skilled Thorax, the same Caracal rips the NPC a new one and no apparent boosting effects were shown... didn't even empty a launcher. Very odd.
It could be a bug, or it could be scripted that way to give a major hint to bring friends.
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Aaronm100
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Posted - 2009.03.15 11:42:00 -
[8]
I can't believe no one has asked this yet and i know you said you're flying a gallente destroyer but what do you have fitted to it?
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O'olish Amaneh
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Posted - 2009.03.16 10:00:00 -
[9]
Sorry for off topic but can an old character go back and do these "mission arcs"? If so, how?
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Lady Aleena
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Posted - 2009.03.16 13:45:00 -
[10]
With a frigate you can orbit him close (set to 1k) and he won't hit you at all. You need decent skills to break his tank though (and decent cap skills due to his nos), but it is possible to kill him in a frig.
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Dilligafmofo
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Posted - 2009.03.16 16:28:00 -
[11]
You will be pleased to hear Panfoot defeated the evil NPC, alone. Hammerheads ftw 
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Nostalus
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Posted - 2009.03.16 18:46:00 -
[12]
Well done Panfloot,
Some things to keep in mind for anyone else having trouble with this rat or any rats for that matter.
1) Small guns are not designed to kill cruisers. This holds less true the more skill points you have, but if you are a new player 150mm rails VS a cruiser or a battle cruiser will probably be a failed attempt.
The reason small weapons are not designed for cruisers deals with the amount of damage they can do VS the collective HP of a larger ship. Not to say it isn't possible to take down a larger vessle 1v1 though, but typically, at least for rats, it is harder.
2) Using drones is a lot like using weapons in that small drones are not designed to kill Cruisers. Small drones will still damage a cruiser its just that most NPC cruisers will have several times the collective hp (shield/armor/hull) of a new player in a frigate.
3) It is easier to speed tank in a Frigate for newer players but in the case of this rat using an energy neutralizer you won't be able to speed tank for long, (When your cap runs out you will drop out of microwarp).
This will only compound things if you are using small weapons as you will have to maintain speed tanking for longer and longer.
As it was suggested asking for help is a good way to do things or using a cruiser will also really help out.
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Big Dominic
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Posted - 2009.03.17 09:57:00 -
[13]
I'm in a caracal with 5 assault launchers and 2 ballistic control systems and I can't take him down. And you guys reckon a frigate can do it :/
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Lady Aleena
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Posted - 2009.03.17 11:17:00 -
[14]
The punisher is a fine ship.  As I already stated it is not easy to do so. You might have to lower transversal velocity to overpower shield peak recharge.
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WillowBear
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Posted - 2009.04.05 06:58:00 -
[15]
I'm in a cruiser, 5 heavy missle launchers and I can't get his shields down. I don't notice any nos, just a target painter. I find the explosive damage missles gave me the most damage hp (compared to using em, kin, therm) but nowhere near their advertised damage hp (about 30hp actual vs 150 stated) but maybe I'm reading it wrong.
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Guillieme Lohran
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Posted - 2009.04.05 18:00:00 -
[16]
I was in a Celestis when I first tried this mission and could barely drop his shields using 2 200mm and 2 havoc launchers, before he would force me to retire to repair/reload. I eventually had to pull back, train up drones and run a few other missions to buy a Vexor. I came back at him with 4 hammerheads and 4 250mm rails and an ecm mod to cut down on his targetting and was finally able to space the bastard.
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Osamu Guo
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Posted - 2009.04.06 02:53:00 -
[17]
I managed to take him out in a Catalyst, as Dagan opted to use his vamp on my drone . I was using 6-limited? Anti-mater Neutron blasters at about 850m. I had about 20% armor left, and was getting ready to run when he popped. Definitely a tough nut.
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Freddy F
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Posted - 2009.04.06 09:17:00 -
[18]
Originally by: Osamu Guo I managed to take him out in a Catalyst, as Dagan opted to use his vamp on my drone . I was using 6-limited? Anti-mater Neutron blasters at about 850m. I had about 20% armor left, and was getting ready to run when he popped. Definitely a tough nut.
Killed him in a Catalyst as well. Fit as many neutron blasters as possible, with antimatter ammo. Using a cap booster helps tanking him ;)
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Aeon Noblemagus
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Posted - 2009.04.08 11:36:00 -
[19]
i did the whole arch in a rifter - but unlike you i bulked up all my gunnery and defense skills as soon as possible and im only just squeezing in the learning skills, try coming back and do it when you have upgraded/learn to do more damage or just throw on bigger gun? i think i did it with a energy vampire also,
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Minnie Matarri
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Posted - 2009.04.09 04:07:00 -
[20]
Originally by: WillowBear I'm in a cruiser, 5 heavy missle launchers and I can't get his shields down. I don't notice any nos, just a target painter. I find the explosive damage missles gave me the most damage hp (compared to using em, kin, therm) but nowhere near their advertised damage hp (about 30hp actual vs 150 stated) but maybe I'm reading it wrong.
He resists damage, apparently at 80% if you're correct.
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s1ck3r
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Posted - 2009.04.17 03:42:00 -
[21]
Man- it's ridiculous. I am rocking him to no avail. With a caracal, various different weapon loads, drones.. can only kill half his shield.
I've spent millions in faction ammo.
W T F
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s1ck3r
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Posted - 2009.04.17 04:07:00 -
[22]
This is just dumb. The shield is the problem- yet sabretooth missiles do less damage.
utterly GArY sans the R.
golf clap on the bull**** mission this is.
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Valorous Bob
TARSHISH FOUNDATION
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Posted - 2009.04.17 04:32:00 -
[23]
Edited by: Valorous Bob on 17/04/2009 04:34:39 Ummm has anyone here tried Hammerhead IIs? or is this a new-player-oriented discussion?
EDIT: Also a Vexor with 5 of the biggest cruiser sized rails that are available (350mm? i dont remember) and some Iridium ammo will get u enough range to help kill him while u kite with drones. iirc the rails with Iridium ammo give u like ~35k range. _______________________________________________
Originally by: Faekurias Edited by: Faekurias on 12/11/2008 18:25:39 What, you get to write **** now? Sweet!
Edit: I see what you did there
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s1ck3r
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Posted - 2009.04.17 04:48:00 -
[24]
WTF
so god damn farking lame.
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Bluepetal
Amarr Deadbone Platoon Corp
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Posted - 2009.04.17 12:35:00 -
[25]
Target dampen him so he can't nos you. Then take him out.
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Elric Redeye
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Posted - 2009.04.17 16:19:00 -
[26]
I stood off with an artillery cruiser (Rupture with 650's) and it was cake. He ate a lot of ammo but I took zero damage. I can't imagine how solos in Frigates would have a chance. Destroyers could probably get enough DPS on him but would have to get closer.
You can also invite someone in Local along for more firepower on the mission.
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Farelle
Gallente eve callin
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Posted - 2009.04.17 23:04:00 -
[27]
give me a shout if you want a hand, I'll come melt him, then if you want give fitting advice.
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Footoo Rama
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Posted - 2009.04.19 22:28:00 -
[28]
Dagan's actually not that easy for new pilots...
My roommate banged his head against him for 2 or 3 weeks. He was a new pilot, and was doing the epic arc as a start to his eve career. He is not killable by a new pilot even in a Caldari cruiser running missiles. Nor in a fast orbiting desty loaded for bear with guns. This mission is more a level 2 with a level 3 ship in it. IMHO, I think CCP will lower his resists a bit, or make sure to tell new pilots to bring a friend.
I finally came over with a few hammerhead II's and took care of him... Even then his regen/resists made him feel like a 700million isk bounty BS... His damage is not that strong, but he has a pretty evil vamp on him.
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IamBeastx
Amarr Hedion University
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Posted - 2009.04.20 15:47:00 -
[29]
I have helped kill dagan so many times in the last few days (i actually found pristan harder relatively speaking).
I help people by drawing his fire and armor tanking in a coercer, generally armor regen at 22+ sorts him out.
Tonight i'll be about in a maller to help so look for me.
Generally his range is under 14km, though i have seen him hit for 6-11 at 14km - em and thermal i believe.
You need medium dps to break past his cap and regen. Once into his armor he's easy enough. Gainward 8800GTS 640MB Asus Maximus extreme Q6600 2.4Ghz Zalman CNPS-9700 LED Corsair DDR3 1600Mhz 2x2GB 3xHDD 160GB SATA 500GB WD MyBook ThermalTake Tsunamai Logitech G15 Microsoft Sidewinde |

Dmitryilyin
Gallente Risky eXplosion Death or Glory
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Posted - 2009.04.20 16:18:00 -
[30]
My Myrmidon easily smashed him with Hammerhead II's. I even did not use guns.
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Elric Redeye
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Posted - 2009.04.20 18:08:00 -
[31]
After helping someone newer than me kill Dagan over the weekend I can say with confidence that he is tougher on defense than any L3 combat mission NPC (short of the bonus room in Angel Extravaganza). I took my arty Hurricane that slices through Lvl 3's with ease.
As you noted, his offense is short-range only. Still seems just a hair too rough for a solo Destroyer unless your skills are awesome. If someone goes from the tutorials direct to the Arc then too hard, IMO. CCP should have the training agent suggest being able to work lvl 2 missions before starting the Arc |

Sirius Tharas
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Posted - 2009.04.22 08:14:00 -
[32]
I managed to wreck Dagan's ship using a Thorax, alone. It takes firepower and patience. First I tried with 4 x 250mm Compressed Coil railguns w/ Uranium - didn't succeed to get more than 40% of the shield. I hadn't any problems with the inflicting damage, so I salvaged around without caring about his presence. At the second try, I used some faster 4 x 200mm Scout I rails (w/ Antimatter) and a Hammerhead I - after shooting 600 shells at him, I passed over the shield and it was easy job to wreck the rest. Firing the rails sequentially (not all at once) may help deal with its tanking; also, don't pause the shooting cause he'll tank the shield extremely fast - try to reload the rails individually. |

Guer
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Posted - 2009.04.22 22:57:00 -
[33]
"Warfare & Tactics The home for PVP in EVE"
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Pesets
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Posted - 2009.04.24 19:08:00 -
[34]
I used a thrasher with 7x200mm Autocannon II/Hail S ammo, and had no trouble whatsoever, despite the shield boost effect. I think that was before any of the Apocrypha patches though; Dagan was using medium artillery (and thus missing me something awful) and was not cap neuting - so maybe that changed. On the other hand, maybe people are confused - an earlier "epic" mission involves killing a pirate in an amarr battlecruiser, and that guy does neut (and a lot of people were having trouble with him too).
One thing you want to keep in mind, don't expect NPC resists to have anything to do with common sense. For some types of NPCs, the best damage against shields may indeed be explosive, not EM or thermal.
Also, if I recall correctly, the arc "branches" right before the Dagan mission (you get to choose a race to cooperate with). It might very well be that you get a different Dagan depending on which race you choose... I went with Minmatar (who "specialize" in explosive damage), and had no problem using Hail S ammo (which does mostly explosive damage). I would speculate that you might want to go with kinetic damage if you choose Caldari, thermal if you go Gallente, and kill yourself if you go with Amarr... yea, makes no logical sense, but then that choice of race doesn't make any difference otherwise, so that might be the only reason there is a branch at all.
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Ranger002
Minmatar Devil's Angels
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Posted - 2009.05.03 00:26:00 -
[35]
was flying a hurricane and killed him with a few salvos of arty loaded with phased plasma shells also was fitted for active armor tanking but he didnt even break my shields. was only 3 week old char at the time
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Mulligan Basti
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Posted - 2009.05.03 19:18:00 -
[36]
Dagan is very frustrating but in no way impossible for a new player.
I did the epic arc shortly after the tutorials.
I used a cormorant.
I fitted a Nos to have a minimum of cap available for an extended period mostly to keep guns going, then just optimized dps and speed tanked him at close range. Patience and trial and error is required but it is perfectly doable.
Overall though, Id say its a bit overtuned. Especially considering the much lower difficulty of most of the rest of the arc.
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Guillieme Lohran
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Posted - 2009.05.04 17:39:00 -
[37]
That's my only complaint about that mission. With few exceptions the rest of the Epic arc is EXTREMELY easy. Then suddenly you run into a brick wall with basically no warning or advice. I think it would have been better to have had some sort of incremental increase to let players know that they might want to upgrade to a more potent ship or fit.
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Hydra Ki
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Posted - 2009.05.04 19:45:00 -
[38]
i choose the Amarr Mission for Dagan, and could not get him below 50% shields in an Arbitrator. (4 hammerhead I, and kin/therm armor tank)
I noticed with a Damage Control Unit, that my shields were holding up better than my armor. I changed my arbitrators setup to shield extenders and shield booster, and swapped out armor repairer and tank mods for heatsinks. Dagan went down very fast.
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PENISTEASER
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Posted - 2009.05.10 12:14:00 -
[39]
When I first encountered Dagan I didnt know what to think either but I soon reoutfitted my Arbitrator and used 4 vespas and a heavy missle launcher to soften him up at 25km and then when his shield was about half down moved in and finished his shield off with med ion cannons at close range (1500m)and once his shield was gone the rest went quickly-took aprox 4-5 mins.
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Gurney H
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Posted - 2009.05.10 16:28:00 -
[40]
Is this an Angel mission? Because if so you need to do explosive damage and resist explosive damage. Someone above complained about their sabretooths not doing anything.
In PvE the resists make no sense, they go by faction. Angels are shield tankers who are vulnerable to explosive, WTF, but that's the way it is.
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Ragnerokk
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Posted - 2009.05.10 23:56:00 -
[41]
Edited by: Ragnerokk on 10/05/2009 23:58:25 I have to say thanks to everyone with the advice. I am new to the game (7 days) and ran into this encounter - this was the first good thread I found. I was in a Thrasher (myr noob desy)I equipped 7 200mm gats 1 standard missile launcher, used emp ammo and piranahs for the extra explosive damage and was set up as an armor tanker (2 cap 2's - power diagnostic system 1 - coldgas 1 arckjet afterburner - and an IA polarized armor regenerator).
Targeted and closed right out of the warp, orbited him at 500 and realy never had to turn on the armor repair once. He never got through my shield. I had to ungroup the 7 gats and stagger out fireing so i never had more than 1 reload happening at once, and also overloaded all the weapons for extra damage, but i finally got through his shield and then it was over fast. I did use up about 1500 ammo and almost 300 missils.
Thanks for the great advice and help fellas!
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Clearly Knot
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Posted - 2009.06.29 19:43:00 -
[42]
Edited by: Clearly Knot on 29/06/2009 19:44:25 I finally killed this guy. It took me all afternoon. I was able to do it in a Rifter with only 350k SP.
Even though he had me target-painted, he wasn't able to hit me while I was orbiting at 1000m with afterburners on. So, I dropped my armor tank for 2 gyros. I had to train electronics upgrades to level one so that I could put a cpu upgrade in the 3rd slot to get the gyros to fit.
I used standard Fusion S and Phalanx rockets, and I had him webbed. I staggered the weapons the way Ragnerokk suggested. That seemed to help a lot. After 1231 rounds of Fusion S, and 1280 rockets, he finally popped.
Thanks to everyone who posted here!
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Mandrid Mandragoran
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Posted - 2009.06.29 21:52:00 -
[43]
I think the best way to kill Dagon solo is to speed tank at extreme close range with autocannons or rockets. This should let you do enough damage to overcome his shield booster, while basically making his energy vamp useless since your weapons don't need cap.
Or you could find some help to take him down. I had to put together a small fleet of newbies to take him out - it took 2 Destroyers and 2 Frigates.
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Ufen Zakalwe
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Posted - 2009.06.30 11:21:00 -
[44]
I Kestrelled him to death from afar, orbiting at a high speed. Took ages and used a lot of 'siles, but he died.
This was straight after the tutorial. I guess he could be hard if your skill training is a bit bleh.
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Agile Nakajima
Minmatar Freelance Tax Inspectors
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Posted - 2009.06.30 12:34:00 -
[45]
Edited by: Agile Nakajima on 30/06/2009 12:36:45
Originally by: Big Dominic I'm in a caracal with 5 assault launchers and 2 ballistic control systems and I can't take him down. And you guys reckon a frigate can do it :/
Confirming I have done the entire arc in a Rifter, solo, with this character. However that was after at least a month of training, after hitting the learning skills pretty hard and then going all out for Rifter combat skills. Dagan and his energy vampire were extremely annoying, and he took a long time to kill.
As Mandrid said above, getting in to a close orbit means you take very little damage from his guns, and if you are using autocannons and/or missiles you don't need cap to shoot.
Another thing I've noticed is some people seem to be trying to use small rails to kill him. Use blasters, if you have to use hybrid weapons. Rails give you range but far less damage than the equivalent size of blasters.
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Kellath Eladrel
Minmatar Eve University
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Posted - 2009.06.30 15:46:00 -
[46]
Did it solo in a Coercer, 8x small beams with antimatter. Orbit at 10-11k with a SARII is tankable. Group all guns and fire simultaneously to break his tank better. But remember it will break your cap faster so bring some cap mods.
Took some trial and error. Hell of a shield tank. :) Five card stud, nothing wild. And the sky's the limit... |

Zartanic
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Posted - 2009.06.30 18:54:00 -
[47]
Edited by: Zartanic on 30/06/2009 18:55:38
Originally by: Mandrid Mandragoran I think the best way to kill Dagon solo is to speed tank at extreme close range with autocannons or rockets. This should let you do enough damage to overcome his shield booster, while basically making his energy vamp useless since your weapons don't need cap.
Or you could find some help to take him down. I had to put together a small fleet of newbies to take him out - it took 2 Destroyers and 2 Frigates.
Yes. That's how I did it solo using assault missiles (I used a Cruiser). I used a painter and webber, although as he is in a cruiser I'm not sure the painter made any difference. For a noob like me the only issue was doing enough damage to get past his shield boosting. Of course using the right damage type was important too ( forgot what it was, but not EM)
I then helped a friend who kitted him long range in a frigate while which was even easier.
He is hard for new players but he is a great way to learn tactics and game mechanics.
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Bo'Tox
Amarr
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Posted - 2009.07.01 01:53:00 -
[48]
Hi,
Had the same issue.
Joined in with another guy doing the same mision. We forme dfleet, warped in and targetted him.
He zaps your cap if your too close...
We found that lasers are good at 30KM and projectiles at 15KM. He has neut, cap boosters, shield rechargers and does decent dps too, making you warp away before you can take him out.
Took us 20 mins of alternate warping in and out, drawing fire, before we hit upon the magic target range and he couldnt hit us or sap our cap and we lolled him in minutes....
We then did the same for my mission Dagan and it worked a treat!
Talk about killing one clone after another!
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Man's Freedom
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Posted - 2009.07.01 17:51:00 -
[49]
I killed him in a t1 fitted rocket kestrel (the best named rocket launchers, which were pricey but I sold them after and 2 t1 damage modules in the lows) using explosive damage. It took a long time (15 minutes), and at times it seemed hopeless be eventually I wore him down. Also, I'm less than a week old and this was 2 days ago that I killed him.
Hope that helps!
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Maxpie
Cross Roads
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Posted - 2009.07.01 23:15:00 -
[50]
Dagan is tough, even for an assault frig as I used against him.
Really the best thing to do is get a pilot or two to help you. I must have helped half a dozen people on this one. There are almost always people on this mission and in my time there I saw nothing but nice people (surprisingly for Eve).
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |
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Kailen Thorn
Caldari Interstellar Brotherhood of Gravediggers Privateer Alliance
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Posted - 2009.07.03 23:16:00 -
[51]
sorry i skipped last few posts, but was wonder where to find this epic mission arc and if u need to do anything before hand to get it. I dont mission, but i wanna see how hard this guy realy is.
and can u do it twice?
Thanks
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Clearly Knot
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Posted - 2009.07.04 01:03:00 -
[52]
Originally by: Kailen Thorn sorry i skipped last few posts, but was wonder where to find this epic mission arc and if u need to do anything before hand to get it. I dont mission, but i wanna see how hard this guy realy is.
and can u do it twice?
Thanks
Talk to the agent named Sister Alitura. I don't think there are any prereqs, although I did do one of the tutorial mission arcs first.
You can only accept the mission once, but there's nothing preventing you from fleeting up with someone else who has it and doing it again with them.
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Volitaire
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Posted - 2009.07.04 11:18:00 -
[53]
Originally by: Kailen Thorn sorry i skipped last few posts, but was wonder where to find this epic mission arc and if u need to do anything before hand to get it. I dont mission, but i wanna see how hard this guy realy is.
and can u do it twice?
Thanks
TBH, I don't think you're allowed to do it now are you Privateer =P
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Nashx
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Posted - 2009.07.07 19:58:00 -
[54]
Edited by: Nashx on 07/07/2009 20:02:30 After some planning I did this quickly an easily with a destroyer, the catalyst, on a 4 day old character and this is my first time playing. Almost all of my skills are level 1 or 2. Spent about 5 hours reading up, trying different things and researching.
The key for me was to get in VERY close and then just keep blasting away. Set orbit to 500m, ended up at just under 1k. He misses 75% of the time at that range.
Equipment:
6x limited light neutron baster I 2x limited light electron baster I (had to use two of these to fit within the power capacity) small shield booster I small tapered capacitor infusion I overdrive injector system I beta hull mod inertial stabilizers
using antimatter amo on all guns, 200 capacitor charges.
Every time my capacitor got under 1/2 I used a capacitor charge and had the shield booster on 70% of the time. Could not have done it without these two either. The 8 basters and his nosferatu eat up capacitor fast but the 200 cap charges are more than enough. Think I used 7.
Swapping out a weapon for a nosferatu and switching the capacitor charger for a dampener could work too. Wish I could try that, but he's dead ;) hehe
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Eurulf Ofinur
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Posted - 2009.07.08 18:58:00 -
[55]
Edited by: Eurulf Ofinur on 08/07/2009 18:59:49 Killed Dagan when my character was a couple of weeks old. Used a Trasher fitted with the maximum number of 200mm autocannons and a rocket launcher, 2 gyrostabilizers, EMP ammo. 99 damage per second with that fit at the time, according to EveFit. I just orbited at 500 m and kept shooting (he couldn't hit me at all at that distance) - it took about 2000 rounds of EMP S ammo, but I eventually wore his tank down. I don't recall having had any problems with capacitor. Chose the Minmatar path in the arc, if that matters.
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Farnack
Gallente
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Posted - 2009.07.11 06:35:00 -
[56]
Originally by: Nashx Edited by: Nashx on 07/07/2009 20:10:08 Edited by: Nashx on 07/07/2009 20:02:30 After some planning I did this quickly an easily with a destroyer, the catalyst, on a 4 day old character and this is my first time playing. Almost all of my skills are level 1 or 2. Spent about 5 hours reading up, trying different things and researching.
The key for me was to get in VERY close and then just keep blasting away. Set orbit to 500m, ended up at just under 1k. He misses 75% of the time at that range.
Equipment:
6x limited light neutron baster I 2x limited light electron baster I (had to use two of these to fit within the power capacity) small shield booster I small tapered capacitor infusion I 2x overdrive injector system I beta hull mod inertial stabilizers
using antimatter amo on all guns, 200 capacitor charges.
Every time my capacitor got under 1/2 I used a capacitor charge and had the shield booster on 70% of the time. Could not have done it without these two either. The 8 basters and his nosferatu eat up capacitor fast but the 200 cap charges are more than enough. Think I used 7.
Swapping out a weapon for a nosferatu and switching the capacitor charger for a dampener could work too. Wish I could try that, but he's dead ;) hehe
good advice! thanks!
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Dhaaka Vincatar
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Posted - 2009.07.14 19:30:00 -
[57]
Did the whole arc in a 4x standard missile fit Kestrel, except for the last 2 missions (the one with the Amarr BC you have to kill and Dagan) in which I had to swap out to 4 X rocket launchers for the extra DPS in order to beat their tanks, which I could not do with the standard missile launchers.
Used Thorn rockets and just went nuts, it was especially hard to break Dagan's tank even with +50% extra damage on my rockets thanks to Caldari frigate 5.
I am surprised to hear people beat this solo with week old characters as even with all my skills and damage bonuses I was only barely beating his tank.
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Josh Silver
GoonFleet GoonSwarm
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Posted - 2009.07.14 22:27:00 -
[58]
I took the Amarr route and he had Target Painting as "special"
His damage output is low enough to shield tank it in a noob destroyer, but his tank is WAY off. You need a freaking Battlecruiser to take him down, which is out of line with the whole arc and the pityful reward of 150k.
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Zartanic
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Posted - 2009.07.15 02:31:00 -
[59]
When I did it I found he was fairly easily speed tanked even in a Cruiser, then using the right type of assault missile (I tried all 4 and one gave the edge I needed although I forgot which damage type) he wasn't too bad.
I spent hours over this guy but the amount I learned was well worth it. I have not had any NPC get close to him in difficulty since, and I'm on level 3's.
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Daniel Farore
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Posted - 2009.07.15 18:17:00 -
[60]
I just managed to beat Dagan in a Vexor with 3x150mm 'scout' rail guns (which didn't help much) and very few combat skills (<110.000SP in drones + gunnery combined).
Instead of getting up close I kited away from him. I don't know if this is supposed to happen, but at some point (after 200km or so) Dagan will no longer follow you and fly back to the station you see floating around. When he does, he no longer uses the shield boosters. The resistances still make his shields hard to take down, but they won't regenerate (actively).
It takes a long time before he turns back, and before it happened I all ready shot over a thousand rounds into him and was out of ammo. I only had 4 hammerhead I's left for dps so I couldn't kill him in one run.
When Dagan came in range of the station he again altered course to chase after me. His shields regenerated back up to full strength in no time, but again at 200km or so he turned back. This time his armor was allready 90% gone and I just had to crack his shields again and he started taking hull damage.
At first attacking him seemed futile for me as a rookie, most of the time I spend kiting away I was actually reading this forum to see how to kill him. But it isn't impossible to kill him even if you're just starting out. Just don't use up all your ammunition before he turns back otherwise you won't have anything left when you can take him out.
One a side note: I choose the Minmatar commander and Dagan was apparently flying an Angel Cartel cruiser equipped with ACs. His speed was somewhere between 300 and 350m/s so if you want to kite him you should be able to fly faster than that, which usually requires an afterburner. If he is equipped differently with other commanders he might be harder to kite/tank.
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Toka Nambu
Gallente
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Posted - 2009.08.08 10:58:00 -
[61]
Quote: After some planning I did this quickly an easily with a destroyer, the catalyst, on a 4 day old character and this is my first time playing. Almost all of my skills are level 1 or 2. Spent about 5 hours reading up, trying different things and researching.
The key for me was to get in VERY close and then just keep blasting away. Set orbit to 500m, ended up at just under 1k. He misses 75% of the time at that range.
Equipment:
6x limited light neutron baster I 2x limited light electron baster I (had to use two of these to fit within the power capacity) small shield booster I small tapered capacitor infusion I 2x overdrive injector system I beta hull mod inertial stabilizers
using antimatter amo on all guns, 200 capacitor charges.
Every time my capacitor got under 1/2 I used a capacitor charge and had the shield booster on 70% of the time. Could not have done it without these two either. The 8 basters and his nosferatu eat up capacitor fast but the 200 cap charges are more than enough. Think I used 7.
Swapping out a weapon for a nosferatu and switching the capacitor charger for a dampener could work too. Wish I could try that, but he's dead ;) hehe
This worked perfectly fine for me.
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Gsptlsnz
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Posted - 2009.08.08 11:37:00 -
[62]
I put a general solution for Dagan into a thread in the "New Players Q&A" last week. Note that the Dagan encounter seems to be intended as a lesson in custom-fitting your ship for a difficult single target. I dont think it should be done with brute force.
Dagan is easy to kill in any correctly-fitted Destroyer Dagan's exact fit varies - there is no single perfect solution Dagan always has very high resists to 2 or 3 damage types Some Dagan encounters can be completed in a Frigate, but not all Some Dagan encounters are difficult in a rookie-level Cruiser
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Chana Kor
Caldari
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Posted - 2009.08.22 14:09:00 -
[63]
Edited by: Chana Kor on 22/08/2009 14:48:29 Thought I'd relate my experience in case it helps someone. I also had trouble killing him with my Caracal. The solution was to use a webber. That slowed him sufficiently that my Scourge heavy missiles consistently did max damage. This and orbiting as close as possible let me keep ahead of his damage dealing and wear down his tank faster than he could boost it. My single ECM Multispectrum jammer was a waste of space; it jammed him maybe 1 in 15 tries. Still took a moderately long time though. |

Chana Kor
Caldari
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Posted - 2009.08.22 14:46:00 -
[64]
I've distilled the following from various posts. Most of us would agree on the following:
1) You do not need t2 gear to kill Dagan. 2) Your ability to fit for a specific target is more important than the size of your ship or your accumulated skill points. 3) Dagan will drain your cap. Either be cap stable or find a way to recharge. 4) Come prepared for a long fight. 5) DAGAN'S RESISTANCES VARY. EXPERIMENT until you find the damage type that averages the most damage. Corollary: there is no one ship fit that will work for everyone. 6) Above all else, ORBIT CLOSE. Even in a cruiser.
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Jahxsis
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Posted - 2009.08.24 01:08:00 -
[65]
I killed Dagan with a 4 day-old character flying a Destroyer.
After much frustration with different Rifter, Slasher, and Thrasher setups I finally Set up a Thrasher (Minmater Destroyer,) with the following:
High: (7) 200mm Autocannon I (EMP S ammo) (1) NOS (not used)
Med: Afterburner Cap Recharger Cap Booster (not used)
Low: (2) Gyrostabalizer I
All I did was: (1) Afterburner right up to him and start orbiting at 1000m on afterburner (2) Start my 7 Autocannons 1 at a time, letting each one fire four times before starting the next. (3) let each Autocannon reload and then start it firing again, ensuring that the timing remains spread at least 4 firing cycles
Results: He only hit me twice, both on the approach. He was dead right after the second reload.
Notes: I had killed his buddies on a previous approach, but that part is easy anyway.
Spacing the start up of Autocannons is important, because otherwise he can recharge almost all of his shield while the guns reload.
He appears to be a PASSIVE SHIELD TANKER, so a NOS does nothing. I made a previous run at him with three NOS and 5 guns, and couldn't get his shield down
Conclusion: With this exact build it was incredibly easy, with any other Minmatar Frigate or Destroyer setup it was impossible with only basic level 3-4 combat skills
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Vazmanthos
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Posted - 2009.08.24 04:22:00 -
[66]
I had read a few horror stories about this guy while halfway through the epic arc, but the encounter turned out surprisingly well. My character had about 1.2m skillpoints. I maintained a 22k distance in a Vexor while 5 medium scout drones did the rest. He never opened fire on myself or my drones, which I was puzzled (but not disappointed) by.
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Kezzle
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Posted - 2009.08.24 07:53:00 -
[67]
Originally by: Jahxsis
Spacing the start up of Autocannons is important, because otherwise he can recharge almost all of his shield while the guns reload.
This has to be a purely psychological effect. He recharges x every y seconds, wit x being a variable amount depending on his current shield strength. Once you have all your weapons going, your damage output can be considered to be an average. Gaps in your damage production will not, in any way, increase your target's shield regeneration. Just because you continuously do damage doesn't mean you stop him regenerating his shields.
Quote: He appears to be a PASSIVE SHIELD TANKER, so a NOS does nothing. I made a previous run at him with three NOS and 5 guns, and couldn't get his shield down...
Most NPCs are unaffected by NOS, though you can get juice out of them for yourself, so NOS isn't entirely useless.
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Raduque
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Posted - 2009.09.05 17:24:00 -
[68]
I killed him, just today in my Thrasher. I used 6x200mm Gallium Machine guns, 1x 280mm Howitzer and 1x Malkuth launcher. I used Titanium Sabot S in all guns and plain bloodclaw missiles in my launcher. Other than the guns, my desty has no other offensive modules (shield extenders, shield recharger, beta reactor control and beta shield relay).
I orbited him at 1000m and just poured round after round into him. I only had to reload the 6 guns once, and the Howitzer about 5 times. I was doing better damage (avg of 5-12) using EMP-s vs the Sabots (4-10), but EMP-s was 10 jumps away.
It took probably 15 minutes of orbiting and firing, but he eventually went down. Never broke my shield tank, either.
That damn cruiser in the mission before Dagan was 10 times tougher. Cap sucker, 200 damage volly strike, and fast as a damned frigate. Had to call a friend with a battleship to kill him.
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Orielbean
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Posted - 2009.10.15 23:43:00 -
[69]
I fly Gallente Catalyst for this one. Had a lot of trouble the first few times, but figured out the trick:
Fitting -
Hi power-Anode Light Neutron Particle Cannon x5 with Antimatter charges, Dual Anode Pulse Particle Stream x1 with Multifrequency crystal. (I trained lasers as they are darn useful).
Medium power used 1 Cap Recharger II, 1 Cold Arc Jet Afterburner.
Low Power used Damage Control I, Overdrive Injector System II, Armor Repairer I.
Drone - 1 Hobgoblin I
How did I attack? First I went in and stomped the Escorts. Then I Orbited at 500meters, and turned on the Damage Control + my afterburner. The drone and the laser made the difference here. His shields are the toughest part of the whole thing; also, when my first round of antimatter was getting low, around 10 left, I stopped 2 cannons to reload; that helped stagger his tanking. If you get more then 1500meters away from him, he starts hitting you more, but inside that with good speed and you will not have much trouble at all.
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Illectroculus Defined
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Posted - 2009.10.16 18:49:00 -
[70]
The AI for many NPC's seems to combine boosting/repping with attacking, if you can keep the target at range so it never attacks (i.e. stays flashy yellow wihtout going to flashy red) then it won't rep either. Once you get close enough that the NPC starts attacking the boosting will continue even if you fly out of range of its weapons, but if you fly a really long way away (200km?) the NPC drops back to non-attacking, non-repping mode.
I've noticed this with the Aether Drone Queen in Parchanier which usually reps 33% of it's armour every 2 seconds and takes 2000+dps to kill. But, I managed to keep her in yellow flashy mode and kill her using only a drake.
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Dendrend
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Posted - 2009.10.16 20:25:00 -
[71]
I did this easily in my Kestrel fully outfitted missiles, 2 with standard missiles, 2 with FoF missiles, cant remember what dmg types.
Orbited at 30km's, attacked him, he never got close enough to start shooting at me, in fact, i even went afk for bout 5 mins, coming back once a minute to start firing again tho 
took bout 15-20 mins, bout 500 missiles total, but got him without a single scratch.
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Fierceshot
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Posted - 2009.10.17 09:05:00 -
[72]
"Mission 49: Our Man Dagan. Dagan flies a 200k isk bounty Battlecruiser. Your frigate probably won't even dent his shields although speed tanking will allow you to kill his supporting frigates. Dagan has the mods most likely to give you fits if you chose unwisely in Mission 48. He's have Defender missiles if you chose Caldari plus Kinetic resistance boosters. He'll have active armor tanking and massive EM/Therm resist if you chose Amarr. He'll throw heavy Kinetic damage missiles if you chose Gallente and may have Target Painting as well. And he'll probably have short range blasters or autocannon if you chose Minmatar and a cap drainer on top of that.
After you've taken out the frigates, figure out what type of damage Dagan is most vulnerable to and then re-configure your cruiser to deal that damage, preferably at a range that Dagan isn't good at. Then get your buddy to come in his cruiser as well and the two of you should whup Dagan easily."
Source
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Illectroculus Defined
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Posted - 2009.11.29 05:02:00 -
[73]
I just beat the caldari path version in a rifter with 3x200mm guns, rocket launcher and 3 gyrostabilizers - and - using a new character with only a minimal amount of skill training - less than 10 hours (8 of which is accounted for by the time taken to train minmatar frigate 3).
Boy, it was tedious.
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Veron Kirtor
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Posted - 2009.11.29 07:23:00 -
[74]
I remember doing this in my Thorax not to long ago.
I used Hammerhead drones and 3 150 mm rails (Iron ammo).
Just turned on my AB, set to Keep Distance at 25 km, put my drones and guns on him, and got a sandwich while I slowly took him down.
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Jason Wyght
Gallente Hoplite Brigade
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Posted - 2009.11.29 09:26:00 -
[75]
I can't recall what i did to the guy, seeing as it was about 4 months ago, but i do remember that the best tactic against him as a frig/desti pilot is to go in close and personal, since, even without a MWD or after burner, his guns don't have enough tracking if you orbit him at 500. so any blaster + antimatter would give you the best results.
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caldaribpos
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Posted - 2009.11.30 09:54:00 -
[76]
Dagan.. Isn't this the fight where you go close and orbit.. and NOS him? Drain his cap and he will not repair as far as I recall.
Suck the crap out of that fool.
Cheers,
Jukka
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Amanita Rookwood
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Posted - 2009.12.03 14:54:00 -
[77]
Edited by: Amanita Rookwood on 03/12/2009 14:54:39 Just managed to solo Dagan in a Punisher despite being a fool and choosing Amarr in the previous mission, thus maximising his resists against my EM/Thermal lasers. I had managed to solo Kritsan Parthus in a frigate as a 2 day old character but Dagan was a right royal PITA. In the end I had to skill up for T2 lasers, use Imperial Navy Multifreq's and get the majority of my gunnery skills to 4 before I could break his tank. I know I could have made life a lot easier for myself (not to mention cheaper) but I really wanted to complete the Sisters Arc in a frigate. All in all it took me 11 days.
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Illectroculus Defined
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Posted - 2009.12.05 18:42:00 -
[78]
So, can anyone come up with the *lowest* SP character and ship that can Solo dagan?
I posted a thread over in skills discussion asking this question, and in particular, is there a ship fit which can beat him with only racial frigate only at level 2?
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Chajitsoyo
Gallente Sanford Space Salvage
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Posted - 2009.12.05 22:19:00 -
[79]
I'm not sure what the 'lowest skillpoints to solo' dagan would be, but I'm still pretty low (2 mil) and alot of those skill points are going towards covops.
with that in mind, I killed him using a firetail (post dominion changes) on the second try... damage type was the key. EMP was not putting out the DPS to break his tank, so I switched to fusion and killed him w/o even having to reload.
mini frig 5 for the most damage boost on the new stats only had small projectiles 3
2 meta 4 200mm autocannon I's and a small nosferatu I, 2 gyro I's and a damage control... set your orbit at 500m and he cannot track you. Again, didn't even have to reload once I picked the right damage type.
From what I've read, his resists and loadout changes depending on which faction you choose to fight for... I picked galente, and his EM resists were quite high, but explosive/kinetic did the trick. ---------------------------------
Everything in moderation, including moderation. |

Illectroculus Defined
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Posted - 2009.12.06 01:16:00 -
[80]
Well by low SP I mean lower than about 80,000sp - which is roughly how many sp my character had in non-learning skills, and in the end a number of those were completely irrelevant to the arc (drone skills, shield emission, astrometrics).
Base characters start out with 56,489 - so that's the lowest theoretical value.
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Exitar Stormscion
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Posted - 2009.12.06 08:35:00 -
[81]
Edited by: Exitar Stormscion on 06/12/2009 08:36:10
Originally by: Jahxsis I killed Dagan with a 4 day-old character flying a Destroyer.
After much frustration with different Rifter, Slasher, and Thrasher setups I finally Set up a Thrasher (Minmater Destroyer,) with the following:
High: (7) 200mm Autocannon I (EMP S ammo) (1) NOS (not used)
Med: Afterburner Cap Recharger Cap Booster (not used)
Low: (2) Gyrostabalizer I
All I did was: (1) Afterburner right up to him and start orbiting at 1000m on afterburner (2) Start my 7 Autocannons 1 at a time, letting each one fire four times before starting the next. (3) let each Autocannon reload and then start it firing again, ensuring that the timing remains spread at least 4 firing cycles
Results: He only hit me twice, both on the approach. He was dead right after the second reload.
Notes: I had killed his buddies on a previous approach, but that part is easy anyway.
Spacing the start up of Autocannons is important, because otherwise he can recharge almost all of his shield while the guns reload.
He appears to be a PASSIVE SHIELD TANKER, so a NOS does nothing. I made a previous run at him with three NOS and 5 guns, and couldn't get his shield down
Conclusion: With this exact build it was incredibly easy, with any other Minmatar Frigate or Destroyer setup it was impossible with only basic level 3-4 combat skills
NPCs have infinite cap ... you use nos on them only to get your self cap but you cant cap them dry.
For topic poster
Get thorax get 5 hammerheads and fit MEDIUM BLASTERs best you can aford with short range ammo ... get to him on 500 m orbit and kill him like a pig :)
Mortal in body Eternal in will. |

Bitlebrow
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Posted - 2009.12.15 01:11:00 -
[82]
What a rite of passage.
I just killed Dagan in a Caracal with 5 heavy missle launchers firing Havocs (explosive damage). It takes a while to eat through his shield, then things go quicker. I tried heavy missiles of all four types (EM, Thermal, Explosive, Kinetic). Explosive (Havoc) seemed the best. I'll guess any other weapon inflicting explosive damage would work, too.
It took a while. He closed to about 10 km (I was "fleeing" but he was faster) and hit me with his zapotron gun, but my shields only dropped to 50% and then sustained. Never used my shield booster. (Although I do have a shield extender.)
I also had a Hammerhead 1 drone, but I'm guessing it didn't help that much.
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Aramaki Section9
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Posted - 2009.12.15 10:23:00 -
[83]
where can i find this dagan? i wanna kill him too :)
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sKull48
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Posted - 2009.12.24 18:37:00 -
[84]
Originally by: Nashx Edited by: Nashx on 07/07/2009 20:10:08 Edited by: Nashx on 07/07/2009 20:02:30 After some planning I did this quickly an easily with a destroyer, the catalyst, on a 4 day old character and this is my first time playing. Almost all of my skills are level 1 or 2. Spent about 5 hours reading up, trying different things and researching.
The key for me was to get in VERY close and then just keep blasting away. Set orbit to 500m, ended up at just under 1k. He misses 75% of the time at that range.
Equipment:
6x limited light neutron baster I 2x limited light electron baster I (had to use two of these to fit within the power capacity) small shield booster I small tapered capacitor infusion I 2x overdrive injector system I beta hull mod inertial stabilizers
using antimatter amo on all guns, 200 capacitor charges.
Every time my capacitor got under 1/2 I used a capacitor charge and had the shield booster on 70% of the time. Could not have done it without these two either. The 8 basters and his nosferatu eat up capacitor fast but the 200 cap charges are more than enough. Think I used 7.
Swapping out a weapon for a nosferatu and switching the capacitor charger for a dampener could work too. Wish I could try that, but he's dead ;) hehe
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Rawson King
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Posted - 2010.01.25 08:48:00 -
[85]
I just killed him solo in my catalyst. 2 Week old character with about 700k skill points, 250k of which are in learning skills.
Fitted as follows: 8x Light Ion Blaster I with Antimatter S 1x Small Sheild Booster 2x Overdrive Injector System I 1x Small 1-A Polarized Armor Regenerator with 1x Hobgoblin I in my drone bay.
The first time I fought him I was helping a friend (who had tried like 5 times to kill him, all unsuccessful in his Thrasher), and I still had my 150mm Railguns fitted. We ended up doing it right away because for some reason he decided to focus fire on my drone, which never got hit.
When I finally caught up and it was my turn to kill him, my friend was offline so I decided to try and solo it. Fitted as mentioned above, killed his friends first, warped out to recharge cap and sheilds, then warped back in. Orbit @ 500 (ended up being closer to 800-900m), staggered my blasters, and launched the drone. I managed to dodge alot of his shots, but still had to occasionally turn on the Sheild Booster. I mostly left it off to save on cap. Tore him up, didn't even have to reload the blasters once. He never even got through my sheild.
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NobodyHolme
Gallente Colonial Fleet Services Independent Faction
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Posted - 2010.01.25 09:41:00 -
[86]
Hes designed as a learning experience.
Lessons covered: A: Experiment with ranged tanking. (He cant hit close orbiters, even if he could probably gank an interceptor orbiting at 10k, and he has limited range) B: Nosferatus are just silly against mission NPCs. C: Resistances may not be what you would assume from the ship hull. People fit hardeners. D: "If its too hard, bring a friend". This is the biggest lesson you will learn in eve. (Okay, "Dont trust anyone you cant extract suitable revenge upon in real life" is bigger, but its second. ) Because I can. |

Chubby Caulk
Amarr
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Posted - 2010.01.25 18:03:00 -
[87]
Edited by: Chubby Caulk on 25/01/2010 18:03:52 I managed to down him yesterday using an Arbi. You just have to fit your ship so you can out dps his shield tank and tank his incoming damage indefinitely.
To keep cap stable since he vamps I used two small cap batteries and two small NOS I's. For drones I used Hammerhead I's. My skills aren't great (this char is 7ish days old) so I could only deploy 4 drones but I still managed; it did take a while however.
I owe a lot of my success to the insane fitting flexibility of the Arbi :P.
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Siduri Harkonnen
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Posted - 2010.01.26 00:40:00 -
[88]
This is how I beat Dagan on a two day old character. Orbit at 500m, and Dagan cant track. Turned out to be much easier in a frigate than a destroyer. Dagan could hit a destroyer at close orbit, but not a frigate. Took about 10-15 minutes. This worked against Kristan Parthus too, he neuted but the natural cap regen was enough to refire guns everytime it capped out.
Acceleration Control I Afterburner II Controlled Bursts II Drones I Energy Grid Upgrades II Energy Management II Energy Systems Operation II Evasive Maneuvering I Gallente Frigate III Gunnery III Hull Upgrades II Mechanic II Motion Prediction II Rapid Firing II Repair Systems II Scout Drone Operation I Small Hybrid Turret III Sharpshooter II Targeting II Weapon Upgrades I
[Incursus, PVE Epic Arc Boss Killer Incursus]
Magnetic Field Stabilizer I Magnetic Field Stabilizer I
Cap Recharger I Cap Recharger I [empty med slot]
Light Neutron Blaster I, Antimatter Charge S Light Neutron Blaster I, Antimatter Charge S Light Neutron Blaster I, Antimatter Charge S
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin I x1
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Illectroculus Defined
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Posted - 2010.02.02 06:44:00 -
[89]
I just managed to do this with fewer than 70,000 SP (beating my previous record of just over 80ksp) - started with a gallente pilot and used drones and railguns for most missions. For the last few missions I used an Imicus with 3 hobgoblins, 2 light neutrons (CNAmS) , 2xmagstabs and civilian shield boosters and afterburners in the mids. This squeezed out enough DPS with minimal skills to break dagan's tank. I was purposely trying to do this with as few sp as possible so I didn't train Gallente frigate from 2->3, which meant I couldn't use the Incursus or Tristan (or catalyst). Having done this, I thinking that I could've probably got away with just 2 drones and flown a Maulus or atron for most missions.
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Ariadne Grace
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Posted - 2010.02.14 15:33:00 -
[90]
Just did it solo in a Caracal using 5x Heavy Missle Launchers with Havocs and 1x Hammerhead I. Fitted a 10MN Afterburner and held him at 30km. Then it's just a waiting game. Took about an hour.
ps - once you've taken out the escort fleet, salvage. I didn't and by the time I was finished with Dagan the wrecks were gone.
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mayatrish
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Posted - 2010.03.02 18:17:00 -
[91]
this bugger thwarted me for a week. even with my BC, couldn't hit him past the mid shield range. sooo : i upgraded three turrets to medium with fusion M, then upgraded drones to medium hammerheads. mounted three standard launchers with bloodclaws and sabretooth. get in the 1500 range. trashed him in about 5 min ;) the key word here is : optimization.
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Kahdath
McKenna's All-Weather Haulage
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Posted - 2010.03.06 01:25:00 -
[92]
Edited by: Kahdath on 06/03/2010 01:25:38 Beat him around 2 or 3 days after starting EVE for the very first time (sometime last week, in fact). I did it in an Incursus - cost me about 3.5 million in named ion blasters and faction ammo, but I found that orbiting at 500m prevented him from hitting at all and I used nearly two full clips of ammo taking down his insane shield-tank, but I did it.
Then again, I had veteran friends giving me advice on the best fit they could come up with for that enemy. I'd have had ridiculous problems without any advice.
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Oso Delmar
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Posted - 2010.03.26 04:21:00 -
[93]
I killed him solo after some reading and tweaking. Here is the Maller fit i used:
[Maller, Kill Dagan] Damage Control I Medium Armor Repairer I Energized Basic Magnetic Plating Energized Basic Magnetic Plating Heat Sink I Energized Adaptive Nano Membrane I
Cap Recharger I Cap Recharger I Cap Recharger I
Medium Pulse Laser I, Multifrequency S Medium Pulse Laser I, Multifrequency S Medium Pulse Laser I, Multifrequency S Medium Pulse Laser I, Multifrequency S Medium Pulse Laser I, Multifrequency S Medium Nosferatu I
I wasn't fast enough to get to optimal range, but I still eventually wore him out. I don't think this fit is good for anything else, it is such short range.
|

Isaac Avernas
State Protectorate
|
Posted - 2010.03.26 04:59:00 -
[94]
Edited by: Isaac Avernas on 26/03/2010 04:59:14 Im amazed this thread about a PVE topic has been in W&T for over a year.
|

Dilligafmofo
Gallente Chaos From Order Manifest Destiny.
|
Posted - 2010.03.26 10:13:00 -
[95]
I think this particular mission was intended to test the newer pilots in eve. Having had this thread going for over a year it would suggest this mission is working as intended.
I am sure too, those that have had to solo this with very few skills have learned so much about dps and tanking.
|

Anxiir
|
Posted - 2010.04.03 18:47:00 -
[96]
Sorry for bring up an old post but if i'm not mistaken, Dagen's resist are picked when you do the part before that. where you choose what you want to do next.
And I believe you can do it more than once, I went back to the the sisters station (helping a friend kill Dagan) and I had the option to erase my memory of the epic arc and do it again :*( |

Lura Andarr
|
Posted - 2010.05.04 18:20:00 -
[97]
Hey, Im on this mission and stuck atm,
Im using a battlecruiser (harbinger) but ive only been playing for about a month so my skills arent as high as they could be. Anyways all i can do is get him down to about 50% shield where his regen kicks in, i picked the amar storyline, does that mean he has huge EM resist or something because my guns (6x Heavy afocal maser with UV + 4 Hammerheads) cant scratch him and using a nos doesnt seem to stop him from using his shield booster He does practicaly no damage to me but i got bored after about 30 mins of no progress on his shields
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Lura Andarr
|
Posted - 2010.05.04 19:05:00 -
[98]
Ok i switched to 7 Heavy Modal Pulse Lasers with multifreq. and valkyries instead of hammerheads and he blew in 1 min.
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Cross Raine
|
Posted - 2010.05.13 02:07:00 -
[99]
Hey,
I finally took him out with 5 Valkyrie I, in a Vexor. With Active Tanking, stable capacitor. It took me quite a while to kill it, though.
He seems he resists well EM and Thermal. Could probably have used Vespa I but since he's fast, I went for the Valkyries.
|

Aerilis
Gallente Quantum Cats Syndicate
|
Posted - 2010.05.13 08:06:00 -
[100]
DAGAN IS DIFFERENT FOR EVERYONE.
Depending on the choice you made earlier in the arc. I'm an experienced player (I like to think) but when I rolled a new toon to play through the arc I had trouble with him in an Omen, simply because I chose a bad choice that gave him high EM and thermal resists. I beat him using cap boosters, a strong active tank, and kept chipping away at him with my pathetic lasers.
|
|

Celia Therone
|
Posted - 2010.05.13 10:18:00 -
[101]
I've rolled two new characters and beaten Dagan with both using a Coercer the first time and Thrasher the second. Second character had about 120k in non learning skills at the time of combat.
Orbit Dagan with afterburner at 500m. Fit enough cap mods to be stable despite the neut. Small rep, pulsed, to take care of any damage you get closing distance. Then light up a rack of short range weapons and watch a movie for about ten minutes. Don't forget to bring lots of ammo and I found at least one damage mod was necessary (heat sink, gyrostab etc).
Thrasher fitting (as I remember it) High 7 x 200mm AutoCannon I (depleted uranium s, maybe, don't recall)
Mid Monopropellant I Hydrazine Boosters Small F-4a LD-Sulfate I Capacitor Charge Unit Small Shield Booster I
Low 2x Gyrostabilizer I
|

Francais Tempest
Gallente White Knights Imperius
|
Posted - 2010.05.14 14:48:00 -
[102]
I faced Dagon on my fourth day of play. Lets just say I wasn't very good (still not ). Anyway, I had my Tristan (which got me through the netire arc, though looting was a pain due to low cargo hold) with two blasters and two missile launchers. I didn't have any drones yet.
After a few seconds, I took out his escorts. Easy. I aproached him at a 45 degree angle, getting minor damage. I began to orbit at 1000. At this point I could go forever becasue he couldn't hit me. I think my top speed was around 300m/s.
It took me about an hour of constant firing to beat him out of shields... then I ran out of ammo.
After doing this twice, I took a friend who had a firgate as well. The two of us took a few seconds (ok, may have been a few minutes, but not too long) to kill him. I don't get it, but oh well.
|

Frank Heisenberg
|
Posted - 2010.05.17 21:35:00 -
[103]
Edited by: Frank Heisenberg on 17/05/2010 21:37:07 Edited by: Frank Heisenberg on 17/05/2010 21:36:13 Ok, after having tried any brute force on Dagan without success, took a glass of Whiskey and some minutes on the sofa to come to the solution how he can easily be killed solo with a Caldari newby char.
This guy lives from your cap, so easiest method would be to not feed him the energy that he awfully needs^^.
It took a passive tanked Caracal with assault launchers (Launchers don't need cap to fire) and active hardeners to drain the caracals cap after emptying it with repeating going into warp and breaking it off with CTRL + space. Keep the cap as low as possible by activating the hardeners when they fall off due to low cap and keep shooting. Once he used his own cap the boost his shields, he will drop in shields almost continuously while while trying to vamp you all the time. The counter in the middle shows when his vamp is active, reaching 0 will be the timespot when he sucks the cap, so try to time the activation of the hardeners to keep the cap at almost 0 when the grey bar hits 0.
If you receive too much damage from the smaller rats, kill them first and switch then to the 0 cap fitting. A neuter might have even better effect, if you can use it.
After 10 minutes he should be ready for pickup.
Brains, not fists
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Temuken Radzu
|
Posted - 2010.05.22 22:40:00 -
[104]
Yeah... when i fought him he had some crazy strong shield, and the only way to fight him was at medium range... but after i finaly got the shield down i found out he had a real weak armor :P
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Mac Quaid
|
Posted - 2010.07.24 21:42:00 -
[105]
Originally by: Ariadne Grace Just did it solo in a Caracal using 5x Heavy Missle Launchers with Havocs and 1x Hammerhead I. Fitted a 10MN Afterburner and held him at 30km. Then it's just a waiting game. Took about an hour.
ps - once you've taken out the escort fleet, salvage. I didn't and by the time I was finished with Dagan the wrecks were gone.
This worked for me. I chose the Caldari option & had a Caracal with only 5x heavy missiles using havocs, a webifier, & only 1MN afterburner, a shield booster 1, & a capacitor extender. I orbited at 500m. I was still taking hits but I never lost half my shields. Took 15 minutes to pop him.
I'm not sure I would have figured this out on my own. Thanks, webs. :-)
Mac
|

Hustler Funk
|
Posted - 2010.07.31 22:32:00 -
[106]
He is a tough nut to crack for new players.
Finally got him after some changeouts:
Catalyst:
8x Modal Light Electron Particle Accelerator I Sm Antimatter Charge Hobgoblin I
Cap Recharger II Cold-Gas Arcjet Thrusters
Small Armor Repairer II Nanofiber Internal Structure II Beta Reactor Control Diagnostic System I
Only got down to 40% shields so I probably didn't need the Armor Repper. Likely can fit a mod to add punch to your blasters. Orbit set to 900m but actually was more around 1600m range flying at speed of 400-500 km/s. Character is 11 days old.
Pack some DPS, get in close and pull out your knife for this fight.
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
|
Posted - 2010.08.01 00:05:00 -
[107]
CBA to read all the replies so I'm hoping someone has allready said this.
This part of the forum isn't for PVE so bugger off and ask this in the mission section!
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Zoreus Tor
|
Posted - 2010.08.04 15:43:00 -
[108]
Hi all
I succeed with Dagan thanks to some nice advices here :
A simple catalyst and 8 light electron and neutron turrets, shield booster 2 and cap booster.
Thanks again 
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Hunter Ace
Gallente The Darkest Abyss
|
Posted - 2010.08.10 23:20:00 -
[109]
This thread was a huge help. Thanks everyone.
I'm in a Catalyst and was trying to take him down with small Railguns (150's and 125's) and it just wasn't happening. Upon reading this thread I switched up to blasters and close range....took awhile but I got him. Thanks again.
Here's what I used:
Catalyst 4 x Light Neutron Blaster I 1 x Anode Light Neutron Particle Cannon -both with Antimatter charges. Honestly, the much more expensive Anode Cannon didn't do much more damage than the regular light blaster. ---- 1 x Small Shield Booster II 1 x Cold-Gas I Arc jet Thruster ---- 1 x Small Armor Repairer (not used) 1 x 200mm Reinforced Nanofiber 1 x Mark I Generator
I orbited him at 500m (worked out to be 1200 ish though) and I used the shield booster as soon as my shields depleted to about 50% but never ran it long enough to deplete my capacitor as he'd nail me the second the thruster would cut out. Had to reload 2 or 3 times but never got into too much trouble as long as I was paying attention. I think I had a hobgoblin out too but I seriously doubt that did anything.
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Galthar Asbruke
|
Posted - 2010.08.15 14:44:00 -
[110]
Edited by: Galthar Asbruke on 15/08/2010 14:45:45 I took him down with this fit:
[Caracal, Bolo] Power Diagnostic System I Damage Control I
10MN Afterburner I Large Shield Extender I Shield Recharger I 'Benefactor' I Ward Reconstructor Invulnerability Field I
Assault Missile Launcher I, Bloodclaw Light Missile Heavy Missile Launcher I, Scourge Heavy Missile Heavy Missile Launcher I, Scourge Heavy Missile Heavy Missile Launcher I, Scourge Heavy Missile Assault Missile Launcher I, Bloodclaw Light Missile
Acolyte I x1 Hobgoblin I x1
Ran everything the whole time, orbited at 15k. Never went below 50% on my shields. Did take quite a bit of ammo, however.
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|

Terrorform
|
Posted - 2010.09.09 18:27:00 -
[111]
This mission is REALLY ****ing me off. I refuse to let it beat me though. More to follow. 
|

Terrorform
|
Posted - 2010.09.09 18:58:00 -
[112]
This is absolutely rediculous. I have made more than 30 attempts now in a Catalyst. Trying to follow everybody's advice....
Tried webifier, afterburner, cap boosters, got 5 cannons (4 ion blasters (anti-matter) + 200 gatling (EMP))
Using 400mm armor plating.
Before I get near him my shields are down. I cannot keep him at 500m no matter what I do. (Webifier / afterburner)
I re-charge my shields and armor, come back and repeat.
I have spent all my money trying to upgrade stuff to kill him.
Tech 2 shield is useless since capacitor is drained so fast and shileds die after about 5 hits.

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Terrorform
|
Posted - 2010.09.09 19:20:00 -
[113]
OK I worked out what I was doing wrong.
It is very simple. My fault for asking the wrong person for help.
After reading everything here I thought that it was extremely important to be within a range of about 500 metres. This way he could not hit you. I was selecting keep at range, 500m and I was still getting hit.
So, select "orbit", not "keep at range". His weakness is obviously he cannot target moving objects close up. But if you just tail him slowly he will own you.
I used a webifier to slow him down, then orbited him at around 1000 metres (I selected 500m but couldn't get that close) and he couldn't hit me at all.
High slots: 4 hybrid turrets loaded with anti-matter, 1 200mm gatling gun with EMP. Med slots: 1 webifier, 1 cap booster (using cap 100 * 3) low slots: Armor repairer (not needed since he cannot hit you if you orbit him), power diagnostic control, and 400mm steal plates tech 1
Plus I used a rigging to increase my powergrid by 10%. Rigs are similar to implants. Be warned. Once you equip it, you cannot remove it without destroying it first.
GL! This took me a good 3 hours at least :o
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blaqcix prime
|
Posted - 2010.09.09 19:36:00 -
[114]
The secret is to fleet up with someone else. Get them to fly into the system and attack him first until he begins attacking back. Then have them warp out and he'll still be "looking" for the first guy and won't even shoot at you. I did this mission three times in a row with the same results every time. I fleeted up with two other low level guys and we helped each other beat the missions and shared the loot. After the first time we had him done for in under 5 minutes both times after that.
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Zilberfrid
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Posted - 2010.09.11 09:45:00 -
[115]
Yup, helped out someone with that mission, with a drake, hurricane, cynabal and a BS I don't remember coming in for the kill. I didn't even make it to the right system in time.
Any non-local channel will get people to help you within seconds, they will probably also look at your fit and, when treated properly, might help you in other missions when you are stuck. ------------------------------------- I like to fly around and shoot stuff.
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Sagesse
|
Posted - 2010.09.11 10:07:00 -
[116]
Originally by: Footoo Rama Dagan's actually not that easy for new pilots...
My roommate banged his head against him for 2 or 3 weeks. He was a new pilot, and was doing the epic arc as a start to his eve career. He is not killable by a new pilot even in a Caldari cruiser running missiles. Nor in a fast orbiting desty loaded for bear with guns. This mission is more a level 2 with a level 3 ship in it. IMHO, I think CCP will lower his resists a bit, or make sure to tell new pilots to bring a friend.
I finally came over with a few hammerhead II's and took care of him... Even then his regen/resists made him feel like a 700million isk bounty BS... His damage is not that strong, but he has a pretty evil vamp on him.
I'd go along with this, I got him with an Ishkur and 5 Hobgoblin IIs, damage to me wasnt an issue but it took a disproportionate amount of time to break his tank, and that was all T2 fit with good gunnery skills (in comparioson to a noob) so no idea how you could do it as a noob in a frigate/cruiser - even then I started out thinking his tank wasnt going to go and I'd need to go get a BC fitted out or something!
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Faithless Hubris
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Posted - 2010.09.21 10:35:00 -
[117]
Edited by: Faithless Hubris on 21/09/2010 10:35:46 So far this mission has cost 200 mil isk in fails.
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Caldari citizen52145894561
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Posted - 2010.09.21 16:25:00 -
[118]
has anyone tried putting a tracking disruptor with tracking script on him while orbiting him at 500m?
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Nateal
|
Posted - 2010.09.29 20:34:00 -
[119]
just finished dagan, and got to say it was annoying to do.
i only had sabretooth missile which did very little damage, so used piranha ligth missiles in the 5 missile turrets on my caracal.
so much eaiser, took about 4/5 mins.
also only have 122k sp in missiles
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Kezzle
|
Posted - 2010.09.30 08:28:00 -
[120]
Originally by: Caldari citizen52145894561 has anyone tried putting a tracking disruptor with tracking script on him while orbiting him at 500m?
Why would anyone bother? He can't hit you in that situation anyway.
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Beef Lorde
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Posted - 2010.10.01 08:46:00 -
[121]
Rocking him in a Cara right now 2 week old char, kiteing him at 10km and my shield regens quicker than his dps with 1 meta 2 invul field (no shield recharge boosting mods, no booster etc). Still tanking loads but should be able to blow him up within 5 or so launcher emptys... afk
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2010.11.02 20:41:00 -
[122]
I picked the Amarr agent, got Minmi ships as opponents and Dagan didn't use neuts on me, only a target painter. I used a Jaguar orbiting at 1500 m, was really too easy.
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Jacquebonhomme
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Posted - 2010.12.10 20:05:00 -
[123]
Just Killed Dagan in my unskilled catalyst. Had 6 Anode Light Neutron Particle canon 1s with std Antimater & a Hobgoblin drone for distraction (it didn't). Orbit at 500m (actually tightest turning seems to be ~950m) and blasted away have a capacitor recharge rate rig so can just about go indef. Had a small shield booster to keep me going with on-off activation. Takes an age to get the shields down but got him in the end, stil the guns cost more than the reward!
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MisterNick
|
Posted - 2010.12.11 15:28:00 -
[124]
OP, I know the problem you're having - as I had it myself when I fought Dagan.
Basically, on the mission before where it offers you the choice of what race agent you want to talk to? Where you undoubtedly picked the gallente agent (Brus) as that's what race you are? Yeah, that was the mistake. I've not verified it, but some corp mates have since told me that whatever race agent you pick, Dagan will have very high resistances to that Race's common damage type (Thermal and Kinetic for gallente I believe), and so can tank your shots with relative ease.
Basically, you're probably going to have to get help, like I did.
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Starlight Twilight
Amarr
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Posted - 2010.12.12 05:15:00 -
[125]
Edited by: Starlight Twilight on 12/12/2010 05:16:01 i couldn't solo dagan in my destroyer, i had to ask a friend in, he brought a battleship which took about 2 minutes of repeatedly shooting dagan in the face before he died. find someone to shoot dagan if the guy takes the loot and runs, you will have to repeat the entire arc edit: when i fought dagan i chose amarr and he had a jove ship D:
Star Light Star bright, The first star I see tonight, I wish I may, I wish I might, Have the wish I wish tonight. I wish for chocolate! |

afkalt
|
Posted - 2010.12.13 16:05:00 -
[126]
I dropped him in a cormorant back in my first 2 weeks.
Had to play with it a little, but ti was a proper newbie setup, mids & lows would've been crap.
I recall I killed him by putting as many high caliber blasters with a hull full of AM ammunition and going at hime. I took one blaster off replacing with a NOS at a time to counter his neuting.
Iirc, I ended up with 3 NOS, 5 blasters, about half an hour and thousands of spent rounds.
Did it alone though. I imagine knowing what I do now, a proper fit and not haphazardly allocating skills, he'd be a cakewalk.
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George Saint
|
Posted - 2010.12.27 09:50:00 -
[127]
Man what a difference a proper fit makes, went from everything bouncing off 4X malkuth assault launchers with torrents and not being able to get through that shield tank, I picked the caldari's as my friends. He was in a angel cartel cruiser. Basically stalemate with me not getting through his shields and me shield boosting back up. Fixed it with terror assault missiles and a status webifer with ballistic control systems. Orbited at 500m with webifer on. His vamp stuff didn't touch my cap in any meaningful way. Proceeded to run through one reload on all the malkuths, then popped him on the second ammo run through. I am so happy right now, popped him so easy with the advice I got from here.
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Edge Horseman
|
Posted - 2010.12.27 19:02:00 -
[128]
This is a year and half old....
I think op can prob kill dagan now, if he still playing!
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Edgar Berberos
|
Posted - 2010.12.28 18:25:00 -
[129]
He actually did, by himself with Hammerhead IIs.
:-)
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Hunter Ace
|
Posted - 2010.12.30 00:13:00 -
[130]
Man, this thread brings back memories......what was I thinking with a fit like that?
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Reaver Glitterstim
|
Posted - 2010.12.30 03:24:00 -
[131]
Edited by: Reaver Glitterstim on 30/12/2010 03:25:05 I beat Dagan pretty easily in a thrasher and t1 autocannons, no drones. I had very crappy gunnery skills across the board, with less than a week in total SP in that whole category.
The trick for taking his damage indefinitely is to use a shield or armor hardener for his main damage type (I forget what it is); and the secret to killing him is to use explosive damage. I'f you're flying Gallente or Amarr, you might have trouble getting some explosive damage. But if all else fails, you can just train Minmatar frigate high enough to fly a thrasher, or just put some autocannons in your turret slots, and load up with fusion ammo.
Come to think of it, I actually flew close to Dagan and orbited him with an afterburner on, and he couldn't hit me. But I'm sure the other method works too.
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Ur ArcTania
|
Posted - 2011.01.12 15:26:00 -
[132]
Celia's Thrasher fitting worked a treat (on page 4)
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Vabjekf
Caldari
|
Posted - 2011.01.12 22:49:00 -
[133]
Killed him with 4 day old character in a rocket kestrel.
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WitchKingOfAgamar
|
Posted - 2011.01.13 04:22:00 -
[134]
It took me a couple of tries to kill him. My arty rupture didnt have the DPS, and so I switched to autocannons. That was also taking forever, until I switched to EMP ammo, which took his shields down faster.
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Twtoo Ferrari
|
Posted - 2011.01.15 17:01:00 -
[135]
But us noobs still need the thread. Just about to go shopping for a bunch of different stuff 
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Jack Tygra
|
Posted - 2011.01.16 21:51:00 -
[136]
Newbies don't despair ... I just killed him (on day 11 of my eve career with a whopping 527,121 skill points).
I was using a Republic Fleet Firetail frigate armed with just 2 200mm Auto Cannon I's. Had to use Republic Fleet Fusion S to out dps his regen, and it wasn't particularly quick, but just orbiting at 1k eventually took him out.
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Supernova Slim Schereau
|
Posted - 2011.02.13 21:18:00 -
[137]
Hello
I just killed Dagan solo today in a t1 Gallente frig ("fat boy") fitted out with 2 t2 (ion) blasters and using "Void" advanced ammo (ran out near the end and had to swtich to "Null") also using t1 rockets ('bloodclaw' and i can't remember the name of the other (basically EM/kinetic damage tho) and one drone)
the trick was to kill off this escorts, and then return to finish him off - basically i speed-tanked the 'fat boy' fitting a cold jet, warp overdrive, and using a gallente weapons upgrade (forget the name of it, i'm still pretty much a newb)
anyway it was a tough brawl and i didn't get the bonus prize but @ least i finished the quest (tho it was a money loser - i probably spent 100k for the ammo lol
fly safe,
Supernova Slim
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Jerkstore Venture
|
Posted - 2011.04.27 01:28:00 -
[138]
7th day into Eve with my first character, 405,200 Skill Points (with 100k of those being non-combat related), killed him in a Caldari Caracal Cruiser, 5x "Malkuth" Assault Missile Launcher I's firing Piranah Missiles and an afterburner... also had a silly Warrior I drone doing 5 damage.
Killed adds, then kept him at 17km (he couldnt hit me) and used a ton of ammo... I think I had to reload 6 times because I was going AFK and his shield would recharge if I didnt get my guns going soon after reloading.
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Ar'rry Uanid
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Posted - 2011.06.02 12:42:00 -
[139]
i used caracal, 4 heavy missiles launchers with 50km distance and no problem...he was little tough but i got no scratch..he didnt shoot even
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Ispai Ponue
Deep Space Falcons
|
Posted - 2011.06.02 18:29:00 -
[140]
Dagan is there to teach noobs about damage types I think. It's very, very hard to kill him using the wrong one. What he tanks depends very much on what faction you decide to fight for and thus the damage type you need to deliver likewise depends on who you fight for. Do some google searching for the epic walkthrough and/or use the survival guide.
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Lauren Ambraelle
|
Posted - 2011.07.04 03:38:00 -
[141]
Originally by: Ispai Ponue Dagan is there to teach noobs about damage types I think. It's very, very hard to kill him using the wrong one. What he tanks depends very much on what faction you decide to fight for and thus the damage type you need to deliver likewise depends on who you fight for. Do some google searching for the epic walkthrough and/or use the survival guide.
I don't buy this because I'm using the right damage type and it's still pretty impossible. Had to get a corp mate to come DPS the guy for me, epic fail.
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Maxpie
Metaphysical Utopian Society Explorations
|
Posted - 2011.07.05 19:36:00 -
[142]
I think the point of Dagan is to get people to band together with others. After I dropped him, I stayed around helping people for a while and I really got the sense that interacting and joining with others was kind of the idea behind the encounter. He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

NovaReon
|
Posted - 2011.07.06 11:19:00 -
[143]
A lot of friends had problems killing him when they were a week or two into the game. I had to fly all the way out from Lonetrek to provide firepower. I solo'd Dagan in a Hawk some time back, it was indeed ridiculously tough as he was constantly shield boosting. Wasted hundreds of CN Thorns until he popped. Didn't take that much damage from his guns though, possibly due to orbiting at 2.5km with AB. Another time I helped a friend with an Arbitrator and a batch of Vespa II's, he went down in short order.
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Thelw Kotsidakia
|
Posted - 2011.07.17 18:55:00 -
[144]
Dunno if it was mentioned but find his shield resistance hole. He is valnurable to one type of resistance depended onr ace chosen. It will help a lot. |

Daakar Vish Ashtadu
Amarr Royal Amarr Institute
|
Posted - 2011.08.01 19:14:00 -
[145]
In case it helps anyone else I just (finally) beat him with this fit, which is relatively cheap and easy on skills:
[Coercer, Anti-Dagan Coercer] Damage Control I Tracking Enhancer I Small Armor Repairer I Overdrive Injector System I
Tracking Disruptor I
Dual Anode Light Particle Stream I, Gamma S Dual Anode Light Particle Stream I, Gamma S Dual Anode Light Particle Stream I, Gamma S Dual Anode Light Particle Stream I, Gamma S Dual Anode Light Particle Stream I, Gamma S Dual Anode Light Particle Stream I, Gamma S [empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
When given the choice of commanders, I chose the Minmatar one. Then it was just a matter of orbiting him at about 17km and firing all lasers.
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Ponder Yonder
|
Posted - 2011.08.12 09:56:00 -
[146]
I have 1.2m SP and I have solo'd Dagan in a Rifter: 3x150s, 1xRocket Launcher, AB, Web, 3xGyro's.
Pick the correct damage type and orbit at 1000m. Keep a web on him to increase damage.
It takes a while, but it does work IF you have the correct damage type.
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PewPew Laz0rs
|
Posted - 2011.08.18 04:11:00 -
[147]
Edited by: PewPew Laz0rs on 18/08/2011 04:15:24 Because of the path I chose (Minmatar), Dagan was in an Angel class ship so he was weak to Explosive/Kinetic damage.
And depending on what path you choose, he'll have different weaknesses depending on the ship he's flying. Here is a list of what he will be WEAK to:
Guristas - Kinetic Serpentis - Thermal Mordus - Thermal // Kinetic Blood - EM // Thermal Sansha - EM // Thermal Angel - Expl
Quickly I realised I couldn't beat him in my Frigate, my DPS wasn't high enough to outdamage his shield. I'd loaded up 3x150mm Light Autocannons with Fusion Ammo, a Standard Missile Launcher with Pirhana missiles and kept him webbed with my Stais Webifier, and although his shield dropped a bit, I could hear the trololol from inside his cabin as I barely got him down to half shields.
So - there's no problem more turrets can't fix - so I went and bought a destroyer class ship (a Thrasher). I tried again with 7x200mm Autocannon I, Fusion ammo, Missiles and 1x Gyrostabler, and although I got him down to hull(!) I still couldn't crack him after 5-10mins.
Sooooo I upgraded my weapons a notch. I bought 7x Gallium Machine gun and I added a second Gyrostabaliser for extra pew. After cruising out there, he popped in 2 minutes.
The million I got for the mission reward barely covered my expenses :P But it was fun
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